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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bob+juan+santos</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-27T23:22:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422886</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422886"/>
		<updated>2021-06-09T23:11:31Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422885</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422885"/>
		<updated>2021-06-09T23:11:07Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. btw, how to I sign my comments again? been a while since I did anything on this site.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422884</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422884"/>
		<updated>2021-06-09T23:10:52Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. btw, how to I sign my comments again? been a while since I did anything on this site. ~~&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422879</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422879"/>
		<updated>2021-06-09T22:56:33Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. btw, how to I sign my comments again? been a while since I did anything on this site.&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422877</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422877"/>
		<updated>2021-06-09T22:56:08Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I;m just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. btw, how to I sign my comments again? been a while since I did anything on this site.&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422874</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422874"/>
		<updated>2021-06-09T22:49:11Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* LWRC SMG-45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|450px|LWRC SMG-45 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments including an OKP-7 sight.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|450px|FN SCAR-H in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified AR-15 Rifle==&lt;br /&gt;
An unidentified AR-15 rifle, possibly a modified Daniel Defence M4, appears in the trailer.&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|450px|KAC LWAMG in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank and the Ripsaw tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|450px|Browning M2 in the trailer on some tanks]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|400px|Dillon Aero M134 mounted on a scout chopper]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042LWRCSMG45-01.JPG&amp;diff=1422873</id>
		<title>File:BF2042LWRCSMG45-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042LWRCSMG45-01.JPG&amp;diff=1422873"/>
		<updated>2021-06-09T22:48:37Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422869</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422869"/>
		<updated>2021-06-09T22:47:41Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments including an OKP-7 sight.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|450px|FN SCAR-H in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|450px|KAC LWAMG in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank and the Ripsaw tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|450px|Browning M2 in the trailer on some tanks]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|400px|Dillon Aero M134 mounted on a scout chopper]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042SCARH-01.JPG&amp;diff=1422868</id>
		<title>File:BF2042SCARH-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042SCARH-01.JPG&amp;diff=1422868"/>
		<updated>2021-06-09T22:46:47Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422866</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422866"/>
		<updated>2021-06-09T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Dillon Aero M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments including an OKP-7 sight.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|450px|KAC LWAMG in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|450px|Browning M2 in the trailer on some tanks]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|400px|Dillon Aero M134 mounted on a scout chopper]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042M134-01.JPG&amp;diff=1422864</id>
		<title>File:BF2042M134-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042M134-01.JPG&amp;diff=1422864"/>
		<updated>2021-06-09T22:44:03Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422863</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422863"/>
		<updated>2021-06-09T22:43:28Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Browning M2 QCB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|450px|KAC LWAMG in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|450px|Browning M2 in the trailer on some tanks]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042M2-01.JPG&amp;diff=1422861</id>
		<title>File:BF2042M2-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042M2-01.JPG&amp;diff=1422861"/>
		<updated>2021-06-09T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422860</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422860"/>
		<updated>2021-06-09T22:41:54Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Knight's Armament LWAMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|450px|KAC LWAMG in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042LWAMG-01.JPG&amp;diff=1422859</id>
		<title>File:BF2042LWAMG-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042LWAMG-01.JPG&amp;diff=1422859"/>
		<updated>2021-06-09T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422857</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422857"/>
		<updated>2021-06-09T22:40:40Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* KRISS Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|450px|KRISS USA Gen II Vector in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042Kriss-01.JPG&amp;diff=1422856</id>
		<title>File:BF2042Kriss-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042Kriss-01.JPG&amp;diff=1422856"/>
		<updated>2021-06-09T22:40:07Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422854</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422854"/>
		<updated>2021-06-09T22:39:09Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* DSR-Precision DSR-50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer, fitted with an M4 stock adaptor and a custom stock.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|450px|DSR-50 in the trailer, with a mystery AR-15 in the foreground]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042DSR50AR15-01.JPG&amp;diff=1422852</id>
		<title>File:BF2042DSR50AR15-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042DSR50AR15-01.JPG&amp;diff=1422852"/>
		<updated>2021-06-09T22:38:23Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422851</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422851"/>
		<updated>2021-06-09T22:38:10Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422850</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422850"/>
		<updated>2021-06-09T22:37:33Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob_Juan_Santos|Bob_Juan_Santos]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422848</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422848"/>
		<updated>2021-06-09T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists.  --&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422847</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422847"/>
		<updated>2021-06-09T22:33:40Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
--I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists.  ~~&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422844</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1422844"/>
		<updated>2021-06-09T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Thoughts on the trailer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422838</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422838"/>
		<updated>2021-06-09T22:30:16Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Carl Gustaf M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game, equipped with a Vortex Razor AMG and a suppressor.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|500px|Carl Gustaf M4 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042CARLG-01.JPG&amp;diff=1422836</id>
		<title>File:BF2042CARLG-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042CARLG-01.JPG&amp;diff=1422836"/>
		<updated>2021-06-09T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422834</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422834"/>
		<updated>2021-06-09T22:28:54Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* SIG-Sauer MCX Spear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|450px|SIG-Sauer MCX Spear in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042MCXSpear-01.JPG&amp;diff=1422832</id>
		<title>File:BF2042MCXSpear-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042MCXSpear-01.JPG&amp;diff=1422832"/>
		<updated>2021-06-09T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422830</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422830"/>
		<updated>2021-06-09T22:26:58Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* AK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042AK12-02.JPG&amp;diff=1422829</id>
		<title>File:BF2042AK12-02.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042AK12-02.JPG&amp;diff=1422829"/>
		<updated>2021-06-09T22:26:42Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422828</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422828"/>
		<updated>2021-06-09T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* AK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|450px|AK-12 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042AK12-01.JPG&amp;diff=1422827</id>
		<title>File:BF2042AK12-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042AK12-01.JPG&amp;diff=1422827"/>
		<updated>2021-06-09T22:24:54Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042R870-01.JPG&amp;diff=1422826</id>
		<title>File:BF2042R870-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042R870-01.JPG&amp;diff=1422826"/>
		<updated>2021-06-09T22:23:24Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: Bob juan santos uploaded a new version of &amp;amp;quot;File:BF2042R870-01.JPG&amp;amp;quot;: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422825</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1422825"/>
		<updated>2021-06-09T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Remington 870 MCS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 22, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crisis, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crisis, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
The game features maps set in exotic locations, such as Egypt, Singapore, Seoul, and Antarctica, with weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the famous class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, but they still resemble the old class system (Assault, Engineer, Medic, Support, and Recon). The rest of their loadout is fully customizable, allowing players more freedom in their classes and not forcing each class to use a certain category of weapon.&lt;br /&gt;
&lt;br /&gt;
There are 10 specialists at launch (but only 4 are known at this point in time), each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
=Handgun=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is briefly seen in the reveal trailer.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is briefly seen in the initial reveal trailer.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] appears in the reveal trailer.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The production version of the [[AK-12]] is seen in the reveal trailer, fitted with a tan handguard, stock, and polymer magazine, as well as various attachments.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] is seen in the reveal trailer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Spear==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the reveal trailer, sometimes equipped with an ELCAN SpecterDR scope. It is also present on the cover art of the game.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear - 6.8x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
A [[Remington 870 MCS]] is seen in the trailer.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|450px|Remington 870 in the trailer]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Chukavin SVCh==&lt;br /&gt;
What appears to be a [[Chukavin SVCh]] appears in promotional artwork for the Specialists, mounted on its bipod on a crate in the background.&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-50==&lt;br /&gt;
What appears to be a [[DSR-50]] is seen in the trailer.&lt;br /&gt;
[[File:NewDSR50muzbk.jpg|thumb|none|450px|DSR-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LWAMG==&lt;br /&gt;
A [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] is seen in the reveal trailer.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg|PKP Pecheneg Bullpup]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] appears in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move, where the pilot jumps out of their fighter jet, shoots a rocket mid-air while falling, and jumps back in their jet.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|500px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 QCB==&lt;br /&gt;
The [[Browning M2 QCB]] appears on a futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the reveal trailer. It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake.&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on a helicopter in the reveal trailer and Griffon-type hovercraft in images.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The Sukhoi Su-57 appears in the reveal trailer and promotional artwork, which is armed with the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on the &amp;quot;AH-64GEX&amp;quot; Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Kamov Ka-52 helicopters seen in reveal media have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF2042R870-01.JPG&amp;diff=1422824</id>
		<title>File:BF2042R870-01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF2042R870-01.JPG&amp;diff=1422824"/>
		<updated>2021-06-09T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=977647</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=977647"/>
		<updated>2015-11-11T05:56:43Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* M60E4 ULT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
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The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
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:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
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== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
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== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
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::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
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:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
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*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
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:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
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::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
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:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
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:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
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Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
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:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
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::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
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Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
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It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
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No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
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:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
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[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...&lt;br /&gt;
:::https://www.youtube.com/watch?v=b0twxGCNfHk&lt;br /&gt;
:::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:55, 20 April 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::::He made a Dragon's Teeth one already.&lt;br /&gt;
::::https://www.youtube.com/watch?v=y52nHieZrAc&lt;br /&gt;
::::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 11:23, 20 July 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 5'' has the burst-fire Raffica, which will fire up to three rounds; the &amp;quot;Triple Shot&amp;quot; in ''Resident Evil 6'' does the same. ''Halo'' and the BR-55 series rifles have always gotten this right. I seem to recall ''Call of Duty'' also getting this right. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 17:15, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
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:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
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the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
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:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;br /&gt;
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)&lt;br /&gt;
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)&lt;br /&gt;
::OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:08, 27 March 2014 (EDT)&lt;br /&gt;
::Sr-2m is in the article too now. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:15, 2 April 2014 (EDT)&lt;br /&gt;
::Sr338 has also been added.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:00, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Single Player ==&lt;br /&gt;
&lt;br /&gt;
I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - [[User:1morey]] April 6, 2014 7:20 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, there are still &amp;quot;dinosaurs&amp;quot; out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying &amp;quot;this weapon is only available in singleplayer&amp;quot; or &amp;quot;this weapon is only available in multiplayer&amp;quot; for each weapon of interest. Or did you have something else in mind? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:59, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's about what I meant. Granted with a bit more detail. But yeah. - [[User:1morey]] April 7, 2014 9:17 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:::Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.&lt;br /&gt;
::::what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:34, 7 April 2014 (EDT)&lt;br /&gt;
::::also it's alot easier to load into than finding a server with a specific map.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:36, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm one of those &amp;quot;dinosaurs&amp;quot; that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:07, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become &amp;quot;standard procedure&amp;quot; for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:31, 9 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:31, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it ''is'' a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:26, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:38, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:55, 8 April 2014 (EDT)&lt;br /&gt;
::no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:58, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To do list part 2 ==&lt;br /&gt;
&lt;br /&gt;
Just an update on what else needs to be done, here is a list of stuff that needs entries.&lt;br /&gt;
:Chinese IFV main cannon on the turret.&lt;br /&gt;
:Chinese attack chopper nose cannon.&lt;br /&gt;
:Guns that are attached to jets&lt;br /&gt;
:The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.&lt;br /&gt;
:Any future DLC weapons.&lt;br /&gt;
Help out with these if you can.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:01, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Chiappa Rhino ==&lt;br /&gt;
&lt;br /&gt;
The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer &amp;quot;hammer&amp;quot; does not move when firing therefore BF4 depicts the operation correctly. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:51, 22 April 2014 (EDT)&lt;br /&gt;
:You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:54, 22 April 2014 (EDT)&lt;br /&gt;
::No problem, always happy to share some knowledge! --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:19, 22 April 2014 (EDT)&lt;br /&gt;
:::Oooh, didn't know that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:06, 23 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Refreshing the page ==&lt;br /&gt;
&lt;br /&gt;
Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:19, 27 April 2014 (EDT)&lt;br /&gt;
: done [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:10, 29 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== News/Rumors about Dragon's Teeth  ==&lt;br /&gt;
&lt;br /&gt;
So here's an article about the upcoming expansion:&lt;br /&gt;
:http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM&lt;br /&gt;
From the looks of it these might be featured in the next DLC:&lt;br /&gt;
: M-14 converted to a bullpup.&lt;br /&gt;
: Mateba autorevolver.&lt;br /&gt;
: .44 Desert eagle.&lt;br /&gt;
: MscMillan CS5&lt;br /&gt;
: SIG MPX, probably in .40 SW&lt;br /&gt;
: Engineer's might get remote controlled bits with guns and grenade launchers&lt;br /&gt;
: Support class gets a riot shield.&lt;br /&gt;
Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either.  [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:16, 10 May 2014 (EDT)&lt;br /&gt;
:I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 10 May 2014 (EDT)&lt;br /&gt;
::I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:59, 10 May 2014 (EDT)&lt;br /&gt;
:::The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:19, 10 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=0kZZAtMTGD4 --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 13:46, 16 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh God, please no Desert Eagle... And that bot sounds WAY over powered... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:25, 16 May 2014 (EDT)&lt;br /&gt;
:::::Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 17 May 2014 (EDT)&lt;br /&gt;
:::::: can you cite the official source of the confirmation? thanks. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 13:45, 17 May 2014 (EDT)&lt;br /&gt;
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Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:38, 17 May 2014 (EDT)&lt;br /&gt;
:8+1 hopefully, not 9+1? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 17 May 2014 (EDT)&lt;br /&gt;
::It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 17 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Off topic ==&lt;br /&gt;
&lt;br /&gt;
So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:21, 27 May 2014 (EDT)&lt;br /&gt;
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https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:25, 27 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/Bopda38IgAA1hK7.png [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:26, 27 May 2014 (EDT)&lt;br /&gt;
:So the next ''Battlefield'' is ... ''Payday''? They said the big unveil is at E3, so you might as well wait until then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:36, 28 May 2014 (EDT)&lt;br /&gt;
::We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:53, 28 May 2014 (EDT)&lt;br /&gt;
:::It looks like it is a [[SA-14 Gremlin]] but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 28 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:47, 28 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hardline ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:41, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dragon's Teeth ==&lt;br /&gt;
&lt;br /&gt;
Alrighty, got all the pics up for the dragon's teeth DLC weapons:&lt;br /&gt;
&lt;br /&gt;
Mateba auto revolver&lt;br /&gt;
&lt;br /&gt;
Desert eagle&lt;br /&gt;
&lt;br /&gt;
SIG MPX&lt;br /&gt;
&lt;br /&gt;
M-14 Bulldog&lt;br /&gt;
&lt;br /&gt;
McMillan CS5&lt;br /&gt;
&lt;br /&gt;
M203 on the RAWR&lt;br /&gt;
&lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:55, 18 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== P90 rail? ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5&lt;br /&gt;
&lt;br /&gt;
:Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 20 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally &amp;quot;556x30mmMINSAS&amp;quot;), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:51, 20 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3GL ==&lt;br /&gt;
&lt;br /&gt;
Is it confirmed that the &amp;quot;3GL&amp;quot; in-game is a simple M320 with a 3-rd capacity? Otherwise, the [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] should be added to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:35, 27 August 2014 (EDT)&lt;br /&gt;
:[https://www.youtube.com/watch?v=06FiX8F0Mao Here] is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:26, 27 August 2014 (EDT)&lt;br /&gt;
::Alright, thanks man. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:49, 27 August 2014 (EDT)&lt;br /&gt;
:::It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:00, 28 August 2014 (EDT)&lt;br /&gt;
::::I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 28 August 2014 (EDT)&lt;br /&gt;
:::::That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it '''isn't''' actually a 3GL.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 28 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Final Stand Metal Storm turret ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is mentionable or not, but the &amp;quot;SC-42&amp;quot; stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:09, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:32, 28 September 2014 (EDT)&lt;br /&gt;
::Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:10, 29 September 2014 (EDT)&lt;br /&gt;
::New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:12, 29 September 2014 (EDT)&lt;br /&gt;
:::I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:26, 30 September 2014 (EDT)&lt;br /&gt;
::::well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:07, 1 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Seems to be it for now ==&lt;br /&gt;
&lt;br /&gt;
Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 10:14, 25 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS90 ==&lt;br /&gt;
&lt;br /&gt;
I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:But it's still has full-auto, so it's just a P90 with a 16&amp;quot; barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:08, 13 January 2015 (EST)&lt;br /&gt;
::Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:30, 14 January 2015 (EST)&lt;br /&gt;
:::I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 14 January 2015 (EST)&lt;br /&gt;
::::In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 08:47, 19 January 2015 (EST)&lt;br /&gt;
:::::It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:24, 21 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.&lt;br /&gt;
:If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:11, 26 January 2015 (EST)&lt;br /&gt;
::I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:31, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Chinese APC and Helicopter auto-cannons? ==&lt;br /&gt;
&lt;br /&gt;
Are we still unclear on those? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 15:09, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New weapon pack ==&lt;br /&gt;
&lt;br /&gt;
From jjju's Twitter, [https://pbs.twimg.com/media/CA0GycVUwAA_RiP.png:large AN-94 confirmed] (lower right), and [https://pbs.twimg.com/media/CA5x2bRXEAICZK7.png:large a shotgun] I can't ID. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:49, 24 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Levelcap's got a video of the guns [https://www.youtube.com/watch?v=Q_-yaIJw8_c here].  Also, it's not a shotgun, but a chopped lever-action rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:22, 2 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah I've been all over the new weapon stuff for the last week or so, and it's [http://www.grizzlycustom.com/pagephotos_old/grizzly_custom_guns_tactical_marlin_1894_package_picatinny_rail_forend_scout_2.jpg this], but short barrel/stock, in .44 Magnum, and 5+1. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 2 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, &amp;quot;93R&amp;quot; 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), &amp;quot;RPK-74M&amp;quot; corrected to RPK with 7.62x39mm and 40+1, &amp;quot;L96A1&amp;quot; corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, '''they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point.''' Be excited! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:14, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::These Fix are really nice! --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 23:44, 25 April 2015 (EDT)&lt;br /&gt;
:::::: I just hope they fix the AR-160 to where it isn't shrunken. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:30, 10 May 2015 (EDT)&lt;br /&gt;
::::There better be some downside added the Ace 23 if it gets 5 more rounds.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:13, 26 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a ''lot'' of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 26 April 2015 (EDT)&lt;br /&gt;
::::::This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]])&lt;br /&gt;
:::::::[http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/ Here] (and an [http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/index2.html#post289932 easier to read version]). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:04, 11 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some little details I noticed ==&lt;br /&gt;
&lt;br /&gt;
I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag! &lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/sdMGh&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:37, 28 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 29 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:55, 7 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spring 2015 Patch guns ==&lt;br /&gt;
&lt;br /&gt;
The picture of the 5 new weapons are in, go nuts ladies and gents. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:58, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSO-1 Scope ==&lt;br /&gt;
&lt;br /&gt;
This is something I been meaning to ask for a while but forgot to. Is there a such thing as a PSO-1 scope that can mount directly to a picatinny rail like the one in BF3/4? I tried searching around but couldn't find anything. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:24, 23 June 2015 (EDT)&lt;br /&gt;
:I did some googling myself, but I didn't find anything suggesting that PSO-1 scope could be directly attached onto rails. It could be an airsoft thing or just made up. In pretty much every picture I found it was always attached to the scope mount on AK's and SVD's. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:00, 23 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== L85A2/L86A2 charging handle slap. ==&lt;br /&gt;
&lt;br /&gt;
As can be seen here at 0:44 https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 and here at 01:37 https://www.youtube.com/watch?v=RYdEIjyXWP0 (sorry but i still don't know how to embed links) when you're done reloading the guns, you give the charging handle a karate slap. Is there any point to that or is it just there for the sake of it? Seems kinda unnecessary--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:31, 24 June 2015 (EDT)&lt;br /&gt;
:That is the standard procedure for the SA80 weapons, it is a &amp;quot;forward assist&amp;quot; and it makes sure the bolt is fully in battery. It serves the same purpose as the forward assist plunger on the AR-15, which needs a special button due to the non-reciprocating charging handle (hitting it forward would do nothing). It isn't really necessary with the A2 guns, it is a hold over from the A1 series but it is still in the manual so it is still done. However, the animation has the player releasing the bolt by pulling it back slightly which is not the proper way. There is a bolt release catch on the left side of the gun behind the magazine well, so the thumb of the hand inserting the mag just needs to reach back and flick it down to release the bolt. With this method the forward assist would be pretty much pointless, as the bolt is being release under full spring pressure as opposed to possibly being ridden forward slightly if done by hand like in the animation. I can understand why the did it this way by working the bolt though as using the catch wouldn't really be visible due to being too far back and low. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 24 June 2015 (EDT)&lt;br /&gt;
::As for embedding links, you just use single square brackets with a space between the URL and the desired text, so for example this code:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::Will give you this:&lt;br /&gt;
::&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37 &lt;br /&gt;
::You can also make it so that the URL link to the Youtube video will start at a specific time if you want. To do this, pause the video where you want it to start and click the share tab under the video and there will be a little tick box which says &amp;quot;Start at:whatever time&amp;quot;, and if you tick this then it will modify the URL in the box above so that when you click on the link it takes you to the right point in the video.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:37, 24 June 2015 (EDT)&lt;br /&gt;
---Thanks for the answer and help with links!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:58, 25 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's a bolt catch by the mag well? I thought it was the little green lever on the right side, just below and behind the ejection port. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:27, 25 June 2015 (EDT)&lt;br /&gt;
:::That is the bolt hold open latch, which you push downwards when holding the bolt back to manually hold the action open (for example during an NSP). The way you are meant to use that is the retract the bolt with your left hand by reaching over and push the catch down with your left thumb. It is a lot more awkward with the straight pull bolt action L98A1 cadet rifle though, for that you have the pull back the bolt with your right hand, jam the rifle into your shoulder and reach under the gun with your left hand to reach it. The bolt release catch is a separate switch located on the left side of the gun slightly above and ahead of the selector switch. It is can only be used to release the bolt, not hold it open (thinking about it, it just occured to me that I have never tried releasing the bolt by pushing the hold open catch on the right side of the gun upwards, but that would probably work as well), either at the end of an NSP, making ready after a stoppage drill, or after a reload where the bolt was held open on an empty mag. If you look at the picture below you will notice that there is a very subtle cutout in the bottom edge of the cheek rest about 1/3 of the way back, this is for the bolt release which is the little square switch directly beneath it:[[File:L85A1 left side.jpg|thumb|400px|none]]On the topic, this is one of the ways that you can tell a real gun from some replicas, for example this L86:[[File:Image-SA80-L86A2.jpg|thumb|400px|none]] Notice that the position that the bolt release should be just has an empty hole, and the switch had been relocated father back with a corresponding different position of the cutout in the cheek rest. I have no idea why, but some airsoft replicas do this for some reason. The other way that you can tell that this is a replica is that you can see some random gubbins through the cooling slots in the receiver, whereas on a real gun this is just clear space above the barrel so you should see through to the other side ([[media:SA80-L86A1.jpg|example]]).--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:30, 25 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That's... really strange. Definitely won't be able to un-see that issue on the airsoft ones though. BF4's reloads do exactly what just occurred to you: pushing up on the bolt hold open latch. The combination of no civilian SA80 series firearms (that I'm aware of, it seems unlikely) with the airsoft ones not understanding that the bolt release exists means the idea that the bolt hold open is also the bolt catch isn't a terribly unreasonable one, and it seems even the well-informed-on-firearms DICE LA guys think so as well. What's interesting is when I asked AnimationMerc, their weapon animator, about the L86's different style (reaching under), he said he had fairly recently been informed this is the taught method, and even linked a couple videos of them being reloaded like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:14, 26 June 2015 (EDT)&lt;br /&gt;
::In what way does the player &amp;quot;reach under&amp;quot; with the L86A2? In [https://youtu.be/RYdEIjyXWP0?t=1m36s this] video it looks like they do it totally correctly, using the bolt release on the left side whilst reaching over for a forward assist (it is still taught to do a forward assist after releasing the bolt despite being pointless, assuming the gun is cycling normally). As for the strangeness of having the bolt hold open and release being separate, it actually makes sense on a bullpup of this design. The bolt hold open must be within reach of the bolt handle when retracted in order to use it (assuming you are doing it reaching over with the left hand keeping your right on the pistol grip at all times), whereas it is much quicker to release the bolt during a full reload if it is on the left side of the gun (and you can keep it into your shoulder the whole time looking down the sights if you so desire, as opposed to having to take it out of your shoulder and tip it over).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:55, 26 June 2015 (EDT)&lt;br /&gt;
:::Oh, and as for the no civillian thing, there actually was one, although it was very limited I believe. A company called Prexis I think made a kit for a semi-auto version called the PL-85. It is basically identical with the exception of having a different, shorter flash hider which wouldn't accept a bayonet. I believe that this is another case where one of our stock images is slightly wrong, with this one for the L85A1 actually being a PL-85:[[File:Sa80-l85a1.jpg|thumb|400px|none|]]The basic rule seems to be that if you ever see an image of an SA80 series gun with iron sights, you should be suspicious of it as the majority of the images of real ones will have a SUSAT. L85s are sometimes used with just irons (never L86s or L85s with UBGLs though) but they tend to be less common out in the world. These days they are only really used only by non-coms, or historically sometimes by Royal Navy and Royal Marine board and search teams due to concerns about spray and condensation inside the optics (this doesn't seem to be the case any more though as they tend to favour the L22A2 which can only use a SUSAT along with standard SUSAT'ed L85A2s).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:12, 26 June 2015 (EDT)&lt;br /&gt;
::::Speaking of L85's. In some games i've noticed that the charging handle is a round knob instead of the almost-half-moon shaped handle on the A2's. Is that round knob on the older variants of the SA80's or what? Also, from what i understood of what you wrote here, there is no reason to pull the charging handle on an SA80 rifle? One should always use the button thing?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 26 June 2015 (EDT)&lt;br /&gt;
:::::If the charging handle is knob and not the comma shape, it is actually an A1 derivative.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:34, 26 June 2015 (EDT)&lt;br /&gt;
::::::99.999% of the time that is true, although I did once see an A2 rifle that had all of the A2 features (and was stamped A2 on the receiver), but for some reason it was fitted with the old round bolt handle. I don;t know if this was a replacement part from old stock or it was somehow forgotten about by H&amp;amp;K on that particular rifle, but either way I have seen a least one like this. Unless a game is such that the player cocks a weapon when it is first drawn or picked up, there should be no reason that you would ever see the cocking handle being used in a video game scenario. IRL you use the charging handle to lock the bolt back to check the weapon is clear either during an unload or an NSP, to load an empty weapon, or during a stoppage drill. During a full reload the bolt will hold open on an empty mag so just needs to be released with the bolt release catch without touching the charging handle.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:27, 26 June 2015 (EDT)&lt;br /&gt;
:::::::Alright, although what does NSP mean?&lt;br /&gt;
::::::::British military jargon, short for &amp;quot;Normal Safety Procedure&amp;quot;. It is what you do when first picking up a weapon to know whether it is loaded or not, and what you do if you are giving the weapon to somebody else. You check the safety is on, pull back the cocking handle and lock it back with the bolt hold open, check the action is clear, let the bolt go forward by pressing the bolt release, disengage the safety, pull trigger, reapply safety, check selector is set to &amp;quot;R&amp;quot; (for &amp;quot;repetition&amp;quot;, means semi-automatic), close dust cover.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:08, 26 June 2015 (EDT)&lt;br /&gt;
:That is odd, cause in BF3 they just used the bolt release. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:51, 26 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M60E4 ULT ==&lt;br /&gt;
&lt;br /&gt;
With the release of the community map update, the Battle pickup variant of the M60E4, ULT variant has been added to the game. The only difference with the base game M60 and the ULT is that the ULT carries a max 150 rounds, cannot reload, and fires frag rounds with higher damage than the base game M60, and that that you cannot ads the M60 ULT.&lt;br /&gt;
:Holy dicks does that sound amazing! Now all we need is an AA-12 with frag rounds, fuck that USAS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 8 November 2015 (EST)&lt;br /&gt;
:Pictures are uploaded by the way. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:56, 11 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=977646</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=977646"/>
		<updated>2015-11-11T04:39:44Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* M60E4/MK43 MOD1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. Beretta M9's are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and the United States Marine Corps support character's chest holster. Except for other USMC soldiers, who have Glock 17's in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta at the beginning of the Tashgar level.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he holstered Beretta M9 in chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. Note that the one ingame is the non-compensated Glock 18.]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from [[Medal of Honor: Warfighter]], It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
The [[Marlin Model 1894]] lever action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, a short stock and barrel. Refereed in game as &amp;quot;Mare's Leg&amp;quot;&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers. but It's also seen holstered in Kimble &amp;quot;Irish&amp;quot; Graves and even Russian Army soldiers holster.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The model has been brought in from [[Medal of Honor: Warfighter]]. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model has been brought in from [[Medal of Honor: Warfighter]]. As in [[Battlefield 3]], MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It appears identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign, unlocked from scoring 10,000 points in the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|The SPAS-12 located inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar lacks iron sights in the campaign, found in the South China Sea level.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. The model has been brought in from [[Medal of Honor: Warfighter]]. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from [[Medal of Honor: Warfighter]]. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot (Like the other firearms, RAWR's model and function has been brought in from [[Medal of Honor: Warfighter]]).&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
[[Image:BF4M60ULT01.jpg|thumb|none|600px|M60 ULT Battle pickup.]]&lt;br /&gt;
[[Image:BF4M60ULT02.jpg|thumb|none|600px|M60 ULT Battle pickup being held.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|'''Acutal''' RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It was improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army, though as of the Summer 2015 patch the name has been changed to &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L115&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L115&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L115&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model has been brought in from [[Medal of Honor: Warfighter]]. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from [[Medal of Honor: Warfighter]]. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the Dragon's Teeth DLC Multiplayer &amp;quot;Propaganda&amp;quot; set in Pyongyang, the North Korean Type 73 machine gun can be seen on various locations around the map, as actual North Korean propaganda features the weapon quite often.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4_Type_73.jpg|thumb|none|600px|Type 73 propaganda in-game as viewed through the optics of the Chinese Type 99 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF4M60ULT02.jpg&amp;diff=977645</id>
		<title>File:BF4M60ULT02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF4M60ULT02.jpg&amp;diff=977645"/>
		<updated>2015-11-11T04:39:33Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF4M60ULT01.jpg&amp;diff=977644</id>
		<title>File:BF4M60ULT01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF4M60ULT01.jpg&amp;diff=977644"/>
		<updated>2015-11-11T04:38:30Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: {{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=963446</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=963446"/>
		<updated>2015-09-24T05:06:05Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. Beretta M9's are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and United States Marine Corps support player's chest holster. Except for other USMC soldiers, who have Glock 17's in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta at the beginning of the Tashgar level.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign (Even though he holstered Beretta M9 in chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered almost all USMC soldiers. except support player (Which uses Pac's body model) in multiplayer, They holstered Beretta M9 in chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from [[Medal of Honor: Warfighter]], It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
The lever action rifle &amp;quot;[[Marlin Model 1894]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails, metallic finish, sawed off stock and barrel. Refereed in game as Mare's leg&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum.]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers. but It's also seen holstered in Kimble &amp;quot;Irish&amp;quot; Graves and even Russian Army soldiers holster.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The model has been brought in from [[Medal of Honor: Warfighter]]. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model has been brought in from [[Medal of Honor: Warfighter]]. As in [[Battlefield 3]], MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It appears identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign, unlocked from scoring 10,000 points in the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|The SPAS-12 located inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar lacks iron sights in the campaign, found in the South China Sea level.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. The model has been brought in from [[Medal of Honor: Warfighter]]. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from [[Medal of Honor: Warfighter]]. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot (Like the other firearms, RAWR's model and function has been brought in from [[Medal of Honor: Warfighter]]).&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. The model has been updated from [[Battlefield 3]], brought in from [[Medal of Honor: Warfighter]], This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|'''Acutal''' RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It was improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army, though as of the Summer 2015 patch the name has been changed to &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L115&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L115&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L115&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model has been brought in from [[Medal of Honor: Warfighter]]. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from [[Medal of Honor: Warfighter]]. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the Dragon's Teeth DLC Multiplayer &amp;quot;Propaganda&amp;quot; set in Pyongyang, the North Korean Type 73 machine gun can be seen on various locations around the map, as actual North Korean propaganda features the weapon quite often.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4_Type_73.jpg|thumb|none|600px|Type 73 propaganda in-game as viewed through the optics of the Chinese Type 99 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=936923</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=936923"/>
		<updated>2015-07-04T21:50:57Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Mare's Leg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta at the beginning of the Tashgar level.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
The lever action rifle &amp;quot;[[Marlin Model 1894]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails, metallic finish, sawed off stock and barrel. Refereed in game as Mare's leg&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum.]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign, unlocked from scoring 10,000 points in the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|The SPAS-12 located inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar lacks iron sights in the campaign, found in the South China Sea level.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=931767</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=931767"/>
		<updated>2015-06-19T01:58:01Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Spring 2015 Patch guns */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
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The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
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:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
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== Battlelog inventory screen ==&lt;br /&gt;
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http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
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The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
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== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
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== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
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::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
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== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
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Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
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These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
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:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
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== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
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*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
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:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
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::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
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:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
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:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
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Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
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:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
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::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
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==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
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Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
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It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
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== Every weapon in Battlefield 4 ==&lt;br /&gt;
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So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
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[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
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:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
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No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
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:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
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== Some more weapon images ==&lt;br /&gt;
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http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
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[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
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== Article needs updating ==&lt;br /&gt;
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People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...&lt;br /&gt;
:::https://www.youtube.com/watch?v=b0twxGCNfHk&lt;br /&gt;
:::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:55, 20 April 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::::He made a Dragon's Teeth one already.&lt;br /&gt;
::::https://www.youtube.com/watch?v=y52nHieZrAc&lt;br /&gt;
::::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 11:23, 20 July 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 5'' has the burst-fire Raffica, which will fire up to three rounds; the &amp;quot;Triple Shot&amp;quot; in ''Resident Evil 6'' does the same. ''Halo'' and the BR-55 series rifles have always gotten this right. I seem to recall ''Call of Duty'' also getting this right. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 17:15, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
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Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
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:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
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the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
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:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;br /&gt;
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)&lt;br /&gt;
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)&lt;br /&gt;
::OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:08, 27 March 2014 (EDT)&lt;br /&gt;
::Sr-2m is in the article too now. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:15, 2 April 2014 (EDT)&lt;br /&gt;
::Sr338 has also been added.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:00, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Single Player ==&lt;br /&gt;
&lt;br /&gt;
I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - [[User:1morey]] April 6, 2014 7:20 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, there are still &amp;quot;dinosaurs&amp;quot; out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying &amp;quot;this weapon is only available in singleplayer&amp;quot; or &amp;quot;this weapon is only available in multiplayer&amp;quot; for each weapon of interest. Or did you have something else in mind? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:59, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's about what I meant. Granted with a bit more detail. But yeah. - [[User:1morey]] April 7, 2014 9:17 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:::Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.&lt;br /&gt;
::::what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:34, 7 April 2014 (EDT)&lt;br /&gt;
::::also it's alot easier to load into than finding a server with a specific map.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:36, 7 April 2014 (EDT)&lt;br /&gt;
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I'm one of those &amp;quot;dinosaurs&amp;quot; that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:07, 7 April 2014 (EDT)&lt;br /&gt;
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:Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become &amp;quot;standard procedure&amp;quot; for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:31, 9 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:31, 7 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it ''is'' a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:26, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:38, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:55, 8 April 2014 (EDT)&lt;br /&gt;
::no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:58, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To do list part 2 ==&lt;br /&gt;
&lt;br /&gt;
Just an update on what else needs to be done, here is a list of stuff that needs entries.&lt;br /&gt;
:Chinese IFV main cannon on the turret.&lt;br /&gt;
:Chinese attack chopper nose cannon.&lt;br /&gt;
:Guns that are attached to jets&lt;br /&gt;
:The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.&lt;br /&gt;
:Any future DLC weapons.&lt;br /&gt;
Help out with these if you can.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:01, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Chiappa Rhino ==&lt;br /&gt;
&lt;br /&gt;
The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer &amp;quot;hammer&amp;quot; does not move when firing therefore BF4 depicts the operation correctly. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:51, 22 April 2014 (EDT)&lt;br /&gt;
:You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:54, 22 April 2014 (EDT)&lt;br /&gt;
::No problem, always happy to share some knowledge! --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:19, 22 April 2014 (EDT)&lt;br /&gt;
:::Oooh, didn't know that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:06, 23 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Refreshing the page ==&lt;br /&gt;
&lt;br /&gt;
Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:19, 27 April 2014 (EDT)&lt;br /&gt;
: done [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:10, 29 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== News/Rumors about Dragon's Teeth  ==&lt;br /&gt;
&lt;br /&gt;
So here's an article about the upcoming expansion:&lt;br /&gt;
:http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM&lt;br /&gt;
From the looks of it these might be featured in the next DLC:&lt;br /&gt;
: M-14 converted to a bullpup.&lt;br /&gt;
: Mateba autorevolver.&lt;br /&gt;
: .44 Desert eagle.&lt;br /&gt;
: MscMillan CS5&lt;br /&gt;
: SIG MPX, probably in .40 SW&lt;br /&gt;
: Engineer's might get remote controlled bits with guns and grenade launchers&lt;br /&gt;
: Support class gets a riot shield.&lt;br /&gt;
Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either.  [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:16, 10 May 2014 (EDT)&lt;br /&gt;
:I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 10 May 2014 (EDT)&lt;br /&gt;
::I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:59, 10 May 2014 (EDT)&lt;br /&gt;
:::The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:19, 10 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=0kZZAtMTGD4 --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 13:46, 16 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh God, please no Desert Eagle... And that bot sounds WAY over powered... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:25, 16 May 2014 (EDT)&lt;br /&gt;
:::::Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 17 May 2014 (EDT)&lt;br /&gt;
:::::: can you cite the official source of the confirmation? thanks. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 13:45, 17 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:38, 17 May 2014 (EDT)&lt;br /&gt;
:8+1 hopefully, not 9+1? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 17 May 2014 (EDT)&lt;br /&gt;
::It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 17 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Off topic ==&lt;br /&gt;
&lt;br /&gt;
So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:21, 27 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:25, 27 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/Bopda38IgAA1hK7.png [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:26, 27 May 2014 (EDT)&lt;br /&gt;
:So the next ''Battlefield'' is ... ''Payday''? They said the big unveil is at E3, so you might as well wait until then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:36, 28 May 2014 (EDT)&lt;br /&gt;
::We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:53, 28 May 2014 (EDT)&lt;br /&gt;
:::It looks like it is a [[SA-14 Gremlin]] but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 28 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:47, 28 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hardline ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:41, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dragon's Teeth ==&lt;br /&gt;
&lt;br /&gt;
Alrighty, got all the pics up for the dragon's teeth DLC weapons:&lt;br /&gt;
&lt;br /&gt;
Mateba auto revolver&lt;br /&gt;
&lt;br /&gt;
Desert eagle&lt;br /&gt;
&lt;br /&gt;
SIG MPX&lt;br /&gt;
&lt;br /&gt;
M-14 Bulldog&lt;br /&gt;
&lt;br /&gt;
McMillan CS5&lt;br /&gt;
&lt;br /&gt;
M203 on the RAWR&lt;br /&gt;
&lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:55, 18 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== P90 rail? ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5&lt;br /&gt;
&lt;br /&gt;
:Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 20 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally &amp;quot;556x30mmMINSAS&amp;quot;), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:51, 20 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3GL ==&lt;br /&gt;
&lt;br /&gt;
Is it confirmed that the &amp;quot;3GL&amp;quot; in-game is a simple M320 with a 3-rd capacity? Otherwise, the [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] should be added to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:35, 27 August 2014 (EDT)&lt;br /&gt;
:[https://www.youtube.com/watch?v=06FiX8F0Mao Here] is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:26, 27 August 2014 (EDT)&lt;br /&gt;
::Alright, thanks man. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:49, 27 August 2014 (EDT)&lt;br /&gt;
:::It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:00, 28 August 2014 (EDT)&lt;br /&gt;
::::I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 28 August 2014 (EDT)&lt;br /&gt;
:::::That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it '''isn't''' actually a 3GL.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 28 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Final Stand Metal Storm turret ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is mentionable or not, but the &amp;quot;SC-42&amp;quot; stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:09, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:32, 28 September 2014 (EDT)&lt;br /&gt;
::Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:10, 29 September 2014 (EDT)&lt;br /&gt;
::New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:12, 29 September 2014 (EDT)&lt;br /&gt;
:::I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:26, 30 September 2014 (EDT)&lt;br /&gt;
::::well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:07, 1 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Seems to be it for now ==&lt;br /&gt;
&lt;br /&gt;
Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 10:14, 25 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== PS90 ==&lt;br /&gt;
&lt;br /&gt;
I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:But it's still has full-auto, so it's just a P90 with a 16&amp;quot; barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:08, 13 January 2015 (EST)&lt;br /&gt;
::Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:30, 14 January 2015 (EST)&lt;br /&gt;
:::I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 14 January 2015 (EST)&lt;br /&gt;
::::In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 08:47, 19 January 2015 (EST)&lt;br /&gt;
:::::It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:24, 21 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.&lt;br /&gt;
:If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:11, 26 January 2015 (EST)&lt;br /&gt;
::I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:31, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Chinese APC and Helicopter auto-cannons? ==&lt;br /&gt;
&lt;br /&gt;
Are we still unclear on those? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 15:09, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New weapon pack ==&lt;br /&gt;
&lt;br /&gt;
From jjju's Twitter, [https://pbs.twimg.com/media/CA0GycVUwAA_RiP.png:large AN-94 confirmed] (lower right), and [https://pbs.twimg.com/media/CA5x2bRXEAICZK7.png:large a shotgun] I can't ID. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:49, 24 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Levelcap's got a video of the guns [https://www.youtube.com/watch?v=Q_-yaIJw8_c here].  Also, it's not a shotgun, but a chopped lever-action rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:22, 2 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah I've been all over the new weapon stuff for the last week or so, and it's [http://www.grizzlycustom.com/pagephotos_old/grizzly_custom_guns_tactical_marlin_1894_package_picatinny_rail_forend_scout_2.jpg this], but short barrel/stock, in .44 Magnum, and 5+1. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 2 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, &amp;quot;93R&amp;quot; 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), &amp;quot;RPK-74M&amp;quot; corrected to RPK with 7.62x39mm and 40+1, &amp;quot;L96A1&amp;quot; corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, '''they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point.''' Be excited! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:14, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::These Fix are really nice! --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 23:44, 25 April 2015 (EDT)&lt;br /&gt;
:::::: I just hope they fix the AR-160 to where it isn't shrunken. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:30, 10 May 2015 (EDT)&lt;br /&gt;
::::There better be some downside added the Ace 23 if it gets 5 more rounds.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:13, 26 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a ''lot'' of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 26 April 2015 (EDT)&lt;br /&gt;
::::::This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]])&lt;br /&gt;
:::::::[http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/ Here] (and an [http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/index2.html#post289932 easier to read version]). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:04, 11 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some little details I noticed ==&lt;br /&gt;
&lt;br /&gt;
I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag! &lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/sdMGh&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:37, 28 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 29 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:55, 7 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spring 2015 Patch guns ==&lt;br /&gt;
&lt;br /&gt;
The picture of the 5 new weapons are in, go nuts ladies and gents. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:58, 18 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931766</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931766"/>
		<updated>2015-06-19T01:56:20Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* L86A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931765</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931765"/>
		<updated>2015-06-19T01:55:27Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] returns from BF3 in the Spring 2015 Patch.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4L86A2Loadout.jpg|thumb|none|600px|The L86A2 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4L86A2Hold.jpg|thumb|none|600px|The L86A2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4L86A2Reload.jpg|thumb|none|600px|The player reloads the L86A2.]]&lt;br /&gt;
[[Image:BF4L86A2Iron.jpg|thumb|none|600px|The player aims the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931760</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931760"/>
		<updated>2015-06-19T01:50:59Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931759</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931759"/>
		<updated>2015-06-19T01:50:02Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Assault Rifles &amp;amp; Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game. &lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:BF4AN94Loadout.jpg|thumb|none|600px|AN-94 in the load-out menu.]]&lt;br /&gt;
[[file:BF4AN94Hold.jpg|thumb|none|600px|The player holds the AN-94.]]&lt;br /&gt;
[[file:BF4AN94Iron.jpg|thumb|none|600px|The player aims the AN-94.]]&lt;br /&gt;
[[file:BF4AN94rReload.jpg|thumb|none|600px|The player reloads the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931752</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931752"/>
		<updated>2015-06-19T01:43:39Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Assault Rifles &amp;amp; Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA1Loadout.jpg|thumb|none|601px|Groza-1 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA1Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931749</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931749"/>
		<updated>2015-06-19T01:41:43Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931113</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931113"/>
		<updated>2015-06-18T05:33:37Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* OTs-14 Groza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. &lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931111</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=931111"/>
		<updated>2015-06-18T05:33:06Z</updated>

		<summary type="html">&lt;p&gt;Bob juan santos: /* Groza-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
The lever action rifle &amp;quot;[[Mare's Leg]]&amp;quot; is included in the Spring 2015 Patch and is modernized with rails.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4MareLoadout.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] in included in the Spring 2015 Patch as a PDW for the Engineer. It has a suppressor permanently attached. &lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|400px|none|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:BF4GROZA4Loadout.jpg|thumb|none|601px|Groza-4 in the load-out menu.]]&lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|601px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|601px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|601px|The player reloads Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bob juan santos</name></author>
	</entry>
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