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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackhawk2</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackhawk2"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Blackhawk2"/>
	<updated>2026-05-27T11:31:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:A_CZ_550.jpg&amp;diff=369038</id>
		<title>File:A CZ 550.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:A_CZ_550.jpg&amp;diff=369038"/>
		<updated>2010-12-20T21:11:27Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: A CZ 550 Safari Magnum rifle chambered in .416 Rigby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A CZ 550 Safari Magnum rifle chambered in .416 Rigby&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_550_Safari_Magnum&amp;diff=369033</id>
		<title>CZ 550 Safari Magnum</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_550_Safari_Magnum&amp;diff=369033"/>
		<updated>2010-12-20T21:09:46Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: New page:   ==CZ 550 Safari Magnum== Image:A CZ 550.jpg  The CZ 550 Safari Magnum has been seen in the following video games  * Big Game Hunter 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Safari Magnum==&lt;br /&gt;
[[Image:A CZ 550.jpg]]&lt;br /&gt;
&lt;br /&gt;
The CZ 550 Safari Magnum has been seen in the following video games&lt;br /&gt;
&lt;br /&gt;
* [[Big Game Hunter 2010]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CZ_550_Magnum.jpg&amp;diff=368614</id>
		<title>File:CZ 550 Magnum.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CZ_550_Magnum.jpg&amp;diff=368614"/>
		<updated>2010-12-19T21:44:17Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cabela%27s_Big_Game_Hunter_2010&amp;diff=368613</id>
		<title>Cabela's Big Game Hunter 2010</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cabela%27s_Big_Game_Hunter_2010&amp;diff=368613"/>
		<updated>2010-12-19T21:43:49Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: /* CZ 550 Safari Magnum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms are featured in the video game ''Cabela's Big Game Hunter 2010.''''' &lt;br /&gt;
&lt;br /&gt;
(Note: These screens were taken by camera on a TV, so that is why they might not be the highest quality but at least they are something.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Cabelasbgh10360.jpg|right|300px|thumb|''Cabela's Big Game Hunter 2010'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Tracker]] is featured in game, and only holding only 5 shells. Called the .44 Magnum in game.  It is mounted with a low-optic scope, used as a back-up, especially against dangerous game like puma and bear.&lt;br /&gt;
[[Image:TaurusTracker44.jpg|thumb|none|350px|Taurus Tracker Model 44 ''(not to be confused with the Taurus Model 44, which is part of the &amp;quot;Raging&amp;quot; series of revolvers, of which the [[Taurus Raging Bull]] is a part)'' - .44 magnum]]&lt;br /&gt;
[[Image:DSC 0094.JPG|thumb|400px|none|[[Taurus Tracker]] with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0095.JPG|thumb|400px|none|[[Taurus Tracker]] with 6&amp;quot; barrel - .44 Magnum reloading]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster Varminter ==&lt;br /&gt;
&lt;br /&gt;
The [[Bushmaster Varminter]] appearing as the X-15 .223 Rifle, is featured in the game with a 5 round magazine and forest camo finish.  An AR variant.  Not the most powerful rifle, but it gets the job done as long as you hit the creature's vitals and it gets you a better score, as does all lower-caliber guns because they increase the trophy's integrity.&lt;br /&gt;
&lt;br /&gt;
[[Image:X-151.JPG|thumb|400px|none|X-15 Rifle, .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
[[Image:X-15 reload.JPG|thumb|400px|none|X-15 Rifle, .223 Remington reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model R-25 ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model R-25]] chambered in .308 Winchester is featured in the game as the second auto-loader you unlock in .308 Winchester, holding 4 rounds.  It seems like the devs basically used the same model for the X-15 and the R-25 but put desert camo finish on the R-25 instead of forest, like the camo on the X-15.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0105.JPG|thumb|none|400px|A screen of the [[Remington Model R-25]] in .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700PSS/700P ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model 700|Remington Model 700PSS/700P ]] is featured in the game as the Remington Model 700. One of the more powerful rifles, killing in less shots but decreasing your score.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R700ss.JPG|thumb|none|400px|Remington 700PSS, .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0098.JPG|thumb|none|400px|Remington 700PSS, .300 Winchester Magnum reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 BDL ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700 BDL]] chambered in .270 Winchester is featured in the game.  It is the second low-caliber firearm you unlock, chambered in .30-06 Springfield.  It has a wood body.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0111.JPG|thumb|none|400px|Screen of the Remington Model 700 BDL, .270 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 XCR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700 XCR]] chambered in .375 H&amp;amp;H Magnum appears in game.  Holds 5 rounds with respectable power.  &lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0108.JPG|thumb|none|400px|A screen of the Remington Model 700 XCR, .375 H&amp;amp;H Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 750 Woodsmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 750 Woodsmaster]] is featured in the game with wood stock and fore-end chambered in .30-06 Springfield with a 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0109.JPG|thumb|none|400px|A screen of the Remington Model 750 Woodsmaster, .30-06 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson/Center Encore ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson/Center Encore]] .50 Magnum muzzleloader is featured in the game, surprisingly as a low-caliber rifle despite the large cartridge.  Of course, reloading is a lengthy process but the damage is pretty good and skilled players should be able to take down animals with one shot anyway.  Features a black and chrome finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0106.JPG|thumb|none|400px|A screen of the Thompson/Center Encore, .50 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 550 Safari Magnum ==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 550 Safari Magnum]] chambered in .416 Rigby is featured in game and is the third large-caliber rifle you unlock with considerable damage, holding three rounds and bolt-action.  Pretty powerful. Effective against dangerous game, bad against regular game due to unnecessary high damage.&lt;br /&gt;
[[Image:CZ 550 Magnum.jpg]]&lt;br /&gt;
[[Image:DSC 0110.JPG|thumb|none|400px|A screen of the CZ 550, chambered in .416 Rigby.]]&lt;br /&gt;
&lt;br /&gt;
== Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle]] is featured in the game chambered in .500 Nitro Express.  The most powerful firearm in the game, last to unlock and classed a large-caliber, of course.  Called the &amp;quot;Order Custom .500&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0104.JPG|thumb|none|400px|A screen of the Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle, .500 Nitro Express.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model 870 Shotgun]] 12 gauge is in the game.  Though it is pump-action and holding two less shells than the K&amp;amp;H Auto 12 Gauge, it is still a good choice because it actually can be fired faster!  How a pump-action fires faster than a semi-auto is beyond me. Second of two shotguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0101.JPG|thumb|none|400px|A screen of the Remington 870 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== K&amp;amp;H Auto 12 Gauge ==&lt;br /&gt;
&lt;br /&gt;
Apparently a fictional semi-auto shotgun, it holds 6 rounds but has a pretty long delay between successive shots.  In the game the company that makes it is said to be K&amp;amp;H, presumably fictional. &lt;br /&gt;
&lt;br /&gt;
== Unknown Crossbow ==&lt;br /&gt;
&lt;br /&gt;
In the game there is a crossbow with a scope called the &amp;quot;Orion Crossbow&amp;quot;, said to be made by &amp;quot;The Order&amp;quot;, the hunting club you are trying to get into.  Categorized under the large-caliber rifle class.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0112.JPG|thumb|none|400px|A screen of the Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cabela%27s_Big_Game_Hunter_2010&amp;diff=368381</id>
		<title>Cabela's Big Game Hunter 2010</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cabela%27s_Big_Game_Hunter_2010&amp;diff=368381"/>
		<updated>2010-12-18T23:46:28Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: /* CZ 550 Safari Magnum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms are featured in the video game ''Cabela's Big Game Hunter 2010.''''' &lt;br /&gt;
&lt;br /&gt;
(Note: These screens were taken by camera on a TV, so that is why they might not be the highest quality but at least they are something.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Cabelasbgh10360.jpg|right|300px|thumb|''Cabela's Big Game Hunter 2010'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Tracker]] is featured in game, and only holding only 5 shells. Called the .44 Magnum in game.  It is mounted with a low-optic scope, used as a back-up, especially against dangerous game like puma and bear.&lt;br /&gt;
[[Image:TaurusTracker44.jpg|thumb|none|350px|Taurus Tracker Model 44 ''(not to be confused with the Taurus Model 44, which is part of the &amp;quot;Raging&amp;quot; series of revolvers, of which the [[Taurus Raging Bull]] is a part)'' - .44 magnum]]&lt;br /&gt;
[[Image:DSC 0094.JPG|thumb|400px|none|[[Taurus Tracker]] with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0095.JPG|thumb|400px|none|[[Taurus Tracker]] with 6&amp;quot; barrel - .44 Magnum reloading]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster Varminter ==&lt;br /&gt;
&lt;br /&gt;
The [[Bushmaster Varminter]] appearing as the X-15 .223 Rifle, is featured in the game with a 5 round magazine and forest camo finish.  An AR variant.  Not the most powerful rifle, but it gets the job done as long as you hit the creature's vitals and it gets you a better score, as does all lower-caliber guns because they increase the trophy's integrity.&lt;br /&gt;
&lt;br /&gt;
[[Image:X-151.JPG|thumb|400px|none|X-15 Rifle, .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
[[Image:X-15 reload.JPG|thumb|400px|none|X-15 Rifle, .223 Remington reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model R-25 ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model R-25]] chambered in .308 Winchester is featured in the game as the second auto-loader you unlock in .308 Winchester, holding 4 rounds.  It seems like the devs basically used the same model for the X-15 and the R-25 but put desert camo finish on the R-25 instead of forest, like the camo on the X-15.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0105.JPG|thumb|none|400px|A screen of the [[Remington Model R-25]] in .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700PSS/700P ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model 700|Remington Model 700PSS/700P ]] is featured in the game as the Remington Model 700. One of the more powerful rifles, killing in less shots but decreasing your score.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R700ss.JPG|thumb|none|400px|Remington 700PSS, .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0098.JPG|thumb|none|400px|Remington 700PSS, .300 Winchester Magnum reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 BDL ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700 BDL]] chambered in .270 Winchester is featured in the game.  It is the second low-caliber firearm you unlock, chambered in .30-06 Springfield.  It has a wood body.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0111.JPG|thumb|none|400px|Screen of the Remington Model 700 BDL, .270 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 XCR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700 XCR]] chambered in .375 H&amp;amp;H Magnum appears in game.  Holds 5 rounds with respectable power.  &lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0108.JPG|thumb|none|400px|A screen of the Remington Model 700 XCR, .375 H&amp;amp;H Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 750 Woodsmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 750 Woodsmaster]] is featured in the game with wood stock and fore-end chambered in .30-06 Springfield with a 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0109.JPG|thumb|none|400px|A screen of the Remington Model 750 Woodsmaster, .30-06 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson/Center Encore ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson/Center Encore]] .50 Magnum muzzleloader is featured in the game, surprisingly as a low-caliber rifle despite the large cartridge.  Of course, reloading is a lengthy process but the damage is pretty good and skilled players should be able to take down animals with one shot anyway.  Features a black and chrome finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0106.JPG|thumb|none|400px|A screen of the Thompson/Center Encore, .50 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 550 Safari Magnum ==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 550 Safari Magnum]] chambered in .416 Rigby is featured in game and is the third large-caliber rifle you unlock with considerable damage, holding three rounds and bolt-action.  Pretty powerful. Effective against dangerous game, bad against regular game due to unnecessary high damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0110.JPG|thumb|none|400px|A screen of the CZ 550, chambered in .416 Rigby.]]&lt;br /&gt;
&lt;br /&gt;
== Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle]] is featured in the game chambered in .500 Nitro Express.  The most powerful firearm in the game, last to unlock and classed a large-caliber, of course.  Called the &amp;quot;Order Custom .500&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0104.JPG|thumb|none|400px|A screen of the Holland &amp;amp; Holland 'Round Action Sidelock' Double Rifle, .500 Nitro Express.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington Model 870 Shotgun]] 12 gauge is in the game.  Though it is pump-action and holding two less shells than the K&amp;amp;H Auto 12 Gauge, it is still a good choice because it actually can be fired faster!  How a pump-action fires faster than a semi-auto is beyond me. Second of two shotguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0101.JPG|thumb|none|400px|A screen of the Remington 870 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== K&amp;amp;H Auto 12 Gauge ==&lt;br /&gt;
&lt;br /&gt;
Apparently a fictional semi-auto shotgun, it holds 6 rounds but has a pretty long delay between successive shots.  In the game the company that makes it is said to be K&amp;amp;H, presumably fictional. &lt;br /&gt;
&lt;br /&gt;
== Unknown Crossbow ==&lt;br /&gt;
&lt;br /&gt;
In the game there is a crossbow with a scope called the &amp;quot;Orion Crossbow&amp;quot;, said to be made by &amp;quot;The Order&amp;quot;, the hunting club you are trying to get into.  Categorized under the large-caliber rifle class.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSC 0112.JPG|thumb|none|400px|A screen of the Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:The_Type_97_ingame.jpg&amp;diff=368277</id>
		<title>File:The Type 97 ingame.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:The_Type_97_ingame.jpg&amp;diff=368277"/>
		<updated>2010-12-18T14:08:41Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=368266</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=368266"/>
		<updated>2010-12-18T13:39:42Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: /* Sears Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game.  Note the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the ingame model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
:*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time you get to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|400px|The unscoped M14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with woodland camouflage and Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a dark brown stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365936</id>
		<title>File:Sheperd with his Anaconda in Endgame.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365936"/>
		<updated>2010-12-12T14:39:47Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: uploaded a new version of &amp;quot;Image:Sheperd with his Anaconda in Endgame.jpg&amp;quot;: Reverted to version as of 14:38, 12 December 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365934</id>
		<title>File:Sheperd with his Anaconda in Endgame.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365934"/>
		<updated>2010-12-12T14:39:19Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: uploaded a new version of &amp;quot;Image:Sheperd with his Anaconda in Endgame.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365933</id>
		<title>File:Sheperd with his Anaconda in Endgame.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sheperd_with_his_Anaconda_in_Endgame.jpg&amp;diff=365933"/>
		<updated>2010-12-12T14:38:58Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=365931</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=365931"/>
		<updated>2010-12-12T14:37:15Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: /* Colt Anaconda .44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game.  Note the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the ingame model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
:*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time you get to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|400px|The unscoped M14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with woodland camouflage and Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a dark brown stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BAR.jpg&amp;diff=357595</id>
		<title>File:BAR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BAR.jpg&amp;diff=357595"/>
		<updated>2010-11-21T13:18:48Z</updated>

		<summary type="html">&lt;p&gt;Blackhawk2: uploaded a new version of &amp;quot;Image:BAR.jpg&amp;quot;: Reverted to version as of 16:41, 21 July 2007&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Browning Automatic Rifle]] .30-06&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Blackhawk2</name></author>
	</entry>
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