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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-04T20:01:26Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786131</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786131"/>
		<updated>2014-01-27T23:40:24Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Type 97 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[File:2014-01-27 00034.jpg|thumb|none|600px|The M1919A6.]]&lt;br /&gt;
[[File:2014-01-25 00076.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:2014-01-27 00036.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00037.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:2014-01-25 00080.jpg|thumb|none|600px|Barrel change. Unlike their German counterpart in Red Orchestra 2, neither the U.S. or Japanese machine gunners wear gloves, swapping out the barrels with their bare hands.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not lose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786130</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786130"/>
		<updated>2014-01-27T23:39:44Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Nambu Type 14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[File:2014-01-27 00034.jpg|thumb|none|600px|The M1919A6.]]&lt;br /&gt;
[[File:2014-01-25 00076.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:2014-01-27 00036.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00037.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:2014-01-25 00080.jpg|thumb|none|600px|Barrel change. Unlike their German counterpart in Red Orchestra 2, neither the U.S. or Japanese machine gunners wear gloves, swapping out the barrels with their bare hands.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786125</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786125"/>
		<updated>2014-01-27T23:30:45Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Browning M1919A6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[File:2014-01-27 00034.jpg|thumb|none|600px|The M1919A6.]]&lt;br /&gt;
[[File:2014-01-25 00076.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:2014-01-27 00036.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00037.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:2014-01-25 00080.jpg|thumb|none|600px|Barrel change. Unlike their German counterpart in Red Orchestra 2, neither the U.S. or Japanese machine gunners wear gloves, swapping out the barrels with their bare hands.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786124</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786124"/>
		<updated>2014-01-27T23:26:40Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M1903A4 Springfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[File:2014-01-27 00034.jpg|thumb|none|600px|The M1919A6.]]&lt;br /&gt;
[[File:2014-01-25 00076.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:2014-01-27 00036.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00037.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:2014-01-25 00080.jpg|thumb|none|600px|Barrel change.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786082</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=786082"/>
		<updated>2014-01-27T19:59:55Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Browning M1919A6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, the neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[File:2014-01-27 00034.jpg|thumb|none|600px|The M1919A6.]]&lt;br /&gt;
[[File:2014-01-25 00076.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:2014-01-27 00036.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00037.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:2014-01-25 00080.jpg|thumb|none|600px|Barrel change.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
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		<updated>2014-01-27T19:59:17Z</updated>

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		<updated>2014-01-27T19:58:35Z</updated>

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		<updated>2014-01-27T19:57:56Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<updated>2014-01-27T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<updated>2014-01-27T19:56:13Z</updated>

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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785981</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785981"/>
		<updated>2014-01-27T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Type 97 Hand Grenade */&lt;/p&gt;
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[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, the neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]]&lt;br /&gt;
[[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-25_00056.jpg&amp;diff=785974"/>
		<updated>2014-01-27T18:56:40Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-27_00004.jpg&amp;diff=785969"/>
		<updated>2014-01-27T18:55:53Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785958</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785958"/>
		<updated>2014-01-27T18:50:26Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Nambu Type 14 */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, the neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:2014-01-25 00053.jpg|thumb|none|600px|The Type 14.]]&lt;br /&gt;
[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:2014-01-27 00023.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
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		<title>File:2014-01-27 00023.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-27_00023.jpg&amp;diff=785956"/>
		<updated>2014-01-27T18:50:04Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-25_00055.jpg&amp;diff=785955"/>
		<updated>2014-01-27T18:49:27Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-27_00022.jpg&amp;diff=785954"/>
		<updated>2014-01-27T18:47:59Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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	</entry>
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		<title>File:2014-01-25 00053.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-25_00053.jpg&amp;diff=785953"/>
		<updated>2014-01-27T18:46:19Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785804</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785804"/>
		<updated>2014-01-27T04:04:10Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M2-2 Flamethrower */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, the neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower.]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785803</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785803"/>
		<updated>2014-01-27T04:00:28Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M1903A4 Springfield */  Edited the description and removed screenshots of melee, behind cover, blindfiring and redundant screenshots (brass check and working the bolt are basically the same thing). If this is unacceptable, please revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope at Level 50. Unlike the Type 97 and Type 99 sniper rifles, the neither variant of the Springfield has backup iron sights.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785354</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785354"/>
		<updated>2014-01-26T04:11:26Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M2-2 Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|The flamethrower]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785352</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785352"/>
		<updated>2014-01-26T04:06:12Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M1903A4 Springfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:2014-01-24 00012.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|]The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:2014-01-24_00012.jpg&amp;diff=785351</id>
		<title>File:2014-01-24 00012.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2014-01-24_00012.jpg&amp;diff=785351"/>
		<updated>2014-01-26T04:05:12Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785349</id>
		<title>File:RS M1903A1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785349"/>
		<updated>2014-01-26T03:57:39Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: Bleepbloop47406 uploaded a new version of &amp;amp;quot;File:RS M1903A1.jpg&amp;amp;quot;: Reverted to version as of 20:21, 25 January 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785347</id>
		<title>File:RS M1903A1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785347"/>
		<updated>2014-01-26T03:55:24Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: Bleepbloop47406 uploaded a new version of &amp;amp;quot;File:RS M1903A1.jpg&amp;amp;quot;: The original screencap I had was somewhat boring (just reloading behind cover), so I decided to replace it with this one instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Orchestra_2:_Rising_Storm&amp;diff=785345</id>
		<title>Talk:Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Orchestra_2:_Rising_Storm&amp;diff=785345"/>
		<updated>2014-01-26T03:48:37Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screenshots are too monotonous right now.  ==&lt;br /&gt;
&lt;br /&gt;
Sure, showing the guns from games in detail through their various animations is enough to meet the requirements on this wiki, but taking all your screenshots  on the same level/map all the time without any other characters in view gets boring VERY fast. I know the game is currently in beta right now, but is there any chance you could go to a bot server and take some shots of the weapons in action being used against bots (or unattentive players on populated servers)? That would be much more interesting to look at. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:19, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This page looks like it's been dead for a while. Now that the game's out of beta and with the recent Island Assault update, can we clean up the page? I've been taking some screencaps of the guns in action during matches, but do we really need images for melee attacks, brass checks, behind cover and blindfiring?. --[[User:Bleepbloop47406|Bleepbloop47406]] ([[User talk:Bleepbloop47406|talk]]) 22:48, 25 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785341</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785341"/>
		<updated>2014-01-26T03:40:01Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M2-2 Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:RSM1903A1scope.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|600px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|600px|]The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785313</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785313"/>
		<updated>2014-01-25T23:59:20Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* M2-2 Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:RSM1903A1scope.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|350px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:RS Flamethrower.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:RS flamethrower.jpg|thumb|none|350px|]The flamethrower in action.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_flamethrower.jpg&amp;diff=785312</id>
		<title>File:RS flamethrower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_flamethrower.jpg&amp;diff=785312"/>
		<updated>2014-01-25T23:58:13Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_Flamethrower.jpg&amp;diff=785311</id>
		<title>File:RS Flamethrower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_Flamethrower.jpg&amp;diff=785311"/>
		<updated>2014-01-25T23:56:22Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785304</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785304"/>
		<updated>2014-01-25T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Type 89 &amp;quot;Knee Mortar&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:RSM1903A1scope.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|350px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]]&lt;br /&gt;
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]]&lt;br /&gt;
[[File:RS Type 89 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_Type_89_reload.jpg&amp;diff=785303</id>
		<title>File:RS Type 89 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_Type_89_reload.jpg&amp;diff=785303"/>
		<updated>2014-01-25T23:46:18Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_Type_89_Direct_fire.jpg&amp;diff=785302</id>
		<title>File:RS Type 89 Direct fire.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_Type_89_Direct_fire.jpg&amp;diff=785302"/>
		<updated>2014-01-25T23:43:57Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RSType89_Indirect.jpg&amp;diff=785301</id>
		<title>File:RSType89 Indirect.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RSType89_Indirect.jpg&amp;diff=785301"/>
		<updated>2014-01-25T23:42:02Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
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		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785250</id>
		<title>Red Orchestra 2: Rising Storm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra_2:_Rising_Storm&amp;diff=785250"/>
		<updated>2014-01-25T20:34:19Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: /* Rifles */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS poster.jpg|thumb|right|400px|''Red Orchestra 2: Rising Storm (2013)'']]&lt;br /&gt;
'''''Red Orchestra 2: Rising Storm''''' is an expansion for [[Red Orchestra 2: Heroes of Stalingrad]], and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Orchestra 2: Rising Storm (2013)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RS M1911.jpg|thumb|none|600px|The Colt M1911A1 in-game.]]&lt;br /&gt;
[[File:RS M1911IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1911Melee.jpg|thumb|none|600px|Melee with the M1911A1.]]&lt;br /&gt;
[[File:RS M1911AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1911Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1911Cover.jpg|thumb|none|600px|The M1911A1 behind cover.]]&lt;br /&gt;
[[File:RS M1911BlindFire.jpg|thumb|none|600px|Blind-firing the M1911A1.]]&lt;br /&gt;
[[File:M11911A1-Pearl Grip.jpg|thumb|none|600px|M1911A1 with pearl grips, unlocked at level 50 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A1 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]]  is available in-game for U.S. forces, as an alternative to the [[M1 Garand]]. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the ''Guadalcanal'' map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|500px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:RS Springfield.jpg|thumb|none|600px|The M1903A1 Springfield in-game.]]&lt;br /&gt;
[[File:RS SpringfieldIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS SpringfieldMelee.jpg|thumb|none|600px|Melee with the Springfield.]]&lt;br /&gt;
[[File:RS SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS SpringfieldBolt.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RS SpringfieldBulletReload.jpg|thumb|none|600px|Performing a partial reload.]]&lt;br /&gt;
[[File:RS SpringfieldReload.jpg|thumb|none|600px|Reloading with the stripper clip.]]&lt;br /&gt;
[[File:RS SpringfieldCover.jpg|thumb|none|600px|The Springfield behind cover.]]&lt;br /&gt;
[[File:RS SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield===&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50. &lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
[[File:RS M1903A4Springfield.jpg|thumb|none|600px|The M1903A4 Springfield with a Model 330 Weaver scope in-game.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldScope.jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldMelee.jpg|thumb|none|600px|Melee with the M1903A4.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldReload.jpg|thumb|none|600px|Reloading the Springfield with loose rounds.]]&lt;br /&gt;
[[File:RS_M1903A4SpringfieldCover.jpg|thumb|none|600px|The M1903A4 Springfield behind cover. Note the inscription on the scope.]]&lt;br /&gt;
[[File:RS M1903A4SpringfieldBlindFire.jpg|thumb|none|600px|Blind-firing the M1903A4 Springfield.]]&lt;br /&gt;
[[File:RS M1903A1.jpg|thumb|none|600px|Upon leveling up the M1903A4 to Level 50, it changes to the Marine variant of the M1903A1 with 8x Unertl Scope.]]&lt;br /&gt;
[[File:RSM1903A1scope.jpg|thumb|none|600px|Looking through the 8x scope. In this screencap, a Japanese soldier uses the M1903A1 against Marine attackers. As with Red Orchestra 2, if a player has sufficiently leveled up a class, they may opt to use enemy loadouts in lieu of their own weapons, at the server's discretion.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.&lt;br /&gt;
[[File:M1_Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:RS Garand.jpg|thumb|none|600px|The M1 Garand in-game.]]&lt;br /&gt;
[[File:RS GarandIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS Garand Melee.jpg|thumb|none|600px|Melee with the M1.]]&lt;br /&gt;
[[File:RS GarandAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the M1.]]&lt;br /&gt;
[[File:RS GarandReload.jpg|thumb|none|600px|Reloading the M1 Garand.]]&lt;br /&gt;
[[File:RS GarandCover.jpg|thumb|none|600px|The M1 Garand behind cover.]]&lt;br /&gt;
[[File:RS GarandBlindFire.jpg|thumb|none|600px|Blind-firing the M1.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. &lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[File:RS Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
[[File:RS CarbineIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS CarbineMelee1.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS CarbineAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Carbine.]]&lt;br /&gt;
[[File:RS CarbineReload.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:RS CarbineCover.jpg|thumb|none|600px|The M1 Carbine behind cover.]]&lt;br /&gt;
[[File:RS CarbineBlindFire.jpg|thumb|none|600px|Blind-firing the Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The final upgrade for the M1928A1 Thompson turns it into an [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]] &lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928 Thompson]] with a 50-round drum magazine and vertical foregrip.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:RS Thompson.jpg|thumb|none|600px|The M1928A1 Thompson with 20-round stick magazines in-game.]]&lt;br /&gt;
[[File:RS ThompsonIronsights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS ThompsonMelee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS ThompsonAmmoCheck.jpg|thumb|none|600px|Performing a brass check on the Thompson.]]&lt;br /&gt;
[[File:RS ThompsonReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS ThompsonCover.jpg|thumb|none|600px|The M1928A1 Thompson behind cover.]]&lt;br /&gt;
[[File:RS ThompsonBlindFire.jpg|thumb|none|600px|Blind-firing the Thompson. Note the ejected shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester_Model_1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|500px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[File:RS M1912.jpg|thumb|none|600px|The Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:RS M1912IronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS M1912Melee.jpg|thumb|none|600px|Melee with the buttstock.]]&lt;br /&gt;
[[File:RS M1912AmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS M1912Pump.jpg|thumb|none|600px|Pumping the M1912. Note the ejected shell casing.]]&lt;br /&gt;
[[File:RS M1912Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS M1912Cover.jpg|thumb|none|600px|The M1912 behind cover.]]&lt;br /&gt;
[[File:RS M1912BlindFire.jpg|thumb|none|600px|Blind-firing the M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes. &lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:RS BAR.jpg|thumb|none|600px|The Browning Automatic Rifle in-game.]]&lt;br /&gt;
[[File:RS BARIronSights.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RS BARAmmoCheck.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:RS BARReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RS BARCover.jpg|thumb|none|600px|The BAR behind cover.]]&lt;br /&gt;
[[File:RS BARBlindFire.jpg|thumb|none|600px|Blind-firing the BAR.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
The [[Browning M1917]] is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. &lt;br /&gt;
[[File:M1917A1_2.jpg|thumb|none|500px|Browning M1917 machine gun with tripod and ammo box - .30-06‎]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] is pintle-mounted on the M3A1 &amp;quot;Stuart&amp;quot; Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A6===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades. &lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FH2 LVT50.jpg|thumb|none|600px|A Browning M2HB mounted on an LVT-4 Amtrac.]]&lt;br /&gt;
[[File:FH2 LVT250.jpg|thumb|none|600px|A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
===M2-2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower|M2-2 Flamethrower]] is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts. &lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|350px|M2-2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:RS Mk2.jpg|thumb|none|600px|The Mk 2 Hand Grenade in-game.]]&lt;br /&gt;
[[File:RS Mk2Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS Mk2Cover.jpg|thumb|none|600px|The Mk 2 behind cover.]]&lt;br /&gt;
[[File:RS Mk2Underhand.jpg|thumb|none|600px|Throwing the grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
===AN/M8 Smoke Grenade===&lt;br /&gt;
The [[AN/M8_smoke_grenade|AN/M8 Smoke Grenade]] is used by U.S. squad leaders and commanders. It is simply referred to as the M8.&lt;br /&gt;
[[File:AN-M8.jpg|thumb|none|150px|AN/M8 Smoke Grenade]]&lt;br /&gt;
[[File:RS M8.jpg|thumb|none|600px|The AN/M8 Smoke Grenade in-game.]]&lt;br /&gt;
[[File:RS M8Throw.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:RS M8Cover.jpg|thumb|none|600px|The AN/M8 behind cover.]]&lt;br /&gt;
[[File:RS M8Underhand.jpg|thumb|none|600px|Throwing the smoke grenade underhanded. Note that the safety lever is still on.]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it. &lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. &lt;br /&gt;
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Sniper===&lt;br /&gt;
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun==&lt;br /&gt;
===Type 100 Submachine Gun===&lt;br /&gt;
The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. &lt;br /&gt;
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. &lt;br /&gt;
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 Light Machine Gun===&lt;br /&gt;
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Light Machine Gun===&lt;br /&gt;
The [[Type_97_light_machine_gun|Type 97 Light Machine Gun]] is be pintle-mounted on the wrecks of Japanese Type-95 &amp;quot;Ha-Go&amp;quot; tanks found on some maps. It cannot be used by Players. &lt;br /&gt;
[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Light Machine Gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Type 89 &amp;quot;Knee Mortar&amp;quot;===&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.&lt;br /&gt;
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 &amp;quot;Knee Mortar&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Type 97 Hand Grenade===&lt;br /&gt;
Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast. &lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785244</id>
		<title>File:RS M1903A1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS_M1903A1.jpg&amp;diff=785244"/>
		<updated>2014-01-25T20:21:22Z</updated>

		<summary type="html">&lt;p&gt;Bleepbloop47406: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bleepbloop47406</name></author>
	</entry>
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