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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blemo</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Blemo"/>
	<updated>2026-05-11T06:29:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_Model_327&amp;diff=771691</id>
		<title>Smith &amp; Wesson Model 327</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_Model_327&amp;diff=771691"/>
		<updated>2013-12-20T00:57:51Z</updated>

		<summary type="html">&lt;p&gt;Blemo: Editing image caption: Differentiating between the TRR8 and the R8: The TRR8 has a removable rail whereas the R8's is integrated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:S&amp;amp;W327.jpg|thumb|right|400px|Smith &amp;amp; Wesson Model 327 - .357 Magnum w/ 2&amp;quot; barrel.]]&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg|thumb|right|400px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum. This is one of the few revolvers in the world sold with rails.]]&lt;br /&gt;
[[Image:SW327NG.jpg|thumb|right|400px|Smith &amp;amp; Wesson Model 327 Night Guard - .357 Magnum w/ 2.5&amp;quot; barrel. This variant is no longer in production.]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1990's - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .38 Special&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.34 lbs (.61 kg), 1.73 lbs (.78 kg), 2.2 lbs (1.00 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.1 cm), 7.75 in (19.7 cm), 9.5 in (24.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2 in (5.1 cm) , 2.5 in (19.4 cm), 5 in (12.7 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Double Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid: Redemption]]''|| [[Iko Uwais]] || Rama || 2&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid: Redemption]]''|| [[Pierre Gruno]] || Wahya || 2&amp;quot;, nickel-plated || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all firearms manufactured by Smith &amp;amp; Wesson.&lt;br /&gt;
* [[Smith &amp;amp; Wesson Model 627]] - The original version of the Smith &amp;amp; Wesson Model 327.&lt;br /&gt;
[[Category:Gun|Smith &amp;amp; Wesson Model 327]] &lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657030</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657030"/>
		<updated>2013-02-06T22:47:33Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
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Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
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:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.&lt;br /&gt;
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.&lt;br /&gt;
*The DShK can be seen in Judgement Day.&lt;br /&gt;
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.&lt;br /&gt;
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]&lt;br /&gt;
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::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)&lt;br /&gt;
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In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)&lt;br /&gt;
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:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)&lt;br /&gt;
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== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
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I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
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So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
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We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
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:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;br /&gt;
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)&lt;br /&gt;
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such.  --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:36, 19 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese &amp;quot;heavy&amp;quot; machine guns which fire rifle rounds, or the compact &amp;quot;pistol&amp;quot; ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Batallón Dignidad's revovlers ==&lt;br /&gt;
&lt;br /&gt;
The Batallón Dignidad (those crazy mofos who try to hit you with bats in &amp;quot;Suffer With Me&amp;quot;) in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
[[Image:BO2 HiPower.jpg|thumb]]&lt;br /&gt;
&amp;lt;s&amp;gt;Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:46, 6 February 2013 (EST)&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:47, 6 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657029</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657029"/>
		<updated>2013-02-06T22:46:02Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
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That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
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I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
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To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
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Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
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&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
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I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
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Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
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This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
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i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
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yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
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--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
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Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
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It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.&lt;br /&gt;
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.&lt;br /&gt;
*The DShK can be seen in Judgement Day.&lt;br /&gt;
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.&lt;br /&gt;
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]&lt;br /&gt;
&lt;br /&gt;
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
&lt;br /&gt;
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
&lt;br /&gt;
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;br /&gt;
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)&lt;br /&gt;
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such.  --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:36, 19 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese &amp;quot;heavy&amp;quot; machine guns which fire rifle rounds, or the compact &amp;quot;pistol&amp;quot; ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Batallón Dignidad's revovlers ==&lt;br /&gt;
&lt;br /&gt;
The Batallón Dignidad (those crazy mofos who try to hit you with bats in &amp;quot;Suffer With Me&amp;quot;) in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
[[Image:BO2 HiPower.jpg|thumb]]&lt;br /&gt;
Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:46, 6 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=497276</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=497276"/>
		<updated>2011-12-16T06:49:48Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487314</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487314"/>
		<updated>2011-11-23T18:02:34Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, including Remington, Colt, Oakley, Leupold, and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen holstered by the Delta Force soldier on the cover art. It cannot be used in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using almost exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as &amp;quot;USP .45&amp;quot; by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission &amp;quot;Mind The Gap,&amp;quot; where it is called &amp;quot;USP .45 Tactical Suppressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no &amp;quot;USP&amp;quot; lettering here.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|600px|Yuri holds a custom AK-47 equipped with a Masterkey shotgun.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs. It is the weapon of choice of Delta Force Operator Grinch (voiced by [[Timothy Olyphant]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called the &amp;quot;L118A&amp;quot; in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-AWM-1.jpg|thumb|none|600px|The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.]]&lt;br /&gt;
[[Image:MW3-AWM-2.jpg|thumb|none|600px|After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.]]&lt;br /&gt;
[[Image:MW3-AWM-3.jpg|thumb|none|600px|Reloading the AWM; another case where the magazine is shown completely solid.]]&lt;br /&gt;
[[Image:MW3-AWM-5.jpg|thumb|none|600px|Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.]]&lt;br /&gt;
[[Image:MW3-AWM-4.jpg|thumb|none|600px|The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.]]&lt;br /&gt;
[[Image:MW3-AWM-6.jpg|thumb|none|600px|View through the scope of the latter version.]]&lt;br /&gt;
[[Image:MW3-AWM-7.jpg|thumb|none|600px|Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para SAW ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|M249 Para SAW]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]; this is a configuration commonly seen on Airsoft &amp;quot;Mk 46&amp;quot; guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487313</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487313"/>
		<updated>2011-11-23T18:01:41Z</updated>

		<summary type="html">&lt;p&gt;Blemo: Adding more of the manufacturers that MW3 had advertising deals with&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, including Remington, Colt, Oakley, Leupold, and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using almost exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as &amp;quot;USP .45&amp;quot; by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission &amp;quot;Mind The Gap,&amp;quot; where it is called &amp;quot;USP .45 Tactical Suppressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no &amp;quot;USP&amp;quot; lettering here.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|600px|Yuri holds a custom AK-47 equipped with a Masterkey shotgun.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs. It is the weapon of choice of Delta Force Operator Grinch (voiced by [[Timothy Olyphant]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called the &amp;quot;L118A&amp;quot; in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-AWM-1.jpg|thumb|none|600px|The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.]]&lt;br /&gt;
[[Image:MW3-AWM-2.jpg|thumb|none|600px|After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.]]&lt;br /&gt;
[[Image:MW3-AWM-3.jpg|thumb|none|600px|Reloading the AWM; another case where the magazine is shown completely solid.]]&lt;br /&gt;
[[Image:MW3-AWM-5.jpg|thumb|none|600px|Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.]]&lt;br /&gt;
[[Image:MW3-AWM-4.jpg|thumb|none|600px|The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.]]&lt;br /&gt;
[[Image:MW3-AWM-6.jpg|thumb|none|600px|View through the scope of the latter version.]]&lt;br /&gt;
[[Image:MW3-AWM-7.jpg|thumb|none|600px|Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para SAW ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|M249 Para SAW]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]; this is a configuration commonly seen on Airsoft &amp;quot;Mk 46&amp;quot; guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=480052</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=480052"/>
		<updated>2011-11-04T02:22:34Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
&lt;br /&gt;
Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
&lt;br /&gt;
Visible in this screenshot&lt;br /&gt;
&lt;br /&gt;
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
&lt;br /&gt;
Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
&lt;br /&gt;
http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
&lt;br /&gt;
Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
&lt;br /&gt;
http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
&lt;br /&gt;
I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope they put an ejection port on the M4 this time.&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
&lt;br /&gt;
If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
&lt;br /&gt;
There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
&lt;br /&gt;
Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
&lt;br /&gt;
:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
&lt;br /&gt;
I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
The use of the 1887s in MW2 does make sense to some degree. a lot of countries have strict laws concerning shotguns, some even banning those that have more than two shots like Australia does. though Australia does have loopholes allowing the use of bolt action shotguns AND lever action shotguns like the beautiful model 1887 and the clones. Seeing that a piece of MW2 takes place in Brazil where the 1887s are first encountered, plus the fact that we don't know what the firearm laws are for that country in the MW2 world, and the fact that it's used by the unified Rio de Janeiro gang members who probably use whatever Brazil actually allows... then it makes complete sense. that being said, Brazil also makes many reproductions of existing brands like the Beretta 92f. One can easily argue that in the game, the country is doing the same and even making reproductions of the 1887. And since the gang is now organized, they could easily raid said weapons from the manufacturers. besides... the fact of the matter is that (atleast from what i remember)it's mostly the Brazilian gangs that use that shotgun, the only other place you can find it being under in the weapons cache while holding out in the house until all the data from the computer is transfered and that can be attributed to a person with a healthy obsession with guns...&lt;br /&gt;
[[User:Aztec coyote|Aztec coyote]]&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
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I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
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Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
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The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
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[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
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From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
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You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
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== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
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[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
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== Unknown Ak Variant ==&lt;br /&gt;
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I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
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: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
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:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
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: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
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:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
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Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
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: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
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In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
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http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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If the 1911 is coming back it won't be in the multiplayer which saddens me since I destroyed people with it in CoD 4. The BO 1911 was weak as hell and not having one in MW2, besides museum mode, was a bit disappointing. Now that MW3 isn't going to feature one I'm kind of giving up on it in future titles. --[[User:TF141-Archer|TF141-Archer]] 14:35, 19 September 2011 (CDT)&lt;br /&gt;
:How do you know it's not in multiplayer? Bear in mind the XP build didn't feature several weapons we know will be in the finished version. [[User:The Wierd It|The Wierd It]] 14:42, 19 September 2011 (CDT)&lt;br /&gt;
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::I'm going to have to leave for class in a minute so I can't post it now but there is a youtube video that shows a list of available side-arms for multiplayer and the 1911 wasn't on it. --[[User:TF141-Archer|TF141-Archer]] 16:31, 19 September 2011 (CDT)&lt;br /&gt;
::: I refer you to my earlier statement. If it was from the XP build then the list isn't necessarily complete. [[User:The Wierd It|The Wierd It]] 17:16, 19 September 2011 (CDT)&lt;br /&gt;
:::: How can you know that? --[[User:TF141-Archer|TF141-Archer]] 00:39, 20 September 2011 (CDT)&lt;br /&gt;
::::: I'm inferring from the lack of the FAMAS and the Vector, both confirmed in earlier sources. [[User:The Wierd It|The Wierd It]] 01:39, 20 September 2011 (CDT)&lt;br /&gt;
I think Price has said good-bye to the M1911 and hello to the Desert Eagle. Watch the Redemption single-player trailer.&lt;br /&gt;
:Nope, check his shoulder holster, he still has it :D Most noticable at 0:43 when he slams the guy into the wall and stabs him. [[User:Alex T Snow|Alex T Snow]] 17:45, 9 October 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
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Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
:::::::::::Well this is Infinity Ward we're talking about, and they have been known to make alot of things silly in past games, like mounting a M203 or a Shotgun on a TAR-21 without any proper mounting brackets or by having the 7,62 M240 LMG being LESS powerful than the 5,56 L86 LMG which is ungodly powerful. So I wouldn't exactly call it far fetched for them to add a Grenade Launcher to the MP5, it's technically feasible, Treyarch and Infinity ward do seem to have a habit of copying one another in some way. [[User:Draco122|Draco122]] 06:19, 11 September 2011 (CDT)&lt;br /&gt;
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== Purchase Weapons like Black Ops? ==&lt;br /&gt;
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Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
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:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
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== One handed grip ==&lt;br /&gt;
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I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
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On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
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In Call of Duty if your off-hand is not available it's probably holding another gun. This doesn't seem to be the case so what are we doing, running around with our hand in our pocket? Actually that's less ridiculous than some of the stuff IW has done... [[User:USGIMar29|USGIMar29]]&lt;br /&gt;
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== Infinity ward when will you ever learn ==&lt;br /&gt;
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that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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And I hate the EBR why do they have it in there!&lt;br /&gt;
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know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
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We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
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:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
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how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
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:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
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thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
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:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
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like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
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:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
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i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
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:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
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:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
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You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
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I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
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== Confirmed guns still on Talk page ==&lt;br /&gt;
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The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
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== Hopefully this game turns out really good ==&lt;br /&gt;
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I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
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:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
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== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
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Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
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:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
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::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
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:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
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If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
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:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
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::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
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:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
&lt;br /&gt;
:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
&lt;br /&gt;
So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't think &amp;quot;some random gaming site&amp;quot; really counts as &amp;quot;official&amp;quot; as per the page. [[User:Evil Tim|Evil Tim]] 02:17, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
&lt;br /&gt;
Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon list ==&lt;br /&gt;
&lt;br /&gt;
the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
&lt;br /&gt;
someone get proof please&lt;br /&gt;
&lt;br /&gt;
: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::Yeah I was thinking that quite a few guns mentioned were missing, perhaps they're campaign-only like MW2's Dragunov. I hope not though, &amp;lt;3 the 240. Also the guy on that site claiming that the FAMAS was replaced by the QBZ-95 is a moron, they look nothing alike. --[[User:Chrausis|Chrausis]] 05:45, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think we need to wait until it's a) confirmed and b) there are some pictures. Remember we're about identifying weapons in visual media, not in blog posts. [[User:Evil Tim|Evil Tim]] 09:02, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[image:MW3M2401.jpg|thumb|none|600px|M240 in MW3?]]&lt;br /&gt;
&lt;br /&gt;
I'm not high right? This is the 240B in MW3 isn't it? --[[User:Chrausis|Chrausis]] 11:10, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm, didn't know they made M240B MAG stocks out of leather... - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, it's an exaggerated non-slip coating texture, but your idea is better. [[User:Evil Tim|Evil Tim]] 16:33, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cheeky machine gun gameplay ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q3i-vASNb68 Here] is a short video showing some Mk46 and MG36 gameplay. The MG36 is hilariously badly modeled, ultrasadface. --[[User:Chrausis|Chrausis]] 06:59, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Until the guy reloaded it and I saw the side of the weapon, I honestly had no idea that the model was meant to be the MG36... Also, from the brief shot I saw of it (during the loadout section) the L86-LSW has made a return. Unfortunately (from my perspective anyway)it's the old MW2 model with drum mag, carry-handle/barrel change and L85 handguard. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
:That's not a real MG36, it is a G36KV &amp;quot;mocked up&amp;quot; as an MG36 &amp;gt; note that it has only four vent holes. Similar to the hybrid in Far Cry. And the gayass juggernaut has no weapon? OMG! Oh and one more thing, looks like there will be no emblem editor, just preset images and titles... hmmm... that's what I call regression. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I thought it looked too short to be an MG36, but that's probably the least concerning thing about it: The sights are wrong, the bipod is wrong, the drum magazine is wrong, not to mention the floppy charging handle during the reload sequence. Sort it out, Sledgehammer. --[[User:Chrausis|Chrausis]] 12:15, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EEEEEEWWWWWWWWWWW!!!! I was so excited when I read there was an MG36, but... never mind :'( If the 240 is in but not on the list that gives hope to other things being in too, like the FAMAS, &amp;quot;AK-74U&amp;quot;, and the M1911. I will be sooooo sad if they don't bring back the 1911 AGAIN. This game is looking, well, like another COD game, but seeing some of the COD4 stuff come back is making me a little hopeful. I also dislike Campaign only weapons, makes me feel cheated out of using them. :/ [[User:Alex T Snow|Alex T Snow]] 17:08, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I don't GET campaign only guns. The models are already there, why not just stick them in multiplayer too? Just feels like wasted space. --[[User:Chrausis|Chrausis]] 17:19, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, it means they don't have to be balanced for multiplayer use. Games where all the singleplayer weapons are designed to be fair to other players who don't exist are kinda depressing. [[User:Evil Tim|Evil Tim]] 02:18, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, but the weapons that do feature in both single and multiplayer have different stats. For instance, in Black Ops the RPK had perfectly controllable recoil in single player, however kicked like a mule in multiplayer to make up for the extra 10 rounds in the magazine. They could even recycle the stats from the previous games the weapons have featured in as they were all considered fairly balanced. --[[User:Chrausis|Chrausis]] 05:19, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The MG36 from Battlefield 2 was also actually a G36KV. The sight rail with built in folding sights looks a lot like one made by [http://www.btdeutschland.com/BT-21142_web.jpg Brugger &amp;amp; Thomet].&lt;br /&gt;
&lt;br /&gt;
Speaking of machine guns, I saw a picture of the PK Pecheneg in first person aiming down the sights, and the belt is on the wrong side. [[User:Run its a T-55|Run its a T-55]] 15:50, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
This is not the same PP-90 that the gun redirects the user towards.  One is a folding submachine gun, the other is a helical-fed submachine gun.  They are two entirely different weapons, at least, according to Wikipedia: &amp;quot;other than sharing a manufacturer is unrelated to the similarly named PP-90M.&amp;quot;[http://en.wikipedia.org/wiki/PP-90M1] Also, if it hasn't been done already...looks like the PP-90M1 needs a page to itself. [[User:Arcdash|Arcdash]] 07:44, 3 September 2011 (CDT)&lt;br /&gt;
:I fixed that already. - [[User:Mr. Wolf|Mr. Wolf]] 11:08, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTF ==&lt;br /&gt;
&lt;br /&gt;
In the new 'tango down' trailer, there is an m16a4 custom, that looks like a rocket launcher with parts of an m16a4 on it.&lt;br /&gt;
http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3DuUIy9snIk-E%26feature%3Dplayer_embedded (you need a YT account to view this)-teobery&lt;br /&gt;
:Are you talking about the thing at about 45 seconds? looks like a remote ground drone that has a rifle/machine gun in the centre of some sort with missiles firing from the right side. Apart from that the only other thing that looks like a rocket launcher is pretty obviously just a rocket launcher, SMAW I think.  --[[User:Commando552|commando552]] 12:40, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No, it's at 53. If you look at the bottom right hand corner you see it saying 'm16a4 custom'&lt;br /&gt;
&lt;br /&gt;
Lol that's the M153 SMAW, the reason it says 'M16A4 custom' is that the player has expended their ammo and the game is auto-switching to their primary weapon. --[[User:Chrausis|Chrausis]] 12:58, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More vids are out ==&lt;br /&gt;
More vids have been released from the XP event.  Here's what I've seen.&lt;br /&gt;
* Brand-new reload animation for the G36C.  I can't describe it that well, one of the MP vids for the &amp;quot;Kill Confirmed&amp;quot; game mode features it.&lt;br /&gt;
* USAS-12 uses the box mag and is restricted to 6 or 8 rounds a mags (couldn't see that well.  MW still using pictogram ammo counters)&lt;br /&gt;
* There are 2 different MP5 pickup icons.  One is a stockless MP5K with a 15-rd mag, while the other is a full-size and full-stock MP5 with the 30-rounder.&lt;br /&gt;
* MP9 has a slightly altered reload animation (character now give the seated mag a tap)&lt;br /&gt;
I'll try to grab as many of these vids as I can and get you guys caps if possible. --[[User:HashiriyaR32|HashiriyaR32]] 19:39, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:MP5K is likely placed as a Machine Pistol Option while the MP5 is featured as the Primary Option, if thats the case I can predict people running around with both MP5's. HK Fanboys incoming, not that there's anything wrong HK [[User:Draco122|Draco122]] 14:17, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The problem is if people can have machine pistols and SMGs as sidearms, why would anyone use pistols? I do, but almost no one else will. I saw a video where a guy pulled out his FMG9 and got a triple kill in half a mag in one burst. How is that a sidearm??? [[User:Alex T Snow|Alex T Snow]] 15:52, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::A lot of people will have ridiculous secondaries anyway thanks to Overkill :\ --[[User:Chrausis|Chrausis]] 16:21, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The thing that gets me is why does this game have two full-auto shotguns when they're almost identical performance wise? - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's wierd too, but I'll bet they don't shoot farther than 10 feet, so it won't matter that much :/ [[User:Alex T Snow|Alex T Snow]] 18:52, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Not to mention that on what information there is on the two auto-shotguns so far, they still only fire from 8 shot box mags...whats the point in having a full auto 12gauge if your mag is empty in two seconds and then you get killed while reloading...they better give em drum mags [[User:WARthog|WARthog]] 06:45, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::If they get drum mags, I will not be playing this game. The tiny magazines are the only thing that balances them. --[[User:Chrausis|Chrausis]] 08:50, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: Alex, the answer to your first comment is that pistols have a much faster draw animation, so they are good for those times where someone's rushing and the gun's magazine runs out. Then, you instantly pull out your pistol and kill th enemy. So basically, they're faster and lighter than anything else, which I believe is their real life purpose. [[User:Gonzaga|Gonzaga]] 18:04, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do we have to talk about this again? The developers don't give a s*** about realism. They prefer to create a game that focus on fun rather than simulation like ARMA\Operation Flashpoint-style games. They don't really care what family of weapons does the MP5K belongs to or how the AK-47 operates or what is the bullet-count of a SVD magazine. You and me and everybody else can turn over the whole world just for this kind of problems, but eventually it won't change a thing. The ''Call of Duty'' is a franchise that is intended to the casual players, featuring run-'n-gun/spray-'n-pray style of gameplay, dozen of weapons, crap like perks, killstreaks or whatever, ranking system, challenges, multiplayer service with social-networking in half-payment and the list goes on. --[[User:RaNgeR|RaNgeR]] 09:33, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I pretty much gave up expecting COD to be realistic since MW2. :/ And then I completely gave up all hope after Black Ops. ._. - [[User:Mr. Wolf|Mr. Wolf]] 16:07, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Same here. It's amazing though, how reality can actually make the game better balanced. That's what the BF3's weapon designer is doing, little things like if you attach a suppressor you use subsonic ammo, it travels slower and drops sooner, making longer ranged shots difficult. This should probably be on the BF3 page, but oh well. [[User:Alex T Snow|Alex T Snow]] 17:16, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Exactly. And that is the deal: BF3 = Intened to have realistic gameplay. CoD = Keeps casual fun-style gameplay. --[[User:RaNgeR|RaNgeR]] 17:37, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the guns in this game that have appeared in the other modern warfares have been &amp;quot;modernized&amp;quot;. The M4A1 Carbine is a stark example.&lt;br /&gt;
notice how as they progress, they are more &amp;quot;modernized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|Modern warfare M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|Modern warfare 2 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|Modern Warfare 3 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
:I'd say the MW3 M4A1 is less modern than the first two games, because IT USES A FREAKIN' 20 ROUND MAGAZINE. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:54, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not to mention the same ongoing mistake with the fire selector switch set on Semi-Auto while the weapon's actually fires on auto :\ --[[User:RaNgeR|RaNgeR]] 18:56, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::At least his finger isn't on the trigger? That's something, right :D? Aside from a few inaccuracies, this M4A1 still looks far better than whatever they've done to that poor G36KV. --[[User:Chrausis|Chrausis]] 19:21, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The G36KV is bad, isn't it? Too bad, really too bad. Some cool weapons can be uncool when or if they get to the hands of the wrong people. If developers work with military experts or something like that, so I feel sorry for those guys as they don't look at the minor details. Eventually, the point is that even so MW3 has inaccuracies (as always in the case of CoD), the game gotta be at least better than the previous ones. --[[User:RaNgeR|RaNgeR]] 19:38, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry i had to use pictures from this website but i couldnt find any others.- [[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:I like the MW1 M4A1, almost stock but with a bit of personality. KAC rail system, 16&amp;quot; barrel, and an old-style stock. Also, the graphics get worse with each one :/ [[User:Alex T Snow|Alex T Snow]] 00:19, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Actually the graphics get better but they also get more &amp;quot;tacicool&amp;quot;, and a FREAKIN' 20 ROUND MAGAZINE. :\ - [[User:Mr. Wolf|Mr. Wolf]] 03:09, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::LOL. I wounder if the magazine will actually count 30 rounds even though it's a 20-round mag like in Call of Duty: Black Ops (I believe they got the idea from this game, :P) and why they decided to use 20-round in a Modern Warfare-era (duhh!)... OMG! war games can get pretty annoying sometimes. --[[User:RaNgeR|RaNgeR]] 03:42, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It's not a war game, it's an action movie simulator! - [[User:Mr. Wolf|Mr. Wolf]] 04:29, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, &amp;quot;Action Movie Simulator&amp;quot; is what I'm going to call it from now on :D [[User:Alex T Snow|Alex T Snow]] 04:32, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Maybe the guy who designed it has just watched [[24_-_Season_2#M4A1|24]], and if its good enough for Jack Bauer its good enough for you.  --[[User:Commando552|commando552]] 08:07, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well Jack had no choice but to use FREAKIN' 20 ROUND MAGAZINES, the game developers did. :\  - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Better than 10 round magazines I suppose --[[User:Chrausis|Chrausis]] 19:01, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even if it was a 10 round magazine IW would make it hold 20 rounds, because you suck and they hate you. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I wish you would stop reminding me of this :( --[[User:Chrausis|Chrausis]] 19:40, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Robotic-M249? ==&lt;br /&gt;
&lt;br /&gt;
I was curious about the robotic-M249, and searched the internet for something similar and found out this:&lt;br /&gt;
&lt;br /&gt;
[[File:SWORDS_robot.jpg|thumb|none|350px|]]&lt;br /&gt;
The robot is called &amp;quot;TALON&amp;quot; and it has the &amp;quot;SWORDS&amp;quot; system. This robot was produced by Foster-Miller robotic company.&lt;br /&gt;
&lt;br /&gt;
Then I looked at the in-game:&lt;br /&gt;
&lt;br /&gt;
[[File:M249_sentry.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Could be the same one? --[[User:RaNgeR|RaNgeR]] 14:13, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will use this at all times, so cool. --[[User:Chrausis|Chrausis]] 18:14, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hopefully this will be far less annoying than the RC Car in Black Ops, seriously who thought having a remote controlled bomb which is small and hard to hit be a useful killstreak for a game!? [[User:Draco122|Draco122]] 06:27, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually more like: Who the hell though that there were remote controlled cars in the '60s? :\ --[[User:RaNgeR|RaNgeR]] 06:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It's a 10 point streak and is lol slow from the looks of things, so seems pretty balanced to me. I bet it's really easy to take out. Doesn't stop it being awesome though &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:32, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KSG-12... Double Barrel??? ==&lt;br /&gt;
&lt;br /&gt;
There's a something recently I've seen on a youtube video of MW3 loadout screen with the KSG is that the KSG operates like a Double barrel shotgun from previous games as it's described as &amp;quot;Double Barrel&amp;quot; on screen. Which has led me to some confusion, I know the weapon is actually a pump action but does this mean that some people are believing that because it uses a dual tube system that is infact some sort of weird pump action double barrel? It's led me to some concern regarding the weapon, but I wanted to hear people's view on what Infinity ward might have mocked this up as? Here is the video link btw: http://www.youtube.com/watch?v=SuAmxpx6bzk&amp;amp;feature=relmfu go to 0:34 to 0:35 to see what I mean  [[User:Draco122|Draco122]] 06:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've heard from someone who attended CoD XP that the KSG still operates as a pump action shotgun in MW3, so I don't know if it fires two shells at once? Either way, fail, Sledgehammer :( --[[User:Chrausis|Chrausis]] 07:23, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm, there is no Vector, nor Skorpion. Also no M240B nor FAMAS? Wtf? The Skorp and MP5K (if there is at all) will be secondary probably. Also, THANK GOD no Akimbo for primary SMGs, so no gaylords running around with two P90's :) P.S.: DId you notice &amp;quot;MK14&amp;quot;. Well better late than never, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:00, 11 September 2011 (CDT)&lt;br /&gt;
:::I had a feeling that IW was going to screw this shotgun up. :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
::::It will fire laser portal bullets. [[User:Evil Tim|Evil Tim]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
:::::And be powered by a secret alien micro plasma Arc-reactor from a pocket universe (shhhh, don't tell anybody, it will ruin the games plot) '''AND''' it will have a built-in sandvish spawner! . - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 11 September 2011 (CDT)&lt;br /&gt;
::::::Don't forget the rail-mounted rail mounts with grenade launchers on each. --[[User:Chrausis|Chrausis]] 14:52, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
I really think that the FAMAS on the pic is actually a G36C. The carry handle is too thin and low to be a FAMAS. Not to mention that there will be no FAMAS (at least in the MP). Anyways, I won't remove it from the page till release. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:18, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You very well may be right sir. --[[User:Chrausis|Chrausis]] 16:06, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't think so, carry handle is way too high to be for a G36C, it doesn't have a skeleton stock, and I think you would be able to see the magazine with the position it's in. Also, if it was a G36C there would be handguard in front of the carry handle. Could be that the Norinco QBZ-95 is actually a Norinco QBZ-95B.  --[[User:Commando552|commando552]] 16:59, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Another possibility. I'd be more inclined to believe it was the QBZ-95B over the QBZ-95, as you say. Then again, it may still be the FAMAS as a placeholder or SP only weapon. --[[User:Chrausis|Chrausis]] 18:12, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The weapon in that screen is definitely, definitely a FAMAS. Down to the Troy-esque irons from MW2 being visible. It is probably just a placeholder, or they're holding out on us somehow. Still doesn't explain the M240B being spotted in the more recent screenshots released at Cod XP, but not the Multiplayer weapons menu. Either they've made the horrible mistake of making a bunch of weapons SP only for no reason, the weapon list shown at Cod XP wasn't the final build, or these weapons seen in previous CoD games will be available as Prestige Rewards/Veteran Rewards. They've stated that there will be rewards for people who have prestiged in previous MW games. Also, with the Prestige Shop... the sky's the limit. [[User:Halorocka888|Halorocka888]] 14:17, 14 September 2011 (CDT)&lt;br /&gt;
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:::I am hoping that it isn't the final list, there are quite a few missing that I would very much like in there. Hope Sledgehammer don't pull a dick move and omit them. --[[User:Chrausis|Chrausis]] 17:07, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: *cough* Price's signature M1911 *cough* [[User:Alex T Snow|Alex T Snow]] 18:44, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Agreed, I still die a little inside knowing that it was in the Museum in MW2, but not in Multiplayer. To be honest, I really see no reason for them to -not- include all the weapons from previous Modern Warfare games. If they just, carried over the weapon list from CoD4 and MW2 into MW3, that would be an amazing amount of variety in Multiplayer. I see no reason why they couldn't just do this. I'd love to use the G3 from CoD4 in MW3, and the FAL from MW2. [[User:Halorocka888|Halorocka888]] 23:13, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::As nice as this would be, there would most likely be not enough disc space (aside from PS3) and thus multiplayer would have to be included on another disc. --[[User:Chrausis|Chrausis]] 02:30, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well in Black Ops there were really only like two ARs and two SMGs because they pretty much all had the exact same stats, there's no way this could be MORE useless. I'm kinda glad the COD graphics (etc) don't get better, because I still play MW1 and don't feel like I'm missing anything :) [[User:Alex T Snow|Alex T Snow]] 05:34, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thing that gets me is with the FAMAS, G18 (I didn't see it in MP footage, could be on the list), RPD, and the FAL these are the same weapon models from MW2 presumably. But, the AKS-74u and the M240B are unique weapon models for MW3. The last time we saw an AKS-74u-type weapon was in CoD4, there wasn't one at all in MW2 and from the leaked screen, it looks to be a completely new weapon model. So why would they make new weapon models, just to leave them out? The M240's is largely the same, except the way the irons somehow disappear or fold down when using a RDS, which didn't happen IIRC in MW2. Granted, the SVD was a different weapon model in MW2 and they didn't include it... but... just doesn't make sense to me. [[User:Halorocka888|Halorocka888]] 09:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The 240's irons do indeed disappear when an optic is attached in MW2, so I guess it's just lifted straight from MW2. Not that that's a bad thing imho --[[User:Chrausis|Chrausis]] 17:03, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HAAAA! I was right! ==&lt;br /&gt;
&lt;br /&gt;
I was right when I said that there will be no MP5SD in the game (section #14 on this page). Check out the suppressed A2 [http://cdn.steampowered.com/v/gfx/apps/115300/ss_6d429f8fd41fb63a22c04069b6317ea48e49c8d7.1920x1080.jpg?t=1315587884 here]. So gimme my cookies! &amp;gt;&amp;lt; - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:39, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
When you stop being smug and arrogant. [[User:The Wierd It|The Wierd It]] 15:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He's just being silly, not smug and arrogant. (rolls eyes) - [[User:Mr. Wolf|Mr. Wolf]] 01:14, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If someone was congratulated for saying the COD wiki was wrong this page would be one long backslap.  --[[User:Commando552|commando552]] 04:41, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, we try. Although [http://callofduty.wikia.com/wiki/Talk:CM901#Semi-automatic.3F I did have to correct someone for saying the CM901 was the SP simply because I'd put an SP image on here for lack of a CM at the time.] [[User:The Wierd It|The Wierd It]] 06:00, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the record: I did not mean to hurt the feelings of the COD wiki members. I am sorry if I sounded like that. I only wanted to say that there is no SD2 in the game, not that the COD wiki is being run by nooobs. FYI the COD wiki is far the best gaming wikia on the internet. And IMFDB also has a &amp;lt;u&amp;gt;lots&amp;lt;/u&amp;gt; of wrong ID's. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:56, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.youtube.com/watch?v=WJTBPdVpdMc] --[[User:Chrausis|Chrausis]] 09:28, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not saying anything bad about the COD wiki, but Halopedia(n) is by far the most well done and maintained gaming wiki that I've seen. [[User:Alex T Snow|Alex T Snow]] 13:07, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I agree. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Then you haven't seen the Mass Effect wiki; it's almost flawless. --[[User:TF141-Archer|TF141-Archer]] 14:26, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Oh that's cool, I haven't played any of them yet; on my to do list :) [[User:Alex T Snow|Alex T Snow]] 15:11, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Say what?!?!?! It's a great game although I've got to admit I didn't play them until after the second one came out. Give it a shot if you have the time you'll probably enjoy it. --[[User:TF141-Archer|TF141-Archer]] 16:34, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== So... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Seems in ''Call of Duty'' land, naval battles never quite got past the &amp;quot;Trafalgar&amp;quot; stage. Wonder if there's some galleons exchanging broadsides in there somewhere. Then again, since it's been seen time and again that handguns are a more effective way of killing people in CoD than airstrikes, helicopter crashes, high-calibre cannon rounds and even dogs, perhaps they have to get really close and try to use their sidearms to one-shot each other. Or it's Treyarch and they're just trying to throw so many grenades onto each others' ships that they sink under the weight of the shrapnel. [[User:Evil Tim|Evil Tim]] 04:16, 20 September 2011 (CDT)&lt;br /&gt;
:Also, some of those superstructures in the background look big enough to be battleships. If there are ''Iowas'' fighting at that range and the US isn't just flat-out ''winning'' it'd be pretty dumb. Any modern surface fleet versus a battleship at that kind of range would be a completely one-sided massacre. [[User:Evil Tim|Evil Tim]] 05:05, 20 September 2011 (CDT)&lt;br /&gt;
::I think the big ships with the pointed superstructure in the background are probably meant to be Russian Slava Class Crusiers. I would guess that the US have lost at this point, as the carrier is plainly sunk and it looks like the Arleigh Burke on the left is going down too. --[[User:Commando552|commando552]] 05:40, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta M9/92FS/etc ==&lt;br /&gt;
I think we should include the M9/92FS/92SB under handguns since the box cover art of the soldier carrying the M4 has a Beretta (identified by its open-barrel design) strapped in his holster as his sidearm. Although I'm not sure if it'll see a return in the gameplay, it should be noted. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 00:21, 28 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
The rifle labeled as the MSR looks too long for an MSR and I think it might actually be a Remington XM2010 --[[User:SmithandWesson36|SmithandWesson36]] 09:18, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's been confirmed as an MSR in the multiplayer create-a-class, although I'm not entirely sure if they modeled it correctly, since the chassis for both the XM2010 and the MSR look similar. My guess is that it is. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 19:53, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer ==&lt;br /&gt;
&lt;br /&gt;
Today they released a new trailer for the SP, which shows many many spoilers so be warned!&lt;br /&gt;
Click here: http://www.youtube.com/watch?v=AdKgDVruHfo&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
Any thoughts? IMO, the trailer is great, though still doesn't wait for the game too much :\ --[[User:RaNgeR|RaNgeR]] 16:08, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:As someone who isn't a huge fan of COD after COD4, this is looking better, though, the singleplayers were always at least pretty good :) Price has a DEagle at 0:25, but you can see his M1911 in his holster at 0:43!!!! :D [[User:Alex T Snow|Alex T Snow]] 21:55, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wonder if Price is going to die again. He seems to make a habit of it. [[User:Evil Tim|Evil Tim]] 05:03, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Haha, him and Soap will both almost die again, it's a tradition ;) [[User:Alex T Snow|Alex T Snow]] 14:31, 10 October 2011 (CDT)&lt;br /&gt;
::::&amp;lt;small&amp;gt;A response to the first sentence: How the hell can an official trailer contain spoilers? roflcopter - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:46, 10 October 2011 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::Because obviously it shows scenes from the campaign missions, which can some of them if not all, can ruin the experience. Were you really serious about asking that question? :\ --[[User:RaNgeR|RaNgeR]] 15:20, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You can see Price pulling back the slide on a 1911 as he comes down the stairs. Most likely his Springfield from the last two games- hopefully it's actually usable in this one.&lt;br /&gt;
[[User:Krakydak|Krakydak]] 14:16, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No, that was the Desert Eagle, but you can see the Springfield 1911 in his holster, notably at 0:43. [[User:Alex T Snow|Alex T Snow]] 18:26, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Equipment of Captain Price ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that Price, being a SAS member and not Delta Force member, would have better had [http://www.eliteukforces.info/special-air-service/weapons/browning-high-power.php L9A1] and [http://www.eliteukforces.info/special-air-service/weapons/c8.php L119A1] instead of [http://deltaforce.americanspecialops.com/weapons/colt-1911.php M1911A1] and [http://www.americanspecialops.com/special-ops-weapons/m4a1-carbine.php M4A1]? Or is there something more to it?&lt;br /&gt;
&lt;br /&gt;
Also, do you think the image of him, holding Desert Eagle, shows off his, ahem, inner mall ninja?&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 07:15, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL :) Or a P226. I'm currently building airsoft versions of his two main weapons, and I like the project value in making the AR-15A3 and SA Loaded 1911. Hell, I'm building the AR from scratch :O While those would've been more correct, I personally like those two. [[User:Alex T Snow|Alex T Snow]] 08:08, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
From CoD4:MW onwards, non of the titles were 100% accurate about weapons, equipment, vehicles and even factions. Of course it would be better to see Price carrying SIG-Sauer P226 or L9A1 and C8 Carbine instead of what he carries now. This goes to the rest of the main playable and non-playable characters. So eventually, what we're talking about here is the matter of accuracy, and as I said, non of the titles starting from CoD4:MW were even close to perfect about that case. --[[User:RaNgeR|RaNgeR]] 08:18, 16 October 2011 (CDT)&lt;br /&gt;
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:You're talking about a man who died on the ''Tirpitz'' in World War 2. Reality and Price are not on speaking terms. [[User:Evil Tim|Evil Tim]] 11:24, 16 October 2011 (CDT)&lt;br /&gt;
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Doesnt the 1911 in Price's hand look very awkward. it looks like someone made a cheezy animation in ten minutes. [[User:Dirtdiver6421|Dirtdiver6421]] 20:50, 16 October 2011 (CDT)&lt;br /&gt;
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:That was a Desert Eagle...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:11, 16 October 2011 (CDT)&lt;br /&gt;
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:Actually the WWII Price was confirmed by IW to be his grandfather. [[User:Alex T Snow|Alex T Snow]] 22:36, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's exactly what I was gonna say. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:47, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nonsense, we know that pistols are the deadliest weapon in the world against people with both first and last names in the CoD universe. Price survived being shot with one, and so must be immortal. [[User:Evil Tim|Evil Tim]] 17:08, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== dissappointment ==&lt;br /&gt;
&lt;br /&gt;
I find it harder and harder to like CoD. i was all the way up with them from the beginning. Call of Duty:4 is a  godsend. great campaign, great weapons, great characters. *SPOILERS* when they killed off Gaz i thought &amp;quot;okay, damn, best character is dead but i guess it wouldnt be a good ending without a great loss. but seriously they have reached a new low. let me be clear i love call of duty, but the simple stupid mistakes they are making, makes me think, if they cant get a simple 30 round magazine right, something we have used since the 90's, this game is going downhill fast. what possible explaination could they have besides lazyness to check the background, um hello Cod4? every other modern game has a 30 rounder. the designers need to listen, they need to fix these stupid mistakes, i think i might be forced to go over to the dark side of online gaming, to battlefield...[[User:Dirtdiver6421|Dirtdiver6421]] 16:55, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I pretty much agree, COD4 = awesome; the rest = not so much. Not sure what you mean by &amp;quot;dark side&amp;quot;, BF3 is gonna be the best game, well, I hate to say &amp;quot;ever&amp;quot;, but I can't come up with a better word. Certainly the way to go if you're someone from this site ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I consider BF the 'Good Side' of FPS and CoD the 'Dark Side'.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:21, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i refer to it as the dark side because im a 'cod fanboy' as they say. and the polar opposite of the fun quick paced matches of CoD is the more team based tactical Battlefied. i 100% agree BF3 will be amazing, however i will never play mp because i hate snipers. they are 'uber noobs'. [[User:Dirtdiver6421|Dirtdiver6421]] 20:20, 17 October 2011 (CDT)&lt;br /&gt;
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I for one am done with CoD completely, 4 was my favorite and I absoulutly loved that game. 5 was still fun but after that, forget it. They've added so much crap that makes the game no longer fun and it caters to the little kids. On BF, I rarely hear a kid yet on CoD, its almost every game. Another thing that bugs me is the fact that most of the shotguns are 30+ years old when this game is supposed to be modern. I don't think the 1887 as a POS pistol grip only black painted stock with ghost ring sights will ever be considered by even a lowly Security Guard.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:23, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol, yeah, but 4 is still one of my most played games, it's what I'm playing while I wait for BF3. Not that I'll stop when BF3 comes out, just for a while ;) [[User:Alex T Snow|Alex T Snow]] 13:45, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Have you played [http://www.moddb.com/mods/frontlines Frontlines Reload Mod] for CoD: MW? That's what mods can do. I strongly believe that big franchises must have mod support. It adds to the game's longevity. --[[User:Masterius|Masterius]] 03:35, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The main problem for modern games is that their SDKs contain software from other companies (for example, plugins for 3DS Max or Maya). Releasing the dev kit would require that either they pay for the licenses themselves (and make a hideous loss on every copy) or include them in the price of the game, which would mean you've be paying &amp;gt;$100 for fuctionality most players would never use. This, IIRC, is what stopped the ''Supreme Commander'' SDK ever seeing the light of day. [[User:Evil Tim|Evil Tim]] 04:46, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's odd. I don't remember any game with SDK costing more than one without. The typical reason for the absence of SDK is that DLCs become more profitable when someone can't recreate the stuff for free (or even make it better). But that doesn't mean that big companies don't release SDKs for their games. Even ''StarCraft II'' has map editor that is, in essence, an SDK (importing own models, sounds, everything). --[[User:Masterius|Masterius]] 05:25, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Naw, I don't buy. ''Supreme Commander'' had no DLC, and they said outright that they couldn't release the SDK (which they said they would) because it used proprietary software they couldn't just give away because it wasn't theirs. I imagine that's the real reason, that a modern game devkit is often a complicated patchwork of third-party software plugins designed to make development simpler in-house, without much regard for how they might release it to the public. [[User:Evil Tim|Evil Tim]] 05:31, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== semi-unrelated note ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if they are any console games that are similar to CoD. im a huge fan of modern games, i dont like really realistic games like Operation Flashpoint, but i was wondering if anyone had any suggestions of games. like i said i like CoD i like Rainbow6. and i also would like to no if there is any Glock's in said game (they're very under appreaciated in the FPS world) [[User:Dirtdiver6421|Dirtdiver6421]] 20:24, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haven't played it but there is [http://us.playstation.com/games-and-media/games/modern-combat-domination-ps3.html Modern Combat: Domination] for PS3. Looks like the game was... ''inspired'' by CoD: MW and CSS. No Glocks though. --[[User:Masterius|Masterius]] 04:31, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I was just wondering if they are any console games that are similar to CoD&amp;quot; &amp;lt;-No. No videogame remotely similar to CoD has been made in the last five years. Are you from some other dimension? [[User:Evil Tim|Evil Tim]] 04:59, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This is rather difficult to answer, but I believe its the Brothers in Arms series or the Modern Combat iDevice games. - [[User:Kenny99|Kenny99]] 03:30, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
I've added the 1911 into the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:22, 3 November 2011 (CDT)&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price with his 1911 in the Prague level.]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MW3_1911_Price.jpg&amp;diff=480051</id>
		<title>File:MW3 1911 Price.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MW3_1911_Price.jpg&amp;diff=480051"/>
		<updated>2011-11-04T02:21:21Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=480050</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=480050"/>
		<updated>2011-11-04T02:20:28Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The 1911 appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw3 p90reddot.jpg|thumb|none|600px|P90TR with Red dot sight.]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=477674</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=477674"/>
		<updated>2011-10-30T02:00:58Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[Image:MW3 MP Trailer M4.jpg|thumb|none|600px|A Delta Force operator sprinting with an M4 with ACOG in the multiplayer trailer.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=474333</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=474333"/>
		<updated>2011-10-22T17:07:01Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=474331</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=474331"/>
		<updated>2011-10-22T17:05:47Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
[[Image:Delta Force MW3 w/ DE.jpg|thumb|Sandman and another Delta Force operator with Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=472074</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=472074"/>
		<updated>2011-10-16T21:17:37Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467860</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467860"/>
		<updated>2011-10-09T05:07:43Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467332</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467332"/>
		<updated>2011-10-08T05:58:12Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RSASS_MW3_being_loaded.jpg&amp;diff=467331</id>
		<title>File:RSASS MW3 being loaded.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RSASS_MW3_being_loaded.jpg&amp;diff=467331"/>
		<updated>2011-10-08T05:56:58Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467330</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467330"/>
		<updated>2011-10-08T05:56:42Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467328</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467328"/>
		<updated>2011-10-08T05:54:12Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467324</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467324"/>
		<updated>2011-10-08T05:53:08Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a Hind with a M4A1 Grenadier in hand.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=467286</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=467286"/>
		<updated>2011-10-08T00:53:12Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington MSR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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The use of the 1887s in MW2 does make sense to some degree. a lot of countries have strict laws concerning shotguns, some even banning those that have more than two shots like Australia does. though Australia does have loopholes allowing the use of bolt action shotguns AND lever action shotguns like the beautiful model 1887 and the clones. Seeing that a piece of MW2 takes place in Brazil where the 1887s are first encountered, plus the fact that we don't know what the firearm laws are for that country in the MW2 world, and the fact that it's used by the unified Rio de Janeiro gang members who probably use whatever Brazil actually allows... then it makes complete sense. that being said, Brazil also makes many reproductions of existing brands like the Beretta 92f. One can easily argue that in the game, the country is doing the same and even making reproductions of the 1887. And since the gang is now organized, they could easily raid said weapons from the manufacturers. besides... the fact of the matter is that (atleast from what i remember)it's mostly the Brazilian gangs that use that shotgun, the only other place you can find it being under in the weapons cache while holding out in the house until all the data from the computer is transfered and that can be attributed to a person with a healthy obsession with guns...&lt;br /&gt;
[[User:Aztec coyote|Aztec coyote]]&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== E3 Footage ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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If the 1911 is coming back it won't be in the multiplayer which saddens me since I destroyed people with it in CoD 4. The BO 1911 was weak as hell and not having one in MW2, besides museum mode, was a bit disappointing. Now that MW3 isn't going to feature one I'm kind of giving up on it in future titles. --[[User:TF141-Archer|TF141-Archer]] 14:35, 19 September 2011 (CDT)&lt;br /&gt;
:How do you know it's not in multiplayer? Bear in mind the XP build didn't feature several weapons we know will be in the finished version. [[User:The Wierd It|The Wierd It]] 14:42, 19 September 2011 (CDT)&lt;br /&gt;
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::I'm going to have to leave for class in a minute so I can't post it now but there is a youtube video that shows a list of available side-arms for multiplayer and the 1911 wasn't on it. --[[User:TF141-Archer|TF141-Archer]] 16:31, 19 September 2011 (CDT)&lt;br /&gt;
::: I refer you to my earlier statement. If it was from the XP build then the list isn't necessarily complete. [[User:The Wierd It|The Wierd It]] 17:16, 19 September 2011 (CDT)&lt;br /&gt;
:::: How can you know that? --[[User:TF141-Archer|TF141-Archer]] 00:39, 20 September 2011 (CDT)&lt;br /&gt;
::::: I'm inferring from the lack of the FAMAS and the Vector, both confirmed in earlier sources. [[User:The Wierd It|The Wierd It]] 01:39, 20 September 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
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Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
:::::::::::Well this is Infinity Ward we're talking about, and they have been known to make alot of things silly in past games, like mounting a M203 or a Shotgun on a TAR-21 without any proper mounting brackets or by having the 7,62 M240 LMG being LESS powerful than the 5,56 L86 LMG which is ungodly powerful. So I wouldn't exactly call it far fetched for them to add a Grenade Launcher to the MP5, it's technically feasible, Treyarch and Infinity ward do seem to have a habit of copying one another in some way. [[User:Draco122|Draco122]] 06:19, 11 September 2011 (CDT)&lt;br /&gt;
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== Purchase Weapons like Black Ops? ==&lt;br /&gt;
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Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
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:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
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== One handed grip ==&lt;br /&gt;
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I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
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On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
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In Call of Duty if your off-hand is not available it's probably holding another gun. This doesn't seem to be the case so what are we doing, running around with our hand in our pocket? Actually that's less ridiculous than some of the stuff IW has done... [[User:USGIMar29|USGIMar29]]&lt;br /&gt;
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== Infinity ward when will you ever learn ==&lt;br /&gt;
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that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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And I hate the EBR why do they have it in there!&lt;br /&gt;
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know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
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We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
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:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
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how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
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:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
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thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
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:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
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like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
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:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
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i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
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:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
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:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
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You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
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I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
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== Confirmed guns still on Talk page ==&lt;br /&gt;
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The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
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== Hopefully this game turns out really good ==&lt;br /&gt;
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I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
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:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
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== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
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Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
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:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
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::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
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:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
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If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
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:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
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::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
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:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
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:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
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:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
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: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
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this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
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:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
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: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
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== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
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So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
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OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
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:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
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::I don't think &amp;quot;some random gaming site&amp;quot; really counts as &amp;quot;official&amp;quot; as per the page. [[User:Evil Tim|Evil Tim]] 02:17, 4 September 2011 (CDT)&lt;br /&gt;
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== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
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Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
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== weapon list ==&lt;br /&gt;
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the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
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someone get proof please&lt;br /&gt;
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: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
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:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;br /&gt;
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:::Yeah I was thinking that quite a few guns mentioned were missing, perhaps they're campaign-only like MW2's Dragunov. I hope not though, &amp;lt;3 the 240. Also the guy on that site claiming that the FAMAS was replaced by the QBZ-95 is a moron, they look nothing alike. --[[User:Chrausis|Chrausis]] 05:45, 3 September 2011 (CDT)&lt;br /&gt;
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I think we need to wait until it's a) confirmed and b) there are some pictures. Remember we're about identifying weapons in visual media, not in blog posts. [[User:Evil Tim|Evil Tim]] 09:02, 3 September 2011 (CDT)&lt;br /&gt;
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[[image:MW3M2401.jpg|thumb|none|600px|M240 in MW3?]]&lt;br /&gt;
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I'm not high right? This is the 240B in MW3 isn't it? --[[User:Chrausis|Chrausis]] 11:10, 3 September 2011 (CDT)&lt;br /&gt;
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:Hmmm, didn't know they made M240B MAG stocks out of leather... - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 13 September 2011 (CDT)&lt;br /&gt;
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== Cheeky machine gun gameplay ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=Q3i-vASNb68 Here] is a short video showing some Mk46 and MG36 gameplay. The MG36 is hilariously badly modeled, ultrasadface. --[[User:Chrausis|Chrausis]] 06:59, 3 September 2011 (CDT)&lt;br /&gt;
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Until the guy reloaded it and I saw the side of the weapon, I honestly had no idea that the model was meant to be the MG36... Also, from the brief shot I saw of it (during the loadout section) the L86-LSW has made a return. Unfortunately (from my perspective anyway)it's the old MW2 model with drum mag, carry-handle/barrel change and L85 handguard. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
:That's not a real MG36, it is a G36KV &amp;quot;mocked up&amp;quot; as an MG36 &amp;gt; note that it has only four vent holes. Similar to the hybrid in Far Cry. And the gayass juggernaut has no weapon? OMG! Oh and one more thing, looks like there will be no emblem editor, just preset images and titles... hmmm... that's what I call regression. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I thought it looked too short to be an MG36, but that's probably the least concerning thing about it: The sights are wrong, the bipod is wrong, the drum magazine is wrong, not to mention the floppy charging handle during the reload sequence. Sort it out, Sledgehammer. --[[User:Chrausis|Chrausis]] 12:15, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EEEEEEWWWWWWWWWWW!!!! I was so excited when I read there was an MG36, but... never mind :'( If the 240 is in but not on the list that gives hope to other things being in too, like the FAMAS, &amp;quot;AK-74U&amp;quot;, and the M1911. I will be sooooo sad if they don't bring back the 1911 AGAIN. This game is looking, well, like another COD game, but seeing some of the COD4 stuff come back is making me a little hopeful. I also dislike Campaign only weapons, makes me feel cheated out of using them. :/ [[User:Alex T Snow|Alex T Snow]] 17:08, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I don't GET campaign only guns. The models are already there, why not just stick them in multiplayer too? Just feels like wasted space. --[[User:Chrausis|Chrausis]] 17:19, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, it means they don't have to be balanced for multiplayer use. Games where all the singleplayer weapons are designed to be fair to other players who don't exist are kinda depressing. [[User:Evil Tim|Evil Tim]] 02:18, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, but the weapons that do feature in both single and multiplayer have different stats. For instance, in Black Ops the RPK had perfectly controllable recoil in single player, however kicked like a mule in multiplayer to make up for the extra 10 rounds in the magazine. They could even recycle the stats from the previous games the weapons have featured in as they were all considered fairly balanced. --[[User:Chrausis|Chrausis]] 05:19, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The MG36 from Battlefield 2 was also actually a G36KV. The sight rail with built in folding sights looks a lot like one made by [http://www.btdeutschland.com/BT-21142_web.jpg Brugger &amp;amp; Thomet].&lt;br /&gt;
&lt;br /&gt;
Speaking of machine guns, I saw a picture of the PK Pecheneg in first person aiming down the sights, and the belt is on the wrong side. [[User:Run its a T-55|Run its a T-55]] 15:50, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
This is not the same PP-90 that the gun redirects the user towards.  One is a folding submachine gun, the other is a helical-fed submachine gun.  They are two entirely different weapons, at least, according to Wikipedia: &amp;quot;other than sharing a manufacturer is unrelated to the similarly named PP-90M.&amp;quot;[http://en.wikipedia.org/wiki/PP-90M1] Also, if it hasn't been done already...looks like the PP-90M1 needs a page to itself. [[User:Arcdash|Arcdash]] 07:44, 3 September 2011 (CDT)&lt;br /&gt;
:I fixed that already. - [[User:Mr. Wolf|Mr. Wolf]] 11:08, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTF ==&lt;br /&gt;
&lt;br /&gt;
In the new 'tango down' trailer, there is an m16a4 custom, that looks like a rocket launcher with parts of an m16a4 on it.&lt;br /&gt;
http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3DuUIy9snIk-E%26feature%3Dplayer_embedded (you need a YT account to view this)-teobery&lt;br /&gt;
:Are you talking about the thing at about 45 seconds? looks like a remote ground drone that has a rifle/machine gun in the centre of some sort with missiles firing from the right side. Apart from that the only other thing that looks like a rocket launcher is pretty obviously just a rocket launcher, SMAW I think.  --[[User:Commando552|commando552]] 12:40, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No, it's at 53. If you look at the bottom right hand corner you see it saying 'm16a4 custom'&lt;br /&gt;
&lt;br /&gt;
Lol that's the M153 SMAW, the reason it says 'M16A4 custom' is that the player has expended their ammo and the game is auto-switching to their primary weapon. --[[User:Chrausis|Chrausis]] 12:58, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More vids are out ==&lt;br /&gt;
More vids have been released from the XP event.  Here's what I've seen.&lt;br /&gt;
* Brand-new reload animation for the G36C.  I can't describe it that well, one of the MP vids for the &amp;quot;Kill Confirmed&amp;quot; game mode features it.&lt;br /&gt;
* USAS-12 uses the box mag and is restricted to 6 or 8 rounds a mags (couldn't see that well.  MW still using pictogram ammo counters)&lt;br /&gt;
* There are 2 different MP5 pickup icons.  One is a stockless MP5K with a 15-rd mag, while the other is a full-size and full-stock MP5 with the 30-rounder.&lt;br /&gt;
* MP9 has a slightly altered reload animation (character now give the seated mag a tap)&lt;br /&gt;
I'll try to grab as many of these vids as I can and get you guys caps if possible. --[[User:HashiriyaR32|HashiriyaR32]] 19:39, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:MP5K is likely placed as a Machine Pistol Option while the MP5 is featured as the Primary Option, if thats the case I can predict people running around with both MP5's. HK Fanboys incoming, not that there's anything wrong HK [[User:Draco122|Draco122]] 14:17, 6 September 2011 (CDT)&lt;br /&gt;
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::The problem is if people can have machine pistols and SMGs as sidearms, why would anyone use pistols? I do, but almost no one else will. I saw a video where a guy pulled out his FMG9 and got a triple kill in half a mag in one burst. How is that a sidearm??? [[User:Alex T Snow|Alex T Snow]] 15:52, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::A lot of people will have ridiculous secondaries anyway thanks to Overkill :\ --[[User:Chrausis|Chrausis]] 16:21, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The thing that gets me is why does this game have two full-auto shotguns when they're almost identical performance wise? - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's wierd too, but I'll bet they don't shoot farther than 10 feet, so it won't matter that much :/ [[User:Alex T Snow|Alex T Snow]] 18:52, 6 September 2011 (CDT)&lt;br /&gt;
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::::::Not to mention that on what information there is on the two auto-shotguns so far, they still only fire from 8 shot box mags...whats the point in having a full auto 12gauge if your mag is empty in two seconds and then you get killed while reloading...they better give em drum mags [[User:WARthog|WARthog]] 06:45, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::If they get drum mags, I will not be playing this game. The tiny magazines are the only thing that balances them. --[[User:Chrausis|Chrausis]] 08:50, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: Alex, the answer to your first comment is that pistols have a much faster draw animation, so they are good for those times where someone's rushing and the gun's magazine runs out. Then, you instantly pull out your pistol and kill th enemy. So basically, they're faster and lighter than anything else, which I believe is their real life purpose. [[User:Gonzaga|Gonzaga]] 18:04, 7 September 2011 (CDT)&lt;br /&gt;
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Do we have to talk about this again? The developers don't give a s*** about realism. They prefer to create a game that focus on fun rather than simulation like ARMA\Operation Flashpoint-style games. They don't really care what family of weapons does the MP5K belongs to or how the AK-47 operates or what is the bullet-count of a SVD magazine. You and me and everybody else can turn over the whole world just for this kind of problems, but eventually it won't change a thing. The ''Call of Duty'' is a franchise that is intended to the casual players, featuring run-'n-gun/spray-'n-pray style of gameplay, dozen of weapons, crap like perks, killstreaks or whatever, ranking system, challenges, multiplayer service with social-networking in half-payment and the list goes on. --[[User:RaNgeR|RaNgeR]] 09:33, 7 September 2011 (CDT)&lt;br /&gt;
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:I pretty much gave up expecting COD to be realistic since MW2. :/ And then I completely gave up all hope after Black Ops. ._. - [[User:Mr. Wolf|Mr. Wolf]] 16:07, 7 September 2011 (CDT)&lt;br /&gt;
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::Same here. It's amazing though, how reality can actually make the game better balanced. That's what the BF3's weapon designer is doing, little things like if you attach a suppressor you use subsonic ammo, it travels slower and drops sooner, making longer ranged shots difficult. This should probably be on the BF3 page, but oh well. [[User:Alex T Snow|Alex T Snow]] 17:16, 7 September 2011 (CDT)&lt;br /&gt;
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:::Exactly. And that is the deal: BF3 = Intened to have realistic gameplay. CoD = Keeps casual fun-style gameplay. --[[User:RaNgeR|RaNgeR]] 17:37, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the guns in this game that have appeared in the other modern warfares have been &amp;quot;modernized&amp;quot;. The M4A1 Carbine is a stark example.&lt;br /&gt;
notice how as they progress, they are more &amp;quot;modernized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|Modern warfare M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|Modern warfare 2 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|Modern Warfare 3 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
:I'd say the MW3 M4A1 is less modern than the first two games, because IT USES A FREAKIN' 20 ROUND MAGAZINE. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:54, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not to mention the same ongoing mistake with the fire selector switch set on Semi-Auto while the weapon's actually fires on auto :\ --[[User:RaNgeR|RaNgeR]] 18:56, 7 September 2011 (CDT)&lt;br /&gt;
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:::At least his finger isn't on the trigger? That's something, right :D? Aside from a few inaccuracies, this M4A1 still looks far better than whatever they've done to that poor G36KV. --[[User:Chrausis|Chrausis]] 19:21, 7 September 2011 (CDT)&lt;br /&gt;
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::::The G36KV is bad, isn't it? Too bad, really too bad. Some cool weapons can be uncool when or if they get to the hands of the wrong people. If developers work with military experts or something like that, so I feel sorry for those guys as they don't look at the minor details. Eventually, the point is that even so MW3 has inaccuracies (as always in the case of CoD), the game gotta be at least better than the previous ones. --[[User:RaNgeR|RaNgeR]] 19:38, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry i had to use pictures from this website but i couldnt find any others.- [[User:Gunner5|Gunner5]]&lt;br /&gt;
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:I like the MW1 M4A1, almost stock but with a bit of personality. KAC rail system, 16&amp;quot; barrel, and an old-style stock. Also, the graphics get worse with each one :/ [[User:Alex T Snow|Alex T Snow]] 00:19, 8 September 2011 (CDT)&lt;br /&gt;
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::Actually the graphics get better but they also get more &amp;quot;tacicool&amp;quot;, and a FREAKIN' 20 ROUND MAGAZINE. :\ - [[User:Mr. Wolf|Mr. Wolf]] 03:09, 8 September 2011 (CDT)&lt;br /&gt;
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:::LOL. I wounder if the magazine will actually count 30 rounds even though it's a 20-round mag like in Call of Duty: Black Ops (I believe they got the idea from this game, :P) and why they decided to use 20-round in a Modern Warfare-era (duhh!)... OMG! war games can get pretty annoying sometimes. --[[User:RaNgeR|RaNgeR]] 03:42, 8 September 2011 (CDT)&lt;br /&gt;
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::::It's not a war game, it's an action movie simulator! - [[User:Mr. Wolf|Mr. Wolf]] 04:29, 8 September 2011 (CDT)&lt;br /&gt;
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:::::Haha, &amp;quot;Action Movie Simulator&amp;quot; is what I'm going to call it from now on :D [[User:Alex T Snow|Alex T Snow]] 04:32, 8 September 2011 (CDT)&lt;br /&gt;
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Maybe the guy who designed it has just watched [[24_-_Season_2#M4A1|24]], and if its good enough for Jack Bauer its good enough for you.  --[[User:Commando552|commando552]] 08:07, 8 September 2011 (CDT)&lt;br /&gt;
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:Well Jack had no choice but to use FREAKIN' 20 ROUND MAGAZINES, the game developers did. :\  - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 8 September 2011 (CDT)&lt;br /&gt;
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::Better than 10 round magazines I suppose --[[User:Chrausis|Chrausis]] 19:01, 8 September 2011 (CDT)&lt;br /&gt;
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:::Even if it was a 10 round magazine IW would make it hold 20 rounds, because you suck and they hate you. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 8 September 2011 (CDT)&lt;br /&gt;
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::::I wish you would stop reminding me of this :( --[[User:Chrausis|Chrausis]] 19:40, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Robotic-M249? ==&lt;br /&gt;
&lt;br /&gt;
I was curious about the robotic-M249, and searched the internet for something similar and found out this:&lt;br /&gt;
&lt;br /&gt;
[[File:SWORDS_robot.jpg|thumb|none|350px|]]&lt;br /&gt;
The robot is called &amp;quot;TALON&amp;quot; and it has the &amp;quot;SWORDS&amp;quot; system. This robot was produced by Foster-Miller robotic company.&lt;br /&gt;
&lt;br /&gt;
Then I looked at the in-game:&lt;br /&gt;
&lt;br /&gt;
[[File:M249_sentry.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Could be the same one? --[[User:RaNgeR|RaNgeR]] 14:13, 8 September 2011 (CDT)&lt;br /&gt;
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:I will use this at all times, so cool. --[[User:Chrausis|Chrausis]] 18:14, 8 September 2011 (CDT)&lt;br /&gt;
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::Hopefully this will be far less annoying than the RC Car in Black Ops, seriously who thought having a remote controlled bomb which is small and hard to hit be a useful killstreak for a game!? [[User:Draco122|Draco122]] 06:27, 11 September 2011 (CDT)&lt;br /&gt;
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:::Actually more like: Who the hell though that there were remote controlled cars in the '60s? :\ --[[User:RaNgeR|RaNgeR]] 06:30, 11 September 2011 (CDT)&lt;br /&gt;
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::::It's a 10 point streak and is lol slow from the looks of things, so seems pretty balanced to me. I bet it's really easy to take out. Doesn't stop it being awesome though &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:32, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KSG-12... Double Barrel??? ==&lt;br /&gt;
&lt;br /&gt;
There's a something recently I've seen on a youtube video of MW3 loadout screen with the KSG is that the KSG operates like a Double barrel shotgun from previous games as it's described as &amp;quot;Double Barrel&amp;quot; on screen. Which has led me to some confusion, I know the weapon is actually a pump action but does this mean that some people are believing that because it uses a dual tube system that is infact some sort of weird pump action double barrel? It's led me to some concern regarding the weapon, but I wanted to hear people's view on what Infinity ward might have mocked this up as? Here is the video link btw: http://www.youtube.com/watch?v=SuAmxpx6bzk&amp;amp;feature=relmfu go to 0:34 to 0:35 to see what I mean  [[User:Draco122|Draco122]] 06:53, 11 September 2011 (CDT)&lt;br /&gt;
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:I've heard from someone who attended CoD XP that the KSG still operates as a pump action shotgun in MW3, so I don't know if it fires two shells at once? Either way, fail, Sledgehammer :( --[[User:Chrausis|Chrausis]] 07:23, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm, there is no Vector, nor Skorpion. Also no M240B nor FAMAS? Wtf? The Skorp and MP5K (if there is at all) will be secondary probably. Also, THANK GOD no Akimbo for primary SMGs, so no gaylords running around with two P90's :) P.S.: DId you notice &amp;quot;MK14&amp;quot;. Well better late than never, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:00, 11 September 2011 (CDT)&lt;br /&gt;
:::I had a feeling that IW was going to screw this shotgun up. :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
::::It will fire laser portal bullets. [[User:Evil Tim|Evil Tim]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
:::::And be powered by a secret alien micro plasma Arc-reactor from a pocket universe (shhhh, don't tell anybody, it will ruin the games plot) '''AND''' it will have a built-in sandvish spawner! . - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 11 September 2011 (CDT)&lt;br /&gt;
::::::Don't forget the rail-mounted rail mounts with grenade launchers on each. --[[User:Chrausis|Chrausis]] 14:52, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
I really think that the FAMAS on the pic is actually a G36C. The carry handle is too thin and low to be a FAMAS. Not to mention that there will be no FAMAS (at least in the MP). Anyways, I won't remove it from the page till release. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:18, 13 September 2011 (CDT)&lt;br /&gt;
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:You very well may be right sir. --[[User:Chrausis|Chrausis]] 16:06, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't think so, carry handle is way too high to be for a G36C, it doesn't have a skeleton stock, and I think you would be able to see the magazine with the position it's in. Also, if it was a G36C there would be handguard in front of the carry handle. Could be that the Norinco QBZ-95 is actually a Norinco QBZ-95B.  --[[User:Commando552|commando552]] 16:59, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Another possibility. I'd be more inclined to believe it was the QBZ-95B over the QBZ-95, as you say. Then again, it may still be the FAMAS as a placeholder or SP only weapon. --[[User:Chrausis|Chrausis]] 18:12, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The weapon in that screen is definitely, definitely a FAMAS. Down to the Troy-esque irons from MW2 being visible. It is probably just a placeholder, or they're holding out on us somehow. Still doesn't explain the M240B being spotted in the more recent screenshots released at Cod XP, but not the Multiplayer weapons menu. Either they've made the horrible mistake of making a bunch of weapons SP only for no reason, the weapon list shown at Cod XP wasn't the final build, or these weapons seen in previous CoD games will be available as Prestige Rewards/Veteran Rewards. They've stated that there will be rewards for people who have prestiged in previous MW games. Also, with the Prestige Shop... the sky's the limit. [[User:Halorocka888|Halorocka888]] 14:17, 14 September 2011 (CDT)&lt;br /&gt;
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:::I am hoping that it isn't the final list, there are quite a few missing that I would very much like in there. Hope Sledgehammer don't pull a dick move and omit them. --[[User:Chrausis|Chrausis]] 17:07, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: *cough* Price's signature M1911 *cough* [[User:Alex T Snow|Alex T Snow]] 18:44, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Agreed, I still die a little inside knowing that it was in the Museum in MW2, but not in Multiplayer. To be honest, I really see no reason for them to -not- include all the weapons from previous Modern Warfare games. If they just, carried over the weapon list from CoD4 and MW2 into MW3, that would be an amazing amount of variety in Multiplayer. I see no reason why they couldn't just do this. I'd love to use the G3 from CoD4 in MW3, and the FAL from MW2. [[User:Halorocka888|Halorocka888]] 23:13, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::As nice as this would be, there would most likely be not enough disc space (aside from PS3) and thus multiplayer would have to be included on another disc. --[[User:Chrausis|Chrausis]] 02:30, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well in Black Ops there were really only like two ARs and two SMGs because they pretty much all had the exact same stats, there's no way this could be MORE useless. I'm kinda glad the COD graphics (etc) don't get better, because I still play MW1 and don't feel like I'm missing anything :) [[User:Alex T Snow|Alex T Snow]] 05:34, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thing that gets me is with the FAMAS, G18 (I didn't see it in MP footage, could be on the list), RPD, and the FAL these are the same weapon models from MW2 presumably. But, the AKS-74u and the M240B are unique weapon models for MW3. The last time we saw an AKS-74u-type weapon was in CoD4, there wasn't one at all in MW2 and from the leaked screen, it looks to be a completely new weapon model. So why would they make new weapon models, just to leave them out? The M240's is largely the same, except the way the irons somehow disappear or fold down when using a RDS, which didn't happen IIRC in MW2. Granted, the SVD was a different weapon model in MW2 and they didn't include it... but... just doesn't make sense to me. [[User:Halorocka888|Halorocka888]] 09:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The 240's irons do indeed disappear when an optic is attached in MW2, so I guess it's just lifted straight from MW2. Not that that's a bad thing imho --[[User:Chrausis|Chrausis]] 17:03, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HAAAA! I was right! ==&lt;br /&gt;
&lt;br /&gt;
I was right when I said that there will be no MP5SD in the game (section #14 on this page). Check out the suppressed A2 [http://cdn.steampowered.com/v/gfx/apps/115300/ss_6d429f8fd41fb63a22c04069b6317ea48e49c8d7.1920x1080.jpg?t=1315587884 here]. So gimme my cookies! &amp;gt;&amp;lt; - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:39, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
When you stop being smug and arrogant. [[User:The Wierd It|The Wierd It]] 15:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He's just being silly, not smug and arrogant. (rolls eyes) - [[User:Mr. Wolf|Mr. Wolf]] 01:14, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If someone was congratulated for saying the COD wiki was wrong this page would be one long backslap.  --[[User:Commando552|commando552]] 04:41, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, we try. Although [http://callofduty.wikia.com/wiki/Talk:CM901#Semi-automatic.3F I did have to correct someone for saying the CM901 was the SP simply because I'd put an SP image on here for lack of a CM at the time.] [[User:The Wierd It|The Wierd It]] 06:00, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the record: I did not mean to hurt the feelings of the COD wiki members. I am sorry if I sounded like that. I only wanted to say that there is no SD2 in the game, not that the COD wiki is being run by nooobs. FYI the COD wiki is far the best gaming wikia on the internet. And IMFDB also has a &amp;lt;u&amp;gt;lots&amp;lt;/u&amp;gt; of wrong ID's. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:56, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.youtube.com/watch?v=WJTBPdVpdMc] --[[User:Chrausis|Chrausis]] 09:28, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not saying anything bad about the COD wiki, but Halopedia(n) is by far the most well done and maintained gaming wiki that I've seen. [[User:Alex T Snow|Alex T Snow]] 13:07, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I agree. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Then you haven't seen the Mass Effect wiki; it's almost flawless. --[[User:TF141-Archer|TF141-Archer]] 14:26, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Oh that's cool, I haven't played any of them yet; on my to do list :) [[User:Alex T Snow|Alex T Snow]] 15:11, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Say what?!?!?! It's a great game although I've got to admit I didn't play them until after the second one came out. Give it a shot if you have the time you'll probably enjoy it. --[[User:TF141-Archer|TF141-Archer]] 16:34, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== So... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Seems in ''Call of Duty'' land, naval battles never quite got past the &amp;quot;Trafalgar&amp;quot; stage. Wonder if there's some galleons exchanging broadsides in there somewhere. Then again, since it's been seen time and again that handguns are a more effective way of killing people in CoD than airstrikes, helicopter crashes, high-calibre cannon rounds and even dogs, perhaps they have to get really close and try to use their sidearms to one-shot each other. Or it's Treyarch and they're just trying to throw so many grenades onto each others' ships that they sink under the weight of the shrapnel. [[User:Evil Tim|Evil Tim]] 04:16, 20 September 2011 (CDT)&lt;br /&gt;
:Also, some of those superstructures in the background look big enough to be battleships. If there are ''Iowas'' fighting at that range and the US isn't just flat-out ''winning'' it'd be pretty dumb. Any modern surface fleet versus a battleship at that kind of range would be a completely one-sided massacre. [[User:Evil Tim|Evil Tim]] 05:05, 20 September 2011 (CDT)&lt;br /&gt;
::I think the big ships with the pointed superstructure in the background are probably meant to be Russian Slava Class Crusiers. I would guess that the US have lost at this point, as the carrier is plainly sunk and it looks like the Arleigh Burke on the left is going down too. --[[User:Commando552|commando552]] 05:40, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta M9/92FS/etc ==&lt;br /&gt;
I think we should include the M9/92FS/92SB under handguns since the box cover art of the soldier carrying the M4 has a Beretta (identified by its open-barrel design) strapped in his holster as his sidearm. Although I'm not sure if it'll see a return in the gameplay, it should be noted. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 00:21, 28 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
The rifle labeled as the MSR looks too long for an MSR and I think it might actually be a Remington XM2010 --[[User:SmithandWesson36|SmithandWesson36]] 09:18, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's been confirmed as an MSR in the multiplayer create-a-class, although I'm not entirely sure if they modeled it correctly, since the chassis for both the XM2010 and the MSR look similar. My guess is that it is. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 19:53, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer ==&lt;br /&gt;
&lt;br /&gt;
Today they released a new trailer for the SP, which shows many many spoilers so be warned!&lt;br /&gt;
Click here: http://www.youtube.com/watch?v=AdKgDVruHfo&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
Any thoughts? IMO, the trailer is great, though still doesn't wait for the game too much :\ --[[User:RaNgeR|RaNgeR]] 16:08, 7 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467284</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467284"/>
		<updated>2011-10-08T00:46:47Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467283</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=467283"/>
		<updated>2011-10-08T00:43:11Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Remington RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Using the MW3-RSASS.jpg|thumb|none|600px|A close-up of the RSASS being used by one of the protagonists in the campaign trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=463395</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=463395"/>
		<updated>2011-09-28T05:21:41Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Beretta M9/92FS/etc */&lt;/p&gt;
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&lt;div&gt;==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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The use of the 1887s in MW2 does make sense to some degree. a lot of countries have strict laws concerning shotguns, some even banning those that have more than two shots like Australia does. though Australia does have loopholes allowing the use of bolt action shotguns AND lever action shotguns like the beautiful model 1887 and the clones. Seeing that a piece of MW2 takes place in Brazil where the 1887s are first encountered, plus the fact that we don't know what the firearm laws are for that country in the MW2 world, and the fact that it's used by the unified Rio de Janeiro gang members who probably use whatever Brazil actually allows... then it makes complete sense. that being said, Brazil also makes many reproductions of existing brands like the Beretta 92f. One can easily argue that in the game, the country is doing the same and even making reproductions of the 1887. And since the gang is now organized, they could easily raid said weapons from the manufacturers. besides... the fact of the matter is that (atleast from what i remember)it's mostly the Brazilian gangs that use that shotgun, the only other place you can find it being under in the weapons cache while holding out in the house until all the data from the computer is transfered and that can be attributed to a person with a healthy obsession with guns...&lt;br /&gt;
[[User:Aztec coyote|Aztec coyote]]&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
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:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== E3 Footage ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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If the 1911 is coming back it won't be in the multiplayer which saddens me since I destroyed people with it in CoD 4. The BO 1911 was weak as hell and not having one in MW2, besides museum mode, was a bit disappointing. Now that MW3 isn't going to feature one I'm kind of giving up on it in future titles. --[[User:TF141-Archer|TF141-Archer]] 14:35, 19 September 2011 (CDT)&lt;br /&gt;
:How do you know it's not in multiplayer? Bear in mind the XP build didn't feature several weapons we know will be in the finished version. [[User:The Wierd It|The Wierd It]] 14:42, 19 September 2011 (CDT)&lt;br /&gt;
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::I'm going to have to leave for class in a minute so I can't post it now but there is a youtube video that shows a list of available side-arms for multiplayer and the 1911 wasn't on it. --[[User:TF141-Archer|TF141-Archer]] 16:31, 19 September 2011 (CDT)&lt;br /&gt;
::: I refer you to my earlier statement. If it was from the XP build then the list isn't necessarily complete. [[User:The Wierd It|The Wierd It]] 17:16, 19 September 2011 (CDT)&lt;br /&gt;
:::: How can you know that? --[[User:TF141-Archer|TF141-Archer]] 00:39, 20 September 2011 (CDT)&lt;br /&gt;
::::: I'm inferring from the lack of the FAMAS and the Vector, both confirmed in earlier sources. [[User:The Wierd It|The Wierd It]] 01:39, 20 September 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
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:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
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::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
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:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
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== M60E4 could be M60E3 ==&lt;br /&gt;
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After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
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What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
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:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
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== FAD assault rifle ==&lt;br /&gt;
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Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
:::::::::::Well this is Infinity Ward we're talking about, and they have been known to make alot of things silly in past games, like mounting a M203 or a Shotgun on a TAR-21 without any proper mounting brackets or by having the 7,62 M240 LMG being LESS powerful than the 5,56 L86 LMG which is ungodly powerful. So I wouldn't exactly call it far fetched for them to add a Grenade Launcher to the MP5, it's technically feasible, Treyarch and Infinity ward do seem to have a habit of copying one another in some way. [[User:Draco122|Draco122]] 06:19, 11 September 2011 (CDT)&lt;br /&gt;
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== Purchase Weapons like Black Ops? ==&lt;br /&gt;
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Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
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:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
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== One handed grip ==&lt;br /&gt;
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I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
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On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
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In Call of Duty if your off-hand is not available it's probably holding another gun. This doesn't seem to be the case so what are we doing, running around with our hand in our pocket? Actually that's less ridiculous than some of the stuff IW has done... [[User:USGIMar29|USGIMar29]]&lt;br /&gt;
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== Infinity ward when will you ever learn ==&lt;br /&gt;
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that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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And I hate the EBR why do they have it in there!&lt;br /&gt;
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know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
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:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
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We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
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:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
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how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
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:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
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thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
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:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
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like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
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:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
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i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
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:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
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:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
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You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
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I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
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== Confirmed guns still on Talk page ==&lt;br /&gt;
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The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
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== Hopefully this game turns out really good ==&lt;br /&gt;
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I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
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:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
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== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
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Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
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:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
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::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
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:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
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If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
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:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
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::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
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:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
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:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
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:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
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: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
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this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
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:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
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: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
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== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
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So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
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OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
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:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
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::I don't think &amp;quot;some random gaming site&amp;quot; really counts as &amp;quot;official&amp;quot; as per the page. [[User:Evil Tim|Evil Tim]] 02:17, 4 September 2011 (CDT)&lt;br /&gt;
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== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
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Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
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== weapon list ==&lt;br /&gt;
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the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
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someone get proof please&lt;br /&gt;
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: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
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:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;br /&gt;
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:::Yeah I was thinking that quite a few guns mentioned were missing, perhaps they're campaign-only like MW2's Dragunov. I hope not though, &amp;lt;3 the 240. Also the guy on that site claiming that the FAMAS was replaced by the QBZ-95 is a moron, they look nothing alike. --[[User:Chrausis|Chrausis]] 05:45, 3 September 2011 (CDT)&lt;br /&gt;
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I think we need to wait until it's a) confirmed and b) there are some pictures. Remember we're about identifying weapons in visual media, not in blog posts. [[User:Evil Tim|Evil Tim]] 09:02, 3 September 2011 (CDT)&lt;br /&gt;
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[[image:MW3M2401.jpg|thumb|none|600px|M240 in MW3?]]&lt;br /&gt;
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I'm not high right? This is the 240B in MW3 isn't it? --[[User:Chrausis|Chrausis]] 11:10, 3 September 2011 (CDT)&lt;br /&gt;
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:Hmmm, didn't know they made M240B MAG stocks out of leather... - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 13 September 2011 (CDT)&lt;br /&gt;
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== Cheeky machine gun gameplay ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=Q3i-vASNb68 Here] is a short video showing some Mk46 and MG36 gameplay. The MG36 is hilariously badly modeled, ultrasadface. --[[User:Chrausis|Chrausis]] 06:59, 3 September 2011 (CDT)&lt;br /&gt;
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Until the guy reloaded it and I saw the side of the weapon, I honestly had no idea that the model was meant to be the MG36... Also, from the brief shot I saw of it (during the loadout section) the L86-LSW has made a return. Unfortunately (from my perspective anyway)it's the old MW2 model with drum mag, carry-handle/barrel change and L85 handguard. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
:That's not a real MG36, it is a G36KV &amp;quot;mocked up&amp;quot; as an MG36 &amp;gt; note that it has only four vent holes. Similar to the hybrid in Far Cry. And the gayass juggernaut has no weapon? OMG! Oh and one more thing, looks like there will be no emblem editor, just preset images and titles... hmmm... that's what I call regression. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I thought it looked too short to be an MG36, but that's probably the least concerning thing about it: The sights are wrong, the bipod is wrong, the drum magazine is wrong, not to mention the floppy charging handle during the reload sequence. Sort it out, Sledgehammer. --[[User:Chrausis|Chrausis]] 12:15, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EEEEEEWWWWWWWWWWW!!!! I was so excited when I read there was an MG36, but... never mind :'( If the 240 is in but not on the list that gives hope to other things being in too, like the FAMAS, &amp;quot;AK-74U&amp;quot;, and the M1911. I will be sooooo sad if they don't bring back the 1911 AGAIN. This game is looking, well, like another COD game, but seeing some of the COD4 stuff come back is making me a little hopeful. I also dislike Campaign only weapons, makes me feel cheated out of using them. :/ [[User:Alex T Snow|Alex T Snow]] 17:08, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I don't GET campaign only guns. The models are already there, why not just stick them in multiplayer too? Just feels like wasted space. --[[User:Chrausis|Chrausis]] 17:19, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, it means they don't have to be balanced for multiplayer use. Games where all the singleplayer weapons are designed to be fair to other players who don't exist are kinda depressing. [[User:Evil Tim|Evil Tim]] 02:18, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, but the weapons that do feature in both single and multiplayer have different stats. For instance, in Black Ops the RPK had perfectly controllable recoil in single player, however kicked like a mule in multiplayer to make up for the extra 10 rounds in the magazine. They could even recycle the stats from the previous games the weapons have featured in as they were all considered fairly balanced. --[[User:Chrausis|Chrausis]] 05:19, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The MG36 from Battlefield 2 was also actually a G36KV. The sight rail with built in folding sights looks a lot like one made by [http://www.btdeutschland.com/BT-21142_web.jpg Brugger &amp;amp; Thomet].&lt;br /&gt;
&lt;br /&gt;
Speaking of machine guns, I saw a picture of the PK Pecheneg in first person aiming down the sights, and the belt is on the wrong side. [[User:Run its a T-55|Run its a T-55]] 15:50, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
This is not the same PP-90 that the gun redirects the user towards.  One is a folding submachine gun, the other is a helical-fed submachine gun.  They are two entirely different weapons, at least, according to Wikipedia: &amp;quot;other than sharing a manufacturer is unrelated to the similarly named PP-90M.&amp;quot;[http://en.wikipedia.org/wiki/PP-90M1] Also, if it hasn't been done already...looks like the PP-90M1 needs a page to itself. [[User:Arcdash|Arcdash]] 07:44, 3 September 2011 (CDT)&lt;br /&gt;
:I fixed that already. - [[User:Mr. Wolf|Mr. Wolf]] 11:08, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTF ==&lt;br /&gt;
&lt;br /&gt;
In the new 'tango down' trailer, there is an m16a4 custom, that looks like a rocket launcher with parts of an m16a4 on it.&lt;br /&gt;
http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3DuUIy9snIk-E%26feature%3Dplayer_embedded (you need a YT account to view this)-teobery&lt;br /&gt;
:Are you talking about the thing at about 45 seconds? looks like a remote ground drone that has a rifle/machine gun in the centre of some sort with missiles firing from the right side. Apart from that the only other thing that looks like a rocket launcher is pretty obviously just a rocket launcher, SMAW I think.  --[[User:Commando552|commando552]] 12:40, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No, it's at 53. If you look at the bottom right hand corner you see it saying 'm16a4 custom'&lt;br /&gt;
&lt;br /&gt;
Lol that's the M153 SMAW, the reason it says 'M16A4 custom' is that the player has expended their ammo and the game is auto-switching to their primary weapon. --[[User:Chrausis|Chrausis]] 12:58, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More vids are out ==&lt;br /&gt;
More vids have been released from the XP event.  Here's what I've seen.&lt;br /&gt;
* Brand-new reload animation for the G36C.  I can't describe it that well, one of the MP vids for the &amp;quot;Kill Confirmed&amp;quot; game mode features it.&lt;br /&gt;
* USAS-12 uses the box mag and is restricted to 6 or 8 rounds a mags (couldn't see that well.  MW still using pictogram ammo counters)&lt;br /&gt;
* There are 2 different MP5 pickup icons.  One is a stockless MP5K with a 15-rd mag, while the other is a full-size and full-stock MP5 with the 30-rounder.&lt;br /&gt;
* MP9 has a slightly altered reload animation (character now give the seated mag a tap)&lt;br /&gt;
I'll try to grab as many of these vids as I can and get you guys caps if possible. --[[User:HashiriyaR32|HashiriyaR32]] 19:39, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:MP5K is likely placed as a Machine Pistol Option while the MP5 is featured as the Primary Option, if thats the case I can predict people running around with both MP5's. HK Fanboys incoming, not that there's anything wrong HK [[User:Draco122|Draco122]] 14:17, 6 September 2011 (CDT)&lt;br /&gt;
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::The problem is if people can have machine pistols and SMGs as sidearms, why would anyone use pistols? I do, but almost no one else will. I saw a video where a guy pulled out his FMG9 and got a triple kill in half a mag in one burst. How is that a sidearm??? [[User:Alex T Snow|Alex T Snow]] 15:52, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::A lot of people will have ridiculous secondaries anyway thanks to Overkill :\ --[[User:Chrausis|Chrausis]] 16:21, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The thing that gets me is why does this game have two full-auto shotguns when they're almost identical performance wise? - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's wierd too, but I'll bet they don't shoot farther than 10 feet, so it won't matter that much :/ [[User:Alex T Snow|Alex T Snow]] 18:52, 6 September 2011 (CDT)&lt;br /&gt;
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::::::Not to mention that on what information there is on the two auto-shotguns so far, they still only fire from 8 shot box mags...whats the point in having a full auto 12gauge if your mag is empty in two seconds and then you get killed while reloading...they better give em drum mags [[User:WARthog|WARthog]] 06:45, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::If they get drum mags, I will not be playing this game. The tiny magazines are the only thing that balances them. --[[User:Chrausis|Chrausis]] 08:50, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: Alex, the answer to your first comment is that pistols have a much faster draw animation, so they are good for those times where someone's rushing and the gun's magazine runs out. Then, you instantly pull out your pistol and kill th enemy. So basically, they're faster and lighter than anything else, which I believe is their real life purpose. [[User:Gonzaga|Gonzaga]] 18:04, 7 September 2011 (CDT)&lt;br /&gt;
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Do we have to talk about this again? The developers don't give a s*** about realism. They prefer to create a game that focus on fun rather than simulation like ARMA\Operation Flashpoint-style games. They don't really care what family of weapons does the MP5K belongs to or how the AK-47 operates or what is the bullet-count of a SVD magazine. You and me and everybody else can turn over the whole world just for this kind of problems, but eventually it won't change a thing. The ''Call of Duty'' is a franchise that is intended to the casual players, featuring run-'n-gun/spray-'n-pray style of gameplay, dozen of weapons, crap like perks, killstreaks or whatever, ranking system, challenges, multiplayer service with social-networking in half-payment and the list goes on. --[[User:RaNgeR|RaNgeR]] 09:33, 7 September 2011 (CDT)&lt;br /&gt;
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:I pretty much gave up expecting COD to be realistic since MW2. :/ And then I completely gave up all hope after Black Ops. ._. - [[User:Mr. Wolf|Mr. Wolf]] 16:07, 7 September 2011 (CDT)&lt;br /&gt;
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::Same here. It's amazing though, how reality can actually make the game better balanced. That's what the BF3's weapon designer is doing, little things like if you attach a suppressor you use subsonic ammo, it travels slower and drops sooner, making longer ranged shots difficult. This should probably be on the BF3 page, but oh well. [[User:Alex T Snow|Alex T Snow]] 17:16, 7 September 2011 (CDT)&lt;br /&gt;
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:::Exactly. And that is the deal: BF3 = Intened to have realistic gameplay. CoD = Keeps casual fun-style gameplay. --[[User:RaNgeR|RaNgeR]] 17:37, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the guns in this game that have appeared in the other modern warfares have been &amp;quot;modernized&amp;quot;. The M4A1 Carbine is a stark example.&lt;br /&gt;
notice how as they progress, they are more &amp;quot;modernized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|Modern warfare M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|Modern warfare 2 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|Modern Warfare 3 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
:I'd say the MW3 M4A1 is less modern than the first two games, because IT USES A FREAKIN' 20 ROUND MAGAZINE. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:54, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not to mention the same ongoing mistake with the fire selector switch set on Semi-Auto while the weapon's actually fires on auto :\ --[[User:RaNgeR|RaNgeR]] 18:56, 7 September 2011 (CDT)&lt;br /&gt;
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:::At least his finger isn't on the trigger? That's something, right :D? Aside from a few inaccuracies, this M4A1 still looks far better than whatever they've done to that poor G36KV. --[[User:Chrausis|Chrausis]] 19:21, 7 September 2011 (CDT)&lt;br /&gt;
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::::The G36KV is bad, isn't it? Too bad, really too bad. Some cool weapons can be uncool when or if they get to the hands of the wrong people. If developers work with military experts or something like that, so I feel sorry for those guys as they don't look at the minor details. Eventually, the point is that even so MW3 has inaccuracies (as always in the case of CoD), the game gotta be at least better than the previous ones. --[[User:RaNgeR|RaNgeR]] 19:38, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry i had to use pictures from this website but i couldnt find any others.- [[User:Gunner5|Gunner5]]&lt;br /&gt;
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:I like the MW1 M4A1, almost stock but with a bit of personality. KAC rail system, 16&amp;quot; barrel, and an old-style stock. Also, the graphics get worse with each one :/ [[User:Alex T Snow|Alex T Snow]] 00:19, 8 September 2011 (CDT)&lt;br /&gt;
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::Actually the graphics get better but they also get more &amp;quot;tacicool&amp;quot;, and a FREAKIN' 20 ROUND MAGAZINE. :\ - [[User:Mr. Wolf|Mr. Wolf]] 03:09, 8 September 2011 (CDT)&lt;br /&gt;
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:::LOL. I wounder if the magazine will actually count 30 rounds even though it's a 20-round mag like in Call of Duty: Black Ops (I believe they got the idea from this game, :P) and why they decided to use 20-round in a Modern Warfare-era (duhh!)... OMG! war games can get pretty annoying sometimes. --[[User:RaNgeR|RaNgeR]] 03:42, 8 September 2011 (CDT)&lt;br /&gt;
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::::It's not a war game, it's an action movie simulator! - [[User:Mr. Wolf|Mr. Wolf]] 04:29, 8 September 2011 (CDT)&lt;br /&gt;
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:::::Haha, &amp;quot;Action Movie Simulator&amp;quot; is what I'm going to call it from now on :D [[User:Alex T Snow|Alex T Snow]] 04:32, 8 September 2011 (CDT)&lt;br /&gt;
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Maybe the guy who designed it has just watched [[24_-_Season_2#M4A1|24]], and if its good enough for Jack Bauer its good enough for you.  --[[User:Commando552|commando552]] 08:07, 8 September 2011 (CDT)&lt;br /&gt;
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:Well Jack had no choice but to use FREAKIN' 20 ROUND MAGAZINES, the game developers did. :\  - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 8 September 2011 (CDT)&lt;br /&gt;
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::Better than 10 round magazines I suppose --[[User:Chrausis|Chrausis]] 19:01, 8 September 2011 (CDT)&lt;br /&gt;
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:::Even if it was a 10 round magazine IW would make it hold 20 rounds, because you suck and they hate you. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 8 September 2011 (CDT)&lt;br /&gt;
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::::I wish you would stop reminding me of this :( --[[User:Chrausis|Chrausis]] 19:40, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Robotic-M249? ==&lt;br /&gt;
&lt;br /&gt;
I was curious about the robotic-M249, and searched the internet for something similar and found out this:&lt;br /&gt;
&lt;br /&gt;
[[File:SWORDS_robot.jpg|thumb|none|350px|]]&lt;br /&gt;
The robot is called &amp;quot;TALON&amp;quot; and it has the &amp;quot;SWORDS&amp;quot; system. This robot was produced by Foster-Miller robotic company.&lt;br /&gt;
&lt;br /&gt;
Then I looked at the in-game:&lt;br /&gt;
&lt;br /&gt;
[[File:M249_sentry.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Could be the same one? --[[User:RaNgeR|RaNgeR]] 14:13, 8 September 2011 (CDT)&lt;br /&gt;
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:I will use this at all times, so cool. --[[User:Chrausis|Chrausis]] 18:14, 8 September 2011 (CDT)&lt;br /&gt;
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::Hopefully this will be far less annoying than the RC Car in Black Ops, seriously who thought having a remote controlled bomb which is small and hard to hit be a useful killstreak for a game!? [[User:Draco122|Draco122]] 06:27, 11 September 2011 (CDT)&lt;br /&gt;
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:::Actually more like: Who the hell though that there were remote controlled cars in the '60s? :\ --[[User:RaNgeR|RaNgeR]] 06:30, 11 September 2011 (CDT)&lt;br /&gt;
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::::It's a 10 point streak and is lol slow from the looks of things, so seems pretty balanced to me. I bet it's really easy to take out. Doesn't stop it being awesome though &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:32, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KSG-12... Double Barrel??? ==&lt;br /&gt;
&lt;br /&gt;
There's a something recently I've seen on a youtube video of MW3 loadout screen with the KSG is that the KSG operates like a Double barrel shotgun from previous games as it's described as &amp;quot;Double Barrel&amp;quot; on screen. Which has led me to some confusion, I know the weapon is actually a pump action but does this mean that some people are believing that because it uses a dual tube system that is infact some sort of weird pump action double barrel? It's led me to some concern regarding the weapon, but I wanted to hear people's view on what Infinity ward might have mocked this up as? Here is the video link btw: http://www.youtube.com/watch?v=SuAmxpx6bzk&amp;amp;feature=relmfu go to 0:34 to 0:35 to see what I mean  [[User:Draco122|Draco122]] 06:53, 11 September 2011 (CDT)&lt;br /&gt;
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:I've heard from someone who attended CoD XP that the KSG still operates as a pump action shotgun in MW3, so I don't know if it fires two shells at once? Either way, fail, Sledgehammer :( --[[User:Chrausis|Chrausis]] 07:23, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm, there is no Vector, nor Skorpion. Also no M240B nor FAMAS? Wtf? The Skorp and MP5K (if there is at all) will be secondary probably. Also, THANK GOD no Akimbo for primary SMGs, so no gaylords running around with two P90's :) P.S.: DId you notice &amp;quot;MK14&amp;quot;. Well better late than never, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:00, 11 September 2011 (CDT)&lt;br /&gt;
:::I had a feeling that IW was going to screw this shotgun up. :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
::::It will fire laser portal bullets. [[User:Evil Tim|Evil Tim]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
:::::And be powered by a secret alien micro plasma Arc-reactor from a pocket universe (shhhh, don't tell anybody, it will ruin the games plot) '''AND''' it will have a built-in sandvish spawner! . - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 11 September 2011 (CDT)&lt;br /&gt;
::::::Don't forget the rail-mounted rail mounts with grenade launchers on each. --[[User:Chrausis|Chrausis]] 14:52, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
I really think that the FAMAS on the pic is actually a G36C. The carry handle is too thin and low to be a FAMAS. Not to mention that there will be no FAMAS (at least in the MP). Anyways, I won't remove it from the page till release. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:18, 13 September 2011 (CDT)&lt;br /&gt;
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:You very well may be right sir. --[[User:Chrausis|Chrausis]] 16:06, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't think so, carry handle is way too high to be for a G36C, it doesn't have a skeleton stock, and I think you would be able to see the magazine with the position it's in. Also, if it was a G36C there would be handguard in front of the carry handle. Could be that the Norinco QBZ-95 is actually a Norinco QBZ-95B.  --[[User:Commando552|commando552]] 16:59, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Another possibility. I'd be more inclined to believe it was the QBZ-95B over the QBZ-95, as you say. Then again, it may still be the FAMAS as a placeholder or SP only weapon. --[[User:Chrausis|Chrausis]] 18:12, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The weapon in that screen is definitely, definitely a FAMAS. Down to the Troy-esque irons from MW2 being visible. It is probably just a placeholder, or they're holding out on us somehow. Still doesn't explain the M240B being spotted in the more recent screenshots released at Cod XP, but not the Multiplayer weapons menu. Either they've made the horrible mistake of making a bunch of weapons SP only for no reason, the weapon list shown at Cod XP wasn't the final build, or these weapons seen in previous CoD games will be available as Prestige Rewards/Veteran Rewards. They've stated that there will be rewards for people who have prestiged in previous MW games. Also, with the Prestige Shop... the sky's the limit. [[User:Halorocka888|Halorocka888]] 14:17, 14 September 2011 (CDT)&lt;br /&gt;
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:::I am hoping that it isn't the final list, there are quite a few missing that I would very much like in there. Hope Sledgehammer don't pull a dick move and omit them. --[[User:Chrausis|Chrausis]] 17:07, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: *cough* Price's signature M1911 *cough* [[User:Alex T Snow|Alex T Snow]] 18:44, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Agreed, I still die a little inside knowing that it was in the Museum in MW2, but not in Multiplayer. To be honest, I really see no reason for them to -not- include all the weapons from previous Modern Warfare games. If they just, carried over the weapon list from CoD4 and MW2 into MW3, that would be an amazing amount of variety in Multiplayer. I see no reason why they couldn't just do this. I'd love to use the G3 from CoD4 in MW3, and the FAL from MW2. [[User:Halorocka888|Halorocka888]] 23:13, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::As nice as this would be, there would most likely be not enough disc space (aside from PS3) and thus multiplayer would have to be included on another disc. --[[User:Chrausis|Chrausis]] 02:30, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well in Black Ops there were really only like two ARs and two SMGs because they pretty much all had the exact same stats, there's no way this could be MORE useless. I'm kinda glad the COD graphics (etc) don't get better, because I still play MW1 and don't feel like I'm missing anything :) [[User:Alex T Snow|Alex T Snow]] 05:34, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thing that gets me is with the FAMAS, G18 (I didn't see it in MP footage, could be on the list), RPD, and the FAL these are the same weapon models from MW2 presumably. But, the AKS-74u and the M240B are unique weapon models for MW3. The last time we saw an AKS-74u-type weapon was in CoD4, there wasn't one at all in MW2 and from the leaked screen, it looks to be a completely new weapon model. So why would they make new weapon models, just to leave them out? The M240's is largely the same, except the way the irons somehow disappear or fold down when using a RDS, which didn't happen IIRC in MW2. Granted, the SVD was a different weapon model in MW2 and they didn't include it... but... just doesn't make sense to me. [[User:Halorocka888|Halorocka888]] 09:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The 240's irons do indeed disappear when an optic is attached in MW2, so I guess it's just lifted straight from MW2. Not that that's a bad thing imho --[[User:Chrausis|Chrausis]] 17:03, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HAAAA! I was right! ==&lt;br /&gt;
&lt;br /&gt;
I was right when I said that there will be no MP5SD in the game (section #14 on this page). Check out the suppressed A2 [http://cdn.steampowered.com/v/gfx/apps/115300/ss_6d429f8fd41fb63a22c04069b6317ea48e49c8d7.1920x1080.jpg?t=1315587884 here]. So gimme my cookies! &amp;gt;&amp;lt; - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:39, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
When you stop being smug and arrogant. [[User:The Wierd It|The Wierd It]] 15:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He's just being silly, not smug and arrogant. (rolls eyes) - [[User:Mr. Wolf|Mr. Wolf]] 01:14, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If someone was congratulated for saying the COD wiki was wrong this page would be one long backslap.  --[[User:Commando552|commando552]] 04:41, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, we try. Although [http://callofduty.wikia.com/wiki/Talk:CM901#Semi-automatic.3F I did have to correct someone for saying the CM901 was the SP simply because I'd put an SP image on here for lack of a CM at the time.] [[User:The Wierd It|The Wierd It]] 06:00, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the record: I did not mean to hurt the feelings of the COD wiki members. I am sorry if I sounded like that. I only wanted to say that there is no SD2 in the game, not that the COD wiki is being run by nooobs. FYI the COD wiki is far the best gaming wikia on the internet. And IMFDB also has a &amp;lt;u&amp;gt;lots&amp;lt;/u&amp;gt; of wrong ID's. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:56, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.youtube.com/watch?v=WJTBPdVpdMc] --[[User:Chrausis|Chrausis]] 09:28, 18 September 2011 (CDT)&lt;br /&gt;
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:::Not saying anything bad about the COD wiki, but Halopedia(n) is by far the most well done and maintained gaming wiki that I've seen. [[User:Alex T Snow|Alex T Snow]] 13:07, 18 September 2011 (CDT)&lt;br /&gt;
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::::I agree. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 18 September 2011 (CDT)&lt;br /&gt;
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:::::Then you haven't seen the Mass Effect wiki; it's almost flawless. --[[User:TF141-Archer|TF141-Archer]] 14:26, 19 September 2011 (CDT)&lt;br /&gt;
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::::::Oh that's cool, I haven't played any of them yet; on my to do list :) [[User:Alex T Snow|Alex T Snow]] 15:11, 19 September 2011 (CDT)&lt;br /&gt;
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:::::::Say what?!?!?! It's a great game although I've got to admit I didn't play them until after the second one came out. Give it a shot if you have the time you'll probably enjoy it. --[[User:TF141-Archer|TF141-Archer]] 16:34, 19 September 2011 (CDT)&lt;br /&gt;
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== So... ==&lt;br /&gt;
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[[Image:NYHarbor MW3.jpg|thumb|none|600px]]&lt;br /&gt;
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Seems in ''Call of Duty'' land, naval battles never quite got past the &amp;quot;Trafalgar&amp;quot; stage. Wonder if there's some galleons exchanging broadsides in there somewhere. Then again, since it's been seen time and again that handguns are a more effective way of killing people in CoD than airstrikes, helicopter crashes, high-calibre cannon rounds and even dogs, perhaps they have to get really close and try to use their sidearms to one-shot each other. Or it's Treyarch and they're just trying to throw so many grenades onto each others' ships that they sink under the weight of the shrapnel. [[User:Evil Tim|Evil Tim]] 04:16, 20 September 2011 (CDT)&lt;br /&gt;
:Also, some of those superstructures in the background look big enough to be battleships. If there are ''Iowas'' fighting at that range and the US isn't just flat-out ''winning'' it'd be pretty dumb. Any modern surface fleet versus a battleship at that kind of range would be a completely one-sided massacre. [[User:Evil Tim|Evil Tim]] 05:05, 20 September 2011 (CDT)&lt;br /&gt;
::I think the big ships with the pointed superstructure in the background are probably meant to be Russian Slava Class Crusiers. I would guess that the US have lost at this point, as the carrier is plainly sunk and it looks like the Arleigh Burke on the left is going down too. --[[User:Commando552|commando552]] 05:40, 20 September 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Beretta M9/92FS/etc ==&lt;br /&gt;
I think we should include the M9/92FS/92SB under handguns since the box cover art of the soldier carrying the M4 has a Beretta (identified by its open-barrel design) strapped in his holster as his sidearm. Although I'm not sure if it'll see a return in the gameplay, it should be noted. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 00:21, 28 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=463394</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=463394"/>
		<updated>2011-09-28T05:21:05Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
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&lt;div&gt;==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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I hope they put an ejection port on the M4 this time.&lt;br /&gt;
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== Title ==&lt;br /&gt;
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This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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The use of the 1887s in MW2 does make sense to some degree. a lot of countries have strict laws concerning shotguns, some even banning those that have more than two shots like Australia does. though Australia does have loopholes allowing the use of bolt action shotguns AND lever action shotguns like the beautiful model 1887 and the clones. Seeing that a piece of MW2 takes place in Brazil where the 1887s are first encountered, plus the fact that we don't know what the firearm laws are for that country in the MW2 world, and the fact that it's used by the unified Rio de Janeiro gang members who probably use whatever Brazil actually allows... then it makes complete sense. that being said, Brazil also makes many reproductions of existing brands like the Beretta 92f. One can easily argue that in the game, the country is doing the same and even making reproductions of the 1887. And since the gang is now organized, they could easily raid said weapons from the manufacturers. besides... the fact of the matter is that (atleast from what i remember)it's mostly the Brazilian gangs that use that shotgun, the only other place you can find it being under in the weapons cache while holding out in the house until all the data from the computer is transfered and that can be attributed to a person with a healthy obsession with guns...&lt;br /&gt;
[[User:Aztec coyote|Aztec coyote]]&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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: No one else ticked off that in any of the videos or demos present, there have been NO new guns? Granted, the AA-12 has a new skin, and so does the MP5, but no drum mags for the AA-12? And to be fair, I preferred the MP5K. But seriously, in MW2's Cliffhanger demo, there was tonnes of new weapons and attachments shown, like the ACR, FAMAS and the new AK. But so far, the only &amp;quot;new&amp;quot; guns that were leaked in images haven't been shown. I'm really disappointed in that. [[User:TheTrueNight|TheTrueNight]] 12:12, 14 June 2011&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
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:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
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::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
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::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
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Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
:The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:07, 1 June 2011 (CDT)&lt;br /&gt;
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::Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said &amp;quot;Snipers in video games should be confined to long range, with their pistols being used for defense&amp;quot;, in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. [[User:Halorocka888|Halorocka888]] 16:19, 1 June 2011 (CDT)&lt;br /&gt;
:::I know, just say'n. - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 1 June 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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:Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. [[User:Halorocka888|Halorocka888]] 19:36, 1 June 2011 (CDT)&lt;br /&gt;
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::Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. [[User:Alex T Snow|Alex T Snow]] 20:12, 1 June 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:These are nice additions, but I'm still hoping for an XD or XD(m) -- preferably in .45 caliber. :P  [[User:Rhainor|Rhainor]] 18:03, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
&lt;br /&gt;
: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
&lt;br /&gt;
::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
:Without agreeing or disagreeing (I'm indifferent toward this game at the moment), I don't see anything that would prevent IW from sticking rails on an MP5SD if they wanted. [[User:Spartan198|Spartan198]] 11:37, 9 June 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
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:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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The &amp;quot;hybrid ACOG&amp;quot; could be one of Trijicon's ECOS models which have a small red dot sight mounted on top. And within a month, everybody will be whining about how &amp;quot;unfair&amp;quot; it is to have a scope and an RDS in one package... [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
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: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
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: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
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::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
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::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
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:I get upset every time I see footage of the Towers falling, but that doesn't mean I think such images should be censored. [[User:Spartan198|Spartan198]] 11:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. [[User:Halorocka888|Halorocka888]] 16:25, 1 June 2011 (CDT)&lt;br /&gt;
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== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
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:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
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:Meh. Don't like it, then don't pay for it. Vote with your dollars. [[User:DeltaOne|DeltaOne]] 06:41, 2 June 2011 (CDT)&lt;br /&gt;
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:: I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. [[User:Halorocka888|Halorocka888]] 15:45, 2 June 2011 (CDT)&lt;br /&gt;
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I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:36, 2 June 2011 (CDT)&lt;br /&gt;
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:I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. [[User:Alex T Snow|Alex T Snow]] 17:42, 2 June 2011 (CDT)&lt;br /&gt;
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They buy it used. Kick Activision where it hurts.&lt;br /&gt;
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Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. [[User:Halorocka888|Halorocka888]] 18:03, 2 June 2011 (CDT)&lt;br /&gt;
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:Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) [[User:Alex T Snow|Alex T Snow]] 21:49, 2 June 2011 (CDT)&lt;br /&gt;
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:Not going to lie, I'm going to buy this to round out the MW series (hopefully it ends with #3), and I'll be buying BF3. I will not be paying a single cent for the Elite service though. There's no reason for it to exist as a pay service. [[User:DeltaOne|DeltaOne]] 03:55, 4 June 2011 (CDT)&lt;br /&gt;
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DICE also just blogged about their FREE BattleLog thing, which is pretty much the same as Elite. But free, because DICE seem to be less concerned with making dough and more concerned with producing a decent game and making their customers happy. IW makes their customers happy, sure, but most of those customers value big 'splosions rather than deep and interesting gameplay. I love CoD, but Battlefield is long overdue and as a company, EA/DICE are good in my book. Really looking forward to the Multiplayer footage and information that'll be coming out of E3 in the next few days. Seems a bit odd though, nobody seems to be posting regularly on the BF3 Discussion thread... get to it! [[User:Halorocka888|Halorocka888]] 09:54, 4 June 2011 (CDT)&lt;br /&gt;
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Ummm... is Call of Duty: Elite directly related to MW3? If not, shouldn't it have it's own page? Please correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:04, 8 June 2011 (CDT)&lt;br /&gt;
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:Elite is some kind of online service, not a separate game. [[User:Spartan198|Spartan198]] 14:36, 11 June 2011 (CDT)&lt;br /&gt;
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== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
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In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
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: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;br /&gt;
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:: Could that be the M93 Raffica from MW2? I've always thought the stocks look similar. Although why a pistol has a stock in the first place is beyond me. [[User:Timaman|Timaman]] 06:39, 7 June 2011 (CDT)&lt;br /&gt;
:::To make it a more stable firing platform, especially for a pistol that fires in full-auto/tri-burst. - [[User:Mr. Wolf|Mr. Wolf]] 12:33, 7 June 2011 (CDT)&lt;br /&gt;
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== E3 Footage ==&lt;br /&gt;
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http://www.youtube.com/watch?v=PHfTBe_PJrQ&lt;br /&gt;
Some firearms could be seen here. AA-12 confirmed. --[[User:Ferrariguy1000|Ferrariguy1000]] 13:26, 6 June 2011 (CDT)&lt;br /&gt;
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You can see the AK-74u, P-90, and Glock 18 as pickups at times 5:14, 5:22, and 6:46 --[[User:DaiTaNam|DaiTaNam]] 13:29, 6 June 2011 (CDT)DaiTaNam&lt;br /&gt;
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AA-12 is used for breaching the bridge of the sub starting at 6:16 --[[User:DaiTaNam|DaiTaNam]] 13:52, 6 June 2011 (CDT)&lt;br /&gt;
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I am nowhere near impressed with what we've seen out of MW3 so far... Good spots. [[User:Halorocka888|Halorocka888]] 14:29, 6 June 2011 (CDT)&lt;br /&gt;
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2nd E3 Trailer spots at trailer found here (http://www.gametrailers.com/video/e3-2011-call-of/714784?type=flv). AK-47 as pickup at 1:29. 0:09 Driver of Humvee screams &amp;quot;RPG!&amp;quot;, Dshk mounted on enemy vehicle at 1:40, M2 on automated gun system on Stryker at 2:16, Mi-24 using Yak-B gattling gun at 2:53, 9-bang used at 4:27, RPG (with RPG-7 sound from MW2) fired towards allied npcs at 4:50, XM-25 usage starting at 5:20, AT-4 as pickup at 5:30, AK-47 Grenadier seen as pickup at 7:00 possibly a gp-25 or a gp-30, Spas-12 as pickup at 8:12, Thermite grenades at 8:40, Reaper Drone weapons used starting at 9:25, M134 Minigun sighted 10:32, and RPG-7's fired at player shortly after, M134 magically taking down Hinds for remainder of the video (Hind cockpit glass alone is 12.7mm resistant).&lt;br /&gt;
:Wow, four years were not enough for them to realize that there is no such sh*t as &amp;quot;AK-74u&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:21, 6 June 2011 (CDT)&lt;br /&gt;
::Hehe. Even when I name my classes I always find myself putting the 's' in it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:59, 6 June 2011 (CDT)&lt;br /&gt;
:::I've seen people refer to the S model as a &amp;quot;Ak47 pistol&amp;quot;. I mean, seriously, a pistol? makes it worse the bloke who said it is a retired soldier who fought in Vietnam. [[User:Timaman|Timaman]] 06:41, 7 June 2011 (CDT)&lt;br /&gt;
Note how they say 12.7mm resistant. With a m134 you have 50 rounds a second heading for those Hinds. Now I've known people who are attack helicopter pilots and they do not want to get hit by a minigun as while such things as Titanium armored tubs will take the hit such things as armored cockpit glass cannot due to the number of bullets hitting the &amp;quot;glass&amp;quot; Sort of like how you can drop a quarter on a car window and it will bounce but if you drop a tin can full of quarters it will break the window.[[User:Rockwolf66|Rockwolf66]] 21:38, 6 June 2011 (CDT)&lt;br /&gt;
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:The worst thing was that you got HIT by the crashing Hind, then HIT the building, fall out of the Blackhawk (almost), pull yourself BACK IN while it's spinning out, and GET BACK ON THE DAMN M134, then, oh we're fine, let's keep on flying... Oh, that and the HUGE BRICK OF C4 that you breach the Bridge with, and it doesn't hurt you... [[User:Alex T Snow|Alex T Snow]] 02:58, 7 June 2011 (CDT)&lt;br /&gt;
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::MW3=$60 MW2 DLC. Not impressed by anything I've seen so far, other than it taking place in NY; but Crysis 2, anyone? -Kangabox&lt;br /&gt;
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Few more finds in the msnbc coverage of E3 (http://today.msnbc.msn.com/id/26184891/vp/43349883#43349883). Some gameplay of spec-ops shows (at 0:30) a man running around with a lever-action rifle/shotgun of some kind. It looks similar to the M1887 shotgun from the &amp;quot;leaked&amp;quot; photos a month back. At 0:53 the gamers are using what appears to be the Bushmaster ACR but I may be wrong because I'm not a gun expert. Someone please identify, thanks. --[[User:DaiTaNam|DaiTaNam]] 20:50, 11 June 2011 (CDT)&lt;br /&gt;
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:Did anybody notice that the MP-5 was called an MP-5k? and that the ACR was called ACR 6.8 --[[User:Mattatack92|Mattatack92]] 01:04, 12 June 2011 (CDT)&lt;br /&gt;
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More MW3 stuff. M1887 spotted: http://www.youtube.com/watch?v=LfRx33M0V6I --[[User:Ferrariguy1000|Ferrariguy1000]] 01:13, 12 June 2011 (CDT)&lt;br /&gt;
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Actually, that may be a hint at caliber change options and the option to remove/attach stock.We'll see. [[User:Gonzaga|Gonzaga]] 17:03, 14 June 2011 (CDT)&lt;br /&gt;
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:^ This would be so awesome --[[User:Chrausis|Chrausis]] 07:58, 15 June 2011 (CDT)&lt;br /&gt;
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:: I doubt Activision would put something semi-realistic in CoD, but if caliber change was implemented I would buy it just for that reason.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:17, 15 June 2011 (CDT)&lt;br /&gt;
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::: Imagine what an 7.62X39 ACR would be like (it can be modified to use it). Just kill the bad guys and pick up their AK magazines. Awesome. [[User:Gonzaga|Gonzaga]] 17:38, 15 June 2011 (CDT)&lt;br /&gt;
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== Glock 18c ==&lt;br /&gt;
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Should this not be put down as a Glock 17 seeing as it's likely it's the exact same gun from MW2? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
:We should wait until we get a good shot of it before we make a decision, although it is likely the same.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 12 June 2011 (CDT)&lt;br /&gt;
:Ok, thanks for clearing that up for me, Jazz :) -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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== Unknown pistol from Late Night footage ==&lt;br /&gt;
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[[Image:FN57MW3.jpg‎|thumb|none|400px]]&lt;br /&gt;
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Can anyone help identify this pistol? Looks like an FN Five seveN to me (sorry for bad quality) --[[User:Chrausis|Chrausis]] 08:15, 14 June 2011 (CDT)&lt;br /&gt;
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:Yep, that's a Five-seveN alright, cool. EDIT, it holds 15 rounds. Wow, hardcore fail. [[User:Alex T Snow|Alex T Snow]] 08:18, 14 June 2011 (CDT)&lt;br /&gt;
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:I had figured they'd do SOMETHING to balance it, either keep it at 20 rounds and give it low damage, or reduce mag size to keep it similar to other pistols --[[User:Chrausis|Chrausis]] 08:46, 14 June 2011 (CDT)&lt;br /&gt;
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Is there a link to this footage? -- [[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:http://www.latenightwithjimmyfallon.com/video/call-of-duty-modern-warfare-3-61311/1333686/ Also confirms the inclusion of the Model 1887 in the game --[[User:Chrausis|Chrausis]] 11:36, 14 June 2011 (CDT)&lt;br /&gt;
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FN five-seveN- YES! One handed grip- meh. Could get over it. Once (or if) they confirm the P99/P226, I will be more excited. At one point, the developer says something like &amp;quot;This gives an action movie feel. We tried to make it a cinematic experience.&amp;quot; That is what CoD is- an action movie. If you want a military sim go to Battlefield.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:23, 14 June 2011 (CDT)&lt;br /&gt;
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:True that, I will always enjoy both games because they offer completely different experiences despite being the same genre. I'll be more interested in MW3 when they start announcing some MGs, but the Five-seveN is a pretty cool addition --[[User:Chrausis|Chrausis]] 14:53, 14 June 2011 (CDT)&lt;br /&gt;
:Gotta agree with both of you, there, I'm psyched for an FN five-seveN in a game like CoD. -- [[User:TheTrueNight|TheTrueNight]] 00:43, 15 June 2011&lt;br /&gt;
::&amp;quot;Wow, hardcore fail.&amp;quot; Alex, what the f#ck did you expect from a call of duty game. +1 round in the chamber? Some things will never change. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:53, 23 June 2011 (CDT)&lt;br /&gt;
:::Haha, I was never hopeful enough for +1, but until not they'd gotten almost all the mag capacities right, especially since the 20 round mag is one of the most notable features of the Five-seveN :P [[User:Alex T Snow|Alex T Snow]] 01:36, 24 June 2011 (CDT)&lt;br /&gt;
::::If it did have 20 rounds, people would complain that it was overpowered. All in the name of balance! --[[User:Chrausis|Chrausis]] 01:51, 27 June 2011 (CDT)&lt;br /&gt;
:::::Not if it was very weak, no one complained about the 20 round Five-seveN in the Counter Strike games. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:16, 27 June 2011 (CDT)&lt;br /&gt;
::::::There is that I suppose. It'd probably never be used in favour of something a little more powerful with fewer rounds though. --[[User:Chrausis|Chrausis]] 01:22, 28 June 2011 (CDT)&lt;br /&gt;
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:And of course it's probably still going to have 15 rounds in single even though multiplayer balance is totally irrelevant there. [[User:Evil Tim|Evil Tim]] 01:42, 28 June 2011 (CDT)&lt;br /&gt;
::Good point, didn't consider that. Screw Sledgehammer. --[[User:Chrausis|Chrausis]] 03:12, 28 June 2011 (CDT)&lt;br /&gt;
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I am starting to realise that if ammo sharing between primaries and secondaries comes back from Cod4, most SMGs will have an advantage, as of now there are many possible combos (P90/Five-seveN, MP5 &amp;amp; FMG-9/P226 &amp;amp; Glock 18 and possibly UMP45/USP45 or M1911). This would make Scavenger (if it returns) unecessary and would open up a perk slot. [[User:Gonzaga|Gonzaga]] 19:38, 12 July 2011 (CDT)&lt;br /&gt;
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:That would be awesome! [[User:Alex T Snow|Alex T Snow]] 21:04, 12 July 2011 (CDT)&lt;br /&gt;
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== 1911 back in MW3 ==&lt;br /&gt;
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Does anyone think the M1911 will be back in Modern Warfare, and I found a 1911 looking gun when  soldier blind-firing with a UMP45 in the reveal trailer [[File:UMP45-MW3]]&lt;br /&gt;
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:I know the shot you're talking about, it could be a 1911, I HOPE it's a 1911, but it could also be the P226 with wierd lighting on it, if there really is a P226. [[User:Alex T Snow|Alex T Snow]] 20:46, 15 June 2011 (CDT)&lt;br /&gt;
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:I hope both are included, the selection of secondaries in Black Ops was paltry, more pistol choices plz. --[[User:Chrausis|Chrausis]] 10:54, 16 June 2011 (CDT)&lt;br /&gt;
: yeah more pistol choices because in black ops I only used the m1911 and the python.&lt;br /&gt;
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:I only use the ASP, I know it was highly outclassed by all the others but it was obscure enough to make it a favourite.--[[User:Chrausis|Chrausis]] 15:41, 16 June 2011 (CDT)&lt;br /&gt;
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:I like all the pistols in Black Ops (except the Makarov, I've never liked it), but the problem was they were almost all the same, low capacity, low damage, like the WaW pistols. While we're talking about pistols, has anyone else noticed that the sildes of the COD4 pistols actually locked back when empty, and the WaW ones had working hammers? Then starting with MW2, it just became part of the animation, so it would fully cycle, then appear back when you started reloading. Black Ops continued this too. The only pistol in MW2 that locked empty was the 1911 because they just copy-pasted the whole thing from 4, and the only one to lock empty in BO is... the 1911. Apparently they just reskined the WaW 1911 in BO. [[User:Alex T Snow|Alex T Snow]] 18:06, 16 June 2011 (CDT)&lt;br /&gt;
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:Can't say I'm surprised, I suppose the majority of players don't notice small inconsistencies in weapon function animations. I guess they could get away with copy pasting the M1911 from CoD4 into MW2 as it was only featured in campaign, which in itself was pretty lame as it was the only sidearm I used in CoD4 --[[User:Chrausis|Chrausis]] 18:57, 16 June 2011 (CDT)&lt;br /&gt;
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:Yeah Ive heard about it and sceen it do you think they fix the bug --[[User:GVK2009|GVK2009]] 22:01, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
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: I wouldn't be surprised, it's kinda become a tradition to have it in the series. [[User:Swamples|Swamples]] 04:36, 17 June 2011 (CDT)&lt;br /&gt;
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::They better, if only so Price can have it like in MW2. [[User:Alex T Snow|Alex T Snow]] 05:47, 17 June 2011 (CDT)&lt;br /&gt;
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If the 1911 is coming back it won't be in the multiplayer which saddens me since I destroyed people with it in CoD 4. The BO 1911 was weak as hell and not having one in MW2, besides museum mode, was a bit disappointing. Now that MW3 isn't going to feature one I'm kind of giving up on it in future titles. --[[User:TF141-Archer|TF141-Archer]] 14:35, 19 September 2011 (CDT)&lt;br /&gt;
:How do you know it's not in multiplayer? Bear in mind the XP build didn't feature several weapons we know will be in the finished version. [[User:The Wierd It|The Wierd It]] 14:42, 19 September 2011 (CDT)&lt;br /&gt;
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::I'm going to have to leave for class in a minute so I can't post it now but there is a youtube video that shows a list of available side-arms for multiplayer and the 1911 wasn't on it. --[[User:TF141-Archer|TF141-Archer]] 16:31, 19 September 2011 (CDT)&lt;br /&gt;
::: I refer you to my earlier statement. If it was from the XP build then the list isn't necessarily complete. [[User:The Wierd It|The Wierd It]] 17:16, 19 September 2011 (CDT)&lt;br /&gt;
:::: How can you know that? --[[User:TF141-Archer|TF141-Archer]] 00:39, 20 September 2011 (CDT)&lt;br /&gt;
::::: I'm inferring from the lack of the FAMAS and the Vector, both confirmed in earlier sources. [[User:The Wierd It|The Wierd It]] 01:39, 20 September 2011 (CDT)&lt;br /&gt;
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== Weapons Wishlist ==&lt;br /&gt;
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Any particular guns that people are hoping to see in MW3? All I need in order to be happy is the M240. --[[User:Chrausis|Chrausis]] 11:33, 17 June 2011 (CDT)&lt;br /&gt;
:Hmm, I'm having for some drum mags and Frag-12 rounds for the AA-12. Also, a Blaser R93 LRS2 wouldn't go amiss. Probably not a military weapon, but neither is the WA2000 or the Winchester 1887. *Cough* MW2 *Cough* Also hope they bring back the M93R but fix the magazines to give it 30 rounds. And hopefully they throw in the PSG-1, like in BO, but make it look decent (Not sure about you guys, but to me the gun looked disgusting in BO). That's pretty much my wishlist, I guess. --[[User:TheTrueNight|TheTrueNight]] 18:08, 17 June 2011&lt;br /&gt;
::Argle bargle there is no such thing as an M93R Beretta does not use M for model prefix etc etc [[User:Evil Tim|Evil Tim]] 12:17, 17 June 2011 (CDT)&lt;br /&gt;
::Thanks for the correction, Tim. I'm not amazing with guns, but I hope to improve. --[[User:TheTrueNight|TheTrueNight]] 18:24, 17 June 2011&lt;br /&gt;
::Muh the AA-12, sure it looks cool but it can never, ever be balanced for inclusion in a video game. Also I think the PSG-1 in Black Ops was hot. --[[User:Chrausis|Chrausis]] 12:28, 17 June 2011 (CDT)&lt;br /&gt;
All I need to be happy is a HUGE selection of pistols, not many (forgive me for lack of a better word) noob guns like LMGs, AA12, etc, and (gonna get a lot of heat for this) NO QUICKSCOPING. IMHO snipers should be used as snipers, and running around close-quarters with a sniper is simply a one shot one kill semi auto rifle. Pistols I would love to see in the game even though half of them have a guaranteed 0% chance- Walther P99, SIG-Sauer P226/P228/P229, HK P30 or HK45, Beretta Cougar or more realistically the Px4 Storm, S&amp;amp;W M&amp;amp;P, Para Ordnance P14 45 Limited (this would be the best pistol in the game, as I would leave out the Desert Eagle), and to round it all out a good ole Smith &amp;amp; Wesson Model 686 with Pachmayr Grips. I am also glad that the FN Five-seveN is in it, I just wish they gave it a proper two-handed grip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:09, 17 June 2011 (CDT)&lt;br /&gt;
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:::About the PSG-1, ALL the weapons looked terrible in Black Ops. JazzBlackBelt, I'd be worried if you took heat for not wanting quickscoping on this website, that would seriously worry me :/ And, yeah, pretty much what you said. As for balancing an AA-12, no, it can't be done, everyone go watch FPSRussia's AA-12 video, especially when he one-hands it; you can't balance that. They just made the pellets disappear after (literally!) 10 feet in MW2... [[User:Alex T Snow|Alex T Snow]] 15:04, 17 June 2011 (CDT)&lt;br /&gt;
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:::'not many (forgive me for lack of a better word) noob guns like LMGs' Haha, as a regular LMG user this makes me sad :( I don't think LMGs are 'noob guns' if employed properly, they are fairly essential in defensive roles if playing gametypes like domination in which points NEED to be effectively locked down. However, I will concede that the majority of players who DO choose LMGs do so in order to hold the trigger down and hope 2-3 of their 100 round belts hit, which is just not on. As for quickscoping, I can't stand it. I feel it's cheap and 95% down to aim assist (though obviously not on PC). --[[User:Chrausis|Chrausis]] 16:29, 17 June 2011 (CDT)&lt;br /&gt;
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::::I'm so ''sick'' of the term N00B, ugh. I'm not going to give my &amp;quot;wish list&amp;quot; cause IW is gonna do what &amp;quot;they&amp;quot; want and not listen to &amp;quot;us&amp;quot;, I stopped playing COD games at WM2. :/ - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 17 June 2011 (CDT)&lt;br /&gt;
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:::::75% of the LMG users use them improperly, like running around not really aiming. I still get annoyed when they kill me (I get annoyed at pretty much everything when it kills me) but if they were actually using it properly it makes me feel a little bit better. As I play on PC there are still annoying players that play outrageously, but on PC virtually nobody uses the mic (on CoD anyway) so I don't have to listen to them talk!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:25, 17 June 2011 (CDT)&lt;br /&gt;
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:::::I'm the same, though I think getting annoyed is part of the fun. It must be, otherwise we wouldn't keep playing. --[[User:Chrausis|Chrausis]] 17:33, 17 June 2011 (CDT)&lt;br /&gt;
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::::::Nah, getting annoyed is never part of the fun, the game is good enough that we can clinch our teeth from the few annoying things and still enjoy the game. ;) (At least in MW1 for me anyway.) - [[User:Mr. Wolf|Mr. Wolf]] 19:15, 17 June 2011 (CDT)&lt;br /&gt;
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::::::I've never been that keen on CoD4, definitely not on PC anyway. The maps are far too small for the amount of players each server has :\ --[[User:Chrausis|Chrausis]] 10:33, 18 June 2011 (CDT)&lt;br /&gt;
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:::::::Love COD4 on the PC, I love the 24 to 50 players on those &amp;quot;small&amp;quot; maps, 50 players makes it a true war! I prefer playing on Hard Core mode, just love it, no HUD, 1 or 2 bullets to kill someone, that's the way all the COD games '''should''' be by default. :) Never played WM2 or BO, they're too silly and Hollywood. :P - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 18 June 2011 (CDT)&lt;br /&gt;
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::::::::COD4 is by far the best CoD in my opinion. I play on PC, but I hate when there are too many players on a map. I aim for servers with about 4-15 players. Likewise, I love the big maps on BC2, but only when there are enough players.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:53, 18 June 2011 (CDT)&lt;br /&gt;
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Aside from seconding the inclusion of a bigger variety of combat pistols (note that by &amp;quot;combat pistols&amp;quot;, I don't mean Desert Eagles, S&amp;amp;W 500s, and the like), the only weapon I'd like to see is a Mark 12 SPR. [[User:Spartan198|Spartan198]] 05:48, 19 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be for more Shotguns and to have them placed not ONLY as secondaries, but Primaries too. For example, I'd love to have the semi-auto M1014 or the 1887 as a primary but have a smaller sawn off shotgun or a compact pump action as a secondary, like a Mossberg 590 Compact Cruiser. MW2 with it's secondary shotguns was a bit of disappointment with me. I'd love to see more real life mainstream shotguns instead of the damn SPAS-12, it's overused for god sake, just start adding the 870 or the Mossberg, I wouldn't even mind if it had all the &amp;quot;Tacticool&amp;quot; crap on, as long as it was either the Mossberg or 870 underneath it all. But overall, more pistols in general, maybe a sniper rifle with only a single shot fire capability, a G3 Rifle from COD4 and maybe some really old weapons, like a Bolt Action Mosin Nagant or a Lee Enfield Rifle. [[User:Draco122|Draco122]] 17:36, 20 June 2011 (CDT)&lt;br /&gt;
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:How about NO shotguns as secondaries? IMO primaries should be the rifle/shotgun and secondaries should be pistols. Two shotguns? A little bit overkill and unfair.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:58, 20 June 2011 (CDT)&lt;br /&gt;
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:: I don't know, there is something crazy fun about running around with a M4 and the semi-atuo M1014. Unrealistic, and ridiculous? Maybe, but can't deny that its fun. --[[User:Rebusdi|Rebusdi]] 19:02, 20 June 2011 (CDT)&lt;br /&gt;
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My wishlist would be that we could choose our equipment before the missions. There are some, I suppose where that would be unrealistic such as the 'No Russian' from MW2, but I think it would give everyone a bit more personal or in depth experience if they could choose their kit. I love the idea that we could get the flip up magnifier  for an EOTech sight, but in general I prefer how much less of the screen is taken up by the red dot sight from MW1+2. I don't know enough about programming to understand if this would be impossible, but right now I have a bit of a crush on the Bushmaster ACR and would love to play levels with that, and in a few months when I'm having another of my HK 41X kicks play the game again with that rifle. Living in the UK my PC is the closest I will get to these guns, and I think everyone would have more fun if they could personalise their kit rather than have it chosen arbitrarily by IW/Activision who, I doubt, could not come up with one reason, good or bad, for giving you the equipment that they do. One specific request Sig Sauer p226 in .357 sig, they won't do it but you have to have dreams. --[[User:Rebusdi|Rebusdi]] 19:00, 20 June 2011 (CDT)&lt;br /&gt;
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A Weapon Loadout wouldn't be too hard. Medal of Honor: Airborne did the same thing. Maybe, completing missions, unlocking achievements/trophies (and a separate means on PC and Wii), unlocks new weapons to choose. - [[User:1morey]] June 20, 2011 8:50 PM (EST)&lt;br /&gt;
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Two main things I'm hoping for:  First, I want my F2000 back, but I want IW to get the unique optics right -- the EGLM sight on the real F2000 is magnified, so in-game, it should be the ACOG scope that looks like the EGLM, not the Red Dot.  Second, I want a Springfield Armory XD or XD(m) pistol, preferably in .45 caliber; hell, I'd settle for the Croatian HS2000 that the XD is based on.  I have a few other wishes (XM500 instead of M82/M107), but those two are the only ones that really have any chance of coming true. - [[User:Rhainor|Rhainor]] 18:13, 20 August 2011 (CDT)&lt;br /&gt;
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When will CoD learn? i love CoD but its seriously going down hill from CoD4. they had nice, popular NORMAL weapons in CoD4. M4A1, AK, M16, 1911, M9. now their bringing in stuff that knowone has ever heard of. is it too much to ask for a normal Glock? maybe a 17 or 21 in place of the USP. maybe use some pistols actually being used by actual SF Operators like the Glock, Sig, 1911, Springfield XD. and what is up with the Russians carrying FAMAS's. just looking for a call of duty that had the same quality and standards as COD4.. anyone with me on this? [[User:Dirtdiver6421|Dirtdiver6421]] 20:59, 24 August 2011 (CDT)&lt;br /&gt;
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:What? The USP is WAY more &amp;quot;normal&amp;quot; that the XD [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
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i'd give it a few years, its been tried to replace the M9 (as did the hK45), its employed by a few police forces, im sure its being used by SF. and PS im pretty sure that most people would hand in the USP for the newer more ergonomic hK45, or the P30(same thing but in 9x19/.40S&amp;amp;W) [[User:Dirtdiver6421|Dirtdiver6421]] 21:07, 24 August 2011 (CDT)&lt;br /&gt;
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:But... The HK45 only holds 10+1 rounds where as the USP45 holds 12+1. :B By decreasing the grip size for smaller hands and better ergonomics it lost 2 rounds. :(  If someone made flush-fitting 12 round mags for the HK45, I'd buy it in a heart beat. - [[User:Mr. Wolf|Mr. Wolf]] 23:25, 24 August 2011 (CDT)&lt;br /&gt;
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:I would take the fully ambi version of the USP45 over any other handgun. Period. [[User:Alex T Snow|Alex T Snow]] 00:05, 25 August 2011 (CDT)&lt;br /&gt;
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== AK-74u ==&lt;br /&gt;
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Shouldn't the section for the aks74u on the page be titled &amp;quot;AKS-74u&amp;quot; and not AK-74u with quotations? IMO it's the same as calling a Glock 17 converted to full auto a fake Glock 18. I don't believe in the &amp;quot;call it what the game calls it&amp;quot; method because that is incorrect. I think we should definitely mention that the game incorrectly names it in the description, but the title should be the actual gun it is modeled after.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:47, 5 July 2011 (CDT)&lt;br /&gt;
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:It uses that title because the weapon is actually a replica of the JG &amp;quot;AK Beta-F&amp;quot; Airsoft gun, not an AKS-74u; it's a mess of different AK variant bits and pieces (mostly AK-47) that's shaped a bit like an AKS-74u but certainly isn't one. Hence it's a quote-unquote AK-74u. [[User:Evil Tim|Evil Tim]] 01:23, 5 July 2011 (CDT)&lt;br /&gt;
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:Just as Evil Tim said, it's only similar to the 74u in name, it's a bunch of different AKs, and it's not even a 74, it's a 47 anyway. Someone could copy-paste the description from the COD4 page. [[User:Alex T Snow|Alex T Snow]] 01:43, 5 July 2011 (CDT)&lt;br /&gt;
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::Then shouldn't it be titled the model of the airsoft gun? All other pages I have seen that use airsoft guns as stand ins for real guns have the gun(s) it is modeled after and in parenthesis the airsoft gun. Anyway, thanks for clearing that up as I'm not much of an AK expert.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:25, 6 July 2011 (CDT)&lt;br /&gt;
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:::It's not exactly the same as the Airsoft gun either, though. On a movie page where the gun in question was being used to play a real one, yes, you'd use the name, but here it's a fictional gun ''based'' on an Airsoft gun, so you just have to go with what they call it in quotes. That's how it's normally done for Frankenguns and fictional custom weapons in games. [[User:Evil Tim|Evil Tim]] 01:01, 6 July 2011 (CDT)&lt;br /&gt;
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:Well, technically the only difference is the bakelite mags, but &amp;quot;AK-74u&amp;quot; looks WAY better than &amp;quot;AK Beta-F&amp;quot;. [[User:Alex T Snow|Alex T Snow]] 03:19, 6 July 2011 (CDT)&lt;br /&gt;
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::There's some minor differences in the layout of the gas block and front grip (check the CoD4 page images) and I'd agree it looks better to call it by the game name in quotes; it also makes it easier for someone looking for an ID of the weapon to actually find it. [[User:Evil Tim|Evil Tim]] 03:49, 6 July 2011 (CDT)&lt;br /&gt;
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:::The gas block and grip just look like fail modelling, but they are different ;) [[User:Alex T Snow|Alex T Snow]] 04:20, 6 July 2011 (CDT)&lt;br /&gt;
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Thanks for all the replies, really cleared that up for me. As I said before, I am NOT in any way an AK expert. I had read that the one in COD4 it was modeled after an airsoft gun, and assumed the airsoft gun was modeled after the actual gun, not random bits. To avoid making other people confused I will update the description with a modified version of the COD4 one.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:43, 7 July 2011 (CDT)&lt;br /&gt;
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:Yeah I know what you mean by not an AK expert, it took me forever to be able to tell what one was just by looking at it for a sec, and there's still a lot that I come across I hadn't heard of. Same with revolvers, even now, they still all look the same to me lol. [[User:Alex T Snow|Alex T Snow]] 03:29, 8 July 2011 (CDT)&lt;br /&gt;
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::Other than a few Smith &amp;amp; Wessons, don't ask me ANYTHING about revolvers. But hey, that's what this site is for- educating people about firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:56, 8 July 2011 (CDT)&lt;br /&gt;
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:Lol, well said :) [[User:Alex T Snow|Alex T Snow]] 15:58, 8 July 2011 (CDT)&lt;br /&gt;
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It is correct that this gun is not an aks 74u and that the term ak 74u &amp;quot;doesn't exist.&amp;quot; However, I don't know where the author of the main page got the information that this gun &amp;quot;doesn't exist.&amp;quot; It's called an SBR (short barreled rifle) you can look it up if you don't believe me, just type in: short barrel rifle ak. Also, I know for a fact that you can fit an aks 74u type muzzle brake on the rifle. Most, if not all ak type muzzle brakes are compatible with each other. Just sayin'. --[[User:Grimmerc915|Grimmerc915]] 16:59, 27 July 2011 (CDT)&lt;br /&gt;
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:I googled, and there's no weapon listed called an &amp;quot;AK-74u&amp;quot; on the first page. If you can find a fullauto AKM-pattern weapon that looks like the one in the game and is called the AK-74u ''by the manufacturer'', then feel free to add it to the page, but as far as anyone can tell it's an &amp;quot;AK Beta F&amp;quot; Airsoft gun. This would hardly be the first mistake CoD has made regarding weapons, CoD1 had eight and ten-man weapons with a one-man crew and MP44s at Stalingrad in 1942-43. [[User:Evil Tim|Evil Tim]] 20:15, 27 July 2011 (CDT)&lt;br /&gt;
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I'm sorry for the poor communication, the gun is call a &amp;quot;Short Barrel Rifle.&amp;quot; Ak 74u is just a nickname of AKS 74u. Look up &amp;quot;Short Barrel Rifle ak&amp;quot; on google. You are correct in saying that the Ak 74u isn't a &amp;quot;real weapon.&amp;quot;--[[User:Grimmerc915|Grimmerc915]] 23:43, 27 July 2011 (CDT)&lt;br /&gt;
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:SBR is a legal classification of weapons (shoulder-fired rifled guns with barrels 16 inches or shorter) which require a special tax stamp and registration, it's not a specific gun. It's been applied to handguns with shoulder stocks before. What you're finding with that google search is weapons which fit that legal definition. Bear in mind we ''don't'' use legal definitions here, because legally, for example, there's no such thing as a fully automatic shotgun (it's a &amp;quot;machine gun&amp;quot;). [[User:Evil Tim|Evil Tim]] 23:49, 27 July 2011 (CDT)&lt;br /&gt;
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Regardless of what you say it's classified as, the weapon exists regardless of technical terms. I was merely proving the weapon existed. Even if it is heavily modified.--[[User:Grimmerc915|Grimmerc915]] 23:55, 27 July 2011 (CDT)&lt;br /&gt;
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:Um, you're looking at dozens of different short-barrel AKM-pattern weapons with that search, the only thing they have in common is requiring an SBR stamp. It doesn't really change that ''this'' AK isn't a real gun, because it's an Airsoft gun based on piecemeal bits of the AK47 and AKS-74U. [[User:Evil Tim|Evil Tim]] 00:01, 28 July 2011 (CDT)&lt;br /&gt;
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Okay, I don't want to debate the issue with you here, I am aware that you are correct about the SBR title and its classification. However, If you look at the weapon posted, you will realize that it is merely an AKM with a shortened barrel, the pictures I found proves that this customization exists. You're going by weapon title whereas I'm going by the weapon itself. A weapon like that could, in theory, exist. With full auto capability and everything. But do what you will, It doesn't bother me at all, However, I think you can agree that this fictional weapon is at least based off a real firearm.--[[User:Grimmerc915|Grimmerc915]] 00:09, 28 July 2011 (CDT)&lt;br /&gt;
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The only Aks 74u piece you're talking about is the muzzle brake.--[[User:Grimmerc915|Grimmerc915]] 00:12, 28 July 2011 (CDT)&lt;br /&gt;
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Oh, and the sight, but dude, I don't want to be that guy, I just want to show that this gun could be real, after all, the gun in-game doesn't show any manufacturer or anything, it's just a customized AKM.--[[User:Grimmerc915|Grimmerc915]] 00:15, 28 July 2011 (CDT)&lt;br /&gt;
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:You're talking about the fact that the configuration could ''theoretically'' be made into a real gun, though. We know of an ''actual'' Airsoft gun which is mass-produced right now and easily available to be used as a reference, which is all but identical to what is shown in the game. This means it's based on a fake weapon. Whether you could make an actual weapon based on ''it'' doesn't really change that. We say the same of handheld miniguns in videogames which have the &amp;quot;chainsaw grip&amp;quot; from T2 but retain the half-circle attachment point for the ''Predator'' M60 grip: you could make a minigun with a useless half-circle attachment, but that doesn't change that the useless half-circle comes from the Airsoft version we have pictured on the M134 page. [[User:Evil Tim|Evil Tim]] 00:23, 28 July 2011 (CDT)&lt;br /&gt;
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By all means do whatever you want, you know more about this site than I do, and frankly, I like this site and don't want to get into an argument on it. Either way is fine by me. And I'll leave it as a agree to disagree kind of thing regarding its actual existence. There's not enough evidence to say it does or doesn't exist. So I apologize for my previous remark. I leave it at a possibilty.--[[User:Grimmerc915|Grimmerc915]] 00:30, 28 July 2011 (CDT)&lt;br /&gt;
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== Call of Duty XP 2011 ==&lt;br /&gt;
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I doubt it, but was just wondering if anyone is going to this? I'm curious if they got all the right guns in the &amp;quot;Call of Duty Armory&amp;quot;, which apparently has the guns from CoD in it. You also get the chance to play MW3 for the first time, and a little beforehand reporting never hurt anyone ;).--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:00, 8 July 2011 (CDT)&lt;br /&gt;
:If I lived in the States/had the money to afford a flight to LA I probably would have gone. --[[User:Chrausis|Chrausis]] 12:27, 8 July 2011 (CDT)&lt;br /&gt;
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== Screenshot from FourZeroTwo/PKP Pecheneg spotted? ==&lt;br /&gt;
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[http://a.yfrog.com/img736/504/nceia.jpg]&lt;br /&gt;
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Looks like the Juggernaut soldier is using a PKP Pecheneg (note the distinctive carry handle on the top of the barrel).&lt;br /&gt;
There are some other guns lying around, possible an M14 on the left? Looks like a .308 mag to me....&lt;br /&gt;
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(also is there a way to post an image directly in a discussion?)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 14:16, 10 July 2011 (CDT)&lt;br /&gt;
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:Anyone else notice the annoyingly obvious Remington and EOTech trademarks? [[User:Alex T Snow|Alex T Snow]] 17:03, 10 July 2011 (CDT)&lt;br /&gt;
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::Yeah I don't like the trades at all, though I doubt I will use the ACR all that much. Good job on the PKP spot Ghost, think you're on the money there. Have wanted the PKP for a while. --[[User:Chrausis|Chrausis]] 01:50, 11 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it's not like guns have rollmarks in real life, right?-protoAuthor 21:10, 12 July 2011 (CDT)&lt;br /&gt;
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:::Meh, I don't mind the trades. :) - [[User:Mr. Wolf|Mr. Wolf]] 04:46, 13 July 2011 (CDT)&lt;br /&gt;
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::::Each to their own, but they are massive so it feels a little like (very obscure) product placement --[[User:Chrausis|Chrausis]] 07:51, 13 July 2011 (CDT)&lt;br /&gt;
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::To be honest, I'll take overt sponsorship over price rises. You have to remember that games have gone from something that could be made by half a dozen people in six months to something that takes 150-2,000 (GTAIV) people years and costs millions of dollars, and in real terms games now cost less than they did in those days. For example, the original ''Turok'' adjusted for inflation cost over $100 when the N64 first came out. They've got to get more money from somewhere, and you should be glad that somewhere isn't you. [[User:Evil Tim|Evil Tim]] 10:04, 13 July 2011 (CDT)&lt;br /&gt;
:::I think it's brilliant. The MW series has made ACOG and EOTech house-hold names to an entire generation of potential customers. How many twelve year olds knew what an ACOG was pre-MW? Or what a Remington ACR was, or FN SCAR?  --[[User:Funkychinaman|Funkychinaman]] 11:00, 13 July 2011 (CDT)&lt;br /&gt;
::::But can they tell the difference between a Remington ACR and a Magpul Masada? But seriously, I don't mind the trades that much. Sure, they are gigantic and wrongly placed, but will you honestly be focused on that while playing?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 11:14, 13 July 2011 (CDT)&lt;br /&gt;
:::::I suppose not, no. You might struggle to play the game if constantly focusing on your gun's trades. --[[User:Chrausis|Chrausis]] 16:17, 13 July 2011 (CDT)&lt;br /&gt;
::::::Yeah, you guys are right, the product placement isn't too bad, it's just the oversized obviousness that bothers me. Oh, and I'm not familiar with the new EOTech in this game, but isn't the EOTech trade where the buttons should be? [[User:Alex T Snow|Alex T Snow]] 20:04, 13 July 2011 (CDT)&lt;br /&gt;
:::::::Not necessarily, I believe the model depicted there is the EXPS2, which has the buttons on the left-hand side (http://www.copquest.com/75-8030.jpg) --[[User:Chrausis|Chrausis]] 22:18, 13 July 2011 (CDT)&lt;br /&gt;
::::::Oh okay, it doesn't bother me nearly as much now. [[User:Alex T Snow|Alex T Snow]] 02:13, 14 July 2011 (CDT)&lt;br /&gt;
:::::::If you guys have 3 minutes to spare, here's a youtube vid of the EXPS2, which indeed does have the EOTech trade on the back. http://www.youtube.com/watch?v=CVpw0IigxQM Plus, at the 1:00 minute mark he brings out a magnifier that has the same flip to side capability as we saw in some video for MW3, I don't remember which.&lt;br /&gt;
::Yeah, it is a PKP Pecheneg, Confirmed. - [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
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== ??????? ==&lt;br /&gt;
Why haven't all the guns from the Walther P99 to the Heckler &amp;amp; Koch M320 (above) been applied to the main page? Every image containing the guns have been confirmed as official by Robert Bowling.&lt;br /&gt;
:They were on Kotaku, which is not a reliable source, and last I heard they said &amp;quot;some of the information released is accurate, some not&amp;quot;. If they have been confirmed elsewhere, please post a link.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:54, 25 July 2011 (CDT)&lt;br /&gt;
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This isn't rocket science. Those pictures were leaked before the gameplay videos were. Look at the M-4 from the video, then from the Kotaku Link. They're the exact same, and the MP5 as well. They're legit, I'm convinced.--[[User:Grimmerc915|Grimmerc915]] 17:04, 27 July 2011 (CDT)&lt;br /&gt;
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:This website operates based on CONFIRMED information. However likely it may be that they are legit (I'm convinced too) we have to wait for them to be in an official gameplay video.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:59, 27 July 2011 (CDT)&lt;br /&gt;
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::Yes, plus, as the template at the top of the age says, all images must be from ''official trailers''. The pics here are still from a leak, even if some of them have been confirmed. I'd say the only time we should use leaked pics is ''after'' the release if they include weapons that never made the final cut (eg the minigun in the leaked STALKER alpha), but never before. [[User:Evil Tim|Evil Tim]] 20:18, 27 July 2011 (CDT)&lt;br /&gt;
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Okay, fair enough. Sounds good to me.--[[User:Grimmerc915|Grimmerc915]] 00:24, 28 July 2011 (CDT)&lt;br /&gt;
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== Survival Mode Trailer ==&lt;br /&gt;
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Look HERE: http://www.youtube.com/watch?v=BxDQ2Ow-VfI&amp;amp;feature=player_embedded. New weapon spots include...(please identify) at 0:11, (please identify...maybe Scar-H) at 0:14, buy screen confirms USAS-12 and M60E4 at 0:40, G36 at 0:42, ?auto-grenade launcher? (mk.19???) at 0:48, new telescopic lens attachment at 1:25, riot shield at 1:38, FMG-9 and bounding landmine (unknown type) at 2:04. Please update main page accordingly =D --[[User:DaiTaNam|DaiTaNam]] 13:24, 9 August 2011 (CDT)&lt;br /&gt;
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You beat me to it, was just in the middle of writing a post about this! --[[User:Chrausis|Chrausis]] 13:30, 9 August 2011 (CDT)&lt;br /&gt;
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Forgot to mention, at 0:42, ACR using 6.8mm ammo --[[User:DaiTaNam|DaiTaNam]] 13:32, 9 August 2011 (CDT)&lt;br /&gt;
Also 0:52, it IS a mk.19 automatic grenade launcher!!!! --[[User:DaiTaNam|DaiTaNam]] 13:34, 9 August 2011 (CDT)&lt;br /&gt;
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:I think the weapon at 0:11 might be another AR platform weapon, they show more of it at 0:15. I'm thinking LWRC's M6A4 but they're not an exact match. --[[User:Chrausis|Chrausis]] 14:27, 9 August 2011 (CDT)&lt;br /&gt;
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:: It's the same M4 seen in the leaks and the E3 footage.[[User:The Wierd It|The Wierd It]] 16:39, 9 August 2011 (CDT)&lt;br /&gt;
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:::Nah that's shown at 0:17, is definitely a different gun. Much longer than the M4, also the rail system, charging handle and rear sight differ. --[[User:Chrausis|Chrausis]] 17:25, 9 August 2011 (CDT)&lt;br /&gt;
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Dammit, I was hoping they wouldn't bring back that juggernaut soldier. Also, seeing what they did to that poor 1887 made me cry. One good thing though, deploying a riot shield squad could be interesting.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:56, 9 August 2011 (CDT)&lt;br /&gt;
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:Wait, weren't riot shields also available in MW2? I remember seeing them in MW2 videos. - [[User:Mr. Wolf|Mr. Wolf]] 16:37, 9 August 2011 (CDT)&lt;br /&gt;
::Indeed they were introduced in MW2, but only the AI could use a sidearm in tandem with the shield. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 9 August 2011 (CDT)&lt;br /&gt;
:::Aww. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 9 August 2011 (CDT)&lt;br /&gt;
Also, here's the list of weapons up for purchase during the trailer: [http://images2.wikia.nocookie.net/__cb20110809195831/callofduty/images/8/8f/USAS_12_Survival_Mode.png Clicky!] [[User:The Wierd It|The Wierd It]] 17:02, 9 August 2011 (CDT)&lt;br /&gt;
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The landmine device at the end of the video is an IMS landmine. Information here: http://www.youtube.com/watch?v=2upxZigECyk. I don't know if we post about that kind of thing, but claymores are listed on the main website. --[[User:DaiTaNam|DaiTaNam]] 17:36, 14 August 2011 (CDT)&lt;br /&gt;
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== Colt CM901 ==&lt;br /&gt;
[[Image:UK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UK2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Anyone know what this is? I think it's LWRC's M6A4 but I'm not certain, definitely isn't either of the other AR platform weapon's we've seen so far though &lt;br /&gt;
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Well, since Infinity Ward loves to put Future Weapons stuff in the games, I wouldn't be surprised if the LWRC M6A4 made an appearance as a mag-fed LMG, Black Ops-style. [[User:Gonzaga|Gonzaga]] 20:28, 9 August 2011 (CDT)&lt;br /&gt;
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:^ That's what I was thinking, the reload animation looks quite slow for an assault rifle. --[[User:Chrausis|Chrausis]] 20:32, 9 August 2011 (CDT)&lt;br /&gt;
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:Yet, once again, they have put the rear iron sight backwards :P --[[User:RaNgeR|RaNgeR]] 21:57, 9 August 2011 (CDT)&lt;br /&gt;
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::Good job whoever identified this as a Colt CM901! --[[User:Chrausis|Chrausis]] 07:05, 10 August 2011 (CDT)&lt;br /&gt;
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:::No, that iron sight isn't on backwards. That's the standard BIS for M4's in the Army. Every M4 in our Brigade has that flip up sight. The only thing wrong with it is that it's supposed to be a the standard peep hole, not the night sight that you see on the M16/M4 carrying handles. [[User:Run its a T-55|Run its a T-55]] 09:51, 10 August 2011 (CDT)&lt;br /&gt;
:::: For reference, I believe [http://www.aresarmor.com/install/media/ecom/prodlg/matechbuis.jpg this] either is or is a commercial copy of the sight he's on about. [[User:The Wierd It|The Wierd It]] 16:33, 10 August 2011 (CDT)&lt;br /&gt;
:::::Yes sir that would be it [[User:Run its a T-55|Run its a T-55]] 12:27, 12 August 2011 (CDT)&lt;br /&gt;
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== MP5K!! ==&lt;br /&gt;
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Someone throw in the MP5K to confirmed weapons, it can be seen with a holographic in the vid, after the player tosses a purple smoke grenade for AC-130 fire at 1:08 in the newest trailer! :D Dunno WHY they add it in with the regular MP5, but it's confirmed in the bottom right hand corner. --[[User:TheTrueNight|TheTrueNight]]&lt;br /&gt;
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:On it. --[[User:Chrausis|Chrausis]] 20:38, 9 August 2011 (CDT)&lt;br /&gt;
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::The strange thing is that the difference is not even noticeable as the guy holds the MP5K close to his body and the buttstock (the buttplate on the MP5K) isn't visible. [[User:Gonzaga|Gonzaga]] 20:46, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I think it has a buttstock attached, as far as I can tell. I get the feeling this is the only MP5 variant in the game. --[[User:Chrausis|Chrausis]] 20:50, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::What the about the MP5A2? - [[User:Mr. Wolf|Mr. Wolf]] 22:00, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I thought they both looked very similar (buttstock, rails etc) so that's why I assumed they might both be one and the same, but if they're both confirmed as separate weapons then fair enough. --[[User:Chrausis|Chrausis]] 22:07, 9 August 2011 (CDT)&lt;br /&gt;
::::::They could have misnamed the MP5A2 an MP5K. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:12, 9 August 2011 (CDT)&lt;br /&gt;
:::::::I also think this might be the only MP5 in the game, and if it is the MP5k OR it is a MP5A2 misnamed, I'm going to get angry. The MP5k is a nice gun, but I want to be able to use a full size MP5 again, like the good ole days. Ahh, how I miss COD4...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:17, 9 August 2011 (CDT)&lt;br /&gt;
::::::::True to that. Well I'm still playing COD4, huaha! &amp;gt;:D I just played Black Ops only for a little while, I completed SP, played Zombies and MP for a couple of hours until I quit due to the frustrating and the annoying, and went back to playing COD4. XD Oh, and I never even touched the abomination that is called MW2. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)   &lt;br /&gt;
:::::::::I played Black Ops for a while, enjoyed, then played COD4 again and realized how bad BO was. Recently I broke down and bought MW2 because Steam had it half off, and having extremely low expectations for it, I found it wasn't terrible, but just bad. I still play the MP, but I have no idea why.&lt;br /&gt;
We saw the teaser trailer and it is the full size MP5. I'd be damn if they kept the MP5K. Seriously man. In Black Ops they had the right idea of no mini Uzi and gave us a full Uzi, I want me full size MP5 [[User:Excalibur01|Excalibur01]] 22:27, 9 August 2011 (CDT)&lt;br /&gt;
:Hehe. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:12, 10 August 2011 (CDT)&lt;br /&gt;
::Seriously though, I don't know why they put the smaller variants of everything. MP5k, Mini-Uzi, and small guns in particular like the sawed off shotgun and stuff. Don't even get me started about the excess rails, which appears to have continued over into MW3. 0.o--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 10:37, 10 August 2011 (CDT)&lt;br /&gt;
:::I quite like the MP5K, but for the most part I prefer the full size variants of the weapons they include. As for rails, everybody knows the more rails you have on your gun, the better your gaming experience will be. *Trollface* --[[User:Chrausis|Chrausis]] 09:20, 11 August 2011 (CDT)&lt;br /&gt;
::: Needs more Tacticool. [[User:The Wierd It|The Wierd It]] 09:31, 11 August 2011 (CDT)&lt;br /&gt;
:::^ --[[User:Chrausis|Chrausis]] 09:58, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M60E4 could be M60E3 ==&lt;br /&gt;
&lt;br /&gt;
After looking closely again at the trailer, I have noticed that the picture of the M60E4 is actually the M60E3 from [[Call of Duty 4: Modern Warfare]]. Of course we haven't seen MW3's M60 in action yet, but once again, could be another mistake, or just an early development place holder... Here are the pictures for comparison:&lt;br /&gt;
* Call of Duty 4: Modern Warfare's M60 - http://www.imfdb.org/wiki/File:Wmplayer_2011-08-09_23-35-18-50.jpg&lt;br /&gt;
* Call of Duty: Modern Warfare 3's M60 - http://www.imfdb.org/wiki/File:COD4M60E4.jpg&lt;br /&gt;
&lt;br /&gt;
What do you think? --[[User:RaNgeR|RaNgeR]] 21:54, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think they images they're using atm are largely just placeholders until final ones are chosen, so the final in-game model may end up being the E4 variant. Guess we'll have to wait till footage from CoD XP comes out to see for ourselves. --[[User:Chrausis|Chrausis]] 22:09, 9 August 2011 (CDT)&lt;br /&gt;
:: The fact the MW2 ACR image is being used supports that. [[User:The Wierd It|The Wierd It]] 02:45, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAD assault rifle ==&lt;br /&gt;
&lt;br /&gt;
Whereabouts in the spec-ops trailer is the FAD? Someone updated the main page but no pics. Here's a picture of the FAD for anyone who hasn't seen it, looks horrific [http://img80.imageshack.us/img80/5347/fad3vv2.jpg] --[[User:Chrausis|Chrausis]] 18:03, 12 August 2011 (CDT)&lt;br /&gt;
:Just watched the trailer and am 99% there was no FAD in it. Also, the MP5K is actually a railed MP5A2, and can be seen from the side on the ground when the first juggernaut fast ropes in.  --[[User:Commando552|commando552]] 19:50, 12 August 2011 (CDT)&lt;br /&gt;
::I thought so. :) And yeah the FAD is pretty horrific looking. XD - [[User:Mr. Wolf|Mr. Wolf]] 20:29, 12 August 2011 (CDT)&lt;br /&gt;
:::OMG that gun looks bleh...i'd rather see the F2000 or TAR-21 again, those are some sexy bullpup rifles. But this time please with correct grenadelauncher placement.--[[User:WARthog|WARthog]] 08:29, 15 August 2011 (CDT)&lt;br /&gt;
: Chrausis, the FAD isn't in the trailer, but can be seen on Sledgehammer's site in image 2 as seen here [http://sledgehammergames.com/]. And Commando, you may be right, but Robert Bowling confirmed on Twitter both versions of the MP5 will be included. --[[User:TheTrueNight|TheTrueNight]] 02:38, 13 August 2011&lt;br /&gt;
::Hmm... this could prove interesting... if they pull it off right there could be pros/cons to each version, i.e. MP5k lets you run a little faster but poorer accuracy and MP5A2 gives you better accuracy but a little slower. Of course, they could just be making the MP5k a secondary, which would make me pretty mad.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:10, 12 August 2011 (CDT)&lt;br /&gt;
:::It's kinda hard for MW3's MP5K to be a secondary with that A2 stock. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 12 August 2011 (CDT)&lt;br /&gt;
::::That was the MP5A2 we saw, just with rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:24, 12 August 2011 (CDT)&lt;br /&gt;
:::::But the HUD said &amp;quot;MP5K Holographic&amp;quot;. :\ - [[User:Mr. Wolf|Mr. Wolf]] 00:15, 13 August 2011 (CDT)&lt;br /&gt;
::::::1of 2 things is happening. 1) IW has REALLY screwed up this time and put an A2 stock on a MP5k or 2) the HUD is just a placeholder from MW2 and will be updated. I can't tell if the handguard is full length or not from that clip.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 00:42, 13 August 2011 (CDT)&lt;br /&gt;
:::::::I think there going with the Machine Pistol Secondaries again, perhaps the MP5K is in the Machine Pistol Slot now, makes sense, considering it's smaller profile and IW's reputation, given that they had placed similar weapons in the catergory such as the MP9 and PP-2000. Might have a smaller magazine capacity or trade in something else over the full size version like firepower or accuracy. I know that one theory of mine, is that the A2 version may function similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung 40mm Grenade Launcher. [[User:Draco122|Draco122]] 05:26, 13 August 2011 (CDT)&lt;br /&gt;
::::::::The GSN-19 is a '''30mm''' grenade launcher dude. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:16, 15 August 2011 (CDT)&lt;br /&gt;
:::::::::I was using that as the US equivalent, the only other '''30mm''' Grenade Launcher I see in use by US Forces would be the 37mm and that's usually designated to Police Riot situations and signal purposes, not exactly a great combat multiplier on a Sub-Machine gun. And did I mention the GSN-19 anywhere in that description or saying that it was '''30mm'''? [[User:Draco122|Draco122]] 01:23, 19 August 2011 (CDT)&lt;br /&gt;
::::::::::You said &amp;quot;Similarly to the AKS-74U from Black Op's in the addition of mounting alot more accessories over the K variant, such as Dual Mags (Or Mag Clamps) or in this case, an underslung '''40mm Grenade Launcher'''&amp;quot; &amp;lt;-(referring to the '''30mm''' GSN-19 that mounts to the AKS-74U). Just making a correction. Anyway I see a 40mm grenade launcher being mounted on a MP5 kinda silly, Half-Life anyone?&lt;br /&gt;
:::::::::::Well this is Infinity Ward we're talking about, and they have been known to make alot of things silly in past games, like mounting a M203 or a Shotgun on a TAR-21 without any proper mounting brackets or by having the 7,62 M240 LMG being LESS powerful than the 5,56 L86 LMG which is ungodly powerful. So I wouldn't exactly call it far fetched for them to add a Grenade Launcher to the MP5, it's technically feasible, Treyarch and Infinity ward do seem to have a habit of copying one another in some way. [[User:Draco122|Draco122]] 06:19, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Purchase Weapons like Black Ops? ==&lt;br /&gt;
&lt;br /&gt;
Was just curious after watching the Survival Mode trailer, anyone else think that IW maybe following Treyarch's example and giving all their guns, equipment and killstreaks price tags in the Multiplayer Armory instead of unlocking them with experience and further ranks? I personally enjoy the idea, as in Black Op's it worked quite well, I could buy what I want and didn't need to work too much in order to get it. It was always in reach. What do you alot think about this? [[User:Draco122|Draco122]] 05:31, 13 August 2011 (CDT)&lt;br /&gt;
:I would prefer the money system. as you noticed, the upgrades where always in reach and it wasnt necessairi to perform a gazillion kills simply to get that one feature unlocked, that i like. [[User:WARthog|WARthog]] 08:23, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Robert Bowling has confirmed that there'll be no in-game currency (other than in survival mode) but there will be a whole new system in which weapons are unlocked. --[[User:Chrausis|Chrausis]] 05:52, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== One handed grip ==&lt;br /&gt;
&lt;br /&gt;
I know its not supposed to be a sim, but a one handed grip on the pistols is going to get old quick [[User:Slayerofthesand|Slayerofthesand]] 21:24, 14 August 2011 (CDT)&lt;br /&gt;
:I agree fully.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:31, 14 August 2011 (CDT)&lt;br /&gt;
::Be thankful it's just a one-handed grip and not a sideways 'gangsta' style grip. Though now I've said that... --[[User:Chrausis|Chrausis]] 08:13, 15 August 2011 (CDT)&lt;br /&gt;
::And they wouldn't even have the shell casings eject into the player's face.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:33, 16 August 2011 (CDT)&lt;br /&gt;
::Would make you flinch if you were playing in 3D. --[[User:Chrausis|Chrausis]] 07:08, 16 August 2011 (CDT)&lt;br /&gt;
:::Well in the real world you only one handed a pistol when your off-hand is not available, ie steadying on something, moving something, holding a flashlight, driving, disabled, etc. - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 25 August 2011 (CDT)&lt;br /&gt;
::::We all know how the CoD developers feel about the real world...--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:02, 25 August 2011 (CDT)&lt;br /&gt;
:::::lolz. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On a lighter note, they are supposed to be bringing back a fully sized MP-5[[User:Slayerofthesand|Slayerofthesand]] 21:34, 14 August 2011 (CDT)&lt;br /&gt;
:Old news pal. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:13, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
In Call of Duty if your off-hand is not available it's probably holding another gun. This doesn't seem to be the case so what are we doing, running around with our hand in our pocket? Actually that's less ridiculous than some of the stuff IW has done... [[User:USGIMar29|USGIMar29]]&lt;br /&gt;
&lt;br /&gt;
== Infinity ward when will you ever learn ==&lt;br /&gt;
&lt;br /&gt;
that russians don't use 9mm european smgs in frontline combat i throught Russians used heavy calber Russian weapons.--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And I hate the EBR why do they have it in there!&lt;br /&gt;
&lt;br /&gt;
know what I hate in COD games is that the player automatically thinks that they know every gun just by playing cOD.But I still like cod enough to play it--[[User:Gundoiler|Gundoiler]] 00:19, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They don't really care about the minor details. They just want to create a fun game, rather than to do a research about a weapon and recreate it in the game itself. I myself, also getting annoyed of the unrealistically bull**** stuff that the developers put in CoD, especially CoD:BO where 90% of the weapons are anachronistic. --[[User:RaNgeR|RaNgeR]] 03:14, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We have WAAAAYYY passed the realistic mark with CoD. CoD is basically a playable action movie. If you want realistic, play Battlefield. Depending on how they present multiplayer, I play it because it is fun.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, yeah, the CODs since 4 aren't so bad if you just think of them as action movies. [[User:Alex T Snow|Alex T Snow]] 14:01, 16 August 2011 (CDT)&lt;br /&gt;
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did anyone actually pay attention of what i wrote?- nazi fishwife&lt;br /&gt;
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:You basically went for the rather tiresome 'an unrealistic game scored better in reviews than a realistic game, so people must prefer unrealistic games' line. This is a fallacious argument unless you can prove ''Modern Warfare 2'' scored more highly ''because'' it was unrealistic and that it would have scored less if the weapon choice had at least attempted to make sense. [[User:Evil Tim|Evil Tim]] 02:42, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
how is it a fallacious argument, action packed less realistic games are statistically better than realistic, slow and boring games i had proof i added all of the scores modern warfare 2 and all of the scores with operation flashpoint 2: dragon rising on the page but it got deleted because it wasn't set out in the acceptible fashion - nazi fishwife&lt;br /&gt;
&lt;br /&gt;
:No, ''one'' unrealistic game got better review scores than ''one'' realistic game. The comparison is flawed, since you assume that ''MW2'' is better because the weapons used are unrealistic choices for the people using them (something no review praised the game for) rather than because the game is better at a mechanical level, or simply appealed to more reviewers due to the more &amp;quot;pick up and play&amp;quot; style of gameplay. I could just as easily claim that since ''Portal 2'' has a higher Metacritic score than ''MW2'', first-person games with no guns in them are &amp;quot;statistically better&amp;quot; than ones with guns. Would you accept this as an arguement for MW3 not letting you shoot anything? [[User:Evil Tim|Evil Tim]] 01:02, 25 August 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
thats funny, i didn't know that portal 2 was a realistic war game?&lt;br /&gt;
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:Way to miss the point. [[User:Evil Tim|Evil Tim]] 11:28, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
like when you started talkin about portal instead of a war game who's missing the point??&lt;br /&gt;
&lt;br /&gt;
:Wow you just epically failed basic logic there ''and'' you didn't sign your posts... -.-  [[User:Mr. Wolf|Mr. Wolf]] 12:23, 28 August 2011 (CDT)&lt;br /&gt;
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i didnt know logic came into commenting on a website are you fucking stupid or do you just not get what logic is??? &lt;br /&gt;
&lt;br /&gt;
:Interesting, your attitude is just as bad as your logic and your name, you better watch yourself Nazi. - [[User:Mr. Wolf|Mr. Wolf]] 21:20, 28 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
:Popular =/= Good. [[User:Alex T Snow|Alex T Snow]] 21:05, 24 August 2011 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:: I love the EBR and its still in service. It's not in alot of games/movies so why do you hate it? - Joey1666&lt;br /&gt;
&lt;br /&gt;
You're asking when Infinity Ward will learn? They did, and a majority of them quite the company. What's left of IW is nothing compared to who they used to be [[User:Excalibur01|Excalibur01]] 23:09, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I went kinda over board,What I ment about the EBR is not the gun I hate,Its the damage in-game what I hate.Other then that I love the EBR.An about the Russians I was just making a point like it making them look like a terroist army when they are not.Like they could be using a little more Russian weaponry.Right (makarovs men are the terroist if you didn't know),Anyways  COD is still my favorite game series.--v 15:07, 20 August 2011 (CDT)[[user:Gundoiler|Gundoiler]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Confirmed guns still on Talk page ==&lt;br /&gt;
&lt;br /&gt;
The following guns have been confirmed (either by official trailers or by live gameplay videos), and have already been added to the main page; therefore, they can be removed from the &amp;quot;unconfirmed&amp;quot; list on the Talk page (and IMHO, removing them will help prevent any confusion):&lt;br /&gt;
*FN Five-seveN&lt;br /&gt;
*Magpul FMG-9&lt;br /&gt;
*Colt M4A1&lt;br /&gt;
*Customized AK-47&lt;br /&gt;
*Remington ACR&lt;br /&gt;
*Heckler &amp;amp; Koch G36C&lt;br /&gt;
*Winchester Model 1887&lt;br /&gt;
*AA-12&lt;br /&gt;
&lt;br /&gt;
== Hopefully this game turns out really good ==&lt;br /&gt;
&lt;br /&gt;
I'm keeping my fingers crossed on this one folks. Cause to be quite honest, it's good that Infinity Ward got Sledgehammer Games and Raven Software to help in the development of the game, rather than just them doing it all on their own like how painfully obvious it was in Modern Warfare 2 (Not that the game was bad in any way, but it could have spent a little more time in development). After all, Raven Software is famous for it's development of the Jedi Knight games (instant classics right there), The X-Men Legends games, the Soldier of Fortune trilogy and a few Star Trek games here and there, so definitely the Multiplayer aspect of Modern Warfare 3 will be much improved over MW2's, and more fun to play. While Sledgehammer Games was founded by two guys who used to be a part of Visceral Games (a subsidiary of Electronic Arts), and that company was famous for development of 007: Agent Under Fire, 007: Everything or Nothing, 007: From Russia With Love (Pretty good first person shooters back in the day when games in that genre weren't copying the whole 'duck-and-cover-while-your-health-regenerates' system like they do now from the more modern CoD games... *cough* stole it from Halo *cough*), and of course both of The Godfather games and the Dead Space trilogy. So definitely the single-player campaign of Modern Warfare 3 will be much better and probably less glitchy and just ''maybe'', a little more 'realistic' like how Call of Duty 4 almost nailed down. Granted, this game and every other Call of Duty that comes afterwards will never be intended as 'realistic military simulators', and I understand and accept that, since Call of Duty is nothing more than a game you play for enjoyment rather than for the realism. But for what it's worth, I'm really hoping that this game turns out just as good as the first Modern Warfare did, so I'm keeping my fingers crossed. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:33, 29 August 2011 (CDT)&lt;br /&gt;
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:Wow, couldn't have said it better :D I love how any time someone talks about COD, no matter the opinion, COD4 is ALWAYS mentioned as being good. [[User:Alex T Snow|Alex T Snow]] 18:31, 29 August 2011 (CDT)&lt;br /&gt;
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== M14 Derivative Spotted Possibly M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Far right picture in second row of confirmed screenshots/concept art http://beta.digitalwarfare247.com/games/modernwarfare3/183-more-concept-art-mw3 --[[User:DaiTaNam|DaiTaNam]] 15:34, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I seen it too, over on the CoD Wikia. So psyched that it's back. Also, it appears Captain Price is back :( Oh well, can't have everything I want :( --[[User:TheTrueNight|TheTrueNight]] 23:03, 30 August 2011&lt;br /&gt;
&lt;br /&gt;
::YAY! Captain Price!!!! I am soooo happy! Even though I suppose we already knew he'd be back... [[User:Alex T Snow|Alex T Snow]] 17:41, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That art looks so awesome &amp;lt;3 --[[User:Chrausis|Chrausis]] 18:03, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you need proof that some people on the CoD wiki are morons, I got called a troll for saying this doesn't mean the M14 is confirmed. [[User:The Wierd It|The Wierd It]] 02:40, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Haha, they also don't allow real life gun info on the weapon pages. [[User:Alex T Snow|Alex T Snow]] 02:52, 31 August 2011 (CDT)&lt;br /&gt;
:: That was to stop it turning into a load of nerds swinging their virtual cocks around. [[User:The Wierd It|The Wierd It]] 03:07, 31 August 2011 (CDT)&lt;br /&gt;
:::Eh, the result is ignoring misinformation about weapons spread by the games (eg that there's such a thing as an M93R). Not exactly an improvement. Especially when the original games had writeups that talked about the real guns in their manuals. [[User:Evil Tim|Evil Tim]] 08:03, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=pGyswpn6xzQ Bam.] [[User:The Wierd It|The Wierd It]] 04:50, 2 September 2011 (CDT)&lt;br /&gt;
: And it's already been taken down; I think it got put up too early. [[User:The Wierd It|The Wierd It]] 04:57, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Was this the multiplayer reveal trailer? I've heard it'll come out during the live stream of CoD XP at 11AM LA time. --[[User:Chrausis|Chrausis]] 05:41, 2 September 2011 (CDT)&lt;br /&gt;
::: In the meantime, [http://www.youtube.com/watch?v=PaYrfe1S650 here's] where someone else stuck it up. [[User:The Wierd It|The Wierd It]] 05:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I saw a hk usp on a guys back. -- Joey1666&lt;br /&gt;
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:::::Why would a pistol be on a guys back?! XD - [[User:Mr. Wolf|Mr. Wolf]] 15:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: It's been officially released now; Kotaku has an article with it.  Some interesting new stuff in there.  Bouncing Bettys, anyone?  -[[User:Rhainor|Rhainor]] 07:46, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Saw a Mk 46, USP Tactical, Remington MSR/XM2010, SVD. [[User:Halorocka888|Halorocka888]] 09:35, 2 September 2011 (CDT)&lt;br /&gt;
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this trailer looks epic, when i seen the sniper 2: ghost warrior gameplay i knew they would have the msr on every new war game its in battlefield and this (waiting for homefront two lol)&lt;br /&gt;
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:Why is the M4A1 still using 20-round magazines *facepalm*. Wanna bet that they will still hold 30 rounds? Using 20-round magazines on a modern assault carbine meant mainly for CQC = retarded.  15:24, 2 September 2011 (CDT)&lt;br /&gt;
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: All footage - http://gamingeverything.com/?p=8478 -- [[User:Joey1666|Joey1666]]&lt;br /&gt;
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== Equipment List (Not sure if it's leaked) ==&lt;br /&gt;
&lt;br /&gt;
So, I was checking out Call of Duty Wiki for some MW3 news and I spotted this: http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout&lt;br /&gt;
It's a complete list with all equipment options, not sure if it's considered leaked. But from what I saw up to now some new weapons are:&lt;br /&gt;
:1. Mk.46/M249&lt;br /&gt;
:2. G36C w/ AG36 (YES!)&lt;br /&gt;
:3. PP-90M1&lt;br /&gt;
:4. MP5 (NOT the MP5K)&lt;br /&gt;
:5. AS50&lt;br /&gt;
:6. Remington MSR&lt;br /&gt;
:7. Dragunov SVD.&lt;br /&gt;
:Plus, the G36C has a really badass reload (kind of MW2 FAL-style) [[User:Gonzaga|Gonzaga]] 16:45, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OHMYGOD OHMYGOD THE SIG P226 WASN'T LISTED UNDER THE PISTOLS SECTION NOOOOOOO ARGLEBARGLE AUUGHH BLARGBLARG *dies*--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:14, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is this information considered leaked or can it be added to the main page? --[[User:RaNgeR|RaNgeR]] 17:30, 2 September 2011 (CDT)&lt;br /&gt;
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::I don't think &amp;quot;some random gaming site&amp;quot; really counts as &amp;quot;official&amp;quot; as per the page. [[User:Evil Tim|Evil Tim]] 02:17, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== COD XP 2011 Robert Bowling Interview ==&lt;br /&gt;
&lt;br /&gt;
Shows some pretty interesting snippets of other weapons seen: http://www.youtube.com/watch?v=LJUJcoCq37I&amp;amp;feature=feedu&lt;br /&gt;
I see there is a L118A? / Arctic Warfare Sniper variant, HK USP, PP-90M1, SCAR-L (4:19, appears very briefly as a name tag), P99 Confirmed (name tag), M320 / AG36 (seen on G36C), CM901 (appears with a Tan Finish, Sniper Scope and Suppressor and firing fully automatic) [[User:Draco122|Draco122]] 17:35, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon list ==&lt;br /&gt;
&lt;br /&gt;
the list is supposed to be real and on the site it says the FAMAS was removed and the AK74U and AT4 are campaign only??&lt;br /&gt;
&lt;br /&gt;
someone get proof please&lt;br /&gt;
&lt;br /&gt;
: Well... that list isn't wrong, but there are more weapons than it states. Look at the Kotaku official screens, there's an M240B in one... which isn't listed. So I'd say that there's more than the list would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
:: No m1911 or Fal mentioned... Im dissapointed if that will be the final list. -- Joey1666&lt;br /&gt;
&lt;br /&gt;
:::Yeah I was thinking that quite a few guns mentioned were missing, perhaps they're campaign-only like MW2's Dragunov. I hope not though, &amp;lt;3 the 240. Also the guy on that site claiming that the FAMAS was replaced by the QBZ-95 is a moron, they look nothing alike. --[[User:Chrausis|Chrausis]] 05:45, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think we need to wait until it's a) confirmed and b) there are some pictures. Remember we're about identifying weapons in visual media, not in blog posts. [[User:Evil Tim|Evil Tim]] 09:02, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[image:MW3M2401.jpg|thumb|none|600px|M240 in MW3?]]&lt;br /&gt;
&lt;br /&gt;
I'm not high right? This is the 240B in MW3 isn't it? --[[User:Chrausis|Chrausis]] 11:10, 3 September 2011 (CDT)&lt;br /&gt;
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:Hmmm, didn't know they made M240B MAG stocks out of leather... - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cheeky machine gun gameplay ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q3i-vASNb68 Here] is a short video showing some Mk46 and MG36 gameplay. The MG36 is hilariously badly modeled, ultrasadface. --[[User:Chrausis|Chrausis]] 06:59, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Until the guy reloaded it and I saw the side of the weapon, I honestly had no idea that the model was meant to be the MG36... Also, from the brief shot I saw of it (during the loadout section) the L86-LSW has made a return. Unfortunately (from my perspective anyway)it's the old MW2 model with drum mag, carry-handle/barrel change and L85 handguard. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
:That's not a real MG36, it is a G36KV &amp;quot;mocked up&amp;quot; as an MG36 &amp;gt; note that it has only four vent holes. Similar to the hybrid in Far Cry. And the gayass juggernaut has no weapon? OMG! Oh and one more thing, looks like there will be no emblem editor, just preset images and titles... hmmm... that's what I call regression. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:44, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I thought it looked too short to be an MG36, but that's probably the least concerning thing about it: The sights are wrong, the bipod is wrong, the drum magazine is wrong, not to mention the floppy charging handle during the reload sequence. Sort it out, Sledgehammer. --[[User:Chrausis|Chrausis]] 12:15, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EEEEEEWWWWWWWWWWW!!!! I was so excited when I read there was an MG36, but... never mind :'( If the 240 is in but not on the list that gives hope to other things being in too, like the FAMAS, &amp;quot;AK-74U&amp;quot;, and the M1911. I will be sooooo sad if they don't bring back the 1911 AGAIN. This game is looking, well, like another COD game, but seeing some of the COD4 stuff come back is making me a little hopeful. I also dislike Campaign only weapons, makes me feel cheated out of using them. :/ [[User:Alex T Snow|Alex T Snow]] 17:08, 3 September 2011 (CDT)&lt;br /&gt;
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::::I don't GET campaign only guns. The models are already there, why not just stick them in multiplayer too? Just feels like wasted space. --[[User:Chrausis|Chrausis]] 17:19, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, it means they don't have to be balanced for multiplayer use. Games where all the singleplayer weapons are designed to be fair to other players who don't exist are kinda depressing. [[User:Evil Tim|Evil Tim]] 02:18, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, but the weapons that do feature in both single and multiplayer have different stats. For instance, in Black Ops the RPK had perfectly controllable recoil in single player, however kicked like a mule in multiplayer to make up for the extra 10 rounds in the magazine. They could even recycle the stats from the previous games the weapons have featured in as they were all considered fairly balanced. --[[User:Chrausis|Chrausis]] 05:19, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The MG36 from Battlefield 2 was also actually a G36KV. The sight rail with built in folding sights looks a lot like one made by [http://www.btdeutschland.com/BT-21142_web.jpg Brugger &amp;amp; Thomet].&lt;br /&gt;
&lt;br /&gt;
Speaking of machine guns, I saw a picture of the PK Pecheneg in first person aiming down the sights, and the belt is on the wrong side. [[User:Run its a T-55|Run its a T-55]] 15:50, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
This is not the same PP-90 that the gun redirects the user towards.  One is a folding submachine gun, the other is a helical-fed submachine gun.  They are two entirely different weapons, at least, according to Wikipedia: &amp;quot;other than sharing a manufacturer is unrelated to the similarly named PP-90M.&amp;quot;[http://en.wikipedia.org/wiki/PP-90M1] Also, if it hasn't been done already...looks like the PP-90M1 needs a page to itself. [[User:Arcdash|Arcdash]] 07:44, 3 September 2011 (CDT)&lt;br /&gt;
:I fixed that already. - [[User:Mr. Wolf|Mr. Wolf]] 11:08, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTF ==&lt;br /&gt;
&lt;br /&gt;
In the new 'tango down' trailer, there is an m16a4 custom, that looks like a rocket launcher with parts of an m16a4 on it.&lt;br /&gt;
http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3DuUIy9snIk-E%26feature%3Dplayer_embedded (you need a YT account to view this)-teobery&lt;br /&gt;
:Are you talking about the thing at about 45 seconds? looks like a remote ground drone that has a rifle/machine gun in the centre of some sort with missiles firing from the right side. Apart from that the only other thing that looks like a rocket launcher is pretty obviously just a rocket launcher, SMAW I think.  --[[User:Commando552|commando552]] 12:40, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No, it's at 53. If you look at the bottom right hand corner you see it saying 'm16a4 custom'&lt;br /&gt;
&lt;br /&gt;
Lol that's the M153 SMAW, the reason it says 'M16A4 custom' is that the player has expended their ammo and the game is auto-switching to their primary weapon. --[[User:Chrausis|Chrausis]] 12:58, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More vids are out ==&lt;br /&gt;
More vids have been released from the XP event.  Here's what I've seen.&lt;br /&gt;
* Brand-new reload animation for the G36C.  I can't describe it that well, one of the MP vids for the &amp;quot;Kill Confirmed&amp;quot; game mode features it.&lt;br /&gt;
* USAS-12 uses the box mag and is restricted to 6 or 8 rounds a mags (couldn't see that well.  MW still using pictogram ammo counters)&lt;br /&gt;
* There are 2 different MP5 pickup icons.  One is a stockless MP5K with a 15-rd mag, while the other is a full-size and full-stock MP5 with the 30-rounder.&lt;br /&gt;
* MP9 has a slightly altered reload animation (character now give the seated mag a tap)&lt;br /&gt;
I'll try to grab as many of these vids as I can and get you guys caps if possible. --[[User:HashiriyaR32|HashiriyaR32]] 19:39, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:MP5K is likely placed as a Machine Pistol Option while the MP5 is featured as the Primary Option, if thats the case I can predict people running around with both MP5's. HK Fanboys incoming, not that there's anything wrong HK [[User:Draco122|Draco122]] 14:17, 6 September 2011 (CDT)&lt;br /&gt;
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::The problem is if people can have machine pistols and SMGs as sidearms, why would anyone use pistols? I do, but almost no one else will. I saw a video where a guy pulled out his FMG9 and got a triple kill in half a mag in one burst. How is that a sidearm??? [[User:Alex T Snow|Alex T Snow]] 15:52, 6 September 2011 (CDT)&lt;br /&gt;
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:::A lot of people will have ridiculous secondaries anyway thanks to Overkill :\ --[[User:Chrausis|Chrausis]] 16:21, 6 September 2011 (CDT)&lt;br /&gt;
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::::The thing that gets me is why does this game have two full-auto shotguns when they're almost identical performance wise? - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's wierd too, but I'll bet they don't shoot farther than 10 feet, so it won't matter that much :/ [[User:Alex T Snow|Alex T Snow]] 18:52, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Not to mention that on what information there is on the two auto-shotguns so far, they still only fire from 8 shot box mags...whats the point in having a full auto 12gauge if your mag is empty in two seconds and then you get killed while reloading...they better give em drum mags [[User:WARthog|WARthog]] 06:45, 7 September 2011 (CDT)&lt;br /&gt;
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:::::::If they get drum mags, I will not be playing this game. The tiny magazines are the only thing that balances them. --[[User:Chrausis|Chrausis]] 08:50, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: Alex, the answer to your first comment is that pistols have a much faster draw animation, so they are good for those times where someone's rushing and the gun's magazine runs out. Then, you instantly pull out your pistol and kill th enemy. So basically, they're faster and lighter than anything else, which I believe is their real life purpose. [[User:Gonzaga|Gonzaga]] 18:04, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do we have to talk about this again? The developers don't give a s*** about realism. They prefer to create a game that focus on fun rather than simulation like ARMA\Operation Flashpoint-style games. They don't really care what family of weapons does the MP5K belongs to or how the AK-47 operates or what is the bullet-count of a SVD magazine. You and me and everybody else can turn over the whole world just for this kind of problems, but eventually it won't change a thing. The ''Call of Duty'' is a franchise that is intended to the casual players, featuring run-'n-gun/spray-'n-pray style of gameplay, dozen of weapons, crap like perks, killstreaks or whatever, ranking system, challenges, multiplayer service with social-networking in half-payment and the list goes on. --[[User:RaNgeR|RaNgeR]] 09:33, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I pretty much gave up expecting COD to be realistic since MW2. :/ And then I completely gave up all hope after Black Ops. ._. - [[User:Mr. Wolf|Mr. Wolf]] 16:07, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Same here. It's amazing though, how reality can actually make the game better balanced. That's what the BF3's weapon designer is doing, little things like if you attach a suppressor you use subsonic ammo, it travels slower and drops sooner, making longer ranged shots difficult. This should probably be on the BF3 page, but oh well. [[User:Alex T Snow|Alex T Snow]] 17:16, 7 September 2011 (CDT)&lt;br /&gt;
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:::Exactly. And that is the deal: BF3 = Intened to have realistic gameplay. CoD = Keeps casual fun-style gameplay. --[[User:RaNgeR|RaNgeR]] 17:37, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the guns in this game that have appeared in the other modern warfares have been &amp;quot;modernized&amp;quot;. The M4A1 Carbine is a stark example.&lt;br /&gt;
notice how as they progress, they are more &amp;quot;modernized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|Modern warfare M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|Modern warfare 2 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|Modern Warfare 3 M4A1.]]&lt;br /&gt;
&lt;br /&gt;
:I'd say the MW3 M4A1 is less modern than the first two games, because IT USES A FREAKIN' 20 ROUND MAGAZINE. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:54, 7 September 2011 (CDT)&lt;br /&gt;
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::Not to mention the same ongoing mistake with the fire selector switch set on Semi-Auto while the weapon's actually fires on auto :\ --[[User:RaNgeR|RaNgeR]] 18:56, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::At least his finger isn't on the trigger? That's something, right :D? Aside from a few inaccuracies, this M4A1 still looks far better than whatever they've done to that poor G36KV. --[[User:Chrausis|Chrausis]] 19:21, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The G36KV is bad, isn't it? Too bad, really too bad. Some cool weapons can be uncool when or if they get to the hands of the wrong people. If developers work with military experts or something like that, so I feel sorry for those guys as they don't look at the minor details. Eventually, the point is that even so MW3 has inaccuracies (as always in the case of CoD), the game gotta be at least better than the previous ones. --[[User:RaNgeR|RaNgeR]] 19:38, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry i had to use pictures from this website but i couldnt find any others.- [[User:Gunner5|Gunner5]]&lt;br /&gt;
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:I like the MW1 M4A1, almost stock but with a bit of personality. KAC rail system, 16&amp;quot; barrel, and an old-style stock. Also, the graphics get worse with each one :/ [[User:Alex T Snow|Alex T Snow]] 00:19, 8 September 2011 (CDT)&lt;br /&gt;
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::Actually the graphics get better but they also get more &amp;quot;tacicool&amp;quot;, and a FREAKIN' 20 ROUND MAGAZINE. :\ - [[User:Mr. Wolf|Mr. Wolf]] 03:09, 8 September 2011 (CDT)&lt;br /&gt;
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:::LOL. I wounder if the magazine will actually count 30 rounds even though it's a 20-round mag like in Call of Duty: Black Ops (I believe they got the idea from this game, :P) and why they decided to use 20-round in a Modern Warfare-era (duhh!)... OMG! war games can get pretty annoying sometimes. --[[User:RaNgeR|RaNgeR]] 03:42, 8 September 2011 (CDT)&lt;br /&gt;
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::::It's not a war game, it's an action movie simulator! - [[User:Mr. Wolf|Mr. Wolf]] 04:29, 8 September 2011 (CDT)&lt;br /&gt;
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:::::Haha, &amp;quot;Action Movie Simulator&amp;quot; is what I'm going to call it from now on :D [[User:Alex T Snow|Alex T Snow]] 04:32, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Maybe the guy who designed it has just watched [[24_-_Season_2#M4A1|24]], and if its good enough for Jack Bauer its good enough for you.  --[[User:Commando552|commando552]] 08:07, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well Jack had no choice but to use FREAKIN' 20 ROUND MAGAZINES, the game developers did. :\  - [[User:Mr. Wolf|Mr. Wolf]] 18:28, 8 September 2011 (CDT)&lt;br /&gt;
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::Better than 10 round magazines I suppose --[[User:Chrausis|Chrausis]] 19:01, 8 September 2011 (CDT)&lt;br /&gt;
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:::Even if it was a 10 round magazine IW would make it hold 20 rounds, because you suck and they hate you. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I wish you would stop reminding me of this :( --[[User:Chrausis|Chrausis]] 19:40, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Robotic-M249? ==&lt;br /&gt;
&lt;br /&gt;
I was curious about the robotic-M249, and searched the internet for something similar and found out this:&lt;br /&gt;
&lt;br /&gt;
[[File:SWORDS_robot.jpg|thumb|none|350px|]]&lt;br /&gt;
The robot is called &amp;quot;TALON&amp;quot; and it has the &amp;quot;SWORDS&amp;quot; system. This robot was produced by Foster-Miller robotic company.&lt;br /&gt;
&lt;br /&gt;
Then I looked at the in-game:&lt;br /&gt;
&lt;br /&gt;
[[File:M249_sentry.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Could be the same one? --[[User:RaNgeR|RaNgeR]] 14:13, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will use this at all times, so cool. --[[User:Chrausis|Chrausis]] 18:14, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hopefully this will be far less annoying than the RC Car in Black Ops, seriously who thought having a remote controlled bomb which is small and hard to hit be a useful killstreak for a game!? [[User:Draco122|Draco122]] 06:27, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually more like: Who the hell though that there were remote controlled cars in the '60s? :\ --[[User:RaNgeR|RaNgeR]] 06:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It's a 10 point streak and is lol slow from the looks of things, so seems pretty balanced to me. I bet it's really easy to take out. Doesn't stop it being awesome though &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:32, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KSG-12... Double Barrel??? ==&lt;br /&gt;
&lt;br /&gt;
There's a something recently I've seen on a youtube video of MW3 loadout screen with the KSG is that the KSG operates like a Double barrel shotgun from previous games as it's described as &amp;quot;Double Barrel&amp;quot; on screen. Which has led me to some confusion, I know the weapon is actually a pump action but does this mean that some people are believing that because it uses a dual tube system that is infact some sort of weird pump action double barrel? It's led me to some concern regarding the weapon, but I wanted to hear people's view on what Infinity ward might have mocked this up as? Here is the video link btw: http://www.youtube.com/watch?v=SuAmxpx6bzk&amp;amp;feature=relmfu go to 0:34 to 0:35 to see what I mean  [[User:Draco122|Draco122]] 06:53, 11 September 2011 (CDT)&lt;br /&gt;
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:I've heard from someone who attended CoD XP that the KSG still operates as a pump action shotgun in MW3, so I don't know if it fires two shells at once? Either way, fail, Sledgehammer :( --[[User:Chrausis|Chrausis]] 07:23, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm, there is no Vector, nor Skorpion. Also no M240B nor FAMAS? Wtf? The Skorp and MP5K (if there is at all) will be secondary probably. Also, THANK GOD no Akimbo for primary SMGs, so no gaylords running around with two P90's :) P.S.: DId you notice &amp;quot;MK14&amp;quot;. Well better late than never, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:00, 11 September 2011 (CDT)&lt;br /&gt;
:::I had a feeling that IW was going to screw this shotgun up. :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
::::It will fire laser portal bullets. [[User:Evil Tim|Evil Tim]] 13:02, 11 September 2011 (CDT)&lt;br /&gt;
:::::And be powered by a secret alien micro plasma Arc-reactor from a pocket universe (shhhh, don't tell anybody, it will ruin the games plot) '''AND''' it will have a built-in sandvish spawner! . - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 11 September 2011 (CDT)&lt;br /&gt;
::::::Don't forget the rail-mounted rail mounts with grenade launchers on each. --[[User:Chrausis|Chrausis]] 14:52, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
I really think that the FAMAS on the pic is actually a G36C. The carry handle is too thin and low to be a FAMAS. Not to mention that there will be no FAMAS (at least in the MP). Anyways, I won't remove it from the page till release. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:18, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You very well may be right sir. --[[User:Chrausis|Chrausis]] 16:06, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't think so, carry handle is way too high to be for a G36C, it doesn't have a skeleton stock, and I think you would be able to see the magazine with the position it's in. Also, if it was a G36C there would be handguard in front of the carry handle. Could be that the Norinco QBZ-95 is actually a Norinco QBZ-95B.  --[[User:Commando552|commando552]] 16:59, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Another possibility. I'd be more inclined to believe it was the QBZ-95B over the QBZ-95, as you say. Then again, it may still be the FAMAS as a placeholder or SP only weapon. --[[User:Chrausis|Chrausis]] 18:12, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The weapon in that screen is definitely, definitely a FAMAS. Down to the Troy-esque irons from MW2 being visible. It is probably just a placeholder, or they're holding out on us somehow. Still doesn't explain the M240B being spotted in the more recent screenshots released at Cod XP, but not the Multiplayer weapons menu. Either they've made the horrible mistake of making a bunch of weapons SP only for no reason, the weapon list shown at Cod XP wasn't the final build, or these weapons seen in previous CoD games will be available as Prestige Rewards/Veteran Rewards. They've stated that there will be rewards for people who have prestiged in previous MW games. Also, with the Prestige Shop... the sky's the limit. [[User:Halorocka888|Halorocka888]] 14:17, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I am hoping that it isn't the final list, there are quite a few missing that I would very much like in there. Hope Sledgehammer don't pull a dick move and omit them. --[[User:Chrausis|Chrausis]] 17:07, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: *cough* Price's signature M1911 *cough* [[User:Alex T Snow|Alex T Snow]] 18:44, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Agreed, I still die a little inside knowing that it was in the Museum in MW2, but not in Multiplayer. To be honest, I really see no reason for them to -not- include all the weapons from previous Modern Warfare games. If they just, carried over the weapon list from CoD4 and MW2 into MW3, that would be an amazing amount of variety in Multiplayer. I see no reason why they couldn't just do this. I'd love to use the G3 from CoD4 in MW3, and the FAL from MW2. [[User:Halorocka888|Halorocka888]] 23:13, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::As nice as this would be, there would most likely be not enough disc space (aside from PS3) and thus multiplayer would have to be included on another disc. --[[User:Chrausis|Chrausis]] 02:30, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well in Black Ops there were really only like two ARs and two SMGs because they pretty much all had the exact same stats, there's no way this could be MORE useless. I'm kinda glad the COD graphics (etc) don't get better, because I still play MW1 and don't feel like I'm missing anything :) [[User:Alex T Snow|Alex T Snow]] 05:34, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thing that gets me is with the FAMAS, G18 (I didn't see it in MP footage, could be on the list), RPD, and the FAL these are the same weapon models from MW2 presumably. But, the AKS-74u and the M240B are unique weapon models for MW3. The last time we saw an AKS-74u-type weapon was in CoD4, there wasn't one at all in MW2 and from the leaked screen, it looks to be a completely new weapon model. So why would they make new weapon models, just to leave them out? The M240's is largely the same, except the way the irons somehow disappear or fold down when using a RDS, which didn't happen IIRC in MW2. Granted, the SVD was a different weapon model in MW2 and they didn't include it... but... just doesn't make sense to me. [[User:Halorocka888|Halorocka888]] 09:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The 240's irons do indeed disappear when an optic is attached in MW2, so I guess it's just lifted straight from MW2. Not that that's a bad thing imho --[[User:Chrausis|Chrausis]] 17:03, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HAAAA! I was right! ==&lt;br /&gt;
&lt;br /&gt;
I was right when I said that there will be no MP5SD in the game (section #14 on this page). Check out the suppressed A2 [http://cdn.steampowered.com/v/gfx/apps/115300/ss_6d429f8fd41fb63a22c04069b6317ea48e49c8d7.1920x1080.jpg?t=1315587884 here]. So gimme my cookies! &amp;gt;&amp;lt; - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:39, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
When you stop being smug and arrogant. [[User:The Wierd It|The Wierd It]] 15:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He's just being silly, not smug and arrogant. (rolls eyes) - [[User:Mr. Wolf|Mr. Wolf]] 01:14, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If someone was congratulated for saying the COD wiki was wrong this page would be one long backslap.  --[[User:Commando552|commando552]] 04:41, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, we try. Although [http://callofduty.wikia.com/wiki/Talk:CM901#Semi-automatic.3F I did have to correct someone for saying the CM901 was the SP simply because I'd put an SP image on here for lack of a CM at the time.] [[User:The Wierd It|The Wierd It]] 06:00, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the record: I did not mean to hurt the feelings of the COD wiki members. I am sorry if I sounded like that. I only wanted to say that there is no SD2 in the game, not that the COD wiki is being run by nooobs. FYI the COD wiki is far the best gaming wikia on the internet. And IMFDB also has a &amp;lt;u&amp;gt;lots&amp;lt;/u&amp;gt; of wrong ID's. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:56, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.youtube.com/watch?v=WJTBPdVpdMc] --[[User:Chrausis|Chrausis]] 09:28, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not saying anything bad about the COD wiki, but Halopedia(n) is by far the most well done and maintained gaming wiki that I've seen. [[User:Alex T Snow|Alex T Snow]] 13:07, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I agree. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Then you haven't seen the Mass Effect wiki; it's almost flawless. --[[User:TF141-Archer|TF141-Archer]] 14:26, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Oh that's cool, I haven't played any of them yet; on my to do list :) [[User:Alex T Snow|Alex T Snow]] 15:11, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Say what?!?!?! It's a great game although I've got to admit I didn't play them until after the second one came out. Give it a shot if you have the time you'll probably enjoy it. --[[User:TF141-Archer|TF141-Archer]] 16:34, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== So... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Seems in ''Call of Duty'' land, naval battles never quite got past the &amp;quot;Trafalgar&amp;quot; stage. Wonder if there's some galleons exchanging broadsides in there somewhere. Then again, since it's been seen time and again that handguns are a more effective way of killing people in CoD than airstrikes, helicopter crashes, high-calibre cannon rounds and even dogs, perhaps they have to get really close and try to use their sidearms to one-shot each other. Or it's Treyarch and they're just trying to throw so many grenades onto each others' ships that they sink under the weight of the shrapnel. [[User:Evil Tim|Evil Tim]] 04:16, 20 September 2011 (CDT)&lt;br /&gt;
:Also, some of those superstructures in the background look big enough to be battleships. If there are ''Iowas'' fighting at that range and the US isn't just flat-out ''winning'' it'd be pretty dumb. Any modern surface fleet versus a battleship at that kind of range would be a completely one-sided massacre. [[User:Evil Tim|Evil Tim]] 05:05, 20 September 2011 (CDT)&lt;br /&gt;
::I think the big ships with the pointed superstructure in the background are probably meant to be Russian Slava Class Crusiers. I would guess that the US have lost at this point, as the carrier is plainly sunk and it looks like the Arleigh Burke on the left is going down too. --[[User:Commando552|commando552]] 05:40, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta M9/92FS/etc ==&lt;br /&gt;
I think we should include the M9/92FS/92SB under handguns since the box cover art of the soldier carrying the M4 has a Beretta strapped in his holster as his sidearm. Although I'm not sure if it'll see a return in the gameplay, it should be noted. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 00:21, 28 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Letters_from_Iwo_Jima&amp;diff=444140</id>
		<title>Letters from Iwo Jima</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Letters_from_Iwo_Jima&amp;diff=444140"/>
		<updated>2011-08-02T06:32:28Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Letters from Iwo Jima'' is the 2006 companion film to ''[[Flags of Our Fathers]]''.    Also directed by [[Clint Eastwood]], this film depicts the battle of Iwo Jima from the perspective of the Japanese.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the movie ''Letters from Iwo Jima'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:lfij.jpg||thumb|right|300px|''Letters from Iwo Jima'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army and Navy Weapons=&lt;br /&gt;
The following guns were used by the Imperial Japanese Army and Navy:&lt;br /&gt;
&lt;br /&gt;
==Type 99 Arisaka Rifle==&lt;br /&gt;
Most of the Imperial Japanese soldiers in the movie are equipped with the [[Arisaka Rifle|Type 99 Arisaka Rifle]].&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|400px|none|Arisaka Type 99 battle rifle - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Arisakas.jpg|thumb|none|600px|Japanese soldiers fire the Type 99 Rifle at a rifle range. The Type 99 can also be seen held by the Japanese soldiers standing in the rear.]]&lt;br /&gt;
[[Image:LfIW-Type38Saigo.jpg|thumb|none|600px|Saigo (Kazunari Ninomiya) with a Type 99 Rifle at the rifle range. Note the late war style bolt.]]&lt;br /&gt;
[[Image:Japanese Arisaka.jpg|thumb|none|600px|A Japanese soldier fires the Type 99 Rifle from a bunker.]]&lt;br /&gt;
[[Image:Japanese Arisakas 2.jpg|thumb|none|600px|The Type 99 Rifle is used by Japanese soldiers during a Banzai charge.]]&lt;br /&gt;
[[Image:Nishi Arisaka.jpg|thumb|none|600px|Lieutenant Nishi (Tsuyoshi Ihara) holds a Type 99 Rifle after he is blinded by shrapnel. He uses this rifle to commit suicide off-scene.]]&lt;br /&gt;
[[Image:LfIW-Type38Okubo.jpg|thumb|none|600px|Lieutnant Okubo (Eijiro Ozaki) fires a Type 99 Rifle at U.S. Marines.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 Heavy Machine Gun==&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used by many Japanese soldiers in bunkers and caves.&lt;br /&gt;
[[Image:800px-Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun.]]&lt;br /&gt;
[[Image:FOOFNambu92-1.jpg|thumb|none|600px|Japanese soldiers hidden in a bunker with a Type 92 Heavy Machine Gun fire on the Marines.]]&lt;br /&gt;
[[Image:LfIJ-Type92HMG.jpg|thumb|none|600px|Type 92 Heavy Machine Gun in a japanese bunker.]]&lt;br /&gt;
[[Image:LfIJ-Type92HMG1.jpg|thumb|none|600px|Type 92 Heavy Machine Gun in a japanese bunker.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is used by many Japanese soldiers in bunkers and caves.&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|400px|Type 99 Light Machine Gun (7.7x58mm Arisaka)]]&lt;br /&gt;
[[Image:LfIJ-Type99LMG.jpg|thumb|none|600px|A Japanese Machine Gun crew with a Type 99 Light Machine Gun await the order to open fire.]]&lt;br /&gt;
[[Image:Japanese Type 99.jpg|thumb|none|600px|Japanese soldiers with a Type 99 Light Machine Gun.]]&lt;br /&gt;
[[Image:Japanese Type 99 2.jpg|thumb|none|600px|Japanese soldiers fire a Type 99 Light Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
General Tadamichi Kuribayashi ([[Ken Watanabe]]) had an original Colt [[M1911]] pistol offered by an American Officer when he was in the United States. By the end of the movie, he killed himself with this weapon. Then, a U.S. Marine found the pistol and took it. On a side note, the 1911 model in this movie had an ivory grip (possibly to differentiate its significance from the other 1911A1's with wooden grips that the Marines used).&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 acp]]&lt;br /&gt;
[[Image:LfIJ-KuribayashiColt2.jpg|thumb|none|600px|General Tadamichi Kuribayashi ([[Ken Watanabe]]) is presented with an M1911 pistol in a box at a dinner party during his time in the United States.]]&lt;br /&gt;
[[Image:LfIJ-KuribayashiColt.jpg|thumb|none|600px|M1911 pistol in Kuribayashi's hip holster.]]&lt;br /&gt;
[[Image:Kuribayashi M1911.jpg|thumb|none|600px|Kuribayashi prepares to commit suicide with the M1911.]]&lt;br /&gt;
[[Image:LfIJ-M1Carbine1.jpg|thumb|none|600px|Kuribayashi's M1911 pistol taken by a Marine lieutenant.]]&lt;br /&gt;
[[Image:LfIJ-KuribayashiColt3.jpg|thumb|none|600px|Note that he doesn't even engage the safety or push the hammer to its safe position, which would be a dangerous way to holster a firearm, assuming that the firearm doesn't have a grip safety as the 1911 does.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14 Pistol==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is the standard handgun carried by Japanese officers.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 Pistol chambered for 8mm Nambu Pistol Ammunition]]&lt;br /&gt;
[[Image:Okubo Type 14.jpg|thumb|none|600px|Lieutnant Okubo (Eijiro Ozaki) fires a Nambu Type 14 Pistol at Shimizu (Ryo Kase) and another Japanese soldier as they attempt to desert and surrender to the U.S. Marines.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type A 1902 Modified &amp;quot;Baby Nambu&amp;quot; ==&lt;br /&gt;
The [[Nambu Type A 1902]] Modified Pistol or &amp;quot;Baby Nambu&amp;quot;, is used by Captain Tanida ([[Takumi Bando]]) to commit suicide.&lt;br /&gt;
[[Image:IMG 1427.JPG|thumb|none|400px|The Baby Nambu pistol from ''Letters from Iwo Jima'' - this was Takumi Bando's gun used on-set (and was carried and fired by him).]]&lt;br /&gt;
[[Image:Letters 119.jpg|thumb|none|600px|Captain Tanida ([[Takumi Bando]]) holds the Baby Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Type 94 pistol==&lt;br /&gt;
Shimizu (Ryo Kase) and other Japanese soldiers are seen using the [[Type 94 pistol]].&lt;br /&gt;
[[Image:JapaneseType94.jpg|thumb|none|300px|Japanese Type 94 Pistol]]&lt;br /&gt;
[[Image:Japanese Type 94.jpg|thumb|none|600px|A Japanese soldier fires a Type 94 Pistol when the Type 92 Heavy Machine Gun runs out of ammunition.]]&lt;br /&gt;
[[Image:Letters 120.jpg|thumb|none|600px|Shimizu (Ryo Kase) threatens Saigo (Kazunari Ninomiya) when he tries to escape instead of committing suicide.]]&lt;br /&gt;
[[Image:Shimizu Type 94 3.jpg|thumb|none|600px|Shimizu fires a Type 94 Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
Several Japanese soldiers use the [[Type 97 hand grenade|Type 97 Hand Grenade]] to commit suicide.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 Hand Grenade]]&lt;br /&gt;
[[Image:Japanese Type 97.jpg|thumb|none|600px|A box of Type 97 Hand Grenades on the floor of a cave.]]&lt;br /&gt;
[[Image:Japanese Type 97 2.jpg|thumb|none|600px|A Japanese soldier commits suicide with a Type 97 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Type 98 Antiaircraft Gun==&lt;br /&gt;
The Type 98 Antiaircraft Gun is used by a Japanese soldier to defend the island from an Air Raid.&lt;br /&gt;
[[Image:Japanese Type 98.jpg|thumb|none|600px|A Japanese soldier opens fire with a Type 98 Antiaircraft Gun.]]&lt;br /&gt;
[[Image:Japanese Type 98 2.jpg|thumb|none|600px|The Japanese soldier fires the Type 98 Antiaircraft Gun.]]&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps Weapons=&lt;br /&gt;
&lt;br /&gt;
The following guns were used by the United States Marine Corps:&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
Near the end of the movie, when Lieutenant Fujita was going to cut General Kuribayashi's ([[Ken Watanabe]]) head (Kuribayashi asked him to), he was suddenly shot. Then, far away, we see a Marine sniper operating a bolt. We cannot see the rifle, but it is pretty sure that it is a [[M1903 Springfield|M1903A1 Springfield]] since it was the mainly used bolt action sniper rifle by the Marines (and other US forces) during World War II.&lt;br /&gt;
&lt;br /&gt;
A source from ISS (which supplied the weapons for the film) has confirmed that the rifle was indeed an [[M1903 Springfield|M1903A1 Springfield]] fitted with a 7.8x (8x) Unertl scope, and that the Marine sniper using the weapon was one of the film's technical advisors, Master Sergeant Tom Minder.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|400px|A pair of M1903A1 Springfield sniper rifles (.30-06) with 7.8x Unertl scopes. The guns pictured here were the actual rifles used in ''Letters from Iwo Jima'' (one is primary, the other is a back-up), and the rifle was fired by Master Sergeant Tom Minder, one of the technical advisors, in the film.]]&lt;br /&gt;
[[Image:Letters 124.jpg|thumb|none|600px|A distant shot of the Marine sniper operating a bolt on his Springfield. The rifle was fired by Master Sergeant Tom Minder, one of the technical advisers on the film.]]&lt;br /&gt;
[[Image:IMG 1721.JPG|thumb|none|400px|A close-up of the 7.8x scopes on the rifles from the film.]]&lt;br /&gt;
[[Image:IMG 1716.JPG|thumb|none|400px|A close-up of the butts of the rifles used in the film.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Many Marines were equipped with this weapons (some of them were used with M1 bayonets). When Shimizu (Ryo Kase) surrender, a marine, using his [[M1 Garand]] rifle, executed him and an another Japanese POW. In the final scene, when Saigo (Kazunari Ninomiya) was surrounded by Marines, most of them used M1 Garand rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - 30.06]]&lt;br /&gt;
[[Image:Marine Garand.jpg|thumb|none|600px|A U.S. Marine shoots a Japanese prisoner with an M1 Garand.]]&lt;br /&gt;
[[Image:LfIJ-M1Garand1.jpg|thumb|none|600px|The same Marine executes Shimizu (Ryo Kase) with the M1 Garand.]]&lt;br /&gt;
[[Image:Marine Garand 2.jpg|thumb|none|600px|A U.S. Marine fires an M1 Garand from a defensive position.]]&lt;br /&gt;
[[Image:Marines Garand.jpg|thumb|none|600px|Several U.S. Marines hold their M1 Garands on Saigo (Kazunari Ninomiya).]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
In the last scene, the U.S. Marine lieutenant who took the M1911 pistol of General Kuribayashi (Ken Watanabe) had a [[M1 Carbine]].&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|400px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock]]&lt;br /&gt;
[[Image:LfIJ-M1Carbine1.jpg|thumb|none|600px|A U.S. Marine Lieutenant with an M1 Carbine.]]&lt;br /&gt;
[[Image:Marines Carbines.jpg|thumb|none|600px|Several U.S. Marines fire the M1 Carbine during a Japanese Banzai Charge.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A U.S. Marine can be seen firing the [[Thompson Submachine Gun|M1A1 Thompson]] at fleeing Japanese soldiers.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson]]&lt;br /&gt;
[[Image:Marine Thompson.jpg|thumb|none|600px|A U.S. Marine fires an M1A1 Thompson at Japanese soldiers.]]&lt;br /&gt;
[[Image:Marine Thompson 2.jpg|thumb|none|600px|The same U.S. Marine reloads his M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2== &lt;br /&gt;
A [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]] is seen carried by a Marine when Saigo (Kazunari Ninomiya) was surrounded by them.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|Browning Automatic Rifle M1918A2 - .30-06.]]&lt;br /&gt;
[[Image:Letters 130.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
During the night assault led by the Navy Lieutenant Ito, U.S. Marines use [[Browning M1919|Browning M1919A4]] machine guns to counter the Japanese charge. A U.S. Marine also fires an M1919A4 at fleeing Japanese soldiers later on in the film.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:LfIJ-BM1919A4.jpg|thumb|none|600px|U.S. Marines fires the Browning M1919A4 during the Night Assault.]]&lt;br /&gt;
[[Image:Marine M1919.jpg|thumb|none|600px|A U.S. Marine Machine Gun Team fires a Browning M1919A4 at fleeing Japanese soldiers.]]&lt;br /&gt;
[[Image:Marine M1919 2.jpg|thumb|none|600px|The U.S. Marine reloads the Browning M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Sam (Lucas Elliott) had a [[M2 Flamethrower]] until he was captured. During the landing, two Japanese soldiers have been burnt by a M2 Flamethrower.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:LfIJ-M2Flamethrower1.jpg|thumb|none|600px|A U.S. Marine burns out a Japanese Heavy Machine Gun with an M2 Flamethrower.]] &lt;br /&gt;
[[Image:LfIJ-M2Flamethrower2.jpg|thumb|none|600px|Sam (Lucas Elliott) with an M2 Flamethrower before being wounded and captured by Baron Nishi (Tsuyoshi Ihara).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
Several U.S. Marines use the [[Mk 2 hand grenade|Mk 2 Hand Grenade]] to clear out Japanese positions.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 Hand Grenade]]&lt;br /&gt;
[[Image:Marine MkII.jpg|thumb|none|600px|A U.S. Marine is shot with a Type 94 Pistol whilst trying to clear out a Japanese bunker. You can see the Mk 2 Hand Grenade in the air to his right.]]&lt;br /&gt;
[[Image:Marine MkII 2.jpg|thumb|none|600px|A U.S. Marine drops an Mk 2 Hand Grenade into a cave.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* ''[[Flags of our Fathers]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=435738</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=435738"/>
		<updated>2011-07-07T15:03:24Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now it incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for [[Modern Warfare 2]]'s [[MP5K]]. In the screenshot, the [[MP5A2]] rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K [[MP5A2]] with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px| Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying [[M4A1]]s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1]] Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding [[Modern Warfare 2]]'s [[M4A1]] model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his [[M4A1]] with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
Can be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the FAMAS Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
Spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The Model 1887 has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
RPD Machine Gun can be seen in hands of Russian occupants in Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|[[DShK heavy machine gun]] - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The M203 is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A RPG-7V rocket can be seen in air, in the Paris level, indicating the presence of the [[RPG-7]] in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=435425</id>
		<title>Talk:Black Hawk Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=435425"/>
		<updated>2011-07-06T05:48:38Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Weapon used by delta force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hoot's &amp;quot;M4&amp;quot; ==&lt;br /&gt;
I think the article should be amended to only mention the weapon seen on Hoot's person when he's confronted by Capt. Steele during chow time. The weapon he's holding in the screengrab of him being picked up by Wolcott and the Delta guys is the same M727 he uses in the rest of the film. --[[Special:Contributions/131.216.48.250|131.216.48.250]] 16:35, 28 April 2010 (UTC)&lt;br /&gt;
:Are you sure? I'm fairly certain the carbine Sanderson handed him had the knobs signifying a detachable carry handle. [[User:Spartan198|Spartan198]] 16:52, 28 April 2010 (UTC)&lt;br /&gt;
::Pretty damn sure. The front corner of that carry handle in the screencaps is too thin to be from an M4's carry handle. Definitely the mark of an A2 upper's carry handle as seen on M727s--[[Special:Contributions/24.253.69.199|24.253.69.199]] 00:26, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This probably isn't very important, but... ==&lt;br /&gt;
I went through and corrected the abbreviated ranks. Most of them were in Marine Corps form as opposed to Army form (ex., SSgt vs SSG). Like I said, probably not worth mentioning, but it's a little detail that was bugging me. [[User:Spartan198|Spartan198]] 16:30, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, correctness is a virtue.  Good on you for doing it.  [[User:Cozmo|Cozmo]] 01:39, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Weapon used by delta force  ==&lt;br /&gt;
&lt;br /&gt;
M4 was issued in 1994 before the battle which took place in 1993 ...the weapon seen in the movie and used by Delta operators was CAR-15&lt;br /&gt;
&lt;br /&gt;
: If you'll look at the upper reciever and carry handle/rear-sight assembly, you'll see they match the [[M16 rifle series#M16A2 Rifle|M16A2]]-style of the early-model M4 carbine as shown in the picture above the screenshots. The CAR-15 (also known as the [[M16 rifle series#Colt Commando Carbine|Colt Commando]]) used the recievers and carry handle/rear sight assembly of the [[M16 rifle series#M16A1 Rifle|M16A1]]. [[User:Orca1 9904|Orca1 9904]] 22:18, 18 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, the stock is wrong for the CAR15...its an M4&lt;br /&gt;
 :How is the stock &amp;quot;wrong&amp;quot;? And no M4 has the flash suppressor of the Car-15 [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Isn't it more likely that Randy Shughart was actually carrying a Springfield M21 rather than the M14?&lt;br /&gt;
:No, he was carrying a M14 during the actual battle and it is in his Medal of Honor citation. So its definitely a M14.&lt;br /&gt;
::Do you happen to have a link to his MoH citation? The book accounted that Shughart used an M21. --''[[User:Blemo|Blemo]] 02:33, 30 July 2009 (UTC)&lt;br /&gt;
:::To Blemo - I've got the book in my lap. Page 208, and I quote, &amp;quot;They used to kid Randy Shughart because he shunned the modern rifle and ammunition and carried a Vietnam era M-14, which shot a 7.62mm round without the penetrating qualities of the new green tip.&amp;quot; Right there in black and white. --[[User:NMOne|NMOne]] 19:41, 17 October 2009 (UTC)&lt;br /&gt;
::::Ah yes, I remember that passage. Thanks for the quote. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
:Your point about the issue date of the M4 flies in the face of the logic that &amp;quot;IT'S A MOVIE&amp;quot;.-protoAuthor 01:40, 4 May 2010 (UTC)&lt;br /&gt;
:Your point about &amp;quot;It's a movie&amp;quot; is in the face of the logic that we shouldn't use our brains and common sense. It's like watching a 1920s movie and seeing someone riding into a scene with a 1970 Mustang. Would you use the &amp;quot;It's a movie&amp;quot; logic there? What about a WWII movie and you see an F-18 shooting sidewinders at a Japanese Zero? The point of this site is so that we do point of the little details. It's like in IMDB where it points out which movie a certain actor has been in and what his role is. The same here on this side except you replace &amp;quot;Actor&amp;quot; with &amp;quot;pick a gun&amp;quot;. Accuracy is the whole point. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:My point was, movies don't get things 100% correct.-protoAuthor 03:08, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sometimes. [[User:Excalibur01|Excalibur01]] 05:51, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake? ==&lt;br /&gt;
There's a scene in the movie (1:37:53) where Yurek, Nelson and Twombly are about to rejoin the other Rangers at the Black Hawk crash site. While Yurek is on the radio to Eversmann (Josh Hartnett's character) he grabs a mag out of a Type 47 that a dead Somali soldier is still holding. Since the Rangers are all carrying 5.56 NATO M4A2s and FN Minimis, what would be the point of grabbing a 7.62mm mag? Seems like an odd oversight considering the camera kinda focuses on him taking the mag, and they've worked quite hard to maintain accuracy and detail in the film. Any ideas? Am I missing something? [[User:DamageW|DamageW]] 06:17, 10 May 2009 (UTC)&lt;br /&gt;
:What the hell is a Type 47?[[User:Oliveira|Oliveira]] 15:55, 10 May 2009 (UTC)&lt;br /&gt;
::i dont know, but they did that so the weapon was useless for someone to pick up and use. He probaly just ditched it later. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:::He's talking about an AK-47, but Type 47 definately isn't the right term. I always assumed he took it as a memento or something, because anyone can reload a weapon even if the magazine is removed. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::Actually, he grabs the mag because he's carrying an M60, and he probably figured he may be able to use the ammo later.  Also, many SF types are known to, in extreme need, use the local weapons, and he may also have been preparing for that eventuality. [[User:Asmkillr323|Asmkillr323]] 20:33, 13 July 2009 (UTC)&lt;br /&gt;
:::::Taking AK rounds for an M60? the M60 fires 7.62x51 rounds, while the AK fires 7.62x39, plus you'd need to have the rounds already on a belt to be fired by an M60. [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::::I think that what Yurek was trying to do was deny the enemy ammunition should they pick up the AK. The Bowden's book accounted that many Somalis that were killed would have others reuse the same weapon. They briefly showed that when Busch was making his last stand by the downed chopper. Also, he may have kept it as a souvenir. It's not everyday you'll find a loaded AK magazine that had the potential to kill you. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:08, 20 August 2009 (UTC)&lt;br /&gt;
::::::: Actually, I was suggesting that he was picking up the mag out of fear that at some point, he would need to resort to using an Ak, or that he would have the ammo if someone else had already been forced to pick up a local weapon.  --[[User:Asmkillr323|Asmkillr323]] 05:38, 21 October 2009 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Also, What the motherfuck is an M4A2?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:The motherfuck that is an M4A2 is basically an M4 produced by another company such as Bushmaster Firearms. It's just another &amp;quot;M4gery&amp;quot;. Also, Google is everyone's friend and it wouldn't hurt to ask it. ;) --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:37, 30 July 2009 (UTC)&lt;br /&gt;
::I'd like to think he kept it as a souvenir, although the actual reason was whenever a member of militia was killed they were extremely dedicated to retrieving the body and the firearm, so removing the magazine would have made it useless, although picking up the the weapon and smashing it to pieces would probably have worked better[[User:Owen642|Owen642]] 14:04, 31 August 2009 (UTC)&lt;br /&gt;
:::Smashing the weapon would have been noisy and they were trying to be quiet at that point IIRC.&lt;br /&gt;
::::fair point but i was thinking more like removing the driver spring, and its probably just that it would have made one less magazine for the somalians to use&lt;br /&gt;
I think the reason is that the enemy has 30 rounds less against the rangers. It's like in 'Saving Privat Ryan': the rescue team left Steamboat Willy alive; so he could kill Captain Miller. A wise decision of Yurek, I think&lt;br /&gt;
&lt;br /&gt;
::::::Those of you who were saying he was denying the enemy are correct.  You'll notice that he doesn't pocket the magazine.  He tosses it away.  He didn't field strip it because he likely didn't know how.  So the easiest thing to do would be to unload it and throw the magazine away.  I was in the military and we were trained to be observant and look for things that would compromise security (like unsecured enemy weapons).  One thing you never do is use ammo you find lying around on the street, and in any case, M14Fanboy was right in that the calibers of the US weapons were totally incompatible with the Soviet rounds.  Smashing the rifle would have taken time and energy that needed to be spent elsewhere.  Besides, it's a rifle...not an airsoft gun.  Have you ever tried to smash a real AK?  There's a reason it's been in service for so many years...  [[User:Cozmo|Cozmo]] 01:52, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I noticed another mistake. During the scene where Gordon and Shughart are holding off the Somalis at the crash sight there's a quick moment when Shughart is seen using an M16A2 rifle instead of his M14 rifle. And in the very next scene and all following he's back to using the M14. [[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
:::::  I believe it was because he was firing his M14 until it ran out of ammo, and then using a helo crew member's M16 before retreating to reload both rifles.:::&lt;br /&gt;
&lt;br /&gt;
:::- Yes, that's the case. Gordon is also seen dropping his CAR-15 when it's empty and using his 1911. Later, when Shughart is killed, he fires the M14 'til it's empty, then switching to his 1911, and when that is empty, using an MP5 from the chopper. Hell, they're being overwhelmed, and it is quicker to pick up and and shoot another weapon that is ready than reload the present one. They were pretty much using whatever they could trying their damndest to fend an army off, I would think that was obvious. [[User:StanTheMan|StanTheMan]] 17:30, 7 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mike Durant's Book ==&lt;br /&gt;
In Mike Durant's book &amp;quot;The Night Stalkers&amp;quot; he quoted a few weapons he was using in the real life in the &amp;quot;Mog&amp;quot;. I remember him talking about his MP5 not to metion he called it a &amp;quot;german piece of crap&amp;quot; for jamming. He also said Randy's Commando was on burst-fire 3 shots 1 kill. And the mini guns the rescue team could have been using can not run on the Black Hawk's batteries only on pure engine generating turbine power.&lt;br /&gt;
:To be fair, Mike Durant also seems to know very little about firearms.  Also note that his memory may be jarred by the fact that, you know, he had just suffered a fucking HELICOPTER CRASH. --[[User:Asmkillr323|Asmkillr323]] 00:44, 14 July 2009 (UTC)&lt;br /&gt;
::Actually, helicopter pilots have to be trained with certain firearms in order to survive in the event of a crash. Durant at least knew how to clear the jam on the 9mm submachine gun. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:32, 30 July 2009 (UTC)&lt;br /&gt;
::160th SOAR aircrews, being a part of ASOC are trained not only in their specific role in the aircraft, but also on how to continue with the mission at hand along with their &amp;quot;customers.&amp;quot; Hence, they're well-familiarized with fighting with the weapons carried on board with them (in the case of what was aboard Super-64, MP5s for the pilots, M16s for the crewchiefs and M9s carried by all of them). &lt;br /&gt;
:::What baffles me is how his MP5 kept jamming (in the book atleast). I know they were in the desert, but that MP5 had been stashed inside a helicopter, so it wouldn't be all dusty and full of sand. Maybe it is a German piece of crap then [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::Perhaps it was dusty inside of the chopper. Flying around in a helicopter with the rotor wash sending dust, smoke, and sand into and around the cabin won't help the MP5 from jamming, either. Pilots don't normally clean their emergency back-up weapons as they're supposed to. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:14, 20 August 2009 (UTC)&lt;br /&gt;
:::::Helicopter crews don't regularly use their weapons and so may not be as maintenance-minded as a Ranger or Delta. That could be one reason it kept jamming. [[User:Spartan198|Spartan198]] 15:35, 17 February 2010 (UTC)&lt;br /&gt;
I did read Mike Durant's book and would like to point out he referred to Randy's weapon as a High-Tech rifle. as we all no, it was a vietnam era M14. [[User:Dirtdiver 6421|Dirtdiver 6421]] 21:57, 2 September 2010 (UTC)&lt;br /&gt;
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:I just stared reading Durant's &amp;quot;In the Company of Heroes&amp;quot; before he called it a &amp;quot;German piece of crap&amp;quot;, he said the MP5 had shot fine at the range but he probably had neglected to clean it. It was after Shughart gave him Gordon's CAR-15 which didn't jam and was far more effective despite only having half a mag left he thought of the MP5 as a piece of shit. He also had an M9 that he never drew, which he said probably saved his life since he wasn't seen as a threat. While Shughart's M14 isn't really a &amp;quot;High-Tech rifle&amp;quot; it was a lot better than a bolt-gun in the situation he was in. --[[User:Predator20|Predator20]] 18:52, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hand ==&lt;br /&gt;
Does anyone know why that Ranger took the dead Delta Force member's hand?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:Probably to send it home with the rest of the body-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:22, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I figured that too. But it's kind of creepy going around carrying an dead man's severed hand in your pocket. What about the smell? However, if i died in combat, i would like if my body went home and i had an funeral.-[[User:Oliveira|Oliveira]] 16:27, 25 June 2009 (UTC)&lt;br /&gt;
:::In the book, Othic took the hand that he had found and put it in his pocket to return it to the Delta operator that was blown in half. He had placed it with his body after he died, but strangely the movie did not show that, and made it seem like Othic kept the hand. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:29, 30 July 2009 (UTC)&lt;br /&gt;
::::It wasn't the Delta Operator's hand. The shots of MSGTTim &amp;quot;Griz&amp;quot; Martin after being hit by the RPG show his hand still intact. More likely it belonged to one of the other soldiers aboard the truck that got hit. MSGT Martin was shipped off to Germany IIRC where he succumbed to his wounds shortly after.&lt;br /&gt;
:I bet it started to smell after a while-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:33, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Flashlight Attachment Help==&lt;br /&gt;
[[Image:BHD Commando Flashlight.jpg|thumb|none|600px|What is this type of flashlight attachment called?]]&lt;br /&gt;
''What is the technical term for the flashlight to be attached to the '''barrel''' of the AR-15 series? It seems to be used only when there are handguards in place of the RIS railing. Sergeants Hoot, Busch, Sanderson, Gordon, and a couple other Deltas used the same attachment.'' --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 01:51, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Before R.I.S. was introduced, I used to see a whole bunch of different flashlight attachments just like that one in the Blue Press. Some of them were even advertised as able to work on multiple types of weapons in the same caliber (i.e. AR-15s and Mini-14s). There were many different brands, so we can't be 100% sure what this movie's armorers used. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Oh, thanks, but I didn't mean what brands the movie used. I meant, what the generic term for these types of attachments that connect the flashlight to the barrel are called. I'm thinking about purchasing one for an AR-15 platform without the RIS. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 03:42, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's a barrel mount for a flashlight, that specific one was made by Surefire.&lt;br /&gt;
&lt;br /&gt;
:::: Like the above said, It's a barrel mounted flashlight, made by Surefire.  I actually managed to buy one of them that had been used in the Operation Gothic Serpent theater.  These are still a good alternative to adding the weight of a rail to your firearm.  I believe the flashlight is a model 600 or something similar.--[[User:Asmkillr323|Asmkillr323]] 05:40, 21 October 2009 (UTC)&lt;br /&gt;
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==M4 in 1994?==&lt;br /&gt;
Question about the M4 not being period correct. If the events took place in September 1993 and the M4 went into service sometime in 1994, isn't possible that members of an elite group like Delta Force could have gotten their hands on a couple?&lt;br /&gt;
&lt;br /&gt;
:I'd say it's plausible that Delta could have been field-testing a few XM4s that day. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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::In today's case, some special units are using the HK416 in the field. It likely that this was also the case with the M4 in 1993. That, or the armorers to the film got lazy and decided to throw in a few M4's for the M4 fans. Unlikely, but movies will do this. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:18, 26 August 2009 (UTC)&lt;br /&gt;
:Well it isn't completely out there that at the time US special forces can get their hands on some experimental weapons and field test them. But I think for this movie, they just ran out of Car-15s to give to the Delta actors.[[User:Excalibur01|Excalibur01]] 04:06, 16 September 2009 (UTC)he &lt;br /&gt;
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The m4 was used in service since 1997 it is not possible for an m4 to be used.the delta operators may have used a xm117e2.&lt;br /&gt;
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:Just because it didn't go into service until 94 or 97 doesn't mean D-boys didn't have a hold of them.  There could well have been a prototype (or many test models) sent out with D-boys to see if the rifle performed to what was expected.&lt;br /&gt;
More than likely just an error. The simplest explanation is usually correct (Occam's Razor) BA&lt;br /&gt;
More likely than not the M4 in the film is simply an anachronism due to a shortage of Colt Commandos. --[[User:AdAstra2009|AdAstra2009]] 02:03, 13 December 2009 (UTC)&lt;br /&gt;
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'''Don't forget about the 10th Mountain and the U.N Soldiers. Whoever created this page missed them completly and they had alot of firearms. Whats omore is i can't for some reason edit the page. the autheor needs to fix this right away'''&lt;br /&gt;
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::I have explained elsewhere that the Colt Model 727 carbine, which LOOKS just like an early M4 (but has a semi/full-auto trigger group, rather than semi/burst as on the Model 777, AKA the earliest M4) was introduced in the late-1980s. -[[User:MT2008|MT2008]] 05:21, 19 February 2010 (UTC)&lt;br /&gt;
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:::The 727 has a fixed carry handle, though. [[User:Spartan198|Spartan198]] 16:55, 28 April 2010 (UTC)&lt;br /&gt;
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::::So did the Model 777, which is the first gun that was ever adopted by the U.S. military as the &amp;quot;M4&amp;quot;.  The 727 and 777 are the same gun aside from their trigger groups. -[[User:MT2008|MT2008]] 18:44, 28 April 2010 (UTC)&lt;br /&gt;
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:::::I'm fairly certain this convo is referring to the later M4 with detachable carry handle. That's why I mentioned the 727 having an A2 upper. ;) [[User:Spartan198|Spartan198]] 23:44, 2 September 2010 (UTC)&lt;br /&gt;
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All gear that is used in the US Army has to be tested.  Part of this testing cycle is to give it to SF, Rangers, Delta, etc. to field it before it is approved for widespread use.  Considering the length of trials and the endless bureaucracy in the DoD, it is completely plausible that these guys had the first generation of the M4 in TFR/OGS.  I saw a SCAR in the wild on my latest deployment to Afghanistan last year.  These guys are like the pro athletes of the military world.  All sorts of manufacturers will just give them gear to use in order to try to get them to reccomend it... Optics, armor, boots, gun accessories, etc...&lt;br /&gt;
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== Shughart and the M14/M16 switch ==&lt;br /&gt;
Does anyone know if Shughart briefly using an M16A2 while defending Durant's crash site is intentional or a mistake? [[User:Spartan198|Spartan198]]&lt;br /&gt;
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:intentional, in the book moments beforehand hed asked durant where the spare weapons were kept aboard the black hawk, and for some reason this scene was omitted from the film. Shughart had ran dry with his 7.62 M14 and so couldnt have used the 5.56 from the M16 mags. :)&lt;br /&gt;
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::Yeah, Shughart asked if there were any spare rifles or radios ''after'' Gordon got shot. This caused Durant to realize that Gordon may have been hit and that they were stranded on their own. However, the book didn't mention Shughart ''actually'' using the M16. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:21, 26 August 2009 (UTC)&lt;br /&gt;
Yeah, good point, but i dont get why brad hallings didnt join them? he could have done so much more on the ground than on the black hawk, especially since he had his leg blown off up there aswell. oh and btw, im a newcomer, how do i tag comments with my name at the end?&lt;br /&gt;
:By putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 17:35, 27 August 2009 (UTC)&lt;br /&gt;
thanks :) [[User:Owen642|Owen642]] 00:28, 29 August 2009 (UTC)&lt;br /&gt;
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I believe the reason why Halling didn’t insert with the Shughart and Gordon was because by the time the team was given the go-ahead to insert, Halling had taken control of the minigun due to a member of the helicopter crew being injured.--[[User:Mauser|Mauser]] 23:22, 17 October 2009 (UTC)&lt;br /&gt;
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i dont know if he was actually using it, but in the movie version i think were supposed to think he took from a crew chief (since they carried an m16a2&lt;br /&gt;
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the guy must have to taken the m16 from one of the blackhawk passengers and the blackhawks do carry spare weapons on board. (actual assassin)&lt;br /&gt;
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Im sure most people so dedicated to this site probably noticed this but ill say it anyway. (**SPOILER**) ok right as MSsgt. Gordon is shot in the head and Shughart checks him it flashes over to Durant, and sure enough if you look you'll notice Gordon's CAR-15 on his lap. moments later Shughart runs over to Durant hands him the CAR-15 and says &amp;quot;Gordy's gone man, i'll be outside...Goodluck.&amp;quot; just pointing it out. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:38, 30 August 2010 (UTC)&lt;br /&gt;
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== Change made to 1911 article/picture ==&lt;br /&gt;
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Not sure where IMDB gets its info from, but Kim Coates plays Master Sergeant Tim 'Griz' Martin, the unfortunate Delta operator who was blown in half by the RPG when the convoy is attempting to extract. He is not the Delta operator seen using the 1911 at the firing range and the picture and article have been edited for correction.&lt;br /&gt;
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--[[User:NMOne|NMOne]] 19:34, 17 October 2009 (UTC)&lt;br /&gt;
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All the Delta Force members' names were changed for the film except for Busch, Shughart and Gordon.   &amp;quot;Wex&amp;quot; is the name credited to Kim Coates in the end credits.  --[[User:Ben41|Ben41]] 20:37, 17 October 2009 (UTC)&lt;br /&gt;
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::Which is funny, because when Griz is drawing in the barracks and Busch walks up behind him, he calls him &amp;quot;Griz.&amp;quot;  But not &amp;quot;all&amp;quot; Delta had their names changed.  Norm Hooten was really there, but for the movie they combined him with John Macejunas. [[User:Cozmo|Cozmo]] 02:04, 5 March 2011 (MSK)&lt;br /&gt;
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Anybody else notice that when Wex is firing his 1911, he's walking down the range towards the targets while people behind him are still firing? seems kind of unsafe.--[[User:Pølaris|Pølaris]] 19:04, 1 May 2010 (UTC)&lt;br /&gt;
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-- In a deleted scene, it is shown that Eversman calls cease fire on the range in response to him moving into the line of fire, and just responding to such percieved recklessness by simply muttering &amp;quot;Fuckin' Delta...&amp;quot;--[[Special:Contributions/24.253.69.199|24.253.69.199]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
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on topic of 1911s does anyone know what kind of 1911s they really used? for example i find it hard to believe they would be using normal 1911s when the MK.IVs were out&lt;br /&gt;
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-- They were regular M1911A1s as it is cheaper for the armorers to use GI style pistols instead of procuring brand new weapons or paying a pistolsmith for costly modifications on movie props that could later be used in other films. In reality, Delta operators would take their issued 1911s (which were often relics found in the supply system) and have them done by some of the best pistolsmiths they could find to do the work (or do the work in-house when at all possible). Some of that talent rubbed off on the operators themselves; Larry Vickers, a former Delta Operator himself, is one of the best 1911 pistolsmiths in the business and is one of the go-to guys for Delta's custom 1911s.&lt;br /&gt;
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== Dillon/GE Miniguns ==&lt;br /&gt;
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The Miniguns during the actual event would have been GE M134s.  The Miniguns in the movie were Dillon Aero Miniguns, but not quite M134Ds.  They had some of the DA upgrades on them though.  That's from the commentary and some interviews online with Dillon Aero.  I remember it being mentioned in one of the special features that the Dillon guns in the movie could have been fired off the Black Hawk's batteries, but the older GE ones in the real incident would have been unuseable at the crash site.&lt;br /&gt;
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== 870 Remington Shotgun. ==&lt;br /&gt;
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Not sure if this is worth noting, but in real life, the operator on who SGT. Sanderson was based, Paul Howe, had his shotgun rigged under his CAR-15 in a &amp;quot;Masterkey&amp;quot; configuration. Also, it can be seen being used in the directors cut to breach a door.&lt;br /&gt;
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== Rescue Heli Star 41 ==&lt;br /&gt;
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The AH-6, that inbounds to Wolcott's crash site (Star 41), has miniguns and rocket pods. The helicopter that is finally landing at the chrashed Black Hawk hasn't any weapons onboard, so probably a MH-6.&lt;br /&gt;
:Continuity error most likely. [[User:Spartan198|Spartan198]] 16:58, 28 April 2010 (UTC)&lt;br /&gt;
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== Flashlights ==&lt;br /&gt;
I watched the movie, and I was wondering, if Delta force had flashlights on their M733 and M727's, why didnt they use them?  I could see that they would want to keep stealth in night, but if they're firing at the enemy, the muzzle flash would show their position anyway.&lt;br /&gt;
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:Actors probably forgot or were never told [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Flashlights are not going to give you enough illumination to shoot at targets across buildings.   They're better for room clearing.  Besides you wouldn't use them if you have NOD's.  --[[User:Ben41|Ben41]] 02:48, 31 May 2010 (UTC)v&lt;br /&gt;
:Not to mention a flashlight beam in that environment would scream, &amp;quot;here I am, shoot me!&amp;quot; [[User:Spartan198|Spartan198]] 05:25, 9 December 2010 (UTC)&lt;br /&gt;
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does anyone no how they would have mounted the tac-lights back then? like now-a-days we have RIS/Picatanny rails. then they would mod it to the barrel. how would they do that if they have a shotgun under the barrel? Larry Vickers mentioned that he hose clamped his to the bottom of the barrel. but he didnt have a masterkey. any suggestions? [[User:Dirtdiver6421|Dirtdiver6421]] 15:51, 30 June 2010 (UTC)&lt;br /&gt;
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Hose clamped it to the side or top of the barrel? -[[User:Ranger01|Ranger01]] 20:10, 30 June 2010 (UTC)&lt;br /&gt;
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Larry had his hose-clamped to the bottom. he used his in Panama (acid Gambit) i was surprised at how resoursefull they were. he also took some cardboard and put them inbetween Mags for a quick reload. and the aimpoint on his gun looked ancient. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:42, 30 June 2010 (UTC)&lt;br /&gt;
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== Possible Error? ==&lt;br /&gt;
Anyone notice that the picture of Sanderson firing his M727 during the Mogadishu Mile?  It looks like the chamber is clear and the bolt is open.  That means the weapon is empty, but in the movie you still hear two more shots before he switches to his sidearm.  Is it just the angle, or is it just an error in continuity?--[[User:MarineCorps1|MarineCorps1]] 23:25, 31 May 2010 (UTC)&lt;br /&gt;
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That wouldn't be a continuity error, a continuity error would be when one seen a guy has a 1911 and the next he suddenly has a Beretta M9. I can't say for I don't remember this. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:31, 1 July 2010 (UTC)&lt;br /&gt;
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== Actor in the Specials ==&lt;br /&gt;
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Do we see this actor in Delta costume in the movie often? Because all the behind the scenes shot is this guy and I don't recognize him. Is he an extra that is like way in the back of the other guys? [[User:Excalibur01|Excalibur01]] 05:27, 8 July 2010 (UTC)&lt;br /&gt;
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What guy?-[[User:Ranger01|Ranger01]] 05:30, 8 July 2010 (UTC)&lt;br /&gt;
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This guy &lt;br /&gt;
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor aims Durant's MP5 in movie armory. Note the other weapons behind him.]]&lt;br /&gt;
[[Image:BHD1Arm.jpg|thumb|none|600px|An actor in Delta clothes shows M16A2 in the movie armory.]]&lt;br /&gt;
[[Image:DHD3Arm.jpg|thumb|none|600px|Delta actor shows vehicle-mounted M60s.]]&lt;br /&gt;
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That's Jeremy Piven, nowadays best known for playing Ari Gold on HBO's Entourage.  Wikipedia says he played CFO Clifton Wolcott.&lt;br /&gt;
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:I do not think it Piven. In the film he plays a pilot role and his hair is black.&lt;br /&gt;
http://files.haiguinet.com/flashupload/UploadedFiles/1252005569_159Jeremy_Piven.jpg&lt;br /&gt;
http://emsworth.files.wordpress.com/2008/11/jeremy-piven-in-black-hawk-down-2.jpg&lt;br /&gt;
When I put the photos on the page, before to name him &amp;quot;delta actor&amp;quot;, I looked for the name of this guy in the entire cast. Unsuccessfully. I think it is a stunt.--[[User:Charly Driver|Charly Driver]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
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Definitely not Piven.  Maybe he's a stand-in or something.  [[User:Cozmo|Cozmo]] 02:06, 5 March 2011 (MSK)&lt;br /&gt;
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== Seriously ==&lt;br /&gt;
[[Image:BHD 015.jpg|thumb|none|600px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the &amp;quot;Mogadishu Mile&amp;quot;. It seems unlikely a well trained operator would wear his flight gloves like shown.]]&lt;br /&gt;
Seriously? A well trained operator wouldnt wear his gloves like that? This mall-ninja crap needs to stop. Theres no special way to wear flight gloves, you put the goddamn things on and wear 'em. -[[User:The_Winchester|Winn]]&lt;br /&gt;
:Actually, special forces operators of that era often wore flight gloves, just like that.  Fun fact.  Flight gloves are made for use by individuals who fly planes; they need a glove that will keep their hands a bit warmer than they normally will be, but will still allow them to feel the tactile sensation of the various knobs and switches and provide the nimbleness that the human hand gives us.  The solution?  Flight gloves.  They are the precursors to the gloves we see in use by military units now; the Oakley tacticool gloves (fun fact: Oakley started out making motorcycle gloves) or the Blackhawk gloves and what have you.  I'm really loving these mall-ninjas popping up thinking they know about shooting or special forces work.  I can think of a few damn good reasons off the top of my hand to never, ever take gloves off in a combat situation, personally, and a well-fitted pair of gloves will be just like a second skin.--[[User:Asmkillr323|Asmkillr323]] 01:13, 31 August 2010 (UTC)&lt;br /&gt;
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:- I believe the comment means it isn't likely he'd wear them while shooting - Full-finger gloves can be obstructive/restrictive when it comes to finger movement, which isn't exactly a good thing when you need to make accurate shots. [[User:StanTheMan|StanTheMan]] 01:52, 30 August 2010 (UTC)&lt;br /&gt;
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::Flight gloves, as I just fucking explained, are not restrictive or obstructive in the slightest.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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:::- ''Uh, I had replied below I didn't know about these gloves specifically, which you seem to have failed to notice. Just as you also seem to have failed to notice that all these comments you posted this slightly irritable and unnecessary response in-between were all posted '''days ago'''. It might help if you thoroughly read the comments and check the dates next time.'' [[User:StanTheMan|StanTheMan]] 15:47, 1 September 2010 (UTC)&lt;br /&gt;
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Honestly how would anyone here really know....are any of you &amp;quot;operators&amp;quot;?? -and if you say yes I'm going to say that your lying.....I'm going to delete that quip about his gloves in the caption, it's not hard to shoot with gloves on, especially flyers gloves. --[[User:AdAstra2009|AdAstra2009]] 03:19, 30 August 2010 (UTC)&lt;br /&gt;
:Thank you, it just bugs the living shit outta me when armchair commandos think they know operator/tactical/omfgdelta stuff. -[[User:The_Winchester|Winn]]&lt;br /&gt;
::- Well, I'm indeed no 'operator', but I don't have to be one to know that it is hard to shoot with some gloves, especially if you're making distance shots. But I'm not familiar with flight gloves specifically, so I guess they're no trouble, I don't know. In any case, it just seemed to me the context of Winn's comment was that he was saying that it was stating merely that the gloves need to be worn some special way (and Winns right - they're gloves, what special way is there), but that's the problem with text sometimes. Anyway, not trying to make a valid claim, just an opinion. I can't speak for whoever made original remark, though. Either way, I never gave that comment much thought myself. I'm personally more peeved about quips on peoples (actors) stances myself. [[User:StanTheMan|StanTheMan]] 17:57, 30 August 2010 (UTC)&lt;br /&gt;
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Flight gloves are a very thin layer of Nomex with a Clarino palm and finger overlaid.  These are very light, wick sweat, and give you tactile feeling and the ability to perform tasks as though you were bare handed.  They are maybe a few mm thick on the palms, and do not affect in any way your shooting ability or accuracy, even whilst firing an M249, which is notorious for running away due to gloves getting stuck and holding the trigger back.&lt;br /&gt;
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:::I was in the Army for 9 years, and I wore flight gloves all the time during exercises.  I never had a problem with them whatsoever.  I was a SAW gunner as well.  Whoever posted that caption about trained operators not wearing gloves is an idiot. [[User:Cozmo|Cozmo]] 02:14, 5 March 2011 (MSK)&lt;br /&gt;
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==Discussion about the bullets, or something==&lt;br /&gt;
- Something I always found a bit funny about that particular scene - Sanderson misses the two targets with his 727 carbine (firing several shots), yet hits them both with one .45 shot each (or actually, maybe one was hit twice, and the other once). Heh. But of course, I'd imagine some people can actually be better with a handgun than a rifle in some instances. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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I haven't seen the movie in a few months, but if I remember correctly he had actually hit the targets with his rifle, but the rounds went completely through and didn't kill the targets. So he used his .45 to actually kill them. There is a part in the book where it is mentioned that they had been issued &amp;quot;green tip&amp;quot; rounds (armor piercing/ anti personnel 5.56 ammo with a steel penetrator tip), and another part that talked about the rounds lack of effectiveness against the drugged up Somalis. One guy unloaded a belt from his SAW into a couple Somalis and they kept coming at them b/c the rounds just went right through and didn't do any major (fight stopping) damage. Another reason why they talk about how Randy Shughart was a smart SOB for using a 7.62 M14 and normal ammo. As for the gloves... Flight gloves have been used for years by ground personnel because they are thin enough to still be able to feel things with your hands, but they are still something to protect against scrapes, burns, dirt, etc.. -[[User:Ranger01|Ranger01]] 22:51, 30 August 2010 (UTC)&lt;br /&gt;
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No argument here Ranger. but i would also like to point out in the book Mark also mentions that they(the rangers) fired SAW and believe it or not M-60 ammunition, that would happen to be the same M-60 that carries the heavy hitting 7.62mm however that guy was probably high as a kite anyways so idont think it would have made much of a difference. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:41, 30 August 2010 (UTC)&lt;br /&gt;
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:- That's all fascinating, except in the movie, Sanderson (Fichtner) just ''missed them''. I was remarking on how the movie showed him ''missing'' two almost perfectly still targets with the 727 carbine and hitting them with the .45. That's all. Interesting tidbit about the ammo though. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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Well, the point about RS and his M14 was what the book said. It was not so much the size of the bullet, but whether or not it was AP ammo (super hard bullet at very high velocity). An AP round from a 5.56 to the heart will create a very small hole, and if the person who is shot is high on drugs then they are probably not even going to notice it until they finally keel over (which will probably take a while). At the same time a FMJ from a .45 while it still probably wont blow the heart to kingdom come, will make a large enough hole that it will cause bleed out to happen faster (hopefully fast enough). Then again at close range any 5.56 and even 7.62 ammo isnt going to be as effective as a .45 round b/c of the rifle round's high velocities compared to the .45s low velocity. When faced with an unarmored threat below about 50 yards, a pistol round (be it .45, 9mm, .40, etc) is going to be much more effective (unless it is something like the 5.7 round, which has no immediate stopping power unless a CNS or head shot is attained). Long post short: will a 5.56 or 7.62 to the heart kill someone at close range? Most likely yes. Will it do it quick enough to stop an attacker from killing/ wounding you or your allies? Maybe. If he missed them, then it was probably just to add suspense or a &amp;quot;weapon switch to show he is an elite operator&amp;quot; shot to the scene.-[[User:Ranger01|Ranger01]] 00:23, 31 August 2010 (UTC)&lt;br /&gt;
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um this is extremely off topic like usual but id just like for someone to explain the purpose of using a 5.56 by a Counter-Terrorist Unit. tell me if im missing something but when their clearing rooms A.) the round wont immediatly kill a combatant when you wont him to die. and 2. say its an assault on multiple rooms at once and boom you miss your target (or it just passes through him) and boom goes through the wall like the round is meant to and bam! clips a friendly or even worse a hostage. explain the logic to me please. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:50, 31 August 2010 (UTC)&lt;br /&gt;
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Well, logistics. If they are expecting to be 100% in a building they will use SMGs, Shotguns, etc. But if they have an expectation that being in a building is only going to be 10-25% of the mission they will usually carry rifles. The main problem with the mission portrayed in BHD is that the brass expected to have to combat (lightly) armored vehicles, so they issued AP rounds. Now days the AP rounds are for some odd reason pretty much 90% of what the US Army issues. Army Special Forces (Green Berets), Delta, etc. use a type of semi-expanding bullet, as does the Marine Corps.-[[User:Ranger01|Ranger01]] 01:06, 31 August 2010 (UTC)&lt;br /&gt;
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There are other reasons as well.  It's a fairly accurate rifle round, which, when in situations that will require shooting further than 50-100 meters, is necessary to have.  It's a relatively light round, and most people can easily carry a few mags of 5.56 without feeling it too much.  As far as stopping power goes, in barrels that don't over-stabilize the round, the 5.56 will fragment (not the AP round, obviously), slowing itself in the body and thus penetration becomes less of an issue.  When you consider that most SF types use expanding bullets, this nearly negates the issue.  There's a reason that most countries use the 5.56 round or something similar.&lt;br /&gt;
As far as the issuance of AP rounds in a war that clearly didn't need them, I've heard two sides of the argument.  I've heard that, as Ranger01 said, they were issued because they thought they may run into light vehicles (although they brought along plenty of LAWs to deal with that).  But what I heard from an individual who was there was that the men believed it was because Clinton believed that rounds that expanded would A) not make good headlines and B) violate some convention (I believe the Geneva convention).--[[User:Asmkillr323|Asmkillr323]] 00:30, 1 September 2010 (UTC)&lt;br /&gt;
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I think the Geneva convention forbids hollow point ammo in the military. The Police of the nation is a different subject. [[User:Excalibur01|Excalibur01]] 02:24, 1 September 2010 (UTC)&lt;br /&gt;
:You're thinking of the Hague Convention of 1899, not the Geneva Convention.--[[User:PistolJunkie|PistolJunkie]] 03:37, 1 September 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't remember if it was the GC or HC and didn't really care to look it up at the moment.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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Well, the Hague banned all use of ammunition that easily expands or flattens in a human target. I have no exact idea of what round is being used or how it gets around the HC, I only know that when asked about the effectiveness of 5.56 ammunition, a few SF guys made mention that have been issued a new &amp;quot;expanding&amp;quot; round. I have also heard that Marines are now being issued an expanding type round. It may be that since we are not actually fighting an official &amp;quot;military force&amp;quot; that the HC and GC do not apply. Also you must remember that the use of .50 cal against personnel is banned too, how often do you think that is observed?-[[User:Ranger01|Ranger01]] 11:33, 1 September 2010 (UTC)&lt;br /&gt;
:I'm not saying we follow either conventions to a T in every war, I'm just echoing what I heard from a man who was there.  A lot of people who lived through the battle of mogadishu came away with the feeling that Bill Clinton cared more about how headlines would look than he did about the safety of our soldiers.  As for HC and GC not applying, I agree that they really don't apply to A) organizations that are not militaries but instead ragtag terrorist groups and B) hail from nations that didn't exist at the time of the convention and never signed a similar document.  It's the same argument that was applied for the waterboarding of captured terrorists; apparently, they apply some standards to those who didn't sign, but not others.  Personally, I think that terrorist groups and undeveloped countries where they never signed the conventions shouldn't get the protection of them, and we really need to invest into expanding ammunitions for everyone; AP doesn't make sense for unarmored targets.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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The question about observing the laws was rhetorical in nature. But I agree wholeheartedly about what you say pertaining to the HC and GC applying to people who did not sign it. Its like bringing pirates and terrorists into the US to give them civilian trials. People say they should get military trials... When according to the GC (that people are so happy to apply to the situation) pirates and terrorists are not able to receive either. We selectively apply laws to make us look good internationally, when in reality it costs money, and even worse lives of US citizens and military forces.-[[User:Ranger01|Ranger01]] 12:36, 1 September 2010 (UTC)&lt;br /&gt;
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Under normal circumstances full metal jacket .556 is an ideal round. When fighting a traditional battle, against an enemy that follows the rules of war, it is far better to wound the enemy than kill him. Gunner313&lt;br /&gt;
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We haven't fought a conventional war that lasted any period of time since Korea (and you could even say WWII, since Korea was less than conventional). Also with the way the enemy works now, any intel we can gather from enemy combatants will likely be useless (if it ever was useful) by the time it gets to the guys on the ground. Also as stated by me, and others before, under 50 yards and especially against an enemy that is drugged up a FMJ is likely not going to down an enemy either by wounding him or killing him. Of course shot placement comes into play heavily, but as cases have proven a COM shot is likely not to drop a determined attacker immediately. Head and extremity shots are also very hard to make, with FMJ pretty much the only way to immediately and most important reliably drop an attacker at close range is a pelvic shot. But now days in Afghanistan most fighting is taking place on the far end if not beyond the 5.56's effective range. Also Gunner313 it is 5.56, not .556, .556mm is a really damn small projectile haha. -[[User:Ranger01|Ranger01]] 14:05, 1 September 2010 (UTC)&lt;br /&gt;
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One could say that the First Gulf War was conventional. we were fighting an organized military(Iraq), i still think they were a bunch of crazy towel heads hellbent on destroying the western world.[[User:SargeOverkill]]&lt;br /&gt;
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Why is it better to wound them? -SasquatchJim.&lt;br /&gt;
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Because then you can detain them get information from them.-[[User:Ranger01|Ranger01]] 19:47, 1 September 2010 (UTC)&lt;br /&gt;
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Ah, gotcha. That makes sense. I apologize; I thought he meant that wounding them was more humane, or something. Although, dead people can't keep shooting at you; wounded ones can. -SasquatchJim&lt;br /&gt;
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It is better to wound them because it requires the enemy to care for their wounded, they have to be treated, they have to be transported, it is demoralizing to the others to hear someone in terrible pain, so for a short time a wounding shot, takes two people out of the fight. Also the more medical supplies that have to be shipped to the front for the wounded, means less of other items such as ammo, food, fuel, misc...  Gunner313&lt;br /&gt;
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Makes sense to me. Thanks. -SJ&lt;br /&gt;
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Well in my opinion, I still think it's better to kill the enemy rather than just wound them, that way they don't get patched up and come back later to kill you.&lt;br /&gt;
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agreed. especially in Somalia when if their not dead their gunna come back and shoot you in the back. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:21, 9 September 2010 (UTC)&lt;br /&gt;
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:- Bah, can't believe my one off-hand comment spawned all this. Heh. [[User:StanTheMan|StanTheMan]] 22:34, 9 September 2010 (UTC)&lt;br /&gt;
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Nothing to add other than that this was really informative. This site is one of the best blind discoveries I've made on the internet. --[[User:John Ryder|John Ryder]] 01:08, 4 October 2010 (UTC)&lt;br /&gt;
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==Never Forget==&lt;br /&gt;
Sorry to post as anon, but I dont have an account but frequent the site. Just wanted to point out that today is the 17th anniversary of the US intervention in Somalia.&lt;br /&gt;
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:- Actually the anniversary is for the mission and subsequent battle portrayed in the film. The 'intervention' began as Operation Provide Relief, which started in December 1992. Still, good to point it out. EDIT - I actually just realized that not only is it the anniversary, but the actual day is correct (That is, Oct. 3 was a Sunday, same day as the Oct. 3 in the battle). Again, pretty cool I guess. [[User:StanTheMan|StanTheMan]] 03:11, 4 October 2010 (UTC)&lt;br /&gt;
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The entire day yesterday i thought about it. i decided to watch the movie being Sunday Oct-3. i also found it fit to say a pray for the brave soldiers who lost their lives fighting to help the ungratefull bastards. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:58, 4 October 2010 (UTC)&lt;br /&gt;
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==Interesting Uniform Note==&lt;br /&gt;
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Just wanted to point out an interesting observation about the uniforms worn by the Rangers; this is one of the few films to accurately depict the transition from the 6-color &amp;quot;chocolate chip&amp;quot; camouflage made famous during Desert Storm to the 3-color &amp;quot;coffee stain&amp;quot; pattern that was used throughout the rest of the 1990's and during the invasion and early occupation of Iraq in the early 2000's. During the transition between these two camouflage patterns, it was common to see a combination of the two patterns on the same soldier; they would wear the new DCU's with the old 6-color on their PASGT helmets. Practically all the Rangers in the film have this combination.&lt;br /&gt;
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[[Image:BHDMinimi-4.jpg|thumb|none|600px|[[Tom Hardy]] wielding an FN Minimi as Spc. Twombly, giving us a good look at his 3-color DCU uniform and 6-color helmet cover]]&lt;br /&gt;
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[[User:Orca1 9904|Orca1 9904]] 07:28, 7 October 2010 (UTC)&lt;br /&gt;
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== Mo'alim (Razaaq Adoti) gun ==&lt;br /&gt;
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What gun have Mo'alim in his shoulder? He don't remove it from the shoulder at any time, but there are two scenes where you can see:&lt;br /&gt;
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1 When prevents the killing of Duran:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
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2 When the cannon is firing in the area of the first downed helicopter:&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
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are you referring to the AK-74u? [[User:Dirtdiver6421|Dirtdiver6421]] 23:37, 6 December 2010 (UTC)&lt;br /&gt;
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I think he is referring to the pistol in his shoulder holster under his left arm. Can't make it out though, will have to have a look on my Bluray version when I get a minute, but don't think it can be seen well enough to make it out. --[[User:Commando552|Commando552]] 10:10, 7 December 2010 (UTC)&lt;br /&gt;
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i wasn't aware he had a shoulder holster? can you upload a photo?[[User:Dirtdiver6421|Dirtdiver6421]] 01:47, 8 December 2010 (UTC)&lt;br /&gt;
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I'm not sure if it is a revolver or a pistol:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
i couldnt see anything on the 2nd picture but the first was definetly a revolver. my guess, and im not expert with revolvers would be a .38 or 357 perhaps a S&amp;amp;W? [[User:Dirtdiver6421|Dirtdiver6421]] 23:27, 9 December 2010 (UTC)&lt;br /&gt;
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== Doc Schmid ==&lt;br /&gt;
In the movie PFC Kurt &amp;quot;Doc&amp;quot; Schmid is shown as a Ranger medic but in reality he was Delta Force. It's curious why they chose to depict him as a Ranger and not a Delta operator in the movie.&lt;br /&gt;
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Maybe they forgot [[User:Excalibur01|Excalibur01]] 20:00, 18 December 2010 (UTC)&lt;br /&gt;
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:This is somewhat unrelated, but I found it really funny that Schmid is played by the same actor who later played [http://www.imdb.com/title/tt1185836/ Adam]. -[[User:MT2008|MT2008]] 22:11, 18 December 2010 (UTC)&lt;br /&gt;
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==tapeing==&lt;br /&gt;
i was just watching this , and i noticed that a majority of the rangers taped the ends of the butt stocks on their rifles . Why is that?-[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
:I believe that tape was used (not quite sure how) to attach the sling to the butt of the rifle. Tape is also used at the front of the rifle, to attach a loop of para cord around the front sight to the sling. The reason this was done was so that the sling would be attached on the top/side of the weapon, rather than the bottom (where the only fitted sling loops are) to make it more usable in combat.  --[[User:Commando552|commando552]] 12:25, 29 January 2011 (UTC)&lt;br /&gt;
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i noticed nearly all the mag's have brown tape on them, any reasons for this, or is it just purely cosmetic? [[User:Scarecrow|scarecrow]] 11:32, 30 January 2011 (UTC)&lt;br /&gt;
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STANAG Magazines are smooth and can be hard to grip on to to reload, especially in a high stress situation like combat. The tape helps you to grip the magazine for a speedy reload, MAGPUL makes sleeves that slide over them now. [[User:Doc345|Doc345]] 3:31, 12 February 2011 (UTC)&lt;br /&gt;
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== Nelson's M60 ==&lt;br /&gt;
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Is is correct to have Nelson carrying the Vietnam Era M60 over the M60E3 or E4? I'm not sure when the E3 or E4 came out.--[[User:MarineCorps1|MarineCorps1]] 03:12, 29 January 2011 (UTC)&lt;br /&gt;
:The M60 used in the film is an original spec M60, the same as were actually used by the Rangers in Somalia (As identified by the hand guard and bi-pod attaching at the end of the barrel). Not sure exactly when the E3 was made (started being issues in 1986), but I know there was one in the 1985 film [[Commando]]. Regardless, I don't think it was that widely used, as the lighter weight barrel and other parts made the gun more prone to overheating and malfunction. The rangers actually used a mix of M60s and FN MAGs as shown below:&lt;br /&gt;
:[[Image:101120ritchie20pursley8yp.jpg|thumb|500px|none]]&lt;br /&gt;
:Also, there has been talk on this page about what the actual weapons used by Delta where, and I cannot speak to this operation in particular, but in most of the photos I have seen of Delta force in Somalia, there are actually armed with M16A2s, normally with a telescopic sight mounted onto the carry handle (example below).  --[[User:Commando552|commando552]] 12:17, 29 January 2011 (UTC)&lt;br /&gt;
:http://img332.imageshack.us/img332/9607/21820burns20weaver6az.jpg&lt;br /&gt;
::Delta operators in Somalia used Colt Model 723 carbines with M4 style barrel, at least watching the few pictures of that time. --[[User:Pz.Abt.100|X-Ray Bravo 6]] 13:54, 29 January 2011 (UTC)&lt;br /&gt;
:::Did the Rangers at the time use a black ballistic vest in addition to the woodland RBAs? While searching for M60 photos saw several photos of people in black vests carrying M16A2s with an optic on the handle, also sometimes carrying shotguns and LAWs. Are these likely Rangers rather than Delta then? Also, there are pictures of rangers using colt carbines with the step down M4 type barrels, so I think there was a much wider variety of weapons used than the film shows.  --[[User:Commando552|commando552]] 14:17, 29 January 2011 (UTC)&lt;br /&gt;
::::The Rangers only wore Woodland camo RBA (Ranger Body Armor) vests and desert-camo PASGT helmets during the operation (see the &amp;quot;Interesting Uniform Note&amp;quot; section above for info about the desert camo patterns used in the film). Black vests were Delta-issue only. Sort of like present-day spec. ops units using Dragon Skin vests while the main Army uses Interceptor/IOTV vests (though it's not as easy to tell the difference between the modern-day examples by looking at them. [[User:Orca1 9904|Orca1 9904]] 17:05, 29 January 2011 (UTC)&lt;br /&gt;
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In the book there was specific mention of a couple of the Rangers being stuck with the Delta &amp;quot;Turtle&amp;quot; Armor because they didn't have enough of the Ranger vests for a while.-[[User:Ranger01|Ranger01]] 09:53, 30 January 2011 (UTC)&lt;br /&gt;
:Thanks, that explains photos like the following one then (also, note the Colt carbines with M4 type barrels the Rangers are carrying.)&lt;br /&gt;
:[[Image:RangersM4.jpg|thumb|500px|none|]]&lt;br /&gt;
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:Also, can anyone shed some light as to what is going on with this SAW:&lt;br /&gt;
:[[Image:Saw.jpg|thumb|500px|none|]]&lt;br /&gt;
:First off, isn't this an E2, rather than the E1 as the main article says was used by the Rangers? Also, why does it look like the receiver is made of different metal, and is the sight mount a standard fitting, or something cobbled together?  --[[User:Commando552|commando552]] 00:05, 31 January 2011 (UTC)&lt;br /&gt;
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Another thing the book mentions is that Delta's Armorer played gunsmith for some of the Ranger guys (at least 1 customized SAW is mentioned).-[[User:Ranger01|Ranger01]] 20:12, 31 January 2011 (UTC)&lt;br /&gt;
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that part of the book is referring to Spc. Waddell's SAW and i believe is was a grip that was put on. i would also like to shed some light on the fact that in 1993 only the Armys Special Ops like Delta Force had that kind of ability on their weapons, and now every soldier on the battlefield has the ability to put on optics, lights, lasers, and stocks. [[User:Dirtdiver6421|Dirtdiver6421]] 23:22, 31 January 2011 (UTC)&lt;br /&gt;
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Yes that is the part I was referring to, although I remember there being more than just a grip added, but its been a while. Also Rangers aren't basic infantry, they too are a part of USASOC. and in a combat zone leeway with weapons (also uniforms, gear, etc) is pretty much at the command's discretion. I believe that they would allow Rangers a bit of leeway with modifying their weapons in certain ways to enhance their effectiveness in a given environment. Spc. Waddell's SAW grip would have been noticed by his command at some point, and either him or the Delta armorer would have had to get permission to modify it, being that it is US Gov property (not to mention the other customized weapons we see in Ranger's hands in photos).-[[User:Ranger01|Ranger01]] 04:31, 1 February 2011 (UTC)&lt;br /&gt;
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Just noticing. Why do some people call it an &amp;quot;M4&amp;quot; type barrel? I mean it's a rifle in service before the M4 came out, so shouldn't it NOT be called an M4 barrel [[User:Excalibur01|Excalibur01]] 05:48, 12 February 2011 (UTC)&lt;br /&gt;
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You got me on that one... Probably because most people know the &amp;quot;M203 Step&amp;quot; Barrel as an M4 feature, so it gets genericised as an &amp;quot;M4 Profile Barrel&amp;quot;.-[[User:Ranger01|Ranger01]] 05:53, 12 February 2011 (UTC)&lt;br /&gt;
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I mean didn't they have the step down barrel before the M4 came about? [[User:Excalibur01|Excalibur01]] 07:07, 12 February 2011 (UTC)&lt;br /&gt;
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I believe so, but it would have only been within a couple years of the M4s debut (the Colt 727 comes to mind). Another reason would be marketing, people will pay more for a milspec carbine that has the &amp;quot;M203 step barrel&amp;quot; so companies market the rifles as having &amp;quot;M4 profile barrels&amp;quot;.-[[User:Ranger01|Ranger01]] 23:41, 12 February 2011 (UTC)&lt;br /&gt;
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== Is this the only film to have someone shooting an M16 on burst-fire mode? ==&lt;br /&gt;
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I would kinda doubt it, but it's the only time I've ever seen it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 06:37, 27 February 2011 (UTC)&lt;br /&gt;
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You referring to when Daniel Busch is sliding out from under the Walcott bird? That's the only time I remember. [[User:Thursday|Thursday]] 07:51, 27 February 2011 (UTC)&lt;br /&gt;
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He's referring to a point where one of the Rangers kills an approaching Somali with a three round burst from his M-16A2. Sgt. Busch is using an M727 and fires quick single shots to kill the miltia approaching the Blackhawk. [[User:DeltaOne|DeltaOne]] 08:16, 27 February 2011 (UTC)&lt;br /&gt;
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Hmm, can remember any burst stuff, I'll re-watch it after work. And I'm very aware Busch had a 727. I wonder why Gary Gordons rifle wasn't on burst in the movie, it was in real life. [[User:Thursday|Thursday]] 15:29, 27 February 2011 (UTC)&lt;br /&gt;
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They're referring to the part near the end when the rangers are running out of the city and one of them guns down a woman who picks up a rifle. As for burst mode: most likely the M16 in question was a full auto weapon (as virtually all of them in Hollywood are) and the actor simply fired a couple of short bursts (possibly with some editing done by the sound and special effects teams) to make in appear as though he was using burst mode.--[[User:Lynx|Lynx]] 17:39, 27 February 2011 (UTC)&lt;br /&gt;
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== RPG Shooting ==&lt;br /&gt;
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I was just looking through the section regarding the RPGs, and noticed something peculiar. Look at the shooter in the first picture. Now look at the guy in the second. Now back at the first. Is it just me, or are the two guys shooting down the two different helicopters from two different places actually the ''exact same guy''? Notice the matching folds in their clothing, and the cloth wrapped around their heads, and their silhouettes. They're all identical. Anyone else see what I'm seeing? [[User:August.allocco|August.allocco]] 18:20, 18 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=435424</id>
		<title>Talk:Black Hawk Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Black_Hawk_Down&amp;diff=435424"/>
		<updated>2011-07-06T05:47:35Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Weapon used by delta force */&lt;/p&gt;
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&lt;div&gt;== Hoot's &amp;quot;M4&amp;quot; ==&lt;br /&gt;
I think the article should be amended to only mention the weapon seen on Hoot's person when he's confronted by Capt. Steele during chow time. The weapon he's holding in the screengrab of him being picked up by Wolcott and the Delta guys is the same M727 he uses in the rest of the film. --[[Special:Contributions/131.216.48.250|131.216.48.250]] 16:35, 28 April 2010 (UTC)&lt;br /&gt;
:Are you sure? I'm fairly certain the carbine Sanderson handed him had the knobs signifying a detachable carry handle. [[User:Spartan198|Spartan198]] 16:52, 28 April 2010 (UTC)&lt;br /&gt;
::Pretty damn sure. The front corner of that carry handle in the screencaps is too thin to be from an M4's carry handle. Definitely the mark of an A2 upper's carry handle as seen on M727s--[[Special:Contributions/24.253.69.199|24.253.69.199]] 00:26, 1 May 2010 (UTC)&lt;br /&gt;
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== This probably isn't very important, but... ==&lt;br /&gt;
I went through and corrected the abbreviated ranks. Most of them were in Marine Corps form as opposed to Army form (ex., SSgt vs SSG). Like I said, probably not worth mentioning, but it's a little detail that was bugging me. [[User:Spartan198|Spartan198]] 16:30, 17 February 2010 (UTC)&lt;br /&gt;
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Hey, correctness is a virtue.  Good on you for doing it.  [[User:Cozmo|Cozmo]] 01:39, 5 March 2011 (MSK)&lt;br /&gt;
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== Weapon used by delta force  ==&lt;br /&gt;
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M4 was issued in 1994 before the battle which took place in 1993 ...the weapon seen in the movie and used by Delta operators was CAR-15&lt;br /&gt;
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: If you'll look at the upper reciever and carry handle/rear-sight assembly, you'll see they match the [[M16 rifle series#M16A2 Rifle|M16A2]]-style of the early-model M4 carbine as shown in the picture above the screenshots. The CAR-15 (also known as the [[M16 rifle series#Colt Commando Carbine|Colt Commando]]) used the recievers and carry handle/rear sight assembly of the [[M16 rifle series#M16A1 Rifle|M16A1]]. [[User:Orca1 9904|Orca1 9904]] 22:18, 18 August 2007 (UTC)&lt;br /&gt;
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Also, the stock is wrong for the CAR15...its an M4&lt;br /&gt;
 :How is the stock &amp;quot;wrong&amp;quot;? And no M4 has the flash suppressor of the Car-15 [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Isn't it more likely that Randy Shughart was actually carrying a Springfield M21 rather than the M14?&lt;br /&gt;
:No, he was carrying a M14 during the actual battle and it is in his Medal of Honor citation. So its definitely a M14.&lt;br /&gt;
::Do you happen to have a link to his MoH citation? The book accounted that Shughart used an M21. --''[[User:Blemo|Blemo]] 02:33, 30 July 2009 (UTC)&lt;br /&gt;
:::To Blemo - I've got the book in my lap. Page 208, and I quote, &amp;quot;They used to kid Randy Shughart because he shunned the modern rifle and ammunition and carried a Vietnam era M-14, which shot a 7.62mm round without the penetrating qualities of the new green tip.&amp;quot; Right there in black and white. --[[User:NMOne|NMOne]] 19:41, 17 October 2009 (UTC)&lt;br /&gt;
::::Okay, thanks for the note. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
:Your point about the issue date of the M4 flies in the face of the logic that &amp;quot;IT'S A MOVIE&amp;quot;.-protoAuthor 01:40, 4 May 2010 (UTC)&lt;br /&gt;
:Your point about &amp;quot;It's a movie&amp;quot; is in the face of the logic that we shouldn't use our brains and common sense. It's like watching a 1920s movie and seeing someone riding into a scene with a 1970 Mustang. Would you use the &amp;quot;It's a movie&amp;quot; logic there? What about a WWII movie and you see an F-18 shooting sidewinders at a Japanese Zero? The point of this site is so that we do point of the little details. It's like in IMDB where it points out which movie a certain actor has been in and what his role is. The same here on this side except you replace &amp;quot;Actor&amp;quot; with &amp;quot;pick a gun&amp;quot;. Accuracy is the whole point. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:My point was, movies don't get things 100% correct.-protoAuthor 03:08, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sometimes. [[User:Excalibur01|Excalibur01]] 05:51, 31 May 2010 (UTC)&lt;br /&gt;
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== Mistake? ==&lt;br /&gt;
There's a scene in the movie (1:37:53) where Yurek, Nelson and Twombly are about to rejoin the other Rangers at the Black Hawk crash site. While Yurek is on the radio to Eversmann (Josh Hartnett's character) he grabs a mag out of a Type 47 that a dead Somali soldier is still holding. Since the Rangers are all carrying 5.56 NATO M4A2s and FN Minimis, what would be the point of grabbing a 7.62mm mag? Seems like an odd oversight considering the camera kinda focuses on him taking the mag, and they've worked quite hard to maintain accuracy and detail in the film. Any ideas? Am I missing something? [[User:DamageW|DamageW]] 06:17, 10 May 2009 (UTC)&lt;br /&gt;
:What the hell is a Type 47?[[User:Oliveira|Oliveira]] 15:55, 10 May 2009 (UTC)&lt;br /&gt;
::i dont know, but they did that so the weapon was useless for someone to pick up and use. He probaly just ditched it later. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:::He's talking about an AK-47, but Type 47 definately isn't the right term. I always assumed he took it as a memento or something, because anyone can reload a weapon even if the magazine is removed. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::Actually, he grabs the mag because he's carrying an M60, and he probably figured he may be able to use the ammo later.  Also, many SF types are known to, in extreme need, use the local weapons, and he may also have been preparing for that eventuality. [[User:Asmkillr323|Asmkillr323]] 20:33, 13 July 2009 (UTC)&lt;br /&gt;
:::::Taking AK rounds for an M60? the M60 fires 7.62x51 rounds, while the AK fires 7.62x39, plus you'd need to have the rounds already on a belt to be fired by an M60. [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::::I think that what Yurek was trying to do was deny the enemy ammunition should they pick up the AK. The Bowden's book accounted that many Somalis that were killed would have others reuse the same weapon. They briefly showed that when Busch was making his last stand by the downed chopper. Also, he may have kept it as a souvenir. It's not everyday you'll find a loaded AK magazine that had the potential to kill you. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:08, 20 August 2009 (UTC)&lt;br /&gt;
::::::: Actually, I was suggesting that he was picking up the mag out of fear that at some point, he would need to resort to using an Ak, or that he would have the ammo if someone else had already been forced to pick up a local weapon.  --[[User:Asmkillr323|Asmkillr323]] 05:38, 21 October 2009 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Also, What the motherfuck is an M4A2?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:The motherfuck that is an M4A2 is basically an M4 produced by another company such as Bushmaster Firearms. It's just another &amp;quot;M4gery&amp;quot;. Also, Google is everyone's friend and it wouldn't hurt to ask it. ;) --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:37, 30 July 2009 (UTC)&lt;br /&gt;
::I'd like to think he kept it as a souvenir, although the actual reason was whenever a member of militia was killed they were extremely dedicated to retrieving the body and the firearm, so removing the magazine would have made it useless, although picking up the the weapon and smashing it to pieces would probably have worked better[[User:Owen642|Owen642]] 14:04, 31 August 2009 (UTC)&lt;br /&gt;
:::Smashing the weapon would have been noisy and they were trying to be quiet at that point IIRC.&lt;br /&gt;
::::fair point but i was thinking more like removing the driver spring, and its probably just that it would have made one less magazine for the somalians to use&lt;br /&gt;
I think the reason is that the enemy has 30 rounds less against the rangers. It's like in 'Saving Privat Ryan': the rescue team left Steamboat Willy alive; so he could kill Captain Miller. A wise decision of Yurek, I think&lt;br /&gt;
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::::::Those of you who were saying he was denying the enemy are correct.  You'll notice that he doesn't pocket the magazine.  He tosses it away.  He didn't field strip it because he likely didn't know how.  So the easiest thing to do would be to unload it and throw the magazine away.  I was in the military and we were trained to be observant and look for things that would compromise security (like unsecured enemy weapons).  One thing you never do is use ammo you find lying around on the street, and in any case, M14Fanboy was right in that the calibers of the US weapons were totally incompatible with the Soviet rounds.  Smashing the rifle would have taken time and energy that needed to be spent elsewhere.  Besides, it's a rifle...not an airsoft gun.  Have you ever tried to smash a real AK?  There's a reason it's been in service for so many years...  [[User:Cozmo|Cozmo]] 01:52, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I noticed another mistake. During the scene where Gordon and Shughart are holding off the Somalis at the crash sight there's a quick moment when Shughart is seen using an M16A2 rifle instead of his M14 rifle. And in the very next scene and all following he's back to using the M14. [[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
:::::  I believe it was because he was firing his M14 until it ran out of ammo, and then using a helo crew member's M16 before retreating to reload both rifles.:::&lt;br /&gt;
&lt;br /&gt;
:::- Yes, that's the case. Gordon is also seen dropping his CAR-15 when it's empty and using his 1911. Later, when Shughart is killed, he fires the M14 'til it's empty, then switching to his 1911, and when that is empty, using an MP5 from the chopper. Hell, they're being overwhelmed, and it is quicker to pick up and and shoot another weapon that is ready than reload the present one. They were pretty much using whatever they could trying their damndest to fend an army off, I would think that was obvious. [[User:StanTheMan|StanTheMan]] 17:30, 7 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mike Durant's Book ==&lt;br /&gt;
In Mike Durant's book &amp;quot;The Night Stalkers&amp;quot; he quoted a few weapons he was using in the real life in the &amp;quot;Mog&amp;quot;. I remember him talking about his MP5 not to metion he called it a &amp;quot;german piece of crap&amp;quot; for jamming. He also said Randy's Commando was on burst-fire 3 shots 1 kill. And the mini guns the rescue team could have been using can not run on the Black Hawk's batteries only on pure engine generating turbine power.&lt;br /&gt;
:To be fair, Mike Durant also seems to know very little about firearms.  Also note that his memory may be jarred by the fact that, you know, he had just suffered a fucking HELICOPTER CRASH. --[[User:Asmkillr323|Asmkillr323]] 00:44, 14 July 2009 (UTC)&lt;br /&gt;
::Actually, helicopter pilots have to be trained with certain firearms in order to survive in the event of a crash. Durant at least knew how to clear the jam on the 9mm submachine gun. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:32, 30 July 2009 (UTC)&lt;br /&gt;
::160th SOAR aircrews, being a part of ASOC are trained not only in their specific role in the aircraft, but also on how to continue with the mission at hand along with their &amp;quot;customers.&amp;quot; Hence, they're well-familiarized with fighting with the weapons carried on board with them (in the case of what was aboard Super-64, MP5s for the pilots, M16s for the crewchiefs and M9s carried by all of them). &lt;br /&gt;
:::What baffles me is how his MP5 kept jamming (in the book atleast). I know they were in the desert, but that MP5 had been stashed inside a helicopter, so it wouldn't be all dusty and full of sand. Maybe it is a German piece of crap then [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)&lt;br /&gt;
::::Perhaps it was dusty inside of the chopper. Flying around in a helicopter with the rotor wash sending dust, smoke, and sand into and around the cabin won't help the MP5 from jamming, either. Pilots don't normally clean their emergency back-up weapons as they're supposed to. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 16:14, 20 August 2009 (UTC)&lt;br /&gt;
:::::Helicopter crews don't regularly use their weapons and so may not be as maintenance-minded as a Ranger or Delta. That could be one reason it kept jamming. [[User:Spartan198|Spartan198]] 15:35, 17 February 2010 (UTC)&lt;br /&gt;
I did read Mike Durant's book and would like to point out he referred to Randy's weapon as a High-Tech rifle. as we all no, it was a vietnam era M14. [[User:Dirtdiver 6421|Dirtdiver 6421]] 21:57, 2 September 2010 (UTC)&lt;br /&gt;
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:I just stared reading Durant's &amp;quot;In the Company of Heroes&amp;quot; before he called it a &amp;quot;German piece of crap&amp;quot;, he said the MP5 had shot fine at the range but he probably had neglected to clean it. It was after Shughart gave him Gordon's CAR-15 which didn't jam and was far more effective despite only having half a mag left he thought of the MP5 as a piece of shit. He also had an M9 that he never drew, which he said probably saved his life since he wasn't seen as a threat. While Shughart's M14 isn't really a &amp;quot;High-Tech rifle&amp;quot; it was a lot better than a bolt-gun in the situation he was in. --[[User:Predator20|Predator20]] 18:52, 15 September 2010 (UTC)&lt;br /&gt;
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== The Hand ==&lt;br /&gt;
Does anyone know why that Ranger took the dead Delta Force member's hand?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)&lt;br /&gt;
:Probably to send it home with the rest of the body-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:22, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I figured that too. But it's kind of creepy going around carrying an dead man's severed hand in your pocket. What about the smell? However, if i died in combat, i would like if my body went home and i had an funeral.-[[User:Oliveira|Oliveira]] 16:27, 25 June 2009 (UTC)&lt;br /&gt;
:::In the book, Othic took the hand that he had found and put it in his pocket to return it to the Delta operator that was blown in half. He had placed it with his body after he died, but strangely the movie did not show that, and made it seem like Othic kept the hand. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:29, 30 July 2009 (UTC)&lt;br /&gt;
::::It wasn't the Delta Operator's hand. The shots of MSGTTim &amp;quot;Griz&amp;quot; Martin after being hit by the RPG show his hand still intact. More likely it belonged to one of the other soldiers aboard the truck that got hit. MSGT Martin was shipped off to Germany IIRC where he succumbed to his wounds shortly after.&lt;br /&gt;
:I bet it started to smell after a while-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:33, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Flashlight Attachment Help==&lt;br /&gt;
[[Image:BHD Commando Flashlight.jpg|thumb|none|600px|What is this type of flashlight attachment called?]]&lt;br /&gt;
''What is the technical term for the flashlight to be attached to the '''barrel''' of the AR-15 series? It seems to be used only when there are handguards in place of the RIS railing. Sergeants Hoot, Busch, Sanderson, Gordon, and a couple other Deltas used the same attachment.'' --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 01:51, 30 July 2009 (UTC)&lt;br /&gt;
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:Before R.I.S. was introduced, I used to see a whole bunch of different flashlight attachments just like that one in the Blue Press. Some of them were even advertised as able to work on multiple types of weapons in the same caliber (i.e. AR-15s and Mini-14s). There were many different brands, so we can't be 100% sure what this movie's armorers used. -[[User:MT2008|MT2008]]&lt;br /&gt;
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::Oh, thanks, but I didn't mean what brands the movie used. I meant, what the generic term for these types of attachments that connect the flashlight to the barrel are called. I'm thinking about purchasing one for an AR-15 platform without the RIS. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 03:42, 30 July 2009 (UTC)&lt;br /&gt;
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:::It's a barrel mount for a flashlight, that specific one was made by Surefire.&lt;br /&gt;
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:::: Like the above said, It's a barrel mounted flashlight, made by Surefire.  I actually managed to buy one of them that had been used in the Operation Gothic Serpent theater.  These are still a good alternative to adding the weight of a rail to your firearm.  I believe the flashlight is a model 600 or something similar.--[[User:Asmkillr323|Asmkillr323]] 05:40, 21 October 2009 (UTC)&lt;br /&gt;
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==M4 in 1994?==&lt;br /&gt;
Question about the M4 not being period correct. If the events took place in September 1993 and the M4 went into service sometime in 1994, isn't possible that members of an elite group like Delta Force could have gotten their hands on a couple?&lt;br /&gt;
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:I'd say it's plausible that Delta could have been field-testing a few XM4s that day. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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::In today's case, some special units are using the HK416 in the field. It likely that this was also the case with the M4 in 1993. That, or the armorers to the film got lazy and decided to throw in a few M4's for the M4 fans. Unlikely, but movies will do this. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:18, 26 August 2009 (UTC)&lt;br /&gt;
:Well it isn't completely out there that at the time US special forces can get their hands on some experimental weapons and field test them. But I think for this movie, they just ran out of Car-15s to give to the Delta actors.[[User:Excalibur01|Excalibur01]] 04:06, 16 September 2009 (UTC)he &lt;br /&gt;
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The m4 was used in service since 1997 it is not possible for an m4 to be used.the delta operators may have used a xm117e2.&lt;br /&gt;
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:Just because it didn't go into service until 94 or 97 doesn't mean D-boys didn't have a hold of them.  There could well have been a prototype (or many test models) sent out with D-boys to see if the rifle performed to what was expected.&lt;br /&gt;
More than likely just an error. The simplest explanation is usually correct (Occam's Razor) BA&lt;br /&gt;
More likely than not the M4 in the film is simply an anachronism due to a shortage of Colt Commandos. --[[User:AdAstra2009|AdAstra2009]] 02:03, 13 December 2009 (UTC)&lt;br /&gt;
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'''Don't forget about the 10th Mountain and the U.N Soldiers. Whoever created this page missed them completly and they had alot of firearms. Whats omore is i can't for some reason edit the page. the autheor needs to fix this right away'''&lt;br /&gt;
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::I have explained elsewhere that the Colt Model 727 carbine, which LOOKS just like an early M4 (but has a semi/full-auto trigger group, rather than semi/burst as on the Model 777, AKA the earliest M4) was introduced in the late-1980s. -[[User:MT2008|MT2008]] 05:21, 19 February 2010 (UTC)&lt;br /&gt;
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:::The 727 has a fixed carry handle, though. [[User:Spartan198|Spartan198]] 16:55, 28 April 2010 (UTC)&lt;br /&gt;
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::::So did the Model 777, which is the first gun that was ever adopted by the U.S. military as the &amp;quot;M4&amp;quot;.  The 727 and 777 are the same gun aside from their trigger groups. -[[User:MT2008|MT2008]] 18:44, 28 April 2010 (UTC)&lt;br /&gt;
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:::::I'm fairly certain this convo is referring to the later M4 with detachable carry handle. That's why I mentioned the 727 having an A2 upper. ;) [[User:Spartan198|Spartan198]] 23:44, 2 September 2010 (UTC)&lt;br /&gt;
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All gear that is used in the US Army has to be tested.  Part of this testing cycle is to give it to SF, Rangers, Delta, etc. to field it before it is approved for widespread use.  Considering the length of trials and the endless bureaucracy in the DoD, it is completely plausible that these guys had the first generation of the M4 in TFR/OGS.  I saw a SCAR in the wild on my latest deployment to Afghanistan last year.  These guys are like the pro athletes of the military world.  All sorts of manufacturers will just give them gear to use in order to try to get them to reccomend it... Optics, armor, boots, gun accessories, etc...&lt;br /&gt;
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== Shughart and the M14/M16 switch ==&lt;br /&gt;
Does anyone know if Shughart briefly using an M16A2 while defending Durant's crash site is intentional or a mistake? [[User:Spartan198|Spartan198]]&lt;br /&gt;
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:intentional, in the book moments beforehand hed asked durant where the spare weapons were kept aboard the black hawk, and for some reason this scene was omitted from the film. Shughart had ran dry with his 7.62 M14 and so couldnt have used the 5.56 from the M16 mags. :)&lt;br /&gt;
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::Yeah, Shughart asked if there were any spare rifles or radios ''after'' Gordon got shot. This caused Durant to realize that Gordon may have been hit and that they were stranded on their own. However, the book didn't mention Shughart ''actually'' using the M16. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 15:21, 26 August 2009 (UTC)&lt;br /&gt;
Yeah, good point, but i dont get why brad hallings didnt join them? he could have done so much more on the ground than on the black hawk, especially since he had his leg blown off up there aswell. oh and btw, im a newcomer, how do i tag comments with my name at the end?&lt;br /&gt;
:By putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 17:35, 27 August 2009 (UTC)&lt;br /&gt;
thanks :) [[User:Owen642|Owen642]] 00:28, 29 August 2009 (UTC)&lt;br /&gt;
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I believe the reason why Halling didn’t insert with the Shughart and Gordon was because by the time the team was given the go-ahead to insert, Halling had taken control of the minigun due to a member of the helicopter crew being injured.--[[User:Mauser|Mauser]] 23:22, 17 October 2009 (UTC)&lt;br /&gt;
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i dont know if he was actually using it, but in the movie version i think were supposed to think he took from a crew chief (since they carried an m16a2&lt;br /&gt;
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the guy must have to taken the m16 from one of the blackhawk passengers and the blackhawks do carry spare weapons on board. (actual assassin)&lt;br /&gt;
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Im sure most people so dedicated to this site probably noticed this but ill say it anyway. (**SPOILER**) ok right as MSsgt. Gordon is shot in the head and Shughart checks him it flashes over to Durant, and sure enough if you look you'll notice Gordon's CAR-15 on his lap. moments later Shughart runs over to Durant hands him the CAR-15 and says &amp;quot;Gordy's gone man, i'll be outside...Goodluck.&amp;quot; just pointing it out. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:38, 30 August 2010 (UTC)&lt;br /&gt;
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== Change made to 1911 article/picture ==&lt;br /&gt;
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Not sure where IMDB gets its info from, but Kim Coates plays Master Sergeant Tim 'Griz' Martin, the unfortunate Delta operator who was blown in half by the RPG when the convoy is attempting to extract. He is not the Delta operator seen using the 1911 at the firing range and the picture and article have been edited for correction.&lt;br /&gt;
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--[[User:NMOne|NMOne]] 19:34, 17 October 2009 (UTC)&lt;br /&gt;
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All the Delta Force members' names were changed for the film except for Busch, Shughart and Gordon.   &amp;quot;Wex&amp;quot; is the name credited to Kim Coates in the end credits.  --[[User:Ben41|Ben41]] 20:37, 17 October 2009 (UTC)&lt;br /&gt;
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::Which is funny, because when Griz is drawing in the barracks and Busch walks up behind him, he calls him &amp;quot;Griz.&amp;quot;  But not &amp;quot;all&amp;quot; Delta had their names changed.  Norm Hooten was really there, but for the movie they combined him with John Macejunas. [[User:Cozmo|Cozmo]] 02:04, 5 March 2011 (MSK)&lt;br /&gt;
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Anybody else notice that when Wex is firing his 1911, he's walking down the range towards the targets while people behind him are still firing? seems kind of unsafe.--[[User:Pølaris|Pølaris]] 19:04, 1 May 2010 (UTC)&lt;br /&gt;
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-- In a deleted scene, it is shown that Eversman calls cease fire on the range in response to him moving into the line of fire, and just responding to such percieved recklessness by simply muttering &amp;quot;Fuckin' Delta...&amp;quot;--[[Special:Contributions/24.253.69.199|24.253.69.199]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
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on topic of 1911s does anyone know what kind of 1911s they really used? for example i find it hard to believe they would be using normal 1911s when the MK.IVs were out&lt;br /&gt;
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-- They were regular M1911A1s as it is cheaper for the armorers to use GI style pistols instead of procuring brand new weapons or paying a pistolsmith for costly modifications on movie props that could later be used in other films. In reality, Delta operators would take their issued 1911s (which were often relics found in the supply system) and have them done by some of the best pistolsmiths they could find to do the work (or do the work in-house when at all possible). Some of that talent rubbed off on the operators themselves; Larry Vickers, a former Delta Operator himself, is one of the best 1911 pistolsmiths in the business and is one of the go-to guys for Delta's custom 1911s.&lt;br /&gt;
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== Dillon/GE Miniguns ==&lt;br /&gt;
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The Miniguns during the actual event would have been GE M134s.  The Miniguns in the movie were Dillon Aero Miniguns, but not quite M134Ds.  They had some of the DA upgrades on them though.  That's from the commentary and some interviews online with Dillon Aero.  I remember it being mentioned in one of the special features that the Dillon guns in the movie could have been fired off the Black Hawk's batteries, but the older GE ones in the real incident would have been unuseable at the crash site.&lt;br /&gt;
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== 870 Remington Shotgun. ==&lt;br /&gt;
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Not sure if this is worth noting, but in real life, the operator on who SGT. Sanderson was based, Paul Howe, had his shotgun rigged under his CAR-15 in a &amp;quot;Masterkey&amp;quot; configuration. Also, it can be seen being used in the directors cut to breach a door.&lt;br /&gt;
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== Rescue Heli Star 41 ==&lt;br /&gt;
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The AH-6, that inbounds to Wolcott's crash site (Star 41), has miniguns and rocket pods. The helicopter that is finally landing at the chrashed Black Hawk hasn't any weapons onboard, so probably a MH-6.&lt;br /&gt;
:Continuity error most likely. [[User:Spartan198|Spartan198]] 16:58, 28 April 2010 (UTC)&lt;br /&gt;
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== Flashlights ==&lt;br /&gt;
I watched the movie, and I was wondering, if Delta force had flashlights on their M733 and M727's, why didnt they use them?  I could see that they would want to keep stealth in night, but if they're firing at the enemy, the muzzle flash would show their position anyway.&lt;br /&gt;
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:Actors probably forgot or were never told [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Flashlights are not going to give you enough illumination to shoot at targets across buildings.   They're better for room clearing.  Besides you wouldn't use them if you have NOD's.  --[[User:Ben41|Ben41]] 02:48, 31 May 2010 (UTC)v&lt;br /&gt;
:Not to mention a flashlight beam in that environment would scream, &amp;quot;here I am, shoot me!&amp;quot; [[User:Spartan198|Spartan198]] 05:25, 9 December 2010 (UTC)&lt;br /&gt;
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does anyone no how they would have mounted the tac-lights back then? like now-a-days we have RIS/Picatanny rails. then they would mod it to the barrel. how would they do that if they have a shotgun under the barrel? Larry Vickers mentioned that he hose clamped his to the bottom of the barrel. but he didnt have a masterkey. any suggestions? [[User:Dirtdiver6421|Dirtdiver6421]] 15:51, 30 June 2010 (UTC)&lt;br /&gt;
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Hose clamped it to the side or top of the barrel? -[[User:Ranger01|Ranger01]] 20:10, 30 June 2010 (UTC)&lt;br /&gt;
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Larry had his hose-clamped to the bottom. he used his in Panama (acid Gambit) i was surprised at how resoursefull they were. he also took some cardboard and put them inbetween Mags for a quick reload. and the aimpoint on his gun looked ancient. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:42, 30 June 2010 (UTC)&lt;br /&gt;
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== Possible Error? ==&lt;br /&gt;
Anyone notice that the picture of Sanderson firing his M727 during the Mogadishu Mile?  It looks like the chamber is clear and the bolt is open.  That means the weapon is empty, but in the movie you still hear two more shots before he switches to his sidearm.  Is it just the angle, or is it just an error in continuity?--[[User:MarineCorps1|MarineCorps1]] 23:25, 31 May 2010 (UTC)&lt;br /&gt;
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That wouldn't be a continuity error, a continuity error would be when one seen a guy has a 1911 and the next he suddenly has a Beretta M9. I can't say for I don't remember this. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:31, 1 July 2010 (UTC)&lt;br /&gt;
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== Actor in the Specials ==&lt;br /&gt;
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Do we see this actor in Delta costume in the movie often? Because all the behind the scenes shot is this guy and I don't recognize him. Is he an extra that is like way in the back of the other guys? [[User:Excalibur01|Excalibur01]] 05:27, 8 July 2010 (UTC)&lt;br /&gt;
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What guy?-[[User:Ranger01|Ranger01]] 05:30, 8 July 2010 (UTC)&lt;br /&gt;
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This guy &lt;br /&gt;
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor aims Durant's MP5 in movie armory. Note the other weapons behind him.]]&lt;br /&gt;
[[Image:BHD1Arm.jpg|thumb|none|600px|An actor in Delta clothes shows M16A2 in the movie armory.]]&lt;br /&gt;
[[Image:DHD3Arm.jpg|thumb|none|600px|Delta actor shows vehicle-mounted M60s.]]&lt;br /&gt;
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That's Jeremy Piven, nowadays best known for playing Ari Gold on HBO's Entourage.  Wikipedia says he played CFO Clifton Wolcott.&lt;br /&gt;
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:I do not think it Piven. In the film he plays a pilot role and his hair is black.&lt;br /&gt;
http://files.haiguinet.com/flashupload/UploadedFiles/1252005569_159Jeremy_Piven.jpg&lt;br /&gt;
http://emsworth.files.wordpress.com/2008/11/jeremy-piven-in-black-hawk-down-2.jpg&lt;br /&gt;
When I put the photos on the page, before to name him &amp;quot;delta actor&amp;quot;, I looked for the name of this guy in the entire cast. Unsuccessfully. I think it is a stunt.--[[User:Charly Driver|Charly Driver]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
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Definitely not Piven.  Maybe he's a stand-in or something.  [[User:Cozmo|Cozmo]] 02:06, 5 March 2011 (MSK)&lt;br /&gt;
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== Seriously ==&lt;br /&gt;
[[Image:BHD 015.jpg|thumb|none|600px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the &amp;quot;Mogadishu Mile&amp;quot;. It seems unlikely a well trained operator would wear his flight gloves like shown.]]&lt;br /&gt;
Seriously? A well trained operator wouldnt wear his gloves like that? This mall-ninja crap needs to stop. Theres no special way to wear flight gloves, you put the goddamn things on and wear 'em. -[[User:The_Winchester|Winn]]&lt;br /&gt;
:Actually, special forces operators of that era often wore flight gloves, just like that.  Fun fact.  Flight gloves are made for use by individuals who fly planes; they need a glove that will keep their hands a bit warmer than they normally will be, but will still allow them to feel the tactile sensation of the various knobs and switches and provide the nimbleness that the human hand gives us.  The solution?  Flight gloves.  They are the precursors to the gloves we see in use by military units now; the Oakley tacticool gloves (fun fact: Oakley started out making motorcycle gloves) or the Blackhawk gloves and what have you.  I'm really loving these mall-ninjas popping up thinking they know about shooting or special forces work.  I can think of a few damn good reasons off the top of my hand to never, ever take gloves off in a combat situation, personally, and a well-fitted pair of gloves will be just like a second skin.--[[User:Asmkillr323|Asmkillr323]] 01:13, 31 August 2010 (UTC)&lt;br /&gt;
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:- I believe the comment means it isn't likely he'd wear them while shooting - Full-finger gloves can be obstructive/restrictive when it comes to finger movement, which isn't exactly a good thing when you need to make accurate shots. [[User:StanTheMan|StanTheMan]] 01:52, 30 August 2010 (UTC)&lt;br /&gt;
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::Flight gloves, as I just fucking explained, are not restrictive or obstructive in the slightest.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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:::- ''Uh, I had replied below I didn't know about these gloves specifically, which you seem to have failed to notice. Just as you also seem to have failed to notice that all these comments you posted this slightly irritable and unnecessary response in-between were all posted '''days ago'''. It might help if you thoroughly read the comments and check the dates next time.'' [[User:StanTheMan|StanTheMan]] 15:47, 1 September 2010 (UTC)&lt;br /&gt;
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Honestly how would anyone here really know....are any of you &amp;quot;operators&amp;quot;?? -and if you say yes I'm going to say that your lying.....I'm going to delete that quip about his gloves in the caption, it's not hard to shoot with gloves on, especially flyers gloves. --[[User:AdAstra2009|AdAstra2009]] 03:19, 30 August 2010 (UTC)&lt;br /&gt;
:Thank you, it just bugs the living shit outta me when armchair commandos think they know operator/tactical/omfgdelta stuff. -[[User:The_Winchester|Winn]]&lt;br /&gt;
::- Well, I'm indeed no 'operator', but I don't have to be one to know that it is hard to shoot with some gloves, especially if you're making distance shots. But I'm not familiar with flight gloves specifically, so I guess they're no trouble, I don't know. In any case, it just seemed to me the context of Winn's comment was that he was saying that it was stating merely that the gloves need to be worn some special way (and Winns right - they're gloves, what special way is there), but that's the problem with text sometimes. Anyway, not trying to make a valid claim, just an opinion. I can't speak for whoever made original remark, though. Either way, I never gave that comment much thought myself. I'm personally more peeved about quips on peoples (actors) stances myself. [[User:StanTheMan|StanTheMan]] 17:57, 30 August 2010 (UTC)&lt;br /&gt;
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Flight gloves are a very thin layer of Nomex with a Clarino palm and finger overlaid.  These are very light, wick sweat, and give you tactile feeling and the ability to perform tasks as though you were bare handed.  They are maybe a few mm thick on the palms, and do not affect in any way your shooting ability or accuracy, even whilst firing an M249, which is notorious for running away due to gloves getting stuck and holding the trigger back.&lt;br /&gt;
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:::I was in the Army for 9 years, and I wore flight gloves all the time during exercises.  I never had a problem with them whatsoever.  I was a SAW gunner as well.  Whoever posted that caption about trained operators not wearing gloves is an idiot. [[User:Cozmo|Cozmo]] 02:14, 5 March 2011 (MSK)&lt;br /&gt;
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==Discussion about the bullets, or something==&lt;br /&gt;
- Something I always found a bit funny about that particular scene - Sanderson misses the two targets with his 727 carbine (firing several shots), yet hits them both with one .45 shot each (or actually, maybe one was hit twice, and the other once). Heh. But of course, I'd imagine some people can actually be better with a handgun than a rifle in some instances. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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I haven't seen the movie in a few months, but if I remember correctly he had actually hit the targets with his rifle, but the rounds went completely through and didn't kill the targets. So he used his .45 to actually kill them. There is a part in the book where it is mentioned that they had been issued &amp;quot;green tip&amp;quot; rounds (armor piercing/ anti personnel 5.56 ammo with a steel penetrator tip), and another part that talked about the rounds lack of effectiveness against the drugged up Somalis. One guy unloaded a belt from his SAW into a couple Somalis and they kept coming at them b/c the rounds just went right through and didn't do any major (fight stopping) damage. Another reason why they talk about how Randy Shughart was a smart SOB for using a 7.62 M14 and normal ammo. As for the gloves... Flight gloves have been used for years by ground personnel because they are thin enough to still be able to feel things with your hands, but they are still something to protect against scrapes, burns, dirt, etc.. -[[User:Ranger01|Ranger01]] 22:51, 30 August 2010 (UTC)&lt;br /&gt;
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No argument here Ranger. but i would also like to point out in the book Mark also mentions that they(the rangers) fired SAW and believe it or not M-60 ammunition, that would happen to be the same M-60 that carries the heavy hitting 7.62mm however that guy was probably high as a kite anyways so idont think it would have made much of a difference. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:41, 30 August 2010 (UTC)&lt;br /&gt;
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:- That's all fascinating, except in the movie, Sanderson (Fichtner) just ''missed them''. I was remarking on how the movie showed him ''missing'' two almost perfectly still targets with the 727 carbine and hitting them with the .45. That's all. Interesting tidbit about the ammo though. [[User:StanTheMan|StanTheMan]]&lt;br /&gt;
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Well, the point about RS and his M14 was what the book said. It was not so much the size of the bullet, but whether or not it was AP ammo (super hard bullet at very high velocity). An AP round from a 5.56 to the heart will create a very small hole, and if the person who is shot is high on drugs then they are probably not even going to notice it until they finally keel over (which will probably take a while). At the same time a FMJ from a .45 while it still probably wont blow the heart to kingdom come, will make a large enough hole that it will cause bleed out to happen faster (hopefully fast enough). Then again at close range any 5.56 and even 7.62 ammo isnt going to be as effective as a .45 round b/c of the rifle round's high velocities compared to the .45s low velocity. When faced with an unarmored threat below about 50 yards, a pistol round (be it .45, 9mm, .40, etc) is going to be much more effective (unless it is something like the 5.7 round, which has no immediate stopping power unless a CNS or head shot is attained). Long post short: will a 5.56 or 7.62 to the heart kill someone at close range? Most likely yes. Will it do it quick enough to stop an attacker from killing/ wounding you or your allies? Maybe. If he missed them, then it was probably just to add suspense or a &amp;quot;weapon switch to show he is an elite operator&amp;quot; shot to the scene.-[[User:Ranger01|Ranger01]] 00:23, 31 August 2010 (UTC)&lt;br /&gt;
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um this is extremely off topic like usual but id just like for someone to explain the purpose of using a 5.56 by a Counter-Terrorist Unit. tell me if im missing something but when their clearing rooms A.) the round wont immediatly kill a combatant when you wont him to die. and 2. say its an assault on multiple rooms at once and boom you miss your target (or it just passes through him) and boom goes through the wall like the round is meant to and bam! clips a friendly or even worse a hostage. explain the logic to me please. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:50, 31 August 2010 (UTC)&lt;br /&gt;
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Well, logistics. If they are expecting to be 100% in a building they will use SMGs, Shotguns, etc. But if they have an expectation that being in a building is only going to be 10-25% of the mission they will usually carry rifles. The main problem with the mission portrayed in BHD is that the brass expected to have to combat (lightly) armored vehicles, so they issued AP rounds. Now days the AP rounds are for some odd reason pretty much 90% of what the US Army issues. Army Special Forces (Green Berets), Delta, etc. use a type of semi-expanding bullet, as does the Marine Corps.-[[User:Ranger01|Ranger01]] 01:06, 31 August 2010 (UTC)&lt;br /&gt;
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There are other reasons as well.  It's a fairly accurate rifle round, which, when in situations that will require shooting further than 50-100 meters, is necessary to have.  It's a relatively light round, and most people can easily carry a few mags of 5.56 without feeling it too much.  As far as stopping power goes, in barrels that don't over-stabilize the round, the 5.56 will fragment (not the AP round, obviously), slowing itself in the body and thus penetration becomes less of an issue.  When you consider that most SF types use expanding bullets, this nearly negates the issue.  There's a reason that most countries use the 5.56 round or something similar.&lt;br /&gt;
As far as the issuance of AP rounds in a war that clearly didn't need them, I've heard two sides of the argument.  I've heard that, as Ranger01 said, they were issued because they thought they may run into light vehicles (although they brought along plenty of LAWs to deal with that).  But what I heard from an individual who was there was that the men believed it was because Clinton believed that rounds that expanded would A) not make good headlines and B) violate some convention (I believe the Geneva convention).--[[User:Asmkillr323|Asmkillr323]] 00:30, 1 September 2010 (UTC)&lt;br /&gt;
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I think the Geneva convention forbids hollow point ammo in the military. The Police of the nation is a different subject. [[User:Excalibur01|Excalibur01]] 02:24, 1 September 2010 (UTC)&lt;br /&gt;
:You're thinking of the Hague Convention of 1899, not the Geneva Convention.--[[User:PistolJunkie|PistolJunkie]] 03:37, 1 September 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't remember if it was the GC or HC and didn't really care to look it up at the moment.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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Well, the Hague banned all use of ammunition that easily expands or flattens in a human target. I have no exact idea of what round is being used or how it gets around the HC, I only know that when asked about the effectiveness of 5.56 ammunition, a few SF guys made mention that have been issued a new &amp;quot;expanding&amp;quot; round. I have also heard that Marines are now being issued an expanding type round. It may be that since we are not actually fighting an official &amp;quot;military force&amp;quot; that the HC and GC do not apply. Also you must remember that the use of .50 cal against personnel is banned too, how often do you think that is observed?-[[User:Ranger01|Ranger01]] 11:33, 1 September 2010 (UTC)&lt;br /&gt;
:I'm not saying we follow either conventions to a T in every war, I'm just echoing what I heard from a man who was there.  A lot of people who lived through the battle of mogadishu came away with the feeling that Bill Clinton cared more about how headlines would look than he did about the safety of our soldiers.  As for HC and GC not applying, I agree that they really don't apply to A) organizations that are not militaries but instead ragtag terrorist groups and B) hail from nations that didn't exist at the time of the convention and never signed a similar document.  It's the same argument that was applied for the waterboarding of captured terrorists; apparently, they apply some standards to those who didn't sign, but not others.  Personally, I think that terrorist groups and undeveloped countries where they never signed the conventions shouldn't get the protection of them, and we really need to invest into expanding ammunitions for everyone; AP doesn't make sense for unarmored targets.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)&lt;br /&gt;
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The question about observing the laws was rhetorical in nature. But I agree wholeheartedly about what you say pertaining to the HC and GC applying to people who did not sign it. Its like bringing pirates and terrorists into the US to give them civilian trials. People say they should get military trials... When according to the GC (that people are so happy to apply to the situation) pirates and terrorists are not able to receive either. We selectively apply laws to make us look good internationally, when in reality it costs money, and even worse lives of US citizens and military forces.-[[User:Ranger01|Ranger01]] 12:36, 1 September 2010 (UTC)&lt;br /&gt;
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Under normal circumstances full metal jacket .556 is an ideal round. When fighting a traditional battle, against an enemy that follows the rules of war, it is far better to wound the enemy than kill him. Gunner313&lt;br /&gt;
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We haven't fought a conventional war that lasted any period of time since Korea (and you could even say WWII, since Korea was less than conventional). Also with the way the enemy works now, any intel we can gather from enemy combatants will likely be useless (if it ever was useful) by the time it gets to the guys on the ground. Also as stated by me, and others before, under 50 yards and especially against an enemy that is drugged up a FMJ is likely not going to down an enemy either by wounding him or killing him. Of course shot placement comes into play heavily, but as cases have proven a COM shot is likely not to drop a determined attacker immediately. Head and extremity shots are also very hard to make, with FMJ pretty much the only way to immediately and most important reliably drop an attacker at close range is a pelvic shot. But now days in Afghanistan most fighting is taking place on the far end if not beyond the 5.56's effective range. Also Gunner313 it is 5.56, not .556, .556mm is a really damn small projectile haha. -[[User:Ranger01|Ranger01]] 14:05, 1 September 2010 (UTC)&lt;br /&gt;
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One could say that the First Gulf War was conventional. we were fighting an organized military(Iraq), i still think they were a bunch of crazy towel heads hellbent on destroying the western world.[[User:SargeOverkill]]&lt;br /&gt;
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Why is it better to wound them? -SasquatchJim.&lt;br /&gt;
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Because then you can detain them get information from them.-[[User:Ranger01|Ranger01]] 19:47, 1 September 2010 (UTC)&lt;br /&gt;
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Ah, gotcha. That makes sense. I apologize; I thought he meant that wounding them was more humane, or something. Although, dead people can't keep shooting at you; wounded ones can. -SasquatchJim&lt;br /&gt;
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It is better to wound them because it requires the enemy to care for their wounded, they have to be treated, they have to be transported, it is demoralizing to the others to hear someone in terrible pain, so for a short time a wounding shot, takes two people out of the fight. Also the more medical supplies that have to be shipped to the front for the wounded, means less of other items such as ammo, food, fuel, misc...  Gunner313&lt;br /&gt;
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Makes sense to me. Thanks. -SJ&lt;br /&gt;
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Well in my opinion, I still think it's better to kill the enemy rather than just wound them, that way they don't get patched up and come back later to kill you.&lt;br /&gt;
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agreed. especially in Somalia when if their not dead their gunna come back and shoot you in the back. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:21, 9 September 2010 (UTC)&lt;br /&gt;
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:- Bah, can't believe my one off-hand comment spawned all this. Heh. [[User:StanTheMan|StanTheMan]] 22:34, 9 September 2010 (UTC)&lt;br /&gt;
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Nothing to add other than that this was really informative. This site is one of the best blind discoveries I've made on the internet. --[[User:John Ryder|John Ryder]] 01:08, 4 October 2010 (UTC)&lt;br /&gt;
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==Never Forget==&lt;br /&gt;
Sorry to post as anon, but I dont have an account but frequent the site. Just wanted to point out that today is the 17th anniversary of the US intervention in Somalia.&lt;br /&gt;
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:- Actually the anniversary is for the mission and subsequent battle portrayed in the film. The 'intervention' began as Operation Provide Relief, which started in December 1992. Still, good to point it out. EDIT - I actually just realized that not only is it the anniversary, but the actual day is correct (That is, Oct. 3 was a Sunday, same day as the Oct. 3 in the battle). Again, pretty cool I guess. [[User:StanTheMan|StanTheMan]] 03:11, 4 October 2010 (UTC)&lt;br /&gt;
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The entire day yesterday i thought about it. i decided to watch the movie being Sunday Oct-3. i also found it fit to say a pray for the brave soldiers who lost their lives fighting to help the ungratefull bastards. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:58, 4 October 2010 (UTC)&lt;br /&gt;
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==Interesting Uniform Note==&lt;br /&gt;
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Just wanted to point out an interesting observation about the uniforms worn by the Rangers; this is one of the few films to accurately depict the transition from the 6-color &amp;quot;chocolate chip&amp;quot; camouflage made famous during Desert Storm to the 3-color &amp;quot;coffee stain&amp;quot; pattern that was used throughout the rest of the 1990's and during the invasion and early occupation of Iraq in the early 2000's. During the transition between these two camouflage patterns, it was common to see a combination of the two patterns on the same soldier; they would wear the new DCU's with the old 6-color on their PASGT helmets. Practically all the Rangers in the film have this combination.&lt;br /&gt;
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[[Image:BHDMinimi-4.jpg|thumb|none|600px|[[Tom Hardy]] wielding an FN Minimi as Spc. Twombly, giving us a good look at his 3-color DCU uniform and 6-color helmet cover]]&lt;br /&gt;
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[[User:Orca1 9904|Orca1 9904]] 07:28, 7 October 2010 (UTC)&lt;br /&gt;
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== Mo'alim (Razaaq Adoti) gun ==&lt;br /&gt;
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What gun have Mo'alim in his shoulder? He don't remove it from the shoulder at any time, but there are two scenes where you can see:&lt;br /&gt;
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1 When prevents the killing of Duran:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
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2 When the cannon is firing in the area of the first downed helicopter:&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
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are you referring to the AK-74u? [[User:Dirtdiver6421|Dirtdiver6421]] 23:37, 6 December 2010 (UTC)&lt;br /&gt;
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I think he is referring to the pistol in his shoulder holster under his left arm. Can't make it out though, will have to have a look on my Bluray version when I get a minute, but don't think it can be seen well enough to make it out. --[[User:Commando552|Commando552]] 10:10, 7 December 2010 (UTC)&lt;br /&gt;
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i wasn't aware he had a shoulder holster? can you upload a photo?[[User:Dirtdiver6421|Dirtdiver6421]] 01:47, 8 December 2010 (UTC)&lt;br /&gt;
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I'm not sure if it is a revolver or a pistol:&lt;br /&gt;
http://img839.imageshack.us/i/moalimhandgun1.png/&lt;br /&gt;
http://img401.imageshack.us/i/moalimhandgun2.png/&lt;br /&gt;
i couldnt see anything on the 2nd picture but the first was definetly a revolver. my guess, and im not expert with revolvers would be a .38 or 357 perhaps a S&amp;amp;W? [[User:Dirtdiver6421|Dirtdiver6421]] 23:27, 9 December 2010 (UTC)&lt;br /&gt;
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== Doc Schmid ==&lt;br /&gt;
In the movie PFC Kurt &amp;quot;Doc&amp;quot; Schmid is shown as a Ranger medic but in reality he was Delta Force. It's curious why they chose to depict him as a Ranger and not a Delta operator in the movie.&lt;br /&gt;
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Maybe they forgot [[User:Excalibur01|Excalibur01]] 20:00, 18 December 2010 (UTC)&lt;br /&gt;
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:This is somewhat unrelated, but I found it really funny that Schmid is played by the same actor who later played [http://www.imdb.com/title/tt1185836/ Adam]. -[[User:MT2008|MT2008]] 22:11, 18 December 2010 (UTC)&lt;br /&gt;
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==tapeing==&lt;br /&gt;
i was just watching this , and i noticed that a majority of the rangers taped the ends of the butt stocks on their rifles . Why is that?-[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
:I believe that tape was used (not quite sure how) to attach the sling to the butt of the rifle. Tape is also used at the front of the rifle, to attach a loop of para cord around the front sight to the sling. The reason this was done was so that the sling would be attached on the top/side of the weapon, rather than the bottom (where the only fitted sling loops are) to make it more usable in combat.  --[[User:Commando552|commando552]] 12:25, 29 January 2011 (UTC)&lt;br /&gt;
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i noticed nearly all the mag's have brown tape on them, any reasons for this, or is it just purely cosmetic? [[User:Scarecrow|scarecrow]] 11:32, 30 January 2011 (UTC)&lt;br /&gt;
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STANAG Magazines are smooth and can be hard to grip on to to reload, especially in a high stress situation like combat. The tape helps you to grip the magazine for a speedy reload, MAGPUL makes sleeves that slide over them now. [[User:Doc345|Doc345]] 3:31, 12 February 2011 (UTC)&lt;br /&gt;
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== Nelson's M60 ==&lt;br /&gt;
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Is is correct to have Nelson carrying the Vietnam Era M60 over the M60E3 or E4? I'm not sure when the E3 or E4 came out.--[[User:MarineCorps1|MarineCorps1]] 03:12, 29 January 2011 (UTC)&lt;br /&gt;
:The M60 used in the film is an original spec M60, the same as were actually used by the Rangers in Somalia (As identified by the hand guard and bi-pod attaching at the end of the barrel). Not sure exactly when the E3 was made (started being issues in 1986), but I know there was one in the 1985 film [[Commando]]. Regardless, I don't think it was that widely used, as the lighter weight barrel and other parts made the gun more prone to overheating and malfunction. The rangers actually used a mix of M60s and FN MAGs as shown below:&lt;br /&gt;
:[[Image:101120ritchie20pursley8yp.jpg|thumb|500px|none]]&lt;br /&gt;
:Also, there has been talk on this page about what the actual weapons used by Delta where, and I cannot speak to this operation in particular, but in most of the photos I have seen of Delta force in Somalia, there are actually armed with M16A2s, normally with a telescopic sight mounted onto the carry handle (example below).  --[[User:Commando552|commando552]] 12:17, 29 January 2011 (UTC)&lt;br /&gt;
:http://img332.imageshack.us/img332/9607/21820burns20weaver6az.jpg&lt;br /&gt;
::Delta operators in Somalia used Colt Model 723 carbines with M4 style barrel, at least watching the few pictures of that time. --[[User:Pz.Abt.100|X-Ray Bravo 6]] 13:54, 29 January 2011 (UTC)&lt;br /&gt;
:::Did the Rangers at the time use a black ballistic vest in addition to the woodland RBAs? While searching for M60 photos saw several photos of people in black vests carrying M16A2s with an optic on the handle, also sometimes carrying shotguns and LAWs. Are these likely Rangers rather than Delta then? Also, there are pictures of rangers using colt carbines with the step down M4 type barrels, so I think there was a much wider variety of weapons used than the film shows.  --[[User:Commando552|commando552]] 14:17, 29 January 2011 (UTC)&lt;br /&gt;
::::The Rangers only wore Woodland camo RBA (Ranger Body Armor) vests and desert-camo PASGT helmets during the operation (see the &amp;quot;Interesting Uniform Note&amp;quot; section above for info about the desert camo patterns used in the film). Black vests were Delta-issue only. Sort of like present-day spec. ops units using Dragon Skin vests while the main Army uses Interceptor/IOTV vests (though it's not as easy to tell the difference between the modern-day examples by looking at them. [[User:Orca1 9904|Orca1 9904]] 17:05, 29 January 2011 (UTC)&lt;br /&gt;
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In the book there was specific mention of a couple of the Rangers being stuck with the Delta &amp;quot;Turtle&amp;quot; Armor because they didn't have enough of the Ranger vests for a while.-[[User:Ranger01|Ranger01]] 09:53, 30 January 2011 (UTC)&lt;br /&gt;
:Thanks, that explains photos like the following one then (also, note the Colt carbines with M4 type barrels the Rangers are carrying.)&lt;br /&gt;
:[[Image:RangersM4.jpg|thumb|500px|none|]]&lt;br /&gt;
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:Also, can anyone shed some light as to what is going on with this SAW:&lt;br /&gt;
:[[Image:Saw.jpg|thumb|500px|none|]]&lt;br /&gt;
:First off, isn't this an E2, rather than the E1 as the main article says was used by the Rangers? Also, why does it look like the receiver is made of different metal, and is the sight mount a standard fitting, or something cobbled together?  --[[User:Commando552|commando552]] 00:05, 31 January 2011 (UTC)&lt;br /&gt;
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Another thing the book mentions is that Delta's Armorer played gunsmith for some of the Ranger guys (at least 1 customized SAW is mentioned).-[[User:Ranger01|Ranger01]] 20:12, 31 January 2011 (UTC)&lt;br /&gt;
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that part of the book is referring to Spc. Waddell's SAW and i believe is was a grip that was put on. i would also like to shed some light on the fact that in 1993 only the Armys Special Ops like Delta Force had that kind of ability on their weapons, and now every soldier on the battlefield has the ability to put on optics, lights, lasers, and stocks. [[User:Dirtdiver6421|Dirtdiver6421]] 23:22, 31 January 2011 (UTC)&lt;br /&gt;
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Yes that is the part I was referring to, although I remember there being more than just a grip added, but its been a while. Also Rangers aren't basic infantry, they too are a part of USASOC. and in a combat zone leeway with weapons (also uniforms, gear, etc) is pretty much at the command's discretion. I believe that they would allow Rangers a bit of leeway with modifying their weapons in certain ways to enhance their effectiveness in a given environment. Spc. Waddell's SAW grip would have been noticed by his command at some point, and either him or the Delta armorer would have had to get permission to modify it, being that it is US Gov property (not to mention the other customized weapons we see in Ranger's hands in photos).-[[User:Ranger01|Ranger01]] 04:31, 1 February 2011 (UTC)&lt;br /&gt;
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Just noticing. Why do some people call it an &amp;quot;M4&amp;quot; type barrel? I mean it's a rifle in service before the M4 came out, so shouldn't it NOT be called an M4 barrel [[User:Excalibur01|Excalibur01]] 05:48, 12 February 2011 (UTC)&lt;br /&gt;
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You got me on that one... Probably because most people know the &amp;quot;M203 Step&amp;quot; Barrel as an M4 feature, so it gets genericised as an &amp;quot;M4 Profile Barrel&amp;quot;.-[[User:Ranger01|Ranger01]] 05:53, 12 February 2011 (UTC)&lt;br /&gt;
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I mean didn't they have the step down barrel before the M4 came about? [[User:Excalibur01|Excalibur01]] 07:07, 12 February 2011 (UTC)&lt;br /&gt;
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I believe so, but it would have only been within a couple years of the M4s debut (the Colt 727 comes to mind). Another reason would be marketing, people will pay more for a milspec carbine that has the &amp;quot;M203 step barrel&amp;quot; so companies market the rifles as having &amp;quot;M4 profile barrels&amp;quot;.-[[User:Ranger01|Ranger01]] 23:41, 12 February 2011 (UTC)&lt;br /&gt;
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== Is this the only film to have someone shooting an M16 on burst-fire mode? ==&lt;br /&gt;
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I would kinda doubt it, but it's the only time I've ever seen it. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 06:37, 27 February 2011 (UTC)&lt;br /&gt;
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You referring to when Daniel Busch is sliding out from under the Walcott bird? That's the only time I remember. [[User:Thursday|Thursday]] 07:51, 27 February 2011 (UTC)&lt;br /&gt;
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He's referring to a point where one of the Rangers kills an approaching Somali with a three round burst from his M-16A2. Sgt. Busch is using an M727 and fires quick single shots to kill the miltia approaching the Blackhawk. [[User:DeltaOne|DeltaOne]] 08:16, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, can remember any burst stuff, I'll re-watch it after work. And I'm very aware Busch had a 727. I wonder why Gary Gordons rifle wasn't on burst in the movie, it was in real life. [[User:Thursday|Thursday]] 15:29, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
They're referring to the part near the end when the rangers are running out of the city and one of them guns down a woman who picks up a rifle. As for burst mode: most likely the M16 in question was a full auto weapon (as virtually all of them in Hollywood are) and the actor simply fired a couple of short bursts (possibly with some editing done by the sound and special effects teams) to make in appear as though he was using burst mode.--[[User:Lynx|Lynx]] 17:39, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RPG Shooting ==&lt;br /&gt;
&lt;br /&gt;
I was just looking through the section regarding the RPGs, and noticed something peculiar. Look at the shooter in the first picture. Now look at the guy in the second. Now back at the first. Is it just me, or are the two guys shooting down the two different helicopters from two different places actually the ''exact same guy''? Notice the matching folds in their clothing, and the cloth wrapped around their heads, and their silhouettes. They're all identical. Anyone else see what I'm seeing? [[User:August.allocco|August.allocco]] 18:20, 18 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Blemo&amp;diff=435423</id>
		<title>User talk:Blemo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Blemo&amp;diff=435423"/>
		<updated>2011-07-06T05:44:36Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Springfield  Professional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to Blemo's Talkpage=&lt;br /&gt;
Please add all comments, compliments, insults, vulgar notes, colorful language-filled letters, and death threats below the line. Thank you and good day to you. --[[User:Blemo|Blemo]] 03:55, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Childish==&lt;br /&gt;
:Man that's just childish-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:48, 4 July 2009 (UTC)&lt;br /&gt;
:No, everything's cool-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:15, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WA2000 ==&lt;br /&gt;
&lt;br /&gt;
Hate to tell you Blemo but the WA2000 is an'''Automatic Sniper Rifle'''.--[[User:Panther61DC08|Panther61DC08]] 00:29, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sig Test ==&lt;br /&gt;
Testing. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:50, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do know this is annoying.  Yes it's functionality is cool, but it really clashes with the format of the site.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hurt Locker screencaps ==&lt;br /&gt;
Blemo, did you take the screencaps in The Hurt Locker page? If so, how? Because if they were from a illegal copy they will be deleted.--[[User:Oliveira|Oliveira]] 20:15, 26 November 2009 (UTC)&lt;br /&gt;
:Oh. It's okey if they are from the trailer.--[[User:Oliveira|Oliveira]] 15:41, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Springfield  Professional==&lt;br /&gt;
&lt;br /&gt;
They are just called the &amp;quot;Professional&amp;quot; or &amp;quot;Pro&amp;quot;. I tired to find a decent image of the particular Professional that was used in game, but they are few and far between, the reason being they were custom made contract pistols for the FBI and not intended for mass civilian sale. They make a line of TRP pistols which are pretty much the FBI Professionals, and I believe in their custom catalog they offer the FBI spec Professional (as seen in CoD4) for around 2100 dollars. If you want a modern style 1911 though, I don't see much difference in an FBI Pro or a TRP, or even the Loaded series which are much cheaper. I'm sure you can see all these guns and figure out what's what at Springfield Armory's, website. --[[User:Yournamehere|Yournamehere]] 05:05, 3 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi==&lt;br /&gt;
Hi my names Thomas Kirby but befor my mom was married i was a Maddox and to get to the point Randy Shughart was my cousin. Im really glad hes mentioned here but the gun in the movie is the M21, the one he really use was the m14. we still have the gun since it was recoverd somehow... never really asked how, LOL should do that sometime.&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=359835</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=359835"/>
		<updated>2010-11-27T12:22:26Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's bright black.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Black [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Black finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|A Vietnamese soldier hands a Sunb-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0028.jpg|thumb|none|550px|Makarov PM trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory. (NOTE) The Uzi was actually used by S.O.G recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with closed-tube reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] MK I* is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|350px|[[Sten]] Mk I* Submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk I* in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk I* in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk I* in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|The FAMAS with Red Dot sight and &amp;quot;Flora&amp;quot; camouflage in idle..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Ambiguous Kalashnikov Rifle]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the &amp;quot;grip&amp;quot; attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle Camo variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still usees the bolt release button.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] in reloading. Note: [[KAC Masterkey]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher and other attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|The M14 with scope and white camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of Cuban soldiers and some NVA soldiers in-game with wooden furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|FN FAL in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|FN FAL in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|A SPAS-12 with silencer in idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is the last shotgun unlocked, holds 4 rounds and can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards.  Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note ankward rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21 ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player.  Other attachments include various optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK21 in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK21 idle.  Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, it's appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#] which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is anachronistic as the PSG-1 was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note that the magazine isn't detailed enough.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, including Steiner, are seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in [[''Call of Duty 3'']].&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
''Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.''&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|[[SA-7 Grail]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the singleplayer missions &amp;quot;Executive Order&amp;quot; where the player is to destroy the launched &amp;quot;Soyuz 2&amp;quot; missile and in &amp;quot;Redemption&amp;quot; where the player is to destroy two Mi-8 helicopters. It is also acts as a killstreak in multiplayer, awarded after seven kills and cost 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred to as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked. In Multiplayer, it incorrectly holds only 2 grenades, likely for balance.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 ==&lt;br /&gt;
The sentry guns in &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|400px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|400px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|400px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Armament System ==&lt;br /&gt;
A heavy machine gun and a grenade launcher are both attached to the BTR that Hudson operates during &amp;quot;Rebirth&amp;quot;. The models of both are unknown.&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; but unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used as a smoke grenade and not as phosphorous grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: RGD-5 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: F-1 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]]can be seen mounted on various guns, including [[AK-47|AK based gun]] or [[Galil]] .&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine.  First encountered in single-player at Rebirth Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-05-03-46.jpg|thumb|none|550px|World model]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-02-48-24.jpg|thumb|none|550px|Aiming the grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
Like ''World at War'', the &amp;quot;Zombies&amp;quot; game mode once again features the Ray Gun, a powerful sci-fi multi-shot gun that can kill zombies in one shot. Like the Nazi Zombies mode in the previous game, the gun can be only obtainable through the Mystery Box.&lt;br /&gt;
[[Image:RayGun-BO.jpg|thumb|none|600px|The player with his Ray Gun in &amp;quot;Kino Der Untoten&amp;quot; (German for &amp;quot;Theater of the Dead&amp;quot;), one of the &amp;quot;Zombies&amp;quot; maps.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
The Thundergun is a new addition to the &amp;quot;Zombies&amp;quot; game mode. It's a two-shot cannon-like launcher that fires quite powerful wind blasts that can send multiple zombies flying backwards.&lt;br /&gt;
 &lt;br /&gt;
[[Image:BO-Thundergunmysterybox.jpg|thumb|none|600px|The Thundergun hovering over the Mystery Box before the player takes it.]]&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=348999</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=348999"/>
		<updated>2010-10-27T10:46:21Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game.  Note the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the ingame model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
:*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscopped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time you get to use it unscopped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|400px|The unscopped M14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with woodland camouflage and Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a dark brown stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=348998</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=348998"/>
		<updated>2010-10-27T10:41:52Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game.  Note the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo seen on the left side of the lower receiver. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
:*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscopped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time you get to use it unscopped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|400px|The unscopped M14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with woodland camouflage and Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a dark brown stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Nambu_Model_60&amp;diff=347779</id>
		<title>Talk:Nambu Model 60</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Nambu_Model_60&amp;diff=347779"/>
		<updated>2010-10-25T02:43:08Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Japanese Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Only photo I could find ==&lt;br /&gt;
&lt;br /&gt;
It's all I could find. I have a couple books that have better photos of the Model 60, but there isn't much on the Internet. Guess it will have to do a sub until somebody can get something better. Always helps to have a photo though.--[[User:Jcordell|Jcordell]] 22:29, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese Police == &lt;br /&gt;
Do the Japanese Police still carry this weapon? I think I read somewhere that they switched over to the [[SIG-Sauer P230]] a few years ago but I can't be sure. -[[User:Anonymous|Anonymous]] &lt;br /&gt;
&lt;br /&gt;
I can't find any info, but I wouldn't have a hard time believing that. It would be interesting to have a Model 60 in my collection. But knowing the Japanese (political and social stance towards firearms) they've probably destroyed all the specimens if they've gone away from it. --[[User:Jcordell|Jcordell]] 18:26, 9 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most of Japanese police officer still use a M60 &amp;quot;New nambu&amp;quot;. but there guns are replacing by S&amp;amp;W M37 slowly because M60's production is already end. P230 is using by Undercover officers.--[[User:omochi|omochi]]&lt;br /&gt;
&lt;br /&gt;
ttp://www.hokkoku.co.jp/_today/E20070105002.jpg&lt;br /&gt;
2007/1/5, officers of Isikawa police taking a equipment　check. they holding a New namb.--[[User:omochi|omochi]]&lt;br /&gt;
&lt;br /&gt;
:I know their coast guard use the S&amp;amp;W 5906-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 23:45, 9 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I recently moved to Japan about 3 months ago, and I noticed that ''a lot'' of the officers here don't carry sidearms at all. I also noticed that those who do only carry them are used during high-traffic areas, or areas in need of the extra security (airports, train stations, international embassies, etc.) When some of them do carry sidearms, they usually have these holsters that cover up the entire firearm, so it's impossible to identify what handgun they use. From what I can tell from the locals or the holster size, it is a Nambu. I have yet to see a Sig anywhere here. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:43, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Replaced==&lt;br /&gt;
Hasn't this been replaced by a newer revolver? I remember reading that some newer weapon (not bearing the Nambu name if I remember correctly) replaced this in the 1980s and that the replacement model was imported into the US. I think it was called the Miroku revolver. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
Good question. I don't know. --[[User:Jcordell|Jcordell]] 00:45, 25 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TOTS_M4-Lake.jpg&amp;diff=335550</id>
		<title>File:TOTS M4-Lake.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TOTS_M4-Lake.jpg&amp;diff=335550"/>
		<updated>2010-09-29T10:53:15Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tears_of_the_Sun&amp;diff=335549</id>
		<title>Tears of the Sun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tears_of_the_Sun&amp;diff=335549"/>
		<updated>2010-09-29T10:52:44Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* M4A1 carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Tears of the Sun'' is a 2003 action film starring [[Bruce Willis]] as a SEAL commander who leads a team into Nigeria during a coup to extract Lena Kendricks ([[Monica Bellucci]]), an American doctor. When she goes with the team to the extraction site along with the 80 some refugees from her village, the SEALs take only her.  After seeing the atrocities committed on the village, Lt. Waters has a change of heart and turns the helicopters around.  He and his SEAL team then become determined to get the doctor and the refugees to the border before the rebel militants can find them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the film ''Tears of the Sun'':'''&lt;br /&gt;
[[Image:Tears of the Sun DVD.jpg|thumb|right|350px|Tears of the Sun (2003)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4A1 carbine==&lt;br /&gt;
Lieutenant Waters ([[Bruce Willis]]), Flea ([[Chad Smith]]), and Lake ([[Johnny Messner]]) use [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] as their primary weapons. &amp;quot;Flea&amp;quot; has a Combat Military Optics LTD Marksman Series Model 100[http://www.cmoscopes.com/marksman_series.htm] scope on the carry handle, a cheek pad on the stock, a suppressor, and a custom paintjob of green and black (there is no such thing as a 6x48 Sightron S33). &amp;quot;Lake&amp;quot; has a suppressor on his carbine. Both Lake and Lt. Waters have M68 Aimpoint scopes fitted on their weapons. When the team first arrives in Africa, their M4A1's are fitted with PVS-14 night-vision scopes which are removed once morning arrives. Lt. Waters' also has a D-LAP Laser sight, essentially a more compact PEQ-2A. It is worth noting that they use the correct, modern flash hiders rather than the A1 style used on so many movie M4A1s and M16A2s.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px| M4A1 5.56x45mm with M68 Aimpoint scope and RIS foregrip]]&lt;br /&gt;
[[Image:TOTS M4.jpg|thumb|none|600px|Lt. Waters meets Dr. Lena Hendricks. Note the M68 Aimpoint cantilever mount is mounted backwards on the railed forearm (the optic itself is also mounted backwards ).]]&lt;br /&gt;
[[Image:Tears ok the Sun LT Waters.jpg|thumb|600px|none|Lieutenant A.K. Waters ([[Bruce Willis]]) with his M4A1 with M68 Aimpoint scope and RIS foregrip.]]&lt;br /&gt;
[[Image:TOTS M4-2.jpg|thumb|none|600px|Flea and Lake search the village hooches with their suppressed M4s.]]&lt;br /&gt;
[[Image:TOTS M4-3.jpg|thumb|none|600px|Flea hands out the contents of his MRE to refugees.]]&lt;br /&gt;
[[Image:TOTS M4-4.jpg|thumb|none|600px|Flea takes a sniper position in a tree while the other team members raid the village.]]&lt;br /&gt;
[[Image:TOTS M4-6.jpg|thumb|none|600px|Lake fires his M4.]]&lt;br /&gt;
[[Image:TOTS M4-7.jpg|thumb|none|600px|Red, ([[Cole Hauser]]), fires Lt. Waters' M4 after he drops it.]]&lt;br /&gt;
[[Image:TOTS MISC.jpg|thumb|none|600px|The team with their weapons. Doc, Lake, Lt., and Zee with their M4s.]]&lt;br /&gt;
[[Image:TOTS M4-Lake.jpg|thumb|none|600px|Lake with his M4 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 carbine with M203 grenade launcher==&lt;br /&gt;
Team corpsman, Doc, and radioman, Zee, both carry [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] with [[M203 grenade launcher]]s.&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:TOTS M4-5.jpg|thumb|none|600px|Zee lays down cover fire with his M4/M203.]]&lt;br /&gt;
[[Image:TOTS MISC.jpg|thumb|none|600px|Doc and Zee ready their pistols, while slinging their M4/M203 combos.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
A few of the Marines disembarking the helicopter in the beginning of the film are carrying [[M16A2|M16A2 rifles]], as well as a few Marines at the end of the film.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:TOTS M16A2.jpg|thumb|none|600px|Jarhead behind the others is carrying a M16A2.]]&lt;br /&gt;
[[Image:TOTS M16A2-2.jpg|thumb|none|600px|The Marine in the background is carrying a M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 Rifle==&lt;br /&gt;
[[M16 rifle series#M16A1 Rifle|M16A1 rifles]] are used by Nigerian soldiers in the opening scene of the director's cut of the film.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|500px|none|M16A1 5.56x45mm]]&lt;br /&gt;
[[Image:M16.jpg‎|thumb|600px|none|Nigerian soldiers with Vietnam-era M16 rifles.]]&lt;br /&gt;
[[Image:M16_2.jpg‎|thumb|600px|none|Nigerian soldiers standing guard with Vietnam-era M16 rifles.]]&lt;br /&gt;
[[Image:M16_3.jpg‎|thumb|600px|none|Nigerian soldiers standing guard over the President and his family with Vietnam-era M16 rifles.]]&lt;br /&gt;
&lt;br /&gt;
== M1A Rifle ==&lt;br /&gt;
Previously thought to have been an [[M14_Rifle#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]], the rifle carried by Silk ([[Charles Ingram]]) is in fact a [[M14 Rifle#Springfield Armory M1A|Springfield M1A]], as it is lacking a selector switch. It is covered in heavy custom camo and mounts a Leupold &amp;amp; Stevens Mark 4 LR/T 10x40 M1 rifle scope. He uses the weapon throughout the movie.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|M1A rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOTS M1A.jpg|thumb|none|600px|Note the selector switch is missing in this shot.]]&lt;br /&gt;
[[Image:TOTS M1A-2.jpg|thumb|none|600px|Silk  ([[Charles Ingram]]) readies to shoot the Rebel spy with his M1A.]]&lt;br /&gt;
[[Image:TOTS M1A-3.jpg|thumb|none|600px|Red and Silk make their final stand, firing Lt. Water's M4 and Silk's M1A.]]&lt;br /&gt;
&lt;br /&gt;
== L1A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, one of the Cameroon border guards can be briefly seen armed with an [[FN FAL#L1A1|L1A1]] rifle instead of an AK variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOS L1A1.JPG|thumb|none|600px|A Cameroon border guard behind Captain Bill Rhodes ([[Tom Skerritt]]) brandishes an L1A1 rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The most commonly used assault rifle on the African continent,  [[AKM]]  rifles are seen in the hands of militants, refugees, and Doc, ([[Paul Francis]]) who took it from a dead militant. He is never seen using it, but after the village raid, he most likely gave it to a refugee, as they acquired a lot of them then.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:TOTS AK.jpg|thumb|none|600px|A rebel fighter walks through the jungle with his AKM.]]&lt;br /&gt;
[[Image:TOTS AK-2.jpg|thumb|none|600px|Rebels enter the mission with their AKMS.]]&lt;br /&gt;
[[Image:TOTS AK-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:TOTS AK-4.jpg|thumb|none|600px|Doc Kelly sits with his AK slung over his shoulder. He acquired the weapon after Lt. Waters killed it owner.]]&lt;br /&gt;
[[Image:TOTS AK-5.jpg|thumb|none|600px|Doc crawls towards the village with his AK slung over his shoulder.]]&lt;br /&gt;
[[Image:TOTS AK-6.jpg|thumb|none|600px|A rebel executes a villager with his AK.]]&lt;br /&gt;
[[Image:TOTS AK-7.jpg|thumb|none|600px|A refugee obtains a pair of boots and an AK-47 from a dead rebel.]]&lt;br /&gt;
[[Image:TOTS AK-8.jpg|thumb|none|600px|One of Arthur Azzuka's bodyguards (a trained soldier) covers Arthur.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
The under folding version of the AK-47 is seen being used by several soldiers as well as the full stocked variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|500px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:TOTS AKS.jpg|thumb|none|600px|A rebel fires upon the fleeing SEALs with his Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A few soldiers are seen wielding the [[AKMSU]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|500px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:TOTS AKSU.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS rifle ==&lt;br /&gt;
Several rebels and refugees are seen carrying [[SKS rifle]]. &lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|SKS rifle 7.62x39mm]]&lt;br /&gt;
[[Image:TOTS SKS.jpg|thumb|none|600px|The point man of the rebel men walks through the jungle.]]&lt;br /&gt;
[[Image:TOTS SKS-2.jpg|thumb|none|600px|One of Arthur Azzuka's bodyguard saves Lt. Waters.]]&lt;br /&gt;
[[Image:TOTS SKS-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
Actual footage of the violence in Africa is seen in the beginning of the film and one scene shows several soldiers carrying [[FN FAL]] rifles.&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOTS FN FAL.jpg|thumb|none|600px|The soldier far right has a FN FAL paratrooper.]]&lt;br /&gt;
[[Image:TOTS FN FAL-2.jpg|thumb|none|600px|The soldier also has a FN FAL paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
What appears to be a WWII-vintage [[Karabiner 98k]]  is seen in the hands of at least two militants. They are never given explicit detail, sadly.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:TOTS Kar98.jpg|thumb|none|600px|The rebel bottom center is carrying a Kar98.]]&lt;br /&gt;
[[Image:TOTS Kar98-2.jpg|thumb|none|600px|A rebel moves to investigate the body of a rebel spy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M249 SAW Para ==&lt;br /&gt;
Slo ([[Nick Chinlund]]), the squad's designated heavy gunner and tech-guy is seen with his paratrooper  version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] throughout the movie, until he's killed in a shootout with the rebels. Silk ([[Charles Ingram]]) then uses the weapon during the climax firefight.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|500px|M249 SAW 5.56x45mm paratrooper version with 200-round ammo drum and accessory rail on feed tray cover]]&lt;br /&gt;
[[Image:TOTS SAW.jpg|thumb|none|600px|Slo with his SAW.]]&lt;br /&gt;
[[Image:TOTS SAW-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:TOTS SAW-3.jpg|thumb|none|600px|Note the blank rounds on the ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
== M60D ==&lt;br /&gt;
The [[M60D]] is seen mounted on a helicopter, but it is never fired.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOTS M60D.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
Red ([[Cole Hauser]]), the team’s designated heavy-gunner is seen armed with a [[M60 machine gun#M60E4 Machine Gun|M60E4 machine gun]] without the film. Doc ([[Paul Francis]]) wields the weapon when Red runs to set-up a Claymore. Another Navy SEAL who accompanies Captain Bill Rhodes ([[Tom Skerritt]]) also wields a M60E4.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOTS M60E4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:TOTS M60E4-2.jpg|thumb|none|600px|Red directs the refugees with his M60E4.]]&lt;br /&gt;
[[Image:TOTS M60E4-3.jpg|thumb|none|600px|Doc mans Red's M60E4.]]&lt;br /&gt;
[[Image:TOTS M60E4-4.jpg|thumb|none|600px|The other Navy SEAL with a M60E4.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine gun ==&lt;br /&gt;
It’s hard to determine, but a heavy machine gun; actual DShK or Browning M2 mocked-up is seen on a mounted platform of a flatbed truck.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|DShK heavy machine gun 12.7x109mm]]&lt;br /&gt;
[[Image:TOTS DSHK.jpg|thumb|none|600px|The machine gun can be seen on the truck.]]&lt;br /&gt;
[[Image:TOTS DSHK-2.jpg|thumb|none|600px|The barrel is seen mildly clearly here.]]&lt;br /&gt;
&lt;br /&gt;
== FN MAG ==&lt;br /&gt;
Seen in the actual footage at the beginning, a government soldier is seen with what looks to be a [[FN MAG]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|500px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TOTS FN MAG.jpg|thumb|none|600px|THe soldier stands behind a FN MAG in the actual footage.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
The [[M72 LAW]] (Light Anti-Tank Weapon) is seen having been carried by Red ([[Cole Hauser]]) and Slo ([[Nick Chinlund]]). The two weapons are fired by Lake and Flea.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW 66mm]]&lt;br /&gt;
[[Image:TOTS LAW.jpg|thumb|none|600px|Slo ([[Nick Chinlund]]) helps refugees up a hill with his M72 strapped into his pack.]]&lt;br /&gt;
[[Image:TOTS LAW-2.jpg|thumb|none|600px|Flea readies his M72.]]&lt;br /&gt;
[[Image:TOTS LAW-3.jpg|thumb|none|600px|Flea and Lake fire their LAWs.]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
The Chinese-replica [[RPG-7#Type 69|Type 69 RPG]] is seen in the hands of several Militant rebels throughout, fitted with the PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:TOTS RPG.jpg|thumb|none|600px|The rebels enter the mission, the one on the far-right brandishing a Type 69 RPG]]&lt;br /&gt;
[[Image:TOTS RPG-2.jpg|thumb|none|600px|An RPG team prepares to engage the SEALs with a Type 69]]&lt;br /&gt;
[[Image:TOTS RPG-3.jpg|thumb|none|600px|I'd imagine that black eye hurts, huh?]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
A militant rebel is seen with a [[RPD Light Machine Gun|RPD light machine gun]]. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun 7.62x39mm]]&lt;br /&gt;
[[Image:TOTS RPK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MK23 ==&lt;br /&gt;
The pistol designed especially for USSOCOM, the [[Heckler &amp;amp; Koch Mark 23]] is used by several Navy SEALs, including Lt. Waters, Zee, Red, Flea, Lake, and Slo.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|500px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
[[Image:TOTS MK23.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:TOTS MK23-2.jpg|thumb|none|600px|Lt. Waters with his MK23.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|500px|H&amp;amp;K Mk 23 Mod 0 with (real) Knights Armament suppressor .45 ACP]]&lt;br /&gt;
[[Image:Tears of the Sun MK23 1.jpg|thumb|none|600px|Lt. A.K. Waters wields a suppressed H&amp;amp;K Mark 23 while engaging militia fighters in the village]]&lt;br /&gt;
[[Image:TOTS MK23-3.jpg|thumb|none|600px|Red prepares to enter a hooch with his MK23.]]&lt;br /&gt;
[[Image:TOTS MK23-4.jpg|thumb|none|600px|Rack the slide on your MK23, Lake! This is a continuity shot as it only happens for a second.]]&lt;br /&gt;
[[Image:TOTS MISC.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
In a deleted scene, Lt. Waters leaves the priest running the hospital a [[Walther PP Pistol Series#Walther PP|Walther PP]] for self-defense.&lt;br /&gt;
[[Image:Walther PP.jpg|thumb|500px|none|A Walther PP]]&lt;br /&gt;
[[Image:WaltherPPK.tots.jpg|thumb|600px|none|A Walther PP left by Lt. Waters for the priest.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
The real life  favored handgun of the Navy SEALs, the [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is seen in the hands of Doc and Silk, ([[Paul Francis]] and [[Charles Ingram]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|500px|Sig Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:TOTS SIG.jpg|thumb|none|600px|Doc crawls towards the village.]]&lt;br /&gt;
[[Image:TOTS SIG-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:TOTS SIG-3.jpg|thumb|none|600px|Doc wields his SIG during the final shootout.]]&lt;br /&gt;
[[Image:TOTS SIG-4.jpg|thumb|none|600px|Silk fires his SIG when his M1A runs dry.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series#M1911A1|Colt M1911A1]] appears in the hands of two senor officers of the Nigerian Militants.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|500px|none|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:TOTS 1911.jpg|thumb|none|600px|The officer far left has what looks like a Colt 1911.]]&lt;br /&gt;
[[Image:TOTS 1911-2.jpg|thumb|none|600px|The second in command charges the fleeing SEALs with his 1911.]]&lt;br /&gt;
[[Image:TOTS 1911-3.jpg|thumb|none|600px|He then tells his men to keep fighting.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
While I was hoping to get through a movie without a [[Beretta 92FS]], but sure enough, one shows up in the hands of a militant officer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|500px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:TOTS M9.jpg|thumb|none|600px|The Sgt? far right has a 9mm Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The team’s forward scout, Lake ([[Johnny Messner]]) carries both a [[Remington 870]] and a [[M16 rifle series|M4A1]]. The shotgun is equipped with an extended magazine tube, a side saddle shell holder, and a strange compensator(I believe this is a &amp;quot;duckbill&amp;quot; attachment. It makes the shot spray into a horizontal pattern.) The squad’s designated marksman, Flea ([[Chad Smith]]), takes the shotgun after Lake is shot, but the weapon was dropped and Flea switched back to his M4A1.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|none|500px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:TOTS 870.jpg|thumb|none|600px|Lake ([[Johnny Messner]]) leads the way with his Remington 870 at the ready.]]&lt;br /&gt;
[[Image:TOTS 870-2.jpg|thumb|none|600px|Lake runs through the jungle with his Remington 870.]]&lt;br /&gt;
[[Image:TOTS 870-3.jpg|thumb|none|600px|As Kendricks hugs goodbye, Lake covers the area with his Remington shotgun.]]&lt;br /&gt;
[[Image:TOTS 870-4.jpg|thumb|none|600px|Lake gives Zee that &amp;quot;what the fuck are we doing?&amp;quot; look.]]&lt;br /&gt;
[[Image:TOTS 870-5.jpg|thumb|none|600px|As Lt. Waters shouts orders, Lake takes cover with his Remington 870 slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
== M67 grenade ==&lt;br /&gt;
All of the SEALs carry and use M67 hand grenades throughout the mission.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:TOTS M67.jpg|thumb|none|600px|Lt. Waters pulls an M67 grenade from a pouch during a shootout with the rebels]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The team’s demolition man, Red ([[Cole Hauser]]), carried three [[M18A1 Claymore]]s into the field with him. He uses two to ambush the militants and later uses it to hold back enemy troops.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:TOTS claymore.jpg|thumb|none|600px|Red sets up his final Claymore as a volley of gunfire hits the log.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
At the climax of the film, a pair of F/A-18A Hornets are launched to provide close air support for the SEALs, the Hornets being armed with [[M61 Vulcan]]s as secondary armament, though the Hornets engage the rebels with air to ground missiles instead of their guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan 20mm]]&lt;br /&gt;
[[Image:TOTS VulcanHornet.JPG|thumb|none|600px|As an F/A-18A Hornet launches from the carrier USS ''John C. Stennis'', the firing port for the M61 Vulcan is visible near the nose of the aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=297809</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=297809"/>
		<updated>2010-07-08T06:47:42Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Price's 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&amp;amp;K pwnz Colt, it is safe to say nobody cares.&lt;br /&gt;
&amp;lt;big&amp;gt;TO ARCHIVE&amp;lt;/big&amp;gt;&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Computer thingy==&lt;br /&gt;
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&amp;amp;ra=true#&lt;br /&gt;
&lt;br /&gt;
==KNIFE==&lt;br /&gt;
 http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.&lt;br /&gt;
&lt;br /&gt;
Well I believe the knife that Soap used at the end is the &amp;quot;Boker Plus Tactical Tanto Fixed&amp;quot;, as this knife has been reported to be quite recently issued to the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.&lt;br /&gt;
&lt;br /&gt;
Edit*&lt;br /&gt;
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive?==&lt;br /&gt;
I think it's getting to be time to archive this talk page and start fresh, considering it's 166 kb long? [[User:Spartan198|Spartan198]] 11:59, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS ironsights==&lt;br /&gt;
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).&lt;br /&gt;
&lt;br /&gt;
I own a FAMAS. those are not the correct iron sights. [SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks more kike a Troy sight. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:10, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)&lt;br /&gt;
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)&lt;br /&gt;
Its being made by bushmaster. Why the remington logo?&lt;br /&gt;
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC&lt;br /&gt;
&lt;br /&gt;
==Taped Mags==&lt;br /&gt;
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]&lt;br /&gt;
&lt;br /&gt;
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]&lt;br /&gt;
&lt;br /&gt;
i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.&lt;br /&gt;
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.&lt;br /&gt;
&lt;br /&gt;
==Weapon on newspaper==&lt;br /&gt;
Hey for anyone who has played the game,do you think the rifle from the newspaper they showed when talking about Makarov should be included?&lt;br /&gt;
&lt;br /&gt;
:I personally wouldn't have any issue with it. [[User:Spartan198|Spartan198]] 10:08, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alrigh good, maybe someone will post a picture up on the internet andwe could add that&lt;br /&gt;
&lt;br /&gt;
post at 9 January 2010 --[[User:Kin93|Kin93]] 14:03, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is Daewoo K2 &lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
but where have IMI Galil ?&lt;br /&gt;
the left Ultra-nationalist with a Galil ?&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px| ]]&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I think the page needs the F2000 and TAR-21 with their special sights. Also, if anyone is looking for a screen of the M14 EBR with nothing attached, there's one in the spec ops mission where you breach the gulag wall. Oh, and we need the GP-25 included. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 19:40, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The TAR-21 on the page ''already'' has a MARS sight on it. And the F2000 on the page is the same version used in the game. [[User:Spartan198|Spartan198]] 03:11, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::There are no in-game screens of the MARS sight and the F2000's standard scope is in the game as the RDS in multiplayer, or &amp;quot;scoped&amp;quot; in singleplayer.&lt;br /&gt;
:::http://callofduty.wikia.com/wiki/File:F2000FP.jpg&lt;br /&gt;
&lt;br /&gt;
No one ever went through with this? --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:42, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==winchester 1887 loading animation==&lt;br /&gt;
&lt;br /&gt;
Is it supposed to load through reciever like that?&lt;br /&gt;
\&lt;br /&gt;
:Yes -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
::Sort of. The animation shows the rounds being placed in the upper tube (the barrel) rather than the lower tube (the magazine). [[User:The Wierd It|The Wierd It]] 15:51, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is wierd, but 1887's do load that way.&lt;br /&gt;
When you pull the cocking lever down the top of the breech kind of rolls back and opens. &lt;br /&gt;
The shells slip into the breech, past the chamber and down into the tube magazine below the barrel.   &lt;br /&gt;
They're slow and a little clumsy to reload IRL. You have to push the shell down into the magazine tube past the stop with your thumb.&lt;br /&gt;
You can get a close look here: http://www.youtube.com/watch?v=ZE9WD9Fihks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::This one looks like the cowboy action shooter style thats made to quickly load 2 shots, usually custom jobs but I believe Legacy Arms -&amp;gt; Puma Arms is currently selling one.  Since in cowboy action shooting you can only have a maximum of 2 rounds in a shotgun.  [[Special:Contributions/24.177.167.87|24.177.167.87]]Pawnstar&lt;br /&gt;
&lt;br /&gt;
== Price's 1911 ==&lt;br /&gt;
Actually its in the game it can be picked up and used in the museum, don't know about MP though.&lt;br /&gt;
&lt;br /&gt;
*It's not featured in MP, it's exclusive to the single player level Museum, though I have heard you can find it during an early mission, much in the same way as to how the desert eagle in MW was found on Crew Expendable (the only one in the entire SP campaign btw). Apparently on one of the loading screens, it details the weapon as a GI 1911 (unsure of the manufactuer) compared to what it was in Modern Warfare, a Springfield Armoury 1911 Professional model. [[Draco122|Draco122]]&lt;br /&gt;
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On one of the loading scenes I think it said it was a colt.&lt;br /&gt;
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The one used by price is a springer pro, colt's just a more recognizable name to put in loading screens.&lt;br /&gt;
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Yeah, most definitely NOT a Colt. [[User:Spartan198|Spartan198]] 02:29, 22 November 2009 (UTC)&lt;br /&gt;
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I'm not arguing about the policies of IMFDB, or what the 1911 is listed as, but it is possible that the 1911 in-game is a Colt. Just look at &amp;quot;The Punisher (2004)&amp;quot; page and take a good look at his custom pistols. They started out as standard Colt 1911's and ended up like that with all the upgrades put on it. Give me a standard Colt and enough money and I can promise you I'll make it look just like the 1911 in game. [[User:Mandaloin|Mandaloin]] 06:09, 26 January 2010 (UTC)&lt;br /&gt;
:And the logic in making a Colt look exactly like a Springer Pro is...? [[User:Spartan198|Spartan198]] 00:40, 3 February 2010 (UTC)&lt;br /&gt;
::To validate my argument. Or if you find yourself the owner of a standard Colt 1911 and wish to make it look and function better without buying a new gun. The military was thinking along the same lines with the MEU SOC. [[User:Mandaloin|Mandaloin]] 12:42, 26 February 2010 (UTC)&lt;br /&gt;
:::Well, that's all irrelevant anyway. IMFDB policy is to identify guns by what they LOOK like, not what they can be customized to look like. [[User:Spartan198|Spartan198]] 22:46, 27 May 2010 (UTC)&lt;br /&gt;
::::Wasn't the policy to identify guns by what you actually ''are'', not just what they look like? If there was a M4 with an SIR system that looks like an HK416, would I list it as an HK416? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:47, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M93R ==&lt;br /&gt;
There is a confirmation of the M93R machine pistol to be unlocked in MW2 online as confirmed in this video at the bottom of this page&lt;br /&gt;
&lt;br /&gt;
http://modernwarfare247.com/news/multiplayer-unlocks - Madax XX&lt;br /&gt;
&lt;br /&gt;
CAN ANYONE TELL ME HOW TO ADD PICTURES ONTO A PAGE ?????????????&lt;br /&gt;
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Somebody change the part where it says &amp;quot;Beretta 92FS converted to burst-fire,&amp;quot; it's obviously a Beretta M93R are and not a 92FS. --[[User:Frostbite249|Frostbite249]] 13:43, 6 January 2010 (UTC)-&lt;br /&gt;
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No, it's a 92. The weapon in game has the safety mounted on the slide, like the 92, whereas the 93 has it mounted on the frame. [[User:The Wierd It|The Wierd It]] 14:52, 6 January 2010 (UTC)&lt;br /&gt;
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Sure that's fine and all, but at least clear it up so there's no misunderstandings - I mean it says &amp;quot;converted to ''full auto''&amp;quot; when in-game, it's only 3 round burst. --[[User:Frostbite249|Frostbite249]] 13:50, 27 January 2010 (UTC)&lt;br /&gt;
:Then maybe &amp;quot;converted to ''selective fire''&amp;quot; is a bit better wording? [[User:Spartan198|Spartan198]] 08:35, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
 You guys know that Beretta only made a couple hundred of the M93Rs. [[SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
     That's great?&lt;br /&gt;
&lt;br /&gt;
== Who saw this video, 92, FS or SB? ==&lt;br /&gt;
The video with the Beretta M9, Ive not seen, Is it a 92 FS or SB?, i mean this isn't my site but still putting M9 just make's it as noobs are running the place, lol sorry, so who has the link to the video?&lt;br /&gt;
*It is impossible to understand it from video. The only place this pistol appears is shown on the screenshot, the trigger guard is not seen, so i decided to discribe it as military modification, M9. I don't think, that it is a big problem for you to write what is this pistol realy is, whan we will have a better view.&lt;br /&gt;
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Didn't mean to offended you, it's just most people come to this site to get correct info on weapons, but i suppose putting M9 isn't that bad considering that its the correct name, i just feel its lack of info.&lt;br /&gt;
&lt;br /&gt;
Its the 92SB again, you can tell on its Create-A-Class picture&lt;br /&gt;
&lt;br /&gt;
== Airsoft ==&lt;br /&gt;
I like airsoft as much as the next guy, but we already have pictures of ''real'' M4A1s and MP5Ks on the site, so no need to replace them with pics of airsoft replicas. [[User:Spartan198|Spartan198]] 11:51, 7 October 2009 (UTC)&lt;br /&gt;
:Yeah, but the &amp;quot;real&amp;quot; M4A1s and MP5Ks in the game don't look like those pictures; for the sake of identification, wouldn't it just be simpler to use images that at least look like the weapons from the game, whether they're real or not? Besides, there are plenty of other pages that use airsoft images, so why should this one be an exception?&lt;br /&gt;
:Biggest part of airsoft pictures used on this site are of guns we don't have pictures of. As you can see on the [[M16 rifle series|M16]] and [[Heckler &amp;amp; Koch MP5|MP5]] pages, we have plenty of pictures of the real things, so no need to add airsoft replicas to the page instead. Whether or not they're equipped with a specific rail system or not is moot, since the rail systems in question are pictured beneath the weapons and the addition of them ''on'' the weapons doesn't change anything. An M4 is still an M4 and an MP5K is still an MP5K. [[User:Spartan198|Spartan198]] 21:27, 7 October 2009 (UTC)&lt;br /&gt;
:There has always been guns we see in movies that have been customized and don't look like the stock photos of the gun unmodded. It's best to have a picture of the real thing than a fake that LOOKS like the one used in the movie. [[User:Excalibur01|Excalibur01]] 16:58, 8 October 2009 (UTC)&lt;br /&gt;
:Then shouldn't all the other airsoft pictures (such as the Custom 1911 seen on the MGS4 page and the Cutlass on the Black Lagoon page, and even the Springfield Armory M1911 on CoD4's and MW2's page) be replaced with stock pictures? If you're gonna insist on this, you might as well go all the way.&lt;br /&gt;
::As I've already pointed out, '''biggest part of airsoft pictures used on this site are of guns we don't have pictures of'''. So those images are there '''because we don't have pics of the real things'''. [[User:Spartan198|Spartan198]] 23:42, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the record, I'm in favor of pictures of the weapons modded or detailed as they are seen in the movie or game.  Chances are the link takes you to the base page for them anyway, so you can see a picture of the real deal. Someone might be looking for a picture of the gun that is identical to how it is in the film or game.  Whether it's airsoft or not to me seems moot as long as it is the weapon in question.  Of course, no orange tips, please. -- ZG&lt;br /&gt;
:The problem I have with all Airsoft guns is that they all scream &amp;quot;FAKE!&amp;quot; to those of us who spend alot of time around the real thing. Now as placeholders until we get a real weapon image I don't mind as it's a placeholder. Useing an airsoft gun insted of a real firearm that we have an image of that I just don't like. We do get the occational screem used weapon here and even when those have been beat to hell they are much better than the most realistic airsoft gun.--[[User:Rockwolf66|Rockwolf66]] 16:48, 29 October 2009 (UTC)&lt;br /&gt;
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Replaced the airsoft M4A1 with the pic of a real one yet again. It doesn't matter whether it looks exactly like it does in-game or not. An M4A1 is an M4A1, regardless of what it looks like. [[User:Spartan198|Spartan198]] 17:36, 7 November 2009 (UTC)&lt;br /&gt;
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But if you could find a picture of what it looks like exactly in the game, wouldn't you use it? -- ZG&lt;br /&gt;
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:The inclusion of a few tacticool accessories is not enough of a reason to waste server space on even more photos of a weapon we already have a number of photos of. For the third time, an M4A1 is an M4A1 regardless of what kind of rail system and whatnot is on it. [[User:Spartan198|Spartan198]] 14:46, 15 November 2009 (UTC)&lt;br /&gt;
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I (not that it matters) am perfectly fine with pictures of the real deal and I love the effort that's gone into posting such great screenshots.  I just hope the trend keeps with noting what particular accessories are present.  I'm one of those douchebags that sees guns in the movies and thinks &amp;quot;Golly!  I want mine to look just like that!&amp;quot;  In any case, I love the site and it hasn't let me down yet. -- ZG&lt;br /&gt;
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:Nothing at all wrong with noting what kind of accessories are used and by no means does it make you (or anyone else) a douchebag. I mean, flashlights, IR and visible lasers, optics... all that stuff is awesome. I just think it's unnecessary (as well as a waste of server space) to have multiple pics of one weapon customized in multiple different ways each for a few specific pages when one pic of the weapon in its standard configuration can be used on all pages, with minor differences noted in the descriptory paragraph. [[User:Spartan198|Spartan198]] 02:43, 22 November 2009 (UTC)&lt;br /&gt;
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I agree.  I'm all for the efficient use of resources and I come here for info and screenshots anyway.  I wasn't necessarily against airsoft pictures but I do see it a different way now.  In the spirit of full disclosure, however, I really am quite a douchebag. -- ZG&lt;br /&gt;
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:Lol XD Well, they ''do'' say honesty is golden... [[User:Spartan198|Spartan198]] 09:53, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Planned Weapons==&lt;br /&gt;
Where did the informatio for most of these planned weapons come from??&lt;br /&gt;
:No idea, and no one has posted any sources, and there's no way to edit it now. Maybe if another multiplayer video shows up, someone with some authority will notice them and can remove them. I mean, really, the XM8? COD4 never had it and that came out when it was still showing up in every &amp;quot;realistic&amp;quot; FPS.--[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:07, 5 October 2009 (UTC)&lt;br /&gt;
::IMHO, the XM8 is way overused in video games today. I'm glad IW shied away from it in favor of weapons like the ACR/Masada, that actually got beyond ''prototype'' stage. [[User:Spartan198|Spartan198]] 12:06, 11 October 2009 (UTC)&lt;br /&gt;
the acr isnt past prototype stage&lt;br /&gt;
:::No, it just isn't widely available yet, but it ''is'' beyond prototype stage. [[User:Spartan198|Spartan198]] 07:53, 14 October 2009 (UTC)&lt;br /&gt;
:The ACR is actually being produced by both Bushmaster and Remington. It's already being marketed and available to purchase [[User:Excalibur01|Excalibur01]] 15:38, 15 October 2009 (UTC)&lt;br /&gt;
The ACR is not yet available for purchase (if it was, I'd already own one), Cerberus (the supergroup that owns both Remington and Bushmaster) is ramping up production on the rifles. The design is, however, complete, and one of the weapons was given away to a civilian recently as part of a raffle. It is expected to compete in an upcoming US Army rifle test.&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
Is the Winchester 1887 actually confirmed for the game? If it is, you can pretty much create a T2 class with that shotgun, the thumper, juggernaut, stopping power and something else that suits Arnie:P - Madax XXI 12:28&lt;br /&gt;
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:Yup, it's in there. I'm totally gonna have a Terminator 2 online kit. [[User:Spartan198|Spartan198]] 10:16, 10 October 2009 (UTC)&lt;br /&gt;
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::It's definetely confirmed now, and with the big cocking loop and sawnoff stock and barrel too, only a hint of Terminator 2 fanboyism from IW there.... Can't wait to try it though. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
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:I found it in campaign a minute ago and it really sucks-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:41, 13 November 2009 (UTC)&lt;br /&gt;
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^^^I think it's pretty good, I'm stoked to get it online.&lt;br /&gt;
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::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009&lt;br /&gt;
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::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.&lt;br /&gt;
&lt;br /&gt;
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers &amp;amp; Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?&lt;br /&gt;
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:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)&lt;br /&gt;
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:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M1014 Removal?==&lt;br /&gt;
Should we remove the section on the M1014 in this game? There hasnt been any confirmation of it appearing in game, aside from the misplaced icon.&lt;br /&gt;
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No, it has been confirmed now&lt;br /&gt;
http://www.youtube.com/watch?v=jKwaOg7RYPo&lt;br /&gt;
&lt;br /&gt;
== Any Ideas On The .44 Magnum == &lt;br /&gt;
I think its either a Raging bull or a colt anaconda. both look quite simmlar but im thinkin it more a colt anaconda than a raging bull reason being that the the magnum in game look as if it has smaller vents were as the raging bull as quite thick vents. --[[User:Final Tsurugi|Final Tsurugi]] 22:12, 19 September 2009 (UTC)&lt;br /&gt;
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On the Call of Duty wikipedia website it said it was a colt anaconda&lt;br /&gt;
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Link plz? --[[User:Final Tsurugi|Final Tsurugi]] 22:12, 19 September 2009 (UTC)&lt;br /&gt;
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Found a video on youtube where they switch classes revealing a .44 magnum on 0:16 [http://www.youtube.com/watch?v=_Xv37FiiOAk http://www.youtube.com/watch?v=_Xv37FiiOAk]&lt;br /&gt;
&lt;br /&gt;
==Clean Up Page==&lt;br /&gt;
I cleaned up the main page, but i can change it back if any one want's. --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
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I noticed that FourZeroTwo has a gun on his back before getting knifed, that you missed. It appears to be a PP-2000, please correct me if I'm wrong&lt;br /&gt;
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http://www.modernwarfare247.com/weapons/sub-machine-guns/pp-2000&lt;br /&gt;
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You could be right, but Ive got a hunch it could be a MP7, which seems more likely. But from what we can see its hard to tell. (thx also :)&lt;br /&gt;
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No problem, I just love MW and MW2 and had to point that out, but I didnt know who to talk to about it. Great site, too:) I learned loads about guns, like the difference between a Beretta and a Taurus:) - Terry 00:06&lt;br /&gt;
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I was right about the PP-2000!:) - Terry 23:30&lt;br /&gt;
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I was like &amp;quot;Sure&amp;quot; when i saw your above post, then i look at the pic of the PP-2000 akimbo, and was like &amp;quot;FUCK&amp;quot; cool any way m8 :)&lt;br /&gt;
&lt;br /&gt;
== Bullet Types ==&lt;br /&gt;
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]&lt;br /&gt;
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A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?&lt;br /&gt;
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Where do you get the info that FMJ give higher velocities? just curious?&lt;br /&gt;
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What i understand is that FMJ are solid bullets and the only bullets &amp;quot;allowed&amp;quot; in warfare from the Hague Conventions.&lt;br /&gt;
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True, but but a &amp;quot;Black&amp;quot; operation such as this would hardly be concerned with the rules of &amp;quot;conventional warfare.&amp;quot; =P&lt;br /&gt;
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The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more &amp;quot;stopping power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)&lt;br /&gt;
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Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.&lt;br /&gt;
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.&lt;br /&gt;
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But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or &amp;quot;Cowboy&amp;quot; Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)&lt;br /&gt;
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well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a &amp;quot;Call of Duty Shotgun&amp;quot;. - [[User:Mythekal|Mythekal]]&lt;br /&gt;
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&amp;quot;Where do you get the info that FMJ give higher velocities? just curious?&amp;quot;- I just read alot on firearms :P but i remember coming across it?&lt;br /&gt;
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As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.&lt;br /&gt;
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:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)&lt;br /&gt;
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FMJs could be like the perk &amp;quot;Deep Impact&amp;quot;?&lt;br /&gt;
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They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.&lt;br /&gt;
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== Extended Magazines Attachments ==&lt;br /&gt;
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ump45em.jpg|400px]]&lt;br /&gt;
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:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)&lt;br /&gt;
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)&lt;br /&gt;
He said a clip that holds two magazines together for a speedier reload - Mythekal&lt;br /&gt;
:::Huh. i never heard of that before. Good point, Mythekal.&lt;br /&gt;
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Lol its still a mag Mythekal!&lt;br /&gt;
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its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)&lt;br /&gt;
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I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said &amp;quot;Clip&amp;quot; instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]&lt;br /&gt;
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[[Image:Dual_Mag_clamp.jpg‎|200px]]&lt;br /&gt;
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There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the extended mags look exactly the same and reload the same they've just got more rounds- red raindog&lt;br /&gt;
&lt;br /&gt;
==Barret .50== &lt;br /&gt;
&lt;br /&gt;
At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
It looks like a Barrett XM500 - Mythekal&lt;br /&gt;
&lt;br /&gt;
How did i not notice that, actually might be a Barrett M99? - Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal&lt;br /&gt;
&lt;br /&gt;
It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357&lt;br /&gt;
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]&lt;br /&gt;
&lt;br /&gt;
Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brazillian Militia? ==&lt;br /&gt;
&lt;br /&gt;
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually like that causal outfit the militia wear :)&lt;br /&gt;
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns from the new teaser==&lt;br /&gt;
This SMG looks like a [[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]].&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|300px|[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]]]]&lt;br /&gt;
[[Image:MW2teastrail1.png|thumb|none|400px|I thought it was a MP5K but if we look closer, it doesn't seem to be one.]]&lt;br /&gt;
:It could be a K with the forward grip removed? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
no, its an MP5K equipped with some sort of an RIS handguard to me-Kellers357&lt;br /&gt;
&lt;br /&gt;
looks like an MP5 with a tactical end-cap, kinda like the end cap on the MP5K. no idea why there's a 15 round magazine though&lt;br /&gt;
[[Image:MW2teastrail2.png|thumb|none|400px|And this one looks like a UMP but the the silhouette isn't exactly the same (maybe the model of the game was not loaded enough).]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 08:27, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It definitely resembles a UMP, it probably has rails on the handguard, as well as the front sight removed, as they did in the last game ~[[user:Revolver|Revolver]]&lt;br /&gt;
its a UMP with the foresight removed for the red dot-Kellers357&lt;br /&gt;
&lt;br /&gt;
The one in the first picture is I think a Special Weapons MP-10. Check it out at the bottom of the mp5 page.&lt;br /&gt;
::The forearm doesn't look as large as the MP-10 though... everything else looks like a MP-10 indeed.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
The two guns look similar minus the stock and clip. I could be wrong but I'm sure that if it isn't a special weapons mp-10 then it is an UMP.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:Magazine goddamit![[User:Oliveira|Oliveira]] 23:30, 26 May 2009 (UTC)&lt;br /&gt;
What's wrong with saying clip? It means the same thing.&lt;br /&gt;
:.. Uh, no. It's not. A 'clip' is the device that loads a magazine. You either use it to load your detachable magazines, or you carry the clips to load the fixed magazine in your rifle (on old rifles). You don't carry 'clips' around any more. They're two different things. It's like saying rim and tyre mean the same thing. --[[User:Joffeloff|Joffeloff]] 12:44, 27 May 2009 (UTC)&lt;br /&gt;
I've never heard that before. I can see where clip comes from stripper clip that they used in rifles. Everyone around me says clip and mag is interchangeable but people use mag more often. If it really bothers you that much then I'll just say mag then.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 9x19mm]]&lt;br /&gt;
The second one looks like an UMP. I'm pretty sure we're dealing with two guns here.&lt;br /&gt;
::Yeah but there is no rear sight on the one in the screenshot, and it's disturbing me... maybe they took it away because of the Red Dot on it.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
Actually if you look closely that kinda square shape towards the back of the gun is the iron sight so it's pretty much an UMP with what looks like an ACOG. If you're talking about the front sight for the UMP which does appear to be missing, remember that they removed the front sights from the M4/M16 when you attach a sight even though that's not standard.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
I've got a clearer shot of the weapon thanks to a friend :)&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|]]--[[User:PhantomT1412|PhantomT1412]] 17:05, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok I guess it's not an MP-10 but a dressed up MP-5. They did it to the AK I suppose they are going to do it to the MP-5?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Guys on CoD Wikia found an interesting thing about this gun and I pretty agree: http://callofduty.wikia.com/wiki/Modern_Warfare_2#Sub_Machine_Guns &amp;lt;br/&amp;gt;They say it's a MP5K with a R.I.S system. Since they've put one for the M4, I guess that's possible.--[[User:PhantomT1412|PhantomT1412]] 16:58, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has to be a MP5k with a rail. The short magazine,no stock, and small flashider make it the only possible variant.&lt;br /&gt;
&lt;br /&gt;
==what AK is this?==&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=2&amp;amp;newsid=20387 &lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=4&amp;amp;newsid=20387&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=5&amp;amp;newsid=20387&lt;br /&gt;
&lt;br /&gt;
In the first image I can see that it has a waffle magazine. In the second image I can see that a muzzle brake is present, and in the last image I can see what appears to be a Tapco Intrafuse AK-47 Handguard. So what is it? Oh and it appears to have a synthetic stock. [[Special:Contributions/72.133.253.21|72.133.253.21]] 21:10, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns from the trailer ==&lt;br /&gt;
[[Image:MW2brazil.png|thumb|none|400px|FN FAL or Imbel MD-3 (brazilian variant of the FAL)?]]&lt;br /&gt;
I hope it's an FAL. You barely ever see them in video games-S&amp;amp;Wshooter&lt;br /&gt;
:Could be a variant of the KTR-03S - an AK custom build [http://www.krebscustom.com/RawPhotos/6-28-04/KTR-03SFinal.jpg]. - MCain (UTC)&lt;br /&gt;
:Me too. I love fals. And the gun above looks like a IMBEL MD2. Heres the wikipedia article: [http://en.wikipedia.org/wiki/IMBEL_MD2]. Note how it has a STANAG Magazine like the MD2.I also love how ridiculous looking the Brazilian gang members are.[[User:Oliveira|Oliveira]] 17:39, 25 May 2009 (UTC)&lt;br /&gt;
::rather MD-3 isn't it? Since it hasn't a foldable stock.--[[User:PhantomT1412|PhantomT1412]] 18:51, 25 May 2009 (UTC)&lt;br /&gt;
:::Yeah without the folding stock it is a MD3.[[User:Oliveira|Oliveira]] 20:38, 25 May 2009 (UTC)&lt;br /&gt;
::::However, the gun's long barrel looks more like a FAL... ahh sh*t! This fuc*ing game is driving me mad, every guns don't look exactly the same as their originals^^--[[User:PhantomT1412|PhantomT1412]] 21:11, 25 May 2009 (UTC)&lt;br /&gt;
:I think there are Imbel MD2s or MD3s with the regular barrel.[[User:Oliveira|Oliveira]] 21:14, 25 May 2009 (UTC)&lt;br /&gt;
:Ok, there are no Imbel MD3s with regular barrels. It's most likely a design error by the developters.[[User:Oliveira|Oliveira]] 21:59, 25 May 2009 (UTC)&lt;br /&gt;
(comment: It better be a FAL. I'm getting tired of M4's, M16's, AK's and G36's. I want to be able to use a gun ingame that in't too small for me in real life.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]])&lt;br /&gt;
:I agree. the game better have G3s and IMI galils. I also love the fact that is a Brazilian made Fal. You don't see those in movies.[[User:Oliveira|Oliveira]] 23:45, 26 May 2009 (UTC)&lt;br /&gt;
:I also want a MG3 or some kind of big, dumb machine gun chambered to 7.62x51mm NATO. Machine guns chambered to 7.62 tear shit up.[[User:Oliveira|Oliveira]] 00:04, 27 May 2009 (UTC)&lt;br /&gt;
: Hell yeah man! Thats exactly what I'm saying. I would also like to see some more bolt action jobs that aren't crappy( DSR-1, Enfield Enforcer, Steyr SSG) in video games- [[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:22, 27 May 2009 (UTC)&lt;br /&gt;
::''This would probably be the IMBEL MD-2 (folding stock) or MD-3 (fixed stock) which is manufactured locally in Brazil.  The weapons are based, pretty much, on the FAL with the exception that they fire a 5.56 round'' [[User:Charon68|Charon68]]&lt;br /&gt;
:::And are fed from STANAG Magazines and have different handguards.[[User:Oliveira|Oliveira]] 16:31, 28 May 2009 (UTC)&lt;br /&gt;
:I'm tired of .223 guns. I would like to see a FAL, M14 or G3 that isn't emasculated (made innacurate, weak or make ammo for it scarce)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]]&lt;br /&gt;
::I want a M14 that is not tricked out with rails like the one in Call of Duty 4. I want a M14 like the one below:&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|A real M14.]]&lt;br /&gt;
I do like the Mk 14 Mod 0 EBR rifle though. I also want A M16A4 that doesn't fire on Full Auto and a AK-74. AK-74s don't get enough love.[[User:Oliveira|Oliveira]] 18:02, 29 May 2009 (UTC)&lt;br /&gt;
:::::CoD 7 will be about Vietnam War according to rumours, maybe they'll put in one.--[[User:PhantomT1412|PhantomT1412]] 19:33, 29 May 2009 (UTC)&lt;br /&gt;
::And smaller conflicts in africa. I hope they also put atleast one level that takes place in the portuguese colonial war.&lt;br /&gt;
[[User:Oliveira|Oliveira]] 01:29, 31 May 2009 (UTC)&lt;br /&gt;
:::Now i think the FAL above may be a FN FAL with rails on the handguards and a 30 round magazine but i think it's too curved and big to be 7.62x51mm NATO.[[User:Oliveira|Oliveira]] 17:06, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
im taking a guess that the FAL looking rifle is a DSA SA58 OSW. im probably wrong, but thats my two cents&lt;br /&gt;
:Way too big to be an SA58. The SA58 is a Carbine. The one in the upper picture is an Assault Rifle. Also, sign your posts by putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 22:02, 11 July 2009 (UTC)&lt;br /&gt;
[[Image:MW2smg.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 16:54, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*A Kriss Super V?&lt;br /&gt;
Does anyone know who the guy with the KRISS is? Im calling him Brazilian Secret Service but I'm sure Im wrong. Help?-Kellers357&lt;br /&gt;
Cool. The pistol is a Desert Eagle, by the way.-protoAuthor&lt;br /&gt;
:I think the pistol is a Jericho 941  since it's too small to be a desert eagle.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
::No, it's an Eagle. Check out the ejection port.&lt;br /&gt;
:::''I concur.  It's not terribly visible, but there's that familiar slide mounted safety in both shots.  It appears to be a totally game-created custom finish though - the barrel and the underlying section of the frame (where the gas pistons are housed) look to be blued and the grips and the rest of the frame looks silver.  On a couple of related notes, wow at the graphics - I took these for pictures of the developers testing out their guns at first - and wow at the handling of the Desert Eagle by this guy.  Usually in these games, you see handguns being handled only somewhat compentently at best.  This guy looks like he sleeps with the damn thing.'' ---[[User:Clutch|Clutch]] 02:09, 27 May 2009 (UTC)&lt;br /&gt;
::::Also, take note of the sound it makes when it fires. Exact same sound as the Desert Eagle in CoD4.&lt;br /&gt;
:::::Besides, the game is still going through production and the weapon models will be touched up. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:53, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The machine gun ==&lt;br /&gt;
I think the machine gun that the russian terrorists are using is a M240.[[User:Oliveira|Oliveira]] 17:42, 25 May 2009 (UTC)&lt;br /&gt;
::I think it's a M249 SAW, the M240 (GP Machine gun) is bigger.--[[User:PhantomT1412|PhantomT1412]] 18:00, 27 May 2009 (UTC)&lt;br /&gt;
:::Could it possibly be a Mk. 46?&lt;br /&gt;
:Makes sense since most of the guns are special forces guns.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
:Well the M240B has been added just look at the new multiplayer trailer. IGN rewind theater confirms it too. could someone add it on the main article? -Mandaloin&lt;br /&gt;
&lt;br /&gt;
==New AK==&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|]]&lt;br /&gt;
I think its just an amped up AK-47. It has an AR-15 stock, waffle magazine, and has a synthetic handguard.&lt;br /&gt;
Found a similar image:&lt;br /&gt;
[[Image:Ak-47-weapon-accessories-desert-colourb.jpg|thumb|none|400px|]]&lt;br /&gt;
[[User:Rock and Metal|Rock and Metal]] 22:22, 25 May 2009 (UTC)&lt;br /&gt;
:Good god, look what they did to that AK! That's just horrible. I hope the AK in the game isn't like that.[[User:Oliveira|Oliveira]] 22:37, 25 May 2009 (UTC)&lt;br /&gt;
::I watched the trailer again. I am sure that i saw a AK with a AK-74 style flash hider.[[User:Oliveira|Oliveira]] 22:55, 25 May 2009 (UTC)&lt;br /&gt;
:::Maybe a AK-101 since NATO forces use 5.56mm.--[[User:PhantomT1412|PhantomT1412]] 11:05, 26 May 2009 (UTC)&lt;br /&gt;
::I think it could be a AK-74M or just a AK-74 since the russian army might make a apparence and they need to arm the russian soldiers.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
:::I said &amp;quot;NATO forces&amp;quot;--[[User:PhantomT1412|PhantomT1412]] 22:42, 26 May 2009 (UTC) because the one having it in the screenshot is Soap... well, maybe or surely, he captured because he had a M14 at the beginning.&lt;br /&gt;
::Well...the game's plot is a about a Uber badass special forces unit that works alone and is headed by our buddy Soap up there. So, i guess the badass special forces unit is not part of NATO.[[User:Oliveira|Oliveira]] 23:35, 26 May 2009 (UTC)&lt;br /&gt;
:::Neither AK-101 or AK-74, the magazine in the image holds 7.62x39mm. [[User:Rock and Metal|Rock and Metal]] 00:16, 27 May 2009 (UTC)&lt;br /&gt;
::::Maybe theres the tricked out AK up there and the AK-74 style AK.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
:::::Well, seems like we won't know until we'll have a level walkthrough with the name of the weapon in it...--[[User:PhantomT1412|PhantomT1412]] 15:45, 29 May 2009 (UTC)&lt;br /&gt;
::I saw the Gameplay videos and i saw two different AKs. One with a AKM style muzzle brake and another one with a AK-74 style flash hider. Maybe we can build guns from the ground up? like, you can have a AK-47 with a kobra sight, snow camo, fires 7.62x39mm and has a AK-74 flash hider?-[[User:Oliveira|Oliveira]] 16:39, 8 June 2009 (UTC)&lt;br /&gt;
*It's gotta be an AKM.&lt;br /&gt;
::Why the      it would be an AKM? It looks like an AK-74M or one of the AK-100 series.-[[User:Oliveira|Oliveira]] 15:38, 2 July 2009 (UTC)&lt;br /&gt;
:::Well it has ribbing on the top of the reciever, like the AKM, but the indentation I cannot clearly see. It could be like in Farcry 2, where it has the Ak-47 receiver with some AKM parts, and I used AKM because the 100 series are developments on the AKM, understand? So AK-47 is incorrect.&lt;br /&gt;
::::But the AK-10X series were developments on the AK-74M. Also, sign you posts.-[[User:Oliveira|Oliveira]] 21:36, 2 July 2009 (UTC)&lt;br /&gt;
:::::Well technically the modernizations start with the AKM, I see it as the break off point of the AK series. Ak-74 was designed from the AKM, and so on and so on, but that doesn't matter, yeah it could be the 100 series, but my point is its not an AK-47. Also lacks the flash hiders of the 74 and 100s. But I think it's a frankenAK-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
::I think the AK-74 flashider can be seen when in first person. Like how in the first Modern Warfare, The first person model of the M4 had an grip on the handguard but the world model didn't have a grip. I also think it's an frankengun or it may be an AK that the player can build. Like in hitman: Blood Money.-[[User:Oliveira|Oliveira]] 14:41, 3 July 2009 (UTC)&lt;br /&gt;
:::I don't think so on the 74, but I think we can agree in the meantime it is not an AK-47 so we should change the heading accordingly, evidence shows it is a modernized variant so we could say a Kalashnikov in the heading and have notations that it is a modernized variant.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
It looks like it has the AK-47 variant front sight on it.&lt;br /&gt;
&lt;br /&gt;
Guys, I guess it's new railed AK-103 from Izhmash with M4ish buttstock and waffled mags. Check the link below for pics, note the same muzzle brake etc as in the game.&lt;br /&gt;
[http://depositfiles.com/files/xgycdj189 new AK-103]&lt;br /&gt;
&lt;br /&gt;
:That link goes to a pay-to-download site. [[User:Spartan198|Spartan198]] 09:20, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gentleman, why do the russians carry AKs with a bunch of western furniture on them? I don't think Izhmash orders their stock and handgrip parts from Tapco. Great thinking, Modern Warfare 2 producers!  -Camden&lt;br /&gt;
&lt;br /&gt;
== Unrealeted ==&lt;br /&gt;
Ok, i know this has nothing to do with the game or releted to guns but, i was reading the Modern Warfare 2 thread on the Something Awful forums and they were calling the Brazilian gangters africans. What the     ? and they seen to think the scenes in Rio De Janeiro are set in Africa. What the mother    ? it offends me that people are dumb enough to ignore the line &amp;quot;he's got a contact in rio&amp;quot; and Christ the Redeemer and the huge mountains with favelas full of illiterate drug dealers and the Brazilian made Imbel MD-3.[[User:Oliveira|Oliveira]] 23:43, 26 May 2009 (UTC)&lt;br /&gt;
:What do you expect? It's Something Awful!&lt;br /&gt;
&lt;br /&gt;
To be fair all the favela gangsters that are seen so far are Afro-Brazilians, even if there are plenty of gang members of all races in real life. With so many games having levels in destroyed urban areas in Africa it's not surprising that some people would get a Black Hawk Down style vibe from the pictures.&lt;br /&gt;
&lt;br /&gt;
Personally I hate something Awful as they break their own rules on posting. One member has a post on there with my first and last names and it's a bloody poison pen hitpeice. I asked the frigging syop to remove the shit and he laughed at me. Personally I find the site the home of a bunch of elitist idiots who have at least one member dumb enough to set the fuel line for a weilding torch on fire.[[User:Rockwolf66|Rockwolf66]] 19:17, 27 May 2009 (UTC)&lt;br /&gt;
:Hey, i like something awful but you have to be really dumb not to see the Christ the redeemer.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hopes For New Game==&lt;br /&gt;
&lt;br /&gt;
Want a little realism and some weapons like standard battle rifles not all trick out with rails. Hoping russians have ak-74s and makarovs or that new 9x19 pistol they developed, not ak47s. Militias and gangs should have a mix of guns, not all berettas and 1911s. A makarov, cz-75, hk or two, glock, model 19 smiths.....just variety.&lt;br /&gt;
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What the fick is an &amp;quot;akarov&amp;quot;? Lol-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:08, 28 May 2009 (UTC)&lt;br /&gt;
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Makarov, a 9x18mm pistol that has been issued in several variants to the russian military. Come on, seriously, sticky keys some things are mspelled.&lt;br /&gt;
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I knew that. I was just kidding-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:35, 28 May 2009 (UTC)&lt;br /&gt;
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I think the brazilians should use taurus and stoeger guns too, that would be realistic. And the militia should have some sxs coach guns and taurus revolvers, you know, the non tatcticla stuff. And psitols should be portrayed as hard to shoot, not coming back exactly on target after each round and it should wobble a bit while aiming.&lt;br /&gt;
:The Brazilian gangsters are using tricked out guns with rails. At least the IMBEL MD-3 up there has a Eotech reflex sight and what looks like rails on the handguards but they could be the regular MD-3 hand guard. We know the AKs are going to be tricked out as      like the image above but i think i saw a AK-74 that was not tricked out. I hope they have a AK-74.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
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My major hope for the game is a surpressed sniper rifle available on multiplayer not single. The first Modern Warfare was a great stealth game with all the &amp;quot;Surpressors&amp;quot;, and &amp;quot;Ghillie Suits&amp;quot; but really was a &amp;quot;Greek Tragedy&amp;quot; on multiplayer. I could understand that your average military trained sniper has a spotter and a shooter and are trained to be the world's top 10 patient people in the world but can't put the patience into a live game with real people in a seven minute match. Aside from history why couldn't the writers just put a M21 with a surpressor on in multiplayer like in the missions &amp;quot;Blackout&amp;quot; and &amp;quot;All Ghillied Up&amp;quot;? For the new guys to COD4 on the M21 attachments there are only two attachments &amp;quot;No Attachment&amp;quot; has a standard scope, the ACOG attachment has a ACOG scope and is missing a surpressor as a third attachment. If you understand how to customize your attachments you wouldn't be so confused but since the &amp;quot;No Attachment&amp;quot; feature has a standard scope why not have the surpressor and scope. It just doesn't make sense why you would have the same setup in the campaign but not in multiplayer. We can all understand why you can't have more than one attachment on any other weapons but why not add a surpressor on a sniper that has &amp;quot;No Attachment&amp;quot; for it's standard scope? I am probably to late to send this message to Infinity Awards but I spent 20 minutes on it so I might get lucky if they read it and a miracle if they change it. I'm just sharing my hopes so try not to delete it.&lt;br /&gt;
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I hope they get more shotguns in and make them a tiny bit better.m3,870,m1300,m950,etc. Two shotguns that go 5 feet suck, especially when pistols can go as far as sniper rifles.&lt;br /&gt;
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* If they added compensators to the attachments for handguns would be cool. It sucks that there's only one attachment for pistols in MW1, and the D-Eagle hasnt got anything that can be put on it, and that sucks even more. Maybe different calibers for the D-Eagles could be used too, but that might be going too far. And I hope theres an SG552 in there aswell, I love that gun so much. And if they added firing selection to the game, you could switch the SPAS from pump to semi auto, which would also be cool, and a touch more realistic.&lt;br /&gt;
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:More Desert Eagle is the ''last'' thing this game needs. Seriously, why not a SIG 226 or HK45 instead (i.e., an actual ''combat pistol'')? One thing I want for sure is a freaking fire selector for assault rifles and carbines. Like has been said on the CoD4 page, full auto or bust sucks. I prefer quick double tapping on semi-auto. [[User:Spartan198|Spartan198]] 11:54, 14 September 2009 (UTC)&lt;br /&gt;
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My hopes for this game?  An automatic FAMAS; leave the 3-round burst to the M16.  Also, a true M14.  As for everything else, well, the only thing I was worried about from the onset was the RPD, but since it's been confirmed, I'm ecstatic.  And I like how they're doing the secondary weapon thing.  Having a shotgun as your primary could be pretty useless sometimes...[[User:Run its a T-55|Run its a T-55]] 21:34, 20 September 2009 (UTC)&lt;br /&gt;
-you no what, they need to make a real &amp;quot;modern  warfare&amp;quot; game, like with acts going from Vietnam, Grenada, Panama, and hell Somalia, who wouldnt want to play a blackhawk down game with kick ass graphics AND guns, that is what cod7 should be and obviously with the real weaponry they had, ex- no Magpul Masada in vietnam, Sad but true, any agree with this?- Griz&lt;br /&gt;
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==Winchester 1200==&lt;br /&gt;
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We all know the 1200 is old and not used since vietnam. The 1300 is used. Would it be safe to say these are mis-named winchester 1300s? Or is it more video game nonsense?&lt;br /&gt;
:The 1200 in this game is the same 1200 from Modern Warfare 1 so it's safe to say that the Winchester is a 1200 even though is pretty retarded to militarys still be using the 1200 today.[[User:Oliveira|Oliveira]] 18:52, 31 May 2009 (UTC)&lt;br /&gt;
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I seriously doubt the 1200 was ever made in this configuration.&lt;br /&gt;
:Me too but it is a video game and video game developters are pretty retarded when it comes to guns. Still, this and COD4 have the best Gun      in video game history atleast by now.[[User:Oliveira|Oliveira]] 20:11, 31 May 2009 (UTC)&lt;br /&gt;
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:Watching over the video again on youtube and moderwarfare2.com, the weapon does look like a Winchester 1200 at first glance, yet I'm also convinced it may be a Remington 870 MCS, either in the Entry configuration or the Patrol Configuration due to the length of the barrel or it maybe the combination of the two, due to the length of the barrel with an added entry front sight. [[User:Draco122|Draco122]] 22:15, 11 August 2009&lt;br /&gt;
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[[Image:Rem870mcs_14.jpg‎|thumb|none|400px|]]&lt;br /&gt;
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== Alright ==&lt;br /&gt;
Alright you son-of-a-bitches there's a gameplay video in gametrailers. It's pretty low quality but some new guns were seen, including the gun with the heartbeat sensor and some others. Now, i don't know how to screencap trailers so someone else will have to do it.[[User:Oliveira|Oliveira]] 20:58, 1 June 2009 (UTC)&lt;br /&gt;
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Here they come:&lt;br /&gt;
[[Image:MW2AR1.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 21:15, 2 June 2009 (UTC)&lt;br /&gt;
YOU FOOL! It's &amp;quot;sons-of-bitches&amp;quot;. That's a pretty awesome-looking cap, though.-protoAuthor&lt;br /&gt;
:Thanks for the correction. I am sure Soap and Roach we using AKs with AK-74 flash hiders. Anyone have any idea what kind of AKs were those?-[[User:Oliveira|Oliveira]] 21:20, 3 June 2009 (UTC)&lt;br /&gt;
::Oliveira, do you think you could post a link of the trailer for me, please? Thanks so much. --[[User:Blemo|Blemo]] 04:43, 5 June 2009 (UTC)&lt;br /&gt;
:::Which trailer?-[[User:Oliveira|Oliveira]] 12:11, 7 June 2009 (UTC)&lt;br /&gt;
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== gameplay demo ==&lt;br /&gt;
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did anyone see the new gameplay demo for Modern Warfare 2&lt;br /&gt;
it showed &amp;quot;Roach&amp;quot;(main protagonist) with a IMBEL MD-3 with a dot sight and a...radar&lt;br /&gt;
im not good with gun attachments but is there really a radar attatchment?&lt;br /&gt;
:It's a heartbeat sensor and the gun wasn't a MD-3. it looked like a fictional gun of some sort.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
::some says it's a SCAR--[[User:PhantomT1412|PhantomT1412]] 21:16, 2 June 2009 (UTC)&lt;br /&gt;
:::Makes sense since the charging handle is on the right side. But i think the SCAR charging handle is on the left side.[[User:Oliveira|Oliveira]] 21:46, 2 June 2009 (UTC)&lt;br /&gt;
-It looks like a Sig 556 variant to me - Mythekal&lt;br /&gt;
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Yeah looks like the sig556 itself thogh, not the military versions?  Also, would it be safe to say the glock is a glock 18, no idea how anyone would mistake a full auto as a g22/.&lt;br /&gt;
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It could just be a fully automatic Glock 22. Gun rules dont necessarily matter to video games - Mythekal&lt;br /&gt;
:Mythekal is right. Hell, Modern Warfare 1 had a M16A4 that fired on full auto.[[User:Oliveira|Oliveira]] 22:30, 2 June 2009 (UTC)&lt;br /&gt;
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All that matters is the real weapon that the in-game version is modeled from. Call of Duty 4 had an Aks-74u modeled from an Airsoft gun - Mythekal&lt;br /&gt;
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I'm starting to think that this rifle could be a Bushmaster ACR, as it shares similar traits, except for the placement of the charging handle - Mythekal&lt;br /&gt;
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:My thoughts too. The charging handle is consistent to the ACR, but the SCAR has the same kind of charging handle. We can't see the stock and both could accept a thermold mag. So it could be either. I really doubt they make up an entire fiction rifle for the sake of it. Modern Warfare was always all about guns that are real. [[User:Excalibur01|Excalibur01]] 02:34, 3 June 2009 (UTC)&lt;br /&gt;
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::Though the weird part is, the ACR has a slide release right next to the trigger, similiar to the XM8. You reload and just press forward with your trigger finger, no need to slap or pull the charging handle. The SCAR has the slide release like the AR-15 rifles, you can just slap it to release, but yet in the gameplay, you don't slap a slide release or push a slide release, you pull the charging handle back. Strange [[User:Excalibur01|Excalibur01]] 02:36, 3 June 2009 (UTC)&lt;br /&gt;
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It could be a Magpul Masada. It is very similar to the weapon in the videos, and has a charging handle on the right side of the receiver. In the video, the stock has a hinge, indicating a folding stock, which looks almost identical to the Masada. - Mythekal&lt;br /&gt;
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The rifle also has ambidexterous charging handles - Mythekal&lt;br /&gt;
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:That sumbitch is most certainly a Masada.&lt;br /&gt;
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new gameplay vid says it's a silenced ACR with heartbeat sensor.&lt;br /&gt;
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I think it is a Magpul Masada [[User:Choi117|Choi117]]&lt;br /&gt;
:I watched the Gameplay and i'm sure that the gun is a ACR.[[User:Oliveira|Oliveira]] 22:32, 3 June 2009 (UTC)&lt;br /&gt;
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ACR is the masada. Same gun, switched manufacturer.&lt;br /&gt;
:Sorry, i didn't know that.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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But the stock is that of the Masada - Mythekal&lt;br /&gt;
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::ACR man, I know the Masada sounds cooler, but it isn't call that anymore. It's like people still calling the REC 7 a Barret M468 [[User:Excalibur01|Excalibur01]] 04:42, 4 June 2009 (UTC)&lt;br /&gt;
:::Or any of the M16 series of weapons a AR-15.-[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
:Well if it's called AR15, you would be referring to the civilian M16 rifles. M16 is a military weapon and an AR-15 isn't. [[User:Excalibur01|Excalibur01]] 04:11, 5 June 2009 (UTC)&lt;br /&gt;
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I think the pistol is a [[Glock#Glock 18|Glock 18C]]&lt;br /&gt;
:Most likely since it was firing on Full auto.[[User:Oliveira|Oliveira]] 18:13, 4 June 2009 (UTC)&lt;br /&gt;
::It was pointed out that the firing rate wasn't the same speed as a real [[Glock#Glock 18|Glock 18]], but it could be that the developers couldn't quite get the slide and sound speed for a [[Glock#Glock 18|Glock 18]]. [[User:Excalibur01|Excalibur01]] 19:31, 4 June 2009 (UTC)&lt;br /&gt;
:::Or it could be a [[Glock]] firing on semi-automatic. [[User:Oliveira|Oliveira]] 20:16, 4 June 2009 (UTC)&lt;br /&gt;
::::That little     er fires fast if its semi auto (pardon my language)&lt;br /&gt;
:::::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. [[Glock#Glock 18|Glock 18's]] did not have this color available. [[Glock#Glock 22|Glock 22's]] just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a [[Glock#Glock 18|Glock 18]] with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
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==Weapons-trailers==&lt;br /&gt;
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Been seeing trailers online annoncing weapons and perks. How much cred do they have? Theres no footage to back it up, bt several announced weapons are in the screenshots. They also list the  110 SASR, L85, L85 mg version, etc.&lt;br /&gt;
:Weapon trailers? Where the hell can i find those? They could be really useful for the article.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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Youtube, theres a &amp;quot;weapons&amp;quot; one that just lists guns, and a weapons and perks thing, the perks it actually ahs proof from the original teaser.&lt;br /&gt;
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:I wouldn't trust any of those youtube bull. One said there might be an XM8 in the game. I hope it does not. That's one more step towards having all the guns Rainbow Six have. [[User:Excalibur01|Excalibur01]] 04:55, 4 June 2009 (UTC)&lt;br /&gt;
::Those videos are pure speculation. I'm sure those are all         . We will only document weapons that are confirmed by the developters and seen in gameplay.[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
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== Hbar? ==&lt;br /&gt;
I don't want to offend anyone but, what the mother     is a Hbar?-[[User:Oliveira|Oliveira]] 22:19, 4 June 2009 (UTC)&lt;br /&gt;
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Its the Heavy barreled variant of the Aug meant to be a squad based machine gun - Mythekal&lt;br /&gt;
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:Hbar could also be refering to anything really. Heavy barrel anything. I've seen plenty of AR-15 variants in movies with Hbars. [[User:Excalibur01|Excalibur01]] 04:01, 5 June 2009 (UTC)&lt;br /&gt;
::[http://e3.gamespot.com/video/6211390/?hd=1&amp;amp;tag=live-schedule] Sometime when the player passes over ennemies' corpses, he can take their weapons. One of them (the other is often a FA-MAS) is a AUG. There is four letter after it, a H at the beginning and I don't see well the other 3. But there is only one variant of the AUG with a &amp;quot;H&amp;quot; in its name, and that's the HBar.--[[User:PhantomT1412|PhantomT1412]] 08:24, 5 June 2009 (UTC)&lt;br /&gt;
:::Could someone upload a image of the icon in the above video? The link isn't working for me.-[[User:Oliveira|Oliveira]] 21:43, 5 June 2009 (UTC)&lt;br /&gt;
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I just watched the E3 gameplay again. The AUG HBAR pick up symbol looks amazingly like the SA80 British service rifle. Might be a place holder or something.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:I made a note of it in the actual page. It DOES look like an SA80 [[User:Excalibur01|Excalibur01]] 04:27, 8 June 2009 (UTC)&lt;br /&gt;
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::My money's on a mislabel. We know the standard AUG is confirmed (all those screenshots) so why not the HBAR too?--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:12, 27 June 2009 (UTC)&lt;br /&gt;
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::If you pause it right before you kill the guy who carried it it's an AUG. So therefore its a mislabel. (I wish I can upload the screenshot but dun know how.)&lt;br /&gt;
:::Sign you posts for christ's sake.-[[User:Oliveira|Oliveira]] 15:55, 2 July 2009 (UTC)&lt;br /&gt;
== Correct Name ==&lt;br /&gt;
I think we should call this game Call Of Duty: Modern Warfare 2 instead of just [[Modern Warfare 2]] because we have a entire alphabetized series of Call Of Duty in the Video Games Category and just putting this in the &amp;quot;M&amp;quot; section does not look we even have this page. If somebody knows how to put this in the &amp;quot;C&amp;quot; section with out changing the name that will be organized.&lt;br /&gt;
&amp;quot;You can call it Call of Duty 6 if you want...People just look at me stupid when I do it. They understand when I say 'Modern Warfare 2'.&amp;quot; -Camden&lt;br /&gt;
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:Well that's the problem. Originally it WAS called Call of Duty: Modern Warfare 2 and some still do, but officially, the publishers decided to shorten the title for some reason. We COULD for alphabetize sake, put Call of Duty in front so it fits with the others. [[User:Excalibur01|Excalibur01]] 04:08, 5 June 2009 (UTC)&lt;br /&gt;
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:And I've successfully changed the name [[User:Excalibur01|Excalibur01]] 04:10, 5 June 2009 (UTC)&lt;br /&gt;
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::Wait, I thought the reason that this was called Modern Warfare 2 was because Infinity Ward no longer wanted to make any more WWII related games and as such gave the &amp;quot;Call of Duty&amp;quot; moniker to Treyarch. Modern Warfare is supposedly now a separate series from Call of Duty. [[User:Markit|Markit]]&lt;br /&gt;
:Modern Warfare is its own series now and isn't a CoD game anymore.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:39, 5 June 2009 (UTC)&lt;br /&gt;
::Or we could make a new &amp;quot;Call of Duty: Modern Warfare 2&amp;quot; page which bring it here.--[[User:PhantomT1412|PhantomT1412]] 08:12, 5 June 2009 (UTC)&lt;br /&gt;
::[[Call of Duty: Modern Warfare 2]]--[[User:PhantomT1412|PhantomT1412]] 08:19, 5 June 2009 (UTC)&lt;br /&gt;
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:Actually, this game is still being published by Activision that published the previous game. It is STILL apart of the Call of Duty franchise, they just chose to officially call this game just Modern Warefare 2.  [[User:Excalibur01|Excalibur01]] 08:33, 5 June 2009 (UTC)&lt;br /&gt;
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Keep it modern warfare 2, but link them together, like GM did linking all the dirty harry movies together.&lt;br /&gt;
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I just saw a new official cover art for the game. It says&lt;br /&gt;
CALL OF DUTY&lt;br /&gt;
MODERN WARFARE 2&lt;br /&gt;
so i think we should call it call of duty modern warfare 2 -Mandaloin&lt;br /&gt;
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Thats just the boxart. Officially by the gamedevs its only called Modern warefare 2. They just slapped &amp;quot;call of duty&amp;quot; on there because a lot of people are stupid enough not to realise this IS a sequel to Call of Duty 4: modern warefare [[User:5t3v0|5t3v0]]&lt;br /&gt;
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== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
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A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and     s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:57, 1 July 2009 (UTC)&lt;br /&gt;
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda     ed up by telling the 7th Fleet to enter the Taiwan Straits.&lt;br /&gt;
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces&lt;br /&gt;
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Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.&lt;br /&gt;
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team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.&lt;br /&gt;
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Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.&lt;br /&gt;
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:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)&lt;br /&gt;
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True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.&lt;br /&gt;
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Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.&lt;br /&gt;
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== More weapons comfirmed ==&lt;br /&gt;
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It seems that p90 is making a return and spas 12 will also be ingame&lt;br /&gt;
http://www.youtube.com/watch?v=MFKBEQoSpu8&lt;br /&gt;
:That guy got a lot of the guns wrong and that AUG Hbar looked more like a SA80 to me. And what the hell is up the people thinking that the FAL in the trailer is a AK? It looks nothing like it!-[[User:Oliveira|Oliveira]] 13:00, 6 June 2009 (UTC)&lt;br /&gt;
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:Well, most people are unaware of all the different kinds of firearms. I'm surprise this guy in the vid ID as much as there was. [[User:Excalibur01|Excalibur01]] 04:32, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CPT. Price ==&lt;br /&gt;
I hope we get to find out if CPT. Price from CoD4 survived or not. That's been bugging me... [[User:Spartan198|Spartan198]] 20:47, 7 June 2009 (UTC)&lt;br /&gt;
:I think it would cheapen the ending of Modern Warfare 1 if he survived.-[[User:Oliveira|Oliveira]] 20:51, 7 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How would that cheapen the ending of the first game? It was never clear if any of the team's survived. What about the Mile High Club mission where you hear Price and Gaz talk? [[User:Excalibur01|Excalibur01]] 04:33, 8 June 2009 (UTC)&lt;br /&gt;
:Gaz got shot in the face with a Desert Eagle, he's dead.-protoAuthor&lt;br /&gt;
:&amp;quot;I'm really going to confuse the discussion, If Gaz got shot the face with an Action Express and died...(Which I watched) Why does Ghost sound like Gaz?&amp;quot; -Camden&lt;br /&gt;
::You aren't confusing anyone. They sound the same because they have the same voice actor. You know, sort of like how Naomi Hunter in Metal Gear Solid 1/4 and Emma Emmerich in Metal Gear Solid 2 sound the same even though they're not the same person? Seriously, all this ridiculous &amp;quot;Ghost is Gaz&amp;quot; crap and those gullible enough to believe it are getting on my nerves. Gaz took a bullet to the head. He's '''dead'''. Accept it and move on with your life.  [[User:Spartan198|Spartan198]] 22:48, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Captain Price leads the Task Force in this game!&lt;br /&gt;
&lt;br /&gt;
No, Soap leads the Task Force&lt;br /&gt;
&lt;br /&gt;
Soap does sound kind of similar to Cpt. Price. I guess Price rubbed off on him a little or something.&lt;br /&gt;
&lt;br /&gt;
*Price managed to last for sixty years without ageing, dying or trimming his moustache, so I can't see a little thing like being shot dead getting to him. [[User:Dongs|Dongs]] 10:16, 10 June 2009 (UTC)&lt;br /&gt;
:Well...I would like if he came back right at the end and save Soap and Roach. But, he better have a even glourious moustache.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
::Actually, recalling CoD1 a little more, Price has ''already'' died once in the series. He was shot dead on board the ''Tirpitz'' and you just left him there, only for him to turn up again in CoD2 apparently none the worse for it. [[User:Dongs|Dongs]] 08:26, 11 June 2009 (UTC)&lt;br /&gt;
:::Didn't COD2 take place before COD1?-[[User:Oliveira|Oliveira]] 11:25, 11 June 2009 (UTC)&lt;br /&gt;
::::Can't remember, to be honest, I didn't play it that much; I was busy being an Annoyed PC Gamer because they took away my quicksaves, fire modes and health packs and replaced them with Not Being Killed Grenades [throw one to not be killed by that machinegun!]. Still, this is his second death in the series, so I wouldn't expect it to cramp his style much. [[User:Dongs|Dongs]] 12:22, 11 June 2009 (UTC)&lt;br /&gt;
:Gaz and Griggs got wasted though.-[[User:Oliveira|Oliveira]] 13:03, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Cpt. Price in CoD 1 and 2 is a diffrent Price, most probably  grandfather. And it is unsure if Price died or if he got promoted and got a higher position...&lt;br /&gt;
&lt;br /&gt;
*Oh come on, it's either a clone or the same guy, they just came up with that when people started seriously questioning an extremely silly off-hand reference. [[User:Dongs|Dongs]] 07:09, 16 June 2009 (UTC)&lt;br /&gt;
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Don't talk about something you don't know sh¤t about... [http://callofduty.wikia.com/wiki/Price_(Call_of_Duty_4)] the two Cpt. Price are two diffrent guys&lt;br /&gt;
&lt;br /&gt;
*Two different, totally identical guys. It's an elaborate cover story to hide that Price is invincible and immortal. [[User:Dongs|Dongs]] 11:48, 16 June 2009 (UTC)&lt;br /&gt;
:Captain Price is a symbol representing the glourious British Military. Ok, he is just a tradition for the Guys at Infinity Ward but it would be really cool if he was a symbol.-[[User:Oliveira|Oliveira]] 17:11, 18 June 2009 (UTC)&lt;br /&gt;
:Hes dead a russian medic was seen trying to revive him but failed an started bashing his chest&lt;br /&gt;
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Gaz... gone, .50 AE round to the face and you're done. Price... I doubt he'd be returning because let's face it he did die in COD4 and the Russian medic wouldn't have pounded his chest if he didn't die. As far as previous games go, Price was able to return because they didn't really have a tight storyline to them. But this Modern Warfare series does. So if Price returns, I think it'll be a bit ridiculous.&lt;br /&gt;
:I like that they Replaced Price with Soap but there is one thing i don't like about it.&lt;br /&gt;
&lt;br /&gt;
No Glourious Mustache.-[[User:Oliveira|Oliveira]] 01:07, 22 July 2009 (UTC)&lt;br /&gt;
::Yes, but apparently Soap has a glorious Mohawk. And Price could be a good Zombie.&lt;br /&gt;
&lt;br /&gt;
Even if Price lived through the end of COD4, do you really think he'd still fight?&lt;br /&gt;
:What reason would there be for him ''not'' to? Guys get wounded and go back to active duty all the time. [[User:Spartan198|Spartan198]] 12:00, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Voice Actor, Billy Murray, has been confirmed as having worked on the project, if that's worth anything.&lt;br /&gt;
:: Unfortunatly that could just end up being part of a flashback mission like in CoD 4. Here's hoping it's for a part of the main game.[[User:The Wierd It|The Wierd It]] 12:27, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Hes in the new trailer. Seriously, end of debate- k9870&lt;br /&gt;
::If you're on about the guy on the assault boat, all we see is a guy in a boonie from behind. I'm going to withhold judgement until the game actually comes out.[[User:The Wierd It|The Wierd It]] 12:35, 11 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At beginning of the Takedown level, Royce addresses &amp;quot;Bravo Six,&amp;quot; Price's call sign from CoD4. Keep in mind that Captain Macmillan was Alpha Six, and that Soap's call sign is ''rumored'' to be Papa Six.&lt;br /&gt;
:: Except Bravo six was also Lt Vasquez's callsign. [[User:The Wierd It|The Wierd It]] 11:55, 23 October 2009 (UTC)&lt;br /&gt;
:: Except that Vasquez died in a nuclear explosion. Price's odds of survival are much better that someone who was nuked, crashed in a helicopter, and then exposed to radiation. &lt;br /&gt;
::: Hence my point, which is that the callsign is non-indicative. [[User:The Wierd It|The Wierd It]] 13:00, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think everyone here just needs to except that Cpt. Price has returned and is immortal like many other great men with Facial hair (I.E Gordan Freeman, Solid Snake, Chewbacca)&lt;br /&gt;
:Actually chewbacca dies. Gets a moon crashing into him.-protoAuthor 05:22, 18 November 2009 (UTC)&lt;br /&gt;
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it has been rumored that captain price (billy murray) will return as the commander of the 22 reg along with SSGT griggs (somehow) due to the fact we have been told (through the twitter page) that the voice actors have been paid record their voices but even then thiers nothing from stoping them from making another flashback mission  with them&lt;br /&gt;
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:Hence my original point. [[User:The Wierd It|The Wierd It]] 11:53, 27 October 2009 (UTC)&lt;br /&gt;
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sorry ment to update that earlier CPT price is confirmed as retuning as the unit leader again after soap and roach break him out of a Russian prison (at that point price trys to kill roach but stops when he sees soap) the M1911 that you see on soap is the same as whats from MW1 which is returned to price then you can figure the rest out. end of story. regards scarec&lt;br /&gt;
&lt;br /&gt;
The voice actor of SSGT. Griggs from the first MW, came back as the narrator of the SEALs in multiplayer. Same as Craig Fairbrass does as Ghost for all the Special Ops missions and for Task Force 141 on multiplayer.&lt;br /&gt;
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:SEALs? Don't you mean Rangers? [[User:Spartan198|Spartan198]] 09:35, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Multiplayer, you have a different voice that announces the game for the Rangers. You would hear an american voice say &amp;quot;insert type of game&amp;quot;, then he would say &amp;quot;Rangers lead the way&amp;quot;. The voice of Griggs would say &amp;quot;insert type of game&amp;quot; then &amp;quot;let's do this&amp;quot;, in mulitplayer, you can play middle easterns, Brazillians, russians, british, and Rangers. [[User:Excalibur01|Excalibur01]] 16:50, 4 December 2009 (UTC)&lt;br /&gt;
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Note about Gaz, his voice actor reappears and is conveniently named Ghost, which would of course raise the question &amp;quot;The Ghost of whom?&amp;quot;  Just a little thing I thought was funny.&lt;br /&gt;
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:Nobody, it's a call sign. Gaz is dead and Ghost is not him in disguise. IW confirmed this. [[User:Spartan198|Spartan198]] 16:42, 12 January 2010 (UTC)&lt;br /&gt;
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==General Observations==&lt;br /&gt;
Though I freely admit I got wood watching this trailer one thing I noticed is that the guys from ''Infinity Ward'' seemed to have recycled some scenery.  When they showed the guys running through the alleyways of Rio I swear it reminded me of the alleyways of the Arab capital the Marines run through in [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
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:Not really. [[User:Excalibur01|Excalibur01]] 18:38, 16 June 2009 (UTC)&lt;br /&gt;
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== The New pictures ==&lt;br /&gt;
Could someone tell me where did that picture of the american soldier with the M4 came from?-[[User:Oliveira|Oliveira]] 22:10, 22 June 2009 (UTC)&lt;br /&gt;
:http://www.modernwarfare247.com/news/special-ops-characters --[[User:PhantomT1412|PhantomT1412]] 17:30, 24 June 2009 (UTC)&lt;br /&gt;
::Jesus Christ, is the weapons section of that website all kinds of     ed up. Thet called an FN-FAL a G3 and they called an AK-74 a AK-47. What the mother    ? At least that means that we, IMFDB members, have the best website documenting weapons in Modern Warfare 2. But still, what the mother    ?-[[User:Oliveira|Oliveira]] 17:38, 24 June 2009 (UTC)&lt;br /&gt;
Is all the cussing necessary but yes I do agree that this website is the most reliable.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Wow... that site has the MP5 listed as being 40. S&amp;amp;W [[User:5t3v0|5t3v0]]&lt;br /&gt;
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LoL that site is horrible... if you think that page is bad just jump into the forums... all kinds of gems in there... read the one about the Taurus Raging Bull. the guy says &amp;quot;goodluck reloading its four barrels&amp;quot; &amp;lt;- That had me laughing with the stupidity of that statement. - Furious Oyster&lt;br /&gt;
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== TAR-21 or F2000? ==&lt;br /&gt;
[[Image:MW2TR6.jpg‎|thumb|none|400px|A Brazilian Militia firing the unknown rifle, presumably a[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]]]&lt;br /&gt;
Isn't it a TAR-21 rather than a F2000?--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:It's way too big to be a Tavor. Most likely an F2000.-[[User:Oliveira|Oliveira]] 17:40, 24 June 2009 (UTC)&lt;br /&gt;
::Yeah... the form is rather an F2000 too...--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:My question is where the      is the scope?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 15:25, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::There is an version of the FN2000 that has the scope replaced with rails. I guess that's the one in the picture above.-[[User:Oliveira|Oliveira]] 16:18, 25 June 2009 (UTC)&lt;br /&gt;
:::Whats that under the F2000? Its too skinny to be an M203, I think its a shotugn--[[User:M14fanboy|M14fanboy]] 03:59, 28 June 2009 (UTC)&lt;br /&gt;
::::Looks like an Remington 870.-[[User:Oliveira|Oliveira]] 13:49, 28 June 2009 (UTC)&lt;br /&gt;
How the hell would they fit a shotgun/Masterkey on the three inches of forward rails that the F2000 has? More like a shotgun with an F2000 attachment, rather than the other way around.--[[User:Halorocka888|Halorocka888]] 18:33, 28 June 2009 (UTC)&lt;br /&gt;
:::::Well it definetly looks to be a shotgun, however it's mounted on there.--[[User:M14fanboy|M14fanboy]] 16:23, 1 July 2009 (UTC)&lt;br /&gt;
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:I see it now. It is an F2000 with the shotgun attachment and the way the shotgun is attached makes the gun look retarded. They didn't make the SCAR's own grenade launcher attachment, so obviously they didn't do the F2000's attachment and worse, they didn't take off the removeable handguard and just put the M203 directly under the barrel, they had to slap it at the bottom of the damn thing. [[User:Excalibur01|Excalibur01]] 17:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I have heard however that the F2000s red dot sight in multiplayer is the standard F2000 optical sight, much like the TAR-21 uses the MARS sight in multiplayer as well, and the L86 uses the SUSAT in place of the ACOG. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've used F2000s with the standard scope in Special Ops and the L86 does indeed have a SUSAT (that thing is horrible, BTW) in place of the ACOG. [[User:Spartan198|Spartan198]] 09:37, 4 December 2009 (UTC)&lt;br /&gt;
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::::It is man. The L86 has awful accuracy, almost no range, and once you get two or three rounds off, it's all over the place. For me, it's the HBAR amigo. I'll take thr ability to hit people over drum mags any day. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== MP7? Are you sure? ==&lt;br /&gt;
&lt;br /&gt;
Where do you exactly see MP7?&lt;br /&gt;
&lt;br /&gt;
I only see custom MP5 (or MP5k without foregrip) on the right and two copies of another unidentified weapons on the left.&lt;br /&gt;
They have curved magazines where MP7 has foregrip and their casing is completly different.&lt;br /&gt;
MP7 doesn't match...&lt;br /&gt;
[[User:Morihaus|Morihaus]] 17:51, 25 June 2009 (UTC)Morihaus&lt;br /&gt;
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I saw a picture of it yesterday and i cant remember where. and i think it was a russian behind a shield, but im not sure if i remember that correctly. but the MP7 is definitely here -Mandaloin&lt;br /&gt;
&lt;br /&gt;
The MP7A1 is seen in the Reveal trailer in the hands of the Brazilian Secret Service agents fighting off an insurgent force from a crashed C-130-Kellers357&lt;br /&gt;
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== FAL Please ==&lt;br /&gt;
&lt;br /&gt;
I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
2009 (UTC)&lt;br /&gt;
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== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;br /&gt;
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)&lt;br /&gt;
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not&lt;br /&gt;
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)&lt;br /&gt;
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)&lt;br /&gt;
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::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the         faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)&lt;br /&gt;
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)&lt;br /&gt;
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)&lt;br /&gt;
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::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)&lt;br /&gt;
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Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry &amp;quot;noob tuber&amp;quot; all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)&lt;br /&gt;
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:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin&lt;br /&gt;
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::Well looky here, an icon for picking up a &amp;quot;FAL Red Dot sight&amp;quot; In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)&lt;br /&gt;
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The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster&lt;br /&gt;
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:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)&lt;br /&gt;
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Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)&lt;br /&gt;
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:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)&lt;br /&gt;
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== HK416? ==&lt;br /&gt;
&lt;br /&gt;
Possible HK416-&lt;br /&gt;
&lt;br /&gt;
The SAS guy with the Mohawk &amp;amp; Glock @ 0:30 of the reveal trailer seems to carry something resembling an HK416 (Notice the rear H&amp;amp;K hallmark diopter sights...).&lt;br /&gt;
--[[User:Wikinerd|Wikinerd]] 15:43, 2 July 2009 (UTC)&lt;br /&gt;
:Thats actually Soap. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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that is either the M4 or M468(most likely an M4)&lt;br /&gt;
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Why would they add the HK 416? Internally it's far superior to the M4, but as far as video games go they're virtually the same.&lt;br /&gt;
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I hope they don't. It's not that I necessarily hate the HK416 (well, okay, maybe I do ''a little bit''), but let's give LWRC's or Colt's gas pistons some love. The 416 and XM8 are way overused in shooters today. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:And the rear sight on Soap's M4 looks more like an ARMS #40L to me. [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:Again, why do people think that when they see a cool looking AR15 in a game or a movie shot they RIGHT AWAY say, HK416 or M468 AKA REC7 as it is called now.? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Because a lot of people are so fracking biased against DI guns that it's crazy. They're quick to tout the AK's widespread use as an example of its so-called &amp;quot;superiority&amp;quot;, but that same argument means &amp;quot;absolutely nothing&amp;quot; to the same people when it's applied to the M4 and variants ''chosen'' by elite forces all over the planet. [[User:Spartan198|Spartan198]] 01:34, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yeah, i agree, it is ridiculous, especially since you can upgrade an m4 to perform exactly like any of the other new weapons and do it for a $1,000 cheaper. it makes you wonder why were even replacing the m4?&lt;br /&gt;
:Same reason the army bought a new grenade launcher: It's shiny and new. [[User:Spartan198|Spartan198]] 04:34, 25 October 2009 (UTC)&lt;br /&gt;
Well you have to think about the old saying. If it isn't broken, don't fix it. But with weapon systems, they do get out dated and don't last forever. Eventually it's naturally to want to replace what you have now even though it's an effective piece of equipment that's served you for many years. Think back when the M16 was first introduced. It got so much crap from the old timers in the military that it took almost a decade to get it fielded. And now the M16 is a beloved icon of American power and loved by millions. Times change and so would weapons. [[User:Excalibur01|Excalibur01]] 17:55, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said &amp;quot;Press # to ick up P90&amp;quot;&lt;br /&gt;
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re-added ==&lt;br /&gt;
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)&lt;br /&gt;
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)&lt;br /&gt;
::The changing is not official yet. They're still calling the game &amp;quot;''Modern Warfare 2''&amp;quot; (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game &amp;quot;''Call of Duty: Modern Warfare 2''&amp;quot;, search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have &amp;quot;''Call of Duty''&amp;quot; on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.&lt;br /&gt;
&lt;br /&gt;
-evilmidget25&lt;br /&gt;
&lt;br /&gt;
ps il be online soon, its been three months and ill be back on chrismas&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)&lt;br /&gt;
:I strongly concur with Phantom. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:16, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!&amp;quot; -Camden&lt;br /&gt;
&lt;br /&gt;
Only a hundred-something were ever made. just saying [[SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Behold, a really, really silly bundle: ==&lt;br /&gt;
&lt;br /&gt;
http://www.computerandvideogames.com/article.php?id=219720&lt;br /&gt;
&lt;br /&gt;
I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm so getting that... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
NVG's that max out to 50 feet, failll&lt;br /&gt;
&lt;br /&gt;
:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)&lt;br /&gt;
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cover Restoration ==&lt;br /&gt;
Does anyone have any unique or expensive software to put this image on the front page?&lt;br /&gt;
&lt;br /&gt;
[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]&lt;br /&gt;
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]&lt;br /&gt;
&lt;br /&gt;
It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SPAS-12? ==&lt;br /&gt;
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.&lt;br /&gt;
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its a FAMAS- the folded bipod&lt;br /&gt;
&lt;br /&gt;
:Nope, it's a WA2000&lt;br /&gt;
&lt;br /&gt;
::The Walther WA2000 has a &amp;quot;skeletal&amp;quot; look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. &amp;lt;s&amp;gt;Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.&amp;lt;/s&amp;gt; --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)&lt;br /&gt;
:::Sorry, I didn't see that you meant &amp;quot;bipod&amp;quot;, not &amp;quot;stock&amp;quot;. I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not a shotgun, the &amp;quot;handgrip&amp;quot; is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.&lt;br /&gt;
&lt;br /&gt;
yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.&lt;br /&gt;
&lt;br /&gt;
Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:19, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confirmed Weapons ==&lt;br /&gt;
Could someone tell me where those weapons were confirmed?-[[User:Oliveira|Oliveira]] 17:41, 21 July 2009 (UTC)&lt;br /&gt;
:Which one?--[[User:PhantomT1412|PhantomT1412]] 18:35, 21 July 2009 (UTC)&lt;br /&gt;
::All of them. But if you can only confirm only one, then confirm the MD3.-[[User:Oliveira|Oliveira]] 18:41, 21 July 2009 (UTC)&lt;br /&gt;
:::For the Imbel, I think it's almost sure. It has the look, it's Brazil... But it can still be a FAL... For the others like G36, Walter WA2000 or HK416, I will delete them until they provide us screenshots or other proofs that these weapons will be in the game. They think because modernwarfare247.com has listed them, it will be in the game but it's just a fansite, not an official one, and they don't have ingame screens to prove like us.--[[User:PhantomT1412|PhantomT1412]] 20:14, 21 July 2009 (UTC)&lt;br /&gt;
:Yeah, the Imbel Makes sense to be in the game.-[[User:Oliveira|Oliveira]] 22:33, 21 July 2009 (UTC)&lt;br /&gt;
::The forearm looks more like an Imbel than a FAL too.--[[User:PhantomT1412|PhantomT1412]] 11:23, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does this help on the FAL?&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Fal_online_vid.png&lt;br /&gt;
[[User:Hoot471|Hoot471]]&lt;br /&gt;
:HELL YES. Thank god there is a FAL in this. And, yes that helps on the FN FAL.-[[User:Oliveira|Oliveira]] 22:53, 27 July 2009 (UTC)&lt;br /&gt;
::So, it's almost sure that the weapons carried by the brazilians are FAL? I don't think they will include two weapons pretty identical... Unless they changed the rate of fire on each weapon much like the M4/M16 AR.--[[User:PhantomT1412|PhantomT1412]] 22:02, 1 August 2009 (UTC)&lt;br /&gt;
:It's the Imbel but Infinity Ward named it FN FAL. Like the AKMSU/AK-74S fuck up in Modern Warfare 1.-[[User:Oliveira|Oliveira]] 23:50, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think its the fal, it looks like it uses a bigger magazine therefore a bigger round, the MD 3 uses 223, the fal uses 308&lt;br /&gt;
::I noticed that too. It looks like a FN FAL with an 30 round magazine. But look at the Forearm. It looks like an MD-3 forearm to me.-[[User:Oliveira|Oliveira]] 13:47, 3 August 2009 (UTC)&lt;br /&gt;
:::But it could be based on the DSA SA-58, which has a shorter fore end, and curved .308 mags do exist. Either way though, a FAL in Mw2 is win in my books. Infact, here's a nice picture that may help that theory, [url]http://www.imfdb.org/index.php/Image:DSA-SA-58-OSW.jpg[/url] [[User:M14fanboy|M14fanboy]] 01:45, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Terribly disappointed that the 1911 is not used in multiplayer - JanG&lt;br /&gt;
&lt;br /&gt;
:Not just disappointing, it's a crime. [[User:Spartan198|Spartan198]] 02:54, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
&lt;br /&gt;
The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??&lt;br /&gt;
&lt;br /&gt;
:wheres the proof?&lt;br /&gt;
&lt;br /&gt;
::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:51, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.&lt;br /&gt;
&lt;br /&gt;
http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg&lt;br /&gt;
&lt;br /&gt;
Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)&lt;br /&gt;
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)&lt;br /&gt;
::And I doubt IW would put two or more different identical &amp;quot;M4s&amp;quot; in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)&lt;br /&gt;
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}&lt;br /&gt;
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)&lt;br /&gt;
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&lt;br /&gt;
No way this is a winchester 1887, you have to out of your mind to think that.&lt;br /&gt;
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.&lt;br /&gt;
&lt;br /&gt;
I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it. &lt;br /&gt;
Also it could be the Chinese copy.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be like the Stg-44 from COD4, a retro weapon. &lt;br /&gt;
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste&lt;br /&gt;
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
Since IW seem to be going along the &amp;quot;fun&amp;quot; route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a &amp;quot;fun gun&amp;quot;. It's likely with the recent videos of the &amp;quot;Flag Runner&amp;quot; and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)&lt;br /&gt;
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Those who live by the sword get shot by the ones who don't&amp;quot;. Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:05, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
for the reload animations I think the shells are being loaded in to the barrel!!&lt;br /&gt;
&lt;br /&gt;
:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Don't debate on the articles ==&lt;br /&gt;
&lt;br /&gt;
Stop debating on the page do it in here that's what it is for.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am confused you say not to debate here but then you say to debate here. I am new to this.&lt;br /&gt;
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)&lt;br /&gt;
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)&lt;br /&gt;
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, &amp;quot;page, discussion, edit, +, history, move, &amp;amp; watch&amp;quot;. Make sure the &amp;quot;discussion&amp;quot; tab is pressed before you make your edit. Typing in the tab that says &amp;quot;page&amp;quot; makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:49, 6 August 2009 (UTC)&lt;br /&gt;
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhangar&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]&lt;br /&gt;
&lt;br /&gt;
*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal&lt;br /&gt;
&lt;br /&gt;
:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
&lt;br /&gt;
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:08, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG&lt;br /&gt;
&lt;br /&gt;
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP .45 ==&lt;br /&gt;
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.&lt;br /&gt;
&lt;br /&gt;
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)&lt;br /&gt;
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.&lt;br /&gt;
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.&lt;br /&gt;
**** &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
[[Image:USP_with_knife.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Akimbo ==&lt;br /&gt;
&lt;br /&gt;
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans. &lt;br /&gt;
&lt;br /&gt;
This is one of the websites with this article:&lt;br /&gt;
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:10, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaked Video ==&lt;br /&gt;
&lt;br /&gt;
Found this video while searching the net on youtube. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7FuwFT4p5hA&lt;br /&gt;
&lt;br /&gt;
At 1:28 there appears to be a new weapon, it looks like it says &amp;quot;Shotgun&amp;quot; but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) &amp;quot;FAL w/ Shotgun&amp;quot;... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.&lt;br /&gt;
&lt;br /&gt;
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:30, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
also confirmed in game masterkey is avalible -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Continuity Error(??) ==&lt;br /&gt;
&lt;br /&gt;
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.&lt;br /&gt;
&lt;br /&gt;
:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.&lt;br /&gt;
&lt;br /&gt;
:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called &amp;quot;continuity error&amp;quot;. I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:11, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There's one on each of the snowmobiles, There's a holster somewhere.&lt;br /&gt;
&lt;br /&gt;
Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.&lt;br /&gt;
&lt;br /&gt;
== New mw video ==&lt;br /&gt;
&lt;br /&gt;
Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotty ==&lt;br /&gt;
&lt;br /&gt;
According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?&lt;br /&gt;
&lt;br /&gt;
* It's possible with the inclusion of other &amp;quot;fun&amp;quot; weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, shouldve been a little clearer, i was referring to cod5&lt;br /&gt;
&lt;br /&gt;
== Mk14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.&lt;br /&gt;
&lt;br /&gt;
Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Highrise Gameplay videos (Cam) ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/game/modern-warfare-2/11043&lt;br /&gt;
&lt;br /&gt;
Just saw this today, the &amp;quot;trailer&amp;quot; section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.&lt;br /&gt;
&lt;br /&gt;
The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun. &lt;br /&gt;
&lt;br /&gt;
[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
== New video confirms a few weapons==&lt;br /&gt;
&lt;br /&gt;
A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.&lt;br /&gt;
http://www.screwattack.com/Events/MW2HandsOn&lt;br /&gt;
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]] &lt;br /&gt;
00:48, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
everything in the game is now content locked.  that means any weapon seen will be in the final game&lt;br /&gt;
&lt;br /&gt;
happy hunting&lt;br /&gt;
&lt;br /&gt;
Seems like the best place to write this:&lt;br /&gt;
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.&lt;br /&gt;
&lt;br /&gt;
==Zombie Mode==&lt;br /&gt;
&lt;br /&gt;
Any idea if theyll have one?&lt;br /&gt;
&lt;br /&gt;
No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]&lt;br /&gt;
&lt;br /&gt;
Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward&lt;br /&gt;
&lt;br /&gt;
== Create A Class Menu ==&lt;br /&gt;
&lt;br /&gt;
Several weapons,perks, and attachments have now been confirmed in a new video's on youtube including [[Glock#Glock 18|Glock 18]], [[PP-2000]], [[M79 grenade launcher]], [[Cheyenne Tactical M-200 Intervention]], [[RPD light machine gun]], [[Franchi SPAS-12]] and much more. &lt;br /&gt;
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Source: [http://www.youtube.com/watch?v=K51MZPJ-Rd0 http://www.youtube.com/watch?v=K51MZPJ-Rd0], [http://www.youtube.com/watch?v=9xNCCkvV77s http://www.youtube.com/watch?v=9xNCCkvV77s]&lt;br /&gt;
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[[Image:CreateAClass.jpg|thumb|none|500px|Create a Class Menu.]]&lt;br /&gt;
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== Infamy (New Trailer) ==&lt;br /&gt;
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http://www.youtube.com/watch?v=8toHfZm6jNE&lt;br /&gt;
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The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the &amp;quot;Mini-Uzi&amp;quot; is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009&lt;br /&gt;
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*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)&lt;br /&gt;
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:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)&lt;br /&gt;
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== Wall of guns ==&lt;br /&gt;
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Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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[[Image:MW2wallofguns.jpg|thumb|none|500px|]]&lt;br /&gt;
*Too late, man.)&lt;br /&gt;
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== Sentry Gun ==&lt;br /&gt;
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On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)&lt;br /&gt;
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[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]&lt;br /&gt;
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maybe its a .50BMG on a CROWS-type system&lt;br /&gt;
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:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Screenshot==&lt;br /&gt;
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The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?&lt;br /&gt;
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[[Image:Mw2scars.jpg|thumb|none|500px|]]&lt;br /&gt;
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The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)&lt;br /&gt;
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The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== W2000 ==&lt;br /&gt;
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I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?&lt;br /&gt;
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And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?&lt;br /&gt;
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Remember the game black where w2000s were just laying all over eastern europe?&lt;br /&gt;
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:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)&lt;br /&gt;
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Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P&lt;br /&gt;
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From my play through, I can only find one. The one you see on the wall of guns picture.&lt;br /&gt;
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I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)&lt;br /&gt;
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== Unfocused ==&lt;br /&gt;
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This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)&lt;br /&gt;
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:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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For those of you who have seen &amp;quot;Lord of War&amp;quot;, remember Nicolas Cage's quote: &amp;quot;Where there's a will, there's a weapon.&amp;quot; I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest &amp;amp; greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR&lt;br /&gt;
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)&lt;br /&gt;
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As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)&lt;br /&gt;
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)&lt;br /&gt;
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]&lt;br /&gt;
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You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]&lt;br /&gt;
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:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.&lt;br /&gt;
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One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.&lt;br /&gt;
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:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.&lt;br /&gt;
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::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.&lt;br /&gt;
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If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]&lt;br /&gt;
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Can someone explain what &amp;quot;in egoview&amp;quot; means? pictures have the caption something like &amp;quot;the SPAS-12 in egoview &amp;quot; somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?&lt;br /&gt;
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)&lt;br /&gt;
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This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''&amp;quot;Screw &amp;quot;logic&amp;quot; and &amp;quot;realism&amp;quot;, let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!&amp;quot;''&lt;br /&gt;
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I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)&lt;br /&gt;
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:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly &amp;quot;poor&amp;quot; organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)&lt;br /&gt;
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I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that &amp;quot;the Intervention is arguably the best firearm ever made.&amp;quot; He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)&lt;br /&gt;
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== M21 EBR ==&lt;br /&gt;
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Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR&lt;br /&gt;
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Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)&lt;br /&gt;
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:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)&lt;br /&gt;
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)&lt;br /&gt;
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)&lt;br /&gt;
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as &amp;quot;M14 EBR&amp;quot;. [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)&lt;br /&gt;
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::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)&lt;br /&gt;
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::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]&lt;br /&gt;
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::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)&lt;br /&gt;
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:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)&lt;br /&gt;
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:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)&lt;br /&gt;
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::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)&lt;br /&gt;
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::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 &amp;quot;becomes an anti-aircraft gun&amp;quot;.  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)&lt;br /&gt;
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== Two new videos ==&lt;br /&gt;
This is the level you get for beating the game.&lt;br /&gt;
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http://www.youtube.com/watch?v=Lhjh8KxFPkg&lt;br /&gt;
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Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)&lt;br /&gt;
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in the video description it says that the person playing was using rapid fire.&lt;br /&gt;
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They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that &amp;quot;Rapid Fire&amp;quot; was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]&lt;br /&gt;
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:An added note about the &amp;quot;Museum&amp;quot; level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Wow, Dual wielding all subguns?==&lt;br /&gt;
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watched video of dual mp5ks and p90s........wtf is wrong here?&lt;br /&gt;
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Where is this video?&lt;br /&gt;
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:Even worse, I heard it was possible to dual wield shotguns. [citation needed] Yeah, ordinarily I wouldn't just put that out there without a source, but given all the other stupid decisions IW have been making lately, I can believe it. --[[User:MattyDienhoff|MattyDienhoff]] 01:49, 6 November 2009 (UTC)&lt;br /&gt;
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you dual wield sawn off doubles,  its showed in museum gameplay.&lt;br /&gt;
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:Wouldn't firing a sawed off one handed dislocate your shoulder?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:00, 6 November 2009 (UTC)&lt;br /&gt;
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Not necessarily, but that doesn’t mean it is the smartest way to shoot a firearm. --[[User:Mauser|Mauser]] 05:14, 6 November 2009 (UTC)&lt;br /&gt;
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You know what this means, every noob on the planet will be duel wielding in MW2 like it's Halo 3 [[User:Excalibur01|Excalibur01]] 06:23, 7 November 2009 (UTC)&lt;br /&gt;
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Meh, who cares? Yeah, I think dual wielding is an action movie cliche, too, but I'll just play the game the way I want and everyone else will do the same. It most likely won't be long until people are whining and crying about &amp;quot;dual wield noobs&amp;quot; like they do about so-called &amp;quot;noob-tubers&amp;quot;. [[User:Spartan198|Spartan198]] 19:56, 8 November 2009 (UTC)&lt;br /&gt;
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Yeah, i use a noob tube on one of my classes myself, it may piss people off, but snipers piss me off. Besides, its not like the noob toob is good in close quarters, it only holds two rounds and has slow ass reloads. I use mine to countersnipe when they try and hide behind cover.&lt;br /&gt;
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:I only use noob tube when coming up against a map with lots of trenches or caves or buildings, the better to lob nades into. I prefer the ACOG in MW2, as now it doesn't suck like in CoD: 4 [[Special:Contributions/142.166.195.174|142.166.195.174]] 18:08, 11 November 2009 (UTC)&lt;br /&gt;
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Anyone who cries about what weapons, perks, or attachments another player is using needs to either learn how to adapt to the environment and opposition or quite playing multi-player altogether. &amp;quot;ZOMG! He killed me with a grenade launcher! Not fair! Waaah waaah waaah!&amp;quot; Some people just need to grow the feck up and stop being pansies. [[User:Spartan198|Spartan198]] 06:49, 12 November 2009 (UTC)&lt;br /&gt;
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I agree. the M203 is a useful tool. so are shotguns, i was sick of hearing &amp;quot;SHOTGUN NOOB!&amp;quot; after the first time i heard it. now this is just an opinion but when indoors and within the effective range, i dont think theres a better weapon. they provide a large spread pattern that can be useful in high stress situations. im not saying you dont have to aim a shotgun at close range, but neutralizing a threat can be easier with with buckshot (defense loads) than with a single slug from a pistol or rifle. in my opinion there is no &amp;quot;noob&amp;quot; weapon. when they are all used properly, each individual weapon serves a specific purpose. cheap tactics is what makes a bad player in my eyes. someone who uses a high capacity weapon (P90, Light Machine Gun) while sitting in one spot picking off players who are trying to have fun and play &amp;quot;right&amp;quot; just ruins the expirience for everyone else. and in my expirience these &amp;quot;campers&amp;quot; are the ones who cry like babies when THEY get dead at the hands of a P90 or shotgun. but thats just my opinion.--[[User:GLOCK10mm|GLOCK10mm]] 17:57, 12 November 2009 (UTC)&lt;br /&gt;
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I don't particularly think ''any'' tactic is cheap (nor any weapon a &amp;quot;noob&amp;quot; weapon), no matter how &amp;quot;unfair&amp;quot; an advantage one thinks it gives. Some tactics are just simply more successful than others. The fact is that MW2 is a '''war''' game, and so goes the old saying ''all's fair in love and war''. If a machine gun camper kills me, so what? I'll just respawn and continue with the game. But that's the point, it's a ''game''. Some people take games way too seriously. [[User:Spartan198|Spartan198]] 01:14, 14 November 2009 (UTC)&lt;br /&gt;
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:For me, my response to ppl calling others and me campers or sniper whore, noob tuber. I just reply &amp;quot;It's a legitimate strategy&amp;quot;. Don't get mad, get EVEN. [[User:Excalibur01|Excalibur01]] 06:50, 20 November 2009 (UTC)&lt;br /&gt;
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::Totally agree. I mean, I could possibly be wrong, but isn't &amp;quot;camping&amp;quot; essentially what snipers and machine gunners ''actually do'' in real life? I know it was last time I checked... And I sure as heck wouldn't want an M40A5 to clear a room with. [[User:Spartan198|Spartan198]] 03:07, 22 November 2009 (UTC)&lt;br /&gt;
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:::As for dual-wielding, well some of it is logical. The P90 is designed to be easy to fire single handed, so in theory it could be dual-wielded, reloading would be impossible without slings though. As for the Mini-Uzis, c'mon guys, they're Uzis, how else do you Uze them? The Vector too could work, as the fancy anti-recoil system would help it. But with the UMP, I think you'd be in trouble. .45 ACP without anything to control recoil equals you not hitting jack all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::The ''proper'' way is how else to use a Mini Uzi. One hand holding the pistol grip, the other tightly grasping the fore-end for maximum control, and aiming properly down the sights. [[User:Spartan198|Spartan198]] 12:21, 16 February 2010 (UTC)&lt;br /&gt;
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:::::I think it was a joke, I mean, how many people do you see firing one properly ;) Also, I think most strategys are legitimate, not that I camp, I don't. I just hate it when people use something for what its not meant for because its &amp;quot;good&amp;quot; (usually means easy to use), camping (kinda) with a snipers fine, or even an LMG as long as you're giving covering fire, but things that piss me off are sitting in a corner with a heartbeat sensor and waiting for people, using akimbo 1887's, using M16 Red Dot Sights, using Hardline, or using Commando. I think thats most of them... [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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::::::I'll give you camping in a corner with a heartbeat sensor, but what's wrong with M16s with red dot sights? [[User:Spartan198|Spartan198]] 07:18, 5 March 2010 (UTC)&lt;br /&gt;
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:::::::Well, nothing really in this game, it was overpowered in COD4 cause it could out-snipe people with snipers half the time, but come to think of it it's okay now, it just says something about the person is all, to me at least, same reason I don't like Hardline. [[User:Alex T Snow|Alex T Snow]] 06:08, 6 March 2010 (UTC)&lt;br /&gt;
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::::::::&amp;quot;I like an effective weapon&amp;quot; is the only thing it would say in my POV, but then again the majority of CoD MP players are a pretty whiny crowd. [[User:Spartan198|Spartan198]] 10:17, 6 March 2010 (UTC)&lt;br /&gt;
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== RIOT SHIELD ==&lt;br /&gt;
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Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG&lt;br /&gt;
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i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.&lt;br /&gt;
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-k9870&lt;br /&gt;
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That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG&lt;br /&gt;
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:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)&lt;br /&gt;
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::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)&lt;br /&gt;
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:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Semi Auto only FAL==&lt;br /&gt;
NOOOOOOOOOOOOOO!!!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:39, 12 November 2009 (UTC)&lt;br /&gt;
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:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314&lt;br /&gt;
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:40, 13 November 2009 (UTC)&lt;br /&gt;
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009&lt;br /&gt;
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I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.&lt;br /&gt;
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To whoever said &amp;quot;military experts have said that after the third shot makes in an Anti-Aircraft gun&amp;quot;, I believe one person on the Military Channel does not count as &amp;quot;military expert'''S''' &lt;br /&gt;
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc&lt;br /&gt;
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Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.&lt;br /&gt;
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If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)&lt;br /&gt;
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:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]&lt;br /&gt;
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== Tacticool-ness ==&lt;br /&gt;
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:25, 18 November 2009 (UTC)&lt;br /&gt;
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]&lt;br /&gt;
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: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]&lt;br /&gt;
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:35, 20 November 2009 (UTC)&lt;br /&gt;
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But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)&lt;br /&gt;
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:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)&lt;br /&gt;
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:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)&lt;br /&gt;
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::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)&lt;br /&gt;
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== Glock 18 with red dot ==&lt;br /&gt;
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot&lt;br /&gt;
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]&lt;br /&gt;
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I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)&lt;br /&gt;
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:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)&lt;br /&gt;
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::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)&lt;br /&gt;
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::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Is it just me ==&lt;br /&gt;
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or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?&lt;br /&gt;
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:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)&lt;br /&gt;
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Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.&lt;br /&gt;
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== ACOG &amp;quot;off&amp;quot; after EMP among other things. ==&lt;br /&gt;
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Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. &lt;br /&gt;
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This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)&lt;br /&gt;
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And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)&lt;br /&gt;
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its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow&lt;br /&gt;
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yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would &amp;quot;look cool&amp;quot; - Whatsagun&lt;br /&gt;
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:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)&lt;br /&gt;
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:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)&lt;br /&gt;
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The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)&lt;br /&gt;
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Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and &amp;quot;The End&amp;quot;. But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.&lt;br /&gt;
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]&lt;br /&gt;
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:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
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I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)&lt;br /&gt;
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:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)&lt;br /&gt;
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))&lt;br /&gt;
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I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)&lt;br /&gt;
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I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?&lt;br /&gt;
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Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)&lt;br /&gt;
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:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.&lt;br /&gt;
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:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)&lt;br /&gt;
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:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)&lt;br /&gt;
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When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)&lt;br /&gt;
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The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.&lt;br /&gt;
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== TMP or MP9? ==&lt;br /&gt;
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Hi. Just wondering about the labeling on the MW2 page. The game calls it a &amp;quot;TMP&amp;quot;, but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR&lt;br /&gt;
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:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)&lt;br /&gt;
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:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)&lt;br /&gt;
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:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Walther WA 2000 screenshot==&lt;br /&gt;
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)&lt;br /&gt;
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No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]&lt;br /&gt;
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:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow&lt;br /&gt;
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==L86A1 LSW drum magazine==&lt;br /&gt;
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It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)&lt;br /&gt;
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:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)&lt;br /&gt;
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::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)&lt;br /&gt;
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::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:28, 3 December 2009 (UTC)&lt;br /&gt;
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)&lt;br /&gt;
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)&lt;br /&gt;
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]&lt;br /&gt;
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)&lt;br /&gt;
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== SCAR H is really a SCAR L ==&lt;br /&gt;
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I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)&lt;br /&gt;
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)&lt;br /&gt;
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him. &lt;br /&gt;
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC) &lt;br /&gt;
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]&lt;br /&gt;
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)&lt;br /&gt;
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It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)&lt;br /&gt;
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)&lt;br /&gt;
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== Is it an M9, 92FS or 92SB? ==&lt;br /&gt;
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I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it&lt;br /&gt;
but its a 92SB because of the rounded trigger guard. -scarecrow&lt;br /&gt;
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== Combat Knife ==&lt;br /&gt;
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Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)&lt;br /&gt;
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-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar&lt;br /&gt;
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:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)&lt;br /&gt;
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just played that level again and i dont think its a tatang -scarecrow&lt;br /&gt;
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
Is that the same blade that appears when you melee? Gunner313&lt;br /&gt;
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)&lt;br /&gt;
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i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow&lt;br /&gt;
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There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times&lt;br /&gt;
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--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)&lt;br /&gt;
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allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant&lt;br /&gt;
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The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.&lt;br /&gt;
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I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)&lt;br /&gt;
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== Vector things ==&lt;br /&gt;
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Just wondering,isnt the ingame name of the Kriss SUper V &amp;quot;Vector&amp;quot; wrong,because the gun has the TDI CRB/SO magazine and stock.&lt;br /&gt;
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:Copyright stuff.&lt;br /&gt;
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I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)&lt;br /&gt;
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== AUG ==&lt;br /&gt;
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Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;equivalent&amp;quot;? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)&lt;br /&gt;
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:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)&lt;br /&gt;
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From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar&lt;br /&gt;
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I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)&lt;br /&gt;
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:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Suppressed Shotguns ==&lt;br /&gt;
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I find it weird and kinda stupid that the game has suppressed shotguns. Every single shotgun has a suppressor and they are very quiet sounds too [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:I'm not too sure on how feasible silencing a shotgun is either. Either way, suppressed shotguns seem to me like the in-game equivalent of bringing an airsoft to a gunfight: USELESS. [[User:Spartan198|Spartan198]] 16:52, 12 January 2010 (UTC)&lt;br /&gt;
The only way you can silence a shotgun is by porting the barrel and installing an integrated suppressor. And it never will be as quiet as portraid in the game. There is a vid on ytube where one gentleman show his silenced shotguns.&lt;br /&gt;
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well at least they didn't screw it up compleatly and put suppressors on the 1887s [[User:Scarecrow|scarecrow]] 03:54, 18 January 2010 (UTC)&lt;br /&gt;
:Shush! Don't give them any ideas! [[User:Spartan198|Spartan198]] 16:11, 11 March 2010 (UTC)&lt;br /&gt;
::It's kind of strange that suppressed shotguns are more quieter than other suppressed weapons. I believe that suppressed shotuns are added to replace the suppressed ACRs in the Spec Ops missions based on stealth missions in the campaign as a silenced ACR would make Spec Ops way too easy since that its rate of fire, large magazine size, and moderate damage could allow the player to take out a huge amount of enemy guards without alerting them. - [[User:Kenny99|Kenny99]] 20:44, 27 June 2010 (UTC)&lt;br /&gt;
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== GP-30 reload ==&lt;br /&gt;
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As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.&lt;br /&gt;
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:Like you said, it was done for balance. IW was more concerned with &amp;quot;fair play&amp;quot; unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)&lt;br /&gt;
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::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:30, 14 February 2010 (UTC)&lt;br /&gt;
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.&lt;br /&gt;
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:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)&lt;br /&gt;
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== art book scans? ==&lt;br /&gt;
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)&lt;br /&gt;
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Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]&lt;br /&gt;
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thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)&lt;br /&gt;
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)&lt;br /&gt;
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== Removing Sights ==&lt;br /&gt;
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I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)&lt;br /&gt;
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::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD. &lt;br /&gt;
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:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:27, 14 February 2010 (UTC)&lt;br /&gt;
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:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)&lt;br /&gt;
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Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)&lt;br /&gt;
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:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: &amp;quot;Dud, I told you ACOG rules, brah&amp;quot;. And of course player could find rifle equipped with it.&lt;br /&gt;
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its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)&lt;br /&gt;
::And their military advisers are as ignorant.&lt;br /&gt;
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)&lt;br /&gt;
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:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu&lt;br /&gt;
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So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)&lt;br /&gt;
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.&lt;br /&gt;
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)&lt;br /&gt;
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)&lt;br /&gt;
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)&lt;br /&gt;
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)&lt;br /&gt;
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::::It would be overpowered and evil if it had 10 more bullets in it!&lt;br /&gt;
::::::Yeah, and all the kids would be screaming and crying at &amp;quot;FAL noobs&amp;quot;. XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)&lt;br /&gt;
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I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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==Screenshot location==&lt;br /&gt;
Does anyone know where in the game was this screenshot taken?&lt;br /&gt;
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[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
It seems to defeat the &amp;quot;it's only usable in bonus mission&amp;quot; bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)&lt;br /&gt;
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)&lt;br /&gt;
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== Desert Eagle Picattiny Rail ==&lt;br /&gt;
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I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]&lt;br /&gt;
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== The Next Call of Duty games ==&lt;br /&gt;
&lt;br /&gt;
Do you think they should do a Korean war and Vietnam War Call of Duty?&lt;br /&gt;
&lt;br /&gt;
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Gold Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?&lt;br /&gt;
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)&lt;br /&gt;
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Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== F-15? ==&lt;br /&gt;
&lt;br /&gt;
I am wondering. Since this game is supposed to portray a near future military using customized guns, guns that aren't in normal military because they look cool, etc. In the mission the Gulag, we are supported by a flight of F-15s. It bothered me. If the creators wanted us to portray a more movie action pack scene, shouldn't the F22s, or F35s be more appropriate for the scene since they are the &amp;quot;fighters of the future&amp;quot;? [[User:Excalibur01|Excalibur01]] 21:08, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The F-15's projected to be in service until 2025, eleven years after the game is set. Although using F-35Cs would make the whole shtick about the Navy make more sense. [[User:The Wierd It|The Wierd It]] 21:55, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Have to agree with you there.  The F-35 would make more sense and by the same token...why are they still using AH-6 Little Birds in the &amp;quot;future&amp;quot;? --[[User:Charon68|Charon68]] 22:35, 29 May 2010 (UTC)&lt;br /&gt;
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:I know that fighters, weapons, uniforms, have long service life with project dates for when they should be replaced, but the F-15 appearing put me off that they might be trying to throw back realism, that just because it's the future, we're showing you F-15s anyway, because anything else would have been throwing in a fighter that's more &amp;quot;futuristic&amp;quot; like in Transformers where Starscream is a F22 and in Die Hard 4, we see an F-35. Though like you pointed out, an F-35 would have made scene in a scene that would require them to not doing strafing runs, but cover the troops landing. And about the Little Birds. They are also still using Blackhawks, unless you know any particular &amp;quot;future&amp;quot; replacement for either, I'd see them using them in the game. But I wonder why little birds in a mission like this. Little Birds are short range, not like the Blackhawks, which would have made more sense, but then again your character and Soap was using them as a sniper platform. [[User:Excalibur01|Excalibur01]] 22:38, 29 May 2010 (UTC)&lt;br /&gt;
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:None of us have spotted the main problem(s) here. 1. F-15Cs doing ground attacks. The C model is an air superiority fighter. The E would be assisting ground forces. 2. It is stated (or implied) that this is a naval operation, so why F-15s? Surely FA-18s wouldn't be too radically different to spoil whatever effect they were aiming for?&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Russian&amp;quot;==&lt;br /&gt;
After I played that level, I thought up a question that I couldn't answer: if they didn't know Allen's real identity in the first place, then would they try to support a lie that Makarov's forces are supported by Americans by using NATO weapons since that the weapons they're using are NATO weapons? I mean, if they do that, then it would be stupid as the Russians can believe that they stole those weapons. - [[User:Kenny99|Kenny99]] 04:35, 14 June 2010 (UTC)&lt;br /&gt;
:Don't forget that, in the setting of this game, the ultranationalists rule in Russia. This guys hate the USA, not only because of their involvement in the civil war depicted in CoD4:MW. All Makarov wants to give them is a cause they can present to the world, he doesn't have to convince the Russians, they want a war, anyway.&lt;br /&gt;
:: Agreed, its less about provocation for the Russians, its more about making Russia look like the victim. Let the media have a field day with it around the world and it gives the Russians an excuse to go ape-shit.&lt;br /&gt;
&lt;br /&gt;
==F2000 Patch==&lt;br /&gt;
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)&lt;br /&gt;
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:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)&lt;br /&gt;
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:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&amp;amp;annotation_id=annotation_775038&amp;amp;feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)&lt;br /&gt;
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:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.&lt;br /&gt;
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-k9870&lt;br /&gt;
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:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Red Dot Sight==&lt;br /&gt;
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.     PunisherDave&lt;br /&gt;
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I think its a C-more -Double Agent M&lt;br /&gt;
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I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.&lt;br /&gt;
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe&lt;br /&gt;
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)&lt;br /&gt;
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Sounds 'bout right. - [[User:Noe|Noe]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297800</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297800"/>
		<updated>2010-07-08T06:40:48Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* The 1911 in-game */&lt;/p&gt;
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&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
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== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
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umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
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:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297798</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297798"/>
		<updated>2010-07-08T06:39:05Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* The 1911 in-game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297797</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297797"/>
		<updated>2010-07-08T06:31:28Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* No Browning M2? */&lt;/p&gt;
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&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
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== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
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umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
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:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
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== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
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About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
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I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
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Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
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== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
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*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
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The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
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The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
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Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
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* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
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link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
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Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
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EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
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http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
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EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
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[[Image:CaptainPriceSALoaded.JPG]]&lt;br /&gt;
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[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
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Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
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Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
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As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
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M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
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M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297796</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297796"/>
		<updated>2010-07-08T06:29:40Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297795</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=297795"/>
		<updated>2010-07-08T06:29:25Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles doesn't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=297792</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=297792"/>
		<updated>2010-07-08T06:25:30Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Springfield Armory Loaded 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket Gunner G-10 golfball-cut grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. marines armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKS-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
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The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
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Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
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[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
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== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
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== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
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[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
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== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
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== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
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== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
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== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
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== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
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[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
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[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
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== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
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== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
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== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
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&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240]] is seen mounted on top of the M1 Abrams tanks tanks in several missions.&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|the right hand MG is an M240, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|550px|]]&lt;br /&gt;
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== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
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== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
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== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=297463</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=297463"/>
		<updated>2010-07-07T12:11:51Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* M1911A1 pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== [[M1 Garand]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|400px|[[M1 Garand]] in .30-06]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|400px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|300px|M1 Garand in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Carbine]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|WW2 era [[M1 Carbine]] with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|400px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun]] ==&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil.  Some even modified the weapon to take drum magazines for more ammo.-Autogunner&lt;br /&gt;
&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45 ACP]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|400px|A marine firing his Thompson.]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning Automatic Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
The M1918A2 In single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Relentless'', no you can find it in this level dropped by some marines, but you start with it in the level &amp;quot;Hard Landing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|[[Browning Automatic Rifle]] .30-06]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|400px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Unlocked Immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|[[Winchester Model 1897]] Trench Gun in 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|400px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|400px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== [[M1903 Springfield|M1903A4 Sniper Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
Never seen in single player without a scope, and comes with a scope unlocked in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant of the [[M1903 Springfield]] 30-06 with M84 scope]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|400px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A4 Springfield.]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|400px|M1903A4 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|400px|M1903A4 Springfield scoped in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1911 pistol series#M1911A1|M1911A1 pistol]] ==&lt;br /&gt;
&lt;br /&gt;
The sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|400px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|400px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]] ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, in .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 27]] - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a [[Smith &amp;amp; Wesson Model 19]] or [[Smith &amp;amp; Wesson Model 27|27]]]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 19 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Mk 2 hand grenade]] ==&lt;br /&gt;
&lt;br /&gt;
The standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|[[Mk 2 hand grenade]]]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|400px|A marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== [[M2 Flamethrower]] ==&lt;br /&gt;
&lt;br /&gt;
You first take it from the hands of a soldier who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|[[M2 Flamethrower]]]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|400px|A marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] ==&lt;br /&gt;
&lt;br /&gt;
You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|400px|A marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M1919]] ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use it in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|[[Browning M1919]] .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|400px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|400px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|400px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2]] .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|500px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|400px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]]==&lt;br /&gt;
Main rifle for the Japanese.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|400px|Arisaka [[Arisaka Rifle#Ariska Type 99|Type 99 Rifle]] - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|400px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
Main SMG for the Japanese.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Arisaka [[Type 100 submachine gun]] in 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|400px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|400px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 99 Light Machine Gun]] ==&lt;br /&gt;
Main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|400px|Nambu [[Type 99 light machine gun]] in 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|400px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
&lt;br /&gt;
The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine.  Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner&lt;br /&gt;
&lt;br /&gt;
== [[Nambu Type 14 Pistol]] ==&lt;br /&gt;
First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|[[Nambu Type 14 pistol]] chambered for 8mm Nambu pistol ammunition]]&lt;br /&gt;
[[Image:CoDWWNambuType14.jpg|thumb|none|400px|A Japanese officer firing his Nambu Type 14 pistol.]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|400px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 97 hand grenade]] ==&lt;br /&gt;
Hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|[[Type 97 hand grenade]]]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|400px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy machine gun ==&lt;br /&gt;
Main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Nambu [[Type 92 Heavy machine gun]] in Type 92 semi-rimmed 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|400px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== [[Mosin Nagant Rifle|Mosin Nagant]] ==&lt;br /&gt;
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|[[Mosin Nagant]] 91/30 in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|400px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|400px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|400px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev SVT-40 Rifle]]==&lt;br /&gt;
Secondary Rifle for the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|[[Tokarev SVT-40 Rifle]] in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|400px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[PPSh-41]] ==&lt;br /&gt;
The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|[[PPSh-41 / PPSh-43 Submachine Gun|PPSh-41]] in 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|400px|Sergeant Reznov holding a PPSh-41 Submachine Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|[[Degtyaryev DP Series Machine Gun]] (DP) Light Machine Gun in 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|400px|A Soviet DP machine gun in the hands of an imperial Japanese soldier during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|400px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|400px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|400px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett], but is first seen in single player during  'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|300px|[[PTRS-41]] anti-tank rifle in 14.5x144mm.]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|400px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev TT-33]] ==&lt;br /&gt;
&lt;br /&gt;
Used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|[[Tokarev TT-33]] - 7.62x25mm]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|400px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|[[RGD-33]]]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|400px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|400px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|400px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== [[Karabiner 98k]] ==&lt;br /&gt;
Main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|[[Karabiner 98k]] - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|400px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|400px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== [[Gewehr 43]] ==&lt;br /&gt;
Secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|[[Gewehr 43]] 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|400px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[MP40]] ==&lt;br /&gt;
Main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|[[MP40]] in 9mm Parabellum]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|400px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|400px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|400px|MP40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Sturmgewehr 44|STG-44]] ==&lt;br /&gt;
Main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|[[Sturmgewehr 44]] 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The STG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[FG 42]] ==&lt;br /&gt;
Main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|400px|[[FG 42|FG42]] in 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|400px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|400px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|400px|FG-42 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Walther P38]] ==&lt;br /&gt;
Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|[[Walther P38]] 9mm]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|400px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Model 24 Stielhandgranate]] ==&lt;br /&gt;
Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|[[Model 24 Stielhandgranate]] &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|400px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== [[Panzerschreck]] ==&lt;br /&gt;
Main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|[[Panzerschreck]] 88mm with rocket]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|400px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== [[MG42]] ==&lt;br /&gt;
Main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|[[MG42]] in 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|400px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|400px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
== [[Sticky Bomb]] ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The [[Sticky Bomb]] (officially the '''''No 74 ST Grenade''''')]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The sticky bomb available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Ray gun ==&lt;br /&gt;
This gun can be obtained in the 'Little Resistance' level, if you jump in all the holes in  the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.&lt;br /&gt;
[[Image:Raygun2.jpg|thumb|none|400px|Ray gun in-game]]&lt;br /&gt;
&lt;br /&gt;
== Holy Pistol ==&lt;br /&gt;
It's basically an M1911A1 that fires grenade rounds.&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|400px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
It's a powerful Ray gun found in the new Zombie map 'Shi-no-numa.' Based on a Browning Automatic Rifle, with lots of bits stuck on it.&lt;br /&gt;
[[Image:Picture_2.png|thumb|none|400px|DG-2 in-game]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=297462</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=297462"/>
		<updated>2010-07-07T12:09:20Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Springfield Armory Loaded 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240]] is seen mounted on top of the M1 Abrams tanks tanks in several missions.&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|the right hand MG is an M240, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=297461</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=297461"/>
		<updated>2010-07-07T12:06:56Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Springfield Armory Professional 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. It is also the only weapon trhat can be seen using White Tape Camo, which is used as a temporary stand-in for arctic camo. This feature is only present in single player.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In singleplayer the weapon incorrectly has a thirty round magazine, though the multiplayer version correctly holds 20. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the 30-round mags are restricted to 20 rounds unless the Extended Mags are equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double barrel shotgun]] is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawn off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=297381</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=297381"/>
		<updated>2010-07-07T06:10:31Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* FAMAS ironsights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&amp;amp;K pwnz Colt, it is safe to say nobody cares.&lt;br /&gt;
&amp;lt;big&amp;gt;TO ARCHIVE&amp;lt;/big&amp;gt;&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Computer thingy==&lt;br /&gt;
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&amp;amp;ra=true#&lt;br /&gt;
&lt;br /&gt;
==KNIFE==&lt;br /&gt;
 http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.&lt;br /&gt;
&lt;br /&gt;
Well I believe the knife that Soap used at the end is the &amp;quot;Boker Plus Tactical Tanto Fixed&amp;quot;, as this knife has been reported to be quite recently issued to the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.&lt;br /&gt;
&lt;br /&gt;
Edit*&lt;br /&gt;
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive?==&lt;br /&gt;
I think it's getting to be time to archive this talk page and start fresh, considering it's 166 kb long? [[User:Spartan198|Spartan198]] 11:59, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS ironsights==&lt;br /&gt;
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).&lt;br /&gt;
&lt;br /&gt;
I own a FAMAS. those are not the correct iron sights. [SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks more kike a Troy sight. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:10, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)&lt;br /&gt;
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)&lt;br /&gt;
Its being made by bushmaster. Why the remington logo?&lt;br /&gt;
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)&lt;br /&gt;
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Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC&lt;br /&gt;
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==Taped Mags==&lt;br /&gt;
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]&lt;br /&gt;
&lt;br /&gt;
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]&lt;br /&gt;
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i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.&lt;br /&gt;
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.&lt;br /&gt;
&lt;br /&gt;
==Weapon on newspaper==&lt;br /&gt;
Hey for anyone who has played the game,do you think the rifle from the newspaper they showed when talking about Makarov should be included?&lt;br /&gt;
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:I personally wouldn't have any issue with it. [[User:Spartan198|Spartan198]] 10:08, 18 December 2009 (UTC)&lt;br /&gt;
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Alrigh good, maybe someone will post a picture up on the internet andwe could add that&lt;br /&gt;
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post at 9 January 2010 --[[User:Kin93|Kin93]] 14:03, 13 January 2010 (UTC)&lt;br /&gt;
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this is Daewoo K2 &lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
but where have IMI Galil ?&lt;br /&gt;
the left Ultra-nationalist with a Galil ?&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px| ]]&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I think the page needs the F2000 and TAR-21 with their special sights. Also, if anyone is looking for a screen of the M14 EBR with nothing attached, there's one in the spec ops mission where you breach the gulag wall. Oh, and we need the GP-25 included. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 19:40, 28 November 2009 (UTC)&lt;br /&gt;
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:The TAR-21 on the page ''already'' has a MARS sight on it. And the F2000 on the page is the same version used in the game. [[User:Spartan198|Spartan198]] 03:11, 1 December 2009 (UTC)&lt;br /&gt;
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::There are no in-game screens of the MARS sight and the F2000's standard scope is in the game as the RDS in multiplayer, or &amp;quot;scoped&amp;quot; in singleplayer.&lt;br /&gt;
:::http://callofduty.wikia.com/wiki/File:F2000FP.jpg&lt;br /&gt;
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No one ever went through with this? --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:42, 14 February 2010 (UTC)&lt;br /&gt;
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==winchester 1887 loading animation==&lt;br /&gt;
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Is it supposed to load through reciever like that?&lt;br /&gt;
\&lt;br /&gt;
:Yes -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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::Sort of. The animation shows the rounds being placed in the upper tube (the barrel) rather than the lower tube (the magazine). [[User:The Wierd It|The Wierd It]] 15:51, 20 November 2009 (UTC)&lt;br /&gt;
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It is wierd, but 1887's do load that way.&lt;br /&gt;
When you pull the cocking lever down the top of the breech kind of rolls back and opens. &lt;br /&gt;
The shells slip into the breech, past the chamber and down into the tube magazine below the barrel.   &lt;br /&gt;
They're slow and a little clumsy to reload IRL. You have to push the shell down into the magazine tube past the stop with your thumb.&lt;br /&gt;
You can get a close look here: http://www.youtube.com/watch?v=ZE9WD9Fihks&lt;br /&gt;
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&lt;br /&gt;
:::This one looks like the cowboy action shooter style thats made to quickly load 2 shots, usually custom jobs but I believe Legacy Arms -&amp;gt; Puma Arms is currently selling one.  Since in cowboy action shooting you can only have a maximum of 2 rounds in a shotgun.  [[Special:Contributions/24.177.167.87|24.177.167.87]]Pawnstar&lt;br /&gt;
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== Price's 1911 ==&lt;br /&gt;
Actually its in the game it can be picked up and used in the museum, don't know about MP though.&lt;br /&gt;
&lt;br /&gt;
*It's not featured in MP, it's exclusive to the single player level Museum, though I have heard you can find it during an early mission, much in the same way as to how the desert eagle in MW was found on Crew Expendable (the only one in the entire SP campaign btw). Apparently on one of the loading screens, it details the weapon as a GI 1911 (unsure of the manufactuer) compared to what it was in Modern Warfare, a Springfield Armoury 1911 Professional model. [[Draco122|Draco122]]&lt;br /&gt;
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On one of the loading scenes I think it said it was a colt.&lt;br /&gt;
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The one used by price is a springer pro, colt's just a more recognizable name to put in loading screens.&lt;br /&gt;
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Yeah, most definitely NOT a Colt. [[User:Spartan198|Spartan198]] 02:29, 22 November 2009 (UTC)&lt;br /&gt;
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I'm not arguing about the policies of IMFDB, or what the 1911 is listed as, but it is possible that the 1911 in-game is a Colt. Just look at &amp;quot;The Punisher (2004)&amp;quot; page and take a good look at his custom pistols. They started out as standard Colt 1911's and ended up like that with all the upgrades put on it. Give me a standard Colt and enough money and I can promise you I'll make it look just like the 1911 in game. [[User:Mandaloin|Mandaloin]] 06:09, 26 January 2010 (UTC)&lt;br /&gt;
:And the logic in making a Colt look exactly like a Springer Pro is...? [[User:Spartan198|Spartan198]] 00:40, 3 February 2010 (UTC)&lt;br /&gt;
::To validate my argument. Or if you find yourself the owner of a standard Colt 1911 and wish to make it look and function better without buying a new gun. The military was thinking along the same lines with the MEU SOC. [[User:Mandaloin|Mandaloin]] 12:42, 26 February 2010 (UTC)&lt;br /&gt;
:::Well, that's all irrelevant anyway. IMFDB policy is to identify guns by what they LOOK like, not what they can be customized to look like. [[User:Spartan198|Spartan198]] 22:46, 27 May 2010 (UTC)&lt;br /&gt;
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== M93R ==&lt;br /&gt;
There is a confirmation of the M93R machine pistol to be unlocked in MW2 online as confirmed in this video at the bottom of this page&lt;br /&gt;
&lt;br /&gt;
http://modernwarfare247.com/news/multiplayer-unlocks - Madax XX&lt;br /&gt;
&lt;br /&gt;
CAN ANYONE TELL ME HOW TO ADD PICTURES ONTO A PAGE ?????????????&lt;br /&gt;
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Somebody change the part where it says &amp;quot;Beretta 92FS converted to burst-fire,&amp;quot; it's obviously a Beretta M93R are and not a 92FS. --[[User:Frostbite249|Frostbite249]] 13:43, 6 January 2010 (UTC)-&lt;br /&gt;
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No, it's a 92. The weapon in game has the safety mounted on the slide, like the 92, whereas the 93 has it mounted on the frame. [[User:The Wierd It|The Wierd It]] 14:52, 6 January 2010 (UTC)&lt;br /&gt;
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Sure that's fine and all, but at least clear it up so there's no misunderstandings - I mean it says &amp;quot;converted to ''full auto''&amp;quot; when in-game, it's only 3 round burst. --[[User:Frostbite249|Frostbite249]] 13:50, 27 January 2010 (UTC)&lt;br /&gt;
:Then maybe &amp;quot;converted to ''selective fire''&amp;quot; is a bit better wording? [[User:Spartan198|Spartan198]] 08:35, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
 You guys know that Beretta only made a couple hundred of the M93Rs. [[SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
     That's great?&lt;br /&gt;
&lt;br /&gt;
== Who saw this video, 92, FS or SB? ==&lt;br /&gt;
The video with the Beretta M9, Ive not seen, Is it a 92 FS or SB?, i mean this isn't my site but still putting M9 just make's it as noobs are running the place, lol sorry, so who has the link to the video?&lt;br /&gt;
*It is impossible to understand it from video. The only place this pistol appears is shown on the screenshot, the trigger guard is not seen, so i decided to discribe it as military modification, M9. I don't think, that it is a big problem for you to write what is this pistol realy is, whan we will have a better view.&lt;br /&gt;
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Didn't mean to offended you, it's just most people come to this site to get correct info on weapons, but i suppose putting M9 isn't that bad considering that its the correct name, i just feel its lack of info.&lt;br /&gt;
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Its the 92SB again, you can tell on its Create-A-Class picture&lt;br /&gt;
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== Airsoft ==&lt;br /&gt;
I like airsoft as much as the next guy, but we already have pictures of ''real'' M4A1s and MP5Ks on the site, so no need to replace them with pics of airsoft replicas. [[User:Spartan198|Spartan198]] 11:51, 7 October 2009 (UTC)&lt;br /&gt;
:Yeah, but the &amp;quot;real&amp;quot; M4A1s and MP5Ks in the game don't look like those pictures; for the sake of identification, wouldn't it just be simpler to use images that at least look like the weapons from the game, whether they're real or not? Besides, there are plenty of other pages that use airsoft images, so why should this one be an exception?&lt;br /&gt;
:Biggest part of airsoft pictures used on this site are of guns we don't have pictures of. As you can see on the [[M16 rifle series|M16]] and [[Heckler &amp;amp; Koch MP5|MP5]] pages, we have plenty of pictures of the real things, so no need to add airsoft replicas to the page instead. Whether or not they're equipped with a specific rail system or not is moot, since the rail systems in question are pictured beneath the weapons and the addition of them ''on'' the weapons doesn't change anything. An M4 is still an M4 and an MP5K is still an MP5K. [[User:Spartan198|Spartan198]] 21:27, 7 October 2009 (UTC)&lt;br /&gt;
:There has always been guns we see in movies that have been customized and don't look like the stock photos of the gun unmodded. It's best to have a picture of the real thing than a fake that LOOKS like the one used in the movie. [[User:Excalibur01|Excalibur01]] 16:58, 8 October 2009 (UTC)&lt;br /&gt;
:Then shouldn't all the other airsoft pictures (such as the Custom 1911 seen on the MGS4 page and the Cutlass on the Black Lagoon page, and even the Springfield Armory M1911 on CoD4's and MW2's page) be replaced with stock pictures? If you're gonna insist on this, you might as well go all the way.&lt;br /&gt;
::As I've already pointed out, '''biggest part of airsoft pictures used on this site are of guns we don't have pictures of'''. So those images are there '''because we don't have pics of the real things'''. [[User:Spartan198|Spartan198]] 23:42, 9 October 2009 (UTC)&lt;br /&gt;
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For the record, I'm in favor of pictures of the weapons modded or detailed as they are seen in the movie or game.  Chances are the link takes you to the base page for them anyway, so you can see a picture of the real deal. Someone might be looking for a picture of the gun that is identical to how it is in the film or game.  Whether it's airsoft or not to me seems moot as long as it is the weapon in question.  Of course, no orange tips, please. -- ZG&lt;br /&gt;
:The problem I have with all Airsoft guns is that they all scream &amp;quot;FAKE!&amp;quot; to those of us who spend alot of time around the real thing. Now as placeholders until we get a real weapon image I don't mind as it's a placeholder. Useing an airsoft gun insted of a real firearm that we have an image of that I just don't like. We do get the occational screem used weapon here and even when those have been beat to hell they are much better than the most realistic airsoft gun.--[[User:Rockwolf66|Rockwolf66]] 16:48, 29 October 2009 (UTC)&lt;br /&gt;
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Replaced the airsoft M4A1 with the pic of a real one yet again. It doesn't matter whether it looks exactly like it does in-game or not. An M4A1 is an M4A1, regardless of what it looks like. [[User:Spartan198|Spartan198]] 17:36, 7 November 2009 (UTC)&lt;br /&gt;
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But if you could find a picture of what it looks like exactly in the game, wouldn't you use it? -- ZG&lt;br /&gt;
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:The inclusion of a few tacticool accessories is not enough of a reason to waste server space on even more photos of a weapon we already have a number of photos of. For the third time, an M4A1 is an M4A1 regardless of what kind of rail system and whatnot is on it. [[User:Spartan198|Spartan198]] 14:46, 15 November 2009 (UTC)&lt;br /&gt;
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I (not that it matters) am perfectly fine with pictures of the real deal and I love the effort that's gone into posting such great screenshots.  I just hope the trend keeps with noting what particular accessories are present.  I'm one of those douchebags that sees guns in the movies and thinks &amp;quot;Golly!  I want mine to look just like that!&amp;quot;  In any case, I love the site and it hasn't let me down yet. -- ZG&lt;br /&gt;
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:Nothing at all wrong with noting what kind of accessories are used and by no means does it make you (or anyone else) a douchebag. I mean, flashlights, IR and visible lasers, optics... all that stuff is awesome. I just think it's unnecessary (as well as a waste of server space) to have multiple pics of one weapon customized in multiple different ways each for a few specific pages when one pic of the weapon in its standard configuration can be used on all pages, with minor differences noted in the descriptory paragraph. [[User:Spartan198|Spartan198]] 02:43, 22 November 2009 (UTC)&lt;br /&gt;
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I agree.  I'm all for the efficient use of resources and I come here for info and screenshots anyway.  I wasn't necessarily against airsoft pictures but I do see it a different way now.  In the spirit of full disclosure, however, I really am quite a douchebag. -- ZG&lt;br /&gt;
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:Lol XD Well, they ''do'' say honesty is golden... [[User:Spartan198|Spartan198]] 09:53, 27 November 2009 (UTC)&lt;br /&gt;
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==Planned Weapons==&lt;br /&gt;
Where did the informatio for most of these planned weapons come from??&lt;br /&gt;
:No idea, and no one has posted any sources, and there's no way to edit it now. Maybe if another multiplayer video shows up, someone with some authority will notice them and can remove them. I mean, really, the XM8? COD4 never had it and that came out when it was still showing up in every &amp;quot;realistic&amp;quot; FPS.--[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:07, 5 October 2009 (UTC)&lt;br /&gt;
::IMHO, the XM8 is way overused in video games today. I'm glad IW shied away from it in favor of weapons like the ACR/Masada, that actually got beyond ''prototype'' stage. [[User:Spartan198|Spartan198]] 12:06, 11 October 2009 (UTC)&lt;br /&gt;
the acr isnt past prototype stage&lt;br /&gt;
:::No, it just isn't widely available yet, but it ''is'' beyond prototype stage. [[User:Spartan198|Spartan198]] 07:53, 14 October 2009 (UTC)&lt;br /&gt;
:The ACR is actually being produced by both Bushmaster and Remington. It's already being marketed and available to purchase [[User:Excalibur01|Excalibur01]] 15:38, 15 October 2009 (UTC)&lt;br /&gt;
The ACR is not yet available for purchase (if it was, I'd already own one), Cerberus (the supergroup that owns both Remington and Bushmaster) is ramping up production on the rifles. The design is, however, complete, and one of the weapons was given away to a civilian recently as part of a raffle. It is expected to compete in an upcoming US Army rifle test.&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
Is the Winchester 1887 actually confirmed for the game? If it is, you can pretty much create a T2 class with that shotgun, the thumper, juggernaut, stopping power and something else that suits Arnie:P - Madax XXI 12:28&lt;br /&gt;
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:Yup, it's in there. I'm totally gonna have a Terminator 2 online kit. [[User:Spartan198|Spartan198]] 10:16, 10 October 2009 (UTC)&lt;br /&gt;
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::It's definetely confirmed now, and with the big cocking loop and sawnoff stock and barrel too, only a hint of Terminator 2 fanboyism from IW there.... Can't wait to try it though. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
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:I found it in campaign a minute ago and it really sucks-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:41, 13 November 2009 (UTC)&lt;br /&gt;
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^^^I think it's pretty good, I'm stoked to get it online.&lt;br /&gt;
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::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009&lt;br /&gt;
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::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.&lt;br /&gt;
&lt;br /&gt;
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers &amp;amp; Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?&lt;br /&gt;
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:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)&lt;br /&gt;
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:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)&lt;br /&gt;
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==M1014 Removal?==&lt;br /&gt;
Should we remove the section on the M1014 in this game? There hasnt been any confirmation of it appearing in game, aside from the misplaced icon.&lt;br /&gt;
&lt;br /&gt;
No, it has been confirmed now&lt;br /&gt;
http://www.youtube.com/watch?v=jKwaOg7RYPo&lt;br /&gt;
&lt;br /&gt;
== Any Ideas On The .44 Magnum == &lt;br /&gt;
I think its either a Raging bull or a colt anaconda. both look quite simmlar but im thinkin it more a colt anaconda than a raging bull reason being that the the magnum in game look as if it has smaller vents were as the raging bull as quite thick vents. --[[User:Final Tsurugi|Final Tsurugi]] 22:12, 19 September 2009 (UTC)&lt;br /&gt;
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On the Call of Duty wikipedia website it said it was a colt anaconda&lt;br /&gt;
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Link plz? --[[User:Final Tsurugi|Final Tsurugi]] 22:12, 19 September 2009 (UTC)&lt;br /&gt;
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Found a video on youtube where they switch classes revealing a .44 magnum on 0:16 [http://www.youtube.com/watch?v=_Xv37FiiOAk http://www.youtube.com/watch?v=_Xv37FiiOAk]&lt;br /&gt;
&lt;br /&gt;
==Clean Up Page==&lt;br /&gt;
I cleaned up the main page, but i can change it back if any one want's. --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
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I noticed that FourZeroTwo has a gun on his back before getting knifed, that you missed. It appears to be a PP-2000, please correct me if I'm wrong&lt;br /&gt;
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http://www.modernwarfare247.com/weapons/sub-machine-guns/pp-2000&lt;br /&gt;
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You could be right, but Ive got a hunch it could be a MP7, which seems more likely. But from what we can see its hard to tell. (thx also :)&lt;br /&gt;
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No problem, I just love MW and MW2 and had to point that out, but I didnt know who to talk to about it. Great site, too:) I learned loads about guns, like the difference between a Beretta and a Taurus:) - Terry 00:06&lt;br /&gt;
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I was right about the PP-2000!:) - Terry 23:30&lt;br /&gt;
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I was like &amp;quot;Sure&amp;quot; when i saw your above post, then i look at the pic of the PP-2000 akimbo, and was like &amp;quot;FUCK&amp;quot; cool any way m8 :)&lt;br /&gt;
&lt;br /&gt;
== Bullet Types ==&lt;br /&gt;
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]&lt;br /&gt;
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A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?&lt;br /&gt;
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Where do you get the info that FMJ give higher velocities? just curious?&lt;br /&gt;
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What i understand is that FMJ are solid bullets and the only bullets &amp;quot;allowed&amp;quot; in warfare from the Hague Conventions.&lt;br /&gt;
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True, but but a &amp;quot;Black&amp;quot; operation such as this would hardly be concerned with the rules of &amp;quot;conventional warfare.&amp;quot; =P&lt;br /&gt;
&lt;br /&gt;
The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more &amp;quot;stopping power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)&lt;br /&gt;
&lt;br /&gt;
Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.&lt;br /&gt;
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.&lt;br /&gt;
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But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or &amp;quot;Cowboy&amp;quot; Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)&lt;br /&gt;
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well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a &amp;quot;Call of Duty Shotgun&amp;quot;. - [[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where do you get the info that FMJ give higher velocities? just curious?&amp;quot;- I just read alot on firearms :P but i remember coming across it?&lt;br /&gt;
&lt;br /&gt;
As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.&lt;br /&gt;
&lt;br /&gt;
:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
FMJs could be like the perk &amp;quot;Deep Impact&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.&lt;br /&gt;
&lt;br /&gt;
== Extended Magazines Attachments ==&lt;br /&gt;
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ump45em.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)&lt;br /&gt;
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)&lt;br /&gt;
He said a clip that holds two magazines together for a speedier reload - Mythekal&lt;br /&gt;
:::Huh. i never heard of that before. Good point, Mythekal.&lt;br /&gt;
&lt;br /&gt;
Lol its still a mag Mythekal!&lt;br /&gt;
&lt;br /&gt;
its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)&lt;br /&gt;
&lt;br /&gt;
I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said &amp;quot;Clip&amp;quot; instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dual_Mag_clamp.jpg‎|200px]]&lt;br /&gt;
&lt;br /&gt;
There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the extended mags look exactly the same and reload the same they've just got more rounds- red raindog&lt;br /&gt;
&lt;br /&gt;
==Barret .50== &lt;br /&gt;
&lt;br /&gt;
At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
It looks like a Barrett XM500 - Mythekal&lt;br /&gt;
&lt;br /&gt;
How did i not notice that, actually might be a Barrett M99? - Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal&lt;br /&gt;
&lt;br /&gt;
It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357&lt;br /&gt;
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]&lt;br /&gt;
&lt;br /&gt;
Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brazillian Militia? ==&lt;br /&gt;
&lt;br /&gt;
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually like that causal outfit the militia wear :)&lt;br /&gt;
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns from the new teaser==&lt;br /&gt;
This SMG looks like a [[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]].&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|300px|[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]]]]&lt;br /&gt;
[[Image:MW2teastrail1.png|thumb|none|400px|I thought it was a MP5K but if we look closer, it doesn't seem to be one.]]&lt;br /&gt;
:It could be a K with the forward grip removed? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
no, its an MP5K equipped with some sort of an RIS handguard to me-Kellers357&lt;br /&gt;
&lt;br /&gt;
looks like an MP5 with a tactical end-cap, kinda like the end cap on the MP5K. no idea why there's a 15 round magazine though&lt;br /&gt;
[[Image:MW2teastrail2.png|thumb|none|400px|And this one looks like a UMP but the the silhouette isn't exactly the same (maybe the model of the game was not loaded enough).]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 08:27, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It definitely resembles a UMP, it probably has rails on the handguard, as well as the front sight removed, as they did in the last game ~[[user:Revolver|Revolver]]&lt;br /&gt;
its a UMP with the foresight removed for the red dot-Kellers357&lt;br /&gt;
&lt;br /&gt;
The one in the first picture is I think a Special Weapons MP-10. Check it out at the bottom of the mp5 page.&lt;br /&gt;
::The forearm doesn't look as large as the MP-10 though... everything else looks like a MP-10 indeed.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
The two guns look similar minus the stock and clip. I could be wrong but I'm sure that if it isn't a special weapons mp-10 then it is an UMP.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:Magazine goddamit![[User:Oliveira|Oliveira]] 23:30, 26 May 2009 (UTC)&lt;br /&gt;
What's wrong with saying clip? It means the same thing.&lt;br /&gt;
:.. Uh, no. It's not. A 'clip' is the device that loads a magazine. You either use it to load your detachable magazines, or you carry the clips to load the fixed magazine in your rifle (on old rifles). You don't carry 'clips' around any more. They're two different things. It's like saying rim and tyre mean the same thing. --[[User:Joffeloff|Joffeloff]] 12:44, 27 May 2009 (UTC)&lt;br /&gt;
I've never heard that before. I can see where clip comes from stripper clip that they used in rifles. Everyone around me says clip and mag is interchangeable but people use mag more often. If it really bothers you that much then I'll just say mag then.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 9x19mm]]&lt;br /&gt;
The second one looks like an UMP. I'm pretty sure we're dealing with two guns here.&lt;br /&gt;
::Yeah but there is no rear sight on the one in the screenshot, and it's disturbing me... maybe they took it away because of the Red Dot on it.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
Actually if you look closely that kinda square shape towards the back of the gun is the iron sight so it's pretty much an UMP with what looks like an ACOG. If you're talking about the front sight for the UMP which does appear to be missing, remember that they removed the front sights from the M4/M16 when you attach a sight even though that's not standard.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
I've got a clearer shot of the weapon thanks to a friend :)&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|]]--[[User:PhantomT1412|PhantomT1412]] 17:05, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok I guess it's not an MP-10 but a dressed up MP-5. They did it to the AK I suppose they are going to do it to the MP-5?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Guys on CoD Wikia found an interesting thing about this gun and I pretty agree: http://callofduty.wikia.com/wiki/Modern_Warfare_2#Sub_Machine_Guns &amp;lt;br/&amp;gt;They say it's a MP5K with a R.I.S system. Since they've put one for the M4, I guess that's possible.--[[User:PhantomT1412|PhantomT1412]] 16:58, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has to be a MP5k with a rail. The short magazine,no stock, and small flashider make it the only possible variant.&lt;br /&gt;
&lt;br /&gt;
==what AK is this?==&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=2&amp;amp;newsid=20387 &lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=4&amp;amp;newsid=20387&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=5&amp;amp;newsid=20387&lt;br /&gt;
&lt;br /&gt;
In the first image I can see that it has a waffle magazine. In the second image I can see that a muzzle brake is present, and in the last image I can see what appears to be a Tapco Intrafuse AK-47 Handguard. So what is it? Oh and it appears to have a synthetic stock. [[Special:Contributions/72.133.253.21|72.133.253.21]] 21:10, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns from the trailer ==&lt;br /&gt;
[[Image:MW2brazil.png|thumb|none|400px|FN FAL or Imbel MD-3 (brazilian variant of the FAL)?]]&lt;br /&gt;
I hope it's an FAL. You barely ever see them in video games-S&amp;amp;Wshooter&lt;br /&gt;
:Could be a variant of the KTR-03S - an AK custom build [http://www.krebscustom.com/RawPhotos/6-28-04/KTR-03SFinal.jpg]. - MCain (UTC)&lt;br /&gt;
:Me too. I love fals. And the gun above looks like a IMBEL MD2. Heres the wikipedia article: [http://en.wikipedia.org/wiki/IMBEL_MD2]. Note how it has a STANAG Magazine like the MD2.I also love how ridiculous looking the Brazilian gang members are.[[User:Oliveira|Oliveira]] 17:39, 25 May 2009 (UTC)&lt;br /&gt;
::rather MD-3 isn't it? Since it hasn't a foldable stock.--[[User:PhantomT1412|PhantomT1412]] 18:51, 25 May 2009 (UTC)&lt;br /&gt;
:::Yeah without the folding stock it is a MD3.[[User:Oliveira|Oliveira]] 20:38, 25 May 2009 (UTC)&lt;br /&gt;
::::However, the gun's long barrel looks more like a FAL... ahh sh*t! This fuc*ing game is driving me mad, every guns don't look exactly the same as their originals^^--[[User:PhantomT1412|PhantomT1412]] 21:11, 25 May 2009 (UTC)&lt;br /&gt;
:I think there are Imbel MD2s or MD3s with the regular barrel.[[User:Oliveira|Oliveira]] 21:14, 25 May 2009 (UTC)&lt;br /&gt;
:Ok, there are no Imbel MD3s with regular barrels. It's most likely a design error by the developters.[[User:Oliveira|Oliveira]] 21:59, 25 May 2009 (UTC)&lt;br /&gt;
(comment: It better be a FAL. I'm getting tired of M4's, M16's, AK's and G36's. I want to be able to use a gun ingame that in't too small for me in real life.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]])&lt;br /&gt;
:I agree. the game better have G3s and IMI galils. I also love the fact that is a Brazilian made Fal. You don't see those in movies.[[User:Oliveira|Oliveira]] 23:45, 26 May 2009 (UTC)&lt;br /&gt;
:I also want a MG3 or some kind of big, dumb machine gun chambered to 7.62x51mm NATO. Machine guns chambered to 7.62 tear shit up.[[User:Oliveira|Oliveira]] 00:04, 27 May 2009 (UTC)&lt;br /&gt;
: Hell yeah man! Thats exactly what I'm saying. I would also like to see some more bolt action jobs that aren't crappy( DSR-1, Enfield Enforcer, Steyr SSG) in video games- [[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:22, 27 May 2009 (UTC)&lt;br /&gt;
::''This would probably be the IMBEL MD-2 (folding stock) or MD-3 (fixed stock) which is manufactured locally in Brazil.  The weapons are based, pretty much, on the FAL with the exception that they fire a 5.56 round'' [[User:Charon68|Charon68]]&lt;br /&gt;
:::And are fed from STANAG Magazines and have different handguards.[[User:Oliveira|Oliveira]] 16:31, 28 May 2009 (UTC)&lt;br /&gt;
:I'm tired of .223 guns. I would like to see a FAL, M14 or G3 that isn't emasculated (made innacurate, weak or make ammo for it scarce)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]]&lt;br /&gt;
::I want a M14 that is not tricked out with rails like the one in Call of Duty 4. I want a M14 like the one below:&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|A real M14.]]&lt;br /&gt;
I do like the Mk 14 Mod 0 EBR rifle though. I also want A M16A4 that doesn't fire on Full Auto and a AK-74. AK-74s don't get enough love.[[User:Oliveira|Oliveira]] 18:02, 29 May 2009 (UTC)&lt;br /&gt;
:::::CoD 7 will be about Vietnam War according to rumours, maybe they'll put in one.--[[User:PhantomT1412|PhantomT1412]] 19:33, 29 May 2009 (UTC)&lt;br /&gt;
::And smaller conflicts in africa. I hope they also put atleast one level that takes place in the portuguese colonial war.&lt;br /&gt;
[[User:Oliveira|Oliveira]] 01:29, 31 May 2009 (UTC)&lt;br /&gt;
:::Now i think the FAL above may be a FN FAL with rails on the handguards and a 30 round magazine but i think it's too curved and big to be 7.62x51mm NATO.[[User:Oliveira|Oliveira]] 17:06, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
im taking a guess that the FAL looking rifle is a DSA SA58 OSW. im probably wrong, but thats my two cents&lt;br /&gt;
:Way too big to be an SA58. The SA58 is a Carbine. The one in the upper picture is an Assault Rifle. Also, sign your posts by putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 22:02, 11 July 2009 (UTC)&lt;br /&gt;
[[Image:MW2smg.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 16:54, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*A Kriss Super V?&lt;br /&gt;
Does anyone know who the guy with the KRISS is? Im calling him Brazilian Secret Service but I'm sure Im wrong. Help?-Kellers357&lt;br /&gt;
Cool. The pistol is a Desert Eagle, by the way.-protoAuthor&lt;br /&gt;
:I think the pistol is a Jericho 941  since it's too small to be a desert eagle.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
::No, it's an Eagle. Check out the ejection port.&lt;br /&gt;
:::''I concur.  It's not terribly visible, but there's that familiar slide mounted safety in both shots.  It appears to be a totally game-created custom finish though - the barrel and the underlying section of the frame (where the gas pistons are housed) look to be blued and the grips and the rest of the frame looks silver.  On a couple of related notes, wow at the graphics - I took these for pictures of the developers testing out their guns at first - and wow at the handling of the Desert Eagle by this guy.  Usually in these games, you see handguns being handled only somewhat compentently at best.  This guy looks like he sleeps with the damn thing.'' ---[[User:Clutch|Clutch]] 02:09, 27 May 2009 (UTC)&lt;br /&gt;
::::Also, take note of the sound it makes when it fires. Exact same sound as the Desert Eagle in CoD4.&lt;br /&gt;
:::::Besides, the game is still going through production and the weapon models will be touched up. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 02:53, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The machine gun ==&lt;br /&gt;
I think the machine gun that the russian terrorists are using is a M240.[[User:Oliveira|Oliveira]] 17:42, 25 May 2009 (UTC)&lt;br /&gt;
::I think it's a M249 SAW, the M240 (GP Machine gun) is bigger.--[[User:PhantomT1412|PhantomT1412]] 18:00, 27 May 2009 (UTC)&lt;br /&gt;
:::Could it possibly be a Mk. 46?&lt;br /&gt;
:Makes sense since most of the guns are special forces guns.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
:Well the M240B has been added just look at the new multiplayer trailer. IGN rewind theater confirms it too. could someone add it on the main article? -Mandaloin&lt;br /&gt;
&lt;br /&gt;
==New AK==&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|]]&lt;br /&gt;
I think its just an amped up AK-47. It has an AR-15 stock, waffle magazine, and has a synthetic handguard.&lt;br /&gt;
Found a similar image:&lt;br /&gt;
[[Image:Ak-47-weapon-accessories-desert-colourb.jpg|thumb|none|400px|]]&lt;br /&gt;
[[User:Rock and Metal|Rock and Metal]] 22:22, 25 May 2009 (UTC)&lt;br /&gt;
:Good god, look what they did to that AK! That's just horrible. I hope the AK in the game isn't like that.[[User:Oliveira|Oliveira]] 22:37, 25 May 2009 (UTC)&lt;br /&gt;
::I watched the trailer again. I am sure that i saw a AK with a AK-74 style flash hider.[[User:Oliveira|Oliveira]] 22:55, 25 May 2009 (UTC)&lt;br /&gt;
:::Maybe a AK-101 since NATO forces use 5.56mm.--[[User:PhantomT1412|PhantomT1412]] 11:05, 26 May 2009 (UTC)&lt;br /&gt;
::I think it could be a AK-74M or just a AK-74 since the russian army might make a apparence and they need to arm the russian soldiers.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
:::I said &amp;quot;NATO forces&amp;quot;--[[User:PhantomT1412|PhantomT1412]] 22:42, 26 May 2009 (UTC) because the one having it in the screenshot is Soap... well, maybe or surely, he captured because he had a M14 at the beginning.&lt;br /&gt;
::Well...the game's plot is a about a Uber badass special forces unit that works alone and is headed by our buddy Soap up there. So, i guess the badass special forces unit is not part of NATO.[[User:Oliveira|Oliveira]] 23:35, 26 May 2009 (UTC)&lt;br /&gt;
:::Neither AK-101 or AK-74, the magazine in the image holds 7.62x39mm. [[User:Rock and Metal|Rock and Metal]] 00:16, 27 May 2009 (UTC)&lt;br /&gt;
::::Maybe theres the tricked out AK up there and the AK-74 style AK.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
:::::Well, seems like we won't know until we'll have a level walkthrough with the name of the weapon in it...--[[User:PhantomT1412|PhantomT1412]] 15:45, 29 May 2009 (UTC)&lt;br /&gt;
::I saw the Gameplay videos and i saw two different AKs. One with a AKM style muzzle brake and another one with a AK-74 style flash hider. Maybe we can build guns from the ground up? like, you can have a AK-47 with a kobra sight, snow camo, fires 7.62x39mm and has a AK-74 flash hider?-[[User:Oliveira|Oliveira]] 16:39, 8 June 2009 (UTC)&lt;br /&gt;
*It's gotta be an AKM.&lt;br /&gt;
::Why the      it would be an AKM? It looks like an AK-74M or one of the AK-100 series.-[[User:Oliveira|Oliveira]] 15:38, 2 July 2009 (UTC)&lt;br /&gt;
:::Well it has ribbing on the top of the reciever, like the AKM, but the indentation I cannot clearly see. It could be like in Farcry 2, where it has the Ak-47 receiver with some AKM parts, and I used AKM because the 100 series are developments on the AKM, understand? So AK-47 is incorrect.&lt;br /&gt;
::::But the AK-10X series were developments on the AK-74M. Also, sign you posts.-[[User:Oliveira|Oliveira]] 21:36, 2 July 2009 (UTC)&lt;br /&gt;
:::::Well technically the modernizations start with the AKM, I see it as the break off point of the AK series. Ak-74 was designed from the AKM, and so on and so on, but that doesn't matter, yeah it could be the 100 series, but my point is its not an AK-47. Also lacks the flash hiders of the 74 and 100s. But I think it's a frankenAK-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
::I think the AK-74 flashider can be seen when in first person. Like how in the first Modern Warfare, The first person model of the M4 had an grip on the handguard but the world model didn't have a grip. I also think it's an frankengun or it may be an AK that the player can build. Like in hitman: Blood Money.-[[User:Oliveira|Oliveira]] 14:41, 3 July 2009 (UTC)&lt;br /&gt;
:::I don't think so on the 74, but I think we can agree in the meantime it is not an AK-47 so we should change the heading accordingly, evidence shows it is a modernized variant so we could say a Kalashnikov in the heading and have notations that it is a modernized variant.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
It looks like it has the AK-47 variant front sight on it.&lt;br /&gt;
&lt;br /&gt;
Guys, I guess it's new railed AK-103 from Izhmash with M4ish buttstock and waffled mags. Check the link below for pics, note the same muzzle brake etc as in the game.&lt;br /&gt;
[http://depositfiles.com/files/xgycdj189 new AK-103]&lt;br /&gt;
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:That link goes to a pay-to-download site. [[User:Spartan198|Spartan198]] 09:20, 4 December 2009 (UTC)&lt;br /&gt;
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Gentleman, why do the russians carry AKs with a bunch of western furniture on them? I don't think Izhmash orders their stock and handgrip parts from Tapco. Great thinking, Modern Warfare 2 producers!  -Camden&lt;br /&gt;
&lt;br /&gt;
== Unrealeted ==&lt;br /&gt;
Ok, i know this has nothing to do with the game or releted to guns but, i was reading the Modern Warfare 2 thread on the Something Awful forums and they were calling the Brazilian gangters africans. What the     ? and they seen to think the scenes in Rio De Janeiro are set in Africa. What the mother    ? it offends me that people are dumb enough to ignore the line &amp;quot;he's got a contact in rio&amp;quot; and Christ the Redeemer and the huge mountains with favelas full of illiterate drug dealers and the Brazilian made Imbel MD-3.[[User:Oliveira|Oliveira]] 23:43, 26 May 2009 (UTC)&lt;br /&gt;
:What do you expect? It's Something Awful!&lt;br /&gt;
&lt;br /&gt;
To be fair all the favela gangsters that are seen so far are Afro-Brazilians, even if there are plenty of gang members of all races in real life. With so many games having levels in destroyed urban areas in Africa it's not surprising that some people would get a Black Hawk Down style vibe from the pictures.&lt;br /&gt;
&lt;br /&gt;
Personally I hate something Awful as they break their own rules on posting. One member has a post on there with my first and last names and it's a bloody poison pen hitpeice. I asked the frigging syop to remove the shit and he laughed at me. Personally I find the site the home of a bunch of elitist idiots who have at least one member dumb enough to set the fuel line for a weilding torch on fire.[[User:Rockwolf66|Rockwolf66]] 19:17, 27 May 2009 (UTC)&lt;br /&gt;
:Hey, i like something awful but you have to be really dumb not to see the Christ the redeemer.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
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==Hopes For New Game==&lt;br /&gt;
&lt;br /&gt;
Want a little realism and some weapons like standard battle rifles not all trick out with rails. Hoping russians have ak-74s and makarovs or that new 9x19 pistol they developed, not ak47s. Militias and gangs should have a mix of guns, not all berettas and 1911s. A makarov, cz-75, hk or two, glock, model 19 smiths.....just variety.&lt;br /&gt;
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What the fick is an &amp;quot;akarov&amp;quot;? Lol-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:08, 28 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Makarov, a 9x18mm pistol that has been issued in several variants to the russian military. Come on, seriously, sticky keys some things are mspelled.&lt;br /&gt;
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I knew that. I was just kidding-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:35, 28 May 2009 (UTC)&lt;br /&gt;
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I think the brazilians should use taurus and stoeger guns too, that would be realistic. And the militia should have some sxs coach guns and taurus revolvers, you know, the non tatcticla stuff. And psitols should be portrayed as hard to shoot, not coming back exactly on target after each round and it should wobble a bit while aiming.&lt;br /&gt;
:The Brazilian gangsters are using tricked out guns with rails. At least the IMBEL MD-3 up there has a Eotech reflex sight and what looks like rails on the handguards but they could be the regular MD-3 hand guard. We know the AKs are going to be tricked out as      like the image above but i think i saw a AK-74 that was not tricked out. I hope they have a AK-74.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
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My major hope for the game is a surpressed sniper rifle available on multiplayer not single. The first Modern Warfare was a great stealth game with all the &amp;quot;Surpressors&amp;quot;, and &amp;quot;Ghillie Suits&amp;quot; but really was a &amp;quot;Greek Tragedy&amp;quot; on multiplayer. I could understand that your average military trained sniper has a spotter and a shooter and are trained to be the world's top 10 patient people in the world but can't put the patience into a live game with real people in a seven minute match. Aside from history why couldn't the writers just put a M21 with a surpressor on in multiplayer like in the missions &amp;quot;Blackout&amp;quot; and &amp;quot;All Ghillied Up&amp;quot;? For the new guys to COD4 on the M21 attachments there are only two attachments &amp;quot;No Attachment&amp;quot; has a standard scope, the ACOG attachment has a ACOG scope and is missing a surpressor as a third attachment. If you understand how to customize your attachments you wouldn't be so confused but since the &amp;quot;No Attachment&amp;quot; feature has a standard scope why not have the surpressor and scope. It just doesn't make sense why you would have the same setup in the campaign but not in multiplayer. We can all understand why you can't have more than one attachment on any other weapons but why not add a surpressor on a sniper that has &amp;quot;No Attachment&amp;quot; for it's standard scope? I am probably to late to send this message to Infinity Awards but I spent 20 minutes on it so I might get lucky if they read it and a miracle if they change it. I'm just sharing my hopes so try not to delete it.&lt;br /&gt;
&lt;br /&gt;
I hope they get more shotguns in and make them a tiny bit better.m3,870,m1300,m950,etc. Two shotguns that go 5 feet suck, especially when pistols can go as far as sniper rifles.&lt;br /&gt;
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* If they added compensators to the attachments for handguns would be cool. It sucks that there's only one attachment for pistols in MW1, and the D-Eagle hasnt got anything that can be put on it, and that sucks even more. Maybe different calibers for the D-Eagles could be used too, but that might be going too far. And I hope theres an SG552 in there aswell, I love that gun so much. And if they added firing selection to the game, you could switch the SPAS from pump to semi auto, which would also be cool, and a touch more realistic.&lt;br /&gt;
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:More Desert Eagle is the ''last'' thing this game needs. Seriously, why not a SIG 226 or HK45 instead (i.e., an actual ''combat pistol'')? One thing I want for sure is a freaking fire selector for assault rifles and carbines. Like has been said on the CoD4 page, full auto or bust sucks. I prefer quick double tapping on semi-auto. [[User:Spartan198|Spartan198]] 11:54, 14 September 2009 (UTC)&lt;br /&gt;
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My hopes for this game?  An automatic FAMAS; leave the 3-round burst to the M16.  Also, a true M14.  As for everything else, well, the only thing I was worried about from the onset was the RPD, but since it's been confirmed, I'm ecstatic.  And I like how they're doing the secondary weapon thing.  Having a shotgun as your primary could be pretty useless sometimes...[[User:Run its a T-55|Run its a T-55]] 21:34, 20 September 2009 (UTC)&lt;br /&gt;
-you no what, they need to make a real &amp;quot;modern  warfare&amp;quot; game, like with acts going from Vietnam, Grenada, Panama, and hell Somalia, who wouldnt want to play a blackhawk down game with kick ass graphics AND guns, that is what cod7 should be and obviously with the real weaponry they had, ex- no Magpul Masada in vietnam, Sad but true, any agree with this?- Griz&lt;br /&gt;
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==Winchester 1200==&lt;br /&gt;
&lt;br /&gt;
We all know the 1200 is old and not used since vietnam. The 1300 is used. Would it be safe to say these are mis-named winchester 1300s? Or is it more video game nonsense?&lt;br /&gt;
:The 1200 in this game is the same 1200 from Modern Warfare 1 so it's safe to say that the Winchester is a 1200 even though is pretty retarded to militarys still be using the 1200 today.[[User:Oliveira|Oliveira]] 18:52, 31 May 2009 (UTC)&lt;br /&gt;
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I seriously doubt the 1200 was ever made in this configuration.&lt;br /&gt;
:Me too but it is a video game and video game developters are pretty retarded when it comes to guns. Still, this and COD4 have the best Gun      in video game history atleast by now.[[User:Oliveira|Oliveira]] 20:11, 31 May 2009 (UTC)&lt;br /&gt;
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:Watching over the video again on youtube and moderwarfare2.com, the weapon does look like a Winchester 1200 at first glance, yet I'm also convinced it may be a Remington 870 MCS, either in the Entry configuration or the Patrol Configuration due to the length of the barrel or it maybe the combination of the two, due to the length of the barrel with an added entry front sight. [[User:Draco122|Draco122]] 22:15, 11 August 2009&lt;br /&gt;
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[[Image:Rem870mcs_14.jpg‎|thumb|none|400px|]]&lt;br /&gt;
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== Alright ==&lt;br /&gt;
Alright you son-of-a-bitches there's a gameplay video in gametrailers. It's pretty low quality but some new guns were seen, including the gun with the heartbeat sensor and some others. Now, i don't know how to screencap trailers so someone else will have to do it.[[User:Oliveira|Oliveira]] 20:58, 1 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here they come:&lt;br /&gt;
[[Image:MW2AR1.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 21:15, 2 June 2009 (UTC)&lt;br /&gt;
YOU FOOL! It's &amp;quot;sons-of-bitches&amp;quot;. That's a pretty awesome-looking cap, though.-protoAuthor&lt;br /&gt;
:Thanks for the correction. I am sure Soap and Roach we using AKs with AK-74 flash hiders. Anyone have any idea what kind of AKs were those?-[[User:Oliveira|Oliveira]] 21:20, 3 June 2009 (UTC)&lt;br /&gt;
::Oliveira, do you think you could post a link of the trailer for me, please? Thanks so much. --[[User:Blemo|Blemo]] 04:43, 5 June 2009 (UTC)&lt;br /&gt;
:::Which trailer?-[[User:Oliveira|Oliveira]] 12:11, 7 June 2009 (UTC)&lt;br /&gt;
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== gameplay demo ==&lt;br /&gt;
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did anyone see the new gameplay demo for Modern Warfare 2&lt;br /&gt;
it showed &amp;quot;Roach&amp;quot;(main protagonist) with a IMBEL MD-3 with a dot sight and a...radar&lt;br /&gt;
im not good with gun attachments but is there really a radar attatchment?&lt;br /&gt;
:It's a heartbeat sensor and the gun wasn't a MD-3. it looked like a fictional gun of some sort.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
::some says it's a SCAR--[[User:PhantomT1412|PhantomT1412]] 21:16, 2 June 2009 (UTC)&lt;br /&gt;
:::Makes sense since the charging handle is on the right side. But i think the SCAR charging handle is on the left side.[[User:Oliveira|Oliveira]] 21:46, 2 June 2009 (UTC)&lt;br /&gt;
-It looks like a Sig 556 variant to me - Mythekal&lt;br /&gt;
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Yeah looks like the sig556 itself thogh, not the military versions?  Also, would it be safe to say the glock is a glock 18, no idea how anyone would mistake a full auto as a g22/.&lt;br /&gt;
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It could just be a fully automatic Glock 22. Gun rules dont necessarily matter to video games - Mythekal&lt;br /&gt;
:Mythekal is right. Hell, Modern Warfare 1 had a M16A4 that fired on full auto.[[User:Oliveira|Oliveira]] 22:30, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
All that matters is the real weapon that the in-game version is modeled from. Call of Duty 4 had an Aks-74u modeled from an Airsoft gun - Mythekal&lt;br /&gt;
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I'm starting to think that this rifle could be a Bushmaster ACR, as it shares similar traits, except for the placement of the charging handle - Mythekal&lt;br /&gt;
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:My thoughts too. The charging handle is consistent to the ACR, but the SCAR has the same kind of charging handle. We can't see the stock and both could accept a thermold mag. So it could be either. I really doubt they make up an entire fiction rifle for the sake of it. Modern Warfare was always all about guns that are real. [[User:Excalibur01|Excalibur01]] 02:34, 3 June 2009 (UTC)&lt;br /&gt;
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::Though the weird part is, the ACR has a slide release right next to the trigger, similiar to the XM8. You reload and just press forward with your trigger finger, no need to slap or pull the charging handle. The SCAR has the slide release like the AR-15 rifles, you can just slap it to release, but yet in the gameplay, you don't slap a slide release or push a slide release, you pull the charging handle back. Strange [[User:Excalibur01|Excalibur01]] 02:36, 3 June 2009 (UTC)&lt;br /&gt;
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It could be a Magpul Masada. It is very similar to the weapon in the videos, and has a charging handle on the right side of the receiver. In the video, the stock has a hinge, indicating a folding stock, which looks almost identical to the Masada. - Mythekal&lt;br /&gt;
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The rifle also has ambidexterous charging handles - Mythekal&lt;br /&gt;
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:That sumbitch is most certainly a Masada.&lt;br /&gt;
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new gameplay vid says it's a silenced ACR with heartbeat sensor.&lt;br /&gt;
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I think it is a Magpul Masada [[User:Choi117|Choi117]]&lt;br /&gt;
:I watched the Gameplay and i'm sure that the gun is a ACR.[[User:Oliveira|Oliveira]] 22:32, 3 June 2009 (UTC)&lt;br /&gt;
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ACR is the masada. Same gun, switched manufacturer.&lt;br /&gt;
:Sorry, i didn't know that.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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But the stock is that of the Masada - Mythekal&lt;br /&gt;
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::ACR man, I know the Masada sounds cooler, but it isn't call that anymore. It's like people still calling the REC 7 a Barret M468 [[User:Excalibur01|Excalibur01]] 04:42, 4 June 2009 (UTC)&lt;br /&gt;
:::Or any of the M16 series of weapons a AR-15.-[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
:Well if it's called AR15, you would be referring to the civilian M16 rifles. M16 is a military weapon and an AR-15 isn't. [[User:Excalibur01|Excalibur01]] 04:11, 5 June 2009 (UTC)&lt;br /&gt;
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I think the pistol is a [[Glock#Glock 18|Glock 18C]]&lt;br /&gt;
:Most likely since it was firing on Full auto.[[User:Oliveira|Oliveira]] 18:13, 4 June 2009 (UTC)&lt;br /&gt;
::It was pointed out that the firing rate wasn't the same speed as a real [[Glock#Glock 18|Glock 18]], but it could be that the developers couldn't quite get the slide and sound speed for a [[Glock#Glock 18|Glock 18]]. [[User:Excalibur01|Excalibur01]] 19:31, 4 June 2009 (UTC)&lt;br /&gt;
:::Or it could be a [[Glock]] firing on semi-automatic. [[User:Oliveira|Oliveira]] 20:16, 4 June 2009 (UTC)&lt;br /&gt;
::::That little     er fires fast if its semi auto (pardon my language)&lt;br /&gt;
:::::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. [[Glock#Glock 18|Glock 18's]] did not have this color available. [[Glock#Glock 22|Glock 22's]] just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a [[Glock#Glock 18|Glock 18]] with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
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==Weapons-trailers==&lt;br /&gt;
&lt;br /&gt;
Been seeing trailers online annoncing weapons and perks. How much cred do they have? Theres no footage to back it up, bt several announced weapons are in the screenshots. They also list the  110 SASR, L85, L85 mg version, etc.&lt;br /&gt;
:Weapon trailers? Where the hell can i find those? They could be really useful for the article.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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Youtube, theres a &amp;quot;weapons&amp;quot; one that just lists guns, and a weapons and perks thing, the perks it actually ahs proof from the original teaser.&lt;br /&gt;
&lt;br /&gt;
:I wouldn't trust any of those youtube bull. One said there might be an XM8 in the game. I hope it does not. That's one more step towards having all the guns Rainbow Six have. [[User:Excalibur01|Excalibur01]] 04:55, 4 June 2009 (UTC)&lt;br /&gt;
::Those videos are pure speculation. I'm sure those are all         . We will only document weapons that are confirmed by the developters and seen in gameplay.[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
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== Hbar? ==&lt;br /&gt;
I don't want to offend anyone but, what the mother     is a Hbar?-[[User:Oliveira|Oliveira]] 22:19, 4 June 2009 (UTC)&lt;br /&gt;
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Its the Heavy barreled variant of the Aug meant to be a squad based machine gun - Mythekal&lt;br /&gt;
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:Hbar could also be refering to anything really. Heavy barrel anything. I've seen plenty of AR-15 variants in movies with Hbars. [[User:Excalibur01|Excalibur01]] 04:01, 5 June 2009 (UTC)&lt;br /&gt;
::[http://e3.gamespot.com/video/6211390/?hd=1&amp;amp;tag=live-schedule] Sometime when the player passes over ennemies' corpses, he can take their weapons. One of them (the other is often a FA-MAS) is a AUG. There is four letter after it, a H at the beginning and I don't see well the other 3. But there is only one variant of the AUG with a &amp;quot;H&amp;quot; in its name, and that's the HBar.--[[User:PhantomT1412|PhantomT1412]] 08:24, 5 June 2009 (UTC)&lt;br /&gt;
:::Could someone upload a image of the icon in the above video? The link isn't working for me.-[[User:Oliveira|Oliveira]] 21:43, 5 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just watched the E3 gameplay again. The AUG HBAR pick up symbol looks amazingly like the SA80 British service rifle. Might be a place holder or something.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:I made a note of it in the actual page. It DOES look like an SA80 [[User:Excalibur01|Excalibur01]] 04:27, 8 June 2009 (UTC)&lt;br /&gt;
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::My money's on a mislabel. We know the standard AUG is confirmed (all those screenshots) so why not the HBAR too?--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:12, 27 June 2009 (UTC)&lt;br /&gt;
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::If you pause it right before you kill the guy who carried it it's an AUG. So therefore its a mislabel. (I wish I can upload the screenshot but dun know how.)&lt;br /&gt;
:::Sign you posts for christ's sake.-[[User:Oliveira|Oliveira]] 15:55, 2 July 2009 (UTC)&lt;br /&gt;
== Correct Name ==&lt;br /&gt;
I think we should call this game Call Of Duty: Modern Warfare 2 instead of just [[Modern Warfare 2]] because we have a entire alphabetized series of Call Of Duty in the Video Games Category and just putting this in the &amp;quot;M&amp;quot; section does not look we even have this page. If somebody knows how to put this in the &amp;quot;C&amp;quot; section with out changing the name that will be organized.&lt;br /&gt;
&amp;quot;You can call it Call of Duty 6 if you want...People just look at me stupid when I do it. They understand when I say 'Modern Warfare 2'.&amp;quot; -Camden&lt;br /&gt;
&lt;br /&gt;
:Well that's the problem. Originally it WAS called Call of Duty: Modern Warfare 2 and some still do, but officially, the publishers decided to shorten the title for some reason. We COULD for alphabetize sake, put Call of Duty in front so it fits with the others. [[User:Excalibur01|Excalibur01]] 04:08, 5 June 2009 (UTC)&lt;br /&gt;
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:And I've successfully changed the name [[User:Excalibur01|Excalibur01]] 04:10, 5 June 2009 (UTC)&lt;br /&gt;
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::Wait, I thought the reason that this was called Modern Warfare 2 was because Infinity Ward no longer wanted to make any more WWII related games and as such gave the &amp;quot;Call of Duty&amp;quot; moniker to Treyarch. Modern Warfare is supposedly now a separate series from Call of Duty. [[User:Markit|Markit]]&lt;br /&gt;
:Modern Warfare is its own series now and isn't a CoD game anymore.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:39, 5 June 2009 (UTC)&lt;br /&gt;
::Or we could make a new &amp;quot;Call of Duty: Modern Warfare 2&amp;quot; page which bring it here.--[[User:PhantomT1412|PhantomT1412]] 08:12, 5 June 2009 (UTC)&lt;br /&gt;
::[[Call of Duty: Modern Warfare 2]]--[[User:PhantomT1412|PhantomT1412]] 08:19, 5 June 2009 (UTC)&lt;br /&gt;
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:Actually, this game is still being published by Activision that published the previous game. It is STILL apart of the Call of Duty franchise, they just chose to officially call this game just Modern Warefare 2.  [[User:Excalibur01|Excalibur01]] 08:33, 5 June 2009 (UTC)&lt;br /&gt;
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Keep it modern warfare 2, but link them together, like GM did linking all the dirty harry movies together.&lt;br /&gt;
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I just saw a new official cover art for the game. It says&lt;br /&gt;
CALL OF DUTY&lt;br /&gt;
MODERN WARFARE 2&lt;br /&gt;
so i think we should call it call of duty modern warfare 2 -Mandaloin&lt;br /&gt;
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Thats just the boxart. Officially by the gamedevs its only called Modern warefare 2. They just slapped &amp;quot;call of duty&amp;quot; on there because a lot of people are stupid enough not to realise this IS a sequel to Call of Duty 4: modern warefare [[User:5t3v0|5t3v0]]&lt;br /&gt;
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== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
&lt;br /&gt;
A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and     s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:57, 1 July 2009 (UTC)&lt;br /&gt;
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda     ed up by telling the 7th Fleet to enter the Taiwan Straits.&lt;br /&gt;
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces&lt;br /&gt;
&lt;br /&gt;
Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.&lt;br /&gt;
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team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.&lt;br /&gt;
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Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.&lt;br /&gt;
&lt;br /&gt;
:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.&lt;br /&gt;
&lt;br /&gt;
Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.&lt;br /&gt;
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== More weapons comfirmed ==&lt;br /&gt;
&lt;br /&gt;
It seems that p90 is making a return and spas 12 will also be ingame&lt;br /&gt;
http://www.youtube.com/watch?v=MFKBEQoSpu8&lt;br /&gt;
:That guy got a lot of the guns wrong and that AUG Hbar looked more like a SA80 to me. And what the hell is up the people thinking that the FAL in the trailer is a AK? It looks nothing like it!-[[User:Oliveira|Oliveira]] 13:00, 6 June 2009 (UTC)&lt;br /&gt;
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:Well, most people are unaware of all the different kinds of firearms. I'm surprise this guy in the vid ID as much as there was. [[User:Excalibur01|Excalibur01]] 04:32, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CPT. Price ==&lt;br /&gt;
I hope we get to find out if CPT. Price from CoD4 survived or not. That's been bugging me... [[User:Spartan198|Spartan198]] 20:47, 7 June 2009 (UTC)&lt;br /&gt;
:I think it would cheapen the ending of Modern Warfare 1 if he survived.-[[User:Oliveira|Oliveira]] 20:51, 7 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How would that cheapen the ending of the first game? It was never clear if any of the team's survived. What about the Mile High Club mission where you hear Price and Gaz talk? [[User:Excalibur01|Excalibur01]] 04:33, 8 June 2009 (UTC)&lt;br /&gt;
:Gaz got shot in the face with a Desert Eagle, he's dead.-protoAuthor&lt;br /&gt;
:&amp;quot;I'm really going to confuse the discussion, If Gaz got shot the face with an Action Express and died...(Which I watched) Why does Ghost sound like Gaz?&amp;quot; -Camden&lt;br /&gt;
::You aren't confusing anyone. They sound the same because they have the same voice actor. You know, sort of like how Naomi Hunter in Metal Gear Solid 1/4 and Emma Emmerich in Metal Gear Solid 2 sound the same even though they're not the same person? Seriously, all this ridiculous &amp;quot;Ghost is Gaz&amp;quot; crap and those gullible enough to believe it are getting on my nerves. Gaz took a bullet to the head. He's '''dead'''. Accept it and move on with your life.  [[User:Spartan198|Spartan198]] 22:48, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Captain Price leads the Task Force in this game!&lt;br /&gt;
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No, Soap leads the Task Force&lt;br /&gt;
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Soap does sound kind of similar to Cpt. Price. I guess Price rubbed off on him a little or something.&lt;br /&gt;
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*Price managed to last for sixty years without ageing, dying or trimming his moustache, so I can't see a little thing like being shot dead getting to him. [[User:Dongs|Dongs]] 10:16, 10 June 2009 (UTC)&lt;br /&gt;
:Well...I would like if he came back right at the end and save Soap and Roach. But, he better have a even glourious moustache.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
::Actually, recalling CoD1 a little more, Price has ''already'' died once in the series. He was shot dead on board the ''Tirpitz'' and you just left him there, only for him to turn up again in CoD2 apparently none the worse for it. [[User:Dongs|Dongs]] 08:26, 11 June 2009 (UTC)&lt;br /&gt;
:::Didn't COD2 take place before COD1?-[[User:Oliveira|Oliveira]] 11:25, 11 June 2009 (UTC)&lt;br /&gt;
::::Can't remember, to be honest, I didn't play it that much; I was busy being an Annoyed PC Gamer because they took away my quicksaves, fire modes and health packs and replaced them with Not Being Killed Grenades [throw one to not be killed by that machinegun!]. Still, this is his second death in the series, so I wouldn't expect it to cramp his style much. [[User:Dongs|Dongs]] 12:22, 11 June 2009 (UTC)&lt;br /&gt;
:Gaz and Griggs got wasted though.-[[User:Oliveira|Oliveira]] 13:03, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Cpt. Price in CoD 1 and 2 is a diffrent Price, most probably  grandfather. And it is unsure if Price died or if he got promoted and got a higher position...&lt;br /&gt;
&lt;br /&gt;
*Oh come on, it's either a clone or the same guy, they just came up with that when people started seriously questioning an extremely silly off-hand reference. [[User:Dongs|Dongs]] 07:09, 16 June 2009 (UTC)&lt;br /&gt;
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Don't talk about something you don't know sh¤t about... [http://callofduty.wikia.com/wiki/Price_(Call_of_Duty_4)] the two Cpt. Price are two diffrent guys&lt;br /&gt;
&lt;br /&gt;
*Two different, totally identical guys. It's an elaborate cover story to hide that Price is invincible and immortal. [[User:Dongs|Dongs]] 11:48, 16 June 2009 (UTC)&lt;br /&gt;
:Captain Price is a symbol representing the glourious British Military. Ok, he is just a tradition for the Guys at Infinity Ward but it would be really cool if he was a symbol.-[[User:Oliveira|Oliveira]] 17:11, 18 June 2009 (UTC)&lt;br /&gt;
:Hes dead a russian medic was seen trying to revive him but failed an started bashing his chest&lt;br /&gt;
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Gaz... gone, .50 AE round to the face and you're done. Price... I doubt he'd be returning because let's face it he did die in COD4 and the Russian medic wouldn't have pounded his chest if he didn't die. As far as previous games go, Price was able to return because they didn't really have a tight storyline to them. But this Modern Warfare series does. So if Price returns, I think it'll be a bit ridiculous.&lt;br /&gt;
:I like that they Replaced Price with Soap but there is one thing i don't like about it.&lt;br /&gt;
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No Glourious Mustache.-[[User:Oliveira|Oliveira]] 01:07, 22 July 2009 (UTC)&lt;br /&gt;
::Yes, but apparently Soap has a glorious Mohawk. And Price could be a good Zombie.&lt;br /&gt;
&lt;br /&gt;
Even if Price lived through the end of COD4, do you really think he'd still fight?&lt;br /&gt;
:What reason would there be for him ''not'' to? Guys get wounded and go back to active duty all the time. [[User:Spartan198|Spartan198]] 12:00, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Voice Actor, Billy Murray, has been confirmed as having worked on the project, if that's worth anything.&lt;br /&gt;
:: Unfortunatly that could just end up being part of a flashback mission like in CoD 4. Here's hoping it's for a part of the main game.[[User:The Wierd It|The Wierd It]] 12:27, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Hes in the new trailer. Seriously, end of debate- k9870&lt;br /&gt;
::If you're on about the guy on the assault boat, all we see is a guy in a boonie from behind. I'm going to withhold judgement until the game actually comes out.[[User:The Wierd It|The Wierd It]] 12:35, 11 October 2009 (UTC)&lt;br /&gt;
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At beginning of the Takedown level, Royce addresses &amp;quot;Bravo Six,&amp;quot; Price's call sign from CoD4. Keep in mind that Captain Macmillan was Alpha Six, and that Soap's call sign is ''rumored'' to be Papa Six.&lt;br /&gt;
:: Except Bravo six was also Lt Vasquez's callsign. [[User:The Wierd It|The Wierd It]] 11:55, 23 October 2009 (UTC)&lt;br /&gt;
:: Except that Vasquez died in a nuclear explosion. Price's odds of survival are much better that someone who was nuked, crashed in a helicopter, and then exposed to radiation. &lt;br /&gt;
::: Hence my point, which is that the callsign is non-indicative. [[User:The Wierd It|The Wierd It]] 13:00, 5 November 2009 (UTC)&lt;br /&gt;
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I think everyone here just needs to except that Cpt. Price has returned and is immortal like many other great men with Facial hair (I.E Gordan Freeman, Solid Snake, Chewbacca)&lt;br /&gt;
:Actually chewbacca dies. Gets a moon crashing into him.-protoAuthor 05:22, 18 November 2009 (UTC)&lt;br /&gt;
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it has been rumored that captain price (billy murray) will return as the commander of the 22 reg along with SSGT griggs (somehow) due to the fact we have been told (through the twitter page) that the voice actors have been paid record their voices but even then thiers nothing from stoping them from making another flashback mission  with them&lt;br /&gt;
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:Hence my original point. [[User:The Wierd It|The Wierd It]] 11:53, 27 October 2009 (UTC)&lt;br /&gt;
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sorry ment to update that earlier CPT price is confirmed as retuning as the unit leader again after soap and roach break him out of a Russian prison (at that point price trys to kill roach but stops when he sees soap) the M1911 that you see on soap is the same as whats from MW1 which is returned to price then you can figure the rest out. end of story. regards scarec&lt;br /&gt;
&lt;br /&gt;
The voice actor of SSGT. Griggs from the first MW, came back as the narrator of the SEALs in multiplayer. Same as Craig Fairbrass does as Ghost for all the Special Ops missions and for Task Force 141 on multiplayer.&lt;br /&gt;
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:SEALs? Don't you mean Rangers? [[User:Spartan198|Spartan198]] 09:35, 4 December 2009 (UTC)&lt;br /&gt;
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In Multiplayer, you have a different voice that announces the game for the Rangers. You would hear an american voice say &amp;quot;insert type of game&amp;quot;, then he would say &amp;quot;Rangers lead the way&amp;quot;. The voice of Griggs would say &amp;quot;insert type of game&amp;quot; then &amp;quot;let's do this&amp;quot;, in mulitplayer, you can play middle easterns, Brazillians, russians, british, and Rangers. [[User:Excalibur01|Excalibur01]] 16:50, 4 December 2009 (UTC)&lt;br /&gt;
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Note about Gaz, his voice actor reappears and is conveniently named Ghost, which would of course raise the question &amp;quot;The Ghost of whom?&amp;quot;  Just a little thing I thought was funny.&lt;br /&gt;
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:Nobody, it's a call sign. Gaz is dead and Ghost is not him in disguise. IW confirmed this. [[User:Spartan198|Spartan198]] 16:42, 12 January 2010 (UTC)&lt;br /&gt;
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==General Observations==&lt;br /&gt;
Though I freely admit I got wood watching this trailer one thing I noticed is that the guys from ''Infinity Ward'' seemed to have recycled some scenery.  When they showed the guys running through the alleyways of Rio I swear it reminded me of the alleyways of the Arab capital the Marines run through in [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
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:Not really. [[User:Excalibur01|Excalibur01]] 18:38, 16 June 2009 (UTC)&lt;br /&gt;
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== The New pictures ==&lt;br /&gt;
Could someone tell me where did that picture of the american soldier with the M4 came from?-[[User:Oliveira|Oliveira]] 22:10, 22 June 2009 (UTC)&lt;br /&gt;
:http://www.modernwarfare247.com/news/special-ops-characters --[[User:PhantomT1412|PhantomT1412]] 17:30, 24 June 2009 (UTC)&lt;br /&gt;
::Jesus Christ, is the weapons section of that website all kinds of     ed up. Thet called an FN-FAL a G3 and they called an AK-74 a AK-47. What the mother    ? At least that means that we, IMFDB members, have the best website documenting weapons in Modern Warfare 2. But still, what the mother    ?-[[User:Oliveira|Oliveira]] 17:38, 24 June 2009 (UTC)&lt;br /&gt;
Is all the cussing necessary but yes I do agree that this website is the most reliable.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Wow... that site has the MP5 listed as being 40. S&amp;amp;W [[User:5t3v0|5t3v0]]&lt;br /&gt;
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LoL that site is horrible... if you think that page is bad just jump into the forums... all kinds of gems in there... read the one about the Taurus Raging Bull. the guy says &amp;quot;goodluck reloading its four barrels&amp;quot; &amp;lt;- That had me laughing with the stupidity of that statement. - Furious Oyster&lt;br /&gt;
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== TAR-21 or F2000? ==&lt;br /&gt;
[[Image:MW2TR6.jpg‎|thumb|none|400px|A Brazilian Militia firing the unknown rifle, presumably a[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]]]&lt;br /&gt;
Isn't it a TAR-21 rather than a F2000?--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:It's way too big to be a Tavor. Most likely an F2000.-[[User:Oliveira|Oliveira]] 17:40, 24 June 2009 (UTC)&lt;br /&gt;
::Yeah... the form is rather an F2000 too...--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:My question is where the      is the scope?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 15:25, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::There is an version of the FN2000 that has the scope replaced with rails. I guess that's the one in the picture above.-[[User:Oliveira|Oliveira]] 16:18, 25 June 2009 (UTC)&lt;br /&gt;
:::Whats that under the F2000? Its too skinny to be an M203, I think its a shotugn--[[User:M14fanboy|M14fanboy]] 03:59, 28 June 2009 (UTC)&lt;br /&gt;
::::Looks like an Remington 870.-[[User:Oliveira|Oliveira]] 13:49, 28 June 2009 (UTC)&lt;br /&gt;
How the hell would they fit a shotgun/Masterkey on the three inches of forward rails that the F2000 has? More like a shotgun with an F2000 attachment, rather than the other way around.--[[User:Halorocka888|Halorocka888]] 18:33, 28 June 2009 (UTC)&lt;br /&gt;
:::::Well it definetly looks to be a shotgun, however it's mounted on there.--[[User:M14fanboy|M14fanboy]] 16:23, 1 July 2009 (UTC)&lt;br /&gt;
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:I see it now. It is an F2000 with the shotgun attachment and the way the shotgun is attached makes the gun look retarded. They didn't make the SCAR's own grenade launcher attachment, so obviously they didn't do the F2000's attachment and worse, they didn't take off the removeable handguard and just put the M203 directly under the barrel, they had to slap it at the bottom of the damn thing. [[User:Excalibur01|Excalibur01]] 17:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I have heard however that the F2000s red dot sight in multiplayer is the standard F2000 optical sight, much like the TAR-21 uses the MARS sight in multiplayer as well, and the L86 uses the SUSAT in place of the ACOG. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've used F2000s with the standard scope in Special Ops and the L86 does indeed have a SUSAT (that thing is horrible, BTW) in place of the ACOG. [[User:Spartan198|Spartan198]] 09:37, 4 December 2009 (UTC)&lt;br /&gt;
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::::It is man. The L86 has awful accuracy, almost no range, and once you get two or three rounds off, it's all over the place. For me, it's the HBAR amigo. I'll take thr ability to hit people over drum mags any day. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== MP7? Are you sure? ==&lt;br /&gt;
&lt;br /&gt;
Where do you exactly see MP7?&lt;br /&gt;
&lt;br /&gt;
I only see custom MP5 (or MP5k without foregrip) on the right and two copies of another unidentified weapons on the left.&lt;br /&gt;
They have curved magazines where MP7 has foregrip and their casing is completly different.&lt;br /&gt;
MP7 doesn't match...&lt;br /&gt;
[[User:Morihaus|Morihaus]] 17:51, 25 June 2009 (UTC)Morihaus&lt;br /&gt;
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I saw a picture of it yesterday and i cant remember where. and i think it was a russian behind a shield, but im not sure if i remember that correctly. but the MP7 is definitely here -Mandaloin&lt;br /&gt;
&lt;br /&gt;
The MP7A1 is seen in the Reveal trailer in the hands of the Brazilian Secret Service agents fighting off an insurgent force from a crashed C-130-Kellers357&lt;br /&gt;
&lt;br /&gt;
== FAL Please ==&lt;br /&gt;
&lt;br /&gt;
I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;br /&gt;
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)&lt;br /&gt;
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not&lt;br /&gt;
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)&lt;br /&gt;
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)&lt;br /&gt;
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::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the         faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)&lt;br /&gt;
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)&lt;br /&gt;
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)&lt;br /&gt;
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::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)&lt;br /&gt;
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Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry &amp;quot;noob tuber&amp;quot; all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)&lt;br /&gt;
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:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin&lt;br /&gt;
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::Well looky here, an icon for picking up a &amp;quot;FAL Red Dot sight&amp;quot; In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)&lt;br /&gt;
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The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HK416? ==&lt;br /&gt;
&lt;br /&gt;
Possible HK416-&lt;br /&gt;
&lt;br /&gt;
The SAS guy with the Mohawk &amp;amp; Glock @ 0:30 of the reveal trailer seems to carry something resembling an HK416 (Notice the rear H&amp;amp;K hallmark diopter sights...).&lt;br /&gt;
--[[User:Wikinerd|Wikinerd]] 15:43, 2 July 2009 (UTC)&lt;br /&gt;
:Thats actually Soap. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
that is either the M4 or M468(most likely an M4)&lt;br /&gt;
&lt;br /&gt;
Why would they add the HK 416? Internally it's far superior to the M4, but as far as video games go they're virtually the same.&lt;br /&gt;
&lt;br /&gt;
I hope they don't. It's not that I necessarily hate the HK416 (well, okay, maybe I do ''a little bit''), but let's give LWRC's or Colt's gas pistons some love. The 416 and XM8 are way overused in shooters today. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:And the rear sight on Soap's M4 looks more like an ARMS #40L to me. [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:Again, why do people think that when they see a cool looking AR15 in a game or a movie shot they RIGHT AWAY say, HK416 or M468 AKA REC7 as it is called now.? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Because a lot of people are so fracking biased against DI guns that it's crazy. They're quick to tout the AK's widespread use as an example of its so-called &amp;quot;superiority&amp;quot;, but that same argument means &amp;quot;absolutely nothing&amp;quot; to the same people when it's applied to the M4 and variants ''chosen'' by elite forces all over the planet. [[User:Spartan198|Spartan198]] 01:34, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yeah, i agree, it is ridiculous, especially since you can upgrade an m4 to perform exactly like any of the other new weapons and do it for a $1,000 cheaper. it makes you wonder why were even replacing the m4?&lt;br /&gt;
:Same reason the army bought a new grenade launcher: It's shiny and new. [[User:Spartan198|Spartan198]] 04:34, 25 October 2009 (UTC)&lt;br /&gt;
Well you have to think about the old saying. If it isn't broken, don't fix it. But with weapon systems, they do get out dated and don't last forever. Eventually it's naturally to want to replace what you have now even though it's an effective piece of equipment that's served you for many years. Think back when the M16 was first introduced. It got so much crap from the old timers in the military that it took almost a decade to get it fielded. And now the M16 is a beloved icon of American power and loved by millions. Times change and so would weapons. [[User:Excalibur01|Excalibur01]] 17:55, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said &amp;quot;Press # to ick up P90&amp;quot;&lt;br /&gt;
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re-added ==&lt;br /&gt;
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)&lt;br /&gt;
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)&lt;br /&gt;
::The changing is not official yet. They're still calling the game &amp;quot;''Modern Warfare 2''&amp;quot; (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game &amp;quot;''Call of Duty: Modern Warfare 2''&amp;quot;, search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have &amp;quot;''Call of Duty''&amp;quot; on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.&lt;br /&gt;
&lt;br /&gt;
-evilmidget25&lt;br /&gt;
&lt;br /&gt;
ps il be online soon, its been three months and ill be back on chrismas&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)&lt;br /&gt;
:I strongly concur with Phantom. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:16, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!&amp;quot; -Camden&lt;br /&gt;
&lt;br /&gt;
Only a hundred-something were ever made. just saying [[SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Behold, a really, really silly bundle: ==&lt;br /&gt;
&lt;br /&gt;
http://www.computerandvideogames.com/article.php?id=219720&lt;br /&gt;
&lt;br /&gt;
I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm so getting that... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
NVG's that max out to 50 feet, failll&lt;br /&gt;
&lt;br /&gt;
:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)&lt;br /&gt;
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cover Restoration ==&lt;br /&gt;
Does anyone have any unique or expensive software to put this image on the front page?&lt;br /&gt;
&lt;br /&gt;
[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]&lt;br /&gt;
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]&lt;br /&gt;
&lt;br /&gt;
It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SPAS-12? ==&lt;br /&gt;
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.&lt;br /&gt;
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its a FAMAS- the folded bipod&lt;br /&gt;
&lt;br /&gt;
:Nope, it's a WA2000&lt;br /&gt;
&lt;br /&gt;
::The Walther WA2000 has a &amp;quot;skeletal&amp;quot; look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. &amp;lt;s&amp;gt;Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.&amp;lt;/s&amp;gt; --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)&lt;br /&gt;
:::Sorry, I didn't see that you meant &amp;quot;bipod&amp;quot;, not &amp;quot;stock&amp;quot;. I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not a shotgun, the &amp;quot;handgrip&amp;quot; is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.&lt;br /&gt;
&lt;br /&gt;
yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.&lt;br /&gt;
&lt;br /&gt;
Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:19, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confirmed Weapons ==&lt;br /&gt;
Could someone tell me where those weapons were confirmed?-[[User:Oliveira|Oliveira]] 17:41, 21 July 2009 (UTC)&lt;br /&gt;
:Which one?--[[User:PhantomT1412|PhantomT1412]] 18:35, 21 July 2009 (UTC)&lt;br /&gt;
::All of them. But if you can only confirm only one, then confirm the MD3.-[[User:Oliveira|Oliveira]] 18:41, 21 July 2009 (UTC)&lt;br /&gt;
:::For the Imbel, I think it's almost sure. It has the look, it's Brazil... But it can still be a FAL... For the others like G36, Walter WA2000 or HK416, I will delete them until they provide us screenshots or other proofs that these weapons will be in the game. They think because modernwarfare247.com has listed them, it will be in the game but it's just a fansite, not an official one, and they don't have ingame screens to prove like us.--[[User:PhantomT1412|PhantomT1412]] 20:14, 21 July 2009 (UTC)&lt;br /&gt;
:Yeah, the Imbel Makes sense to be in the game.-[[User:Oliveira|Oliveira]] 22:33, 21 July 2009 (UTC)&lt;br /&gt;
::The forearm looks more like an Imbel than a FAL too.--[[User:PhantomT1412|PhantomT1412]] 11:23, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does this help on the FAL?&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Fal_online_vid.png&lt;br /&gt;
[[User:Hoot471|Hoot471]]&lt;br /&gt;
:HELL YES. Thank god there is a FAL in this. And, yes that helps on the FN FAL.-[[User:Oliveira|Oliveira]] 22:53, 27 July 2009 (UTC)&lt;br /&gt;
::So, it's almost sure that the weapons carried by the brazilians are FAL? I don't think they will include two weapons pretty identical... Unless they changed the rate of fire on each weapon much like the M4/M16 AR.--[[User:PhantomT1412|PhantomT1412]] 22:02, 1 August 2009 (UTC)&lt;br /&gt;
:It's the Imbel but Infinity Ward named it FN FAL. Like the AKMSU/AK-74S fuck up in Modern Warfare 1.-[[User:Oliveira|Oliveira]] 23:50, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think its the fal, it looks like it uses a bigger magazine therefore a bigger round, the MD 3 uses 223, the fal uses 308&lt;br /&gt;
::I noticed that too. It looks like a FN FAL with an 30 round magazine. But look at the Forearm. It looks like an MD-3 forearm to me.-[[User:Oliveira|Oliveira]] 13:47, 3 August 2009 (UTC)&lt;br /&gt;
:::But it could be based on the DSA SA-58, which has a shorter fore end, and curved .308 mags do exist. Either way though, a FAL in Mw2 is win in my books. Infact, here's a nice picture that may help that theory, [url]http://www.imfdb.org/index.php/Image:DSA-SA-58-OSW.jpg[/url] [[User:M14fanboy|M14fanboy]] 01:45, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Terribly disappointed that the 1911 is not used in multiplayer - JanG&lt;br /&gt;
&lt;br /&gt;
:Not just disappointing, it's a crime. [[User:Spartan198|Spartan198]] 02:54, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
&lt;br /&gt;
The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??&lt;br /&gt;
&lt;br /&gt;
:wheres the proof?&lt;br /&gt;
&lt;br /&gt;
::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:51, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.&lt;br /&gt;
&lt;br /&gt;
http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg&lt;br /&gt;
&lt;br /&gt;
Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)&lt;br /&gt;
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)&lt;br /&gt;
::And I doubt IW would put two or more different identical &amp;quot;M4s&amp;quot; in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)&lt;br /&gt;
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}&lt;br /&gt;
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)&lt;br /&gt;
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&lt;br /&gt;
No way this is a winchester 1887, you have to out of your mind to think that.&lt;br /&gt;
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.&lt;br /&gt;
&lt;br /&gt;
I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it. &lt;br /&gt;
Also it could be the Chinese copy.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be like the Stg-44 from COD4, a retro weapon. &lt;br /&gt;
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste&lt;br /&gt;
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
Since IW seem to be going along the &amp;quot;fun&amp;quot; route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a &amp;quot;fun gun&amp;quot;. It's likely with the recent videos of the &amp;quot;Flag Runner&amp;quot; and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)&lt;br /&gt;
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Those who live by the sword get shot by the ones who don't&amp;quot;. Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:05, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
for the reload animations I think the shells are being loaded in to the barrel!!&lt;br /&gt;
&lt;br /&gt;
:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Don't debate on the articles ==&lt;br /&gt;
&lt;br /&gt;
Stop debating on the page do it in here that's what it is for.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am confused you say not to debate here but then you say to debate here. I am new to this.&lt;br /&gt;
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)&lt;br /&gt;
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)&lt;br /&gt;
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, &amp;quot;page, discussion, edit, +, history, move, &amp;amp; watch&amp;quot;. Make sure the &amp;quot;discussion&amp;quot; tab is pressed before you make your edit. Typing in the tab that says &amp;quot;page&amp;quot; makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:49, 6 August 2009 (UTC)&lt;br /&gt;
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhangar&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]&lt;br /&gt;
&lt;br /&gt;
*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal&lt;br /&gt;
&lt;br /&gt;
:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
&lt;br /&gt;
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:08, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG&lt;br /&gt;
&lt;br /&gt;
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP .45 ==&lt;br /&gt;
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.&lt;br /&gt;
&lt;br /&gt;
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)&lt;br /&gt;
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.&lt;br /&gt;
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.&lt;br /&gt;
**** &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
[[Image:USP_with_knife.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Akimbo ==&lt;br /&gt;
&lt;br /&gt;
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans. &lt;br /&gt;
&lt;br /&gt;
This is one of the websites with this article:&lt;br /&gt;
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:10, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaked Video ==&lt;br /&gt;
&lt;br /&gt;
Found this video while searching the net on youtube. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7FuwFT4p5hA&lt;br /&gt;
&lt;br /&gt;
At 1:28 there appears to be a new weapon, it looks like it says &amp;quot;Shotgun&amp;quot; but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) &amp;quot;FAL w/ Shotgun&amp;quot;... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.&lt;br /&gt;
&lt;br /&gt;
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:30, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
also confirmed in game masterkey is avalible -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Continuity Error(??) ==&lt;br /&gt;
&lt;br /&gt;
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.&lt;br /&gt;
&lt;br /&gt;
:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.&lt;br /&gt;
&lt;br /&gt;
:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called &amp;quot;continuity error&amp;quot;. I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:11, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There's one on each of the snowmobiles, There's a holster somewhere.&lt;br /&gt;
&lt;br /&gt;
Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.&lt;br /&gt;
&lt;br /&gt;
== New mw video ==&lt;br /&gt;
&lt;br /&gt;
Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotty ==&lt;br /&gt;
&lt;br /&gt;
According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?&lt;br /&gt;
&lt;br /&gt;
* It's possible with the inclusion of other &amp;quot;fun&amp;quot; weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, shouldve been a little clearer, i was referring to cod5&lt;br /&gt;
&lt;br /&gt;
== Mk14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.&lt;br /&gt;
&lt;br /&gt;
Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Highrise Gameplay videos (Cam) ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/game/modern-warfare-2/11043&lt;br /&gt;
&lt;br /&gt;
Just saw this today, the &amp;quot;trailer&amp;quot; section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.&lt;br /&gt;
&lt;br /&gt;
The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.&lt;br /&gt;
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[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)&lt;br /&gt;
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:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun. &lt;br /&gt;
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[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009&lt;br /&gt;
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== New video confirms a few weapons==&lt;br /&gt;
&lt;br /&gt;
A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.&lt;br /&gt;
http://www.screwattack.com/Events/MW2HandsOn&lt;br /&gt;
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]] &lt;br /&gt;
00:48, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
everything in the game is now content locked.  that means any weapon seen will be in the final game&lt;br /&gt;
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happy hunting&lt;br /&gt;
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Seems like the best place to write this:&lt;br /&gt;
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.&lt;br /&gt;
&lt;br /&gt;
==Zombie Mode==&lt;br /&gt;
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Any idea if theyll have one?&lt;br /&gt;
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No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]&lt;br /&gt;
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Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward&lt;br /&gt;
&lt;br /&gt;
== Create A Class Menu ==&lt;br /&gt;
&lt;br /&gt;
Several weapons,perks, and attachments have now been confirmed in a new video's on youtube including [[Glock#Glock 18|Glock 18]], [[PP-2000]], [[M79 grenade launcher]], [[Cheyenne Tactical M-200 Intervention]], [[RPD light machine gun]], [[Franchi SPAS-12]] and much more. &lt;br /&gt;
&lt;br /&gt;
Source: [http://www.youtube.com/watch?v=K51MZPJ-Rd0 http://www.youtube.com/watch?v=K51MZPJ-Rd0], [http://www.youtube.com/watch?v=9xNCCkvV77s http://www.youtube.com/watch?v=9xNCCkvV77s]&lt;br /&gt;
&lt;br /&gt;
[[Image:CreateAClass.jpg|thumb|none|500px|Create a Class Menu.]]&lt;br /&gt;
&lt;br /&gt;
== Infamy (New Trailer) ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=8toHfZm6jNE&lt;br /&gt;
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The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the &amp;quot;Mini-Uzi&amp;quot; is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009&lt;br /&gt;
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*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)&lt;br /&gt;
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:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wall of guns ==&lt;br /&gt;
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Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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[[Image:MW2wallofguns.jpg|thumb|none|500px|]]&lt;br /&gt;
*Too late, man.)&lt;br /&gt;
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== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]&lt;br /&gt;
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maybe its a .50BMG on a CROWS-type system&lt;br /&gt;
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:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?&lt;br /&gt;
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[[Image:Mw2scars.jpg|thumb|none|500px|]]&lt;br /&gt;
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The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)&lt;br /&gt;
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The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== W2000 ==&lt;br /&gt;
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I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?&lt;br /&gt;
&lt;br /&gt;
And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?&lt;br /&gt;
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Remember the game black where w2000s were just laying all over eastern europe?&lt;br /&gt;
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:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)&lt;br /&gt;
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Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P&lt;br /&gt;
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From my play through, I can only find one. The one you see on the wall of guns picture.&lt;br /&gt;
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I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)&lt;br /&gt;
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== Unfocused ==&lt;br /&gt;
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This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)&lt;br /&gt;
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:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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For those of you who have seen &amp;quot;Lord of War&amp;quot;, remember Nicolas Cage's quote: &amp;quot;Where there's a will, there's a weapon.&amp;quot; I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest &amp;amp; greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR&lt;br /&gt;
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)&lt;br /&gt;
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As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)&lt;br /&gt;
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)&lt;br /&gt;
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]&lt;br /&gt;
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You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]&lt;br /&gt;
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:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.&lt;br /&gt;
&lt;br /&gt;
One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.&lt;br /&gt;
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:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.&lt;br /&gt;
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::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.&lt;br /&gt;
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If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]&lt;br /&gt;
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Can someone explain what &amp;quot;in egoview&amp;quot; means? pictures have the caption something like &amp;quot;the SPAS-12 in egoview &amp;quot; somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?&lt;br /&gt;
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)&lt;br /&gt;
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This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''&amp;quot;Screw &amp;quot;logic&amp;quot; and &amp;quot;realism&amp;quot;, let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!&amp;quot;''&lt;br /&gt;
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I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)&lt;br /&gt;
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:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly &amp;quot;poor&amp;quot; organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)&lt;br /&gt;
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I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that &amp;quot;the Intervention is arguably the best firearm ever made.&amp;quot; He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)&lt;br /&gt;
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== M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR&lt;br /&gt;
&lt;br /&gt;
Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)&lt;br /&gt;
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:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)&lt;br /&gt;
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)&lt;br /&gt;
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)&lt;br /&gt;
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as &amp;quot;M14 EBR&amp;quot;. [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)&lt;br /&gt;
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::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)&lt;br /&gt;
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::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]&lt;br /&gt;
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::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)&lt;br /&gt;
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:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)&lt;br /&gt;
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:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)&lt;br /&gt;
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::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)&lt;br /&gt;
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::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 &amp;quot;becomes an anti-aircraft gun&amp;quot;.  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)&lt;br /&gt;
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== Two new videos ==&lt;br /&gt;
This is the level you get for beating the game.&lt;br /&gt;
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http://www.youtube.com/watch?v=Lhjh8KxFPkg&lt;br /&gt;
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http://www.youtube.com/watch?v=czJEO8skB64&lt;br /&gt;
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Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)&lt;br /&gt;
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in the video description it says that the person playing was using rapid fire.&lt;br /&gt;
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They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that &amp;quot;Rapid Fire&amp;quot; was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
:An added note about the &amp;quot;Museum&amp;quot; level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Wow, Dual wielding all subguns?==&lt;br /&gt;
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watched video of dual mp5ks and p90s........wtf is wrong here?&lt;br /&gt;
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Where is this video?&lt;br /&gt;
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:Even worse, I heard it was possible to dual wield shotguns. [citation needed] Yeah, ordinarily I wouldn't just put that out there without a source, but given all the other stupid decisions IW have been making lately, I can believe it. --[[User:MattyDienhoff|MattyDienhoff]] 01:49, 6 November 2009 (UTC)&lt;br /&gt;
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you dual wield sawn off doubles,  its showed in museum gameplay.&lt;br /&gt;
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:Wouldn't firing a sawed off one handed dislocate your shoulder?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:00, 6 November 2009 (UTC)&lt;br /&gt;
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Not necessarily, but that doesn’t mean it is the smartest way to shoot a firearm. --[[User:Mauser|Mauser]] 05:14, 6 November 2009 (UTC)&lt;br /&gt;
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You know what this means, every noob on the planet will be duel wielding in MW2 like it's Halo 3 [[User:Excalibur01|Excalibur01]] 06:23, 7 November 2009 (UTC)&lt;br /&gt;
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Meh, who cares? Yeah, I think dual wielding is an action movie cliche, too, but I'll just play the game the way I want and everyone else will do the same. It most likely won't be long until people are whining and crying about &amp;quot;dual wield noobs&amp;quot; like they do about so-called &amp;quot;noob-tubers&amp;quot;. [[User:Spartan198|Spartan198]] 19:56, 8 November 2009 (UTC)&lt;br /&gt;
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Yeah, i use a noob tube on one of my classes myself, it may piss people off, but snipers piss me off. Besides, its not like the noob toob is good in close quarters, it only holds two rounds and has slow ass reloads. I use mine to countersnipe when they try and hide behind cover.&lt;br /&gt;
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:I only use noob tube when coming up against a map with lots of trenches or caves or buildings, the better to lob nades into. I prefer the ACOG in MW2, as now it doesn't suck like in CoD: 4 [[Special:Contributions/142.166.195.174|142.166.195.174]] 18:08, 11 November 2009 (UTC)&lt;br /&gt;
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Anyone who cries about what weapons, perks, or attachments another player is using needs to either learn how to adapt to the environment and opposition or quite playing multi-player altogether. &amp;quot;ZOMG! He killed me with a grenade launcher! Not fair! Waaah waaah waaah!&amp;quot; Some people just need to grow the feck up and stop being pansies. [[User:Spartan198|Spartan198]] 06:49, 12 November 2009 (UTC)&lt;br /&gt;
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I agree. the M203 is a useful tool. so are shotguns, i was sick of hearing &amp;quot;SHOTGUN NOOB!&amp;quot; after the first time i heard it. now this is just an opinion but when indoors and within the effective range, i dont think theres a better weapon. they provide a large spread pattern that can be useful in high stress situations. im not saying you dont have to aim a shotgun at close range, but neutralizing a threat can be easier with with buckshot (defense loads) than with a single slug from a pistol or rifle. in my opinion there is no &amp;quot;noob&amp;quot; weapon. when they are all used properly, each individual weapon serves a specific purpose. cheap tactics is what makes a bad player in my eyes. someone who uses a high capacity weapon (P90, Light Machine Gun) while sitting in one spot picking off players who are trying to have fun and play &amp;quot;right&amp;quot; just ruins the expirience for everyone else. and in my expirience these &amp;quot;campers&amp;quot; are the ones who cry like babies when THEY get dead at the hands of a P90 or shotgun. but thats just my opinion.--[[User:GLOCK10mm|GLOCK10mm]] 17:57, 12 November 2009 (UTC)&lt;br /&gt;
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I don't particularly think ''any'' tactic is cheap (nor any weapon a &amp;quot;noob&amp;quot; weapon), no matter how &amp;quot;unfair&amp;quot; an advantage one thinks it gives. Some tactics are just simply more successful than others. The fact is that MW2 is a '''war''' game, and so goes the old saying ''all's fair in love and war''. If a machine gun camper kills me, so what? I'll just respawn and continue with the game. But that's the point, it's a ''game''. Some people take games way too seriously. [[User:Spartan198|Spartan198]] 01:14, 14 November 2009 (UTC)&lt;br /&gt;
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:For me, my response to ppl calling others and me campers or sniper whore, noob tuber. I just reply &amp;quot;It's a legitimate strategy&amp;quot;. Don't get mad, get EVEN. [[User:Excalibur01|Excalibur01]] 06:50, 20 November 2009 (UTC)&lt;br /&gt;
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::Totally agree. I mean, I could possibly be wrong, but isn't &amp;quot;camping&amp;quot; essentially what snipers and machine gunners ''actually do'' in real life? I know it was last time I checked... And I sure as heck wouldn't want an M40A5 to clear a room with. [[User:Spartan198|Spartan198]] 03:07, 22 November 2009 (UTC)&lt;br /&gt;
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:::As for dual-wielding, well some of it is logical. The P90 is designed to be easy to fire single handed, so in theory it could be dual-wielded, reloading would be impossible without slings though. As for the Mini-Uzis, c'mon guys, they're Uzis, how else do you Uze them? The Vector too could work, as the fancy anti-recoil system would help it. But with the UMP, I think you'd be in trouble. .45 ACP without anything to control recoil equals you not hitting jack all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::The ''proper'' way is how else to use a Mini Uzi. One hand holding the pistol grip, the other tightly grasping the fore-end for maximum control, and aiming properly down the sights. [[User:Spartan198|Spartan198]] 12:21, 16 February 2010 (UTC)&lt;br /&gt;
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:::::I think it was a joke, I mean, how many people do you see firing one properly ;) Also, I think most strategys are legitimate, not that I camp, I don't. I just hate it when people use something for what its not meant for because its &amp;quot;good&amp;quot; (usually means easy to use), camping (kinda) with a snipers fine, or even an LMG as long as you're giving covering fire, but things that piss me off are sitting in a corner with a heartbeat sensor and waiting for people, using akimbo 1887's, using M16 Red Dot Sights, using Hardline, or using Commando. I think thats most of them... [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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::::::I'll give you camping in a corner with a heartbeat sensor, but what's wrong with M16s with red dot sights? [[User:Spartan198|Spartan198]] 07:18, 5 March 2010 (UTC)&lt;br /&gt;
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:::::::Well, nothing really in this game, it was overpowered in COD4 cause it could out-snipe people with snipers half the time, but come to think of it it's okay now, it just says something about the person is all, to me at least, same reason I don't like Hardline. [[User:Alex T Snow|Alex T Snow]] 06:08, 6 March 2010 (UTC)&lt;br /&gt;
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::::::::&amp;quot;I like an effective weapon&amp;quot; is the only thing it would say in my POV, but then again the majority of CoD MP players are a pretty whiny crowd. [[User:Spartan198|Spartan198]] 10:17, 6 March 2010 (UTC)&lt;br /&gt;
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== RIOT SHIELD ==&lt;br /&gt;
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Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG&lt;br /&gt;
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i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.&lt;br /&gt;
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-k9870&lt;br /&gt;
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That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG&lt;br /&gt;
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:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)&lt;br /&gt;
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::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)&lt;br /&gt;
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:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Semi Auto only FAL==&lt;br /&gt;
NOOOOOOOOOOOOOO!!!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:39, 12 November 2009 (UTC)&lt;br /&gt;
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:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314&lt;br /&gt;
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:40, 13 November 2009 (UTC)&lt;br /&gt;
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009&lt;br /&gt;
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I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.&lt;br /&gt;
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To whoever said &amp;quot;military experts have said that after the third shot makes in an Anti-Aircraft gun&amp;quot;, I believe one person on the Military Channel does not count as &amp;quot;military expert'''S''' &lt;br /&gt;
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc&lt;br /&gt;
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Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.&lt;br /&gt;
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If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)&lt;br /&gt;
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:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]&lt;br /&gt;
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== Tacticool-ness ==&lt;br /&gt;
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:25, 18 November 2009 (UTC)&lt;br /&gt;
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]&lt;br /&gt;
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: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]&lt;br /&gt;
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:35, 20 November 2009 (UTC)&lt;br /&gt;
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But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)&lt;br /&gt;
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:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)&lt;br /&gt;
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:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)&lt;br /&gt;
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::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)&lt;br /&gt;
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== Glock 18 with red dot ==&lt;br /&gt;
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot&lt;br /&gt;
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]&lt;br /&gt;
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I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)&lt;br /&gt;
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:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)&lt;br /&gt;
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::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)&lt;br /&gt;
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::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Is it just me ==&lt;br /&gt;
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or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?&lt;br /&gt;
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:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)&lt;br /&gt;
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Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.&lt;br /&gt;
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== ACOG &amp;quot;off&amp;quot; after EMP among other things. ==&lt;br /&gt;
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Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. &lt;br /&gt;
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This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)&lt;br /&gt;
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And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)&lt;br /&gt;
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its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow&lt;br /&gt;
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yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would &amp;quot;look cool&amp;quot; - Whatsagun&lt;br /&gt;
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:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)&lt;br /&gt;
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:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)&lt;br /&gt;
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The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)&lt;br /&gt;
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Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and &amp;quot;The End&amp;quot;. But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.&lt;br /&gt;
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]&lt;br /&gt;
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:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
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I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)&lt;br /&gt;
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:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)&lt;br /&gt;
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))&lt;br /&gt;
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I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)&lt;br /&gt;
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I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?&lt;br /&gt;
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Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)&lt;br /&gt;
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:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.&lt;br /&gt;
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:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)&lt;br /&gt;
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:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)&lt;br /&gt;
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When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)&lt;br /&gt;
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The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.&lt;br /&gt;
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== TMP or MP9? ==&lt;br /&gt;
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Hi. Just wondering about the labeling on the MW2 page. The game calls it a &amp;quot;TMP&amp;quot;, but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR&lt;br /&gt;
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:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)&lt;br /&gt;
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:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)&lt;br /&gt;
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:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Walther WA 2000 screenshot==&lt;br /&gt;
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)&lt;br /&gt;
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No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]&lt;br /&gt;
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:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow&lt;br /&gt;
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==L86A1 LSW drum magazine==&lt;br /&gt;
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It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)&lt;br /&gt;
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:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)&lt;br /&gt;
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::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)&lt;br /&gt;
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::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:28, 3 December 2009 (UTC)&lt;br /&gt;
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)&lt;br /&gt;
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)&lt;br /&gt;
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]&lt;br /&gt;
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)&lt;br /&gt;
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== SCAR H is really a SCAR L ==&lt;br /&gt;
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I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)&lt;br /&gt;
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)&lt;br /&gt;
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him. &lt;br /&gt;
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC) &lt;br /&gt;
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]&lt;br /&gt;
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)&lt;br /&gt;
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It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)&lt;br /&gt;
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)&lt;br /&gt;
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== Is it an M9, 92FS or 92SB? ==&lt;br /&gt;
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I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it&lt;br /&gt;
but its a 92SB because of the rounded trigger guard. -scarecrow&lt;br /&gt;
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== Combat Knife ==&lt;br /&gt;
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Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)&lt;br /&gt;
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-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar&lt;br /&gt;
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:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)&lt;br /&gt;
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just played that level again and i dont think its a tatang -scarecrow&lt;br /&gt;
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
Is that the same blade that appears when you melee? Gunner313&lt;br /&gt;
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)&lt;br /&gt;
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i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow&lt;br /&gt;
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There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times&lt;br /&gt;
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--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)&lt;br /&gt;
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allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant&lt;br /&gt;
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The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.&lt;br /&gt;
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I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)&lt;br /&gt;
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== Vector things ==&lt;br /&gt;
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Just wondering,isnt the ingame name of the Kriss SUper V &amp;quot;Vector&amp;quot; wrong,because the gun has the TDI CRB/SO magazine and stock.&lt;br /&gt;
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:Copyright stuff.&lt;br /&gt;
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I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)&lt;br /&gt;
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== AUG ==&lt;br /&gt;
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Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;equivalent&amp;quot;? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)&lt;br /&gt;
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:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)&lt;br /&gt;
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From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar&lt;br /&gt;
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I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)&lt;br /&gt;
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:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Suppressed Shotguns ==&lt;br /&gt;
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I find it weird and kinda stupid that the game has suppressed shotguns. Every single shotgun has a suppressor and they are very quiet sounds too [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:I'm not too sure on how feasible silencing a shotgun is either. Either way, suppressed shotguns seem to me like the in-game equivalent of bringing an airsoft to a gunfight: USELESS. [[User:Spartan198|Spartan198]] 16:52, 12 January 2010 (UTC)&lt;br /&gt;
The only way you can silence a shotgun is by porting the barrel and installing an integrated suppressor. And it never will be as quiet as portraid in the game. There is a vid on ytube where one gentleman show his silenced shotguns.&lt;br /&gt;
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well at least they didn't screw it up compleatly and put suppressors on the 1887s [[User:Scarecrow|scarecrow]] 03:54, 18 January 2010 (UTC)&lt;br /&gt;
:Shush! Don't give them any ideas! [[User:Spartan198|Spartan198]] 16:11, 11 March 2010 (UTC)&lt;br /&gt;
::It's kind of strange that suppressed shotguns are more quieter than other suppressed weapons. I believe that suppressed shotuns are added to replace the suppressed ACRs in the Spec Ops missions based on stealth missions in the campaign as a silenced ACR would make Spec Ops way too easy since that its rate of fire, large magazine size, and moderate damage could allow the player to take out a huge amount of enemy guards without alerting them. - [[User:Kenny99|Kenny99]] 20:44, 27 June 2010 (UTC)&lt;br /&gt;
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== GP-30 reload ==&lt;br /&gt;
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As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.&lt;br /&gt;
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:Like you said, it was done for balance. IW was more concerned with &amp;quot;fair play&amp;quot; unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)&lt;br /&gt;
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::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:30, 14 February 2010 (UTC)&lt;br /&gt;
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.&lt;br /&gt;
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:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)&lt;br /&gt;
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== art book scans? ==&lt;br /&gt;
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)&lt;br /&gt;
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Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]&lt;br /&gt;
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thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)&lt;br /&gt;
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)&lt;br /&gt;
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== Removing Sights ==&lt;br /&gt;
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I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)&lt;br /&gt;
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::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD. &lt;br /&gt;
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:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:27, 14 February 2010 (UTC)&lt;br /&gt;
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:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)&lt;br /&gt;
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Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)&lt;br /&gt;
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:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: &amp;quot;Dud, I told you ACOG rules, brah&amp;quot;. And of course player could find rifle equipped with it.&lt;br /&gt;
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its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)&lt;br /&gt;
::And their military advisers are as ignorant.&lt;br /&gt;
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)&lt;br /&gt;
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:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu&lt;br /&gt;
&lt;br /&gt;
So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)&lt;br /&gt;
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.&lt;br /&gt;
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)&lt;br /&gt;
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)&lt;br /&gt;
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)&lt;br /&gt;
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)&lt;br /&gt;
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::::It would be overpowered and evil if it had 10 more bullets in it!&lt;br /&gt;
::::::Yeah, and all the kids would be screaming and crying at &amp;quot;FAL noobs&amp;quot;. XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot location==&lt;br /&gt;
Does anyone know where in the game was this screenshot taken?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
It seems to defeat the &amp;quot;it's only usable in bonus mission&amp;quot; bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)&lt;br /&gt;
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Picattiny Rail ==&lt;br /&gt;
&lt;br /&gt;
I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]&lt;br /&gt;
&lt;br /&gt;
== The Next Call of Duty games ==&lt;br /&gt;
&lt;br /&gt;
Do you think they should do a Korean war and Vietnam War Call of Duty?&lt;br /&gt;
&lt;br /&gt;
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Gold Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?&lt;br /&gt;
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== F-15? ==&lt;br /&gt;
&lt;br /&gt;
I am wondering. Since this game is supposed to portray a near future military using customized guns, guns that aren't in normal military because they look cool, etc. In the mission the Gulag, we are supported by a flight of F-15s. It bothered me. If the creators wanted us to portray a more movie action pack scene, shouldn't the F22s, or F35s be more appropriate for the scene since they are the &amp;quot;fighters of the future&amp;quot;? [[User:Excalibur01|Excalibur01]] 21:08, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The F-15's projected to be in service until 2025, eleven years after the game is set. Although using F-35Cs would make the whole shtick about the Navy make more sense. [[User:The Wierd It|The Wierd It]] 21:55, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Have to agree with you there.  The F-35 would make more sense and by the same token...why are they still using AH-6 Little Birds in the &amp;quot;future&amp;quot;? --[[User:Charon68|Charon68]] 22:35, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I know that fighters, weapons, uniforms, have long service life with project dates for when they should be replaced, but the F-15 appearing put me off that they might be trying to throw back realism, that just because it's the future, we're showing you F-15s anyway, because anything else would have been throwing in a fighter that's more &amp;quot;futuristic&amp;quot; like in Transformers where Starscream is a F22 and in Die Hard 4, we see an F-35. Though like you pointed out, an F-35 would have made scene in a scene that would require them to not doing strafing runs, but cover the troops landing. And about the Little Birds. They are also still using Blackhawks, unless you know any particular &amp;quot;future&amp;quot; replacement for either, I'd see them using them in the game. But I wonder why little birds in a mission like this. Little Birds are short range, not like the Blackhawks, which would have made more sense, but then again your character and Soap was using them as a sniper platform. [[User:Excalibur01|Excalibur01]] 22:38, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:None of us have spotted the main problem(s) here. 1. F-15Cs doing ground attacks. The C model is an air superiority fighter. The E would be assisting ground forces. 2. It is stated (or implied) that this is a naval operation, so why F-15s? Surely FA-18s wouldn't be too radically different to spoil whatever effect they were aiming for?&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Russian&amp;quot;==&lt;br /&gt;
After I played that level, I thought up a question that I couldn't answer: if they didn't know Allen's real identity in the first place, then would they try to support a lie that Makarov's forces are supported by Americans by using NATO weapons since that the weapons they're using are NATO weapons? I mean, if they do that, then it would be stupid as the Russians can believe that they stole those weapons. - [[User:Kenny99|Kenny99]] 04:35, 14 June 2010 (UTC)&lt;br /&gt;
:Don't forget that, in the setting of this game, the ultranationalists rule in Russia. This guys hate the USA, not only because of their involvement in the civil war depicted in CoD4:MW. All Makarov wants to give them is a cause they can present to the world, he doesn't have to convince the Russians, they want a war, anyway.&lt;br /&gt;
:: Agreed, its less about provocation for the Russians, its more about making Russia look like the victim. Let the media have a field day with it around the world and it gives the Russians an excuse to go ape-shit.&lt;br /&gt;
&lt;br /&gt;
==F2000 Patch==&lt;br /&gt;
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&amp;amp;annotation_id=annotation_775038&amp;amp;feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Red Dot Sight==&lt;br /&gt;
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.     PunisherDave&lt;br /&gt;
&lt;br /&gt;
I think its a C-more -Double Agent M&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.&lt;br /&gt;
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe&lt;br /&gt;
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds 'bout right. - [[User:Noe|Noe]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Til_Schweiger&amp;diff=296450</id>
		<title>Til Schweiger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Til_Schweiger&amp;diff=296450"/>
		<updated>2010-07-05T11:06:16Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Til Schweiger can be seen using the following weapons in the following films:'''&lt;br /&gt;
[[Image:IB2.JPG|thumb|right|400px|Til Schweiger as Hugo Stiglitz in ''[[Inglourious Basterds]]'' (2009)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch MP5K]] || Ryker || fired through Briefcase || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch MP5A3]] || Ryker || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch G3#H&amp;amp;K SR9 series of Sniper Rifles|Heckler &amp;amp; Koch SR9(T)]] || Ryker || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[SIG-Sauer P226]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Heckler &amp;amp; Koch USP Compact]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Glock 17]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Heckler &amp;amp; Koch G36C]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[Glock 17]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[Smith &amp;amp; Wesson Model 10]] || The Man || Snubnose || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[SIG-Sauer P226]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[M4A1 Carbine]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[Glock 17]] || Jack Carver || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[SIG-Sauer P226]] || Jack Carver || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[Franchi SPAS-12]] || Jack Carver || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[MP40]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[MG42]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[Walther PPK]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Til_Schweiger&amp;diff=296449</id>
		<title>Til Schweiger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Til_Schweiger&amp;diff=296449"/>
		<updated>2010-07-05T11:06:02Z</updated>

		<summary type="html">&lt;p&gt;Blemo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Til Schweiger can be seen using the following weapons in the following films:'''&lt;br /&gt;
[[Image:IB2.JPG|thumb|right|400px|Til Schweiger as Hugo Stiglitz in ''[[Inglorious Basterds]]'' (2009)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch MP5K]] || Ryker || fired through Briefcase || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch MP5A3]] || Ryker || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Heckler &amp;amp; Koch G3#H&amp;amp;K SR9 series of Sniper Rifles|Heckler &amp;amp; Koch SR9(T)]] || Ryker || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[SIG-Sauer P226]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Heckler &amp;amp; Koch USP Compact]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Glock 17]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Heckler &amp;amp; Koch G36C]] || Sean || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[Glock 17]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[Smith &amp;amp; Wesson Model 10]] || The Man || Snubnose || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[SIG-Sauer P226]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Already Dead]]'' || [[M4A1 Carbine]] || The Man || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[Glock 17]] || Jack Carver || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[SIG-Sauer P226]] || Jack Carver || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)]]'' || [[Franchi SPAS-12]] || Jack Carver || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[MP40]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[MG42]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglourious Basterds]]'' || [[Walther PPK]] || Sgt. Hugo Stiglitz || || 2009&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=296381</id>
		<title>Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=296381"/>
		<updated>2010-07-05T06:48:32Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WARNING!''' This article contains spoilers.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Inglourious Basterds'':'''&lt;br /&gt;
[[Image:Inglouriousbasterdsposter.jpg|thumb|right|300px|''Inglorious Basterds'' (2009)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers and guards throughout the film are seen with [[MP40]]s. Many of the &amp;quot;Basterds&amp;quot; use MP40s as well, including S/Sgt. Donny Donowitz ([[Eli Roth]]), PFC Smithson Utivich ([[B.J. Novak]]), PFC Omar Ulmer ([[Omar Doom]]), PFC Gerold Hirschberg ([[Samm Levine]]), and Oberfeldwebel Hugo Stiglitz ([[Til Schweiger]]). Wilhelm ([[Alexander Fehling]]), another Oberfeldwebel, gets ahold of an MP40 during the Nadine tavern gunfight.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9mm]]&lt;br /&gt;
[[Image:Ib-mp40a.jpg|thumb|none|650px|German soldiers with Landa fire their MP40s into the floor of Perrier LaPadite's home.]]&lt;br /&gt;
[[Image:Ib-mp40b.jpg|thumb|none|650px|A Basterd slashes the throat of a German soldier holding an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40c.jpg|thumb|none|650px|Wilhelm fires a blast from the MP40 in the Nadine tavern.]]&lt;br /&gt;
[[Image:Ib-mp40d.jpg|thumb|none|650px|Wilhelm aims an MP40 at the stairs. His empty MP40, which he had used in the previous screencap, is seen next to him.]]&lt;br /&gt;
[[Image:Ib-mp40e.jpg|thumb|none|650px|Wilhelm aims his MP40 at Bridget.]]&lt;br /&gt;
[[Image:Ib-mp40f.jpg|thumb|none|650px|Hirschberg, Stiglitz, and Donny fire MP40s at a group of German soldiers. Stiglitz is holding his sideways so that the brass doesn't hit Hirscheberg.]]&lt;br /&gt;
[[Image:Ib-mp40g.jpg|thumb|none|650px|Omar and Donny fire their MP40s into Hitler's box at Shoshanna's theater.]]&lt;br /&gt;
[[Image:Ib-mp40h.jpg|thumb|none|650px|Omar guns down Francesca Mondino ([[Julie Dreyfus]]).]]&lt;br /&gt;
[[Image:Ib-mp40i.jpg|thumb|none|650px|Omar fires an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40j.jpg|thumb|none|650px|Donny fire an MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
SD Standartenfuhrer Hans Landa ([[Christoph Waltz]]), Gestapo Maj. Hellstrom ([[August Diehl]]) and several other German officers carry [[Walther P38]] pistols. At the end, Landa hands his to Aldo Raine ([[Brad Pitt]]), who fires it himself. During the Nadine tavern gunfight, Hellstrom fires a P38 as do other German soldiers in the bar and Cpl. Wilhelm Wicki ([[Gedeon Burkhard]]), one of the &amp;quot;basterds&amp;quot;.&lt;br /&gt;
* '''Major Dieter Hellstrom ([[August Diehl]]):''' Did you hear that? That was the sound of my Walther. Pointed right at your at your testicles. &lt;br /&gt;
* '''Lt. Archie Hicox ([[Michael Fassbender]]):''' Why do you have your Walther pointed at my testicles? &lt;br /&gt;
* '''Major Dieter Hellstrom:''' Because you've just given yourself away, Captain. ''[...]'' &lt;br /&gt;
* '''Lt. Archie Hicox:''' I was saying that makes two of us. I've had a gun pointed at your balls since you sat down. &lt;br /&gt;
* '''Sgt. Hugo Stiglitz ([[Til Schweiger]]):''' That makes three of us. And at this range, I'm a real Fredrick Zoller.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|450px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:Ib-wp38a.jpg|thumb|none|650px|Landa aims his P38 at Shosanna as she runs away from the LaPadite home.]]&lt;br /&gt;
[[Image:Ib-wp38b.jpg|thumb|none|650px|Hellstrom draws his P38 on Hicox inside the tavern.]]&lt;br /&gt;
[[Image:Ib-wp38c.jpg|thumb|none|650px|Hellstrom keeps his P38 on Hicox even as Hicox and Stiglitz pull PPKs on him.]]&lt;br /&gt;
[[Image:Ib-wp38d.jpg|thumb|none|650px|The German female in the tavern fires her Walther P38 at Hugo Stiglitz.]]&lt;br /&gt;
[[Image:Ib-wp38e.jpg|thumb|none|650px|Wicki with his P38 during the tavern shootout.]]&lt;br /&gt;
[[Image:Ib-wp38f.jpg|thumb|none|650px|Another German soldier in the tavern fires his Walther P38 at Wilhelm Wicki.]]&lt;br /&gt;
[[Image:Ib-wp38g.jpg|thumb|none|650px|Landa hands his Walther P38 to Lt. Aldo Raine.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
As the &amp;quot;Basterds&amp;quot; are first assembled, [[M1 Garand]] rifles are seen slung over the shoulders of Wilhelm Wicki ([[Gedeon Burkhard]]), Smithson Utivich ([[B.J. Novak]]), PFC Andy Kagan ([[Paul Rust]]), PFC Michael Zimmerman ([[Michael Bacall]]), PFC Simon Sakowitz ([[Carlos Fidel]]), PFC Omar Ulmer ([[Omar Doom]]), and PFC Gerold Hirschberg ([[Samm Levine]]). They are also seen wielded by some of the American soldiers in the film-within-a-film &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:IGgarand.jpg|thumb|none|550px|As Lt. Raine addresses the &amp;quot;basterds&amp;quot;, an M1 Garand is slung over Utivich's shoulder]]&lt;br /&gt;
[[Image:Ib-garand1.jpg|thumb|none|650px|Lt. Raine addresses the &amp;quot;basterds&amp;quot; with M1s over their shoulders.]]&lt;br /&gt;
[[Image:Ib-garand2.jpg|thumb|none|650px|Wicki, Utivich, two &amp;quot;basterds&amp;quot;, Ulmer, another basterd, and Hirschberg.]]&lt;br /&gt;
[[Image:Ib-garand3.jpg|thumb|none|650px|A soldier in &amp;quot;Nation's Pride&amp;quot; is shot while holding an M1 Garand.]]&lt;br /&gt;
[[Image:Ib-garand4.jpg|thumb|none|650px|A soldier fires an M1 Garand at Zoller in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Some of the &amp;quot;basterds&amp;quot;, including Lt. Aldo Raine ([[Brad Pitt]]), Wilhelm Wicki ([[Gedeon Burkhard]]), and PFC Gerold Hirschberg ([[Samm Levine]]) carry German [[Karabiner 98k]] rifles, most likely taken from German troops they captured and killed. Raine's Karabiner has &amp;quot;Inglourious Basterds&amp;quot; carved into the butt. In the propaganda film-within-a-film &amp;quot;Nation's Pride&amp;quot;, Fredrick Zoller ([[Daniel Brühl]]) fires a Karabiner 98k. With trick editing in &amp;quot;Nation's Pride&amp;quot; (presumably to make the single German soldier appear like a &amp;quot;superhero&amp;quot; to the German audiances), Zoller's bolt-action Karabiner is made to appear to fire semi-automatic shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ib-k98a.jpg|thumb|none|650px|&amp;quot;Inglourious Basterds&amp;quot;, as seen on Raine's Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98b.jpg|thumb|none|650px|Hirschberg holds a Karabiner 98k on the captured German soldiers.]]&lt;br /&gt;
[[Image:Ib-k98c.jpg|thumb|none|650px|Wicki aims his Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98d.jpg|thumb|none|650px|Wicki holds the Karabiner 98k as he translates for Raine.]]&lt;br /&gt;
[[Image:Ib-k98e.jpg|thumb|none|650px|In &amp;quot;Nation's Pride&amp;quot;, Zoller (playing himself) fires the Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98f.jpg|thumb|none|650px|Zoller pulls the bolt on his K98 in &amp;quot;Nation's Pride&amp;quot; (one of the rare times the film-within-a-film doesn't show the rifle firing semi-automatic rather than bolt-action).]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Hugo Stiglitz ([[Til Schweiger]]) carries an [[MG42]] during his first scene at the ambush on the Nazis. In the first trailer, Hirschberg runs down a hallway firing an MG42, but this was never seen in the final cut.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm]]&lt;br /&gt;
[[Image:IB2.JPG|thumb|none|500px|Hugo Stiglitz with his MG42 during an attack on the Nazis.]]&lt;br /&gt;
[[Image:Ib-mg42a.jpg|thumb|none|650px|Hugo Stiglitz with his MG42.]]&lt;br /&gt;
[[Image:IGMG42a.jpg|thumb|none|650px|Hirschberg runs with the MG42 (seen in the trailer).]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-Off O/U shotgun ==&lt;br /&gt;
When the &amp;quot;basterds&amp;quot; break Stiglitz out of custody from a Berlin jail, Donny Donowitz ([[Eli Roth]]) carries a sawed-off over/under shotgun, using it to shoot a German soldier guarding Stiglitz. It is best seen on a promotional image (seen in the Discussion section of this article).&lt;br /&gt;
[[Image:Ib-oushot1.jpg|thumb|none|650px|Donny shoots a German guarding Stiglitz.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
When disguised as an SS Captain, British Lt. Archie Hicox ([[Michael Fassbender]]) carries a [[Walther PPK]]. During the same part of Operation Kino, Hugo Stiglitz ([[Til Schweiger]]) disguises himself as a Lieutenant First Class and packs his own PPK. Both men end up aiming their pistols at Gestapo Maj. Hellstrom. After the gunfight in the Nadine tavern, Bridget Von Hammersmark ([[Diane Kruger]]) picks up Hicox's PPK and fires it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|500px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Ib-wppk1.jpg|thumb|none|650px|Lt. Hicox aims his PPK at Hellstrom.]]&lt;br /&gt;
[[Image:Ib-wppk2.jpg|thumb|none|650px|'Say goodbye to your Nazi balls'. Stiglitz sticks his PPK into Hellstrom's lap.]]&lt;br /&gt;
[[Image:Ib-wppk3.jpg|thumb|none|650px|Hicox and Stiglitz fire their PPKs.]]&lt;br /&gt;
[[Image:Ib-wppk4.jpg|thumb|none|650px|Stiglitz and the female German shoot each other in the tavern. This shot is rather curious, since the female German shoots Stiglitz only once, and here he is shown with multiple bullet wounds.]]&lt;br /&gt;
[[Image:Ib-wppk5.jpg|thumb|none|650px|Bridget fires the Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Eric ([[Christian Berkel]]), the owner of the tavern in Nadine, keeps a hammerless [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] behind the bar, firing it when the gunfight begins.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Ib-shotgun1.jpg|thumb|none|650px|Eric slowly reaches for his shotgun behind the bar.]]&lt;br /&gt;
[[Image:Ib-shotgun2.jpg|thumb|none|650px|Eric fires his shotgun as Wicki shoots at him. Note Stiglitz's knife in Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:IGdb.jpg|thumb|none|650px|Unless those were rounds from other firearms (which is doubtful, since the rounds aimed at him are from an angle and not perpendicular to the table), there is no way the shotgun was able to spread the pellets that much at that close of range.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
As Lt. Raine &amp;quot;debriefs&amp;quot; Bridget by pressing his index finger into her leg wound, Donny Donowitz ([[Eli Roth]]) holds his [[Luger P08]] on her. Fredrick Zoller ([[Daniel Brühl]]), as a German private, carries a Luger as his issued sidearm and arms himself with it while attending the premiere of &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|500px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:Ib-luger1.jpg|thumb|none|650px|Donny holds his Luger on Bridget.]]&lt;br /&gt;
[[Image:Ib-luger2.jpg|thumb|none|650px|Donny keeps his Luger on Bridget as she talks to Lt. Raine.]]&lt;br /&gt;
[[Image:Ib-luger3.jpg|thumb|none|650px|Zoller draws his Luger on Shosanna.]]&lt;br /&gt;
[[Image:Ib-luger4.jpg|thumb|none|650px|Zoller's Luger.]]&lt;br /&gt;
[[Image:Ib-luger5.jpg|thumb|none|650px|Zoller collapses with his Luger in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
Shosanna Dreyfus ([[Mélanie Laurent]]) prepares for trouble at the premiere of &amp;quot;Nation's Pride&amp;quot; by loading a [[Colt Model 1908 Vest Pocket]] and keeping it in her purse, eventually drawing and firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|500px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ib-c08a.jpg|thumb|none|650px|Shosanna loads her pistol's magazine.]]&lt;br /&gt;
[[Image:Ib-c08b.jpg|thumb|none|650px|Shosanna loads the magazine into the pistol.]]&lt;br /&gt;
[[Image:Ib-c08c.jpg|thumb|none|650px|Shosanna draws the pistol.]]&lt;br /&gt;
[[Image:IB3.JPG|500px|thumb|none|Shosanna aims her Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M1 Carbine]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|500px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Ib-carb1.jpg|thumb|none|650px|An American soldier with his M1 Carbine in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[Thompson#M1921 Thompson|M1921 Thompson]]s. M1928A1s, M1s, or M1A1s would have been more time-appropriate, but its possible that since &amp;quot;Nation's Pride&amp;quot; is a German-made film, it would be easier for the supposed armorers of it to acquire older M1921 Thompsons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:Ib-thom1.jpg|thumb|none|650px|An American fires his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
[[Image:Ib-thom2.jpg|thumb|none|650px|An American aims his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M3 Grease Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Ib-grease1.jpg|thumb|none|650px|An American fires his M3 Grease Gun in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== OSS pistol glove ==&lt;br /&gt;
Donny Donowitz ([[Eli Roth]]) and Omar Ulmer ([[Omar Doom]]) each use a .38-caliber short-range [[OSS Pistol Glove]] when assassinating the two guards outside the German high command. As in real life, these weapons are loaded with a .38 round and punched into the target to fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSS pistol Glove.jpg|500px|thumb|none|OSS Pistol Glove.]]&lt;br /&gt;
[[Image:Ib-oss1.jpg|thumb|none|650px|Donny shows Omar one of the OSS pistol gloves.]]&lt;br /&gt;
[[Image:Ib-oss2.jpg|thumb|none|650px|Donny loads a .38-caliber round into the OSS pistol glove.]]&lt;br /&gt;
[[Image:Ib-oss3.jpg|thumb|none|650px|Omar with the OSS pistol glove on his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Aldo Raine's knife ==&lt;br /&gt;
Lt. Aldo Raine ([[Brad Pitt]]) carries a classic American Bowie knife throughout the film, notably using it to carve swastikas into the foreheads of Nazis. &lt;br /&gt;
[[Image:IGKnife.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ib-knife1.jpg|thumb|none|650px|Donny watches as Raine carves a swastika into a captured German private's forehead.]]&lt;br /&gt;
[[Image:Ib-knife2.jpg|thumb|none|650px|Hans Landa ([[Christoph Waltz]]) admires Raine's knife.]]&lt;br /&gt;
[[Image:Ib-knife3.jpg|thumb|none|650px|Raine tells Landa his final intentions.]]&lt;br /&gt;
&lt;br /&gt;
== Schutzstaffel Dagger ==&lt;br /&gt;
An SS dagger is seen being sharpened by Hugo Stiglitz ([[Til Schweiger]]) while the basterds wait for Bridget von Hammersmark's rendezvous, and at the end of the film Hans Landa hands his dagger over to Aldo Raine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ib-ssdag1.jpg|thumb|none|650px|Stiglitz sharpens the SS dagger.]]&lt;br /&gt;
[[Image:Ib-ssdag2.jpg|thumb|none|650px|The blade of the SS dagger.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=296376</id>
		<title>Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=296376"/>
		<updated>2010-07-05T06:42:45Z</updated>

		<summary type="html">&lt;p&gt;Blemo: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WARNING!''' This article contains spoilers.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Inglourious Basterds'':'''&lt;br /&gt;
[[Image:Inglouriousbasterdsposter.jpg|thumb|right|300px|''Inglorious Basterds'' (2009)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers and guards throughout the film are seen with [[MP40]]s. Many of the &amp;quot;Basterds&amp;quot; use MP40s as well, including S/Sgt. Donny Donowitz ([[Eli Roth]]), PFC Smithson Utivich ([[B.J. Novak]]), PFC Omar Ulmer ([[Omar Doom]]), PFC Gerold Hirschberg ([[Samm Levine]]), and Oberfeldwebel Hugo Stiglitz ([[Til Schweiger]]). Wilhelm ([[Alexander Fehling]]), another Oberfeldwebel, gets ahold of an MP40 during the Nadine tavern gunfight.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9mm]]&lt;br /&gt;
[[Image:Ib-mp40a.jpg|thumb|none|650px|German soldiers with Landa fire their MP40s into the floor of Perrier LaPadite's home.]]&lt;br /&gt;
[[Image:Ib-mp40b.jpg|thumb|none|650px|A Basterd slashes the throat of a German soldier holding an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40c.jpg|thumb|none|650px|Wilhelm fires a blast from the MP40 in the Nadine tavern.]]&lt;br /&gt;
[[Image:Ib-mp40d.jpg|thumb|none|650px|Wilhelm aims an MP40 at the stairs. His empty MP40, which he had used in the previous screencap, is seen next to him.]]&lt;br /&gt;
[[Image:Ib-mp40e.jpg|thumb|none|650px|Wilhelm aims his MP40 at Bridget.]]&lt;br /&gt;
[[Image:Ib-mp40f.jpg|thumb|none|650px|Hirschberg, Stiglitz, and Donny fire MP40s at a group of German soldiers. Stiglitz is holding his sideways so that the brass doesn't hit Hirscheberg.]]&lt;br /&gt;
[[Image:Ib-mp40g.jpg|thumb|none|650px|Omar and Donny fire their MP40s into Hitler's box at Shoshanna's theater.]]&lt;br /&gt;
[[Image:Ib-mp40h.jpg|thumb|none|650px|Omar guns down Francesca Mondino ([[Julie Dreyfus]]).]]&lt;br /&gt;
[[Image:Ib-mp40i.jpg|thumb|none|650px|Omar fires an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40j.jpg|thumb|none|650px|Donny fire an MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
SD Standartenfuhrer Hans Landa ([[Christoph Waltz]]), Gestapo Maj. Hellstrom ([[August Diehl]]) and several other German officers carry [[Walther P38]] pistols. At the end, Landa hands his to Aldo Raine ([[Brad Pitt]]), who fires it himself. During the Nadine tavern gunfight, Hellstrom fires a P38 as do other German soldiers in the bar and Cpl. Wilhelm Wicki ([[Gedeon Burkhard]]), one of the &amp;quot;basterds&amp;quot;.&lt;br /&gt;
* '''Major Dieter Hellstrom ([[August Diehl]]):''' Did you hear that? That was the sound of my Walther. Pointed right at your at your testicles. &lt;br /&gt;
* '''Lt. Archie Hicox ([[Michael Fassbender]]):''' Why do you have your Walther pointed at my testicles? &lt;br /&gt;
* '''Major Dieter Hellstrom:''' Because you've just given yourself away, Captain. ''[...]'' &lt;br /&gt;
* '''Lt. Archie Hicox:''' I was saying that makes two of us. I've had a gun pointed at your balls since you sat down. &lt;br /&gt;
* '''Sgt. Hugo Stiglitz ([[Til Schweiger]]):''' That makes three of us. And at this range, I'm a real Fredrick Zoller.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|450px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:Ib-wp38a.jpg|thumb|none|650px|Landa aims his P38 at Shosanna as she runs away from the LaPadite home.]]&lt;br /&gt;
[[Image:Ib-wp38b.jpg|thumb|none|650px|Hellstrom draws his P38 on Hicox inside the tavern.]]&lt;br /&gt;
[[Image:Ib-wp38c.jpg|thumb|none|650px|Hellstrom keeps his P38 on Hicox even as Hicox and Stiglitz pull PPKs on him.]]&lt;br /&gt;
[[Image:Ib-wp38d.jpg|thumb|none|650px|The German female in the tavern fires her Walther P38 at Hugo Stiglitz.]]&lt;br /&gt;
[[Image:Ib-wp38e.jpg|thumb|none|650px|Wicki with his P38 during the tavern shootout.]]&lt;br /&gt;
[[Image:Ib-wp38f.jpg|thumb|none|650px|Another German soldier in the tavern fires his Walther P38 at Wilhelm Wicki.]]&lt;br /&gt;
[[Image:Ib-wp38g.jpg|thumb|none|650px|Landa hands his Walther P38 to Lt. Aldo Raine.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
As the &amp;quot;Basterds&amp;quot; are first assembled, [[M1 Garand]] rifles are seen slung over the shoulders of Wilhelm Wicki ([[Gedeon Burkhard]]), Smithson Utivich ([[B.J. Novak]]), PFC Andy Kagan ([[Paul Rust]]), PFC Michael Zimmerman ([[Michael Bacall]]), PFC Simon Sakowitz ([[Carlos Fidel]]), PFC Omar Ulmer ([[Omar Doom]]), and PFC Gerold Hirschberg ([[Samm Levine]]). They are also seen wielded by some of the American soldiers in the film-within-a-film &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:IGgarand.jpg|thumb|none|550px|As Lt. Raine addresses the &amp;quot;basterds&amp;quot;, an M1 Garand is slung over Utivich's shoulder]]&lt;br /&gt;
[[Image:Ib-garand1.jpg|thumb|none|650px|Lt. Raine addresses the &amp;quot;basterds&amp;quot; with M1s over their shoulders.]]&lt;br /&gt;
[[Image:Ib-garand2.jpg|thumb|none|650px|Wicki, Utivich, two &amp;quot;basterds&amp;quot;, Ulmer, another basterd, and Hirschberg.]]&lt;br /&gt;
[[Image:Ib-garand3.jpg|thumb|none|650px|A soldier in &amp;quot;Nation's Pride&amp;quot; is shot while holding an M1 Garand.]]&lt;br /&gt;
[[Image:Ib-garand4.jpg|thumb|none|650px|A soldier fires an M1 Garand at Zoller in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Some of the &amp;quot;basterds&amp;quot;, including Lt. Aldo Raine ([[Brad Pitt]]), Wilhelm Wicki ([[Gedeon Burkhard]]), and PFC Gerold Hirschberg ([[Samm Levine]]) carry German [[Karabiner 98k]] rifles, most likely taken from German troops they captured and killed. Raine's Karabiner has &amp;quot;Inglourious Basterds&amp;quot; carved into the butt. In the propaganda film-within-a-film &amp;quot;Nation's Pride&amp;quot;, Fredrick Zoller ([[Daniel Brühl]]) fires a Karabiner 98k. With trick editing in &amp;quot;Nation's Pride&amp;quot; (presumably to make the single German soldier appear like a &amp;quot;superhero&amp;quot; to the German audiances), Zoller's bolt-action Karabiner is made to appear to fire semi-automatic shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ib-k98a.jpg|thumb|none|650px|&amp;quot;Inglourious Basterds&amp;quot;, as seen on Raine's Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98b.jpg|thumb|none|650px|Hirschberg holds a Karabiner 98k on the captured German soldiers.]]&lt;br /&gt;
[[Image:Ib-k98c.jpg|thumb|none|650px|Wicki aims his Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98d.jpg|thumb|none|650px|Wicki holds the Karabiner 98k as he translates for Raine.]]&lt;br /&gt;
[[Image:Ib-k98e.jpg|thumb|none|650px|In &amp;quot;Nation's Pride&amp;quot;, Zoller (playing himself) fires the Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98f.jpg|thumb|none|650px|Zoller pulls the bolt on his K98 in &amp;quot;Nation's Pride&amp;quot; (one of the rare times the film-within-a-film doesn't show the rifle firing semi-automatic rather than bolt-action).]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Hugo Stiglitz ([[Til Schweiger]]) carries an [[MG42]] during his first scene at the ambush on the Nazis. In the first trailer, Hirschberg runs down a hallway firing an MG42, but this was never seen in the final cut.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm]]&lt;br /&gt;
[[Image:IB2.JPG|thumb|none|500px|Hugo Stiglitz with his MG42 during an attack on the Nazis.]]&lt;br /&gt;
[[Image:Ib-mg42a.jpg|thumb|none|650px|Hugo Stiglitz with his MG42.]]&lt;br /&gt;
[[Image:IGMG42a.jpg|thumb|none|650px|Hirschberg runs with the MG42 (seen in the trailer).]]&lt;br /&gt;
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== Sawed-Off O/U shotgun ==&lt;br /&gt;
When the &amp;quot;basterds&amp;quot; break Stiglitz out of custody from a Berlin jail, Donny Donowitz ([[Eli Roth]]) carries a sawed-off over/under shotgun, using it to shoot a German soldier guarding Stiglitz. It is best seen on a promotional image (seen in the Discussion section of this article).&lt;br /&gt;
[[Image:Ib-oushot1.jpg|thumb|none|650px|Donny shoots a German guarding Stiglitz.]]&lt;br /&gt;
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== Walther PPK ==&lt;br /&gt;
When disguised as an SS Captain, British Lt. Archie Hicox ([[Michael Fassbender]]) carries a [[Walther PPK]]. During the same part of Operation Kino, Hugo Stiglitz ([[Til Schweiger]]) disguises himself as a Lieutenant First Class and packs his own PPK. Both men end up aiming their pistols at Gestapo Maj. Hellstrom. After the gunfight in the Nadine tavern, Bridget Von Hammersmark ([[Diane Kruger]]) picks up Hicox's PPK and fires it.&lt;br /&gt;
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[[Image:Walther-PPK.jpg|thumb|500px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Ib-wppk1.jpg|thumb|none|650px|Lt. Hicox aims his PPK at Hellstrom.]]&lt;br /&gt;
[[Image:Ib-wppk2.jpg|thumb|none|650px|'Say goodbye to your Nazi balls'. Stiglitz sticks his PPK into Hellstrom's lap.]]&lt;br /&gt;
[[Image:Ib-wppk3.jpg|thumb|none|650px|Hicox and Stiglitz fire their PPKs.]]&lt;br /&gt;
[[Image:Ib-wppk4.jpg|thumb|none|650px|Stiglitz and the female German shoot each other in the tavern. This shot is rather curious out of sequence, since the female German shoots and kills Stiglitz first while he was knifing the back of Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:Ib-wppk5.jpg|thumb|none|650px|Bridget fires the Walther PPK.]]&lt;br /&gt;
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== Double Barreled Shotgun ==&lt;br /&gt;
Eric ([[Christian Berkel]]), the owner of the tavern in Nadine, keeps a hammerless [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] behind the bar, firing it when the gunfight begins.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Ib-shotgun1.jpg|thumb|none|650px|Eric slowly reaches for his shotgun behind the bar.]]&lt;br /&gt;
[[Image:Ib-shotgun2.jpg|thumb|none|650px|Eric fires his shotgun as Wicki shoots at him. Note Stiglitz's knife in Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:IGdb.jpg|thumb|none|650px|Unless those were rounds from other firearms (which is doubtful, since the rounds aimed at him are from an angle and not perpendicular to the table), there is no way the shotgun was able to spread the pellets that much at that close of range.]]&lt;br /&gt;
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== Luger P08 ==&lt;br /&gt;
As Lt. Raine &amp;quot;debriefs&amp;quot; Bridget by pressing his index finger into her leg wound, Donny Donowitz ([[Eli Roth]]) holds his [[Luger P08]] on her. Fredrick Zoller ([[Daniel Brühl]]), as a German private, carries a Luger as his issued sidearm and arms himself with it while attending the premiere of &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
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[[Image:LugerP08Pistol.jpg|thumb|none|500px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:Ib-luger1.jpg|thumb|none|650px|Donny holds his Luger on Bridget.]]&lt;br /&gt;
[[Image:Ib-luger2.jpg|thumb|none|650px|Donny keeps his Luger on Bridget as she talks to Lt. Raine.]]&lt;br /&gt;
[[Image:Ib-luger3.jpg|thumb|none|650px|Zoller draws his Luger on Shosanna.]]&lt;br /&gt;
[[Image:Ib-luger4.jpg|thumb|none|650px|Zoller's Luger.]]&lt;br /&gt;
[[Image:Ib-luger5.jpg|thumb|none|650px|Zoller collapses with his Luger in his hand.]]&lt;br /&gt;
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== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
Shosanna Dreyfus ([[Mélanie Laurent]]) prepares for trouble at the premiere of &amp;quot;Nation's Pride&amp;quot; by loading a [[Colt Model 1908 Vest Pocket]] and keeping it in her purse, eventually drawing and firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|500px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ib-c08a.jpg|thumb|none|650px|Shosanna loads her pistol's magazine.]]&lt;br /&gt;
[[Image:Ib-c08b.jpg|thumb|none|650px|Shosanna loads the magazine into the pistol.]]&lt;br /&gt;
[[Image:Ib-c08c.jpg|thumb|none|650px|Shosanna draws the pistol.]]&lt;br /&gt;
[[Image:IB3.JPG|500px|thumb|none|Shosanna aims her Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
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== M1 Carbine ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M1 Carbine]]s.&lt;br /&gt;
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[[Image:M1-Carbine.jpg‎|thumb|none|500px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Ib-carb1.jpg|thumb|none|650px|An American soldier with his M1 Carbine in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
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== M1921 Thompson ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[Thompson#M1921 Thompson|M1921 Thompson]]s. M1928A1s, M1s, or M1A1s would have been more time-appropriate, but its possible that since &amp;quot;Nation's Pride&amp;quot; is a German-made film, it would be easier for the supposed armorers of it to acquire older M1921 Thompsons.&lt;br /&gt;
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[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:Ib-thom1.jpg|thumb|none|650px|An American fires his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
[[Image:Ib-thom2.jpg|thumb|none|650px|An American aims his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
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== M3 Grease Gun ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M3 Grease Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Ib-grease1.jpg|thumb|none|650px|An American fires his M3 Grease Gun in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
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== OSS pistol glove ==&lt;br /&gt;
Donny Donowitz ([[Eli Roth]]) and Omar Ulmer ([[Omar Doom]]) each use a .38-caliber short-range [[OSS Pistol Glove]] when assassinating the two guards outside the German high command. As in real life, these weapons are loaded with a .38 round and punched into the target to fire it.&lt;br /&gt;
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[[Image:OSS pistol Glove.jpg|500px|thumb|none|OSS Pistol Glove.]]&lt;br /&gt;
[[Image:Ib-oss1.jpg|thumb|none|650px|Donny shows Omar one of the OSS pistol gloves.]]&lt;br /&gt;
[[Image:Ib-oss2.jpg|thumb|none|650px|Donny loads a .38-caliber round into the OSS pistol glove.]]&lt;br /&gt;
[[Image:Ib-oss3.jpg|thumb|none|650px|Omar with the OSS pistol glove on his hand.]]&lt;br /&gt;
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== Aldo Raine's knife ==&lt;br /&gt;
Lt. Aldo Raine ([[Brad Pitt]]) carries a classic American Bowie knife throughout the film, notably using it to carve swastikas into the foreheads of Nazis. &lt;br /&gt;
[[Image:IGKnife.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ib-knife1.jpg|thumb|none|650px|Donny watches as Raine carves a swastika into a captured German private's forehead.]]&lt;br /&gt;
[[Image:Ib-knife2.jpg|thumb|none|650px|Hans Landa ([[Christoph Waltz]]) admires Raine's knife.]]&lt;br /&gt;
[[Image:Ib-knife3.jpg|thumb|none|650px|Raine tells Landa his final intentions.]]&lt;br /&gt;
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== Schutzstaffel Dagger ==&lt;br /&gt;
An SS dagger is seen being sharpened by Hugo Stiglitz ([[Til Schweiger]]) while the basterds wait for Bridget von Hammersmark's rendezvous, and at the end of the film Hans Landa hands his dagger over to Aldo Raine.&lt;br /&gt;
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[[Image:Ib-ssdag1.jpg|thumb|none|650px|Stiglitz sharpens the SS dagger.]]&lt;br /&gt;
[[Image:Ib-ssdag2.jpg|thumb|none|650px|The blade of the SS dagger.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;/div&gt;</summary>
		<author><name>Blemo</name></author>
	</entry>
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