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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackmantis</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackmantis"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Blackmantis"/>
	<updated>2026-06-19T14:12:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999714</id>
		<title>Doom (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999714"/>
		<updated>2016-01-30T23:17:59Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Updated Photos and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Doom cover art.jpg|thumb|right|350px|''Doom'' (1993)]]&lt;br /&gt;
''This article is about the video game series, and covers weapons appearing in the released titles '''Doom''', '''Doom 2''', '''The Ultimate Doom''' and '''Final Doom'''. For the 2005 live-action adaptation, see [[Doom]].''&lt;br /&gt;
&lt;br /&gt;
'''''Doom''''' is a 1993 videogame released for the PC and later for a variety of other systems by Id Software. A spiritual successor to the earlier ''Wolfenstein 3D'', it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.&lt;br /&gt;
&lt;br /&gt;
''Doom'' was followed by a series of modifications using the same set of weapons; '''''Doom 2''''' in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the &amp;quot;Super Shotgun.&amp;quot; This was followed by '''''The Ultimate Doom''''' in 1995 and '''''Final Doom''''' in 1996.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Doom'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Doom'' used a process of photographic digitisation to create the sprites used in the game itself; monsters were created from latex, while the weapons were a combination of all-prop mockups and cap-firing replicas bought from the local Toys &amp;quot;R&amp;quot; Us. While these would not normally qualify for inclusion, the pistol and shotgun are routinely misidentified as real weapons, and so this page exists to identify they are not.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Replica Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The images for the pistol in ''Doom'' were created from a toy weapon which appears to have been a replica [[Beretta 92FS]]. This was confirmed by John Romero to have been bought at the same store as the Dakota, and is frequently misidentified as a real pistol. The pistol used was a bright orange water pistol that was painted black before being digitalized.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MAP01.jpg|thumb|none|500px|Player model of the &amp;quot;pistol,&amp;quot; note the distinctly Beretta-esque front of the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Tootsie-Toy &amp;quot;Dakota&amp;quot; cap gun ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in Doom consisted of edited images of a toy cap shotgun that was photographed. The toy shotgun is the Tootsietoy &amp;quot;Dakota&amp;quot; cap gun that was made from the 1980s to the 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doomshotgun.JPG|thumb|none|500px|Tootsietoy Dakota cap shotgun.]]&lt;br /&gt;
[[Image:MAP11 shotgun.jpg|thumb|none|500px|Player model of the &amp;quot;shotgun,&amp;quot; photographed from a Dakota.]]&lt;br /&gt;
[[Image:Sgstairs.jpg|thumb|none|500px|In-level sprite of the &amp;quot;shotgun,&amp;quot; a generic pump-action. In-world sprites were not digitised like the player versions were.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Super Shotgun,&amp;quot; first introduced in ''Doom 2'', is a break-open double-barrel shotgun of unknown model. Early concepts show the gun being painted over the single barrel shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ssg gray.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DOOM2 ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
== Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The Chaingun was digitalized after a toy cap gun, a &amp;quot;Tootsietoy Ol' Painless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doomchaingun.JPG|thumb|none|500px|Tootsietoy Ol Painless Gatling Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Gun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Plasma Gun&amp;quot; weapon sprite is actually the front end of a dart-firing Nerf [[M60]] replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doomplasma.JPG|thumb|none|500px|Rambo M-60 dart gun.]]&lt;br /&gt;
&lt;br /&gt;
== BFG 9000 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;BFG 9000&amp;quot; weapon was digitalized after a sci-fi laser pistol named the &amp;quot;Roargun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doombfg.JPG|thumb|none|500px|Creatoy Roargun.]]&lt;br /&gt;
&lt;br /&gt;
== Chainsaw ==&lt;br /&gt;
[[Image:Mcculloch20.JPG|thumb|none|500px|McCulloch Eager Beaver chainsaw]]&lt;br /&gt;
The chainsaw graphics are based on photographs of a real chainsaw, a McCulloch 2.0 Eager Beaver.&lt;br /&gt;
[[Image:D208saw.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Doom ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999713</id>
		<title>Doom (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999713"/>
		<updated>2016-01-30T23:12:54Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Updated Photos and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Doom cover art.jpg|thumb|right|350px|''Doom'' (1993)]]&lt;br /&gt;
''This article is about the video game series, and covers weapons appearing in the released titles '''Doom''', '''Doom 2''', '''The Ultimate Doom''' and '''Final Doom'''. For the 2005 live-action adaptation, see [[Doom]].''&lt;br /&gt;
&lt;br /&gt;
'''''Doom''''' is a 1993 videogame released for the PC and later for a variety of other systems by Id Software. A spiritual successor to the earlier ''Wolfenstein 3D'', it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.&lt;br /&gt;
&lt;br /&gt;
''Doom'' was followed by a series of modifications using the same set of weapons; '''''Doom 2''''' in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the &amp;quot;Super Shotgun.&amp;quot; This was followed by '''''The Ultimate Doom''''' in 1995 and '''''Final Doom''''' in 1996.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Doom'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Doom'' used a process of photographic digitisation to create the sprites used in the game itself; monsters were created from latex, while the weapons were a combination of all-prop mockups and cap-firing replicas bought from the local Toys &amp;quot;R&amp;quot; Us. While these would not normally qualify for inclusion, the pistol and shotgun are routinely misidentified as real weapons, and so this page exists to identify they are not.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Replica Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The images for the pistol in ''Doom'' were created from a toy weapon which appears to have been a replica [[Beretta 92FS]]. This was confirmed by John Romero to have been bought at the same store as the Dakota, and is frequently misidentified as a real pistol. The pistol used was a bright orange water pistol that was painted black before being digitalized.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MAP01.jpg|thumb|none|500px|Player model of the &amp;quot;pistol,&amp;quot; note the distinctly Beretta-esque front of the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Tootsie-Toy &amp;quot;Dakota&amp;quot; cap gun ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in Doom consisted of edited images of a toy cap shotgun that was photographed. The toy shotgun is the Tootsietoy &amp;quot;Dakota&amp;quot; cap gun that was made from the 1980s to the 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomShotgun.jpg|thumb|none|Tootsietoy &amp;quot;Dakota&amp;quot; cap shotgun]]&lt;br /&gt;
[[Image:MAP11 shotgun.jpg|thumb|none|500px|Player model of the &amp;quot;shotgun,&amp;quot; photographed from a Dakota.]]&lt;br /&gt;
[[Image:Sgstairs.jpg|thumb|none|500px|In-level sprite of the &amp;quot;shotgun,&amp;quot; a generic pump-action. In-world sprites were not digitised like the player versions were.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Super Shotgun,&amp;quot; first introduced in ''Doom 2'', is a break-open double-barrel shotgun of unknown model. Early concepts show the gun being painted over the single barrel shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ssg gray.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DOOM2 ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
== Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The Chaingun was digitalized after a toy cap gun, a &amp;quot;Tootsietoy Ol' Painless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doomchaingun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Gun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Plasma Gun&amp;quot; weapon sprite is actually the front end of a dart-firing Nerf [[M60]] replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomPlasma.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== BFG 9000 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;BFG 9000&amp;quot; weapon was digitalized after a sci-fi laser pistol named the &amp;quot;Roargun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomBFG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Chainsaw ==&lt;br /&gt;
[[Image:Mcculloch20.JPG|thumb|none|500px|McCulloch Eager Beaver chainsaw]]&lt;br /&gt;
The chainsaw graphics are based on photographs of a real chainsaw, a McCulloch 2.0 Eager Beaver.&lt;br /&gt;
[[Image:D208saw.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Doom ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999712</id>
		<title>Doom (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999712"/>
		<updated>2016-01-30T23:12:38Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Updated Photos and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Doom cover art.jpg|thumb|right|350px|''Doom'' (1993)]]&lt;br /&gt;
''This article is about the video game series, and covers weapons appearing in the released titles '''Doom''', '''Doom 2''', '''The Ultimate Doom''' and '''Final Doom'''. For the 2005 live-action adaptation, see [[Doom]].''&lt;br /&gt;
&lt;br /&gt;
'''''Doom''''' is a 1993 videogame released for the PC and later for a variety of other systems by Id Software. A spiritual successor to the earlier ''Wolfenstein 3D'', it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.&lt;br /&gt;
&lt;br /&gt;
''Doom'' was followed by a series of modifications using the same set of weapons; '''''Doom 2''''' in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the &amp;quot;Super Shotgun.&amp;quot; This was followed by '''''The Ultimate Doom''''' in 1995 and '''''Final Doom''''' in 1996.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Doom'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Doom'' used a process of photographic digitisation to create the sprites used in the game itself; monsters were created from latex, while the weapons were a combination of all-prop mockups and cap-firing replicas bought from the local Toys &amp;quot;R&amp;quot; Us. While these would not normally qualify for inclusion, the pistol and shotgun are routinely misidentified as real weapons, and so this page exists to identify they are not.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Replica Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The images for the pistol in ''Doom'' were created from a toy weapon which appears to have been a replica [[Beretta 92FS]]. This was confirmed by John Romero to have been bought at the same store as the Dakota, and is frequently misidentified as a real pistol. The pistol used was a bright orange water pistol that was painted black before being digitalized.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MAP01.jpg|thumb|none|500px|Player model of the &amp;quot;pistol,&amp;quot; note the distinctly Beretta-esque front of the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Tootsie-Toy &amp;quot;Dakota&amp;quot; cap gun ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in Doom consisted of edited images of a toy cap shotgun that was photographed. The toy shotgun is the Tootsietoy &amp;quot;Dakota&amp;quot; cap gun that was made from the 1980s to the 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomShotgun2.jpg|thumb|none|Tootsietoy &amp;quot;Dakota&amp;quot; cap shotgun]]&lt;br /&gt;
[[Image:MAP11 shotgun.jpg|thumb|none|500px|Player model of the &amp;quot;shotgun,&amp;quot; photographed from a Dakota.]]&lt;br /&gt;
[[Image:Sgstairs.jpg|thumb|none|500px|In-level sprite of the &amp;quot;shotgun,&amp;quot; a generic pump-action. In-world sprites were not digitised like the player versions were.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Super Shotgun,&amp;quot; first introduced in ''Doom 2'', is a break-open double-barrel shotgun of unknown model. Early concepts show the gun being painted over the single barrel shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ssg gray.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DOOM2 ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
== Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The Chaingun was digitalized after a toy cap gun, a &amp;quot;Tootsietoy Ol' Painless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomChaingun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Gun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Plasma Gun&amp;quot; weapon sprite is actually the front end of a dart-firing Nerf [[M60]] replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomPlasma.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== BFG 9000 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;BFG 9000&amp;quot; weapon was digitalized after a sci-fi laser pistol named the &amp;quot;Roargun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomBFG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Chainsaw ==&lt;br /&gt;
[[Image:Mcculloch20.JPG|thumb|none|500px|McCulloch Eager Beaver chainsaw]]&lt;br /&gt;
The chainsaw graphics are based on photographs of a real chainsaw, a McCulloch 2.0 Eager Beaver.&lt;br /&gt;
[[Image:D208saw.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Doom ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999710</id>
		<title>Doom (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom_(VG)&amp;diff=999710"/>
		<updated>2016-01-30T23:11:39Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Updated Photos and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Doom cover art.jpg|thumb|right|350px|''Doom'' (1993)]]&lt;br /&gt;
''This article is about the video game series, and covers weapons appearing in the released titles '''Doom''', '''Doom 2''', '''The Ultimate Doom''' and '''Final Doom'''. For the 2005 live-action adaptation, see [[Doom]].''&lt;br /&gt;
&lt;br /&gt;
'''''Doom''''' is a 1993 videogame released for the PC and later for a variety of other systems by Id Software. A spiritual successor to the earlier ''Wolfenstein 3D'', it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.&lt;br /&gt;
&lt;br /&gt;
''Doom'' was followed by a series of modifications using the same set of weapons; '''''Doom 2''''' in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the &amp;quot;Super Shotgun.&amp;quot; This was followed by '''''The Ultimate Doom''''' in 1995 and '''''Final Doom''''' in 1996.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Doom'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Doom'' used a process of photographic digitisation to create the sprites used in the game itself; monsters were created from latex, while the weapons were a combination of all-prop mockups and cap-firing replicas bought from the local Toys &amp;quot;R&amp;quot; Us. While these would not normally qualify for inclusion, the pistol and shotgun are routinely misidentified as real weapons, and so this page exists to identify they are not.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Replica Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The images for the pistol in ''Doom'' were created from a toy weapon which appears to have been a replica [[Beretta 92FS]]. This was confirmed by John Romero to have been bought at the same store as the Dakota, and is frequently misidentified as a real pistol. The pistol used was a bright orange water pistol that was painted black before being digitalized.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MAP01.jpg|thumb|none|500px|Player model of the &amp;quot;pistol,&amp;quot; note the distinctly Beretta-esque front of the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Tootsie-Toy &amp;quot;Dakota&amp;quot; cap gun ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in Doom consisted of edited images of a toy cap shotgun that was photographed. The toy shotgun is the Tootsietoy &amp;quot;Dakota&amp;quot; cap gun that was made from the 1980s to the 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomShotgun.jpg|thumb|none|1080px|Tootsietoy &amp;quot;Dakota&amp;quot; cap shotgun]]&lt;br /&gt;
[[Image:MAP11 shotgun.jpg|thumb|none|500px|Player model of the &amp;quot;shotgun,&amp;quot; photographed from a Dakota.]]&lt;br /&gt;
[[Image:Sgstairs.jpg|thumb|none|500px|In-level sprite of the &amp;quot;shotgun,&amp;quot; a generic pump-action. In-world sprites were not digitised like the player versions were.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Super Shotgun,&amp;quot; first introduced in ''Doom 2'', is a break-open double-barrel shotgun of unknown model. Early concepts show the gun being painted over the single barrel shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ssg gray.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DOOM2 ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
== Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The Chaingun was digitalized after a toy cap gun, a &amp;quot;Tootsietoy Ol' Painless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomChaingun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Gun ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Plasma Gun&amp;quot; weapon sprite is actually the front end of a dart-firing Nerf [[M60]] replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomPlasma.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== BFG 9000 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;BFG 9000&amp;quot; weapon was digitalized after a sci-fi laser pistol named the &amp;quot;Roargun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DoomBFG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Chainsaw ==&lt;br /&gt;
[[Image:Mcculloch20.JPG|thumb|none|500px|McCulloch Eager Beaver chainsaw]]&lt;br /&gt;
The chainsaw graphics are based on photographs of a real chainsaw, a McCulloch 2.0 Eager Beaver.&lt;br /&gt;
[[Image:D208saw.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Doom ingame 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Doomchaingun.JPG&amp;diff=999709</id>
		<title>File:Doomchaingun.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Doomchaingun.JPG&amp;diff=999709"/>
		<updated>2016-01-30T23:10:26Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Tootsietoy &amp;quot;Ol Painless&amp;quot; which was photographed and used as the Chaingun in DOOM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tootsietoy &amp;quot;Ol Painless&amp;quot; which was photographed and used as the Chaingun in DOOM.&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Doombfg.JPG&amp;diff=999708</id>
		<title>File:Doombfg.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Doombfg.JPG&amp;diff=999708"/>
		<updated>2016-01-30T23:09:08Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: &amp;quot;Roargun&amp;quot; laser pistol which the DOOM BFG was digitalized from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Roargun&amp;quot; laser pistol which the DOOM BFG was digitalized from.&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mcculloch20.JPG&amp;diff=999707</id>
		<title>File:Mcculloch20.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mcculloch20.JPG&amp;diff=999707"/>
		<updated>2016-01-30T23:07:53Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Mcculloch Eager Beaver 2.0 Chainsaw, as used in DOOM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mcculloch Eager Beaver 2.0 Chainsaw, as used in DOOM.&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Doomplasma.JPG&amp;diff=999706</id>
		<title>File:Doomplasma.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Doomplasma.JPG&amp;diff=999706"/>
		<updated>2016-01-30T23:06:21Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: M-60 toy gun which the DOOM Plasma Rifle originated from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M-60 toy gun which the DOOM Plasma Rifle originated from.&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Doomshotgun.JPG&amp;diff=999705</id>
		<title>File:Doomshotgun.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Doomshotgun.JPG&amp;diff=999705"/>
		<updated>2016-01-30T23:04:20Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: A Tootsietoy Dakota, the shotgun digitalized for use in the game DOOM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tootsietoy Dakota, the shotgun digitalized for use in the game DOOM.&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850535</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850535"/>
		<updated>2014-09-13T10:21:23Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Cthulhu: Dark Corners of the Earth &lt;br /&gt;
|picture = Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Call of Cthulhu &lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Headfirst Productions&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first entry in a planned-but-never-realized trilogy of games based on H.P. Lovecraft's Cthulhu Mythos, ''Call of Cthulhu: Dark Corners of the Earth'' is a first-person survival horror game heavily based around Lovecraft's novella ''The Shadow Over Innsmouth'', and also has plot elements borrowed from the ''Call of Cthulhu'' tabletop RPG adventure modules published by Chaosium, Inc. &lt;br /&gt;
&lt;br /&gt;
The game puts the player in the role of a private investigator named Jack Walters, known for this preternatural hunches, in the year 1916. Summoned to deal with an armed standoff between the authorities and an armed cult in Boston, Massachusetts, he discovers alien technology within the cult's manor house and quickly blacks out after activating a gate-like device. Deemed insane and sent to Arkham Asylum, he is shortly released and spends the next six years in a [http://en.wikipedia.org/wiki/Fugue_state fugue state] before regaining his former memories and personality. Trying to restore a sense of normality to his interrupted life, Jack resumes his former career in 1922 and takes on a missing persons case in the isolationist port town of Innsmouth, Massachusetts. What he discovers there will severely test his physical and mental limits, and bring into question his own true nature. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game was notable for being among the first FPS games to feature no ingame HUD by default, and an ingame sanity meter (the first video game to use the latter element being [[Eternal Darkness]]). The sanity meter tracks Jack's mental resistance to distressing imagery and/or alien mental influence. If it drops too low, Jack's vision will start to blur and waver, he may start to hear hallucinatory audio, and the player's controls may be scrambled. Taking too much sanity damage will result in &amp;quot;Massive Sanity Failure,&amp;quot; whereupon Jack will commit suicide with whatever weapon he has at hand or go irrevocably insane. &lt;br /&gt;
&lt;br /&gt;
The lack of an ingame HUD necessitates the use of iron sights on firearms for accurate shots, and the player will need to mentally track ammunition expenditure to avoid being caught with an empty firearm at an inopportune moment (reloading with a partially-loaded firearm will simply return the unused rounds to the common ammunition pool, however). The game is also somewhat unique in that the trajectory of a bullet is directly tied to the angle of the firearm's barrel when it is fired; for example, if the player reloads the ingame M1911 in this game and fires before the reload animation brings the barrel back to the direction he's looking, the fired bullet will travel in the direction it was pointing when it was fired. &lt;br /&gt;
&lt;br /&gt;
To increase the survival horror factor, firearms and/or ammunition cannot be looted from killed enemies and must instead be found throughout the game's various levels. Ammunition in this game is also capped to a maximum value Jack can carry with him at any given time, specified below for each weapon. Jack can, however, use a firearm in melee when it he has no more ammunition for it. &lt;br /&gt;
&lt;br /&gt;
An unrealistic visual element used for this game's firearms is the extreme amount of muzzle smoke each puts out whenever one is fired. This is opaque enough to immediately but briefly obscure the target being fired at if the firearm in question was being aimed at the time. This design choice is ostensibly to discourage &amp;quot;spray-and-pray&amp;quot; shooting, but would only be realistic with older [http://en.wikipedia.org/wiki/Gunpowder black powder] firearms, and then only after a few shots in the same direction.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911]] is the most common handguns available in the game, is chambered for .45 ACP, and has a magazine capacity of 8 + 1 rounds, with the extra round available if Jack performs a tactical reload (even though his only reload animation involves him racking the slide every time, which in reality would eject a still-chambered round). Unfortunately for fans of this handgun in real life, its stopping power in this game is among the lowest of the ingame weapons--2 or 3 headshots are necessary to take down a deformed Innsmouth citizen, the most common ingame enemy (who are in fact hybrids created from humans interbreeding with the ichthyoid Deep One monsters). &lt;br /&gt;
&lt;br /&gt;
The M1911 can be first found in the &amp;quot;Jailbreak&amp;quot; chapter of the game in a police weapons locker, when Jack sneaks into the Innsmouth police station while evading a mob of deformed Innsmouth citizens out for his blood, after his investigation delves too deep into the town's secrets. &lt;br /&gt;
&lt;br /&gt;
Many NPCs use this gun, but it is less common than the M1917 revolver among hostile Innsmouth citizens. It is treated as the standard-issue handgun among the various NPCs who are part of the FBI ingame, even though the FBI would not issue a semiautomatic pistol until the 1980s (and the FBI was still known as the &amp;quot;Bureau of Investigation&amp;quot; in the 1920s). Two notable named NPCs using this weapon include the game's depiction of [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover], the director of the Bureau of Investigation at that time in its history, who hands Jack two Colt 1911s at different times during the Marsh Gold Refinery raid, and Lucas Mackey, an undercover FBI agent sent to investigate Innsmouth's possible criminal activities before Jack arrived. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is the less common of the two handguns available ingame. The ingame version is chambered in the fictional &amp;quot;.45 LR&amp;quot; caliber (in reality the M1917 chambered .45 ACP rounds held in [http://en.wikipedia.org/wiki/Moon_clip moon clips]) in a 6-round cylinder. This is likely a mistake on the developers end to refer to &amp;quot;.45 Long Colt&amp;quot;. It is commonly used by deformed Innsmouth citizens, and is the most powerful hadngun in the game, with increased damage and recoil over the ingame M1911.&lt;br /&gt;
&lt;br /&gt;
The revolver has been suspected to have been one of three different types; A Colt M1917, a Smith &amp;amp; Wesson M1917 Revolver, or a Smith &amp;amp; Wesson Model 10 Military &amp;amp; Police model. The words on the barrel read &amp;quot;Colt 45 D.A.&amp;quot; which is only present on the Colt variant of the revolver, and it lacks the release-latch seen on the Smith and Wesson variant, instead using the latch built into the blast guard like the Colt variant. However, due to the caliber of the gun being in .45, as well as the overall frame and grip design, it was led to be discovered that it was a Smith &amp;amp; Wesson M1917.&lt;br /&gt;
&lt;br /&gt;
The M1917 is first available to the player in the Innsmouth Cannery section of the &amp;quot;Escape from Innsmouth&amp;quot; chapter of the game, and is commonly found in various places thereafter. A few notable named NPCs who use this weapon include USMC Sergeant Sam Carter, Captain Stephen Hearst (of the US Coast Guard Cutter ''Urania''), and Sebastian Marsh (an influential figure in Innsmouth society who is behind one of the plot's major conspiracies). It is interesting to note that the M1917 is also featured in the introductory chapter of the game which takes place in 1916, one year before the revolver's historical release.&lt;br /&gt;
&lt;br /&gt;
Earlier builds of the game included wooden grips and a chrome finish for this weapon, but it was eventually modified to have a grittier finish and ivory grips. The M1917 was also originally much more common and issued to the player at the start of the game, and used much more heavily than the 1911. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|450px|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch. These are the only easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an elephant gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elephantgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers playtested it) before finally settling on the classic drum magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
= Cut Weapons =&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a 2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850534</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850534"/>
		<updated>2014-09-13T10:16:35Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Cthulhu: Dark Corners of the Earth &lt;br /&gt;
|picture = Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Call of Cthulhu &lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Headfirst Productions&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first entry in a planned-but-never-realized trilogy of games based on H.P. Lovecraft's Cthulhu Mythos, ''Call of Cthulhu: Dark Corners of the Earth'' is a first-person survival horror game heavily based around Lovecraft's novella ''The Shadow Over Innsmouth'', and also has plot elements borrowed from the ''Call of Cthulhu'' tabletop RPG adventure modules published by Chaosium, Inc. &lt;br /&gt;
&lt;br /&gt;
The game puts the player in the role of a private investigator named Jack Walters, known for this preternatural hunches, in the year 1916. Summoned to deal with an armed standoff between the authorities and an armed cult in Boston, Massachusetts, he discovers alien technology within the cult's manor house and quickly blacks out after activating a gate-like device. Deemed insane and sent to Arkham Asylum, he is shortly released and spends the next six years in a [http://en.wikipedia.org/wiki/Fugue_state fugue state] before regaining his former memories and personality. Trying to restore a sense of normality to his interrupted life, Jack resumes his former career in 1922 and takes on a missing persons case in the isolationist port town of Innsmouth, Massachusetts. What he discovers there will severely test his physical and mental limits, and bring into question his own true nature. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game was notable for being among the first FPS games to feature no ingame HUD by default, and an ingame sanity meter (the first video game to use the latter element being [[Eternal Darkness]]). The sanity meter tracks Jack's mental resistance to distressing imagery and/or alien mental influence. If it drops too low, Jack's vision will start to blur and waver, he may start to hear hallucinatory audio, and the player's controls may be scrambled. Taking too much sanity damage will result in &amp;quot;Massive Sanity Failure,&amp;quot; whereupon Jack will commit suicide with whatever weapon he has at hand or go irrevocably insane. &lt;br /&gt;
&lt;br /&gt;
The lack of an ingame HUD necessitates the use of iron sights on firearms for accurate shots, and the player will need to mentally track ammunition expenditure to avoid being caught with an empty firearm at an inopportune moment (reloading with a partially-loaded firearm will simply return the unused rounds to the common ammunition pool, however). The game is also somewhat unique in that the trajectory of a bullet is directly tied to the angle of the firearm's barrel when it is fired; for example, if the player reloads the ingame M1911 in this game and fires before the reload animation brings the barrel back to the direction he's looking, the fired bullet will travel in the direction it was pointing when it was fired. &lt;br /&gt;
&lt;br /&gt;
To increase the survival horror factor, firearms and/or ammunition cannot be looted from killed enemies and must instead be found throughout the game's various levels. Ammunition in this game is also capped to a maximum value Jack can carry with him at any given time, specified below for each weapon. Jack can, however, use a firearm in melee when it he has no more ammunition for it. &lt;br /&gt;
&lt;br /&gt;
An unrealistic visual element used for this game's firearms is the extreme amount of muzzle smoke each puts out whenever one is fired. This is opaque enough to immediately but briefly obscure the target being fired at if the firearm in question was being aimed at the time. This design choice is ostensibly to discourage &amp;quot;spray-and-pray&amp;quot; shooting, but would only be realistic with older [http://en.wikipedia.org/wiki/Gunpowder black powder] firearms, and then only after a few shots in the same direction.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911]] is the most common handguns available in the game, is chambered for .45 ACP, and has a magazine capacity of 8 + 1 rounds, with the extra round available if Jack performs a tactical reload (even though his only reload animation involves him racking the slide every time, which in reality would eject a still-chambered round). Unfortunately for fans of this handgun in real life, its stopping power in this game is among the lowest of the ingame weapons--2 or 3 headshots are necessary to take down a deformed Innsmouth citizen, the most common ingame enemy (who are in fact hybrids created from humans interbreeding with the ichthyoid Deep One monsters). &lt;br /&gt;
&lt;br /&gt;
The M1911 can be first found in the &amp;quot;Jailbreak&amp;quot; chapter of the game in a police weapons locker, when Jack sneaks into the Innsmouth police station while evading a mob of deformed Innsmouth citizens out for his blood, after his investigation delves too deep into the town's secrets. &lt;br /&gt;
&lt;br /&gt;
Many NPCs use this gun, but it is less common than the M1917 revolver among hostile Innsmouth citizens. It is treated as the standard-issue handgun among the various NPCs who are part of the FBI ingame, even though the FBI would not issue a semiautomatic pistol until the 1980s (and the FBI was still known as the &amp;quot;Bureau of Investigation&amp;quot; in the 1920s). Two notable named NPCs using this weapon include the game's depiction of [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover], the director of the Bureau of Investigation at that time in its history, who hands Jack two Colt 1911s at different times during the Marsh Gold Refinery raid, and Lucas Mackey, an undercover FBI agent sent to investigate Innsmouth's possible criminal activities before Jack arrived. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Dcote_1911.jpg‎|thumb|none|320px|The Colt M1911 as it appears in the game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is the less common of the two handguns available ingame. The ingame version is chambered in the fictional &amp;quot;.45 LR&amp;quot; caliber (in reality the M1917 chambered .45 ACP rounds held in [http://en.wikipedia.org/wiki/Moon_clip moon clips]) in a 6-round cylinder. This is likely a mistake on the developers end to refer to &amp;quot;.45 Long Colt&amp;quot;. It is commonly used by deformed Innsmouth citizens, and is the most powerful hadngun in the game, with increased damage and recoil over the ingame M1911.&lt;br /&gt;
&lt;br /&gt;
The revolver has been suspected to have been one of three different types; A Colt M1917, a Smith &amp;amp; Wesson M1917 Revolver, or a Smith &amp;amp; Wesson Model 10 Military &amp;amp; Police model. The words on the barrel read &amp;quot;Colt 45 D.A.&amp;quot; which is only present on the Colt variant of the revolver, and it lacks the release-latch seen on the Smith and Wesson variant, instead using the latch built into the blast guard like the Colt variant. However, due to the caliber of the gun being in .45, as well as the overall frame and grip design, it was led to be discovered that it was a Smith &amp;amp; Wesson M1917.&lt;br /&gt;
&lt;br /&gt;
The M1917 is first available to the player in the Innsmouth Cannery section of the &amp;quot;Escape from Innsmouth&amp;quot; chapter of the game, and is commonly found in various places thereafter. A few notable named NPCs who use this weapon include USMC Sergeant Sam Carter, Captain Stephen Hearst (of the US Coast Guard Cutter ''Urania''), and Sebastian Marsh (an influential figure in Innsmouth society who is behind one of the plot's major conspiracies). It is interesting to note that the M1917 is also featured in the introductory chapter of the game which takes place in 1916, one year before the revolver's historical release.&lt;br /&gt;
&lt;br /&gt;
Earlier builds of the game included wooden grips and a chrome finish for this weapon, but it was eventually modified to have a grittier finish and ivory grips. The M1917 was also originally much more common and issued to the player at the start of the game, and used much more heavily than the 1911. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|450px|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch. These are the only easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[Image:Dcote_Revolver.jpg‎|thumb|none|320px|The revolver as it appears ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an elephant gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elephantgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers playtested it) before finally settling on the classic drum magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:Dcote_Thompson.jpg|thumb|none|450px|The Thompson machine gun as it appears in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:Dcote_Rifle.pg|thumb|none|500px|The Springfield rifle as it appears in the game. Note the hooded front sight which was generally only present in target versions of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
= Cut Weapons =&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a 2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850533</id>
		<title>Call of Cthulhu: Dark Corners of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Cthulhu:_Dark_Corners_of_the_Earth&amp;diff=850533"/>
		<updated>2014-09-13T10:15:17Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Updated weapons screenshots to include in-game versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Cthulhu: Dark Corners of the Earth &lt;br /&gt;
|picture = Call_of_Cthulhu_-_Dark_Corners_of_the_Earth.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Call of Cthulhu &lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Headfirst Productions&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first entry in a planned-but-never-realized trilogy of games based on H.P. Lovecraft's Cthulhu Mythos, ''Call of Cthulhu: Dark Corners of the Earth'' is a first-person survival horror game heavily based around Lovecraft's novella ''The Shadow Over Innsmouth'', and also has plot elements borrowed from the ''Call of Cthulhu'' tabletop RPG adventure modules published by Chaosium, Inc. &lt;br /&gt;
&lt;br /&gt;
The game puts the player in the role of a private investigator named Jack Walters, known for this preternatural hunches, in the year 1916. Summoned to deal with an armed standoff between the authorities and an armed cult in Boston, Massachusetts, he discovers alien technology within the cult's manor house and quickly blacks out after activating a gate-like device. Deemed insane and sent to Arkham Asylum, he is shortly released and spends the next six years in a [http://en.wikipedia.org/wiki/Fugue_state fugue state] before regaining his former memories and personality. Trying to restore a sense of normality to his interrupted life, Jack resumes his former career in 1922 and takes on a missing persons case in the isolationist port town of Innsmouth, Massachusetts. What he discovers there will severely test his physical and mental limits, and bring into question his own true nature. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game Call of Cthulhu: Dark Corners of the Earth'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game was notable for being among the first FPS games to feature no ingame HUD by default, and an ingame sanity meter (the first video game to use the latter element being [[Eternal Darkness]]). The sanity meter tracks Jack's mental resistance to distressing imagery and/or alien mental influence. If it drops too low, Jack's vision will start to blur and waver, he may start to hear hallucinatory audio, and the player's controls may be scrambled. Taking too much sanity damage will result in &amp;quot;Massive Sanity Failure,&amp;quot; whereupon Jack will commit suicide with whatever weapon he has at hand or go irrevocably insane. &lt;br /&gt;
&lt;br /&gt;
The lack of an ingame HUD necessitates the use of iron sights on firearms for accurate shots, and the player will need to mentally track ammunition expenditure to avoid being caught with an empty firearm at an inopportune moment (reloading with a partially-loaded firearm will simply return the unused rounds to the common ammunition pool, however). The game is also somewhat unique in that the trajectory of a bullet is directly tied to the angle of the firearm's barrel when it is fired; for example, if the player reloads the ingame M1911 in this game and fires before the reload animation brings the barrel back to the direction he's looking, the fired bullet will travel in the direction it was pointing when it was fired. &lt;br /&gt;
&lt;br /&gt;
To increase the survival horror factor, firearms and/or ammunition cannot be looted from killed enemies and must instead be found throughout the game's various levels. Ammunition in this game is also capped to a maximum value Jack can carry with him at any given time, specified below for each weapon. Jack can, however, use a firearm in melee when it he has no more ammunition for it. &lt;br /&gt;
&lt;br /&gt;
An unrealistic visual element used for this game's firearms is the extreme amount of muzzle smoke each puts out whenever one is fired. This is opaque enough to immediately but briefly obscure the target being fired at if the firearm in question was being aimed at the time. This design choice is ostensibly to discourage &amp;quot;spray-and-pray&amp;quot; shooting, but would only be realistic with older [http://en.wikipedia.org/wiki/Gunpowder black powder] firearms, and then only after a few shots in the same direction.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911]] is the most common handguns available in the game, is chambered for .45 ACP, and has a magazine capacity of 8 + 1 rounds, with the extra round available if Jack performs a tactical reload (even though his only reload animation involves him racking the slide every time, which in reality would eject a still-chambered round). Unfortunately for fans of this handgun in real life, its stopping power in this game is among the lowest of the ingame weapons--2 or 3 headshots are necessary to take down a deformed Innsmouth citizen, the most common ingame enemy (who are in fact hybrids created from humans interbreeding with the ichthyoid Deep One monsters). &lt;br /&gt;
&lt;br /&gt;
The M1911 can be first found in the &amp;quot;Jailbreak&amp;quot; chapter of the game in a police weapons locker, when Jack sneaks into the Innsmouth police station while evading a mob of deformed Innsmouth citizens out for his blood, after his investigation delves too deep into the town's secrets. &lt;br /&gt;
&lt;br /&gt;
Many NPCs use this gun, but it is less common than the M1917 revolver among hostile Innsmouth citizens. It is treated as the standard-issue handgun among the various NPCs who are part of the FBI ingame, even though the FBI would not issue a semiautomatic pistol until the 1980s (and the FBI was still known as the &amp;quot;Bureau of Investigation&amp;quot; in the 1920s). Two notable named NPCs using this weapon include the game's depiction of [http://en.wikipedia.org/wiki/J._Edgar_Hoover J. Edgar Hoover], the director of the Bureau of Investigation at that time in its history, who hands Jack two Colt 1911s at different times during the Marsh Gold Refinery raid, and Lucas Mackey, an undercover FBI agent sent to investigate Innsmouth's possible criminal activities before Jack arrived. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg‎|thumb|none|320px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:dcote_1911.jpg‎|thumb|none|320px|The Colt M1911 as it appears in the game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] is the less common of the two handguns available ingame. The ingame version is chambered in the fictional &amp;quot;.45 LR&amp;quot; caliber (in reality the M1917 chambered .45 ACP rounds held in [http://en.wikipedia.org/wiki/Moon_clip moon clips]) in a 6-round cylinder. This is likely a mistake on the developers end to refer to &amp;quot;.45 Long Colt&amp;quot;. It is commonly used by deformed Innsmouth citizens, and is the most powerful hadngun in the game, with increased damage and recoil over the ingame M1911.&lt;br /&gt;
&lt;br /&gt;
The revolver has been suspected to have been one of three different types; A Colt M1917, a Smith &amp;amp; Wesson M1917 Revolver, or a Smith &amp;amp; Wesson Model 10 Military &amp;amp; Police model. The words on the barrel read &amp;quot;Colt 45 D.A.&amp;quot; which is only present on the Colt variant of the revolver, and it lacks the release-latch seen on the Smith and Wesson variant, instead using the latch built into the blast guard like the Colt variant. However, due to the caliber of the gun being in .45, as well as the overall frame and grip design, it was led to be discovered that it was a Smith &amp;amp; Wesson M1917.&lt;br /&gt;
&lt;br /&gt;
The M1917 is first available to the player in the Innsmouth Cannery section of the &amp;quot;Escape from Innsmouth&amp;quot; chapter of the game, and is commonly found in various places thereafter. A few notable named NPCs who use this weapon include USMC Sergeant Sam Carter, Captain Stephen Hearst (of the US Coast Guard Cutter ''Urania''), and Sebastian Marsh (an influential figure in Innsmouth society who is behind one of the plot's major conspiracies). It is interesting to note that the M1917 is also featured in the introductory chapter of the game which takes place in 1916, one year before the revolver's historical release.&lt;br /&gt;
&lt;br /&gt;
Earlier builds of the game included wooden grips and a chrome finish for this weapon, but it was eventually modified to have a grittier finish and ivory grips. The M1917 was also originally much more common and issued to the player at the start of the game, and used much more heavily than the 1911. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|450px|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch. These are the only easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[Image:dcote_revolver.jpg‎|thumb|none|320px|The revolver as it appears ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Double-barreled elephant shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] is found in the Police station and various other areas of the game. It is technically an Elephant gun, as there are two shotguns that currently still exist in the game, an Iver Johnson Hercules 12 gauge double barrel shotgun which is only wielded by enemies, and the current 4-bore Elephant Shotgun which is wielded by only the player and is known as a simple double barrel 12 gauge shotgun. It has fancy engravings, a very large barrel and a cheek-rest on the stock that remain to show its' previous history in the game as an elephant gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elephantgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Iver Johnson Hercules 12 gauge Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Iver Johnson Hercules 12 gauge shotgun is a double barreled shotgun, smaller than the standard game shotgun and is only wielded by enemies. It was previously wielded by both the player and enemies in early versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:iverjohnson.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1921 Thompson|M1921 Thompson]]. It can be found multiple times in the game and holds the standard 50-round drum. Earlier variants of the gun in the game could be used with a stick magazine that held 20 or 30 rounds (the amounts were switched as developers playtested it) before finally settling on the classic drum magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_1921A_Thompson2.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:dcote_thompson.jpg|thumb|none|450px|The Thompson machine gun as it appears in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The game features a [[M1903 Springfield]] rifle. The rifle in the game currently holds 5 rounds loaded into the internal magazine via stripper clip. Early variants of the rifle in game had working adjustable sights and a bayonet for melee-charges, as well as a scoped version for longer range sniping. The game variant of the rifle only features a circular hood sight rather than the standardsights for an M1903. These are generally only fitted to protect the blade during transport.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:dcote_rifle.pg|thumb|none|500px|The Springfield rifle as it appears in the game. Note the hooded front sight which was generally only present in target versions of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The Browning M2 is seen twice in the game, one in the Marsh refinery where it is used by one of Marsh's men open fire on the player at the start of the refinery level, and again on the Cutter Urania where it was originally used by the player. Current versions are no longer usable and the Urania version is described as &amp;quot;Something else that's broken.&amp;quot; by the player upon inspection.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The game features an M2 Flamethrower which is used by the player to melt ice away from a door and kill &amp;quot;Josiah Bentley&amp;quot;, a Star Spawn of Cthulhu. In earlier versions of the game, it could be wielded by players and carried around, however the decision to remove it was made as there were too many weapons in the game at that point in development. It currently is only carried by a US Marine and is then left in the snow.&lt;br /&gt;
&lt;br /&gt;
= Cut Weapons =&lt;br /&gt;
&lt;br /&gt;
Multiple weapons were removed from the game and only exist in the beta. The weapons can be seen in the photo below and consist of the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:Dcote_ammo_room.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
Early versions of the game included a .357 black Colt Python with wooden grips and a 6&amp;quot; barrel. The Python was a temporary weapon and removed once research began on authentic 1920s era weaponry where it was replaced with an [[M1917 Revolver|Smith &amp;amp; Wesson M1917]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Earlypython2001.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Early pre-2002 versions of the game include a Luger P-08 in 9mm. It was removed as it was determined there were too many handguns in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 &amp;quot;Broomhandle&amp;quot; Pistol ==&lt;br /&gt;
&lt;br /&gt;
The game initially featured a Mauser 1896 self-loading Pistol which was removed close to release as it was determined there were too many guns in the game. It was chambered for the 7.63×25mm Mauser round and the internal magazine held 10 rounds. It was reloaded via a stripper clip similar to the Springfield M1903 seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_broomhandle_02.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1897 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Police in the game initially carried a pump action M1897 Trench Shotgun. It held 5 rounds and was the lowest-power shotgun in the game in order to balance out the gameplay with the double barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:trenchgun.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Other gameplay weapons that have been omitted (as they are not firearms):&lt;br /&gt;
&lt;br /&gt;
Stag Knife, Crowbar, Baton, Yithian energy cannon, Deep one poison spear, fishing harpoon, hand grenade, dynamite, tomahawk, metal bar and a 2x4 with a nail through it. These can be seen in the old weapons render in this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Firepower&amp;diff=794247</id>
		<title>Firepower</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Firepower&amp;diff=794247"/>
		<updated>2014-02-18T08:05:10Z</updated>

		<summary type="html">&lt;p&gt;Blackmantis: Corrected and expanded information about flare gun and history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Firepower&lt;br /&gt;
|picture = Firepower-poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] UK&lt;br /&gt;
|director = Michael Winner&lt;br /&gt;
|date= 1979&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Incorporated Television Company (ITC)&lt;br /&gt;
|distributor=Associated Film Distribution (AFD)&lt;br /&gt;
|character1=Jerry Fanon / Eddie&lt;br /&gt;
|actor1=[[James Coburn]]&lt;br /&gt;
|character2=Adele Tasca&lt;br /&gt;
|actor2=[[Sophia Loren]]&lt;br /&gt;
|character3=Catlett&lt;br /&gt;
|actor3=[[O.J. Simpson]]&lt;br /&gt;
|character4=Leo Gelhorn&lt;br /&gt;
|actor4=[[George Grizzard]]&lt;br /&gt;
|character5=Dr. Charles Félix&lt;br /&gt;
|actor5=[[Anthony Franciosa]]&lt;br /&gt;
|character6=Halpin&lt;br /&gt;
|actor6=[[Fred Stuthman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Firepower''' is a British action adventure film made by Michael Winner in 1979. The main witness of the planned process against drug underworlds king is murdered. His wife Adele Tasca ([[Sophia Loren]]), to reunite with his former lover Jerry Fanon ([[James Coburn]]), a professional killer and together with another adventurer of occupation Catlett ([[O.J. Simpson]]) decides to lead a ruthless war against the Mafia´s seemingly impregnable fortress.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the film ''Firepower'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:P38K.jpg‎|thumb|none|300px|Walther P38K - 9x19mm]]&lt;br /&gt;
[[Image:James_Coburn-Walther.jpg‎‎‎‎‎|none|thumb|600px|Jerry Fanon ([[James Coburn]]) with suppressed [[Walther P38]] pistol.]]&lt;br /&gt;
[[Image:O.J.Simpson-Walther_M8.jpg‎‎‎‎|none|thumb|600px|Catlett ([[O.J. Simpson]]) got a gun with a silencer from Fanon.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 39 ==&lt;br /&gt;
&lt;br /&gt;
Halpin ([[Fred Stuthman]]) used [[Smith &amp;amp; Wesson 39]] pistol.&lt;br /&gt;
[[Image:S&amp;amp;W39-2.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 39-2 - 9x19mm]]&lt;br /&gt;
[[Image:Fred_Stuthman-M1911_pistol-detail.jpg|none|thumb|600px|]]&lt;br /&gt;
[[Image:Fred_Stuthman-M1911_pistol.jpg‎|none|thumb|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;PSHORT.jpg|thumb|none|300px|Smith &amp;amp; Wesson model M &amp;amp; P Revolver - .38 Special]]&lt;br /&gt;
[[Image:O.J.Simpson-Smith_&amp;amp;_Wesson_Model_10.jpg‎ |none|thumb|600px|Catlett ([[O.J. Simpson]]) uses a [[Smith &amp;amp; Wesson Model 10]] revolver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 Stub ==&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W_Model_19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:James_Cobern-S%2BW_Model_19_Snub-detail.jpg‎‎‎|none|thumb|600px|Jerry Fanon ([[James Coburn]]) used a [[Smith &amp;amp; Wesson Model 19]] Stub.]]&lt;br /&gt;
[[Image:James_Coburn-Smith_%26_Wesson_Model_19_Snub.jpg‎‎‎|none|thumb|600px|]]&lt;br /&gt;
[[Image:Sophia_Loren-s%2Bw.jpg‎‎‎|none|thumb|600px|Fanon´s revolver came into the hands of Tasca ([[Sophia Loren]]) and ended up in the hands of Dr. Felix ([[Anthony Franciosa]]).]]&lt;br /&gt;
[[Image:Anthony_Franciosa-Smith_&amp;amp;_Wesson_Model_19_Snub-detail.jpg|none|thumb|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Hitman1-Uzi.jpg‎‎‎‎‎|none|thumb|600px|A Mafia hitman machineguns a witnesses's bodyguards with an [[Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
&lt;br /&gt;
[[Image: MAT-49.jpg‎‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]] &lt;br /&gt;
[[Image:George_Grizzard-MAT-49.jpg|none|thumb|600px|Leo Gelhorn ([[George Grizzard]]) with a [[MAT-49]].]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M1ExtdMag.jpg|thumb|none|400px|Post-war M1 Carbine with 30 round magazine and metal barrel shroud - .30 Carbine]]&lt;br /&gt;
[[Image:O.J.Simpson-M1_Carbine.jpg‎|none|thumb|600px|Catlett ([[O.J. Simpson]]) with [[M1 Carbine]].]]&lt;br /&gt;
[[Image:O.J.Simpson-M1_Carbine-detail.jpg|none|thumb|600px|Catlett fires at a helicopter.]]&lt;br /&gt;
[[Image:Hitman2-unknown_smg.jpg‎|none|thumb|600px|Mafia hitman kills the witness with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Modified L1A1 ==&lt;br /&gt;
Leo Gelhorn ([[George Grizzard]]) uses a custom shortened [[L1A1 SLR]]. The rifle is similar to the South African R1 &amp;quot;Battle Carbine&amp;quot; although it has an L1A1 front sight and carry handle (it also features &amp;quot;sand cuts&amp;quot; on the bolt carrier, which are zig-zag grooves typically only found on commonwealth rifles that were designed as a self cleaning measure for removing dust and sand from the action). The rifles appears to be the same one that was used by [[Ian Yule]] in ''[[The Wild Geese]]''&lt;br /&gt;
[[Image:L1A1_Wild_Geese_custom.jpg‎|thumb|none|400px|Custom shortened L1A1 SLR (Self Loading Rifle) as used in ''[[The Wild Geese]]'' (photoshopped image) - 7.62x51mm]]&lt;br /&gt;
[[Image:George_Grizzard-FN_FAL-R1_carbine.jpg|none|thumb|600px|Leo Gelhorn ([[George Grizzard]]) armed by [[L1A1 SLR]] Battle Carbine.]]&lt;br /&gt;
[[Image:James_Coburn-R1_carbine.jpg|none|thumb|600px|Jerry Fanon ([[James Coburn]]) loos Gelhorn´s weapon.]]&lt;br /&gt;
&lt;br /&gt;
== 25mm Olin Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
An [[Orion_Flare_Gun#25mm_Orion_Flare_Gun|25mm Orion flare gun]] is used by Jerry Fanon to ignite some fuel. The gun used is based on an older model that was commercially available under the Winchester &amp;quot;Olin&amp;quot; brand before it became Orion. These flare pistols had a black satin finish and bright orange grips, which are the inverse colours of the current Orion models with white and blue colours.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:James_Coburn-Flare_pistol.jpg|none|thumb|600px|Jerry Fanon ([[James Coburn]]) uses a flare pistol to ignite some fuel.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Blackmantis</name></author>
	</entry>
</feed>