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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackHawk510</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackHawk510"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/BlackHawk510"/>
	<updated>2026-06-06T11:36:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1493243</id>
		<title>Talk:Halo (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1493243"/>
		<updated>2022-03-29T17:43:57Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* AKB-15 Airsoft */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= UNSC Weapons =&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
[[File:HaloS01E01 22.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:HaloS01E01 23.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:HaloS01E01 24.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
== MA5 Assault Rifle==&lt;br /&gt;
Unsure what variant it's suppose to be (B or C?).&lt;br /&gt;
&lt;br /&gt;
[[File:HaloS01E01 20.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) opens fire on Covenent Elite.]]&lt;br /&gt;
[[File:HaloS01E01 21.jpg|thumb|none|600px|The dropped MA5.]]&lt;br /&gt;
[[Image:Halotv-ma5.jpg|thumb|none|600px|A UNSC marine hands off an MA5 assault rifle to the Master Chief ([[Pablo Schreiber]]).]]&lt;br /&gt;
[[Image:Halotv-unknownpistol1.jpg|thumb|none|600px|On the left, Kwan Ha Boo (Yerin Ha) looks up while holding the MA5.]]&lt;br /&gt;
&lt;br /&gt;
==BR55 battle rifle==&lt;br /&gt;
[[File:HaloS01E01 26.jpg|thumb|none|600px|Kwan Ha Boo (Yerin Ha) places her foot on a BR55 battle rifle passed to her.]]&lt;br /&gt;
[[File:HaloS01E01 27.jpg|thumb|none|600px|A UNSC soldier with the BR55.]]&lt;br /&gt;
[[Image:Halotv-br551.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) fires a BR55 battle rifle picked up from off the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M392 Designated Marksman Rifle (DMR)==&lt;br /&gt;
[[File:HaloS01E01 19.jpg|thumb|none|600px|Vannak-134 (Bentley Kalu) in the center walking with his unscoped DMR.]]&lt;br /&gt;
&lt;br /&gt;
==SRS99-AM sniper rifle==&lt;br /&gt;
[[File:HaloS01E01 19.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) on the right walking with her SR.]]&lt;br /&gt;
[[Image:Halotv-sniper.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) with her sniper rifle as a Covenant Phantom dropship obliterates a squad of UNSC marines behind her.]]&lt;br /&gt;
&lt;br /&gt;
= UNSC props =&lt;br /&gt;
I figure these should probably at least go here on the talk page, since they'll probably show up quite a bit on the show.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:06, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for bringing that up.  I was hesitant to post pictures of them as they seemed to not be built from or based on any real weapons so I was unsure if they warranted inclusion.  I'll leave them here in case.  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 19:49, 31 January 2022 (EST)&lt;br /&gt;
::Anything goes on a talk page (within reason). Besides, they're not that far off from the likes of stuff seen on the [[Avatar]] page or the Mandalorian seasons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:00, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
= AUG A1 =&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the weapon held by one of the villagers/innies/colonists/whatever in the door explosion shot is [https://cdn.discordapp.com/attachments/793164190457528330/938470263568334858/unknown.png actually an AUG A1]. It's the same weapon in the first &amp;quot;unknown SMG&amp;quot; image posted above. Also, The guy at the top left of the shot appears to be holding [https://cdn.discordapp.com/attachments/793164190457528330/938470516807860285/unknown.png a rifle that looks like it has magpul MBUSs on it.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:39, 2 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== AKB-15 Airsoft ==&lt;br /&gt;
&lt;br /&gt;
The unknown rifle on the main page appears to be an Arcturus Centaur-B, an airsoft version of the AREX AKB-15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:43, 29 March 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1481812</id>
		<title>Talk:Halo (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1481812"/>
		<updated>2022-02-02T17:37:09Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* AUG A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= UNSC Weapons =&lt;br /&gt;
== MA5 Assault Rifle==&lt;br /&gt;
Unsure what variant it's suppose to be (B or C?).&lt;br /&gt;
[[Image:Halotv-ma5.jpg|thumb|none|600px|A UNSC marine hands off an MA5 assault rifle to the Master Chief ([[Pablo Schreiber]]).]]&lt;br /&gt;
[[Image:Halotv-unknownpistol1.jpg|thumb|none|600px|On the left, Kwan Ha Boo (Yerin Ha) looks up while holding the MA5.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
[[Image:Halotv-gau17a.jpg|thumb|none|600px|The villager in the center takes cover with the SMG.]]&lt;br /&gt;
[[Image:Halotv-smg.jpg|thumb|none|600px|The SMG-wielding villager (on the right) moments before being knocked back by an explosion.]]&lt;br /&gt;
&lt;br /&gt;
==BR55 battle rifle==&lt;br /&gt;
[[Image:Halotv-br55.jpg|thumb|none|600px|Kwan Ha Boo (Yerin Ha) places her foot on a BR55 battle rifle passed to her.]]&lt;br /&gt;
[[Image:Halotv-br551.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) fires a BR55 battle rifle picked up from off the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M392 Designated Marksman Rifle (DMR)==&lt;br /&gt;
[[Image:Halotv-dmr.jpg|thumb|none|600px|Vannak-134 (Bentley Kalu) in the center walking with his unscoped DMR.]]&lt;br /&gt;
&lt;br /&gt;
==SRS99-AM sniper rifle==&lt;br /&gt;
[[Image:Halotv-dmr.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) on the right walking with her .]]&lt;br /&gt;
[[Image:Halotv-sniper.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) with her sniper rifle as a Covenant Phantom dropship obliterates a squad of UNSC marines behind her.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= UNSC props =&lt;br /&gt;
I figure these should probably at least go here on the talk page, since they'll probably show up quite a bit on the show.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:06, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for bringing that up.  I was hesitant to post pictures of them as they seemed to not be built from or based on any real weapons so I was unsure if they warranted inclusion.  I'll leave them here in case.  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 19:49, 31 January 2022 (EST)&lt;br /&gt;
::Anything goes on a talk page (within reason). Besides, they're not that far off from the likes of stuff seen on the [[Avatar]] page or the Mandalorian seasons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:00, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
= AUG A1 =&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the weapon held by one of the villagers/innies/colonists/whatever in the door explosion shot is [https://cdn.discordapp.com/attachments/793164190457528330/938470263568334858/unknown.png actually an AUG A1]. It's the same weapon in the first &amp;quot;unknown SMG&amp;quot; image posted above. Also, The guy at the top left of the shot appears to be holding [https://cdn.discordapp.com/attachments/793164190457528330/938470516807860285/unknown.png a rifle that looks like it has magpul MBUSs on it.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:39, 2 February 2022 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1481811</id>
		<title>Talk:Halo (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Halo_(TV_Series)&amp;diff=1481811"/>
		<updated>2022-02-02T16:39:50Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* AUG A1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= UNSC Weapons =&lt;br /&gt;
== MA5 Assault Rifle==&lt;br /&gt;
Unsure what variant it's suppose to be (B or C?).&lt;br /&gt;
[[Image:Halotv-ma5.jpg|thumb|none|600px|A UNSC marine hands off an MA5 assault rifle to the Master Chief ([[Pablo Schreiber]]).]]&lt;br /&gt;
[[Image:Halotv-unknownpistol1.jpg|thumb|none|600px|On the left, Kwan Ha Boo (Yerin Ha) looks up while holding the MA5.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
[[Image:Halotv-gau17a.jpg|thumb|none|600px|The villager in the center takes cover with the SMG.]]&lt;br /&gt;
[[Image:Halotv-smg.jpg|thumb|none|600px|The SMG-wielding villager (on the right) moments before being knocked back by an explosion.]]&lt;br /&gt;
&lt;br /&gt;
==BR55 battle rifle==&lt;br /&gt;
[[Image:Halotv-br55.jpg|thumb|none|600px|Kwan Ha Boo (Yerin Ha) places her foot on a BR55 battle rifle passed to her.]]&lt;br /&gt;
[[Image:Halotv-br551.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) fires a BR55 battle rifle picked up from off the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M392 Designated Marksman Rifle (DMR)==&lt;br /&gt;
[[Image:Halotv-dmr.jpg|thumb|none|600px|Vannak-134 (Bentley Kalu) in the center walking with his unscoped DMR.]]&lt;br /&gt;
&lt;br /&gt;
==SRS99-AM sniper rifle==&lt;br /&gt;
[[Image:Halotv-dmr.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) on the right walking with her .]]&lt;br /&gt;
[[Image:Halotv-sniper.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) with her sniper rifle as a Covenant Phantom dropship obliterates a squad of UNSC marines behind her.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= UNSC props =&lt;br /&gt;
I figure these should probably at least go here on the talk page, since they'll probably show up quite a bit on the show.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:06, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for bringing that up.  I was hesitant to post pictures of them as they seemed to not be built from or based on any real weapons so I was unsure if they warranted inclusion.  I'll leave them here in case.  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 19:49, 31 January 2022 (EST)&lt;br /&gt;
::Anything goes on a talk page (within reason). Besides, they're not that far off from the likes of stuff seen on the [[Avatar]] page or the Mandalorian seasons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:00, 31 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== AUG A1 ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the weapon held by one of the villagers/innies/colonists/whatever in the door explosion shot is [https://cdn.discordapp.com/attachments/793164190457528330/938470263568334858/unknown.png actually an AUG A1]. It's the same weapon in the first &amp;quot;unknown SMG&amp;quot; image posted above. Also, The guy at the top left of the shot appears to be holding [https://cdn.discordapp.com/attachments/793164190457528330/938470516807860285/unknown.png a rifle that looks like it has magpul MBUSs on it.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:39, 2 February 2022 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1481348</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1481348"/>
		<updated>2022-01-31T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Halo TV series includes real firearms. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Main_Page]]'''''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], [[Talk:Main_Page/Archive_6]], [[Talk:Main_Page/Archive_7]], [[Talk:Main_Page/Archive_8]] [[Talk:Main_Page/Archive_9]] or [[Talk:Main_Page/Archive_10]] or [[Talk:Main_Page/Archive_9]] or [[Talk:Main_Page/Archive_11]] for older discussions''''': &lt;br /&gt;
&lt;br /&gt;
=Happy 2022=&lt;br /&gt;
Happy New Year! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:49, 1 January 2022 (EST)&lt;br /&gt;
:Happy New Year to my IMFDB friends. May you all get everything you want this year. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:01, 1 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Proposal to streamline the TV category ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, we have a MAIN page for a series and then the individual seasons.  Since I think (IMHO) that the Television category listing is really LONG and CUMBERSOME because of all the listings of EACH season, I propose that we only list the MAIN TITLE page of each series and then when the viewer clicks on THAT page, they see all the SEASONS as choices to click on.  &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
'''&lt;br /&gt;
''Airwolf&lt;br /&gt;
&lt;br /&gt;
Airwolf - Season 1&lt;br /&gt;
&lt;br /&gt;
Airwolf - Season 2&lt;br /&gt;
&lt;br /&gt;
Airwolf - Season 3&lt;br /&gt;
&lt;br /&gt;
Airwolf - Season 4'''''&lt;br /&gt;
&lt;br /&gt;
Instead of listing all the seasons, just put AIRWOLF as a single entry and then you could pick the various seasons from there.  All the separate SEASON pages would still be there.  It would streamline the list of TV shows way down, due to eliminating all the duplication by listing each and every separate season.   [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 17:47, 8 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
:I am confused as to what you're proposing. That pages for a specific series of a show should not be tagged with the Television category, and that the disambigution pages should? --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 18:21, 8 January 2022 (EST)&lt;br /&gt;
:: I agree the TV page is maybe a bit tedious with all the season pages listed ''but'' as Tamarin pointed out I don't see any way to do so without removing the categorizations from all those individual season pages, which would be a bit of work and ultimately would - strictly speaking - be incorrect. IDK. I suppose an alternate idea is we could do the seasons as slashed 'subpages' within a main page similar to how [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|HV3R]] does its weapon categories, but that would entail even more work setting up those subpages and moving the content for each individual season, as well as maybe tweaking existing templates and such. Again.. IDK. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:04, 8 January 2022 (EST)&lt;br /&gt;
:::Currently we have 2,100 entries in the TV category. It is really so many that it hampers the work with the category? But if so, then in my opinion may be it would be advisable to create subcategories for the seasons (in case there are more than two ot three in the particulcar series, for example). And in order not to mix these categories with Genre, Author, Director and Nation categories, just remove tag TV (as well as tag Film) from abovementioned ones - these tags hardly do any good there. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:49, 9 January 2022 (EST)&lt;br /&gt;
::::How about just a &amp;quot;Television Series Season&amp;quot; category, leaving the original TV category for the series main pages? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:04, 9 January 2022 (EST)&lt;br /&gt;
:::::Yes, this is also a good option.&lt;br /&gt;
:::::I would also like to note that in the case of renaming the pages of seasons or changing the structure to slashed 'subpages', as suggested above, we will get an incredibly colossal amount of work to change the links on the pages of guns and actors -  hardly a pleasant prospect. Simple moving of the pages to special categories in one or another way wouldn't lead to such disaster.--[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:22, 10 January 2022 (EST)&lt;br /&gt;
:::::: Indeed. FCM has presented a very elegant and much simpler solution here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:02, 11 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Halo TV series includes real firearms. ==&lt;br /&gt;
&lt;br /&gt;
As the header suggests, the new TV series for Halo, yes ''that'' Halo, includes at least two real-life firearms, most notably [https://cdn.discordapp.com/attachments/376578339604791296/937464881286889502/SPOILER_unknown.png an AKM of some sort], as well as [https://cdn.discordapp.com/attachments/793164190457528330/937641444666142740/Capture.PNG what appears to be an Arex ReX Zero 1]. I feel like this means the series (not the games, mind you), might actually qualify for a page.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:04, 31 January 2022 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Mandalorian_-_Season_2&amp;diff=1384196</id>
		<title>Talk:The Mandalorian - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Mandalorian_-_Season_2&amp;diff=1384196"/>
		<updated>2020-11-30T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* The A350 blaster rifle */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=When is it okay to add more information=&lt;br /&gt;
I was wondering, when is it a good time to add any new guns and pictures to the page after a new episode airs?--[[User:Thomoy15|Thomoy15]] ([[User talk:Thomoy15|talk]]) 23:28, 6 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
=The WESTAR-35=&lt;br /&gt;
I've had a look at some pictures of the WESTAR-35 blaster pistol from the show, and I think I figured out what pistol it's based on, I think it is the STI Edge 1911.&lt;br /&gt;
--[[User:Thomoy15|Thomoy15]] ([[User talk:Thomoy15|talk]]) 23:54, 13 November 2020 (EST)&lt;br /&gt;
:I would agree that it is probably a 1911 type gun, just not sure it is an STI Edge 1911 specifically. In the last image it looks like all of the pistols have double stack steps which would make them 2011s (assuming STIs), and they also have full length accessory rails. My guess would be a [[STI Perfect 10]] or something along those lines.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:23, 14 November 2020 (EST)&lt;br /&gt;
---Oh yes, I see it now. --[[User:Thomoy15|Thomoy15]] ([[User talk:Thomoy15|talk]]) 09:46, 14 November 2020 (EST)&lt;br /&gt;
:...Well that's certainly an interesting choice for recreating a weapon that was [https://starwars.fandom.com/wiki/File:WESTAR35BlasterPistol-CON.png originally designed to use as few polygons as possible for CGI animation]. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:12, 14 November 2020 (EST)&lt;br /&gt;
-Interesting enough, I originally thought the WESTAR-35 would use the Desert Eagle as a basis for live action remake of it.--[[User:Thomoy15|Thomoy15]] ([[User talk:Thomoy15|talk]]) 15:06, 14 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== The A350 blaster rifle ==&lt;br /&gt;
&lt;br /&gt;
The newest episode (which was absolutely fantastic) has a bunch of the Magistrate's goons using A350 blaster rifles, which appear to be based on BARs, as well as some sort of shotgun blaster, which I thought might be a Benelli M3T Super 90 without the stock, but the trigger guard looks off. I'd post screenshots, but Disney Plus doesn't let me take them in a browser anymore. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:39, 29 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Altered_Carbon&amp;diff=1366644</id>
		<title>Talk:Altered Carbon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Altered_Carbon&amp;diff=1366644"/>
		<updated>2020-08-30T18:58:13Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Sun Jet identity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sun Jet identity? ==&lt;br /&gt;
I remember first seeing that screenshot of the Sun Jet on here like, two years ago, and I was determined to find out what the hell they used as a base. That triangular mag release stumped me, until recently, when I came across this: [https://cdn.airgundepot.com/ay/airgundepot/powerline-5502-blowback-177-caliber-bb-pistol-w-muzzle-rails-3.jpg A daisy powerline 5502] CO2 BB gun. It seems to be an almost perfect match. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:58, 30 August 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Altered_Carbon&amp;diff=1366513</id>
		<title>Talk:Altered Carbon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Altered_Carbon&amp;diff=1366513"/>
		<updated>2020-08-28T21:19:17Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: Created page with &amp;quot;== Sun Jet identity? == I remember first seeing that screenshot of the Sun Jet on here like, two years ago, and I was determined to find out what the hell they used as a base....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sun Jet identity? ==&lt;br /&gt;
I remember first seeing that screenshot of the Sun Jet on here like, two years ago, and I was determined to find out what the hell they used as a base. That triangular mag release stumped me, until recently, when I came across this: [https://cdn.airgundepot.com/ay/airgundepot/powerline-5502-blowback-177-caliber-bb-pistol-w-muzzle-rails-3.jpg A daisy powerline 5502] CO2 BB gun. It seems to be an almost perfect match.&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=1271644</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=1271644"/>
		<updated>2019-05-03T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Revolver reloads */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...&lt;br /&gt;
:::https://www.youtube.com/watch?v=b0twxGCNfHk&lt;br /&gt;
:::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:55, 20 April 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::::He made a Dragon's Teeth one already.&lt;br /&gt;
::::https://www.youtube.com/watch?v=y52nHieZrAc&lt;br /&gt;
::::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 11:23, 20 July 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 5'' has the burst-fire Raffica, which will fire up to three rounds; the &amp;quot;Triple Shot&amp;quot; in ''Resident Evil 6'' does the same. ''Halo'' and the BR-55 series rifles have always gotten this right. I seem to recall ''Call of Duty'' also getting this right. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 17:15, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
::::So I've noticed that, rather alarmingly, the chamber loading animation has the shell inserted ''backwards.'' [[File:BF4 UTSreload.jpg|thumb|none|600px]] --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:56, 20 April 2016 (EDT)&lt;br /&gt;
:::::Dafuq... Nice catch btw, but why not add the info to the page itself? I took care of it anyway. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:12, 26 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
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Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
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:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
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Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
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The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
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the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
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:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
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::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
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::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
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::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
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:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
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::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
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:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
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::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
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:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;br /&gt;
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)&lt;br /&gt;
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)&lt;br /&gt;
::OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:08, 27 March 2014 (EDT)&lt;br /&gt;
::Sr-2m is in the article too now. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:15, 2 April 2014 (EDT)&lt;br /&gt;
::Sr338 has also been added.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:00, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Single Player ==&lt;br /&gt;
&lt;br /&gt;
I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - [[User:1morey]] April 6, 2014 7:20 PM (EST)&lt;br /&gt;
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:Yes, there are still &amp;quot;dinosaurs&amp;quot; out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying &amp;quot;this weapon is only available in singleplayer&amp;quot; or &amp;quot;this weapon is only available in multiplayer&amp;quot; for each weapon of interest. Or did you have something else in mind? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:59, 7 April 2014 (EDT)&lt;br /&gt;
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::That's about what I meant. Granted with a bit more detail. But yeah. - [[User:1morey]] April 7, 2014 9:17 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:::Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.&lt;br /&gt;
::::what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:34, 7 April 2014 (EDT)&lt;br /&gt;
::::also it's alot easier to load into than finding a server with a specific map.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:36, 7 April 2014 (EDT)&lt;br /&gt;
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I'm one of those &amp;quot;dinosaurs&amp;quot; that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:07, 7 April 2014 (EDT)&lt;br /&gt;
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:Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become &amp;quot;standard procedure&amp;quot; for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:31, 9 April 2014 (EDT)&lt;br /&gt;
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All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:31, 7 April 2014 (EDT)&lt;br /&gt;
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A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it ''is'' a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:26, 8 April 2014 (EDT)&lt;br /&gt;
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::I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:38, 8 April 2014 (EDT)&lt;br /&gt;
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For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:55, 8 April 2014 (EDT)&lt;br /&gt;
::no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:58, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To do list part 2 ==&lt;br /&gt;
&lt;br /&gt;
Just an update on what else needs to be done, here is a list of stuff that needs entries.&lt;br /&gt;
:Chinese IFV main cannon on the turret.&lt;br /&gt;
:Chinese attack chopper nose cannon.&lt;br /&gt;
:Guns that are attached to jets&lt;br /&gt;
:The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.&lt;br /&gt;
:Any future DLC weapons.&lt;br /&gt;
Help out with these if you can.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:01, 8 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Chiappa Rhino ==&lt;br /&gt;
&lt;br /&gt;
The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer &amp;quot;hammer&amp;quot; does not move when firing therefore BF4 depicts the operation correctly. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:51, 22 April 2014 (EDT)&lt;br /&gt;
:You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:54, 22 April 2014 (EDT)&lt;br /&gt;
::No problem, always happy to share some knowledge! --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:19, 22 April 2014 (EDT)&lt;br /&gt;
:::Oooh, didn't know that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:06, 23 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Refreshing the page ==&lt;br /&gt;
&lt;br /&gt;
Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:19, 27 April 2014 (EDT)&lt;br /&gt;
: done [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:10, 29 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== News/Rumors about Dragon's Teeth  ==&lt;br /&gt;
&lt;br /&gt;
So here's an article about the upcoming expansion:&lt;br /&gt;
:http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM&lt;br /&gt;
From the looks of it these might be featured in the next DLC:&lt;br /&gt;
: M-14 converted to a bullpup.&lt;br /&gt;
: Mateba autorevolver.&lt;br /&gt;
: .44 Desert eagle.&lt;br /&gt;
: MscMillan CS5&lt;br /&gt;
: SIG MPX, probably in .40 SW&lt;br /&gt;
: Engineer's might get remote controlled bits with guns and grenade launchers&lt;br /&gt;
: Support class gets a riot shield.&lt;br /&gt;
Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either.  [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:16, 10 May 2014 (EDT)&lt;br /&gt;
:I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 10 May 2014 (EDT)&lt;br /&gt;
::I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:59, 10 May 2014 (EDT)&lt;br /&gt;
:::The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:19, 10 May 2014 (EDT)&lt;br /&gt;
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https://www.youtube.com/watch?v=0kZZAtMTGD4 --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 13:46, 16 May 2014 (EDT)&lt;br /&gt;
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::::Oh God, please no Desert Eagle... And that bot sounds WAY over powered... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:25, 16 May 2014 (EDT)&lt;br /&gt;
:::::Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 17 May 2014 (EDT)&lt;br /&gt;
:::::: can you cite the official source of the confirmation? thanks. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 13:45, 17 May 2014 (EDT)&lt;br /&gt;
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Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:38, 17 May 2014 (EDT)&lt;br /&gt;
:8+1 hopefully, not 9+1? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 17 May 2014 (EDT)&lt;br /&gt;
::It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 17 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Off topic ==&lt;br /&gt;
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So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:21, 27 May 2014 (EDT)&lt;br /&gt;
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https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:25, 27 May 2014 (EDT)&lt;br /&gt;
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https://pbs.twimg.com/media/Bopda38IgAA1hK7.png [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:26, 27 May 2014 (EDT)&lt;br /&gt;
:So the next ''Battlefield'' is ... ''Payday''? They said the big unveil is at E3, so you might as well wait until then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:36, 28 May 2014 (EDT)&lt;br /&gt;
::We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:53, 28 May 2014 (EDT)&lt;br /&gt;
:::It looks like it is a [[SA-14 Gremlin]] but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 28 May 2014 (EDT)&lt;br /&gt;
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Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:47, 28 May 2014 (EDT)&lt;br /&gt;
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== Hardline ==&lt;br /&gt;
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Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:41, 10 June 2014 (EDT)&lt;br /&gt;
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== Dragon's Teeth ==&lt;br /&gt;
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Alrighty, got all the pics up for the dragon's teeth DLC weapons:&lt;br /&gt;
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Mateba auto revolver&lt;br /&gt;
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Desert eagle&lt;br /&gt;
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SIG MPX&lt;br /&gt;
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M-14 Bulldog&lt;br /&gt;
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McMillan CS5&lt;br /&gt;
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M203 on the RAWR&lt;br /&gt;
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[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:55, 18 July 2014 (EDT)&lt;br /&gt;
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== P90 rail? ==&lt;br /&gt;
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Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5&lt;br /&gt;
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:Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 20 July 2014 (EDT)&lt;br /&gt;
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== MTAR-21 ==&lt;br /&gt;
According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally &amp;quot;556x30mmMINSAS&amp;quot;), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:51, 20 July 2014 (EDT)&lt;br /&gt;
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== 3GL ==&lt;br /&gt;
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Is it confirmed that the &amp;quot;3GL&amp;quot; in-game is a simple M320 with a 3-rd capacity? Otherwise, the [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] should be added to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:35, 27 August 2014 (EDT)&lt;br /&gt;
:[https://www.youtube.com/watch?v=06FiX8F0Mao Here] is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:26, 27 August 2014 (EDT)&lt;br /&gt;
::Alright, thanks man. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:49, 27 August 2014 (EDT)&lt;br /&gt;
:::It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:00, 28 August 2014 (EDT)&lt;br /&gt;
::::I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 28 August 2014 (EDT)&lt;br /&gt;
:::::That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it '''isn't''' actually a 3GL.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 28 August 2014 (EDT)&lt;br /&gt;
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== Final Stand Metal Storm turret ==&lt;br /&gt;
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Not sure if this is mentionable or not, but the &amp;quot;SC-42&amp;quot; stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:09, 27 September 2014 (EDT)&lt;br /&gt;
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:I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:32, 28 September 2014 (EDT)&lt;br /&gt;
::Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:10, 29 September 2014 (EDT)&lt;br /&gt;
::New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:12, 29 September 2014 (EDT)&lt;br /&gt;
:::I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:26, 30 September 2014 (EDT)&lt;br /&gt;
::::well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:07, 1 October 2014 (EDT)&lt;br /&gt;
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== Seems to be it for now ==&lt;br /&gt;
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Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 10:14, 25 December 2014 (EST)&lt;br /&gt;
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== PS90 ==&lt;br /&gt;
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I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:But it's still has full-auto, so it's just a P90 with a 16&amp;quot; barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:08, 13 January 2015 (EST)&lt;br /&gt;
::Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:30, 14 January 2015 (EST)&lt;br /&gt;
:::I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 14 January 2015 (EST)&lt;br /&gt;
::::In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 08:47, 19 January 2015 (EST)&lt;br /&gt;
:::::It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:24, 21 January 2015 (EST)&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.&lt;br /&gt;
:If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:11, 26 January 2015 (EST)&lt;br /&gt;
::I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:31, 29 January 2015 (EST)&lt;br /&gt;
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== The Chinese APC and Helicopter auto-cannons? ==&lt;br /&gt;
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Are we still unclear on those? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 15:09, 19 February 2015 (EST)&lt;br /&gt;
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== New weapon pack ==&lt;br /&gt;
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From jjju's Twitter, [https://pbs.twimg.com/media/CA0GycVUwAA_RiP.png:large AN-94 confirmed] (lower right), and [https://pbs.twimg.com/media/CA5x2bRXEAICZK7.png:large a shotgun] I can't ID. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:49, 24 March 2015 (EDT)&lt;br /&gt;
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Levelcap's got a video of the guns [https://www.youtube.com/watch?v=Q_-yaIJw8_c here].  Also, it's not a shotgun, but a chopped lever-action rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:22, 2 April 2015 (EDT)&lt;br /&gt;
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:Yeah I've been all over the new weapon stuff for the last week or so, and it's [http://www.grizzlycustom.com/pagephotos_old/grizzly_custom_guns_tactical_marlin_1894_package_picatinny_rail_forend_scout_2.jpg this], but short barrel/stock, in .44 Magnum, and 5+1. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 2 April 2015 (EDT)&lt;br /&gt;
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::Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, &amp;quot;93R&amp;quot; 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), &amp;quot;RPK-74M&amp;quot; corrected to RPK with 7.62x39mm and 40+1, &amp;quot;L96A1&amp;quot; corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, '''they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point.''' Be excited! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:14, 25 April 2015 (EDT)&lt;br /&gt;
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:::These Fix are really nice! --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 23:44, 25 April 2015 (EDT)&lt;br /&gt;
:::::: I just hope they fix the AR-160 to where it isn't shrunken. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:30, 10 May 2015 (EDT)&lt;br /&gt;
::::There better be some downside added the Ace 23 if it gets 5 more rounds.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:13, 26 April 2015 (EDT)&lt;br /&gt;
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:::::Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a ''lot'' of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 26 April 2015 (EDT)&lt;br /&gt;
::::::This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]])&lt;br /&gt;
:::::::[http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/ Here] (and an [http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/index2.html#post289932 easier to read version]). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:04, 11 May 2015 (EDT)&lt;br /&gt;
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== Some little details I noticed ==&lt;br /&gt;
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I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag! &lt;br /&gt;
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http://imgur.com/a/sdMGh&lt;br /&gt;
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[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:37, 28 April 2015 (EDT)&lt;br /&gt;
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:The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 29 April 2015 (EDT)&lt;br /&gt;
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::Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:55, 7 May 2015 (EDT)&lt;br /&gt;
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== Spring 2015 Patch guns ==&lt;br /&gt;
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The picture of the 5 new weapons are in, go nuts ladies and gents. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:58, 18 June 2015 (EDT)&lt;br /&gt;
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== PSO-1 Scope ==&lt;br /&gt;
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This is something I been meaning to ask for a while but forgot to. Is there a such thing as a PSO-1 scope that can mount directly to a picatinny rail like the one in BF3/4? I tried searching around but couldn't find anything. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:24, 23 June 2015 (EDT)&lt;br /&gt;
:I did some googling myself, but I didn't find anything suggesting that PSO-1 scope could be directly attached onto rails. It could be an airsoft thing or just made up. In pretty much every picture I found it was always attached to the scope mount on AK's and SVD's. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:00, 23 June 2015 (EDT)&lt;br /&gt;
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== L85A2/L86A2 charging handle slap. ==&lt;br /&gt;
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As can be seen here at 0:44 https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 and here at 01:37 https://www.youtube.com/watch?v=RYdEIjyXWP0 (sorry but i still don't know how to embed links) when you're done reloading the guns, you give the charging handle a karate slap. Is there any point to that or is it just there for the sake of it? Seems kinda unnecessary--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:31, 24 June 2015 (EDT)&lt;br /&gt;
:That is the standard procedure for the SA80 weapons, it is a &amp;quot;forward assist&amp;quot; and it makes sure the bolt is fully in battery. It serves the same purpose as the forward assist plunger on the AR-15, which needs a special button due to the non-reciprocating charging handle (hitting it forward would do nothing). It isn't really necessary with the A2 guns, it is a hold over from the A1 series but it is still in the manual so it is still done. However, the animation has the player releasing the bolt by pulling it back slightly which is not the proper way. There is a bolt release catch on the left side of the gun behind the magazine well, so the thumb of the hand inserting the mag just needs to reach back and flick it down to release the bolt. With this method the forward assist would be pretty much pointless, as the bolt is being release under full spring pressure as opposed to possibly being ridden forward slightly if done by hand like in the animation. I can understand why the did it this way by working the bolt though as using the catch wouldn't really be visible due to being too far back and low. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 24 June 2015 (EDT)&lt;br /&gt;
::As for embedding links, you just use single square brackets with a space between the URL and the desired text, so for example this code:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::Will give you this:&lt;br /&gt;
::&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37 &lt;br /&gt;
::You can also make it so that the URL link to the Youtube video will start at a specific time if you want. To do this, pause the video where you want it to start and click the share tab under the video and there will be a little tick box which says &amp;quot;Start at:whatever time&amp;quot;, and if you tick this then it will modify the URL in the box above so that when you click on the link it takes you to the right point in the video.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:37, 24 June 2015 (EDT)&lt;br /&gt;
---Thanks for the answer and help with links!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:58, 25 June 2015 (EDT)&lt;br /&gt;
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::There's a bolt catch by the mag well? I thought it was the little green lever on the right side, just below and behind the ejection port. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:27, 25 June 2015 (EDT)&lt;br /&gt;
:::That is the bolt hold open latch, which you push downwards when holding the bolt back to manually hold the action open (for example during an NSP). The way you are meant to use that is the retract the bolt with your left hand by reaching over and push the catch down with your left thumb. It is a lot more awkward with the straight pull bolt action L98A1 cadet rifle though, for that you have the pull back the bolt with your right hand, jam the rifle into your shoulder and reach under the gun with your left hand to reach it. The bolt release catch is a separate switch located on the left side of the gun slightly above and ahead of the selector switch. It is can only be used to release the bolt, not hold it open (thinking about it, it just occured to me that I have never tried releasing the bolt by pushing the hold open catch on the right side of the gun upwards, but that would probably work as well), either at the end of an NSP, making ready after a stoppage drill, or after a reload where the bolt was held open on an empty mag. If you look at the picture below you will notice that there is a very subtle cutout in the bottom edge of the cheek rest about 1/3 of the way back, this is for the bolt release which is the little square switch directly beneath it:[[File:L85A1 left side.jpg|thumb|400px|none]]On the topic, this is one of the ways that you can tell a real gun from some replicas, for example this L86:[[File:Image-SA80-L86A2.jpg|thumb|400px|none]] Notice that the position that the bolt release should be just has an empty hole, and the switch had been relocated father back with a corresponding different position of the cutout in the cheek rest. I have no idea why, but some airsoft replicas do this for some reason. The other way that you can tell that this is a replica is that you can see some random gubbins through the cooling slots in the receiver, whereas on a real gun this is just clear space above the barrel so you should see through to the other side ([[media:SA80-L86A1.jpg|example]]).--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:30, 25 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That's... really strange. Definitely won't be able to un-see that issue on the airsoft ones though. BF4's reloads do exactly what just occurred to you: pushing up on the bolt hold open latch. The combination of no civilian SA80 series firearms (that I'm aware of, it seems unlikely) with the airsoft ones not understanding that the bolt release exists means the idea that the bolt hold open is also the bolt catch isn't a terribly unreasonable one, and it seems even the well-informed-on-firearms DICE LA guys think so as well. What's interesting is when I asked AnimationMerc, their weapon animator, about the L86's different style (reaching under), he said he had fairly recently been informed this is the taught method, and even linked a couple videos of them being reloaded like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:14, 26 June 2015 (EDT)&lt;br /&gt;
::In what way does the player &amp;quot;reach under&amp;quot; with the L86A2? In [https://youtu.be/RYdEIjyXWP0?t=1m36s this] video it looks like they do it totally correctly, using the bolt release on the left side whilst reaching over for a forward assist (it is still taught to do a forward assist after releasing the bolt despite being pointless, assuming the gun is cycling normally). As for the strangeness of having the bolt hold open and release being separate, it actually makes sense on a bullpup of this design. The bolt hold open must be within reach of the bolt handle when retracted in order to use it (assuming you are doing it reaching over with the left hand keeping your right on the pistol grip at all times), whereas it is much quicker to release the bolt during a full reload if it is on the left side of the gun (and you can keep it into your shoulder the whole time looking down the sights if you so desire, as opposed to having to take it out of your shoulder and tip it over).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:55, 26 June 2015 (EDT)&lt;br /&gt;
:::Oh, and as for the no civillian thing, there actually was one, although it was very limited I believe. A company called Prexis I think made a kit for a semi-auto version called the PL-85. It is basically identical with the exception of having a different, shorter flash hider which wouldn't accept a bayonet. I believe that this is another case where one of our stock images is slightly wrong, with this one for the L85A1 actually being a PL-85:[[File:Sa80-l85a1.jpg|thumb|400px|none|]]The basic rule seems to be that if you ever see an image of an SA80 series gun with iron sights, you should be suspicious of it as the majority of the images of real ones will have a SUSAT. L85s are sometimes used with just irons (never L86s or L85s with UBGLs though) but they tend to be less common out in the world. These days they are only really used only by non-coms, or historically sometimes by Royal Navy and Royal Marine board and search teams due to concerns about spray and condensation inside the optics (this doesn't seem to be the case any more though as they tend to favour the L22A2 which can only use a SUSAT along with standard SUSAT'ed L85A2s).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:12, 26 June 2015 (EDT)&lt;br /&gt;
::::Speaking of L85's. In some games i've noticed that the charging handle is a round knob instead of the almost-half-moon shaped handle on the A2's. Is that round knob on the older variants of the SA80's or what? Also, from what i understood of what you wrote here, there is no reason to pull the charging handle on an SA80 rifle? One should always use the button thing?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 26 June 2015 (EDT)&lt;br /&gt;
:::::If the charging handle is knob and not the comma shape, it is actually an A1 derivative.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:34, 26 June 2015 (EDT)&lt;br /&gt;
::::::99.999% of the time that is true, although I did once see an A2 rifle that had all of the A2 features (and was stamped A2 on the receiver), but for some reason it was fitted with the old round bolt handle. I don;t know if this was a replacement part from old stock or it was somehow forgotten about by H&amp;amp;K on that particular rifle, but either way I have seen a least one like this. Unless a game is such that the player cocks a weapon when it is first drawn or picked up, there should be no reason that you would ever see the cocking handle being used in a video game scenario. IRL you use the charging handle to lock the bolt back to check the weapon is clear either during an unload or an NSP, to load an empty weapon, or during a stoppage drill. During a full reload the bolt will hold open on an empty mag so just needs to be released with the bolt release catch without touching the charging handle.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:27, 26 June 2015 (EDT)&lt;br /&gt;
:::::::Alright, although what does NSP mean?&lt;br /&gt;
::::::::British military jargon, short for &amp;quot;Normal Safety Procedure&amp;quot;. It is what you do when first picking up a weapon to know whether it is loaded or not, and what you do if you are giving the weapon to somebody else. You check the safety is on, pull back the cocking handle and lock it back with the bolt hold open, check the action is clear, let the bolt go forward by pressing the bolt release, disengage the safety, pull trigger, reapply safety, check selector is set to &amp;quot;R&amp;quot; (for &amp;quot;repetition&amp;quot;, means semi-automatic), close dust cover.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:08, 26 June 2015 (EDT)&lt;br /&gt;
:That is odd, cause in BF3 they just used the bolt release. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:51, 26 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M60E4 ULT ==&lt;br /&gt;
&lt;br /&gt;
With the release of the community map update, the Battle pickup variant of the M60E4, ULT variant has been added to the game. The only difference with the base game M60 and the ULT is that the ULT carries a max 150 rounds, cannot reload, and fires frag rounds with higher damage than the base game M60, and that that you cannot ads the M60 ULT.&lt;br /&gt;
:Holy dicks does that sound amazing! Now all we need is an AA-12 with frag rounds, fuck that USAS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 8 November 2015 (EST)&lt;br /&gt;
:Pictures are uploaded by the way. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:56, 11 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guns with permanent camo are now fixed ==&lt;br /&gt;
&lt;br /&gt;
Because I don't want to tediously copy-paste all the links, you can see them, with pictures, [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ here]. Feel free to use my screenshots if you guys want, though waiting for this to hit retail in the Winter Patch will let you take screenshots that don't have the CTE watermark. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 23 November 2015 (EST)&lt;br /&gt;
:Never really thought that those skins counted as, well ''skins''. Cool i guess.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 23 November 2015 (EST)&lt;br /&gt;
::Cool. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:16, 23 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Galil ACE ==&lt;br /&gt;
&lt;br /&gt;
Aren't all the Galil ACE rifles used in this game actually the ACE N variants? (N 21, N 23, etc.) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:59, 16 December 2015 (EST)&lt;br /&gt;
:It's uncertain at the most as ACE N lower receiver has an AR15 type magwell, whereas the ingame models appear to be genuine Galil ACEs with STANAG magazines shoved inside of them. IMO it's like the FAMAS from Far Cry 3.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:28, 16 December 2015 (EST)&lt;br /&gt;
::Eh, you're right, I didn't know about the magwell (the full-length picatinny rail on top was the main element that could possibly make it an ACE N). In this case then, I will fix the info in the BF Hardline page, which states that the &amp;quot;CAR-556&amp;quot; is an ACE N 21, even though it has a genuine ACE magwell. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:11, 16 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why Colt? ==&lt;br /&gt;
&lt;br /&gt;
Both the M4 and M16A4 are listed as &amp;quot;Colt M16A4&amp;quot; and &amp;quot;Colt M4&amp;quot;. Given that Colt hasn't been making M16A4s or M4s for the US military for a LONG time, shouldn't we rename them to &amp;quot;FN M16A4&amp;quot;, and &amp;quot;FN M4&amp;quot;?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 08:59, 21 March 2016 (EDT)&lt;br /&gt;
:A long time being [http://gearscout.militarytimes.com/2012/04/20/us-army-places-order-for-24000-m4-carbines-with-remington/ four years]? Seeing how we have no idea if the game devs used a Colt or Remington M4, or maybe even an M4gery, as their model, I'm okay with just listing is as &amp;quot;M4 Carbine&amp;quot;. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:11, 21 March 2016 (EDT)&lt;br /&gt;
::Okay, never mind. For some reason I thought I'd heard, at least with the M16A4s for the marines, that FN had been producing them. Maybe it was different between the army and marines, (The only pictures of legitimate M16A3s I've ever seen have had FN markings on them.). Either way, I just thought constantly adding &amp;quot;Colt&amp;quot; to the name was a bit redundant.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:55, 21 March 2016 (EDT)&lt;br /&gt;
:::I don't really have a problem with colloquially referring to them as Colts, as they were the people who originally designed the weapon. Having said this, there is no real need to explicitly say Colt, particularly as we don't label other guns with the manufacturer like &amp;quot;Springfield Armory M14&amp;quot; or &amp;quot;AAI M203&amp;quot;. As for who else has made them, it wasn't until 2012 that others started making the M4A1, but M16A3s and A4s had previously been made by other companies such as FN and Sabre Defence. In fact companies other than Colt have been making M16s for the military since the 60s, GM made about 500,000 M16A1s during Vietnam and H&amp;amp;R made about 250,000. Also, I doubt that it would ever by correct to refer to a rifle as an &amp;quot;FN M16A4&amp;quot; as it is highly unlikely that the person who is modelling the gun is actually basing it off of a current newly produced service rifle. Even if something has stock footage of soldiers with real military rifles, without the markings being visible there is no way that you would know for sure if they were FNs as rifles from all different manufacturers are still used. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:28, 21 March 2016 (EDT)&lt;br /&gt;
::::Commando, you seem to know everything, are you some type of human wikipedia?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 21 March 2016 (EDT)&lt;br /&gt;
:::::With that in mind, should we list the M16A3/A4 in the [[FN Herstal]] page? I guess yes, we have the M16A4 in the [[U.S. Ordnance]] page after all. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:53, 8 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Clean-up, reformatting, adding screens yada yada ==&lt;br /&gt;
&lt;br /&gt;
Alright, If i find the time in my moderately busy schedule I'm considering doing a clean up of this page. Basically doing what I did with the Payday 2 page, adding proper screens (this page is really lacking in that area) reformatting the page so the weapons are in the order they're unlocked and not whatever order they are in now and fixing and improving various other things. If somebody could lend a hand in this little event , would be nice, since there are a lot (as in A LOT) of guns to cover.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:40, 1 August 2016 (EDT)&lt;br /&gt;
:It's in alphabetical order, as per site standards. It works better for a lot of guns that don't appear in a set order, plus there's the guns you unlock from the singleplayer and DLC you just get that have no unlock order. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 02:43, 2 August 2016 (EDT)&lt;br /&gt;
::Well, in the game i've played for 130 hours all the guns are ordered in a list in the loadout menu in the multiplayer. That goes for the SP unlockable weapons and the DLC guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:28, 2 August 2016 (EDT)&lt;br /&gt;
:::I'm not against improving the page, and while sometimes in-game orders can work well, I don't think this is an example of that. The in-game order is very arbitrary, there's no real sense of logic to it. However, splitting up the ARs and BRs would be nice, given that half the weapons on the page are in one giant list. Also, if someone is redoing screencaps (which I cannot), please use the camo-less camo on those dozen guns that have a preset camo by default. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:22, 3 August 2016 (EDT)&lt;br /&gt;
::::Just curious but what platform do you play on, Snow?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:45, 7 August 2016 (EDT)&lt;br /&gt;
:::::Xbox One. I mean, I can technically screencap, but it's a pain to save a large number, and the PC ones would look better anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:57, 8 August 2016 (EDT)&lt;br /&gt;
::::::I play on both actually, it's not really any more difficult to get screenshots from your profile on Xbox.com and post them here; I've done that for GTA, Red Dead Redemption, and the Type 73 pic on this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:00, 9 August 2016 (EDT)&lt;br /&gt;
:::::::This is true, I'm certainly up for grabbing a few if someone wants help with specific things. And on a more general note, I have every single weapon's base attachments unlocked, and a ton of other-faction scopes for most of them as well. Also, you can remove the emblem from weapons entirely by making your emblem a single transparent layer, that's how mine are right now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 13 August 2016 (EDT)&lt;br /&gt;
720p hruhurhur--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 8 August 2016 (EDT)&lt;br /&gt;
Alright, we'll stick to the order it is in right now. I can get to splitting up ARs and BRs (should we get a carbine section?) As for the camo thing, i checked the CS/LR4 in the loadout menu (which had that permanent camo thing going on) and i couldn't see any option to change it to a not-camo finish.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 3 August 2016 (EDT)&lt;br /&gt;
:Bottom of the Miscellaneous section for [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ these 12 guns]. I bothered DICE LA's weapons guy about this for a couple months, or rather I brought it up and he kept trying to find the time to do it, and actually did, so it would be nice if somewhere like here that exists to show off the guns made use of it. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:43, 3 August 2016 (EDT)&lt;br /&gt;
::That's some power right there. Can you bother them again so they can get around to animated the guns for Battlefield One instead of Visreal or Visrael or can't-animated-at-all studios?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 3 August 2016 (EDT)&lt;br /&gt;
:::DICE Sweden and LA are doing BF1, and I'm not sure what you mean about the animations, they all look great to me, certainly all correct in a technical sense. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:31, 3 August 2016 (EDT)&lt;br /&gt;
In a technical sense sure, but they're crap in a sense that they look very strange. The way characters move their hands and arms during a reload make it seem like you're playing a character with bones made of noodles. Can't really describe it, it's the uncanny valley of FPS animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:56, 4 August 2016 (EDT)&lt;br /&gt;
:Well, except for the C96 and Luger slides locking back in all the animations, and rather weirdly at that. Just look at it, seems really janky. https://www.youtube.com/watch?v=byl8Nou3nxs --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:42, 4 August 2016 (EDT)&lt;br /&gt;
::That's what i was going for, they look so weird. BF4 didn't have the best animations ever at all times (in the vanilla game that is) but they did what they had to do and looked alright. In BF1 the anims look they were made by the Hardline studio, janky jank deluxe.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:09, 5 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Are they really M16s/M4s? ==&lt;br /&gt;
&lt;br /&gt;
So I've looked closer at the model for the mentioned firearms and I've noticed that both rifles have safe/fire selectors instead of safe/semi/burst. I also noticed that neither of the rifles have bayonet lugs and the M4 lacks that cut on the barrel. Doesn't this mean that they are modeled after some civilian AR? And if that is the case, which AR would that be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:43, 26 August 2016 (EDT)&lt;br /&gt;
:Most likely forgot about the selectors and the bayonet lugs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:13, 26 August 2016 (EDT)&lt;br /&gt;
::That seems really dumb, but i guess it's not unlikely.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:09, 26 August 2016 (EDT)&lt;br /&gt;
:::I guess you'll have to ask whoever modeled these things back in 2011 for BF3.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:15, 26 August 2016 (EDT)&lt;br /&gt;
::::Well the DICE office is actually not that far from my apartment, it's slightly less than 1 km. Maybe i should visit?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:20, 26 August 2016 (EDT)&lt;br /&gt;
:::::Also, I'm pretty sure that the model for both weapons had actually been modeled for MOH(2010), and were just retextured for BF3(albeit with a cloth wrap on the stock) and BF4. Also, do note that the M16 lacks the M203 attachment cutouts at the front of the handguard, which are present on the [https://upload.wikimedia.org/wikipedia/commons/b/b4/USMC_M16A4_Rifle.JPG M5 RAS] currently issued to the USMC (Why do I think that those cutouts make the handguard look so cool?), so maybe it was based on a civilian AR with a [http://i142.photobucket.com/albums/r89/cmdebate/91519ca4.jpg~original MI drop in RAS?](Pic isn't mine)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:00, 16 October 2016 (EDT)&lt;br /&gt;
[[File:BF4 M16 left.jpg|thumb|600px|none|Also note those disgusting finger grooves. (You mean the Ergo pistol grips?) &amp;lt;they're about as &amp;quot;ergonomic&amp;quot; as finger grooves.]] &lt;br /&gt;
[[File:BF4 M4 left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Flare gun ==&lt;br /&gt;
&lt;br /&gt;
So there's also this mystery flare pistol that Garrison give Pac in the Singapore chapter of the campaign, any ideas on what it could be?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:17, 27 August 2016 (EDT)&lt;br /&gt;
[[File:BF4flaregun.jpg|thumb|none|600px]]&lt;br /&gt;
:It's the MP-412 REX with a tube covering the barrel and cylinder. I knew it was an altered REX the moment I first saw it in the cutscene. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:26, 27 August 2016 (EDT)&lt;br /&gt;
::BTW Gumby, do you have all weapons unlocked? If that's the case, could you add new screens for the SR-2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 27 August 2016 (EDT)&lt;br /&gt;
:::Yep, beat me to it, Mr. Wolf. I was always pretty confident it was a REX. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:39, 27 August 2016 (EDT)&lt;br /&gt;
::::Not on the PC version unfortunately, I don't have much time now that I'm back in school. If you want, shoot me a Battlelog friend request, it's &amp;quot;AgentGummby&amp;quot; with an extra &amp;quot;m&amp;quot;, and we could unlock it in an empty server probably.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:42, 30 August 2016 (EDT)&lt;br /&gt;
Since you live in america finding a good time to play might be tricky, but i'll figure it out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:07, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that the Taurus Model 44's reload animation uses the &amp;quot;stressfire&amp;quot; technique. That's pretty neat, as it's the only game I've ever seen where that technique appears. It appears that the Chiappa Rhino's reload resembles the stressfire more than it does the FBI technique, with the Mateba reload being a lot closer to the real FBI reload.&lt;br /&gt;
&lt;br /&gt;
On another note, I notice that the Desert Eagle entry mentions that the thumbs-forward grip &amp;quot;isn't the best grip since the size of the pistol means that most of the lower grip isn't held at all.&amp;quot;. I really don't think that's the case, as there's a reason that a high grip is always recommended when shooting a handgun. That, and the thumbs-forward grip is just about one of, if not ''the'' best grip you can use for a handgun, although that's subjective for some people. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:17, 3 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1176538</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1176538"/>
		<updated>2018-04-14T19:07:49Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* AR-C */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
::::Ubisoft just doesn't care all that much about realism and prefers to include cool guns in their games. I can't imagine the weapon set in Far Cry 5 will be any attempt at a political statement at all, though people will certainly take it as such given the new setting. It's gonna be a big amalgamation of different cool to use but ultimately probably not very realistic weapons. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:29, 25 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
::On the subject of attachments, here's hoping that extended magazines actually change the weapon models now. Now, a lot of these changes that we hope for aren't likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:08, 25 May 2017 (EDT)&lt;br /&gt;
To be fair, the RPG-7 is one of few (common) reusable rocket launcher out there, so if they're gonna include any at all (which they will, because it's Far Cry, come on), is not a poor choice. The Desert Eagle and MP5 will also likely return, seeing as how they've been in every major Far Cry game to date. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:23, 25 May 2017 (EDT)&lt;br /&gt;
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I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;br /&gt;
:::I can't find the pic, but someone did photoshop the image so it said Duck Dynasty 5 instead. That made me chuckle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 01:02, 26 May 2017 (EDT)&lt;br /&gt;
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Grrrrhhh it will be a Far Cry 3/4 just with a different skin (hero join a La Resistânce group for defeat the Bad Guy/Guys)... they should had done something revolutionary like they did Far Cry 3. It didnt look the same to Far Cry 2, and if werent for the title you won't even assume they were same series...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:42, 29 May 2017 (EDT)&lt;br /&gt;
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Well I've pre-ordered my copy, based on the knowledge that /k/ will hunt me down and kill me if I don't screencap this. Let's just hope it doesn't have some godforsaken random multiplayer unlock system to stash weapons behind like the CoD games decided to have. And doesn't need me to grind for hours in a phone app to get one of the unique weapons, that would be nice too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:33, 25 March 2018 (EDT)&lt;br /&gt;
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== Trailer Dropped ==&lt;br /&gt;
Well, [https://www.youtube.com/watch?v=Kdaoe4hbMso UbiSoft] dropped the trailer and it looks good. In terms of weapons, I don't think I saw any from the previous games (thankfully), but I did see two shotguns I couldn't ID, what looks to be a PDW, an AK-74, and a VERY quick shot of a revolver. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:18, 26 May 2017 (EDT)&lt;br /&gt;
: Looks like there's a Remington 870 with wooden furniture as well, and another short-barreled &amp;quot;cruiser&amp;quot; pump-action with polymer furniture, Browning M2HBs on the technicals, a MAC-10/11. According to the Far Cry website, the game's AR-type gun is called the &amp;quot;AR-C&amp;quot;, and doesn't look to be based on any particular AR variant (that I know of), though the selector switch looks kind of like an HK's. The sawed-off &amp;quot;D2 Shotgun&amp;quot; from Far Cry 4 appears to be returning, but with a new model this time (thank god it's not the cut down Double Rifle.) Though this time around it looks like it was manufactured that way, seeing that it has front sights and a proper finish, making it technically not &amp;quot;sawed-off&amp;quot; at all. The 1911 is also back, and also has a new model. Looks to be an amalgamation of several M1911 variants (Springfield Armory, Kimber, etc.)   rather than a single one.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:44, 26 May 2017 (EDT)&lt;br /&gt;
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::I've never been particularly good at telling pump-action shotguns apart (unless it's a SPAS-12 or maybe an Ithaca they really all look nearly the same to me), but taking a close look at the shotgun in the trailer and comparing it to screenshots from Far Cry 4, I think it ''might'' possibly be the FC4 M133 model. Again. Damnit. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:15, 27 May 2017 (EDT)&lt;br /&gt;
:::If you watch the character trailers, you can see it's not the same model (it's especially clear at the end of the one set in the bar.) It's got a much longer barrel and a shorter magazine tube than the MP133. Which is good, because not only is reusing the models dumb, but the Baikal is also a pretty bad choice in rural America when you have the equally common and near-identical M870. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:09, 28 May 2017 (EDT)&lt;br /&gt;
::::Is the MP133 a copy of R870? From what I know, it's just further development of Baikal-81, which seems to be quite an independent development. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:30, 28 March 2018 (EDT)&lt;br /&gt;
::Here's an amalgamation of several trailers into one, giving some good shots of some of the weapons: https://www.youtube.com/watch?v=sxav5An1sAs    [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 26 May 2017 (EDT)&lt;br /&gt;
Luckily Ubi decided to get it together and give most of the weapons new models this time around. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:27, 28 May 2017 (EDT)&lt;br /&gt;
::I think that the reason the AR and 1911 don't seem to be based on any particular model might be intended to reflect how people will custom build their AR's and 1911's rather than just buying a full one off the shelf A LOT nowadays, which is something I've been wanting to see in a game for a while.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:35, 28 May 2017 (EDT)&lt;br /&gt;
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== Gun Wishlist ==&lt;br /&gt;
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What do you folks want? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:24, 29 May 2017 (EDT)&lt;br /&gt;
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: Well already there appears to be some kind of high caliber lever gun from what I see from the trailer. Guide gun maybe? I'd love a Browning BLR, maybe a BAR Safri as a Hunting/Sniper Rifle too. I'm fully expecting some kind of AK as well, whether it be a video game mashup or maybe even a civi variant like a Romanian WASR converted for full auto, because I highly doubt FC5 will have fire controls for selective fire. Also expecting some more Revolvers too, although I'm hoping for a more traditional .357 revolver over the .44 Magnum. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 12:08, 29 May 2017 (EDT)&lt;br /&gt;
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:I'm just hoping we get a few of the &amp;quot;American classics&amp;quot; in there - Single Action Army, Thompson, M1 Garand, etc. Older American movie guns like the TEC-9, MP5A3, Winchester 1887, and Desert Eagle, all of which have been in FC games in the past, hopefully will reappear as well (some, like the MAC-10 are already confirmed.) --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:11, 29 May 2017 (EDT)&lt;br /&gt;
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:The Coonan, though that's probably hoping for too much, considering how obscure the damned thing is. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:17, 29 May 2017 (EDT)&lt;br /&gt;
::Aaaand cue this random guy listing off a bunch of stuff that's varying degrees of strange, and will never get into the game: A Ruger PMR-30, a Chiappa Rhino, literally anything made by Mateba, a COP 357, a Taurus Judge, a Thompson Center Contender, a Magnum Research BFR, a Remington XP-100, an Arsenal AF2011A1, an HK VP70M, a Ruger 10/22, with a 25-round BX-25 magazine and an aftermarket full-auto trigger pack (yes, those exist, and they are absolutely hilarious), an American-180, an AR-18, an M2 Carbine, an STGW-57, an Ithaca MAG-10 Roadblocker, a Chiappa Triple Threat, a DP-12, an SRM M1216, a K31 with an optional aftermarket scope mount, a Mossberg 464 SPX, a Hadar II, an HK SL8, the .700 Nitro side-by-side from FC4, a Kel-Tec RFB, a Lahti L-39, an M2 Flamethrower (to replace the jury-rigged LPO-50 from the earlier games), a Manville Gas Gun, a Gyrojet, a Hawk MM1... on one hand, listing off all these random-ass weapons makes me happy; on the other hand, realizing that they'll never be in this game (and, most likely, a fair amount of them won't be in many/any games at all) makes me sad. Yours truly dishonestly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:45, 29 May 2017 (EDT)&lt;br /&gt;
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:I'd kill for not the Colt Python, but its more obscure just-as-cool cousin the [[Colt Trooper Mk III]] ( 4in. blued is a must ). Pistols I would like would be the [[SIG P210]], a [[First Model CZ 75]], the [[AMC Auto Mag Pistol]], the [[Smith &amp;amp; Wesson 39]], and a [[Mauser HSc]]. The only other thing is to have a [[Federal Gas Riot Gun]] as a launcher. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:55, 29 May 2017 (EDT)&lt;br /&gt;
::An M9A3, Browning Hi Power, Glock 19, the Judge someone mentioned earlier, the M500 (because ''Far Cry''), and the M29 for handguns/magnums. A good old tried and true AR-15 as a basic rifle would be nice, along with the Mini-14 and maybe a full-size M14 for DMRs, the expected AK and M16 variants for assault rifles, an M1903 (ala ''Far Cry 2''), M1 (which you can upgrade into an M1-C), and some form of Barret rifle for snipers, the 870, Ithaca (with mods for making it a Stakeout), KSG, and some form of Armsel drum-fed shotgun for shotguns, and the tried and true M249, M60, and M2 for machine guns of various flavors. I'd also like to see the M79 come back from ''Far Cry 2'' because it adds such a new dynamic to gunplay. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:30, 29 May 2017 (EDT)&lt;br /&gt;
:::For the record, the M79 was also in ''Far Cry 4'', and it was awesome there too, I'd love for it to make another return. Personally, I'd also like to see a FAL of some variety (preferably a full-size model just so they at least have to put ''some'' work into it instead of just copying over the ''Future Soldier''/''Blacklist'' SA58 and calling it a day) and some more revolvers. Maybe a Charter Arms Bulldog, they could make the Signature version into the ''Blade Runner'' gun. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 00:34, 30 May 2017 (EDT)&lt;br /&gt;
::::If they do that, it needs to fire rifle rounds, ''a la'' ''Fallout New Vegas.''--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:52, 3 June 2017 (EDT)&lt;br /&gt;
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They should add civilian variants of military guns like the [[ARX-160|ARX-100]], the Texan-buiod [[MSBS]],[[SCAR-L]], the [[SIG-Sauer P320]] that is now standard of US Army,Glocks,[[SR-47]]...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:51, 30 May 2017 (EDT)&lt;br /&gt;
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I wish for an actual regular Glock. G17, or G19 and it isn't a full auto Glock as the default. Make the full auto Glock a special gun you get later. For handguns, an M&amp;amp;P series, maybe in .40 since your character will be a cop of sorts or LEO. For new gun flavors, I want to see the MPX, Scorpion Evo 3, MDR. Let's see some Kel-tec guns like their KSG, even though it isn't really a new hotness anymore or the RFB or the RDB. There are so many guns in America to choose from. I want to see an SKS or something [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 30 May 2017 (EDT)&lt;br /&gt;
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Personally I'd love to see some factual basis for the guns in this game. Having the likes of say an ultimax or PKP say just doesn't fit. I'd also like say a Krebs or Rifle Dynamics AK. Both are good US made platforms and not seen in a VG before. Also ditch the staple weapons. No desert eagle, no P416, no AK103 variant. &lt;br /&gt;
A decent domestic AR15 variant would be nice as opposed to the standard M4/M16 we see from typical VG. Also add a glock, a SIG and a SCAR H/RFB instead of the ACE.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:26, 2 June 2017 (EDT)&lt;br /&gt;
:The Desert Eagle would make more sense in the American setting than any of the other Far Cry games, ironically enough. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 14:10, 2 June 2017 (EDT)&lt;br /&gt;
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The 2016 version would be awesome.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:11, 2 June 2017 (EDT)&lt;br /&gt;
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I wouldn't mind them bringing back the Tec-9. Add a MAC-10 with the big old suppressor would be cool. I seriously doubt a non-American company like Ubisoft to be aware of specific custom gun makers like Rifle Dynamics or Taran Tactical unless those companies reach out to Ubisoft to have their guns represented or someone on the design team reach out to them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 2 June 2017 (EDT)&lt;br /&gt;
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Mac-10 in place of tec9 from FC4 wold be nice with the huge suppressor as the signiture edition. With regards to desert eagle, its really accurate but for me its an overused hollywood wonder weapon bit like Glock 18. I'd prefer a nice S&amp;amp;W or Colt revolver in the classic VG &amp;quot;hand cannon&amp;quot; slot instead. With regards to RD, Krebs, or TT I am sure Ubisoft have google? Activision seems to make great use of it for their weapon choses. It was my personal wishlist hence the addition of an american based AK designer. If they wanted an authentic setting rather than just re-use guns from R6 siege and watch dogs then perhaps they could have done some research? I do love Ubisoft but they are definitely following the COD rinse and repeat when it comes to firearms. A classic 1911 would be nice perhaps with the back story that it was the main characters Grandads piece from WW2. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:24, 2 June 2017 (EDT)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
https://postimg.org/image/jatr0x2id/ &amp;amp; https://postimg.org/image/hkapzfkz9/&lt;br /&gt;
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Ubisoft uploaded a few screenshots to their website, these are high def variants. They look doctored to me, but assuming this is anything like what the game will be (ha ha), there are a few things that stick out: the WW2 plane in the second image is definitely a frankenplane, a bastard child of a Ju 87 and Bf 109 by the looks of it. It looks like the rear facing MG15 has been replaced by a Browning M2, or maybe an AN/M2 (something I'm okay with, because an actual firing MG15 would make very little sense.) Also, in the first image, you can see the ally on the right has an AR-type that's very similar to the one the player &amp;amp; enemies are holding, but it's a longer-barreled variant and has a custom paint job (and no sights at all, ugh.) This, combined with the fact that there are even more AR-types shown in promo images or trailers makes me think that weapon customization will actually be somewhat extensive in this game, rather than the &amp;quot;two attachments per gun&amp;quot; thing Far Cry 3 &amp;amp; 4 had going. It COULD just be a signature rifle or something, but I'm willing to bet it might be more. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:44, 2 June 2017 (EDT)&lt;br /&gt;
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I can already tell the AR has the front sight on backwards...like the last game. The rail kinda reminds me of Daniel Defense's new M-Lok rail [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:57, 2 June 2017 (EDT)&lt;br /&gt;
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== E3 footage ==&lt;br /&gt;
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There's a revolver, AR-15-based assault and sniper rifles, a shotgun, an AK, and several pistols from what I can see: https://www.youtube.com/watch?v=YNbtgJreV80 --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 18:01, 12 June 2017 (EDT)&lt;br /&gt;
:No video anymore, it's been taken down. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 23:02, 12 June 2017 (EDT)&lt;br /&gt;
::https://www.youtube.com/watch?v=WX_h8rneDxU Pretty sure this is the same video as the one taken down.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:36, 13 June 2017 (EDT)&lt;br /&gt;
: Said sniper rifle has a telescoping that's fully retracted. What exactly did the developers think the lever was for? --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 04:08, 13 June 2017 (EDT)&lt;br /&gt;
: Well, the chick shooting it does look kinda short, maybe it sits better on her shoulder like that. I mean, that ''is'' the idea behind adjustable stocks after all. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 04:44, 13 June 2017 (EDT)&lt;br /&gt;
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== Sad News... ==&lt;br /&gt;
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New firearms confirmed are : Fabarm FP6,M4A1(yeah),M11A1 variant,MBP.50 (high caliber rifle).&lt;br /&gt;
Sad News?&lt;br /&gt;
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Suspance...&lt;br /&gt;
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Another bit..&lt;br /&gt;
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Most of them are recycled. So we get the usual arsenal. AGAIN. So pissed.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:11, 12 July 2017 (EDT)&lt;br /&gt;
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:: Where did you get any of this information? I haven't seen anything recycled thus far, except for the Vz.61 Skorpion on the game's expanded cover which is clearly the same as the one in Ghost Recon: Wildlands (or at least rendered the same.) But even that doesn't confirm it'll be ingame that way, or in the game at all for that matter. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 10:18, 22 July 2017 (EDT)&lt;br /&gt;
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I get it on the wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:09, 4 September 2017 (EDT)&lt;br /&gt;
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:: The Far Cry wiki is poorly maintained and none of the recycled guns listed there are sourced, nor have they appeared in any promo material I could find. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:40, 17 September 2017 (EDT)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_car_293319.jpg&lt;br /&gt;
I can't figure out what the hell the gun in the technical is, though it kinda looks like an M60D, and the guy in the Mustang has what looks like a FABARM with wood furniture and rifle sights.&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_coop_293329.jpg&lt;br /&gt;
That looks like the original 9mm MAC-10, and the guys on the ground are probably using the AR-C they mentioned earlier.&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_dog_293337.jpg&lt;br /&gt;
Once again, the AR-C and a guy with only one kneecap.&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_cult_293335.jpg&lt;br /&gt;
And the M1911 again, I thought it had a tan frame, but that's just the lightning.&lt;br /&gt;
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Question, since the trailer dropped already, shouldn't we make the page and not just stick around here? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:30, 1 August 2017 (EDT)&lt;br /&gt;
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== Weapon classifications  ==&lt;br /&gt;
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Is it accurate to list machine pistols as SMGs and the flamethrower as a launcher? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:31, 24 December 2017 (EST)&lt;br /&gt;
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:The Skorpion is called an SMG as often as it's called a machine pistol, and a flamethrower is a launcher. It launches flames. More to the point flamethrowers usually get put in launchers because it's rare for there to be more than one of them in a given work so giving them their own category is a bit silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:46, 24 December 2017 (EST)&lt;br /&gt;
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::Sure,I can see how the Skorpion qualifies but not the MAC. I don't see any reason why flamethrowercan't be categorised as&amp;quot;other&amp;quot;. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:52, 24 December 2017 (EST)&lt;br /&gt;
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:::MAC-10 is also classified as an SMG at least as often as it's called a machine pistol. SMG at least benefits from having a real definition (pistol calibre automatic) while with machine pistol once you get outside auto versions of actual pistols you're left spinning in the wind mumbling about form factors. And every other Far Cry page lists the flamethrower under launchers, it's something of a standard. I don't think it's worth fretting over. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:05, 24 December 2017 (EST)&lt;br /&gt;
::::Well as far as I can tell an SMG is an automatic or select fire weapon with a carbine length barrel and chambered ina pistol cartridge. That description doesn't fit either gun. Also I still think it's wrong to list a flamethrower as a launcher. I can't be the only one who thinks it's bizarre that liquid propellants and rockets are the same according to this page. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:50, 24 December 2017 (EST)&lt;br /&gt;
:::::Naw, that definition doesn't work because there's some SMGs that ''don't'' have carbine-length barrels: for example, the TDI Vector's barrel is only 5.5 in, only half an inch longer than an M1911's, while an MP5K's barrel is ''shorter'' than an M1911's at 4.5 in, which is the same length as a Skorpion's and 0.01 in longer than a MAC-10's. [[Kedr PP-91]] only has a 4.7 inch barrel, too.&lt;br /&gt;
:::::The LPO-50 specifically is a weapon that uses an explosive charge to fire, so is basically a gun that happens to fire a projectile that's liquid. Calling it a launcher is actually completely accurate to how it operates. Also as I said, it's not really worth worrying about. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:02, 24 December 2017 (EST)&lt;br /&gt;
:::::: Bah, we've long rolled machine pistols into SMG categories with a few exceptions those being the rather few automatic variants of otherwise semiauto-only pistol model-groups (Glock, Beretta, CZ). MAC-10/11, Skorpions, Mini/Micro Uzi, etc are not related to sidearm-vein handguns and thus they fill more a SMG aesthetic while still also meeting all the other criteria (pistol caliber, select fire, and many have folding or detachable stocks allowing them to be technically 'shoulder fired'). Barrel length is rather irrelevant as Tim pointed out - I'll add that longer barreled guns like the Calicos and the earliest 'sub' guns are likewise listed as SMGs as they meet the other requirements while having barrel lengths as long as many rifles. An aside, I'm not seeing the difference between Skorpions and MACs in this discussion at all. Anyway, all-told yes it is.. if not 'accurate', then certainly not improper to categorize them as such. The alternative is come up with a 'machine pistol' category which really just opens up another can of worms. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; As for the flamethrower, that is even less of a question mark, since as ET noted, it is indeed technically a launcher that propels flame instead of grenades or rockets. What it propels is rather irrelevant in this regard. I'd put gas dischargers under the same, also. Anyway, no one is saying they're the &amp;quot;same&amp;quot;, just that they share some similar characteristics enough to be grouped together. A Blunderbuss and a AA-12 are certainly not the same except for the single fact they both fire shot - which is enough to categorize them both in one section. Now while I grant flamethrowers are generally put in 'other' sections in many other pages, those pages also don't diversify into explosives and launchers as is done here - hand grenades and rocket launchers would be lumped with them. That and the 'other' section is already used for another purpose it seems - it would be bizarre to do it that way here by my reckoning. Now I suppose the launchers and explosives could all be lumped together into an 'other' section while the existing other with the listing about the cover weapons could be renamed 'special' or something. But as said, this is part of a series with this one weapon listed a certain way and I would lean to keeping it so for the sake of consistency among the set, especially when it's not improperly listed otherwise. Bottom-line, I more agree with Tim in that this ain't worth making a stink about - and this coming from someone who has made stinks about things of this sort in the past. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:27, 24 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible lever gun in trailer  ==&lt;br /&gt;
&lt;br /&gt;
At around 43 seconds in the Announcement Trailer you can someone hunting a deer with what appears to be some sort of lever action rifle, though you can't see a lever so it might be a semi-auto sporting rifle. If someone can ID this should it be added? I don't think it's gameplay footage so I'm not sure if this counts. Also, I hate to bring up categories again but if this gun is in the game then the categories need a small overhaul. It's not really a sniper and it certainty isn't an AR. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:06, 28 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marlin 1895 ==&lt;br /&gt;
&lt;br /&gt;
What makes this a &amp;quot;Sniper Rifle&amp;quot;? You can tell from my post history that I am a bit pedantic but I don't see how an unscoped lever action rifle qualifies as a sniper. Has this just been categorised as such for simplicity's sake or am I missing something here? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:45, 9 March 2018 (EST)&lt;br /&gt;
:I think it’s classified as so in game and can mount the sniper scopes, so that’s the reason.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:50, 9 March 2018 (EST)&lt;br /&gt;
:If it's in the sniper rifles category in the game it's probably treated as one in terms of things like the ammo it uses and the upgrades it gets. It's probably just that the low-tier sniper rifles don't come with a scope by default. Might change it to &amp;quot;Sniper / Marksman Rifles&amp;quot; I suppose. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Moved ==&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in the perk menu and in the game files as the &amp;quot;M9.&amp;quot; Its appearance in game is as of yet unconfirmed.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appeared in pre-release media and in the game files as the &amp;quot;Luger.&amp;quot; Its appearance in game is as of yet unconfirmed.&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
I'll take a look for some evidence of these later, but if it's just finding names in the game files that's not worth including. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Click sounds ==&lt;br /&gt;
&lt;br /&gt;
Can somebody explain to me why some games such as this one and CS:GO have those ANNOYING empty click-like sounds simultaneously with each round that you fire, when your magazine is almost empty? (no matter if your weapon is full-auto or bolt-action) CoD WWII has also has this, albeit on the last round only. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:09, 29 March 2018 (EDT)&lt;br /&gt;
:It's supposed to help you keep track of your remaining ammo since the HUD element for the ammo counter is so small, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:14, 29 March 2018 (EDT)&lt;br /&gt;
::I had it in my mind that it's for this reason, but if it's merely for this one it's stupid (not to mention that the HUD is still visible in these games), and as I've said, really annoying (and loud compared to the firing sound), especially on automatic weapons. Now on the opposite end of the scale, I somehow remembered Operation Black Mesa, which was supposed to come out as a remake for Half-Life: Opposing Force, and where apparently there wouldn't have been any HUD at all, so you'd have your character check the chamber before reloading. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 29 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lackluster gun selection ==&lt;br /&gt;
&lt;br /&gt;
I was honestly hoping for more stuff and weird that not a single American made shotgun. Was hoping for the MDR or UMP, or other variants of M4s or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:34, 29 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope (County) that there will be &amp;quot;DLC&amp;quot;s like in [[GTA V]] or [[Ghost Recon: Wildlands]]. In this times game are rarely released full finished. But yeah you are right. For my opinion they should take off the &amp;quot;Prestige&amp;quot; variants and replace them with completely different guns. The U.S. of A. are the lands of guns! --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:48, 30 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
I don't think the 1911 is based on any S&amp;amp;W model as the in-game gun has no external extractor, as all SW1911s have. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:57, 4 April 2018 (EDT)&lt;br /&gt;
:They probably just forgot to put it there, like the belt box on the M60. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:34, 4 April 2018 (EDT)&lt;br /&gt;
:: I feel like they went with a different model of Kimber for the 1911, other then the front serrations, it reminds me a lot of the Kimber Two Tone. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 22:59, 4 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ArtStation for Lead Artist ==&lt;br /&gt;
&lt;br /&gt;
Not sure if it would be useful, but I found the Artstation for the lead artist at Ubisoft Montreal, [https://www.artstation.com/grassam Greg Rassam], who's got many pictures of their weapon assets. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:57, 7 April 2018 (EDT)&lt;br /&gt;
:It's kind of neat to look at, but I wouldn't really use those on the page because (a) they're watermarked and (b) they're high-poly models rather than the in-game assets. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:52, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AR-C ==&lt;br /&gt;
&lt;br /&gt;
I don't understand why the description on the page seems to imply that it's some sort of frankenrifle. To me, it seems like it was obviously supposed to be some sort of fictional custom AR15 carbine build, rather than some sort of rifle &amp;quot;inspired&amp;quot; by the AR15. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:07, 14 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Death_Wish_(2018)&amp;diff=1148338</id>
		<title>Death Wish (2018)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Death_Wish_(2018)&amp;diff=1148338"/>
		<updated>2017-12-22T19:06:53Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Death Wish''&lt;br /&gt;
|picture =DW17.jpg&lt;br /&gt;
|caption = ''Poster''&lt;br /&gt;
|country =  &lt;br /&gt;
|director = [[Eli Roth]]&lt;br /&gt;
|date= 2017&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=  &lt;br /&gt;
|distributor= Annapurna Pictures&lt;br /&gt;
|character1= Paul Kersey&lt;br /&gt;
|actor1=[[Bruce Willis]]&lt;br /&gt;
|character2=Frank Kersey&lt;br /&gt;
|actor2=[[Vincent D'Onofrio]]&lt;br /&gt;
|character3= Detective Rains&lt;br /&gt;
|actor3=[[Dean Norris]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Death Wish''''' is the 2017 feature film remake of the [[Death Wish (1974)|1974 cult thriller]] that starred [[Charles Bronson]] and was based on the novel of the same name written by Brian Garfield. In the remake, [[Bruce Willis]] stars as Paul Kersey, a quiet Chicago surgeon whose his wife and daughter are brutally attacked during a home invasion. When the authorities are unable to apprehend the suspects, Kersey decides to take the law into his own hands and becomes a vigilante in order to find out who was responsible. The film was directed by [[Eli Roth]] from a screenplay written by [[Joe Carnahan]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
A 4th Generation [[Glock 17]] is the handgun used by Paul Kersey ([[Bruce Willis]]) in the film.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|thumb|none|300px|4th Generation Glock 17 - 9x19mm. What differentiates this model from older models is the removable backstrap, more aggressive grip texture, &amp;quot;Gen4&amp;quot; slide engraving, enlarged magazine release and larger guide rod face.]]&lt;br /&gt;
[[File:DW17 100.jpg|thumb|none|600px|Kersey assembles the Glock.]]&lt;br /&gt;
[[File:DW17 105.jpg|thumb|none|600px|A close-up of the Glock being fired. Note that this image clearly shows the larger guide rod face, one of the distinguishing features of 4th Generation Glocks.]]&lt;br /&gt;
[[File:DW17 116.jpg|thumb|none|600px|Kersey fires his Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A drug dealer confronted by Kersey is armed with what appears to be a gold-plated [[Colt M1911A1]].&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|300px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[File:DW17 106.jpg|thumb|none|600px|On the left, a dealer with his pistol is confronted by Kersey.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (BDR-15-3G)==&lt;br /&gt;
Kersey also is seen using a custom AR-15  that resembles a BDR-15-3G.&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|400px|Billet Full Build Rifle]]&lt;br /&gt;
[[File:DW17 113.jpg|thumb|none|600px|The AR is revealed.]]&lt;br /&gt;
[[File:DW17 115.jpg|thumb|none|600px|Kersey fires the AR.]]&lt;br /&gt;
&lt;br /&gt;
==Gun Store==&lt;br /&gt;
Kersey is seen visiting a gun store, where several pistols and rifles are displayed.&lt;br /&gt;
[[File:DW17 102.jpg|thumb|none|600px|Kersey is seen visiting a gun store, where several pistols and rifles are displayed.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars_Battlefront&amp;diff=1145738</id>
		<title>Talk:Star Wars Battlefront</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars_Battlefront&amp;diff=1145738"/>
		<updated>2017-12-12T00:11:07Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Battlefront 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Other blasters=&lt;br /&gt;
==Cycler Rifle==&lt;br /&gt;
A generic, pseudo-musket looking rifle based on the rifles typically seen in the hands of Tusken Raiders, as well as the one carried by Luke during his fateful expedition to the Jundland Wastes. It fires powerful slugs, capable of penetrating enemy shields. It is another Star Card-based weapon. &lt;br /&gt;
[[File:SWBF Cycler (1).jpg|thumb|none|600px|Looking at some newfangled Imperial technology with a rifle from a more civilized age.]]&lt;br /&gt;
[[File:SWBF Cycler (2).jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
&lt;br /&gt;
==K-16 Bryar Pistol==&lt;br /&gt;
A heavy blaster pistol that originated in the ''Jedi Knight'' series of Star Wars games as the iconic sidearm of Kyle Katarn. It appears to be a completely fictional design, save for having a [[Sterling]] SMG magwell, a short magazine protruding out the left side, and what appears to be a shotgun pump handle on top of the receiver. &amp;quot;Aiming&amp;quot; the blaster activates an alternate fire mode that allows it to fire a powerful, usually one-hit-kill charged shot, similar to the ability it had in the ''Jedi Knight'' games. The Bryar is one of two primary weapons available to those who purchased the &amp;quot;Death Star&amp;quot; DLC.&lt;br /&gt;
[[File:SWBF Bryar (1).jpg|thumb|none|600px|Running with the Bryar pistol.]]&lt;br /&gt;
[[File:SWBF Bryar (2).jpg|thumb|none|600px|Charging it at a hostile parked X-Wing.]]&lt;br /&gt;
[[File:SWBF Bryar (3).jpg|thumb|none|600px|Blasting some more scum with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Scout Pistol==&lt;br /&gt;
The sidearm carried by Imperial Scout Troopers on Endor in ''Return of the Jedi'' is also usable as a Star Card. It fires two shots in rapid succession, usually enough to kill an enemy player at maximum health, before having a brief cooldown period. It is recommended to use the Scout Pistol in combination with a more specialized primary weapons, such as the DLT-19X or CA-87.&lt;br /&gt;
[[File:SWBF Scoutpistol (1).jpg|thumb|none|600px|The Scout Pistol in idle.]]&lt;br /&gt;
[[File:SWBF Scoutpistol (2).jpg|thumb|none|600px|Aiming down the somewhat convoluted sight.]]&lt;br /&gt;
&lt;br /&gt;
==TL-50 Heavy Repeater==&lt;br /&gt;
Another blaster made canon from the ''Jedi Knight'' games of the now obsolete Expanded Universe, the Imperial TL-50 repeater is the second primary weapon included in the &amp;quot;Death Star&amp;quot; expansion. As with the Bryar, it can be charged up to fire a powerful bolt with a small radius of splash damage. Although most of the blaster is fictional in design, it appears to have the rear half of yet another [[Sterling]] receiver tube, with the rear sight cowling of a [[M1 Garand]] or [[M14]] added to it. Coincidentally, its design does somewhat evoke that of the automatic shotgun from [[Wolfenstein:_The_New_Order#.22Automatic_Shotgun.22|Wolfenstein: The New Order]]&lt;br /&gt;
[[File:SWBF TL-50 (1).jpg|thumb|none|600px|Looking at some surreal Sullustan act with the TL-50.]]&lt;br /&gt;
[[File:SWBF TL-50 (2).jpg|thumb|none|600px|Charging the heavy repeater.]]&lt;br /&gt;
&lt;br /&gt;
=Should I continue with this?=&lt;br /&gt;
&lt;br /&gt;
I'm gonna work on the descriptions and captions, but I'd like to make sure whether or not if Battlefront is suitable for a page here.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:27, 18 July 2017 (EDT)&lt;br /&gt;
:The way this is set up, and the fact that these guns clearly are based on real firearms, maybe so? But I think instead of having the real name of the weapon in parenthesis switch them so that the real gun is listed and the fictional name in parenthesis.-[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 13:35, 18 July 2017 (EDT)&lt;br /&gt;
	&lt;br /&gt;
::Yeah, these are digital versions of props built around real weapons, same as smartguns and pulse rifles in Alien games. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:02, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've been working on a page for this game for a while, I've just been too busy lately to finish it. I've already written descriptions for every weapon both in the main game and in the dlc and found as many of the real world counterparts tgat I could. I have it all saved on a Google doc, already properly spaced and formatted, it just needs to be copy and paste over. The only thing really left to do is add the final screencaps. I have most of the first images for the weapons already up, but no in-game caps yet.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 14:02, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Or if you wanted I could finish up for you if you don't wanna finish yourself. Here's what I've gotten done so far&lt;br /&gt;
&lt;br /&gt;
:Ok, sweet, those menu/loadout images are handy. If you could get more of the DLC weapons, that'd be great. I'll add some of this to the above section.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:10, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah let me see what I can do. I'll be pretty busy the next few days, but I'll find some time to put them up.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 12:00, 19 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name= Star Wars Battlefront (2015)&lt;br /&gt;
|picture=SWB_Box_Art.jpg&lt;br /&gt;
|caption=''Promotional Artwork''&lt;br /&gt;
|series= Star Wars Battlefront&lt;br /&gt;
|date= November 17, 2015&lt;br /&gt;
|developer= Dice&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|genre= First-Person Shooter&amp;lt;br&amp;gt;Third-Person Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Star Wars Battlefront''''' is a first-person shooter/third-person shooter developed by Swedish game developer DICE and published by Electronic Arts. Set during the Galactic Civil War of [[Star Wars: The Original Trilogy]], You play as either a soldier in The Rebel Alliance or &lt;br /&gt;
an Imperial Stormtrooper in a variety of gamemodes taking you from the deserts of Tatooine to bowels of the Death Star as both a foot soldier and starship pilot.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The game is played from either a first or third person perspective, with the player being able to switch between either on command whether they are on the ground or in a starship. This game does not feature the class system popular in DICE's ''Battlefield'' Series, rather having you make &amp;quot;hands&amp;quot; with star cards. Star cards represent different secondary weapons, grenades, power-ups, droids, and much more. During a game, the player is free to choose, and switch between, whichever weapons they have acquired up to that point at the beginning of the match and during respawns. Aside from Stormtroopers and Rebel Soldiers, the player also has a chance to play as a variety of Heros and Villains, ranging from Luke Skywalker and Princess Leia to Darth Vader and Boba Fett and many other in between. Unlike when playing as a standard character, as heroes or villains you are locked in third-person mode. Also available are one-use &amp;quot;Power-ups&amp;quot; that give you a special item like a lock-on rocket launcher or the ability to fly a starship. Finally, each &amp;quot;hand&amp;quot; can be given a &amp;quot;trait&amp;quot;. &amp;quot;Traits&amp;quot; provide you with bonuses for doing well in a match, giving you bonuses like power-ups for kills or damage resistance. Weapons in this gae do not feature iron-sights, but still have the ability to zoom in.&lt;br /&gt;
&lt;br /&gt;
=Primary Weapons=&lt;br /&gt;
Blasters are the primary weapons of this game. They come in many different variants from pistols to heavy blaster rifles. All have unlimited ammo but they can overheat, leading to a cooldown period. They are unlocked by leveling up and then purchasing them with the in game currency &amp;quot;credits&amp;quot;. Like the films, the blasters are based on real world firearms with cosmetic modifications.&lt;br /&gt;
&lt;br /&gt;
==E-11 Blaster Rifle (Sterling L2A3)==&lt;br /&gt;
Based off the [[Sterling SMG |Sterling L2A3]]. The standard Blaster of the Empire. Available to the player anytime they are on the Imperial side. Is the primary weapon used by Princess Leia. Has relatively strong damage output, decent rate of fire, and decent cooling power. Good for close to mid range. Can be purchased for use on the Rebel's side at rank 8 for 1,550 credits.&lt;br /&gt;
[[File:E11.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==A280C Blaster Rifle (Sturmgewehr 44)==&lt;br /&gt;
Based off the [[Sturmgewehr 44]]. The standard Blaster of the Rebellion. Available to the player anytime they are on the Rebel's side. Similar in stats to the E-11, with a slightly higher rate of fire, slightly higher cooling power, and a slightly lower damage output. Good for close to mid range. Can be purchased for use on the Imperial side at rank 8 for 1,550 points.[[File:A280C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DH-17 Blaster Pistol (Sterling L2A3)==&lt;br /&gt;
Based off the [[Sterling SMG |Sterling L2A3]]. Is the primary weapon used by Nien Nunb. Has decent damage output, high rate of fire, and strong cooling power. Great at close range and decent at mid range based on its rate of fire, power, and accuracy. Available for purchase at rank 3 for 550 credits.&lt;br /&gt;
[[File:DH17.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DLT-19 Heavy Blaster (MG34)==&lt;br /&gt;
Based off the [[MG34]]. Has low damage output, but an extremely high rate of fire and cooling power. Is the primary weapon used by Dengar. Best at close range based on its high rate of fire. Available for purchase at rank 3 for 550 credits.&lt;br /&gt;
[[File:DLT19 dice image.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==RT-97C Heavy Blaster (MG15)==&lt;br /&gt;
Based off the [[MG15 machine gun]]. Has relatively low damage, but a high rate of fire and cooling power. Good at most ranges due to its accuracy. Available for purchase at rank 5 for 1,250 credits.&lt;br /&gt;
[[File:RT97C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==CA-87 Shock Blaster (Cut-down Lee-Enfield No.1 MkIII)==&lt;br /&gt;
Based off a cut down [[SMLE |Lee-Enfield No.1 MkIII]]. The only real &amp;quot;shotgun&amp;quot; of the game. Has extremely high damage at close range, but very low rate of fire and cooling power, overheating after only 3 shots. Can be very effective at close range, just be careful not to miss. Available for purchase at rank 8 for 1,550 credits.&lt;br /&gt;
[[File:CA87.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==T-21 Heavy Blaster (Lewis Gun)==&lt;br /&gt;
Based off the [[Lewis Gun]]. Has strong damage output, a low rate of fire, and decent cooling power. Good at mid to long range due to it's low rate of fire and high damage. Available for purchase at rank 10 for 2,500 credits&lt;br /&gt;
[[File:T21.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==SE-14C Blaster Pistol (Rexim-Favor Mk5)==&lt;br /&gt;
Based off the [[Rexim-Favor Mk5]]. Has decent damage output, fires quick 5-shot bursts, and has good cooling power. Good at close to mid range. Available for purchase at rank 14 for 2,500 credits.&lt;br /&gt;
[[File:SE14C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==EE-3 Blaster Rifle (Webley &amp;amp; Scott Flare Gun)==&lt;br /&gt;
Based off the [[Webley No. 1 Mark 1 flare gun |Webley &amp;amp; Scott Flare Gun]]. Has good damage output, fires quick 3-shot bursts, and good cooling power. Has good accuracy and damage at long range. Available for purchase at rank 17 for 2,500 credits.&lt;br /&gt;
[[File:EE3.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==T-21B Targeting Rifle (Lewis Gun)==&lt;br /&gt;
Based off the [[Lewis Gun]]. Similar in stats to the standard T-21. It has slightly lower damage output and cooling power, but comes equipped with a scope allowing for greater range. Good for use at long range. Available for purchase at rank 21 for 2,500 credits. &lt;br /&gt;
[[File:T21B.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DL-44 Blaster Pistol (Mauser C96)==&lt;br /&gt;
Based off the [[Mauser C96]]. Is the primary weapon used by Han Solo. Has high damage output, decent rate of fire, but low cooling power. Very effective at close range. Available for purchase at rank 25 for 2,500.&lt;br /&gt;
[[File:DL44.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
=Secondary Weapons=&lt;br /&gt;
These are represented in-game by &amp;quot;star cards&amp;quot;, a 3 card loadout the player makes that act as their secondary weapons/items. Anytime a star card is used, there is a cooldown time until it is next available. Unlocked the same way as the primary weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scout Pistol==&lt;br /&gt;
Small blaster pistol. Fires two shots in rapid succession. At close range, landing both shots at center-mass is enough to kill a target. Not seemingly based on any real-world firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon (Sturmgewehr 44)==&lt;br /&gt;
Heavy rifle. One of the two &amp;quot;sniper&amp;quot; rifles in the base game. Has to be charged to fire, and the longer it is charged the more powerful it hits. Hitting a target on a full charge guarantees a kill at any range. After it reaches max charge, there is only a brief time before it fires on its own, however the charge can be canceled by using melee and releasing the trigger. Based off the [[Sturmgewehr 44]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cycler Rifle==&lt;br /&gt;
Heavy rifle. The second &amp;quot;sniper&amp;quot; rifle in the base game. At very close range, it is an insta-kil with a body shot, at range you need to get a headshot. The only weapon in the base game that fires solid projectiles. The advantage it has over the Pulse Rifle is that since it fires solid projectiles, it can penetrate enemy shields, allowing you to kill enemies who think they're safe. Not seemingly based off any real-world firearm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bowcaster==&lt;br /&gt;
Very heavy blaster. Another charge based weapon. Fires one heavy shot at low charge, but charging increases the number of shots fired at one time. The Primary Weapon of Chewbacca. Not seemingly based off any real-world firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC Weapons=&lt;br /&gt;
As the title suggests, these are weapons added in 4 post release expansion packs. Unlike the weapons featured in the base game, these are unlocked through an added feature called &amp;quot;Hutt Contracts&amp;quot;. Rather than level up and then purchase them, you buy a contract for them and then complete a certain number of challenges to unlock them.&lt;br /&gt;
&lt;br /&gt;
==DL-18 Blaster Pistol (Umarex RO 72 Panther)==&lt;br /&gt;
Based off the [[Umarex RO 72 Panther]] air gun. Has decent damage output, a good rate of fire, and good cooling power. Good at close to mid range. Added in the ''Outer Rim'' Expansion. It's Hutt Contract requires you to get 3 blaster kill streaks, and 15 kills with the Scout Pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DLT-19X Targeting Rifle (MG34)==&lt;br /&gt;
Based off the [[MG34]]. Has very high damage output, killing with a headshot at any range, but suffers from being able to fire only one shot before overheating. Good for long range. Added in the ''Outer Rim'' expansion. The only &amp;quot;sniper&amp;quot; type rifle available as a primary. It's Hutt Contract requires you to get 3 targeting rifle streaks, 15 kills with the cycler rifle, and 15 headshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relby-V10 Targeting Rifle (Schermuly Multi-Purpose Gun)==&lt;br /&gt;
Based off the [[Schermuly Multi-Purpose Gun]]. Is the primary weapon used by Bossk. Has decent damage output, a good rate of fire, and good cooling power. Good at mid to long range. Added in the ''Outer Rim'' Expansion. It's Hutt Contract requires you to get 3 targeting rifle streaks, 40 heavy blaster kills, and 15 kills with a targeting rifle in a single round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DT-12 Blaster Pistol (Ruger Mk I)==&lt;br /&gt;
Based off the [[Ruger Mk I / Mk II / Mk III Pistol |Ruger Mk I]]. Is the primary weapon used by Greedo. Has strong damage output, relatively good rate of fire, and good cooling power. However it has very bad range, being only really effective at close range. Added in the ''Outer Rim'' expansion. It's Hutt contract requires you to kill 15 enemies with any blaster pistol, and to get 30 blaster pistol kills in the gamemode &amp;quot;blast&amp;quot; (Team Deathmatch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EE-4 Blaster Rifle==&lt;br /&gt;
Unknown base firearm. Has good damage output, fires very quick bursts, but can overheat quickly. Very effective at close range, but it's spread of shots it's burst can make it inaccurate at range. Added in the ''Bespin'' Expansion. It's Hutt Contract requires you to get 30 kills with the EE-3, get 3 blaster rifle streaks, and get 10 generator defense scores in the &amp;quot;Sabotage&amp;quot; Gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X-8 Night Sniper==&lt;br /&gt;
Unknown base firearm. It has decent damage output, good rate of fire, but relatively low cooling power. It's bonus is that it has equipped a thermal scope, allowing the user to see targets through smoke, dioxis (poison) gas, and in low light conditions. Is the primary weapon of Lando Calrissian. Added in the ''Bespin'' expansion. It's Hutt Contract requires you to get 15 kills as Lando, 5000 objective score in &amp;quot;Sabotage&amp;quot;, and get 10 headshots with blaster pistols.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TL-50 Heavy Blaster==&lt;br /&gt;
Unknown base firearm. It has low damage output, but extremely high rate of fire and cooling power. It's low power is also made up for in that it has three barrels, which mixes with the high ROF for a fairly high damage output. Unlike every other weapon available so far, this one doesn't have a zoom function, instead it has a secondary charge shot. This charge shot fires a large energy blast that kills anyone in a small radius and damages anyone else nearby. Added in the ''Death Star'' expansion. It's Hutt Contract requires you to get 20 kils as an Imperial soldier, get 75 heavy blaster kills, and win a game of &amp;quot;Battle Station&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K-16 Bryar Pistol==&lt;br /&gt;
Unknown base firearm. It has overall decent damage, rate of fire, and cooling power. Though like the TL-50, it has a secondary fire. Also a charge shot, this one releases an extremely powerful shot that instakills anyone it hits. Added in the ''Death Star'' expansion. It's hutt Contract requires you to get 10 kills with blaster pistols, 25 kills as Han Solo, and get 3 blaster pistol streaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A180 Blaster Pistol (WE Luger P08)==&lt;br /&gt;
Based on an airsoft clone of the [[Luger P08]]. As a pistol, it has good damage output, fire rate, and cooling power. Added in the ''Rogue One: Scarif'' Expansion. This is a very unique weapon. When equipped your star cards are replaced by three alternate modes for the blaster; rifle, sniper, and ion. In rifle mode it is effectively the same as the A280C, with similar damage, ROF, etc. In sniper mode it is similar to the DLT-19X, but with increased damage output. The ion mode is useful against vehicles, however it is ineffective against individual enemies. It is a very versatile weapon that can be used quite effectively in most situations, with the only real drawback being you aren't able to use your personal star cards. It's the primary weapon of Jyn Erso. It's Hutt Contract requires you to get 25 blaster pistol kills, 30 blaster rifle kills, and 20 targeting rifle kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DT-29 Blaster Pistol (MP40)==&lt;br /&gt;
Based off the [[MP40]]. Has high damage output, good rate of fire, but unlike every other weapon in the game, it doesn't overheat, instead it requires reloading. Added in the ''Rogue One: Scarif'' expansion. It holds six shots per energy pack, which is then replaced with a new one from an endless supply you apparently keep in your pocket. The reload animation is pretty long, so you should try to be in cover if you need to reload. It is the Primary weapon of Director Orson Krennic. When used by him, a secondary fire mode is available that turns the weapon into a single shot gun that packs a serious punch, killing most enemies in a single hit. It's Hutt Contract requires you to get 25 kills as Krennic, use 10 personal shields, and get 50 blaster pistol kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CJ-9 Bo Rifle==&lt;br /&gt;
Unknown base firearm. Has decent damage output, decent rate of fire, and good cooling power. Added after the ''Rogue One: Scarif'' expansion. This weapons unique bonus is that it has an electric &amp;quot;staff&amp;quot; mounted like a bayonet that can be used to get an instant melee kill. Because  of this, the rifle performs best in close quarters. Unlike any other weapon in the game, this one can only be unlocked during a match. When you kill an opponent who had it equipped, a token will be dropped. Pick up this token, and you will then unlock the rifle. Simple as that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scatter Gun==&lt;br /&gt;
Unknown base firearm. The only gun-like star card added in the expansions. One of only two shotgun-like weapons in the whole game. It fires to shots in rapid succession, just like the scout pistol. It is very powerful, killing most opponents at close range in a single hit, and at mid range if you land both. Like the Cycler Rifle, this also fires solid projectiles, meaning that enemy shields are no match for you when you got one of these in your hands.&lt;br /&gt;
&lt;br /&gt;
== Battlefront 2 ==&lt;br /&gt;
&lt;br /&gt;
Since the game's been out for a bit now, are we going to add a page? --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:47, 11 December 2017 (EST)&lt;br /&gt;
:This would require anyone to want to buy it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:59, 11 December 2017 (EST)&lt;br /&gt;
::Fine, I'll try and make a page myself sometime, then.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:11, 11 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars_Battlefront&amp;diff=1145671</id>
		<title>Talk:Star Wars Battlefront</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars_Battlefront&amp;diff=1145671"/>
		<updated>2017-12-11T17:47:23Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Battlefront 2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Other blasters=&lt;br /&gt;
==Cycler Rifle==&lt;br /&gt;
A generic, pseudo-musket looking rifle based on the rifles typically seen in the hands of Tusken Raiders, as well as the one carried by Luke during his fateful expedition to the Jundland Wastes. It fires powerful slugs, capable of penetrating enemy shields. It is another Star Card-based weapon. &lt;br /&gt;
[[File:SWBF Cycler (1).jpg|thumb|none|600px|Looking at some newfangled Imperial technology with a rifle from a more civilized age.]]&lt;br /&gt;
[[File:SWBF Cycler (2).jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
&lt;br /&gt;
==K-16 Bryar Pistol==&lt;br /&gt;
A heavy blaster pistol that originated in the ''Jedi Knight'' series of Star Wars games as the iconic sidearm of Kyle Katarn. It appears to be a completely fictional design, save for having a [[Sterling]] SMG magwell, a short magazine protruding out the left side, and what appears to be a shotgun pump handle on top of the receiver. &amp;quot;Aiming&amp;quot; the blaster activates an alternate fire mode that allows it to fire a powerful, usually one-hit-kill charged shot, similar to the ability it had in the ''Jedi Knight'' games. The Bryar is one of two primary weapons available to those who purchased the &amp;quot;Death Star&amp;quot; DLC.&lt;br /&gt;
[[File:SWBF Bryar (1).jpg|thumb|none|600px|Running with the Bryar pistol.]]&lt;br /&gt;
[[File:SWBF Bryar (2).jpg|thumb|none|600px|Charging it at a hostile parked X-Wing.]]&lt;br /&gt;
[[File:SWBF Bryar (3).jpg|thumb|none|600px|Blasting some more scum with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Scout Pistol==&lt;br /&gt;
The sidearm carried by Imperial Scout Troopers on Endor in ''Return of the Jedi'' is also usable as a Star Card. It fires two shots in rapid succession, usually enough to kill an enemy player at maximum health, before having a brief cooldown period. It is recommended to use the Scout Pistol in combination with a more specialized primary weapons, such as the DLT-19X or CA-87.&lt;br /&gt;
[[File:SWBF Scoutpistol (1).jpg|thumb|none|600px|The Scout Pistol in idle.]]&lt;br /&gt;
[[File:SWBF Scoutpistol (2).jpg|thumb|none|600px|Aiming down the somewhat convoluted sight.]]&lt;br /&gt;
&lt;br /&gt;
==TL-50 Heavy Repeater==&lt;br /&gt;
Another blaster made canon from the ''Jedi Knight'' games of the now obsolete Expanded Universe, the Imperial TL-50 repeater is the second primary weapon included in the &amp;quot;Death Star&amp;quot; expansion. As with the Bryar, it can be charged up to fire a powerful bolt with a small radius of splash damage. Although most of the blaster is fictional in design, it appears to have the rear half of yet another [[Sterling]] receiver tube, with the rear sight cowling of a [[M1 Garand]] or [[M14]] added to it. Coincidentally, its design does somewhat evoke that of the automatic shotgun from [[Wolfenstein:_The_New_Order#.22Automatic_Shotgun.22|Wolfenstein: The New Order]]&lt;br /&gt;
[[File:SWBF TL-50 (1).jpg|thumb|none|600px|Looking at some surreal Sullustan act with the TL-50.]]&lt;br /&gt;
[[File:SWBF TL-50 (2).jpg|thumb|none|600px|Charging the heavy repeater.]]&lt;br /&gt;
&lt;br /&gt;
=Should I continue with this?=&lt;br /&gt;
&lt;br /&gt;
I'm gonna work on the descriptions and captions, but I'd like to make sure whether or not if Battlefront is suitable for a page here.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:27, 18 July 2017 (EDT)&lt;br /&gt;
:The way this is set up, and the fact that these guns clearly are based on real firearms, maybe so? But I think instead of having the real name of the weapon in parenthesis switch them so that the real gun is listed and the fictional name in parenthesis.-[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 13:35, 18 July 2017 (EDT)&lt;br /&gt;
	&lt;br /&gt;
::Yeah, these are digital versions of props built around real weapons, same as smartguns and pulse rifles in Alien games. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:02, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've been working on a page for this game for a while, I've just been too busy lately to finish it. I've already written descriptions for every weapon both in the main game and in the dlc and found as many of the real world counterparts tgat I could. I have it all saved on a Google doc, already properly spaced and formatted, it just needs to be copy and paste over. The only thing really left to do is add the final screencaps. I have most of the first images for the weapons already up, but no in-game caps yet.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 14:02, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Or if you wanted I could finish up for you if you don't wanna finish yourself. Here's what I've gotten done so far&lt;br /&gt;
&lt;br /&gt;
:Ok, sweet, those menu/loadout images are handy. If you could get more of the DLC weapons, that'd be great. I'll add some of this to the above section.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:10, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah let me see what I can do. I'll be pretty busy the next few days, but I'll find some time to put them up.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 12:00, 19 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name= Star Wars Battlefront (2015)&lt;br /&gt;
|picture=SWB_Box_Art.jpg&lt;br /&gt;
|caption=''Promotional Artwork''&lt;br /&gt;
|series= Star Wars Battlefront&lt;br /&gt;
|date= November 17, 2015&lt;br /&gt;
|developer= Dice&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|genre= First-Person Shooter&amp;lt;br&amp;gt;Third-Person Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Star Wars Battlefront''''' is a first-person shooter/third-person shooter developed by Swedish game developer DICE and published by Electronic Arts. Set during the Galactic Civil War of [[Star Wars: The Original Trilogy]], You play as either a soldier in The Rebel Alliance or &lt;br /&gt;
an Imperial Stormtrooper in a variety of gamemodes taking you from the deserts of Tatooine to bowels of the Death Star as both a foot soldier and starship pilot.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The game is played from either a first or third person perspective, with the player being able to switch between either on command whether they are on the ground or in a starship. This game does not feature the class system popular in DICE's ''Battlefield'' Series, rather having you make &amp;quot;hands&amp;quot; with star cards. Star cards represent different secondary weapons, grenades, power-ups, droids, and much more. During a game, the player is free to choose, and switch between, whichever weapons they have acquired up to that point at the beginning of the match and during respawns. Aside from Stormtroopers and Rebel Soldiers, the player also has a chance to play as a variety of Heros and Villains, ranging from Luke Skywalker and Princess Leia to Darth Vader and Boba Fett and many other in between. Unlike when playing as a standard character, as heroes or villains you are locked in third-person mode. Also available are one-use &amp;quot;Power-ups&amp;quot; that give you a special item like a lock-on rocket launcher or the ability to fly a starship. Finally, each &amp;quot;hand&amp;quot; can be given a &amp;quot;trait&amp;quot;. &amp;quot;Traits&amp;quot; provide you with bonuses for doing well in a match, giving you bonuses like power-ups for kills or damage resistance. Weapons in this gae do not feature iron-sights, but still have the ability to zoom in.&lt;br /&gt;
&lt;br /&gt;
=Primary Weapons=&lt;br /&gt;
Blasters are the primary weapons of this game. They come in many different variants from pistols to heavy blaster rifles. All have unlimited ammo but they can overheat, leading to a cooldown period. They are unlocked by leveling up and then purchasing them with the in game currency &amp;quot;credits&amp;quot;. Like the films, the blasters are based on real world firearms with cosmetic modifications.&lt;br /&gt;
&lt;br /&gt;
==E-11 Blaster Rifle (Sterling L2A3)==&lt;br /&gt;
Based off the [[Sterling SMG |Sterling L2A3]]. The standard Blaster of the Empire. Available to the player anytime they are on the Imperial side. Is the primary weapon used by Princess Leia. Has relatively strong damage output, decent rate of fire, and decent cooling power. Good for close to mid range. Can be purchased for use on the Rebel's side at rank 8 for 1,550 credits.&lt;br /&gt;
[[File:E11.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==A280C Blaster Rifle (Sturmgewehr 44)==&lt;br /&gt;
Based off the [[Sturmgewehr 44]]. The standard Blaster of the Rebellion. Available to the player anytime they are on the Rebel's side. Similar in stats to the E-11, with a slightly higher rate of fire, slightly higher cooling power, and a slightly lower damage output. Good for close to mid range. Can be purchased for use on the Imperial side at rank 8 for 1,550 points.[[File:A280C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DH-17 Blaster Pistol (Sterling L2A3)==&lt;br /&gt;
Based off the [[Sterling SMG |Sterling L2A3]]. Is the primary weapon used by Nien Nunb. Has decent damage output, high rate of fire, and strong cooling power. Great at close range and decent at mid range based on its rate of fire, power, and accuracy. Available for purchase at rank 3 for 550 credits.&lt;br /&gt;
[[File:DH17.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DLT-19 Heavy Blaster (MG34)==&lt;br /&gt;
Based off the [[MG34]]. Has low damage output, but an extremely high rate of fire and cooling power. Is the primary weapon used by Dengar. Best at close range based on its high rate of fire. Available for purchase at rank 3 for 550 credits.&lt;br /&gt;
[[File:DLT19 dice image.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==RT-97C Heavy Blaster (MG15)==&lt;br /&gt;
Based off the [[MG15 machine gun]]. Has relatively low damage, but a high rate of fire and cooling power. Good at most ranges due to its accuracy. Available for purchase at rank 5 for 1,250 credits.&lt;br /&gt;
[[File:RT97C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==CA-87 Shock Blaster (Cut-down Lee-Enfield No.1 MkIII)==&lt;br /&gt;
Based off a cut down [[SMLE |Lee-Enfield No.1 MkIII]]. The only real &amp;quot;shotgun&amp;quot; of the game. Has extremely high damage at close range, but very low rate of fire and cooling power, overheating after only 3 shots. Can be very effective at close range, just be careful not to miss. Available for purchase at rank 8 for 1,550 credits.&lt;br /&gt;
[[File:CA87.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==T-21 Heavy Blaster (Lewis Gun)==&lt;br /&gt;
Based off the [[Lewis Gun]]. Has strong damage output, a low rate of fire, and decent cooling power. Good at mid to long range due to it's low rate of fire and high damage. Available for purchase at rank 10 for 2,500 credits&lt;br /&gt;
[[File:T21.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==SE-14C Blaster Pistol (Rexim-Favor Mk5)==&lt;br /&gt;
Based off the [[Rexim-Favor Mk5]]. Has decent damage output, fires quick 5-shot bursts, and has good cooling power. Good at close to mid range. Available for purchase at rank 14 for 2,500 credits.&lt;br /&gt;
[[File:SE14C.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==EE-3 Blaster Rifle (Webley &amp;amp; Scott Flare Gun)==&lt;br /&gt;
Based off the [[Webley No. 1 Mark 1 flare gun |Webley &amp;amp; Scott Flare Gun]]. Has good damage output, fires quick 3-shot bursts, and good cooling power. Has good accuracy and damage at long range. Available for purchase at rank 17 for 2,500 credits.&lt;br /&gt;
[[File:EE3.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==T-21B Targeting Rifle (Lewis Gun)==&lt;br /&gt;
Based off the [[Lewis Gun]]. Similar in stats to the standard T-21. It has slightly lower damage output and cooling power, but comes equipped with a scope allowing for greater range. Good for use at long range. Available for purchase at rank 21 for 2,500 credits. &lt;br /&gt;
[[File:T21B.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
==DL-44 Blaster Pistol (Mauser C96)==&lt;br /&gt;
Based off the [[Mauser C96]]. Is the primary weapon used by Han Solo. Has high damage output, decent rate of fire, but low cooling power. Very effective at close range. Available for purchase at rank 25 for 2,500.&lt;br /&gt;
[[File:DL44.jpg|thumb|none|350px| In-game render]]&lt;br /&gt;
&lt;br /&gt;
=Secondary Weapons=&lt;br /&gt;
These are represented in-game by &amp;quot;star cards&amp;quot;, a 3 card loadout the player makes that act as their secondary weapons/items. Anytime a star card is used, there is a cooldown time until it is next available. Unlocked the same way as the primary weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scout Pistol==&lt;br /&gt;
Small blaster pistol. Fires two shots in rapid succession. At close range, landing both shots at center-mass is enough to kill a target. Not seemingly based on any real-world firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon (Sturmgewehr 44)==&lt;br /&gt;
Heavy rifle. One of the two &amp;quot;sniper&amp;quot; rifles in the base game. Has to be charged to fire, and the longer it is charged the more powerful it hits. Hitting a target on a full charge guarantees a kill at any range. After it reaches max charge, there is only a brief time before it fires on its own, however the charge can be canceled by using melee and releasing the trigger. Based off the [[Sturmgewehr 44]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cycler Rifle==&lt;br /&gt;
Heavy rifle. The second &amp;quot;sniper&amp;quot; rifle in the base game. At very close range, it is an insta-kil with a body shot, at range you need to get a headshot. The only weapon in the base game that fires solid projectiles. The advantage it has over the Pulse Rifle is that since it fires solid projectiles, it can penetrate enemy shields, allowing you to kill enemies who think they're safe. Not seemingly based off any real-world firearm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bowcaster==&lt;br /&gt;
Very heavy blaster. Another charge based weapon. Fires one heavy shot at low charge, but charging increases the number of shots fired at one time. The Primary Weapon of Chewbacca. Not seemingly based off any real-world firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC Weapons=&lt;br /&gt;
As the title suggests, these are weapons added in 4 post release expansion packs. Unlike the weapons featured in the base game, these are unlocked through an added feature called &amp;quot;Hutt Contracts&amp;quot;. Rather than level up and then purchase them, you buy a contract for them and then complete a certain number of challenges to unlock them.&lt;br /&gt;
&lt;br /&gt;
==DL-18 Blaster Pistol (Umarex RO 72 Panther)==&lt;br /&gt;
Based off the [[Umarex RO 72 Panther]] air gun. Has decent damage output, a good rate of fire, and good cooling power. Good at close to mid range. Added in the ''Outer Rim'' Expansion. It's Hutt Contract requires you to get 3 blaster kill streaks, and 15 kills with the Scout Pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DLT-19X Targeting Rifle (MG34)==&lt;br /&gt;
Based off the [[MG34]]. Has very high damage output, killing with a headshot at any range, but suffers from being able to fire only one shot before overheating. Good for long range. Added in the ''Outer Rim'' expansion. The only &amp;quot;sniper&amp;quot; type rifle available as a primary. It's Hutt Contract requires you to get 3 targeting rifle streaks, 15 kills with the cycler rifle, and 15 headshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relby-V10 Targeting Rifle (Schermuly Multi-Purpose Gun)==&lt;br /&gt;
Based off the [[Schermuly Multi-Purpose Gun]]. Is the primary weapon used by Bossk. Has decent damage output, a good rate of fire, and good cooling power. Good at mid to long range. Added in the ''Outer Rim'' Expansion. It's Hutt Contract requires you to get 3 targeting rifle streaks, 40 heavy blaster kills, and 15 kills with a targeting rifle in a single round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DT-12 Blaster Pistol (Ruger Mk I)==&lt;br /&gt;
Based off the [[Ruger Mk I / Mk II / Mk III Pistol |Ruger Mk I]]. Is the primary weapon used by Greedo. Has strong damage output, relatively good rate of fire, and good cooling power. However it has very bad range, being only really effective at close range. Added in the ''Outer Rim'' expansion. It's Hutt contract requires you to kill 15 enemies with any blaster pistol, and to get 30 blaster pistol kills in the gamemode &amp;quot;blast&amp;quot; (Team Deathmatch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EE-4 Blaster Rifle==&lt;br /&gt;
Unknown base firearm. Has good damage output, fires very quick bursts, but can overheat quickly. Very effective at close range, but it's spread of shots it's burst can make it inaccurate at range. Added in the ''Bespin'' Expansion. It's Hutt Contract requires you to get 30 kills with the EE-3, get 3 blaster rifle streaks, and get 10 generator defense scores in the &amp;quot;Sabotage&amp;quot; Gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X-8 Night Sniper==&lt;br /&gt;
Unknown base firearm. It has decent damage output, good rate of fire, but relatively low cooling power. It's bonus is that it has equipped a thermal scope, allowing the user to see targets through smoke, dioxis (poison) gas, and in low light conditions. Is the primary weapon of Lando Calrissian. Added in the ''Bespin'' expansion. It's Hutt Contract requires you to get 15 kills as Lando, 5000 objective score in &amp;quot;Sabotage&amp;quot;, and get 10 headshots with blaster pistols.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TL-50 Heavy Blaster==&lt;br /&gt;
Unknown base firearm. It has low damage output, but extremely high rate of fire and cooling power. It's low power is also made up for in that it has three barrels, which mixes with the high ROF for a fairly high damage output. Unlike every other weapon available so far, this one doesn't have a zoom function, instead it has a secondary charge shot. This charge shot fires a large energy blast that kills anyone in a small radius and damages anyone else nearby. Added in the ''Death Star'' expansion. It's Hutt Contract requires you to get 20 kils as an Imperial soldier, get 75 heavy blaster kills, and win a game of &amp;quot;Battle Station&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K-16 Bryar Pistol==&lt;br /&gt;
Unknown base firearm. It has overall decent damage, rate of fire, and cooling power. Though like the TL-50, it has a secondary fire. Also a charge shot, this one releases an extremely powerful shot that instakills anyone it hits. Added in the ''Death Star'' expansion. It's hutt Contract requires you to get 10 kills with blaster pistols, 25 kills as Han Solo, and get 3 blaster pistol streaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A180 Blaster Pistol (WE Luger P08)==&lt;br /&gt;
Based on an airsoft clone of the [[Luger P08]]. As a pistol, it has good damage output, fire rate, and cooling power. Added in the ''Rogue One: Scarif'' Expansion. This is a very unique weapon. When equipped your star cards are replaced by three alternate modes for the blaster; rifle, sniper, and ion. In rifle mode it is effectively the same as the A280C, with similar damage, ROF, etc. In sniper mode it is similar to the DLT-19X, but with increased damage output. The ion mode is useful against vehicles, however it is ineffective against individual enemies. It is a very versatile weapon that can be used quite effectively in most situations, with the only real drawback being you aren't able to use your personal star cards. It's the primary weapon of Jyn Erso. It's Hutt Contract requires you to get 25 blaster pistol kills, 30 blaster rifle kills, and 20 targeting rifle kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DT-29 Blaster Pistol (MP40)==&lt;br /&gt;
Based off the [[MP40]]. Has high damage output, good rate of fire, but unlike every other weapon in the game, it doesn't overheat, instead it requires reloading. Added in the ''Rogue One: Scarif'' expansion. It holds six shots per energy pack, which is then replaced with a new one from an endless supply you apparently keep in your pocket. The reload animation is pretty long, so you should try to be in cover if you need to reload. It is the Primary weapon of Director Orson Krennic. When used by him, a secondary fire mode is available that turns the weapon into a single shot gun that packs a serious punch, killing most enemies in a single hit. It's Hutt Contract requires you to get 25 kills as Krennic, use 10 personal shields, and get 50 blaster pistol kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CJ-9 Bo Rifle==&lt;br /&gt;
Unknown base firearm. Has decent damage output, decent rate of fire, and good cooling power. Added after the ''Rogue One: Scarif'' expansion. This weapons unique bonus is that it has an electric &amp;quot;staff&amp;quot; mounted like a bayonet that can be used to get an instant melee kill. Because  of this, the rifle performs best in close quarters. Unlike any other weapon in the game, this one can only be unlocked during a match. When you kill an opponent who had it equipped, a token will be dropped. Pick up this token, and you will then unlock the rifle. Simple as that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scatter Gun==&lt;br /&gt;
Unknown base firearm. The only gun-like star card added in the expansions. One of only two shotgun-like weapons in the whole game. It fires to shots in rapid succession, just like the scout pistol. It is very powerful, killing most opponents at close range in a single hit, and at mid range if you land both. Like the Cycler Rifle, this also fires solid projectiles, meaning that enemy shields are no match for you when you got one of these in your hands.&lt;br /&gt;
&lt;br /&gt;
== Battlefront 2 ==&lt;br /&gt;
&lt;br /&gt;
Since the game's been out for a bit now, are we going to add a page? --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:47, 11 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars:_The_Force_Awakens&amp;diff=1113262</id>
		<title>Talk:Star Wars: The Force Awakens</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars:_The_Force_Awakens&amp;diff=1113262"/>
		<updated>2017-06-18T23:21:18Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Kanjiklub */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kanjiklub ==&lt;br /&gt;
&lt;br /&gt;
I can see at least one weapon in [https://vignette4.wikia.nocookie.net/starwars/images/9/92/Kanjiklub.png/revision/latest?cb=20160930213946 this picture] The guy on the right is holding what appears to use a 1911 as a base, note the hammer and beavertail.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:21, 18 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1109162</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1109162"/>
		<updated>2017-05-28T18:35:57Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Trailer Dropped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
::::Ubisoft just doesn't care all that much about realism and prefers to include cool guns in their games. I can't imagine the weapon set in Far Cry 5 will be any attempt at a political statement at all, though people will certainly take it as such given the new setting. It's gonna be a big amalgamation of different cool to use but ultimately probably not very realistic weapons. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:29, 25 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
::On the subject of attachments, here's hoping that extended magazines actually change the weapon models now. Now, a lot of these changes that we hope for aren't likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:08, 25 May 2017 (EDT)&lt;br /&gt;
To be fair, the RPG-7 is one of few (common) reusable rocket launcher out there, so if they're gonna include any at all (which they will, because it's Far Cry, come on), is not a poor choice. The Desert Eagle and MP5 will also likely return, seeing as how they've been in every major Far Cry game to date. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:23, 25 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;br /&gt;
:::I can't find the pic, but someone did photoshop the image so it said Duck Dynasty 5 instead. That made me chuckle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 01:02, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Dropped ==&lt;br /&gt;
Well, [https://www.youtube.com/watch?v=Kdaoe4hbMso UbiSoft] dropped the trailer and it looks good. In terms of weapons, I don't think I saw any from the previous games (thankfully), but I did see two shotguns I couldn't ID, what looks to be a PDW, an AK-74, and a VERY quick shot of a revolver. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:18, 26 May 2017 (EDT)&lt;br /&gt;
: Looks like there's a Remington 870 with wooden furniture as well, and another short-barreled &amp;quot;cruiser&amp;quot; pump-action with polymer furniture, Browning M2HBs on the technicals, a MAC-10/11. According to the Far Cry website, the game's AR-type gun is called the &amp;quot;AR-C&amp;quot;, and doesn't look to be based on any particular AR variant (that I know of), though the selector switch looks kind of like an HK's. The sawed-off &amp;quot;D2 Shotgun&amp;quot; from Far Cry 4 appears to be returning, but with a new model this time (thank god it's not the cut down Double Rifle.) Though this time around it looks like it was manufactured that way, seeing that it has front sights and a proper finish, making it technically not &amp;quot;sawed-off&amp;quot; at all. The 1911 is also back, and also has a new model. Looks to be an amalgamation of several M1911 variants (Springfield Armory, Kimber, etc.)   rather than a single one.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:44, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've never been particularly good at telling pump-action shotguns apart (unless it's a SPAS-12 or maybe an Ithaca they really all look nearly the same to me), but taking a close look at the shotgun in the trailer and comparing it to screenshots from Far Cry 4, I think it ''might'' possibly be the FC4 M133 model. Again. Damnit. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:15, 27 May 2017 (EDT)&lt;br /&gt;
::Here's an amalgamation of several trailers into one, giving some good shots of some of the weapons: https://www.youtube.com/watch?v=sxav5An1sAs    [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 26 May 2017 (EDT)&lt;br /&gt;
Luckily Ubi decided to get it together and give most of the weapons new models this time around. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:27, 28 May 2017 (EDT)&lt;br /&gt;
::I think that the reason the AR and 1911 don't seem to be based on any particular model might be intended to reflect how people will custom build their AR's and 1911's rather than just buying a full one off the shelf A LOT nowadays, which is something I've been wanting to see in a game for a while.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:35, 28 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1105524</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1105524"/>
		<updated>2017-05-10T20:13:04Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* &amp;quot;AKA-47&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Finally released! =&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah bro, the bigger the arsenal, the better.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:35, 25 April 2017 (EDT)&lt;br /&gt;
::Seems they cut a lot of weapons :(. Which is a shame because you could load them in Cryengine and they were fully animated. Have only run into a few bugs though.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Please tell me they dont had cut Polish guns...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:22, 2 May 2017 (EDT)&lt;br /&gt;
:There is no Polish weapon in the game.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:53, 2 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut both MSBSes? The UKM? The Grom? Mhmh I dont wanna buy game anymore.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:26, 2 May 2017 (EDT)&lt;br /&gt;
::UKM and standard MSBS are in there. Grom might turn out to be an NPC weapon as I'm only half way through.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Good.&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;Cut&amp;quot; guns, anyone is sure that are not present on ''Escape from Lydia'' DLC?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:14, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Weapons ID&amp;gt; Help.=&lt;br /&gt;
First weapon. It looks like remington ACR-E. I'm right ?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:05, 2 May 2017 (EDT)&lt;br /&gt;
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|300px|Remington ACR-E in lobby.]]&lt;br /&gt;
:Please check the home page. And if necessary improve the model of the weapon.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:12, 2 May 2017 (EDT)&lt;br /&gt;
::It's the MSBS.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|300px|McMillan TAC-338 ??]] What is this weapon? It does not resemble the McMillan TAC-338. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:31, 5 May 2017 (EDT)&lt;br /&gt;
:It's the Longbow T76 which is mentioned above on the list.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:45, 5 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;AKA-47&amp;quot;? =&lt;br /&gt;
Okay, that is just ''hilarious''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:03, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh God, my sides.... --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 06:28, 3 May 2017 (EDT)&lt;br /&gt;
:It's no different than &amp;quot;Garrett M9&amp;quot; xD also, whoever did the change on page, that is a Longbow T76, not a macmillan .338--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:11, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The gag here being that &amp;quot;AKA&amp;quot; means &amp;quot;Also Known As&amp;quot;. ;) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:19, 3 May 2017 (EDT)&lt;br /&gt;
:::It is the literal [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 name of the trope]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:16, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah is weird considering that in file are called by real name and someones have munafacturer name in name like MSBS=Archer R5=Erstal(Weird) and OSV-96=Shipunov --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:18, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you AgentGumby now i m addicted to TV Tropes.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:35, 9 May 2017 (EDT)&lt;br /&gt;
:Get out. Get out while you still can.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:12, 10 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Question =&lt;br /&gt;
&lt;br /&gt;
Why is L115A3 unusable if the screenshot say &amp;quot;Podnieś&amp;quot; that in Polish mean &amp;quot;Collect&amp;quot;? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:27, 4 May 2017 (EDT)&lt;br /&gt;
This is a &amp;quot;collection element&amp;quot;. In the hideout is the wall where these weapons are. How do I find all this I will add a screen.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:00, 4 May 2017 (EDT)&lt;br /&gt;
:You can collect &amp;quot;Legendary&amp;quot; rifles around the map. Static model only. Sucks that one of the best known gaming rifles, the AWP, isn't usable.&lt;br /&gt;
&lt;br /&gt;
:All their locations listed here http://camzillasmom.com/2017/dam_sniperghostwarrior3_2017.html [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Maybe will be in future or as DLC?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:36, 9 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Captions =&lt;br /&gt;
Is the author not a native English-speaker? Nothing wrong with that, but the unnecessary use of quotation marks in screencaps kind of aggravates me. Quotations would only be necessary if one is referring to a given weapon's made-up name or if the the name is real but refers to the wrong firearm. So there's no reason to be putting quotations around real world names like Walther P99 or Springfield Armory M1A. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:50, 6 May 2017 (EDT)&lt;br /&gt;
:Mateogala/Emto PL is Polish, that's just the way he's done a lot of articles actually.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 6 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1105523</id>
		<title>Talk:Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper:_Ghost_Warrior_3&amp;diff=1105523"/>
		<updated>2017-05-10T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* &amp;quot;AKA-47&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknown Pistol=&lt;br /&gt;
That pistol looks a bit like a M1911 based on the slide.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:32, 14 February 2016 (EST)&lt;br /&gt;
:Yeah, i too figured it could be some type of 1911 clone based on the slide and hammer. It also looks like we're getting an AKM with ribbed top cover (the AK-12 may be replaced by it or not though) other than that i spotted a HK USP Tactical from one of the screens at the end of this vid: https://m.youtube.com/watch?v=_5x-RTgcWJU--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:20, 18 August 2016 (EDT)&lt;br /&gt;
::When I first saw that screenshot, I thought MK23, although the Sights don't look like that on the MK23. Then again, It could just be one with different sights. Also: Dat thumbs forward grip.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 19:20, 19 August 2016 (EDT)&lt;br /&gt;
The length of the grip makes me think FNX-45 Tactical. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:15, 20 August 2016 (EDT)&lt;br /&gt;
: Mmmm... Now that i look at it more closely, are there 1911s with ejection ports that wider? If so, then it might be the FNP .45. I wish game developers could give a us list of all the possible firearms before release, i don't really mind waiting but then again, gives me curiosity...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 22 August 2016 (EDT)&lt;br /&gt;
::It almost looks as if the hand positioning is off, as in the hand is placed too high up the gun, making the grip look longer that it really is. To me, It looks like it could be a [http://www.imfdb.org/images/c/cd/SIG_P226_Combat_TB.jpg P226 Combat TB], Which would mark the first ever appearance of the coolest looking handgun ever in a game--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:01, 23 August 2016 (EDT)&lt;br /&gt;
:::Okay, I've compared it to a bunch of 1911 variants, as well as the FNX, and I have to say, I'm pretty sure it is the P226 Combat TB. Note that the size of the hammer spur seems much too small for a 1911 variant, the slide isn't square enough for an FNX, (And does seem to have the correct curve for a Sig) and the heel of the grip seems too much of a rounded shape (I.E. grips that cover the backstrap) for a 1911 or FNX, as well as the ejection port being too wide for either of those two. Also, do note that the front of the slide does seem to extend forward past the frame. Then again, while a slide release does appear to be poking out from beneath the character's thumb in the proper location for a Sig, a takedown lever doesn't seem to be visible on the frame, so I could be wrong. If anyone else can see other identifying features, don't be afraid to say so.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:36, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Can't believe i missed it=&lt;br /&gt;
There's a IMI Tar-21 in this video at 1:40 https://m.youtube.com/watch?v=VRy4mN1NEQg&lt;br /&gt;
Glad its in the game, i expect the Desert Eagle to return from the first game somehow, despite its impracticability to shoot but besides that you guys gotta admit its a great looking high-caliber handgun, especially with the slide locked back.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:27, 30 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=New weapons ID in workbench video=&lt;br /&gt;
[https://m.youtube.com/watch?v=ATloJTFcq_Y I see]Polish MSBS, PK with rails, Galil AR and one bullpup firearm called &amp;quot;KT-R&amp;quot; ingame that i think its a Kel-Tec RFB.&lt;br /&gt;
&lt;br /&gt;
Then there's the SLP .45 (Self-Loading Pistol?), M1984 Aka an original M1911, another M1984 made with rails, Walgram 21 = looks like a weird Glock or Walther P22 to me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:09, 29 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Full weapons list =&lt;br /&gt;
&lt;br /&gt;
I got into the beta. Haven't been able to unlock any new weapons ingame, but the files are stuck in a simple RAR archive and are all named after the real guns (unlike in the game).&lt;br /&gt;
&lt;br /&gt;
Colt 1911&lt;br /&gt;
&lt;br /&gt;
Glock 21&lt;br /&gt;
&lt;br /&gt;
Mk23 SOCOM&lt;br /&gt;
&lt;br /&gt;
USP&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
SW686&lt;br /&gt;
&lt;br /&gt;
MP443&lt;br /&gt;
&lt;br /&gt;
P99&lt;br /&gt;
&lt;br /&gt;
Lebedev PL-14&lt;br /&gt;
&lt;br /&gt;
Sig P220&lt;br /&gt;
&lt;br /&gt;
Benelli M4&lt;br /&gt;
&lt;br /&gt;
Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Origin 12&lt;br /&gt;
&lt;br /&gt;
Saiga 12&lt;br /&gt;
&lt;br /&gt;
Sawn-off&lt;br /&gt;
&lt;br /&gt;
Remington 1187&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
AK47&lt;br /&gt;
&lt;br /&gt;
Galil ACE&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
MSBS&lt;br /&gt;
&lt;br /&gt;
MSBS Bullpup&lt;br /&gt;
&lt;br /&gt;
Tavor&lt;br /&gt;
&lt;br /&gt;
APR 308&lt;br /&gt;
&lt;br /&gt;
AW 50&lt;br /&gt;
&lt;br /&gt;
M82A1&lt;br /&gt;
&lt;br /&gt;
M95&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Keltec RFB&lt;br /&gt;
&lt;br /&gt;
VS 121&lt;br /&gt;
&lt;br /&gt;
M1A Socom&lt;br /&gt;
&lt;br /&gt;
M110&lt;br /&gt;
&lt;br /&gt;
&amp;quot;McMillan&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechem NTW-20&lt;br /&gt;
&lt;br /&gt;
OSV 96&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
Longbow T76&lt;br /&gt;
&lt;br /&gt;
VSS Vintorez&lt;br /&gt;
&lt;br /&gt;
VKS Vykhlop&lt;br /&gt;
&lt;br /&gt;
M2010&lt;br /&gt;
&lt;br /&gt;
XM500&lt;br /&gt;
&lt;br /&gt;
Pecheneg&lt;br /&gt;
&lt;br /&gt;
UKM-2013&lt;br /&gt;
&lt;br /&gt;
M134&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
RPG-32&lt;br /&gt;
&lt;br /&gt;
PPZR Grom&lt;br /&gt;
&lt;br /&gt;
Apaches, Hinds, BTRs, Strykers, KA-58s (!), Bumerangs, T64s, Zulfiqars, and the Admiral Kuzetsov are also in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They should add some product of STC Delta (Georgian gun maker), while they still have time.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:17, 5 February 2017 (EST)&lt;br /&gt;
Is the M4 an actual one or is the name standing for that Remington R5 RGP looking gun named &amp;quot;Herstal&amp;quot; in-game?--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:28, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe a M4 made by FN?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:08, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
And forgot to say that &amp;quot;XM2010&amp;quot; is already adopted. So put that X off.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:31, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:M4's a Rem R5 lookalike. They also have an &amp;quot;XM2025&amp;quot; with one of those scopes that doesn't fire unless you're pointing at the target.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Da hell is a Ka-58?  On internet isnt foundable...&lt;br /&gt;
: A stealth Ka-52. Found some more guns under Uniques&lt;br /&gt;
&lt;br /&gt;
Baker rifle&lt;br /&gt;
&lt;br /&gt;
Berdan rifle&lt;br /&gt;
&lt;br /&gt;
Ross rifle&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
M21 SWS&lt;br /&gt;
&lt;br /&gt;
Mosin-nagant[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:To be exact, a made-up stealth version that only exists as a model kit. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:40, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you. Umh was me, just forgot to sign.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:45, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=AK12=&lt;br /&gt;
I hope CIgames re-modelled it to look like the 2016 version, just jarring seeing the prototype model in almost all games which i gotta give Payday 2 credit for that.&lt;br /&gt;
&lt;br /&gt;
Since the developers eventually gave the PK the Zenitco bullpup conversion, the AK should be given the same treatment.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:03, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They done the Zenith for not confusing the UKM with the PKP, thats is my theory.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:12, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Finally released! =&lt;br /&gt;
&lt;br /&gt;
Lets see how the game is ...&lt;br /&gt;
:Im installing the day one patch and it seems like critics are panning it due to long loading times and bugs, either way that wont me stop from enjoying the game, plenty of games that got a 50 to 70 score and i enjoyed the hell out of them. I do hope CIgames have not cut any weapons like the above list mentioned.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:11, 25 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah bro, the bigger the arsenal, the better.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:35, 25 April 2017 (EDT)&lt;br /&gt;
::Seems they cut a lot of weapons :(. Which is a shame because you could load them in Cryengine and they were fully animated. Have only run into a few bugs though.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Please tell me they dont had cut Polish guns...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:22, 2 May 2017 (EDT)&lt;br /&gt;
:There is no Polish weapon in the game.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:53, 2 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut both MSBSes? The UKM? The Grom? Mhmh I dont wanna buy game anymore.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:26, 2 May 2017 (EDT)&lt;br /&gt;
::UKM and standard MSBS are in there. Grom might turn out to be an NPC weapon as I'm only half way through.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Good.&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;Cut&amp;quot; guns, anyone is sure that are not present on ''Escape from Lydia'' DLC?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:14, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Weapons ID&amp;gt; Help.=&lt;br /&gt;
First weapon. It looks like remington ACR-E. I'm right ?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:05, 2 May 2017 (EDT)&lt;br /&gt;
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|300px|Remington ACR-E in lobby.]]&lt;br /&gt;
:Please check the home page. And if necessary improve the model of the weapon.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:12, 2 May 2017 (EDT)&lt;br /&gt;
::It's the MSBS.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|300px|McMillan TAC-338 ??]] What is this weapon? It does not resemble the McMillan TAC-338. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:31, 5 May 2017 (EDT)&lt;br /&gt;
:It's the Longbow T76 which is mentioned above on the list.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:45, 5 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;AKA-47&amp;quot;? =&lt;br /&gt;
Okay, that is just ''hilarious''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:03, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh God, my sides.... --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 06:28, 3 May 2017 (EDT)&lt;br /&gt;
:It's no different than &amp;quot;Garrett M9&amp;quot; xD also, whoever did the change on page, that is a Longbow T76, not a macmillan .338--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:11, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The gag here being that &amp;quot;AKA&amp;quot; means &amp;quot;Also Known As&amp;quot;. ;) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:19, 3 May 2017 (EDT)&lt;br /&gt;
:::It is the literal [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 name of the trope]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:16, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah is weird considering that in file are called by real name and someones have munafacturer name in name like MSBS=Archer R5=Erstal(Weird) and OSV-96=Shipunov --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 17:18, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you AgentGumby now i m addicted to TV Tropes.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:35, 9 May 2017 (EDT)&lt;br /&gt;
::Get out. Get out while you still can.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:12, 10 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Question =&lt;br /&gt;
&lt;br /&gt;
Why is L115A3 unusable if the screenshot say &amp;quot;Podnieś&amp;quot; that in Polish mean &amp;quot;Collect&amp;quot;? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:27, 4 May 2017 (EDT)&lt;br /&gt;
This is a &amp;quot;collection element&amp;quot;. In the hideout is the wall where these weapons are. How do I find all this I will add a screen.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:00, 4 May 2017 (EDT)&lt;br /&gt;
:You can collect &amp;quot;Legendary&amp;quot; rifles around the map. Static model only. Sucks that one of the best known gaming rifles, the AWP, isn't usable.&lt;br /&gt;
&lt;br /&gt;
:All their locations listed here http://camzillasmom.com/2017/dam_sniperghostwarrior3_2017.html [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Maybe will be in future or as DLC?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:36, 9 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Captions =&lt;br /&gt;
Is the author not a native English-speaker? Nothing wrong with that, but the unnecessary use of quotation marks in screencaps kind of aggravates me. Quotations would only be necessary if one is referring to a given weapon's made-up name or if the the name is real but refers to the wrong firearm. So there's no reason to be putting quotations around real world names like Walther P99 or Springfield Armory M1A. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:50, 6 May 2017 (EDT)&lt;br /&gt;
:Mateogala/Emto PL is Polish, that's just the way he's done a lot of articles actually.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 6 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1098850</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1098850"/>
		<updated>2017-04-12T21:40:36Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Thing that bugs me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They should add some Bolivian-made guns too.&lt;br /&gt;
&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
&lt;br /&gt;
SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
&lt;br /&gt;
CZ 805 A2&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
Remington R5 RGP&lt;br /&gt;
&lt;br /&gt;
Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
&lt;br /&gt;
M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why don't the Clancy games these days show an M16 anymore ==&lt;br /&gt;
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 17:38, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It will be good, to see since Bolivian Army have issue them.Alongside other guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:20, 2 March 2017 (EST)&lt;br /&gt;
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the [http://cdn3.volusion.com/j4enh.r2en5/v/vspfiles/photos/KAC%2098065-2.jpg?1456827038 M5 RAS] is the coolest looking handguard ever(albeit reportedly quite heavy).--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:29, 2 March 2017 (EST)&lt;br /&gt;
:One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:31, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:34, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a &amp;quot;Clear and Present Danger&amp;quot; feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reference Screenshot Standards==&lt;br /&gt;
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the &amp;quot;preview&amp;quot; feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.&lt;br /&gt;
[[Image:GRW M4A1.jpeg|thumb|none|800px|Straight profile view.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|800px|Angled.]]&lt;br /&gt;
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
:Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:52, 8 March 2017 (EST)&lt;br /&gt;
:: I would definitely echo using the 30 round magazine. Feel free to overwrite the grainy trailer screen. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Thing that bugs me==&lt;br /&gt;
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:26, 11 April 2017 (EDT)&lt;br /&gt;
:I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:54, 11 April 2017 (EDT)&lt;br /&gt;
::I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:40, 12 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Killing_Floor_2&amp;diff=1092566</id>
		<title>Talk:Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Killing_Floor_2&amp;diff=1092566"/>
		<updated>2017-03-21T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* New guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exact model of Beretta 92? ==&lt;br /&gt;
&lt;br /&gt;
Gameplay video is here: http://www.youtube.com/watch?v=6LeDvDdadxQ&lt;br /&gt;
&lt;br /&gt;
Could somebody determine what Beretta is used there? Is it M9A1 like in the first game? At first I even thought that the trigger guard is rounded, indicating it's not F/FS, but then I realized that it was the flashlight that hid the guard's shape.&lt;br /&gt;
&lt;br /&gt;
The presence of the rail indicates that it's not usual 92F/FS, but it lacks checkered back strap: https://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-09_00-58-18.jpg&lt;br /&gt;
&lt;br /&gt;
UPD: probably it's 92 Compact With Rail, a shortened M9A1 version.&lt;br /&gt;
&lt;br /&gt;
First off, please put your name on these, and second, I'm fairly sure it's a M9A1 with a Brigadier-style barrel. --[[User:PaperCake|PaperCake]] 00:42 10 April 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
:I got it. Are you sure it's a M9A1? It has got the usual trigger guard from 92FS/M9 and it looks short. --[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 14:26, 10 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fairly certain it is a M9A1. The trigger guard is the same as a normal M9A1, just hard to see courtesy of the tac-light mounted on the front rail. As for it looking short, it's probably been modeled with a Brigadier-style barrel, which are usually flush with the front of the slide. --[[User:PaperCake|PaperCake]] 19:05, 10 April 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
:I respect your opinion, but. First, weapon icon shows M9-style trigger guard: http://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-11_02-32-30.png &lt;br /&gt;
:Second, I'm also fairly certain that it's thin M9 trigger guard on the actual in-game model: http://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-11_02-36-43.jpg &lt;br /&gt;
:If you look closely, flashlight doesn't cover trigger guard that much to distort its shape.&lt;br /&gt;
:Anyway, it's not the proof that the gun is not M9A1, I also added it in article as M9A1 as the most possible variant. We'll have to wait for the release to tell for sure. :3 &lt;br /&gt;
:And the gun lacks M9A1 checkered back strap too.--[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 19:46, 10 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: First off, I don't believe we allow the weapon's icon to enter into discussion of what the actual player-held weapon is (as many times in games they don't match up with each other), so whatever the icon is is irrelevant in this instance. Next, it should be noted that, even by this stage with HD graphics, video game weapons can't and likely won't be able to exactly precisely emulate a real world firearm 100%, for a number of reasons, and therefore it's possible we can't and won't ever get a 'exact' model' ID. We often don't get 'exact IDs' for films or TV shows that actually have real weapons and not renderings, again, for a number of reasons. Omission or switching of features, like the lack of a backstrap checkering, trigger guard shape, slide design etc, definitely shouldn't be so scrutinized in a video game, especially when we're talking pre-release. Such details might still remain to be finalized, and otherwise could likely be mere oversights and/or liberties taken on the weapon's look by the game's artists. Since we have such a mismatch of details - rail and front and rear slide serrations of M9A1, M9/92FS trigger guard, the one image and images on the main page seem to have a [[Beretta 92FS Brigadier|Brigadier]] slide while the other here on the talk page has an M9A1 slide, and flush barrel with the slide, no backstrap checkering - We simply won't be able to make an exact ID since there's no Beretta that matches that exact configuration from the factory as far as I know.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Not to sound snobby, but again, I think this is being over-thought a bit. If this were a real weapon, it might be worthy of speculating, as they would have be physical changes to an actual weapon, but a rendering in a video game? Especially for a game that hasn't even released yet? Bah. I'd go about listing it as we would on film/TV pages - List it as what it matches best (in this case, an M9A1) and note all the features and their particular distinctions/differences as part of the section's writeup and leave it at that for the time being. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:26, 10 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, I think we should leave it to be listed at M9A1 and note all these small discrepancies. But there was a moment when I thought that the gun was not M9A1 (indicated by the rail) with wrong backstrap checkering, trigger guard shape, slide design, but M9/92FS with wrong presence of the rail, but correct M9/92FS features in all other respects.--[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 10:52, 11 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PaperCake's minor edits ==&lt;br /&gt;
&lt;br /&gt;
Why remove useful info? Most of PaperCake's small corrections are a nice touch, but&lt;br /&gt;
&lt;br /&gt;
1. Why replace &amp;quot;Performing an ammo check&amp;quot; to &amp;quot;he player peers at the M9A1's magazine before loading it in&amp;quot;, while in reality it's an actual ammo check, not a usual reloading. A unique animation is played when played tries to reload a gun with already full magazine. This feature is present in many Tripwire projects and it is one of their trade marks. I think it's worth mentioning, not a lot of games have got such details.&lt;br /&gt;
&lt;br /&gt;
2. Why remove notes about M9A1? While I won't argue it should be listed as M9A1, I added several comparisons with the same gun from the first game and with real M9A1. I always enjoyed such things when I was reading IMFDB before.&lt;br /&gt;
&lt;br /&gt;
3. Why remove explanation about &amp;quot;SA80&amp;quot; part in L85A2 in-game name? As I recall, IMFDB always had a policy to mention wrong or redundant in-game gun names. I just tried to be in keeping with local standards of writing, which encourage noticing and explaining small details and drawbacks.&lt;br /&gt;
&lt;br /&gt;
4. Why add &amp;quot;A player begins to reload his L85A2&amp;quot; when it's not a reloading animation, but draw animation?&lt;br /&gt;
&lt;br /&gt;
5. Why remove explanation that Colt 9mm SMG is not a rifle, but a submachinegun. I've read a '''lot''' of articles here and the IMFDB always had a policy to explain wrong assigned weapon class in the game, especially with AKS-74U or 9mm AR-15 derivatives.&lt;br /&gt;
&lt;br /&gt;
I don't mind the style, but minor corrections shouldn't tear out so much useful info. Since I'm a new guy, and PaperCake seems to have been here quite long time, I don't want to just undo his changes, but I think we should discuss it and restore some info.--[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 11:22, 11 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, SA80 is the name of the weapon platform (like AR-15) not the actual name of the gun, so removing it makes sense.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:14, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Better screenshots ==&lt;br /&gt;
&lt;br /&gt;
A lot of the screenshots in this entry aren't very good, the HUD cluttering up screenshots, a lack of screenshots or poorly taken screenshots. Imma put in some new ones, let's just hope IMFDB doesn't crap it self when i do.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:16, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== L85A2 actually an A1? ==&lt;br /&gt;
&lt;br /&gt;
So there was something i've noticed. The charging handle on the A2 has that little knob on it instead of... well whatever shape it is on the A2. Would that mean the L85 is actually an A1 not an A2? I've heard that there were a few L85A2 made with that knob shape, but only, well, a few.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 25 October 2015 (EDT)&lt;br /&gt;
:But it has the magazine-release fencing of the A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:52, 26 November 2015 (EST)&lt;br /&gt;
::Wait, this is called an A1 but it has the fencing, now I'm really confused. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:05, 26 November 2015 (EST) [[File:L85A1 left side.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Just putting these here ==&lt;br /&gt;
&lt;br /&gt;
[[File:KF2 Model1858render.jpg|none|600px|thumb|]]&lt;br /&gt;
[[File:KF2 M1911A1render.jpg|none|600px|thumb|]]&lt;br /&gt;
[[File:KF2 DesertEaglerender.jpg|none|600px|thumb|]]&lt;br /&gt;
[[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:31, 20 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Should i put them up on the page? I was thinking about doing it, but im not sure.&lt;br /&gt;
Also, that 1911 skin is damn ugly, hopefully someone will make a new less crap texture for it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:51, 20 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:KF2 Zed Collector render.jpg|none|600px|thumb|Zed Collector]]&lt;br /&gt;
Here's the other revolver which is a S&amp;amp;W Model 500 I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:58, 20 November 2015 (EST)&lt;br /&gt;
:Yes it is, you beat me to uploading that pic. :P. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:13, 20 November 2015 (EST)&lt;br /&gt;
::Does that barrel have any name? Like the real one, &amp;quot;Performance Center&amp;quot; is stamped on it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 20 November 2015 (EST)&lt;br /&gt;
:::It says &amp;quot;925 of 1000 T&amp;amp;W 500 Zed Collector&amp;quot;. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:24, 20 November 2015 (EST)&lt;br /&gt;
::::have you looked at the other side?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:35, 20 November 2015 (EST)&lt;br /&gt;
:::::Yeah, it says Performance Center, It's Smith &amp;amp; Wesson's Performance Center that makes the barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:29, 20 November 2015 (EST)&lt;br /&gt;
::::::Yeah, okey.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:14, 20 November 2015 (EST)&lt;br /&gt;
::::::: The T&amp;amp;W 500 is base off of the S&amp;amp;W 500 Bone Collector http://www.smith-wesson.com/wcsstore/SmWesson2/upload/images/firearms/zoom_lg/170338_01_lg.jpg if anyone didn't catch it.--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 02:59, 28 November 2015 (EST)&lt;br /&gt;
::::::::Oh neat I'll put that up! [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 04:15, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Yeah.... ==&lt;br /&gt;
&lt;br /&gt;
[http://killingfloor2.com/Zedconomy/ This has a tendency to make people unhappy...]&lt;br /&gt;
&lt;br /&gt;
Oh Great, it's PAYDAY 2's Crimefest fireball all over again. I'm certain I can see how this goes down. The community threatens the dev and saying they're gonna leave, make a big hissyfit like a bunch of whiny babies and end up accomplishing nothing but make the Killing Floor subreddit look very pissy. --[[User:PaperCake|PaperCake]] 18:09, 23 November 2015 (EST)&lt;br /&gt;
:There's a fairly big difference however, and that's the fact that these skins doesn't affect stats, unlike the skins in Payday 2. On top of that the skins aren't ugly as fuck (atleast some of them aren't) and the people who made the skins gets compensated for the work they've done (no word on how much however)&lt;br /&gt;
:I'm probably gonna drop some cash on skins as the awful person i am.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:37, 23 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Juicy news ==&lt;br /&gt;
&lt;br /&gt;
http://www.pcgamer.com/killing-floor-2-patriarch-boss-reveal/&lt;br /&gt;
&lt;br /&gt;
Yep, they're adding the patriarch, I identified the minigun on his arm could be a GAU-19 from my best guess. Also, will be doing an edit soon on adding the STG-44's found on Hans Volter, once I get images up into place.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 00:31, 26 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:More guns is always fun! As for the boss, I always thought Killing Floor was fun up until the boss.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:42, 26 November 2015 (EST)&lt;br /&gt;
::Be nice if they made a setting where you don't have to fight a boss. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:09, 26 November 2015 (EST)&lt;br /&gt;
Yeah they mentioned adding a horde mode to KF2 where it's practically endless specimens. Thank god with bosses though in Killing Floor 2, we don't have to take on multiple bosses, Killing Floor 1's subway objective map made you fight two Patriarchs, it'd be bloody horrible though to face Hans '''and''' the Patriarch though. But I better stop talking before I give them ideas.&lt;br /&gt;
&lt;br /&gt;
As for the Patriarch's wrist-gun, does anyone know if it'll fire rockets, I have a feeling tripwire probably gave him some new secret attack instead or just buffed the hell out of his GAU, either way, i'll be waiting and seeing.&lt;br /&gt;
--[[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 16:43, 26 November 2015 (EST)&lt;br /&gt;
:While this is just a theory, i think the minigun might (don't quote me on this) shoot bullets--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:40, 26 November 2015 (EST)&lt;br /&gt;
::No he means a rocket launcher ''along side'' his GAU-19. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:40, 27 November 2015 (EST)&lt;br /&gt;
:::[https://en.wikipedia.org/wiki/Joke K]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:20, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M16 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the exact model of that rifle? Also, is there any render of it like some of the other guns got? Cuz i can't find one.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:21, 3 September 2016 (EDT)&lt;br /&gt;
:I don't believe there are M16A1/A2 with removable carrying handles but then again i also don't think i've ever seen an A3 with that heat shield seen on the old ones, im not too much into AR-15's but if i have to guess, is that it is an A3 (Not a M16A4 because that one would be Semi or 3-round burst) but only with the handguard removed in place for the heat shield.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:02, 3 September 2016 (EDT)&lt;br /&gt;
::Well ARs are modular out the ass so you can never know for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
If it's full auto and has a removable carry handle, it's an M16A4-R0901 model, which is the full auto variant. An M16A3 is just a full auto A2, so it wouldn't have a detachable carry handle.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 01:22, 4 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New guns ==&lt;br /&gt;
&lt;br /&gt;
Two new guns are incoming. Don't know which classes they'll belong to, but that Stoner looks sick!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 2 March 2017 (EST)&lt;br /&gt;
[[File:KF2 spitfire.jpg|thumb|600px|none|&amp;quot;Spitfire&amp;quot;]] &lt;br /&gt;
[[File:KF2 Stoner 63.jpg|thumb|600px|none|Stoner 63A]]&lt;br /&gt;
&lt;br /&gt;
:That Stoner 63 better be in Rising Storm 2, TWI.....&lt;br /&gt;
:The flame-throwing SAA is probably a Firebug gun.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:31, 2 March 2017 (EST)&lt;br /&gt;
I don't want to be ''that guy'' but it would've been great if in the filenames if you titled the images with the text render included in to fit the conventions of the last one uploaded.&lt;br /&gt;
&lt;br /&gt;
Regardless, it's nice to see Tripwire adding a stoner, I would've preferred an PRK but this'll do nicely.&lt;br /&gt;
--[[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 21:49, 2 March 2017 (EST)&lt;br /&gt;
:The update is out! Does anyone know what the Flare revolver is based off?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:12, 21 March 2017 (EDT)&lt;br /&gt;
::Probably the same thing it was in the last game, so likely a Colt 1851 Navy.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:16, 21 March 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091382</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091382"/>
		<updated>2017-03-16T14:36:55Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* New &amp;quot;D-25S&amp;quot; in MW Remastered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate Recoil Info ==&lt;br /&gt;
&lt;br /&gt;
In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
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Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
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The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
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I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
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[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
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This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
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[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
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The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
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Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
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The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
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==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== MWR cut weapons ==&lt;br /&gt;
&lt;br /&gt;
Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Guns ==&lt;br /&gt;
&lt;br /&gt;
The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
&lt;br /&gt;
Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
&lt;br /&gt;
Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== What's the deal with the Anaconda? ==&lt;br /&gt;
&lt;br /&gt;
Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== They added PKM ==&lt;br /&gt;
&lt;br /&gt;
Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091381</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091381"/>
		<updated>2017-03-16T14:36:28Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* New &amp;quot;D-25S&amp;quot; in MW Remastered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
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[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
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= Discussion =&lt;br /&gt;
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Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
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== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
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umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
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:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
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== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
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About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
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I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
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Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
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== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
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*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
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Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
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::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
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The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
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The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
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Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
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* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate Recoil Info ==&lt;br /&gt;
&lt;br /&gt;
In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
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Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
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The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
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Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
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==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== MWR cut weapons ==&lt;br /&gt;
&lt;br /&gt;
Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Guns ==&lt;br /&gt;
&lt;br /&gt;
The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
&lt;br /&gt;
Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== What's the deal with the Anaconda? ==&lt;br /&gt;
&lt;br /&gt;
Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
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Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
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== They added PKM ==&lt;br /&gt;
&lt;br /&gt;
Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
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I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
I'm seeing an HK417 combined with an RSASS or something of that sort.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 10:36, 16 March 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1088844</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1088844"/>
		<updated>2017-03-02T20:29:30Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Why don't the Clancy games these days show an M16 anymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
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They should add some Bolivian-made guns too.&lt;br /&gt;
&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
&lt;br /&gt;
SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
&lt;br /&gt;
CZ 805 A2&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
Remington R5 RGP&lt;br /&gt;
&lt;br /&gt;
Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
&lt;br /&gt;
M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why don't the Clancy games these days show an M16 anymore ==&lt;br /&gt;
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 17:38, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It will be good, to see since Bolivian Army have issue them.Alongside other guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:20, 2 March 2017 (EST)&lt;br /&gt;
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the [http://cdn3.volusion.com/j4enh.r2en5/v/vspfiles/photos/KAC%2098065-2.jpg?1456827038 M5 RAS] is the coolest looking handguard ever(albeit reportedly quite heavy).--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:29, 2 March 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1085586</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1085586"/>
		<updated>2017-02-16T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
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Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
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:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
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Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
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==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
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The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
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Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
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== Trailer #2 Screenshots ==&lt;br /&gt;
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[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
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The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
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PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
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:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
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It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
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== Very usefull thing i found ==&lt;br /&gt;
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Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
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== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
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== New trailers ==&lt;br /&gt;
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There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
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I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
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Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
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[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
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Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
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Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
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[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
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It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
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Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
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[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
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Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
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Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT&lt;br /&gt;
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http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
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http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
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Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
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Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
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http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:01, 11 July 2013 (EDT)&lt;br /&gt;
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== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
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== New picture. ==&lt;br /&gt;
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;br /&gt;
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Is that seriously a rail on the side of the slide? [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:27, 11 July 2013 (EDT)&lt;br /&gt;
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::Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:50, 11 July 2013 (EDT)&lt;br /&gt;
::: Good. That leaves a copy for me. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:01, 11 July 2013 (EDT)&lt;br /&gt;
::::As if there will not be enough copies to go around, eh? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
:::While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:06, 11 July 2013 (EDT)&lt;br /&gt;
:::: While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 17:18, 11 July 2013 (EDT)&lt;br /&gt;
:::::You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:25, 11 July 2013 (EDT)&lt;br /&gt;
::::Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... ''THING'' looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
:::::If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 12:27, 12 July 2013 (EDT)&lt;br /&gt;
::::::Yes. Btw, are you directing that comment to me or Commando552? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 16:45, 12 July 2013 (EDT)&lt;br /&gt;
:::::::At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the &amp;quot;rail&amp;quot; on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:51, 12 July 2013 (EDT)&lt;br /&gt;
::::::::I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:25, 12 July 2013 (EDT)&lt;br /&gt;
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 11 July 2013 (EDT)&lt;br /&gt;
:Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 12:05, 11 July 2013 (EDT)&lt;br /&gt;
::I agree with you, RDR was, and still is, pretty awesome. I still play it with my friends sometimes. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:19, 11 July 2013 (EDT)&lt;br /&gt;
::Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
::: Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:33, 16 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Has anyone considered that the pistol above could be a placeholder for something more real.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:40, 11 July 2013 (EDT)&lt;br /&gt;
:Its a possibility but given how we're two months away from release its unlikely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:18, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks ''so'' bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:22, 11 July 2013 (EDT)&lt;br /&gt;
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The Pistol is This ? Houge 1911 Avenger System - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 22:48, 6 August 2013 (JST)&lt;br /&gt;
[[File:1911 Avenger System.jpg|thumb|none|400px|Hogue 1911 Avenger System]]&lt;br /&gt;
&lt;br /&gt;
== AR 15 reloading ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ? &lt;br /&gt;
&lt;br /&gt;
Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 10 July 2013 (GMT)&lt;br /&gt;
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:Probably the latter. And sign your posts by typing four tildes after them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:32, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:23, 20 July 2013 (EDT)&lt;br /&gt;
::It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:02, 21 July 2013 (EDT)&lt;br /&gt;
:: It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:01, 31 July 2013 (EDT) &lt;br /&gt;
Didn't he pull the charging handle a bit too far? [[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 16:20, 17 July 2013 (EDT)&lt;br /&gt;
::Looks pretty normal to me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:06, 17 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. [[User:Zebracherub|Zbracherub]] ([[User talk:Zebracherub|talk]]) 06:05, 28 July 2013 (GMT)&lt;br /&gt;
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:It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:08, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:32, 29 July 2013 (EDT)&lt;br /&gt;
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:Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&amp;amp;A posted on TGTAP forums. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:46, 29 July 2013 (EDT)&lt;br /&gt;
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== CTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|500px|none|]]&lt;br /&gt;
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a '''very''' out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:05, 6 August 2013 (EDT)&lt;br /&gt;
: It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:43, 15 August 2013 (EDT)&lt;br /&gt;
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.&lt;br /&gt;
[[File:Gta5 online 32.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:06, 7 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Pictures ==&lt;br /&gt;
&lt;br /&gt;
Two new photos have been released of a sniper rifle and that AP Pistol. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:49, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[Image:gtav11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
&lt;br /&gt;
Thanks to iNero from GTA Forums for the picture. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:40, 22 August 2013 (EDT)&lt;br /&gt;
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[[Image:gtasmg.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Looks like an oversized MP5A3.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:16, 22 August 2013 (EDT)&lt;br /&gt;
:: Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:03, 23 August 2013 (EDT)&lt;br /&gt;
:::Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:47, 23 August 2013 (EDT)&lt;br /&gt;
:::Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:25, 23 August 2013 (EDT)&lt;br /&gt;
:::Looking at the SMGs currently documented on the site, I think it now looks similar to a [[FAMAE SAF]]&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:33, 23 August 2013 (EDT)&lt;br /&gt;
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Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:23, 25 September 2013 (EDT)&lt;br /&gt;
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:It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 26 September 2013 (EDT)&lt;br /&gt;
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== M82? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does the rifle in the first picture of the &amp;quot;Unknown Sniper Rifle&amp;quot; section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:39, 26 August 2013 (EDT)&lt;br /&gt;
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It's a Barrett all right, check this screencap.&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:38, 26 August 2013 (EDT)&lt;br /&gt;
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== GTA Online Rifle ==&lt;br /&gt;
Found this over on Grand Theft Wiki.&lt;br /&gt;
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[[File:GTAOnlineRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 2 September 2013 (EDT)&lt;br /&gt;
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== MK18 artwork ==&lt;br /&gt;
I separated it from the LR300 section since they clearly aren't the same weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:55, 3 September 2013 (EDT)&lt;br /&gt;
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==Smith and Wesson M&amp;amp;P or Springfield XD? Can't identify.==&lt;br /&gt;
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?&lt;br /&gt;
&lt;br /&gt;
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg&lt;br /&gt;
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It could be a colored &amp;quot;AP Pistol&amp;quot;. Paint jobs are among the weapon customization options. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:39, 10 September 2013 (EDT)&lt;br /&gt;
: I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&amp;amp;W semi-auto. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:59, 10 September 2013 (EDT)&lt;br /&gt;
::The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:17, 10 September 2013 (EDT)&lt;br /&gt;
:: It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
 &lt;br /&gt;
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 15:10, 10 September 2013 (EDT)&lt;br /&gt;
: Pretty sure that's just clipping. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game Guide leak ==&lt;br /&gt;
&lt;br /&gt;
Pics of the official game guide are turning up online.&lt;br /&gt;
http://imgur.com/a/ov4Rc#ZQjg5L3&lt;br /&gt;
http://imgur.com/a/vnbVM&lt;br /&gt;
&lt;br /&gt;
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:53, 12 September 2013 (EDT)&lt;br /&gt;
: No RPK, but the early game machine gun (the &amp;quot;MG&amp;quot;) is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The &amp;quot;unknown pistol&amp;quot; in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:05, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
This is an exclusive unlock for joining the Rockstar social club.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px]]&lt;br /&gt;
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Not sure what it is myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:31, 13 September 2013 (EDT)&lt;br /&gt;
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As far as I can see, it's 100% fictional. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:06, 14 September 2013 (EDT)&lt;br /&gt;
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:Yeah, seems so. And ugly as hell. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:08, 15 September 2013 (EDT)&lt;br /&gt;
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:I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:11, 17 September 2013 (EDT)&lt;br /&gt;
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::Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:09, 17 September 2013 (EDT)&lt;br /&gt;
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:It also has a resemblance to the RCP-120 from Perfect Dark. [[User:RadiumMetal|RadiumMetal]] ([[User talk:RadiumMetal|talk]]) 17:21, 22 September 2013 (EDT)&lt;br /&gt;
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== Barrett M-107 A1? ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?&lt;br /&gt;
&lt;br /&gt;
Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 16 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Pistol ==&lt;br /&gt;
&lt;br /&gt;
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 10:39, 20 September 2013 (EDT)&lt;br /&gt;
:The [http://gta.wikia.com/Weapons_in_GTA_V GTA Wiki] lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an [[UTAS UTS-15]] which has been slightly messed with and had a box mag stuck on the bottom.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:51, 20 September 2013 (EDT)&lt;br /&gt;
::The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:53, 20 September 2013 (EDT)&lt;br /&gt;
::I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
:::Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 18:45, 21 September 2013 (EDT)&lt;br /&gt;
::::I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a [[CZ-G2000]] with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:37, 25 September 2013 (EDT)&lt;br /&gt;
::::I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:06, 26 September 2013 (EDT)&lt;br /&gt;
:::::I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:53, 28 September 2013 (EDT)&lt;br /&gt;
::::::I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:05, 28 September 2013 (EDT)&lt;br /&gt;
:::::::I don't know who it was who put the combat pistol as the H&amp;amp;K P2000 but it looks nothing like that. If it looks like any H&amp;amp;K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:30, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Picked up the guide yesterday evening while I was out and the &amp;quot;Combat Pistol&amp;quot; shown in it matches the general shape of the P2000, actually. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:20, 29 September 2013 (EDT)&lt;br /&gt;
:No one else sees a bit of the PT-909 in it?&lt;br /&gt;
[[File:Tau.jpg|thumb|none|800px]]&lt;br /&gt;
Remember no gun will be an exact match. They're all tweaked.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:10, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png &lt;br /&gt;
The trigger guard and rail look P2000, but the rest resembles the Px4 to me.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:13, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ==&lt;br /&gt;
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns on the TV programs ==&lt;br /&gt;
&lt;br /&gt;
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 21:57, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing ''Righteous Slaughter'' (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:08, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And the preview for the in-game movie ''The Simian'', which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:25, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's up with the Carbine Rifle changes?  ==&lt;br /&gt;
&lt;br /&gt;
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:03, 24 September 2013 (EDT)&lt;br /&gt;
:I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:12, 24 September 2013 (EDT)&lt;br /&gt;
:The assault rifle looks like a Hecker &amp;amp; Koch HK416 to me. -[[User:1morey]] September 25, 2013 8:43 AM (EST)&lt;br /&gt;
::It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:36, 25 September 2013 (EDT)&lt;br /&gt;
:::Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -[[User:1morey]] September 25, 2013 1:02 PM (EST)&lt;br /&gt;
::::Look at the forwards assist and brass deflector area of this gun:[[File:GTAV_AR15.jpg|thumb|600px|none|]]Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:[[File:NovesDiplomat.jpg|thumb|450px|none|Noveske Rifleworks N4 Diplomat with VLTOR Modstock, EOTech sight and Surefire M900 weapon-light fore-grip - 5.56x45mm]]Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this [[Media:POF P-416-11.JPG|Patriot Ordnance Factory P416]] for example.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 25 September 2013 (EDT)&lt;br /&gt;
:All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:15, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== pics of all guns except special edition weapons ==&lt;br /&gt;
&lt;br /&gt;
I went and got the game guide. Here are pics of all the guns.&lt;br /&gt;
&lt;br /&gt;
http://s13.postimg.org/5humxnsfr/gta_Weap.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:23, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ANALYSIS: Daniel Defense MFR 9.0 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
I've identified the firearm &amp;quot;Carbine Rifle&amp;quot;, I analyzed it done here&lt;br /&gt;
&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-001.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-002.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
&lt;br /&gt;
Ace skeleton stock:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ace Stock Medium1.jpg|thumb|none|400px|Ace skeleton Stock]]&lt;br /&gt;
&lt;br /&gt;
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/&lt;br /&gt;
&lt;br /&gt;
PaulD21x (talk) 08:27, 27 September 2013 (VE)&lt;br /&gt;
&lt;br /&gt;
Nailed it, nice.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:58, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E &amp;quot;Entry&amp;quot; stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error).  But it is not a basic model for me. --[[User:ArmaLite15|armalite15]] ([[User talk:Armalite15|talk]])&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combat Pistol&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Me again, noting that you guys missed a pistol.&lt;br /&gt;
&lt;br /&gt;
Of course, this pistol is simply called the &amp;quot;Combat Pistol&amp;quot; and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:12, 27 September 2013 (EDT)&lt;br /&gt;
:No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:51, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, I see sorry. I missed that discussion. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:03, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Phone shots ==&lt;br /&gt;
&lt;br /&gt;
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 30 September 2013 (EDT)&lt;br /&gt;
:Not sure, you have to sign up to Rockstar Social Network to do it, and I ''bet'' it watermarks them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:45, 30 September 2013 (EDT)&lt;br /&gt;
::Actually there is no watermark, but these pictures are only 640x360, and have a filter added that makes them look like low quality analog picture.--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:34, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:30, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== In case you're wondering... ==&lt;br /&gt;
&lt;br /&gt;
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (''anywhere'' on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:49, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:54, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can we just settle on the &amp;quot;Carbine Rifle&amp;quot; by describing the components that it's constructed from? ==&lt;br /&gt;
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:30, 3 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is ''not'' a DDM4.&lt;br /&gt;
[[File:DDM4sbr.jpg|thumb|none|500px|DDM4 300 SBR with Magpul MOE stock, Magpul PMAG magazine, and KAC vertical foregrip - 300 BLK]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beach Bum pistol ==&lt;br /&gt;
&lt;br /&gt;
A new handgun will be added in the next update/free DLC, called the &amp;quot;SNS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg&lt;br /&gt;
&lt;br /&gt;
Probably a movie reference, perhaps it's a Walther PP of some form.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:49, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Beach Bum pack is out, the SNS pistol looks like a Heckler &amp;amp; Koch P7 M13 fitted with wood grips and a round trigger guard.[[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 20:01, 19 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gun pic on Social Club ==&lt;br /&gt;
&lt;br /&gt;
Close view of the most used gun can be seen in the Social Club.&lt;br /&gt;
&lt;br /&gt;
[[File:SocialClubAR15.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is a Northtech Billet lower, VLTOR Upper, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:43, 17 November 2013&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Carbine Rifle&amp;quot; mounting an image  ==&lt;br /&gt;
&lt;br /&gt;
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0 &lt;br /&gt;
[[File:GTAVCARBINERIFLEMIXTURE.jpg|thumb|none|700px]] &lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 21 November 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a Pimpmygun pistol grip? [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:06, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, '''not a single component on this gun corresponds to the HK416'''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:39, 22 November 2013 (EST)&lt;br /&gt;
:There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It's all moot now, because I've solved the image problem. Found this during a Bing search for &amp;quot;gta v carbine rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:23, 22 November 2013 (EST)&lt;br /&gt;
:On seeing that, it looks like it has an HK416 gas block as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:11, 7 June 2014 (EDT)&lt;br /&gt;
:Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 17:41, 06 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ID and non-player weapons ==&lt;br /&gt;
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.&lt;br /&gt;
&lt;br /&gt;
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate &amp;quot;Other&amp;quot; category. What's the objection to this page being the same?&lt;br /&gt;
&lt;br /&gt;
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:42, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:49, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Valentines Day M1928 Thompson ==&lt;br /&gt;
So there's going to be a free Chicago Typewriter coming up.&lt;br /&gt;
http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 03:33, 15 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (''extremely'' hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port &amp;quot;turf&amp;quot; if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:44, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removing images ==&lt;br /&gt;
&lt;br /&gt;
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 25 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
So I just found this, worthy of mention in the discussion page at least:&lt;br /&gt;
http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6&lt;br /&gt;
&lt;br /&gt;
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:44, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 26 February 2014 (EST)&lt;br /&gt;
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== New upcoming DLC ==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; and &amp;quot;Special Carbine&amp;quot; will be released next week.&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 27 February 2014 (EST)&lt;br /&gt;
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From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
*EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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It most resembles a [[Springfield_Armory_1911_Series#Springfield_Armory_Tactical_Response_Pistol_.28TRP.29|Springfield TRP Operator]] with the slide derived from the OTs-33 to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:44, 4 March 2014 (EST)&lt;br /&gt;
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definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 22:03, 4 March 2014 (EST)&lt;br /&gt;
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That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:43, 4 March 2014 (EST)&lt;br /&gt;
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== Heavy Pistol ==&lt;br /&gt;
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Could the heavy pistol be an Enterprise Arms Wide Body 1911? &lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]]&lt;br /&gt;
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST)&lt;br /&gt;
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I think you got it, looks dead on to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:01, 8 March 2014 (EST)&lt;br /&gt;
:It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 8 March 2014 (EST)&lt;br /&gt;
::None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the &amp;quot;Desert Eagle.&amp;quot; The Heavy Pistol is at least a lot closer to this gun, than the Operator. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:12, 9 March 2014 (EDT)&lt;br /&gt;
:::To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called &amp;quot;OTs-33 Pernach&amp;quot; which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series [[Colt Woodsman]] with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that &amp;quot;The Enterprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the Heavy Pistol.&amp;quot; which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, &amp;quot;Heavy Pistol&amp;quot; and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the &amp;quot;Special Carbine&amp;quot;, not a single part of that is actually taken from a real Heckler &amp;amp; Koch G36C, it is just a random collection of different parts (some of them real, like the [http://www.fab-defense.com/en/category-pistol-grips/id-1/m16-m4-ar15-tactical-ergonomic-pistol-grip.html FAB Defense AG-43 AR-15 pistol grip]) which have been assembled into the vague shape of a G36C--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:17, 9 March 2014 (EDT)&lt;br /&gt;
::::I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:23, 2 April 2014 (EDT)&lt;br /&gt;
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== Bullpup Rifle ==&lt;br /&gt;
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the &amp;quot;Assault SMG&amp;quot;, which clearly has a 20-round AR-15 mag. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:18, 2 April 2014 (EDT)&lt;br /&gt;
:I think it was put in the SMG category by accident, &amp;quot;Bullpup Rifle&amp;quot; clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:48, 2 April 2014 (EDT)&lt;br /&gt;
:I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
[[File:Gtao-hl-bpr.jpeg]]&lt;br /&gt;
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http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg&lt;br /&gt;
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I think it's a FA 03 (LAPA FA-03).&lt;br /&gt;
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[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 15:18, 23 June 2014 (EDT)&lt;br /&gt;
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It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 09:28, 18 August 2014 (EDT)&lt;br /&gt;
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== AP Pistol ==&lt;br /&gt;
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I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 18:35, 10 April 2014 (EDT)&lt;br /&gt;
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Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 16:37, 15 May 2014 (EDT)&lt;br /&gt;
:Rather than rolling back edits without explanation, work it out here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 16 May 2014 (EDT)&lt;br /&gt;
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT)&lt;br /&gt;
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT)&lt;br /&gt;
::::I think the recipe for this thing is:&lt;br /&gt;
::::*Take a TDI KARD&lt;br /&gt;
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs&lt;br /&gt;
::::*Think the charging handle is a cocking serration and turn it into the back of a slide&lt;br /&gt;
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT)&lt;br /&gt;
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== Love all the vehicles and weapons as free DLC, I really do, but... ==&lt;br /&gt;
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT)&lt;br /&gt;
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== New weapons leaked? ==&lt;br /&gt;
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Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/&lt;br /&gt;
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.&amp;lt;br /&amp;gt;&lt;br /&gt;
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http://i.imgur.com/S5amZ8I.png - icons&amp;lt;br /&amp;gt;&lt;br /&gt;
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http://i.imgur.com/F8T96mT.png - textures for weapons&lt;br /&gt;
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New weapons include: HK21 MG, SCAR-H, pistol and a knife  --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 02:22, 29 May 2014 (EDT)&lt;br /&gt;
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:See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:34, 29 May 2014 (EDT)&lt;br /&gt;
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== Snipers rifles ==&lt;br /&gt;
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Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) The bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the &amp;quot;Heavy Sniper&amp;quot;, I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT)&lt;br /&gt;
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT)&lt;br /&gt;
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT)&lt;br /&gt;
:::Mmm... I understand. And what about the Barrett? (And a question: is it ''always'' the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 June 2014 (EDT)&lt;br /&gt;
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT)&lt;br /&gt;
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a &amp;quot;Barrett M82 Series&amp;quot; rifle or (more preferably in my opinion) just call it the &amp;quot;Heavy Sniper&amp;quot; and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT)&lt;br /&gt;
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== Carbine Rifle 2.0 ==&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg |thumb|none|600px|Tokyo Marui M4 S-System]]&lt;br /&gt;
It's kinda obvious that the carbine rifle is not based on a specific variant, but here's something resembling it (although the length of the forearm &amp;amp; barrel are obviously different). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:38, 5 July 2014 (EDT)&lt;br /&gt;
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:They're both AR-15 based, but beyond that, the TM S-System bares no resemblance at all to the Carbine Rifle. Handguard is wrong, sights are wrong, barrel length and flash hider are wrong, and receiver components are wrong. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:53, 6 July 2014 (EDT)&lt;br /&gt;
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== Piece of advice ==&lt;br /&gt;
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, '''don't do it'''. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:05, 9 July 2014 (EDT)&lt;br /&gt;
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== These guns ==&lt;br /&gt;
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I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make &amp;quot;generic&amp;quot; guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - [[User:1morey]] August 14, 2014 7:21 PM (EST)&lt;br /&gt;
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Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:36, 14 August 2014 (EDT)&lt;br /&gt;
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:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT)&lt;br /&gt;
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I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by &amp;quot;Hawk and Little&amp;quot;, and the Carbine Rifle and M82 are made by &amp;quot;Vom Feuer&amp;quot;, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST)&lt;br /&gt;
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== New screenshot for Xbox One, Playstation 4 and PC ==&lt;br /&gt;
New screenshots revealed by Rockstar Games for Xbox One, PS4 ​​and PC.&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 16 September 2014 (VST)&lt;br /&gt;
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== Marksman Rifle ==&lt;br /&gt;
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Although the barrel assembly matches the M14, I think the &amp;quot;Marksman Rifle&amp;quot; has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock&lt;br /&gt;
http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg&lt;br /&gt;
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[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:08, 3 October 2014 (EDT)&lt;br /&gt;
:I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:32, 3 October 2014 (EDT)&lt;br /&gt;
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== Eww ==&lt;br /&gt;
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Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT)&lt;br /&gt;
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== R5? ==&lt;br /&gt;
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It seems that the carbine rifle has some components similar to that of the [[Remington R5 RGP]] (excluding the handguard and barrel lenght). Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:45, 28 October 2014 (EDT)&lt;br /&gt;
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What specific components are you referring to? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:53, 28 October 2014 (EDT)&lt;br /&gt;
:Only similarity I see is the AAC Blackout flash hider......[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 28 October 2014 (EDT)&lt;br /&gt;
::Yeah, the flash hider, as well as the pistol grip and some receiver components. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 28 October 2014 (EDT)&lt;br /&gt;
:::Which part of the receiver? Thing is, the Ergo Grip and flash hider aren't specific to the R5, so I feel as stated above, the Carbine Rifle is a frankenArmalite of sorts.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:17, 28 October 2014 (EDT)&lt;br /&gt;
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I just don't get why people can't accept that this is an unnamed frankengun and not an existing named model. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:31, 16 December 2014 (EST)&lt;br /&gt;
:That's why I talked about some components, not the entire weapon :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:56, 29 December 2014 (EST)&lt;br /&gt;
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== Rail Gun ==&lt;br /&gt;
It's one of the current gen exclusives.&lt;br /&gt;
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[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
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What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT)&lt;br /&gt;
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== First Person Mode  ==&lt;br /&gt;
&lt;br /&gt;
So the weapons look far more detailed in the new version:&lt;br /&gt;
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST)&lt;br /&gt;
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST)&lt;br /&gt;
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST)&lt;br /&gt;
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== Carbine Rifle (Next Gen) ==&lt;br /&gt;
&lt;br /&gt;
See more detailed, appear in the trailer for PS4 and Xbox One). You can see &amp;quot;5.56mm&amp;quot; and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this.&lt;br /&gt;
Puts 0:43 min   https://www.youtube.com/watch?v=kFhkHFSytVU&amp;amp;feature=youtu.be&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST)&lt;br /&gt;
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED ==&lt;br /&gt;
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Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&amp;amp;utm_campaign=fbposts&amp;amp;utm_source=facebook here].&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST)&lt;br /&gt;
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST)&lt;br /&gt;
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST)&lt;br /&gt;
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST)&lt;br /&gt;
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process &amp;quot;taking too long&amp;quot;, then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.&lt;br /&gt;
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST)&lt;br /&gt;
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Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])&lt;br /&gt;
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST)&lt;br /&gt;
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Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST)&lt;br /&gt;
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== Thomspon M1928A1 ==&lt;br /&gt;
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Maybe it earlier M1921AC Thompson, only with horizontal foregrip?&lt;br /&gt;
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:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST)&lt;br /&gt;
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== Airsoft replica? ==&lt;br /&gt;
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http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg&lt;br /&gt;
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When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -&amp;gt; current gen) and I saw this drawing.&lt;br /&gt;
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As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.&lt;br /&gt;
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Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.&lt;br /&gt;
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[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET)&lt;br /&gt;
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST)&lt;br /&gt;
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== Revolver on billboard ==&lt;br /&gt;
Found this. Colt Anaconda?&lt;br /&gt;
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[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST)&lt;br /&gt;
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST)&lt;br /&gt;
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo&lt;br /&gt;
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST)&lt;br /&gt;
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT)&lt;br /&gt;
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT)&lt;br /&gt;
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== Heists Update ==&lt;br /&gt;
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As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT)&lt;br /&gt;
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The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT)&lt;br /&gt;
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== Aircraft Carrier ==&lt;br /&gt;
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Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET)&lt;br /&gt;
:I don't think the missiles need to be ID'd, however, the &amp;quot;Savage&amp;quot; and &amp;quot;Valkyrie&amp;quot; helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT)&lt;br /&gt;
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT)&lt;br /&gt;
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== Page inaccuracies. ==&lt;br /&gt;
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First, I'm incredibly certain that the &amp;quot;Makarov PM&amp;quot; in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST)&lt;br /&gt;
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What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT)&lt;br /&gt;
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT)&lt;br /&gt;
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT)&lt;br /&gt;
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== QBZ-95-1 really a Type 86S ==&lt;br /&gt;
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The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT)&lt;br /&gt;
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I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.&lt;br /&gt;
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[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) &lt;br /&gt;
08:08, 23 April 2015 (CET)&lt;br /&gt;
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==Last edit (which was an undo of another edit) regarding 'full-auto fire'==&lt;br /&gt;
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT)&lt;br /&gt;
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT)&lt;br /&gt;
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT)&lt;br /&gt;
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT)&lt;br /&gt;
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== Just made a Slow Motion video with all details. ==&lt;br /&gt;
https://www.youtube.com/watch?v=04h10L9eMNY&amp;amp;feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.&lt;br /&gt;
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Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET)&lt;br /&gt;
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Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT)&lt;br /&gt;
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== Lowriders trailer ==&lt;br /&gt;
&lt;br /&gt;
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT)&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]]&lt;br /&gt;
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT)&lt;br /&gt;
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT)&lt;br /&gt;
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT)&lt;br /&gt;
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this &amp;quot;TEC-9&amp;quot; with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2)&lt;br /&gt;
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST)&lt;br /&gt;
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== Heavy Revolver...only in GTA Online? ==&lt;br /&gt;
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST)&lt;br /&gt;
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST)&lt;br /&gt;
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST)&lt;br /&gt;
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST)&lt;br /&gt;
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?&lt;br /&gt;
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT)&lt;br /&gt;
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==&amp;quot;Compact Rifle&amp;quot;==&lt;br /&gt;
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. &lt;br /&gt;
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]]&lt;br /&gt;
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]]&lt;br /&gt;
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT)&lt;br /&gt;
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT)&lt;br /&gt;
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4  [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT)&lt;br /&gt;
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And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT)&lt;br /&gt;
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT)&lt;br /&gt;
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT)&lt;br /&gt;
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT)&lt;br /&gt;
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT)&lt;br /&gt;
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== Heavy revolver= air gun? ==&lt;br /&gt;
&lt;br /&gt;
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT)&lt;br /&gt;
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT)&lt;br /&gt;
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==Regarding the AP pistol==&lt;br /&gt;
&lt;br /&gt;
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT)&lt;br /&gt;
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT)&lt;br /&gt;
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT)&lt;br /&gt;
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT)&lt;br /&gt;
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is &amp;lt;s&amp;gt;follow the damn train, CJ&amp;lt;/s&amp;gt; kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT)&lt;br /&gt;
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT)&lt;br /&gt;
::::::::&amp;quot;Hey, I'm just finishing my fries!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT)&lt;br /&gt;
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 &amp;quot;Lebedev&amp;quot;. [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT)&lt;br /&gt;
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT)&lt;br /&gt;
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT)&lt;br /&gt;
::::::::I think this game also predates that pistol by a couple of years doesn't it?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Junior ==&lt;br /&gt;
&lt;br /&gt;
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST)&lt;br /&gt;
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.&lt;br /&gt;
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== JB 700 guns ==&lt;br /&gt;
&lt;br /&gt;
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Homing Missile ==&lt;br /&gt;
&lt;br /&gt;
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firework Launcher question ==&lt;br /&gt;
&lt;br /&gt;
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST)&lt;br /&gt;
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST)&lt;br /&gt;
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
&lt;br /&gt;
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST)&lt;br /&gt;
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=1083697</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=1083697"/>
		<updated>2017-02-10T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* John Wick heists DLC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P30L?==&lt;br /&gt;
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&amp;amp;K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again.  But your best bet would be the Interceptor .45[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 22:34, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:53, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:49, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:31, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-OU-Side.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:PD2-OU-Front.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:28, 16 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Beretta 682 Gold E. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:53, 16 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks like a Beretta S3 O/U and CZ Redhead Deluxe O/U hybrid so I added it as such. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:39, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butcher Mod pack ==&lt;br /&gt;
&lt;br /&gt;
There's new mods for most of the old weapons (And a stealth mod for the saw, thank God), the new lower reciever for the AUG turns it into a EF88, the CQC barrel for the Ak 5 turns it to an Ak 5c and I haven't bought them yet, but there's mods for both the MP5 (An straight magazine that rechambers it to 10mm), and a barrel jacket and suppressor for the P90. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:04, 19 March 2015 (EDT)&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:Payday_2_EF88_left.jpg|Left side.&lt;br /&gt;
File:Payday_2_EF88_right.jpg|Right side.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Oh, and Big Boss' M1911's suppressor for Metal Gear Solid 3 was added. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:16, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AA12, M32 grenade launcher is coming soon ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/bbq/&lt;br /&gt;
&lt;br /&gt;
Don't know what the Flamethrower is, looks cool&lt;br /&gt;
&lt;br /&gt;
In the very articulate words of Hiimdaisy's rendition of Yosuke from Persona 4: &amp;quot;Dude, dude, dude, duuude[...]&amp;quot; Also, the flamethrower is a prop made by the special effects artist of the studio where Overkill recorded this and the Overkill Pack trailer. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:17, 27 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Animation update ==&lt;br /&gt;
&lt;br /&gt;
Not only did they add new animations for practically everything, the P90, G36, AUG and the Expert Mag have bullets that are removed when you fire them. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:52, 16 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butchers Western Pack &amp;amp; Butchers BBQ Pack ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make your bullets count with the Peacemaker .45 Revolver where six bullets is enough to see six helmets fly. For those who need a few bullets more there is the Repeater 1874 Sniper Rifle. The Plainsrider Bow if you need no bullets at all. An arrow kills and doesn't make a sound. Unless you attach a pack of dynamite to it, which you can. The dynamite also comes as a throwable so you don't need to go through the potential hassle of having a bow. Ride off into the sunset with four new masks, patterns and achievements. Giddy up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The revolver appears to be the Colt Single Action Army and the lever action rifle appears to be based on the Winchester Model 1894.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;• Piglet Grenade Launcher, 12G Steakout Shotgun &lt;br /&gt;
• Did we mention the Flamethrower Mk.1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Piglet Grenade Launcher is the M32 MGL, the Steakout 12G is the AA-12 (though the Ithica Stakeout would have been more suitable, no?) and the &lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:30, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
--flamethrower is entirely fictional. Based off of the prop used in the BBQ Pack trailer. And the rifle is actually based on the [[Winchester Model 1873]]. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:00, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alesso heist ==&lt;br /&gt;
&lt;br /&gt;
So far, there's only one weapon added, a Mateba 2006 which, probably intentionally, is called Matever, like in the English translation of Ghost in the Shell. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 22:37, 20 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== My word this is a huge article ==&lt;br /&gt;
&lt;br /&gt;
There's room to pack it down. Given the unholy assload of guns and variants and combinations that's not going to get any shorter, I think it'd be a good idea to arrange the guns not in absolute alphabetical order, but rather ordered, bunched and combined according to the game's own lists - the article for [[Far Cry 2]] already shows it works. The screenshots can also show off and tell much more with a way smaller amount of images, not to mention cutting out the HUD crap and bringing them up to date with the animation overhaul.&lt;br /&gt;
&lt;br /&gt;
I've redone the AMCAR (Colt Model 733) and AK5 (Bofors Ak 5, FN Herstal FNC) sections in the way I mean, although I'd still double-stack all those thumbnails. Let me know if this doesn't fly. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 16:38, 16 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While a change like that would be drastic, maybe removing all those screenshots and sub-articles about guns (like how the Mosin-Nagant can be modified into the carbine and sniper version) and just have &amp;quot;here is gun X&amp;quot; a few screenshots of that gun, and then some text saying &amp;quot;Gun X can be modified into gun Y and Z&amp;quot; Doing that would save a lot of space and time.&lt;br /&gt;
&lt;br /&gt;
::I think you're right, blowing up the main index can wait and see. I don't know how austere you're aiming for with the subtypes, though. There's tons of trivia and other stuff to tell and the subtypes/showcase of minor mods can all be packed into the screenshots showing off the unique stuff like reloads and sight pictures. The AK5 pileup is a good indicator of what I'm going for (and I mean to stay the course for now), but that can always be stripped down further if it's still too heavy a read. --[[User:AVK|AVK]]&lt;br /&gt;
&lt;br /&gt;
::: I also think we should remove the &amp;quot;modified versions of {gun modified to look like a variant of the gun)&amp;quot;, because, Jesus Christ, it's already modified. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 14:24, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea.&lt;br /&gt;
:::::I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:55, 17 June 2015 (EDT)&lt;br /&gt;
:::::: The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:12, 17 June 2015 (EDT)&lt;br /&gt;
::::::: If I can put my  two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --[[User:PaperCake|PaperCake]] 19:48, 17 June 2015 (EST)&lt;br /&gt;
::::::::Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:02, 17 June 2015 (EDT)&lt;br /&gt;
:::::::::It's an exception, but so is the bizarre imaginary halfbreed end result itself - hence it being listed after all the relevant Ak 5 stuff. The placement follows the game's logic and considering the spiritual status of the gun (major role in Heat), it doesn't deserve to be smooshed down into a sidenote in the captions either. It may be a breach of order, but I think that's the way it makes the most sense. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 13:53, 18 June 2015 (EDT)&lt;br /&gt;
:::::::::Wait no you were talking about the formatting. Works for me. --[[User:AVK|AVK]]&lt;br /&gt;
&lt;br /&gt;
== New guns in yet another DLC pack.  ==&lt;br /&gt;
&lt;br /&gt;
Alright, two new DLC'ssss came out yesterday (date: 25-6-15) The gold grin casino heist adds this new gun called the Cavity 9mm (referencing The Dentist contractor in game)&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:Cavity 9mm payday2.jpeg&lt;br /&gt;
File:Cavity 9mm ditto payday2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So what is this gun based of? I think it might be a Kel-Tec weapon but im not sure.&lt;br /&gt;
&lt;br /&gt;
Also the AS Val (i think, correct me if im wrong) was added with the Sokol character DLC. Sokol is some russian hockey dude. Really, the gun is what im hear for. It is possible to modify the gun with a wooden stock similar to the sniper variant of the weapon.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:AS val rightside PD2.jpg&lt;br /&gt;
File:AS Val leftside PD2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Give me the proper names for the guns and i'll put it up on the PD2 article.&lt;br /&gt;
:It's Kel-tec Sub2000, and another user already added it yesterday. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:50, 26 June 2015 (EDT)&lt;br /&gt;
::Well that was quick. But the other gun, is it a AS val?&lt;br /&gt;
:::Yes, it is an AS Val, can be modded to resemble the VSS Vintorez. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 17:02, 26 June 2015 (EDT)&lt;br /&gt;
::::Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:11, 26 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reformatting ==&lt;br /&gt;
&lt;br /&gt;
This page REALLY needs someone to reformat it. It has around 3 different formatting styles on it as well as an abundance of links and some empty entries. As I said earlier with this topic, I think we should let AVK reformat and redo this page. His additions are really good, rather funny and would cut the size of the article down by quite a substantial bit as it would eliminate all the seperate sections for guns that only exist if you mod one of the base weapons. (The Mosin Nagant section is a prime example of that). I know my word doesn't mean much in the eyes of the higher-ups, but I'm being real here, this page NEEDS reformatting. --[[User:PaperCake|PaperCake]] 02:07, 7 July 2015 (EST)&lt;br /&gt;
:I agree, excuse my language here but this page is a real clusterf**k. As you mentioned with the Nagant, sure you can modify the weapon so it looks like some other variant of it, but it is still the same weapon with slightly different stats. Someone (i assume AVK) reformatted the CAR-4 page so instead of having a billion entries, it now just shows the basic M4A1, which is much better.&lt;br /&gt;
&lt;br /&gt;
:What we should do here is either just have a few pictures of the basic gun, and then point out in text and not additional sections or even more pictures, it should something like &amp;quot;X gun can be modified to look like the X1A4 version&amp;quot; Either that or just have something like 4 pictures (one form the menu, in game idle and 2 for reloading) and with each picture have the gun in a different setup, kinda like how the AK5 entry is like now.&lt;br /&gt;
&lt;br /&gt;
:I personally think we should straight up delete some entries that are superfluous. Also, one last note, a few entries here are outdated, im going to delete some pictures here and there (beginning with the Socom 16) and replace the pictures with the up to date ones--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:57, 19 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gage Ninja Pack ==&lt;br /&gt;
&lt;br /&gt;
Now that everyone's favorite money hoarding gun launderer is back, Overkill added a new weapon pack to the game, titled the Ninja Pack.&lt;br /&gt;
http://www.overkillsoftware.com/games/ninjapack/&lt;br /&gt;
Obviously, it's based on melee, poisonous and throwing weapons, but there's already three projectile weapons confirmed, a crossbow, an TDI Vector, and a WA-2000, which I'm assuming it's a reference to Hitman 2, where the ninja snipers used customized versions of it.&lt;br /&gt;
&lt;br /&gt;
Also, a semiautomatic sniper rifle, freaking finally. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:15, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Unless they decide to portray it as a bolt-action rifle for consistency. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:24, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The trailer made it seem like it was semiauto, albeit firing ''very'' slowly, although faster than the other sniper rifles. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:56, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I finally got the DLC, and to be honest? I think it's bugged. The Crossbow has two arm options that do exactly the same thing, and two grip options, where one is inherently better than the other because one gives you +1 concelament, and the other, well, doesn't. The WA-2000 has three grips, (One ivory, one ebony, and one walnut), but the ivory and walnut one do the exact same thing, which is giving a +3 in stability, but a -3 in concealment. Maybe OVERKILL wanted to make the players be able to choose between those, I'm not sure.&lt;br /&gt;
&lt;br /&gt;
The KRISS, however, is pretty much a sidegrade to Jacket's Piece, a bit more damage and accuracy for lower stability. It even has exclusive attachments that do the exact same thing as JP's ones do.&lt;br /&gt;
&lt;br /&gt;
Overall, though, a very fun addition to the game. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:48, 18 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting unnecessary entries ==&lt;br /&gt;
&lt;br /&gt;
As anyone who visited this page now, it has a ''ton'' of entries, many of which are just superfluous. For example, the MP5 in the game can indeed be modified to look like a bunch of different MP5's, but it's still the same gun but with different stats, so the additional entries are just excessive. So what im proposing is that someone (me, for example) delete all these additional entries for guns that have way to many of em', like the MP5, FAL, P90, AA-12 etc. Then i will just have one entry for each gun and within that entry showing the different versions with pictures or mentioning them in text.&lt;br /&gt;
&lt;br /&gt;
Although before i start doing any of this, i must ask if i can just straight up delete entries. Can i just do that or will the ban hammer fall?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:47, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Bear in mind, that we catalogue the appearances of different guns. It is irrelevant whether in the game universe it is simply a &amp;quot;Compact-5&amp;quot; fitted with a &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;, in actuality the game model is that of an MP5SD6 so in my opinion it should be listed as such. I think there is an argument to be made for collecting together the firearms that are built from the same gun, like the AK5 section currently is, but I think that any real gun that is built by modifying a base gun should be properly listed.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:41, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's is what im proposing however, collect the entries into one instead of having a whole slew of different ones, delete the additional entries and mash em' all together.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:04, 21 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More DLC means more guns ==&lt;br /&gt;
&lt;br /&gt;
So a new character pack was just announced (here's the trailer https://www.youtube.com/watch?v=0A1Zb_HX-6g) Gun wise we're gonna get a Micro Uzi. So that's cool. No pictures of it yet however, but if the outline of it in the trailer is to be believed then it has the stock unfolded it seems--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:04, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SWAT van turret ==&lt;br /&gt;
&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone know what this gun is? Looks like some type of Browning thing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:01, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:M2 Browning. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:17, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Deep--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:55, 3 September 2015 (EDT)&lt;br /&gt;
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:::Added an entry and used that screenshot. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:13, 1 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New machine gun (M240?) ==&lt;br /&gt;
&lt;br /&gt;
So on Crimefest day 5 they added a new machine gun (for free!) called the KSP 58. Now, it seems to be a M240, but the name and the stampings made me wonder if it is actually the machine gun used by the swedish army (which is still an M240 but :/) The name KSP might be a short for Kulspruta (machinegun in swedish) and i recognize that 58 designation from somewhere. &lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|none|600px|]]  &lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|none|600px|]] &lt;br /&gt;
[[File:PD2 M240 stampings.jpg|thumb|none|600px|]]  &lt;br /&gt;
&lt;br /&gt;
If you look closely at the markings one of them says Svea Rike (a fancier way of saying sweden in swedish) Mind you, stampings aren't always true to life in Payday 2, as evident on this very weapon where it says it was manufactured by Snusk (filth) manufacturing.&lt;br /&gt;
&lt;br /&gt;
Anyhow, what i wonder is what this weapon is called by the swedish military.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:14, 20 October 2015 (EDT)&lt;br /&gt;
:It is called the &amp;quot;Ksp 58&amp;quot; by the Swedish military, google it. The original Belgian designation is FN MAG58,too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:24, 20 October 2015 (EDT)&lt;br /&gt;
::Alright then, too bad i don't use google :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 20 October 2015 (EDT)&lt;br /&gt;
: I believe it's an M240 with an FN MAG stock, as it has a picatinny rail on the receiver, a feature (to my knowledge) that is not on the FN MAG. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 19:14, 22 October 2015 (EDT)&lt;br /&gt;
::It seems to be a mix between an M240, FN MAG and the KSP58. But im not to sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:40, 23 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Point break heist (!) ==&lt;br /&gt;
&lt;br /&gt;
Apparently Overkill is gonna promote the Point Break remake nobody asked for with a new heist in Payday 2. (Here's the [http://www.overkillsoftware.com/games/pointbreak/ minisite] and [https://www.youtube.com/watch?v=_rCtAFwx5ak trailer]) &lt;br /&gt;
&lt;br /&gt;
Along with it comes this new gun (and some sniper rifle with the new character, can be a Remington 700 but it's hard to tell)&lt;br /&gt;
[[File:PD2 newgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
What's the name of that gun? Isn't it some modernized CZ?&lt;br /&gt;
&lt;br /&gt;
And to answer the question you didn't ask, i'll buy all of it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:28, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like a modern Jericho 941 variant --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:29, 1 December 2015 (EST)&lt;br /&gt;
::I looked it up and it actually seems to be just that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:48, 1 December 2015 (EST)&lt;br /&gt;
:::Interestingly I got a chance to shoot that same Jericho in .45 not that long ago. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:30, 1 December 2015 (EST)&lt;br /&gt;
[[File:PD2 newgun sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
Here's the new rifle they're adding with the free character pack. No idea what it's supposed to look like. Here's the [https://www.youtube.com/watch?v=tKo8fFv7x5E trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:09, 2 December 2015 (EST)&lt;br /&gt;
:Going by the name and the shape of the front of the foregrip, I want to say it's a [[Winchester Model 70]], but with the trigger guard and magazine slightly projecting from the bottom like that I'm not so sure. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:08, 2 December 2015 (EST)&lt;br /&gt;
::Here's a real fancy [https://sketchfab.com/models/d7872f33b73d42239b55569f9a5c1ab1 render] of it. --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 2 December 2015 (EST)&lt;br /&gt;
:::Anyhow, it might be a M70, since that gun was in Point Break, albeit briefly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 2 December 2015 (EST)&lt;br /&gt;
:::Yeah, I don't know a whole lot about bolt-action rifles beyond the history of use for a handful of models, but after getting a good look at that render and noticing the safety lever behind the bolt handle, I'm convinced it's a Model 70 with FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:38, 2 December 2015 (EST)&lt;br /&gt;
:Tacticool for all operators...Anyhow, thanks for the help!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:49, 2 December 2015 (EST)&lt;br /&gt;
::I wouldn't really say a detachable box magazine is tacicool, but yeah it is a Winchester Model 70 with a FN Tactical Box Magazine adapter. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:42, 2 December 2015 (EST)&lt;br /&gt;
:::It has tactical in its name so it has to be!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:49, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About the 1911 LO's 10 round mag ==&lt;br /&gt;
&lt;br /&gt;
Mind you, im no expert on this, but according to the page, the 10 round capacity is wrong, however, the magazine clearly has an extended base plate, would that allow for 10 rounds? Additionally the extended magazine mode for the weapon, is called 12rnd mag although its in-game capacity is 16 rounds, but according to the page the actual capacity of that mag is 10 rounds, is that true?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:01, 28 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Organizing  ==&lt;br /&gt;
&lt;br /&gt;
Unless anyone objects, im planning on reorganizing this page so weapons are shown more in order, for example, the entry for the sniper riles is a bit of a mess, showing the last unlocked sniper first and the nagant in the middle and so forth.&lt;br /&gt;
&lt;br /&gt;
Also they added a full size ithaca 37 shotgun in the latest DLC, screens incoming.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:07, 14 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's already in alphabetical order, so I personally don't think it should be reorganizing. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 07:14, 15 January 2016 (EST)&lt;br /&gt;
::Should it be in alphabetical order or in order of appearance?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:01, 15 January 2016 (EST)&lt;br /&gt;
::: I've always preferred ordering by appearance/prominence; alphabetical listings seem rather arbitrary unless the weapons have all relatively equal showcasing. That said, a bigger thing for me would be condensing and splitting some sections, mainly splitting the handguns into pistols and revolvers and the combined rifles section into separate Assault Rifles/Carbines and other (Battle) rifles sections. Also need to check where some weapons are listed - The TEC-9 is in the handguns section but really should be in the SMG section (we generally categorize machine pistols with SMGs on pages, even semiautomatic-only ones that fit the 'legal' definition of a pistol - we don't regard that in terms of classification). Likewise also put the minigun in the machine gun section (should omit 'light' from it, since that's a bit too specific and some of the MGs in there may not be considered 'light' MGs, it's argumentative, better to be more general and inclusive in that regard). [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:06, 15 January 2016 (EST)&lt;br /&gt;
::::Sounds like a good idea, should i start doing sections like that? Or will the admins just undo it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:24, 15 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wolf Pack ==&lt;br /&gt;
&lt;br /&gt;
The ride never ends with DLC. The Wolf Pack has been announced and is gonna be released on 2/11. Free for whoever bought the original Wolf Pack for PAYDAY: The Heist. It has two new &amp;quot;Classic&amp;quot; heists, which  are remakes of &amp;quot;Counterfeit&amp;quot; and &amp;quot;Undercover&amp;quot;. Also is a new grenade launcher, which is a China Lake, as if the Piglet wasn't enough. --[[User:PaperCake|PaperCake]], 9 February 2016 (EST)&lt;br /&gt;
:More DLC for me to buy, yey.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:30, 9 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Reformatting 4: Return of the Reloaded Resurrection   ==&lt;br /&gt;
&lt;br /&gt;
Alright, so I've been doing some thinking on how to reformat this damn page. There has been a whole lot of words but a lack of action, so here's what I'm purposing.&lt;br /&gt;
&lt;br /&gt;
'''First:''' Split the categorizes so we have individual sections for AR's and BR's to give the page more breathing room. &lt;br /&gt;
&lt;br /&gt;
'''Second:''' Put the guns in order of the level you unlock them at. With the pistols for example, the section should begin with the Glock 17, the first pistol unlocked, and end with the last pistol unlocked. the Desert Eagle. Then after the base game guns, we go with the community weapons in the order they were added. Lastly we go with the (paid) DLC pistols in the order they were added.&lt;br /&gt;
&lt;br /&gt;
'''Third:''' Mark the community weapons with this (*) and the DLC weapons with (**). The other way around could work too.&lt;br /&gt;
&lt;br /&gt;
Unless someone objects and think we should have the page in the clustertruck state it is in right now, I'll go ahead and start changing it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:19, 12 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Go nuts. I would attempt to update this page, but it's so elaborate and convoluted it makes my eye hurts. It took me around 1-2 hours to sort out Darkest of Days and that was only text editing. So this is just a project to end all projects. That's what we get for having 4-5 different editing styles on one page. --[[User:PaperCake|PaperCake]] 13:16, 12 February 2016 (EST)&lt;br /&gt;
::Alright, I'll get to it. Probably gonna start with the pistols.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:57, 12 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== About adding screenshots of modified versions ==&lt;br /&gt;
&lt;br /&gt;
I have dropped that habit and i recommend to any future contributors that aren't me to NOT add pics of modified versions either.&lt;br /&gt;
&lt;br /&gt;
However, if it is possible to mod a weapon into some different variant of the same weapon, like how it is possible to make the AKMS an AKM, the FAL an DSA SA58, the USP Tactical an USP Match etc etc, then i recommend adding pics of said additional variants. But don't fill up this page with even more screenshots than necessary of some mallninja abomination.&lt;br /&gt;
:Hear, hear, please continue with your work here.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 18 March 2016 (EDT)&lt;br /&gt;
::I will, don't worry. There's a LOT to do but I'm working on it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:36, 18 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another movie DLC collaboration  ==&lt;br /&gt;
&lt;br /&gt;
...and this time it's for the movie Hardcore Henry. Here's the [http://www.overkillsoftware.com/games/hardcorehenry-trailer/ site] with the stuff. The guns added this time looks like those SR-2 Veresk subguns. They can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
Also, Sharlto Copley is voice acting his character, which is cool, unlike the John Wick DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:25, 30 March 2016 (EDT)&lt;br /&gt;
:FOOKIN' P̶R̶A̶W̶N̶S̶  PIGS. Also, apparently &amp;quot;Heather&amp;quot; is what Veresk translates to in English.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:50, 30 March 2016 (EDT)&lt;br /&gt;
::Part 2 was released today and they added the Kalashnikov Concern PL-14 Lebedev prototype pistol. Gonna add a rough draft on the page. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:30, 31 March 2016 (EDT)&lt;br /&gt;
:::Nice work Wolf, leave the screenshots to me if you don't mind. Also, the copy and paste stats could possibliy be placeholder stats, we'll see.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:58, 31 March 2016 (EDT)&lt;br /&gt;
::::Regardless, it's a badass, almost sci-fi looking Russian pistol. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:31, 31 March 2016 (EDT)&lt;br /&gt;
:::::It's cool alright. Nice to see the russians are developing more modern weapons.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:34, 1 April 2016 (EDT)&lt;br /&gt;
::::::It looks kind of ridiculous when you're using the Prototype Barrel and a muzzle brake, though, since you have a compensator on top of another compensator. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:20, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&lt;br /&gt;
So now that OVERKILL has freed PAYDAY away from 505, they've released Update 100 in an attempt to appease the angry masses. Besides changes to the safe system, they added a free version of the M67 known as the HEF Grenade. It's the same as the standard model, except it's painted black with generic grenade text and their logo stuck on the pin. They also updated the sentry guns, so now instead of a MP5K briefcase with a bunch of generic technical junk in it, it's now a FN P90 in a more home-made looking set up. They even added suppressed versions for some reason. --[[User:PaperCake|PaperCake]] 13:44. 3 June 2016 (EST)&lt;br /&gt;
:Yeah i saw that stuff yesterday. The suppressed turret has a smaller chance to be targeted by enemies, making it less likely to be exploded.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:08, 3 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC, DLC never changes. ==&lt;br /&gt;
&lt;br /&gt;
MOAR GUNS!! We got a M1887 and some CZ 805 BREN variant incoming.&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=HvJaX70QwzM trailer] for the new guns. Ron Pearlman in it for some reason.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:41, 12 June 2016 (EDT)&lt;br /&gt;
:Can anyone identify this exact 805 model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:04, 15 June 2016 (EDT)&lt;br /&gt;
[[File:PD2 CZ805 misc1.jpg|thumb|400px|none|It's categorized as an SMG for some reason.]]&lt;br /&gt;
&lt;br /&gt;
::Ron Perlman apparently voices the Biker character, since he was Clay Morrow and all... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:08, 15 June 2016 (EDT)&lt;br /&gt;
:::It was a joke. Back to the point, the rifle, which model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 16 June 2016 (EDT)&lt;br /&gt;
::::If I were to hazard a guess, it looks like the CZ 805 BREN A2 model. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:57, 16 June 2016 (EDT)&lt;br /&gt;
:::::Do anyone have any good pics of the A2 model lying around? I can't find any. (yes i know there's a pic of the A2 model here on the site but that's the carbine version)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:05, 16 June 2016 (EDT)&lt;br /&gt;
::::::That should be a base 805, the A2 refers to the carbine version. There is a newer CZ807 if that is what you're thinking (it has a waffle patter magwell and different stock.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:56, 17 June 2016 (EDT)&lt;br /&gt;
So they don't have different &amp;quot;generations&amp;quot; of the 805, glock style?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:08, 17 June 2016 (EDT)&lt;br /&gt;
:It's just this but with CZ's STANAG compatible magwell. [[File:CZ805BRENA1 adjustablestock.jpg|none|500px|thumb|CZ 805 BREN A1 with newer adjustable stock - 5.56x45mm NATO]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:42, 20 June 2016 (EDT)&lt;br /&gt;
:That model lacks the mag release buttons however.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:38, 20 June 2016 (EDT)&lt;br /&gt;
::It's still the same gun, it just doesn't have a STANAG magwell installed. I couldn't find a image that matched that configuration. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:55, 21 June 2016 (EDT)&lt;br /&gt;
::This image has the magwell, but the finish and flash hider are wrong. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/files/c4.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:05, 21 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Safehouse ==&lt;br /&gt;
&lt;br /&gt;
Looks like Chains might be [http://i.imgur.com/fno7IQX.jpg thinking of getting the gang a new shotgun]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:37, 8 October 2016 (EDT)&lt;br /&gt;
:It's a [[Pancor Jackhammer]], I really hope we're not getting the shotgun that was produced in more numbers in video games than the two that were ever made in real life again. What is this Overkill? The early 2000's? (I could say the same about DICE and the &amp;quot;DAO-12&amp;quot; in BF3.) [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 08:53, 9 October 2016 (EDT)&lt;br /&gt;
::Maybe the Payday Gang has a mission where they kidnap Ian McCollum to get access to &amp;quot;forgotten weapons.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:11, 9 October 2016 (EDT)&lt;br /&gt;
:::Maybe they 3D print all those rare-ass guns with that thing from KF2.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:15, 9 October 2016 (EDT)&lt;br /&gt;
Either I wasn't paying very much attention over the last two weeks, or [http://i.imgur.com/AbZmFYa.jpg Chains put up another new blueprint after the party ended]. Looks like a COP .357 Derringer, specifically an image from the patent filing available on Wikipedia, same as the one for the Jackhammer above. Dunno if that's saying anything about what we could get in the future, considering we saw the Jackhammer picture then ended up with a Six12 - and, as mentioned, I have no idea when the COP blueprint actually showed up in the safehouse. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT)&lt;br /&gt;
:[[File:Payday2derringer.jpg|thumb|none|600px]] Here's a screen of it, I uploaded this before I read through this thread again, ah well....&lt;br /&gt;
:also, anyone else notice the rear MBUIS looks really wonky?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:05, 4 November 2016 (EDT)&lt;br /&gt;
::Might be cuz you use mods, or maybe not...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:43, 4 November 2016 (EDT)&lt;br /&gt;
:::It's like that too on the KSG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:54, 5 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick Weapon Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Latest Weapons DLC got [https://www.youtube.com/watch?v=w7qssrNuMOs released]. From the trailer, I noticed a SRS-A1, a pistol of sorts (Might be a .45, but I'm thinking a USP), and the UMP-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 18 October 2016 (EDT)&lt;br /&gt;
:It's his compensated P30, which actually is already in the game (Wick can be seen shooting it in the new shooting range).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:02, 18 October 2016 (EDT)&lt;br /&gt;
::The weapons included were apparently leaked some time ago, and yeah, the pack is going to include the SRS, P30L, and UMP45. Personally, I'm really happy to finally have a UMP. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:18, 18 October 2016 (EDT)&lt;br /&gt;
:::Same. Now lets see how long it'll take for them to bring this update to Xbox One and PS4 *chuckles* --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:22, 18 October 2016 (EDT)&lt;br /&gt;
Imma buy it with funds i've gotten from selling those retarded safes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:45, 19 October 2016 (EDT)&lt;br /&gt;
:Alright shits, here's the [http://www.overkillsoftware.com/games/jwweaponpack/ website] showing of the guns in more detail.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:24, 19 October 2016 (EDT)&lt;br /&gt;
::Nice sexy guns, only gripe is that the UMP45 doesn't hold 25 but eh, at least the P30 holds 15 and isn't another Desert Eagle clone. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:21, 19 October 2016 (EDT)&lt;br /&gt;
Can't say im a big fan of the low ammo pools. You're gonna go through the ammo on that UMP in a sec. Still, gotta say that the weapon models (atleast for later guns) in this game are really slick.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 19 October 2016 (EDT)&lt;br /&gt;
:::On another note, police snipers have also been updated to use a scoped G3 that looks like it's trying to be a MSG90.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:14, 19 October 2016 (EDT)&lt;br /&gt;
Gonna take a closer look at that, thanks for the heads up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:06, 19 October 2016 (EDT)&lt;br /&gt;
:[http://i.imgur.com/4zIGw0J.jpg I grabbed my own shot a couple days ago]. I figure one of you are going to get your own picture for it, though - are NPC weapons supposed to be that low-detail? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT)&lt;br /&gt;
::Your screenshot is pretty good so we might as well use it. And yes, NPC weapons are that low res, no way to change it, aside from mods perhaps...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:01, 24 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Another heads up with snipers, the snipers in Boiling point carry SVDs, and one can be found in Chains' armory. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 21:24, 27 October 2016 (EDT)&lt;br /&gt;
Yeah, i've seen that, gotta get some screens.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:31, 28 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FAL question ==&lt;br /&gt;
&lt;br /&gt;
Is the config of the FAL below just some random custom thing using various aftermarket parts or is it something sold as a finished product? I only managed to find one image of a real FAL in a similar configuration.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:03, 3 November 2016 (EDT)&lt;br /&gt;
[[File:PD2 FAL misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FAL whatisthis.jpg|thumb|600px|none|]]&lt;br /&gt;
:I think DSA made a FAL that looked like that, called a &amp;quot;Precision FAL&amp;quot; or something like that (the handguard definitely looks like a DSA free-float tube). It is slightly different though, DSA made Precision FALs that I have seen tend to have the adjustable rear sight and a heavy barrel with no muzzle device, whereas the game gun has the flip rear sight and a flash hider. My guess is that they were going for a Precision FAL, but these parts are left over from the fact they just modified the standard model rather than building one from scratch.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:28, 3 November 2016 (EDT)&lt;br /&gt;
::Thanks for the info!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:03, 3 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gage Spec Ops Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Ah, more [http://www.overkillsoftware.com/games/specops/ DLC]. Shockingly, it only comes with one new weapon: The Arbiter which appears to be the Heckler &amp;amp; Koch XM-25 that's missing its scope.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:23, 24 November 2016 (EST)&lt;br /&gt;
:Guess who's buying more DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:42, 25 November 2016 (EST)&lt;br /&gt;
::Just got me mits on it. It's kinda cool. Haven't gotten the XM25 yet, requires you to hunt for stuff.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 25 November 2016 (EST)&lt;br /&gt;
:::Speed pull mag is causing some waves, as for most, its a pure upgrade with no downsides, with only the quadstacks being worth to take besides them, also there still isn't a free GL, which kinda sucks. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:29, 25 November 2016 (EST)&lt;br /&gt;
:::EDIT: Oh, big change, cop flashbangs are now actually objects and not just a effect. I think they are just the concussion grenades but I can't really tell, got to run on lowest setting to get decent frames so its a blur.  --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:33, 25 November 2016 (EST)&lt;br /&gt;
I can't say i ever pay any attention to the PD2 community, im just here to shoot things mindlessly for an hour or two then leave. And yes, i've seen those new grenades. The model is the same as the player usable flashbang.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 26 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Scarface DLC ==&lt;br /&gt;
&lt;br /&gt;
More [https://www.youtube.com/watch?v=kRBvuUDPtS8 DLC] on the way, this time called Scarface. From the description, looks like we are getting a Chainsaw, a Rocket Launcher called the Commando 101 (I'm thinking this will be the M202 Flash), a new character and his signature weapon, the 'Little Friend' which will probably be the Colt AR-15. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 13 December 2016 (EST)&lt;br /&gt;
:Fucking hell, more DLC to buy...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:21, 13 December 2016 (EST)&lt;br /&gt;
::At least it's not as bad as Train Simulator 2017 ($6,000 worth). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:27, 13 December 2016 (EST)&lt;br /&gt;
:::Little Friend is suspected to be the M203 Underslung GL. Code for it has been dug up a while ago. I'd also find it really redundant to add the AR-15, when the M16 is one of the van ilia guns in the game. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:17, 13 December 2016 (EST)&lt;br /&gt;
And there's two packs, goddamn. Well, i'll buy it as always. Wish imfdb was paying me for wasting my time on this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:13, 14 December 2016 (EST)&lt;br /&gt;
:One of the new guns is the [https://sketchfab.com/models/0b5eb195d58a48878315e458099f2d0b &amp;quot;Little Friend 7.62 Rifle&amp;quot;]. Looks like it's an HK417 with a fixed stock and an attached M203. Considering what I've read regarding limitations in the engine regarding animations and attachments, I guess that's going to be exclusive to this one gun for now. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:07, 14 December 2016 (EST)&lt;br /&gt;
::Whoa, that looks sick! Actually looking forward to this now.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 14 December 2016 (EST)&lt;br /&gt;
:::Well, assuming its stats are on par with the SCAR-H, thats going to be a beast of a rifle. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:07, 14 December 2016 (EST)&lt;br /&gt;
::::You're right, the stats given on the site are pretty close matches for the SCAR-H. Main difference is twice the damage in return for only two full mags' worth of ammo and slightly lesser concealment (although I'm expecting it to take CAR/AMR attachments that can boost that higher than the SCAR can). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:29, 14 December 2016 (EST)&lt;br /&gt;
::::You've really gotta appreciate the detail they give these things - the thing's even got finger print marks visible over the dust on the receiver. Do have to wonder why they picked a fixed M16 stock as the default for the gun, though. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:44, 15 December 2016 (EST)&lt;br /&gt;
I assume it has that stock to give it more of an M16 appearance. And yeah, the detail on the weapon is really good, Overkill has gotten better and better at making weapon models and animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 15 December 2016 (EST)&lt;br /&gt;
:The Commando weapon is indeed the Flash. I'll get to adding entries and screenshots in a couple of hours...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:08, 16 December 2016 (EST)&lt;br /&gt;
::Doing superb work AAAK. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 07:57, 16 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== John Wick heists DLC ==&lt;br /&gt;
&lt;br /&gt;
Here's the [http://www.overkillsoftware.com/games/johnwickheists/ website]. The new rifle is some kind of AR-10, looks like it's styled similarly to the Taran Tactical rifle in the movie.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:19, 7 February 2017 (EST)&lt;br /&gt;
[[File:PD2 AR10thingithink.jpg|thumb|600px|none|Here's the rifle.]]&lt;br /&gt;
Soooo, what could this rifle be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 8 February 2017 (EST)&lt;br /&gt;
:My best guess so far is a [https://www.smith-wesson.com/firearms/mp-10-308-win-optic-ready Smith &amp;amp; Wesson M&amp;amp;P10]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:25, 9 February 2017 (EST)&lt;br /&gt;
::This gun has a VLTOR MUR upper, which I do not believe exists for AR-10 type rifles, so my guess is that this is just a TTI TR-1 that has had the lower bubba'd to turn it into a sort of .308.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:50, 9 February 2017 (EST)&lt;br /&gt;
:::So it's some sort of frankengun? Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 9 February 2017 (EST)&lt;br /&gt;
::::Quite a strange idea to name the rifle, as [[Smith &amp;amp; Wesson Model 10|more famous revolver]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:31, 9 February 2017 (EST)&lt;br /&gt;
Does anyone know what that AFG thing is called? Also, not sure where to put the entry for this rifle, should it be under sniper rifles or ARs?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 9 February 2017 (EST)&lt;br /&gt;
:The AFG looks like a Strike Industries Cobra grip.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:13, 10 February 2017 (EST)&lt;br /&gt;
This might help you guys out: https://sketchfab.com/models/14ba40fe71474270ae08d9ec4bd7a963--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:22, 10 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1083016</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1083016"/>
		<updated>2017-02-07T17:28:31Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Spanish Operators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
&lt;br /&gt;
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;br /&gt;
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)&lt;br /&gt;
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)&lt;br /&gt;
:::Yeah, I just don't get it. I mean, the SCAR and the MK. 11 make sense, the MPX is okay with me, and the SPAS-12, well, it's not the most practical thing in the world, but it's not necessarily bad (although, with the 6+1 capacity, they may as well have used the compact model to fit in with the CQB theme). Still, seriously? A Desert Eagle? I mean, if you wanted a big, imposing handgun, you could go with a Mk. 23, which is infinitely more practical than the DE (though, granted, that's not exactly saying much), has been in previous R6 games, and was actually meant for the US military. Seriously, it's just downright illogical. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:19, 2 September 2016 (EDT)&lt;br /&gt;
::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:56, 25 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C8 barrel length ==&lt;br /&gt;
&lt;br /&gt;
Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|none|450px]]&lt;br /&gt;
:It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:48, 25 May 2016 (EDT)&lt;br /&gt;
::11.5&amp;quot; barrel would make it a Colt 933. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:59, 1 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other unusable wall weapons in Kafe Dostoyevsky ==&lt;br /&gt;
&lt;br /&gt;
[[Image:R6SKafe.jpg|thumb|none|600px|Potato-quality because Xbone.]]&lt;br /&gt;
Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:19, 12 June 2016 (EDT)&lt;br /&gt;
:I'll also leave the Dust Line background image here:&lt;br /&gt;
:[[File:RSSKeymodAR.jpg|thumb|none|600px|C-Clamp™]]&lt;br /&gt;
:--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:20, 24 June 2016 (EDT)&lt;br /&gt;
On the subject of unusable guns in menu screens, some menus include M6290 flashbangs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:12, 1 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New guns in Skull Rain ==&lt;br /&gt;
&lt;br /&gt;
Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT) &lt;br /&gt;
&lt;br /&gt;
What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°&lt;br /&gt;
:It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 28 July 2016 (EDT)&lt;br /&gt;
:The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires &amp;quot;non-lethal&amp;quot; ammo (despite her visibly killing someone during the gameplay demo...).&lt;br /&gt;
&lt;br /&gt;
= Spotted a new gun = &lt;br /&gt;
&lt;br /&gt;
There is a S&amp;amp;W M&amp;amp;P in one of the posters seen in oregon, in the first set of beds on the dormitory, next to the west window, i'd love to upload the picture but i don't have the necessary means to do it :( Sorry.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:41, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Next DLC =&lt;br /&gt;
&lt;br /&gt;
So... the next DLC will consist of Japanese operators. I've heard speculation of a P229 or P220, a Benelli Supernova, a Howa Type 89, and a Mineba PM9. I'd also expect a Howa Type 64, and maybe an AR-18. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:23, 13 November 2016 (EST)&lt;br /&gt;
:It's been confirmed as the Supernova for both operators, the Type 89 for Hibana, and a MP5SD4 for Echo. Sidearms are the P229 and PM-9.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
= SVU question =&lt;br /&gt;
&lt;br /&gt;
I played this for the free weekend that just concluded, and when I played the &amp;quot;Cold Zero&amp;quot; situation I saw no such red tint through the SVU's magnifier as the section for that gun mentions. I'm assuming it was removed at some point, given one of our screenshots shows it, and [https://www.youtube.com/watch?v=l_mhlFXZO98 this video] from just after release still has it, but [https://www.youtube.com/watch?v=KeLYNI_r3Ik this one] from a month ago lacks it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:36, 13 November 2016 (EST)&lt;br /&gt;
:It looks like it is still there, just toned down a bit (similar to in the initial release, your vision went very greyscale at low health).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
=Spanish Operators=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=hTke6uUPvNw&lt;br /&gt;
&lt;br /&gt;
Looks like a Kriss Vector, Fabarm STF 12, Fabarm STF 12 Short, POF PSG, and Diemaco C7E. Can't tell if that USP is a new Compact model.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:are you sure it is a POF PSG and not an UDP-9? You can tell by the trigger guard but then again the PSG is in Ghost Recon: Wildlands and there it looks like a complete different model than the one portrayed in Siege.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:27, 6 February 2017 (EST)&lt;br /&gt;
::Looks like you're right. It has that tiny hole running through the boltcatch on the left, and the icon has that distinct strip just above the magwell.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
Somebody mentioned Diemaco C7 as NLD on reddit. Probably Colt Canada C7NLD. --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 11:19, 7 February 2017 (EST)&lt;br /&gt;
:Undoubtedly.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:28, 7 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_of_Guns:_Gun_Disassembly&amp;diff=1080742</id>
		<title>Talk:World of Guns: Gun Disassembly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_of_Guns:_Gun_Disassembly&amp;diff=1080742"/>
		<updated>2017-02-01T14:27:30Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Qualify? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wog_logo.jpg‎|right|256px|thumb|''World of Guns: Guns Disassembly (2014)'']]&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''World of Guns: Guns Disassembly'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Backup ==&lt;br /&gt;
The [[AMT Backup]] belongs to the Pocket Guns category in-game.&lt;br /&gt;
[[Image:AMT_BackupRight.jpg|thumb|none|350px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:Disasm_amt_backup.jpg|thumb|none|500px|AMT Backup in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Disasm_beretta_92.jpg|thumb|none|500px|Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Borchardt C-93 ==&lt;br /&gt;
The [[Borchardt C-93]] belongs to the Historical category in-game.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65 Borchardt]]&lt;br /&gt;
[[Image:Disasm_borchard_c93_1.jpg|thumb|none|500px|Borchardt C-93 in-game.]]&lt;br /&gt;
[[Image:Disasm_borchard_c93_2.jpg|thumb|none|500px|Borchardt C-93 action.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Buckmark Pistol ==&lt;br /&gt;
The [[Browning Buckmark Pistol]] belongs to the Sporting guns category in-game.&lt;br /&gt;
[[Image:BrowningBuckmark.jpg|thumb|none|350px|Browning Buckmark Pistol - .22 LR]]&lt;br /&gt;
[[Image:Disasm browning buck mark 1.jpg|thumb|none|500px|Browning Buckmark Pistol in-game.]]&lt;br /&gt;
[[Image:Disasm browning buck mark 2.jpg|thumb|none|500px|Browning Buckmark Pistol with a scope.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:Disasm browning hp.jpg|thumb|none|500px|Browning Hi-Power in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Chiappa Rhino ==&lt;br /&gt;
The [[Chiappa Rhino]] belongs to the Revolvers category in-game.&lt;br /&gt;
[[Image:Chiappa Firearms RHINO.jpg|thumb|none|350px|Chiappa Rhino 200DS - .357 Magnum]]&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm chaippa rhino.jpg|thumb|none|500px|Chiappa Rhino 200DS in-game.]]&lt;br /&gt;
[[Image:Disasm chaippa rhino 2.jpg|thumb|none|500px|Alternative Chiappa Rhino 60DS after update.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammer ==&lt;br /&gt;
The [[Colt Model 1903 Pocket Hammer]] belongs to the Historical category in-game.&lt;br /&gt;
[[Image:Colt1903pockethammer.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer - .38 ACP]]&lt;br /&gt;
[[Image:Disasm colt phammer.jpg|thumb|none|500px|Colt Model 1903 Pocket Hammer in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] belongs to the Revolvers category in-game.&lt;br /&gt;
[[Image:Colt8inchTarget.jpg|thumb|350px|none|Colt Python Target with 8&amp;quot; barrel and in nickel finish - .38 Special]]&lt;br /&gt;
[[Image:Pyth25snub.jpg|thumb|350px|none|Colt Python Stainless Steel variant with 2.5 inch barrel and Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm colt python 1.jpg|thumb|none|500px|Colt Python in-game.]]&lt;br /&gt;
[[Image:Disasm colt python 2.jpg|thumb|none|500px|Colt Python snub nosed.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Walker ==&lt;br /&gt;
The [[Colt Walker]] belongs to the Revolvers category in-game.&lt;br /&gt;
[[Image:1847ColtWalker.jpg|thumb|none|350px|Colt Walker - .44 caliber]]&lt;br /&gt;
[[Image:Disasm colt walker 1.jpg|thumb|none|500px|Colt Walker in-game.]]&lt;br /&gt;
[[Image:Disasm colt walker 2.jpg|thumb|none|500px|Colt Walker reloading.]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 Derringer ==&lt;br /&gt;
The [[COP 357 Derringer]] belongs to the Pocket Guns category in-game.&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|350px|COP 357 Derringer - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm cop 1.jpg|thumb|none|500px|COP 357 Derringer in-game.]]&lt;br /&gt;
[[Image:Disasm cop 2.jpg|thumb|none|500px|COP 357 Derringer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75B ==&lt;br /&gt;
The [[CZ 75B]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:CZ75B-duotone.jpg|thumb|none|350px|CZ 75B with two tone - 9x19mm.]]&lt;br /&gt;
[[Image:Disasm cz75.jpg|thumb|none|500px|CZ 75B in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
The [[Desert Eagle]] belongs to the Pistols category in-game. Has its own shooting range. The game states it's chambered in .44 but its model has the scope rail mount of Mark XIX and no barrel fluting like the .44 Mark VII.&lt;br /&gt;
[[Image:DEMkXIX44.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with polished chrome finish - .44 Magnum]]&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg‎|thumb|350px|none|Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here.]]&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|Desert Eagle Mark XIX - .44 Magnum.  Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version (as seen above).]]&lt;br /&gt;
[[Image:Disasm desert eagle 1.jpg|thumb|none|500px|Desert Eagle in-game.]]&lt;br /&gt;
[[Image:Disasm desert eagle 2.jpg|thumb|none|500px|Desert Eagle with modifications.]]&lt;br /&gt;
[[Image:Disasm desert eagle 3.jpg|thumb|none|500px|Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:Disasm desert eagle 4.jpg|thumb|none|500px|Desert Eagle in ADS.]]&lt;br /&gt;
[[Image:Disasm desert eagle 5.jpg|thumb|none|500px|Desert Eagle reloading.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG model - FN 5.7x28mm]]&lt;br /&gt;
[[Image:Disasm fn fiveseven 1.jpg|thumb|none|500px|FN Five-seveN in-game.]]&lt;br /&gt;
[[Image:Disasm fn fiveseven 2.jpg|thumb|none|500px|FN Five-seveN empty.]]&lt;br /&gt;
&lt;br /&gt;
== FP-45 Liberator ==&lt;br /&gt;
The [[FP-45 Liberator]] is included in the game.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[Image:Disasm_liberator_1.jpg|thumb|none|500px|FP-45 Liberator in-game.]]&lt;br /&gt;
[[Image:Disasm_liberator_2.jpg|thumb|none|500px|A long barrelled FP-45 Liberator reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] belongs to the Pistols category in-game. Has its own shooting range.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Disasm glock 19 1.jpg|thumb|none|500px|Glock 19 in-game.]]&lt;br /&gt;
[[Image:Disasm glock 19 2.jpg|thumb|none|500px|Glock 19 with modifications.]]&lt;br /&gt;
[[Image:Disasm glock 19 3.jpg|thumb|none|500px|Glock 19 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm glock 19 4.jpg|thumb|none|500px|Glock 19 in ADS.]]&lt;br /&gt;
[[Image:Disasm glock 19 5.jpg|thumb|none|500px|Glock 19 reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GSh-18 ==&lt;br /&gt;
The [[GSh-18]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:Disasm gsh 18 1.jpg|thumb|none|500px|GSh-18 in-game.]]&lt;br /&gt;
[[Image:Disasm gsh 18 2.jpg|thumb|none|500px|GSh-18 empty.]]&lt;br /&gt;
&lt;br /&gt;
== Harpers Ferry Model 1805 ==&lt;br /&gt;
The [[Flintlock Pistol|Harpers Ferry Model 1805]] belongs to the Historical category in-game.&lt;br /&gt;
[[File:Harpers Ferry.JPG|thumb|300px|none|Pedersoli Model 1805 Harpers Ferry Pistol]]&lt;br /&gt;
[[Image:Disasm harpers ferry 1.jpg|thumb|none|500px|Harpers Ferry Model 1805 in-game.]]&lt;br /&gt;
[[Image:Disasm harpers ferry 2.jpg|thumb|none|500px|Harpers Ferry Model 1805 reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:Disasm hk usp.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 ==&lt;br /&gt;
The [[Jericho 941]] is included in the game.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) -  9x19mm.]]&lt;br /&gt;
[[Image:Disasm_jericho.jpg|thumb|none|500px|Jericho 941 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]] is included in the game.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:Luger P08 Marine.jpg|thumb|none|350px|Luger P08 &amp;quot;Marine&amp;quot; model, 150mm (6&amp;quot;) barrel - 9x19mm]]&lt;br /&gt;
[[Image:Disasm_luger_p08_1.jpg|thumb|none|500px|Luger P08 in-game.]]&lt;br /&gt;
[[Image:Disasm_luger_p08_2.jpg|thumb|none|500px|A long barrelled Luger P08 locked empty.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911A1]] belongs to the Pistols category in-game. Has its own shooting range.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Disasm colt 1911 1.jpg|thumb|none|500px|M1911A1 in-game.]]&lt;br /&gt;
[[Image:Disasm colt 1911 2.jpg|thumb|none|500px|M1911A1 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm colt 1911 3.jpg|thumb|none|500px|M1911A1 in ADS.]]&lt;br /&gt;
[[Image:Disasm colt 1911 4.jpg|thumb|none|500px|M1911A1 reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm pm.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==1914 Mauser Pocket Pistol==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[Image:Disasm mauser 1914.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] belongs to the Pistols category in-game.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 meters. Later examples had a sight adjustable to a still unrealistic 500 meters. C96 pistols with fixed rear sights are very rare.]]&lt;br /&gt;
[[Image:Disasm mauser c96 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Disasm mauser c96 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] belongs to the Revolvers category in-game.&lt;br /&gt;
[[Image:Nagant silenced.jpg|thumb|none|300px|Actual NKVD-issued supressed Nagant revolver - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[Image:Nagant 1895 produces 1920s.jpg|thumb|none|300px|Russian Nagant 1895, produced 1920s. The rounded front sight is a sign of revolvers produced from 1890s until 1930 - 7.62x38N cartridge (aka 7.62 Nagant ammo).]]&lt;br /&gt;
[[Image:Disasm nagant m1895 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Disasm nagant m1895 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
The [[Single Action Army]] belongs to the Revolvers category in-game.&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army  w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
[[Image:Disasm colt saa.jpg|thumb|none|500px|Single Action Army in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] aka &amp;quot;Most Famous Russian Weapon&amp;quot; belongs to the Assault/battle rifles category. The first gun available via normal gameplay. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|350px|none|AK-47 with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
[[Image:Disasm ak47 1.jpg|thumb|none|500px|Most Famous Russian Weapon in-game.]]&lt;br /&gt;
[[Image:Disasm ak47 2.jpg|thumb|none|500px|Most Famous Russian Weapon in-game.]]&lt;br /&gt;
[[Image:Disasm ak47 3.jpg|thumb|none|500px|Most Famous Russian Weapon in-game.]]&lt;br /&gt;
[[Image:Disasm ak47 4.jpg|thumb|none|500px|Most Famous Russian Weapon at the shooting range.]]&lt;br /&gt;
[[Image:Disasm ak47 5.jpg|thumb|none|500px|Most Famous Russian Weapon in ADS.]]&lt;br /&gt;
[[Image:Disasm ak47 6.jpg|thumb|none|500px|Most Famous Russian Weapon reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
=Qualify?=&lt;br /&gt;
Kinda surprised to see this &amp;quot;game&amp;quot; on here cause I didn't think it qualified as a &amp;quot;game&amp;quot;.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:53, 12 June 2016 (EDT)&lt;br /&gt;
:I didn't play this game, but I see, that many good quality screenshots were uploaded. So, I asked user, who uploaded it, for permission, to put it on discussion page. He agree and I did it. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:58, 12 June 2016 (EDT)&lt;br /&gt;
:What is it, if not a game? It has high scores and crap. Steam says that it's a game as well. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 16:21, 12 June 2016 (EDT)&lt;br /&gt;
:: As long as it's an actual title and meets [[Rules,_Standards_and_Principles#Videogames_must_be_professionally_distributed_titles|distribution requirements]], I'd say it qualifies for inclusion. That said, I think the handguns section here would be better served being split into separate sections for pistols and revolvers as is done on other pages with numerous handguns. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:43, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this by Noble Empire or is it a knockoff/clone of Noble Empire's &amp;quot;Gun Disassembly&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:10, 31 January 2017 (EST)&lt;br /&gt;
:It's by Noble Empire. It's essentially the successor.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 09:27, 1 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shooter_-_Season_1&amp;diff=1078716</id>
		<title>Talk:Shooter - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shooter_-_Season_1&amp;diff=1078716"/>
		<updated>2017-01-23T22:34:31Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Not an L96 */ new section&lt;/p&gt;
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&lt;div&gt;== Swagger's Rifle ==&lt;br /&gt;
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Please help ID this rifle.  Maybe an Accuracy International?  But the stock says &amp;quot;Saber SVL-A2&amp;quot;.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 11:46, 17 November 2016 (EST)&lt;br /&gt;
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[[File:ShooterS1E01 13.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 16.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 22.jpg|thumb|none|600px]]&lt;br /&gt;
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:Ha, I tried to ID that a while ago. The scope is made by Schmidt and Bender, but I couldn't find a scope that was 100% correct. The rifle uses the &amp;quot;[http://www.ashburyprecisionordnance.com/the-saber-forsst-modular-rifle-chassis-system/ SABER®-FORSST® Modular Rifle Chassis]&amp;quot; by Ashbury Precision Ordnance. I tried to ID the parts they used, but the naming system is very confusing. They also make airsoft versions, but that doesn't seem to be what they used.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 12:08, 17 November 2016 (EST)&lt;br /&gt;
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:It had a fairly short barrel, so [http://www.ashburyprecisionordnance.com/asymmetric-warrior-asw308/?expandable=1 ASW308]? I know Swagger referred to it as a .338, but it wouldn't be the first time the script and props didn't match. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:43, 18 November 2016 (EST)&lt;br /&gt;
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::It is the MOD-1 version of the Saber-Forsst chassis. I believe that the &amp;quot;SVL-A2&amp;quot; is a model number for the chassis for a particular rifle, in this case a [[Savage 110]]. See [http://www.ashburyprecisionordnance.com/2014/01/09/saber-modular-rifle-chassis-systems-now-being-manufactured-for-savage-model-10-and-110-rifles/ here] for the page for the Savage chassis on the Ashbury site.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:16, 18 November 2016 (EST)&lt;br /&gt;
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== Identifying Swagger's Arsenal ==&lt;br /&gt;
On the far left, partially cutoff by the screen, is what could possibly be a K98. I initially thought 1903, but it lacks the distinctive &amp;quot;hump&amp;quot; in front of the rear sight. Next to Swagger, from top down, is a Dragunov, an M14 or M1A in a precision stock, a McMillan CS5, and an AR-15 I can't ID. On the right, again from top down, looks like a bolt-action AR-15 of some kind, an M40A3, an AW-type rifle, and a Remington 700PSS. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:55, 18 November 2016 (EST)&lt;br /&gt;
:The &amp;quot;bolt-action AR-15 of some kind&amp;quot; is a Robar SR21. Based on the magazine length the AW type rifle isn't an AI one, but instead something in an AICS 2.0 stock, probably a Rem 700. The McMillan CS5 is actually an EDM Arms Windrunner.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:49, 18 November 2016 (EST)&lt;br /&gt;
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== Jack Payne's Glock ==&lt;br /&gt;
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Is his Glock possibly a [[Glock 34]]? The slide extends past the front of the slide, so it isn't a Glock 17.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:56, 18 November 2016 (EST)&lt;br /&gt;
:Could be a [[Glock 17L]]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:02, 18 November 2016 (EST)&lt;br /&gt;
:: I'd say it's a G34 - A 17L is actually slightly longer still. Also, seems 34s are generally seen with 3rd Gen rails and styling, while 17Ls aren't. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:08, 19 November 2016 (EST)&lt;br /&gt;
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==The Black Kings==&lt;br /&gt;
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I know what they were in the original book, but what exactly is the story behind them in this case? And what kind of rifle are they? --[[User:Sasquatch the Reaper|Sasquatch the Reaper]] ([[User talk:Sasquatch the Reaper|talk]]) 18:39, 27 December 2016 (EST)&lt;br /&gt;
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I confess that I have never read the books so I can't comment on what these where supposed to be in the books. In the show the Black Kings are described to be something special. From the little they have been seen so far they look like a complete custom rifle. Based on the scenes that Bob Lee is shown actually firing them I can tell you that the bolt action is turn bolt so it eliminates the Blaser line of rifles which is what I originally thought them to be based. I have some screen shots that seem to be the best shots of them so far. I am leaning to them being a complete Hollywood composite of an actual bolt action rifle.--[[User:Ram229|Ram229]] ([[User talk:Ram229|talk]]) 19:40, 4 January 2017 (EST)&lt;br /&gt;
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I've actually found out what the rifles are. Apparently it's a D&amp;amp;L MR-30 PG, and that company has confirmed it's their rifle. But why would these be considered the only rifles powerful enough to fire that kind of bullet? --[[User:Sasquatch the Reaper|Sasquatch the Reaper]] ([[User talk:Sasquatch the Reaper|talk]]) 22:24, 4 January 2017 (EST)&lt;br /&gt;
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I stand corrected. Awesome looking rifle. My guess is that it is a little known rifle. The fact that it is so uncommon lends itself to the mystical powers the The Black King is supposed to have in the story line. I mean of the story really is that there are only 4 in the world then knowing the audience will call BS if they used an off the shelf Remington they would want to go with a custom gun. It also seems like the company will build to suit so it is possible there are only 4 exact copies in the world but I doubt it. --[[User:Ram229|Ram229]] ([[User talk:Ram229|talk]]) 08:12, 5 January 2017 (EST)&lt;br /&gt;
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Just my curiosity wondering, but do you think Swagger's Black King would be returned to him after his name was cleared? What about the Saber-Forsst? --[[User:Sasquatch the Reaper|Sasquatch the Reaper]] ([[User talk:Sasquatch the Reaper|talk]]) 12:52, 23 January 2017 (EST) &lt;br /&gt;
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==M203 in picture==&lt;br /&gt;
I'm pretty sure it's a CM203. At full res, you can see the faint shape of a cocking handle on the receiver and the square trigger guard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:16, 27 December 2016 (EST)&lt;br /&gt;
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== Beretta Cougar ==&lt;br /&gt;
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Unless I'm looking at the wrong part of the screenshot, I'm certain that the pistol shown is just another 92FS. --[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 01:03, 4 January 2017 (EST)&lt;br /&gt;
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== Please help ID (Update)==&lt;br /&gt;
Please help ID this AK rifle. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 00:38, 23 January 2017 (EST)&lt;br /&gt;
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Some of Krukov's men can be seen armed with the AK rifle in Season 1's finale &amp;quot;Primer Contact&amp;quot; (S1E10). &lt;br /&gt;
[[File:ShooterS1E10_06.jpg|thumb|none|600px|Some of Krukov's men can be seen armed with the AK rifle in Season 1's finale &amp;quot;Primer Contact&amp;quot; (S1E10).]]&lt;br /&gt;
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Please help ID this rifle. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 06:31, 19 January 2017 (EST)&lt;br /&gt;
[[File:ShooterS1E06 08.jpg|thumb|none|600px]]&lt;br /&gt;
:[[Daniel Defense DDM4]] series ? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 21:34, 19 January 2017 (JST)&lt;br /&gt;
::Specifically a DDM4 MK18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:40, 20 January 2017 (EST)&lt;br /&gt;
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== Not an L96 ==&lt;br /&gt;
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This looks more like an [[SV-98]] to me. thoughts?&lt;br /&gt;
[[File:ShooterS1E10_04.jpg|thumb|none|600px]]&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1072738</id>
		<title>Talk:Rogue One: A Star Wars Story</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1072738"/>
		<updated>2016-12-29T17:40:35Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Jyn Erso's A180 modular blaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rogue One Celebration Images ==&lt;br /&gt;
&lt;br /&gt;
Some images from the Reel:&lt;br /&gt;
&lt;br /&gt;
[[File:SWR1 402.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 404.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 406.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 413.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 414.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 419.jpg|thumb|none|600px]]&lt;br /&gt;
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==Title==&lt;br /&gt;
It's good to see that someone finally split the trilogies up, but I'm not sure about calling this trilogy &amp;quot;''Stories''&amp;quot;; right now, it seems they're calling it the [http://starwars.wikia.com/wiki/Star_Wars_Anthology_Series ''Anthology Series''].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 03:14, 16 July 2016 (EDT)&lt;br /&gt;
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: They originally called it Anthology, but the subtitle now just seems to be &amp;quot;A Star Wars Story&amp;quot;. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:06, 16 July 2016 (EDT)&lt;br /&gt;
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::That's only ''Rogue One'', though. The series itself hasn't been renamed.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 16:06, 16 July 2016 (EDT)&lt;br /&gt;
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:::As far as I have heard it isn't, that is the subtitle they are giving all of them. I specifically remember the point at which they changed from &amp;quot;Anthology&amp;quot;, because a lot of people hated this new one. There was a point at Celebration where I believe Kathleen Kennedy referred to Rogue One as &amp;quot;our first Star Wars story&amp;quot; which further suggests that this is what they are calling them. They also have not used the term &amp;quot;Anthology&amp;quot; since then. I wouldn't be surprised if they drop or change this as people really don't seem to like it, but currently that is the most accurate description. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:19, 16 July 2016 (EDT)&lt;br /&gt;
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::::Alright, fair enough.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:43, 16 July 2016 (EDT)&lt;br /&gt;
:::::Also the upcoming Han Solo movie has been referred too as &amp;quot;Untitled Han Solo Star Wars Story&amp;quot; --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:15, 17 July 2016 (EDT)&lt;br /&gt;
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== Prop images ==&lt;br /&gt;
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I took a few photos of some of the prop weapons which are vaguely helpful (unfortunately i only had my phone with me and the lighting and glass cases are less than ideal).&lt;br /&gt;
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*Firstly, the death troopers have this pistol strapped to their hip:&lt;br /&gt;
:[[File:SWCE 1.jpg|thumb|200px|none|]]&lt;br /&gt;
:This looks like the BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5) fro mthe original trilogy with possibly a different scope.&lt;br /&gt;
*The death trooper rifle appears to be the standard stormtrooper rifle with a barrel shroud with a flashlight on the side with a slightly modified Troy PDW stock:&lt;br /&gt;
:[[File:SWCE 3.jpg|thumb|500px|none|]]&lt;br /&gt;
*The shoretrooper rifle again appears to be based on the standard rifle but has a barrel shroud and a second barrel of some sort underneath:&lt;br /&gt;
:[[File:SWCE 2.jpg|thumb|500px|none|]]&lt;br /&gt;
:Not quite sure what the stock is, might have started life a a Magpul PRS but not sure about that one.&lt;br /&gt;
*Director Orson Krennic has this holstered pistol which I originally though was nothing:&lt;br /&gt;
:[[File:20160716 102112.jpg|thumb|200px|none|]]&lt;br /&gt;
:On second viewing though, is this based on the back end of an MP40?&lt;br /&gt;
*Here is a shot of Jyn's pistol in its holster:&lt;br /&gt;
:[[File:SWCE 5.jpg|thumb|200px|none|]]&lt;br /&gt;
::This pistol can be adapted into a rifle. &lt;br /&gt;
:I had assumed that all of the weapons in this were just solid resin props based on real guns, but that fact that the magazine is missing here suggests that it may actually be a real gun or an Airsoft. Or maybe it is just a fabricated prop where they went to the trouble of adding a removable &amp;quot;power pack&amp;quot;.&lt;br /&gt;
*Chirrut has this weird unfolding blaster bow thing:&lt;br /&gt;
:[[File:SWCE 6.jpg|thumb|500px|none]]&lt;br /&gt;
:It initially looks like nothing but I think that the back end may use stormtrooper blaster parts:&lt;br /&gt;
:[[File:SWCE 7.jpg|thumb|500px|none]]&lt;br /&gt;
::From a better picture ive seen it looks like the grip and trigger guard off a Sterling was used, i'm not sure if any more of the Sterling is used though.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 13:52, 13 December 2016 (EST)&lt;br /&gt;
*There were also several standard stormtrooper costumes on display, and they actually had two slightly different rifle props. The first was the classic rifle, but there was also this one:&lt;br /&gt;
:[[File:SWCE 8.jpg|thumb|500px|none|]]&lt;br /&gt;
:It is very similar but there are a couple of differences. It has a flashlight on the barrel shroud, the scope is slightly different and I think that magazine is longer.  &lt;br /&gt;
--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 16 July 2016 (EDT)&lt;br /&gt;
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:Nice pictures! Wish I was there. A few notes:&lt;br /&gt;
:*The death trooper stock is a VFC HK416C stock.&lt;br /&gt;
:*Krennic's blast is indeed a modified MP40.&lt;br /&gt;
:*Jyn's pistol (I think) is a WE Luger.&lt;br /&gt;
:*I thought I spotted gun parts on that bow. At first I thought it might be MG15 parts, but that doesn't seem to be the case.&lt;br /&gt;
:*The flashlight is a knock off (made by Element) SureFire M300 Mini Scout Light WeaponLight.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:42, 16 July 2016 (EDT)&lt;br /&gt;
::You're right about the stock, forgot about the hk equivalent. As for the bow, the main thing that makes me think it is Sterling based is the pivot behind the pistol grip where the folding stock would normally go. This may just be coincidence though, as having what appears to be an ejection port on the left side is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 17 July 2016 (EDT)&lt;br /&gt;
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:::I think you're right about it being a Sterling, but maybe they only used the grip?--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:37, 17 July 2016 (EDT)&lt;br /&gt;
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On a side note, Krennic's blaster is also seen pretty clearly in the first trailer. It's from a distance but pretty well lit and offers a decent view if anyone wants to cap it. It's at about a minute in.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 03:59, 18 July 2016 (EDT)&lt;br /&gt;
I'd heard (and, having just watched the movie at the nearest Regal, seen) that Andor has what looks like a Wechselapparat tank on his back. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:22, 26 December 2016 (EST)&lt;br /&gt;
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== Pao's Tabanna-Jacked Blaster Rifle ==&lt;br /&gt;
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The Rebel commando Pao carries a rifle built around an unknown base firearm, probably an AR15/M16.&lt;br /&gt;
[[File:Rogue-One-08.jpg|thumb|500px|none|]]&lt;br /&gt;
:I don't think it is based on an AR, here is a more side on image of it:[[File:Rogue One Pao.jpeg|thumb|500px|none|]]There doesn't appear to be any part that is based on an AR. From images I have seen Pao is smaller than humans, so this is probably a smaller scale weapon to suit him. &lt;br /&gt;
::After seeing a far better view of this is definitely either a heavily modified MP40 lower and grip/trigger guard or a full receiver from a Rexim Favor submachine gun with the magazine housing removed and plenty of added details on the barrel and it's extension. The shoulder stock could be off any number of rifles. --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 18:11, 17 December 2016 (EST) &lt;br /&gt;
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== Moroff's Vulk TAU-6-23 &amp;quot;Blastmill&amp;quot; rotary blaster cannon ==&lt;br /&gt;
Also in this batch of promo images was this one of Moroff:[[File:Rogue One Moroff.jpeg|thumb|500px|none|]]He is carrying what appears to be a MG34 based rifle, and on his pack is a Sterling based weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:25, 28 November 2016 (EST)&lt;br /&gt;
::That's definitely an M60, not an MG34.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:29, 28 November 2016 (EST)&lt;br /&gt;
:::Your right, at a glance I incorrectly assumed it was just one of the shore trooper blasters without the scope, but it is something totally different to either that or the machine gun used by Bistan as it has [http://planoinformativo.com/stock12/image/2016/Octubre/17/carta3.jpg rotary barrels].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 28 November 2016 (EST)&lt;br /&gt;
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::::An M60 combined with an M134, it seems. There's better pictures out there of the accessory that comes with the 3.75″ figure.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:35, 5 December 2016 (EST)&lt;br /&gt;
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== Rogue One weapons video ==&lt;br /&gt;
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The Star Wars Show did [https://youtu.be/TvAIy6Go7iA?t=3m46s a segment] about some of the Rogues one weapons that showed a few interesting things. Firstly, it seems that most of the weapons are airsoft that actually fire to give the performers something to react to. It also seems that there are bright lights built into the muzzle synchronised with firing, I assume so that they can more easily sync up the special effects. Krennic's blaster is actually a break action that is fed from a three shot cylinder. Some of the rifles carried by the rebels in this are takedown rifles that consist of a base pistol, a stock, and an extended barrel (which also contains a telescopic sight and an extra magazine).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:48, 14 December 2016 (EST)&lt;br /&gt;
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== Your thoughts? ==&lt;br /&gt;
&lt;br /&gt;
I watched this movie yesterday and I was actually quite pleased. I am a big Star Wars fan, but Episode VII felt like a complete rehash of the original. This, however, was alot more original and in my opinion, a better movie.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:48, 21 December 2016 (EST)H3nry8adger1982&lt;br /&gt;
:I loved it, it managed to feel like a Star Wars movie while bringing some legit originality to the series (Dat hallways scene at the end tho!!) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 10:02, 21 December 2016 (EST)&lt;br /&gt;
::I really liked it. As a massive Star Wars nerd it had the sort of fan service that I like (blue milk, Red/Gold leaders, Juggernaut, Ghost, Whills, Vader's castle, stuff like that), only possible exception was Dr. Evazan and Ponda Baba which was a bit on the nose, and also kind of made no sense. I am curious to know how the film was supposed to go before the reshoots though. At least it isn't a Fant4stic situation where it is painfully obvious which bits are the reshoots, but from the trailers it is clear that the ending originally happened very differently. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:03, 21 December 2016 (EST)&lt;br /&gt;
:::Felicity Jones is said to have signed a multi-picture deal, it's unknown what the current status of the deal is.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 16:31, 21 December 2016 (EST)&lt;br /&gt;
::::If anybody hasn't seen this and doesn't want to get spoiled stop reading now: I doubt that is still relevent, as that was signed before production started and at that point there were still a bit up in the air as to who was surviving the film. In the original script all of the main characters survived but this obviously changed over the pre production process. It would be a total cop-out if she survived the film as it was pretty definitive what happened, and if they wanted her to appear in a film set before Rogue One then they would have to work VERY quickly to et the ages to vaguely line up. Even the Han Solo film wouldn't really work as I think even that is about 10 years before this film. Of course it could tie in to an Episode VIII flashback but I don't think so.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:12, 21 December 2016 (EST)&lt;br /&gt;
:::::SPOILER HEREIN. Judging by the scenes in the trailer that didn't make it into the final film the original ending probably had Jyn and Andor escaping with the plans (As you see her and Andor running through the beach battle with the plans) instead of uploading them, so they kept the option open for her to return in another Anthology/Story movie, but with the reshoots they probably won't have her in another movie (unless they decide to do a movie based on her character for some reason.) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:49, 21 December 2016 (EST)&lt;br /&gt;
::::::I believe that before they started filming they intended for her to die, so I don't think they ever escaped with the plans (also, in A New Hope it is stated that the plans were beamed to the Tantive IV so I doubt they would have changed it and made it so a physical copy was taken away). I believe that in the original cut this ending was more complex and longer, with them getting the data tape from one building but needing to get to another building to transmit the plans to orbit (rather than in the theatrical cut where they just go up to the roof where there is a dish). There are signs that this was the case from the trailers, such as the shot where they are running along the beach towards the AT-ACTs where you can see a large communications tower behind the walkers which it appears they are trying to get to. Also, in the theatrical cut Jyn and Casian are on the beach when the Death Star fires which would make sense if they had just gone to a standalone tower on the beach, but less so in the film where a couple of minutes ago they were on the roof of the Imperial citadel with hundreds of stormtroopers between them and the ground floor. It is a bit weird though, as in some of the trailers they use shots from the two different endings which are mutaully exclusive, as there is one that has them on the beach with the plans running for the comm-tower, but also has the shot with the TIE fighter on the roof of the Citadel by its comm-tower. This shot of the TIE fighter was cut late in the final edit with the current ending, all that happened was that it rose up in front of Jyn but was shot down by an X-Wing but it was cut as they felt it was too similar to the shot with the AT-ACT getting taken out by an X-Wing as it was aiming at Baze. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:24, 21 December 2016 (EST)&lt;br /&gt;
:::::::You know, while I really liked the movie, I really wish that some of the main characters had survived, I mean, it seemed as if the movie just went full Halo:Reach with their deaths (I.E. Each one goes out in their own blaze of glory) especially Bodhi's, which was kind of an &amp;quot;and-f-this-guy-too&amp;quot; suckerpunch (to the character) much like Kat's death from Halo, where she takes a sniper round through the head out of nowhere, mid sentence. At the very least, I'd wish that Jyn and Andor had survived (or even just Jyn, but that's my obsession with weapon-wielding brunettes talking.)&lt;br /&gt;
:::::::Also, anyone else confused by when the X-wings fired on the shield, and the pilots noted that shooting the shield didn't seem to have any effect, like they didn't notice that MAYBE SHOOTING AT SOMETHING DESIGNED SPECIFICALLY TO ABSORB BEING SHOT AT WON'T HAVE ANY EFFECT?&lt;br /&gt;
:::::::Lastly, I really loved the Rebel ground troops' weapon handling. I think my eyes lit up when one of the rebels entered the Turbo Tank prisoner transport with a thumb over bore grip, and I probably had a massive grin on my face when the rebels on the ground near the end all moved in a low crouch with good spacing when getting cover before the battle started, and some had their weapons leveled and held thumb over bore. Jyn had good trigger discipline, as well.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:23, 22 December 2016 (EST).&lt;br /&gt;
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Overall, it was a pretty good movie with some flaws to it. I loved the action and how the rebel's M4 style rifle is very modular and I suspect that Andor's pistol might actually be the base gun for the entire system. It's cool to see the Rebel soldiers dress up like space Marines from Aliens almost with actual combat helmet and gear. The scenes where the U-Wing was proving over watch and support while taking down AT-ATs were amazing. But I also feel lied too from the trailers. All the trailers seemed to be promoting a completely different story at the end. The running on the beach, Saw's line about &amp;quot;What will you become?&amp;quot; A lot of things were changed into this different ending. It isn't bad and the balls on Disney for allowing it but I felt like there's a completely different story than what was presented in the end. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:13, 23 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Jyn Erso's A180 modular blaster ==&lt;br /&gt;
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[[File:Rey%27s_pistol_ion.jpg|thumb|none|600px|Jyn's pistol in what is described as &amp;quot;ion cannon&amp;quot; configuration]]--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 14:48, 28 December 2016 (EST)&lt;br /&gt;
:This reminds me, we really should make a page for DICE's Battlefront given that they recreated the props near perfectly (and I presume they made this model from [[Battlefield 1]]'s Luger P.08).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:33, 28 December 2016 (EST)&lt;br /&gt;
::I feel like it's more likely that they used the actual modified airsoft luger that was the prop from the film, as I notice that the rear sight is ground off, and that tab at the back is missing. I believe that it was probably easier to make a new model than have to try and perfect all the modifications to the BF1 model. As well, I've noticed that there is no clipping effect between the luger parts and the Star Wars parts in the game, which makes me think that they did just use the props themselves. As well, the trigger looks a bit thicker on the Battlefront model. lastly, the checkering on the grips is way more obvious in the Battlefront model, and very faint in BF1.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:40, 29 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1072737</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1072737"/>
		<updated>2016-12-29T17:24:34Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* An interesting thing to note about &amp;quot;K bullets&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
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Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
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== Italian Rifle  ==&lt;br /&gt;
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It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
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== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
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== What's this rifle ==&lt;br /&gt;
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EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
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== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
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==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
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I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
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I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
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:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
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::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
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::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
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== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Villa-Perosa 1915 ==&lt;br /&gt;
&lt;br /&gt;
There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
&lt;br /&gt;
==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Suppressed weapons==&lt;br /&gt;
&lt;br /&gt;
It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Placeholder Rifle ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
&lt;br /&gt;
== Rifle grenades?  ==&lt;br /&gt;
&lt;br /&gt;
I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Scout rifle monopod ==&lt;br /&gt;
&lt;br /&gt;
The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun ventilated rib ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Giant's Shadow ==&lt;br /&gt;
&lt;br /&gt;
So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vive la France! ==&lt;br /&gt;
&lt;br /&gt;
French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1071512</id>
		<title>Talk:Rogue One: A Star Wars Story</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1071512"/>
		<updated>2016-12-23T04:23:29Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Your thoughts? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rogue One Celebration Images ==&lt;br /&gt;
&lt;br /&gt;
Some images from the Reel:&lt;br /&gt;
&lt;br /&gt;
[[File:SWR1 402.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 404.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 406.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 413.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 414.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 419.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
It's good to see that someone finally split the trilogies up, but I'm not sure about calling this trilogy &amp;quot;''Stories''&amp;quot;; right now, it seems they're calling it the [http://starwars.wikia.com/wiki/Star_Wars_Anthology_Series ''Anthology Series''].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 03:14, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
: They originally called it Anthology, but the subtitle now just seems to be &amp;quot;A Star Wars Story&amp;quot;. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's only ''Rogue One'', though. The series itself hasn't been renamed.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 16:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I have heard it isn't, that is the subtitle they are giving all of them. I specifically remember the point at which they changed from &amp;quot;Anthology&amp;quot;, because a lot of people hated this new one. There was a point at Celebration where I believe Kathleen Kennedy referred to Rogue One as &amp;quot;our first Star Wars story&amp;quot; which further suggests that this is what they are calling them. They also have not used the term &amp;quot;Anthology&amp;quot; since then. I wouldn't be surprised if they drop or change this as people really don't seem to like it, but currently that is the most accurate description. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:19, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, fair enough.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:43, 16 July 2016 (EDT)&lt;br /&gt;
:::::Also the upcoming Han Solo movie has been referred too as &amp;quot;Untitled Han Solo Star Wars Story&amp;quot; --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:15, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Prop images ==&lt;br /&gt;
&lt;br /&gt;
I took a few photos of some of the prop weapons which are vaguely helpful (unfortunately i only had my phone with me and the lighting and glass cases are less than ideal).&lt;br /&gt;
&lt;br /&gt;
*Firstly, the death troopers have this pistol strapped to their hip:&lt;br /&gt;
:[[File:SWCE 1.jpg|thumb|200px|none|]]&lt;br /&gt;
:This looks like the BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5) fro mthe original trilogy with possibly a different scope.&lt;br /&gt;
*The death trooper rifle appears to be the standard stormtrooper rifle with a barrel shroud with a flashlight on the side with a slightly modified Troy PDW stock:&lt;br /&gt;
:[[File:SWCE 3.jpg|thumb|500px|none|]]&lt;br /&gt;
*The shoretrooper rifle again appears to be based on the standard rifle but has a barrel shroud and a second barrel of some sort underneath:&lt;br /&gt;
:[[File:SWCE 2.jpg|thumb|500px|none|]]&lt;br /&gt;
:Not quite sure what the stock is, might have started life a a Magpul PRS but not sure about that one.&lt;br /&gt;
*Director Orson Krennic has this holstered pistol which I originally though was nothing:&lt;br /&gt;
:[[File:20160716 102112.jpg|thumb|200px|none|]]&lt;br /&gt;
:On second viewing though, is this based on the back end of an MP40?&lt;br /&gt;
*Here is a shot of Jyn's pistol in its holster:&lt;br /&gt;
:[[File:SWCE 5.jpg|thumb|200px|none|]]&lt;br /&gt;
::This pistol can be adapted into a rifle. &lt;br /&gt;
:I had assumed that all of the weapons in this were just solid resin props based on real guns, but that fact that the magazine is missing here suggests that it may actually be a real gun or an Airsoft. Or maybe it is just a fabricated prop where they went to the trouble of adding a removable &amp;quot;power pack&amp;quot;.&lt;br /&gt;
*Chirrut has this weird unfolding blaster bow thing:&lt;br /&gt;
:[[File:SWCE 6.jpg|thumb|500px|none]]&lt;br /&gt;
:It initially looks like nothing but I think that the back end may use stormtrooper blaster parts:&lt;br /&gt;
:[[File:SWCE 7.jpg|thumb|500px|none]]&lt;br /&gt;
::From a better picture ive seen it looks like the grip and trigger guard off a Sterling was used, i'm not sure if any more of the Sterling is used though.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 13:52, 13 December 2016 (EST)&lt;br /&gt;
*There were also several standard stormtrooper costumes on display, and they actually had two slightly different rifle props. The first was the classic rifle, but there was also this one:&lt;br /&gt;
:[[File:SWCE 8.jpg|thumb|500px|none|]]&lt;br /&gt;
:It is very similar but there are a couple of differences. It has a flashlight on the barrel shroud, the scope is slightly different and I think that magazine is longer.  &lt;br /&gt;
--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nice pictures! Wish I was there. A few notes:&lt;br /&gt;
:*The death trooper stock is a VFC HK416C stock.&lt;br /&gt;
:*Krennic's blast is indeed a modified MP40.&lt;br /&gt;
:*Jyn's pistol (I think) is a WE Luger.&lt;br /&gt;
:*I thought I spotted gun parts on that bow. At first I thought it might be MG15 parts, but that doesn't seem to be the case.&lt;br /&gt;
:*The flashlight is a knock off (made by Element) SureFire M300 Mini Scout Light WeaponLight.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:42, 16 July 2016 (EDT)&lt;br /&gt;
::You're right about the stock, forgot about the hk equivalent. As for the bow, the main thing that makes me think it is Sterling based is the pivot behind the pistol grip where the folding stock would normally go. This may just be coincidence though, as having what appears to be an ejection port on the left side is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think you're right about it being a Sterling, but maybe they only used the grip?--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:37, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a side note, Krennic's blaster is also seen pretty clearly in the first trailer. It's from a distance but pretty well lit and offers a decent view if anyone wants to cap it. It's at about a minute in.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 03:59, 18 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pao's Tabanna-Jacked Blaster Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Rebel commando Pao carries a rifle built around an unknown base firearm, probably an AR15/M16.&lt;br /&gt;
[[File:Rogue-One-08.jpg|thumb|500px|none|]]&lt;br /&gt;
:I don't think it is based on an AR, here is a more side on image of it:[[File:Rogue One Pao.jpeg|thumb|500px|none|]]There doesn't appear to be any part that is based on an AR. From images I have seen Pao is smaller than humans, so this is probably a smaller scale weapon to suit him. &lt;br /&gt;
::After seeing a far better view of this is definitely either a heavily modified MP40 lower and grip/trigger guard or a full receiver from a Rexim Favor submachine gun with the magazine housing removed and plenty of added details on the barrel and it's extension. The shoulder stock could be off any number of rifles. --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 18:11, 17 December 2016 (EST) &lt;br /&gt;
&lt;br /&gt;
== Moroff's Vulk TAU-6-23 &amp;quot;Blastmill&amp;quot; rotary blaster cannon ==&lt;br /&gt;
Also in this batch of promo images was this one of Moroff:[[File:Rogue One Moroff.jpeg|thumb|500px|none|]]He is carrying what appears to be a MG34 based rifle, and on his pack is a Sterling based weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:25, 28 November 2016 (EST)&lt;br /&gt;
::That's definitely an M60, not an MG34.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:29, 28 November 2016 (EST)&lt;br /&gt;
:::Your right, at a glance I incorrectly assumed it was just one of the shore trooper blasters without the scope, but it is something totally different to either that or the machine gun used by Bistan as it has [http://planoinformativo.com/stock12/image/2016/Octubre/17/carta3.jpg rotary barrels].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 28 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::::An M60 combined with an M134, it seems. There's better pictures out there of the accessory that comes with the 3.75″ figure.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:35, 5 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rogue One weapons video ==&lt;br /&gt;
&lt;br /&gt;
The Star Wars Show did [https://youtu.be/TvAIy6Go7iA?t=3m46s a segment] about some of the Rogues one weapons that showed a few interesting things. Firstly, it seems that most of the weapons are airsoft that actually fire to give the performers something to react to. It also seems that there are bright lights built into the muzzle synchronised with firing, I assume so that they can more easily sync up the special effects. Krennic's blaster is actually a break action that is fed from a three shot cylinder. Some of the rifles carried by the rebels in this are takedown rifles that consist of a base pistol, a stock, and an extended barrel (which also contains a telescopic sight and an extra magazine).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:48, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Your thoughts? ==&lt;br /&gt;
&lt;br /&gt;
I watched this movie yesterday and I was actually quite pleased. I am a big Star Wars fan, but Episode VII felt like a complete rehash of the original. This, however, was alot more original and in my opinion, a better movie.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:48, 21 December 2016 (EST)H3nry8adger1982&lt;br /&gt;
:I loved it, it managed to feel like a Star Wars movie while bringing some legit originality to the series (Dat hallways scene at the end tho!!) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 10:02, 21 December 2016 (EST)&lt;br /&gt;
::I really liked it. As a massive Star Wars nerd it had the sort of fan service that I like (blue milk, Red/Gold leaders, Juggernaut, Ghost, Whills, Vader's castle, stuff like that), only possible exception was Dr. Evazan and Ponda Baba which was a bit on the nose, and also kind of made no sense. I am curious to know how the film was supposed to go before the reshoots though. At least it isn't a Fant4stic situation where it is painfully obvious which bits are the reshoots, but from the trailers it is clear that the ending originally happened very differently. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:03, 21 December 2016 (EST)&lt;br /&gt;
:::Felicity Jones is said to have signed a multi-picture deal, it's unknown what the current status of the deal is.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 16:31, 21 December 2016 (EST)&lt;br /&gt;
::::If anybody hasn't seen this and doesn't want to get spoiled stop reading now: I doubt that is still relevent, as that was signed before production started and at that point there were still a bit up in the air as to who was surviving the film. In the original script all of the main characters survived but this obviously changed over the pre production process. It would be a total cop-out if she survived the film as it was pretty definitive what happened, and if they wanted her to appear in a film set before Rogue One then they would have to work VERY quickly to et the ages to vaguely line up. Even the Han Solo film wouldn't really work as I think even that is about 10 years before this film. Of course it could tie in to an Episode VIII flashback but I don't think so.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:12, 21 December 2016 (EST)&lt;br /&gt;
:::::SPOILER HEREIN. Judging by the scenes in the trailer that didn't make it into the final film the original ending probably had Jyn and Andor escaping with the plans (As you see her and Andor running through the beach battle with the plans) instead of uploading them, so they kept the option open for her to return in another Anthology/Story movie, but with the reshoots they probably won't have her in another movie (unless they decide to do a movie based on her character for some reason.) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:49, 21 December 2016 (EST)&lt;br /&gt;
::::::I believe that before they started filming they intended for her to die, so I don't think they ever escaped with the plans (also, in A New Hope it is stated that the plans were beamed to the Tantive IV so I doubt they would have changed it and made it so a physical copy was taken away). I believe that in the original cut this ending was more complex and longer, with them getting the data tape from one building but needing to get to another building to transmit the plans to orbit (rather than in the theatrical cut where they just go up to the roof where there is a dish). There are signs that this was the case from the trailers, such as the shot where they are running along the beach towards the AT-ACTs where you can see a large communications tower behind the walkers which it appears they are trying to get to. Also, in the theatrical cut Jyn and Casian are on the beach when the Death Star fires which would make sense if they had just gone to a standalone tower on the beach, but less so in the film where a couple of minutes ago they were on the roof of the Imperial citadel with hundreds of stormtroopers between them and the ground floor. It is a bit weird though, as in some of the trailers they use shots from the two different endings which are mutaully exclusive, as there is one that has them on the beach with the plans running for the comm-tower, but also has the shot with the TIE fighter on the roof of the Citadel by its comm-tower. This shot of the TIE fighter was cut late in the final edit with the current ending, all that happened was that it rose up in front of Jyn but was shot down by an X-Wing but it was cut as they felt it was too similar to the shot with the AT-ACT getting taken out by an X-Wing as it was aiming at Baze. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:24, 21 December 2016 (EST)&lt;br /&gt;
:::::::You know, while I really liked the movie, I really wish that some of the main characters had survived, I mean, it seemed as if the movie just went full Halo:Reach with their deaths (I.E. Each one goes out in their own blaze of glory) especially Bodhi's, which was kind of an &amp;quot;and-f-this-guy-too&amp;quot; suckerpunch (to the character) much like Kat's death from Halo, where she takes a sniper round through the head out of nowhere, mid sentence. At the very least, I'd wish that Jyn and Andor had survived (or even just Jyn, but that's my obsession with weapon-wielding brunettes talking.)&lt;br /&gt;
:::::::Also, anyone else confused by when the X-wings fired on the shield, and the pilots noted that shooting the shield didn't seem to have any effect, like they didn't notice that MAYBE SHOOTING AT SOMETHING DESIGNED SPECIFICALLY TO ABSORB BEING SHOT AT WON'T HAVE ANY EFFECT?&lt;br /&gt;
:::::::Lastly, I really loved the Rebel ground troops' weapon handling. I think my eyes lit up when one of the rebels entered the Turbo Tank prisoner transport with a thumb over bore grip, and I probably had a massive grin on my face when the rebels on the ground near the end all moved in a low crouch with good spacing when getting cover before the battle started, and some had their weapons leveled and held thumb over bore. Jyn had good trigger discipline, as well.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:23, 22 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1071106</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1071106"/>
		<updated>2016-12-19T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM240BUSMCstanding.jpg&amp;diff=1070318</id>
		<title>File:RHSM240BUSMCstanding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM240BUSMCstanding.jpg&amp;diff=1070318"/>
		<updated>2016-12-15T23:46:28Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC Machinegunner using an M240B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC Machinegunner using an M240B&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM240BUSMCBipod.jpg&amp;diff=1070317</id>
		<title>File:RHSM240BUSMCBipod.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM240BUSMCBipod.jpg&amp;diff=1070317"/>
		<updated>2016-12-15T23:43:41Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC Machinegunner using the M240B's bipod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC Machinegunner using the M240B's bipod&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCReload2.jpg&amp;diff=1070315</id>
		<title>File:RHSM16A4USMCReload2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCReload2.jpg&amp;diff=1070315"/>
		<updated>2016-12-15T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC MG team member reloading an M16A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC MG team member reloading an M16A4&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCReload.jpg&amp;diff=1070314</id>
		<title>File:RHSM16A4USMCReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCReload.jpg&amp;diff=1070314"/>
		<updated>2016-12-15T23:28:48Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC MG team member reloading an M16A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC MG team member reloading an M16A4&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCFiring2.jpg&amp;diff=1070313</id>
		<title>File:RHSM16A4USMCFiring2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCFiring2.jpg&amp;diff=1070313"/>
		<updated>2016-12-15T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC MG team member firing an M16A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC MG team member firing an M16A4&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCFiring.jpg&amp;diff=1070266</id>
		<title>File:RHSM16A4USMCFiring.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RHSM16A4USMCFiring.jpg&amp;diff=1070266"/>
		<updated>2016-12-15T20:04:51Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: USMC MG team member firing an M16A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USMC MG team member firing an M16A4&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:BlackHawk510&amp;diff=1069865</id>
		<title>User talk:BlackHawk510</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:BlackHawk510&amp;diff=1069865"/>
		<updated>2016-12-13T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 00:27, 14 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Your forum account has been created. Your name is the same as the one you have here, and the password is Abc123. Please log in and change your password immediately. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:47, 30 January 2016 (EST)&lt;br /&gt;
:Thanks, done.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:59, 30 January 2016 (EST)&lt;br /&gt;
::I've reset your password back to Abc123. Again, please reset it as soon as you can. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:38, 13 December 2016 (EST)&lt;br /&gt;
:::Done. Thank you very, very much.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:34, 13 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1069819</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1069819"/>
		<updated>2016-12-13T14:05:42Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* forum account password reset */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] and [[Talk:Main_Page/Archive_5]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=2016 Discussion=&lt;br /&gt;
Same shit different year.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:34, 31 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Need help to ID the revolver ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this revolver:&lt;br /&gt;
[[Image:RWC rv3.jpg|thumb|450px|none|]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:52, 3 January 2016 (EST)&lt;br /&gt;
: The overall shape and half underlug makes me think a S&amp;amp;W. Can't tell if the rod is shrouded or not, but it looks to be about the size of a K-frame. It has the lower profile sight and what looks to be a bull barrel, so if it ''is'' a S&amp;amp;W, it's either a Model 10HB or a Model 13 (more likely the former). But that's really a guess mostly, honestly can't tell much from that image. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 4 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons ID ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this weapons &lt;br /&gt;
&lt;br /&gt;
A Pistol:&lt;br /&gt;
[[File:Plastic Little pistol 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little pistol 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
A Submachine gun (I think, that's the same submachine gun, but it's may be different): [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:05, 5 January 2016 (EST)&lt;br /&gt;
[[File:Plastic Little SMG 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Help me identify the pistol and assault rifle==&lt;br /&gt;
&lt;br /&gt;
Anyways:&lt;br /&gt;
&lt;br /&gt;
[[File:2016-01-09 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (4).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (5).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (6).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Anime name: Pandora in the Crimson Shell: Ghost Urn&lt;br /&gt;
:The rifle appears to be an AN-94. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:21, 9 January 2016 (EST)&lt;br /&gt;
::Definitely an [[AN-94]]. As for the pistol, I could only say it looks similar to the [[SIG-Sauer P226]].&lt;br /&gt;
&lt;br /&gt;
== Russian flag ==&lt;br /&gt;
&lt;br /&gt;
I don't know, is this important or not, but Russian flag between 1991 and 1993 was another, differ than current: [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:13, 12 January 2016 (EST)&lt;br /&gt;
[[File:Flag of Russia (1991-1993).jpg|thumb|250px|none|Former Russian flag (1991-1993).]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RUS.jpg|thumb|250px|none|Current Russian flag (since 1993).]]&lt;br /&gt;
:&amp;lt;s&amp;gt;The first flag wasn't approved officially. Let's use the one that is best known.&amp;lt;/s&amp;gt; [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:32, 12 January 2016 (EST) Please ignore my remark as I don't want to start a discussion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
::Any context to this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 12 January 2016 (EST)&lt;br /&gt;
:According to wikipedia, &amp;quot;Official Flag of the Russian Federation from 25 December 1991 to 11 December 1993, when it was replaced by the present version.&amp;quot; But I'll defer to the Russians here to figure this out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:06, 12 January 2016 (EST)&lt;br /&gt;
::I would like to avoid any discussion on this theme, except the only remark: if we would take in accout each and every change in state insignias, then we have to use 48-star USA flag for pre-1959 movies. Is there any sence in it? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
:::Alright, that's fair point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:36, 13 January 2016 (EST)&lt;br /&gt;
:::: Indeed. Or do we start using the Soviet flag for Russian films pre-1991? Etc. I don't really think this is all that important, and I agree with just sticking with the present-day national flags on the listings for the sake of simplicity. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:12, 13 January 2016 (EST)&lt;br /&gt;
:::::Sorry, I didn't thought that. Soviet flag also was changed at 1955. I agree - more commonly known flag are preferable. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:22, 13 January 2016 (EST)&lt;br /&gt;
::::::I probably got [[:Category:Spanish_Produced/Filmed|too into the flags thing]], but I do think it's important to recognize different eras. Minor tweaks like different shades of blue shouldn't be that big a deal. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:26, 13 January 2016 (EST)&lt;br /&gt;
::::::: Well it does mean we'll have to include other versions of flags as noted, Soviet flags for anything produced/filmed in USSR Russia, 48 star flags for US films pre-1959, and so forth. Seems like a good bit of extra work for negligible gain, though it is good to be thorough. Honestly, I'm ok either way. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:31, 14 January 2016 (EST)&lt;br /&gt;
::::::::The Soviet-Produced category was created partly due to this, and also because it felt weird to put a Kazakh flag next to something made in the 60's. Like Greg said, if it's a minor variation, like number of stars or variation of color, leave it, if it's a change in government, go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:20, 14 January 2016 (EST)&lt;br /&gt;
::::::::::See the can of worms you create when you start making pages overly complicated? ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:57, 29 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== I need help to ID the firearms in my new page ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody check my ID in the anime [[Violence Jack]] and help me to ID the unknown guns? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:01, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The first:&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The Second:&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 1.jpg|thumb|none|500px|SMG with carrying handle at the left.]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The third:&lt;br /&gt;
[[Image:Violence Jack HB rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The fourth:&lt;br /&gt;
[[Image:Violence Jack HWH machine gun 2 1.jpg|thumb|none|500px|(mounted on the helicopter)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The SMGs in the first and second sets appear to take after [[TDI Vector]]s to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:19, 21 January 2016 (EST)&lt;br /&gt;
::I'm sorry, but it's imposible: TDI Vector was designet at 2006 and doesn't exist at 1986. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:31, 21 January 2016 (EST)&lt;br /&gt;
::: Indeed. Ya got me, then. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:14, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bulletproof Mask ==&lt;br /&gt;
&lt;br /&gt;
[[Image:24_M26_2.jpg|thumb|none|600px|Season 10, Episode 19, 24 (2001).]][[Image:H50E1 104.jpg|thumb|none|600px|Season 1, Episode 1, Hawaii Five-0 (2010).]][[File:Furious7 503.jpg|thumb|none|600px|Furious 7 (2015)]]&lt;br /&gt;
&lt;br /&gt;
Does anyone know what these are? preferably providing a link to who makes them.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:46, 21 January 2016 (EST)&lt;br /&gt;
:[http://kapexbodyarmor.com/ballistic-face-mask-level-iiia/ Googled it]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:01, 21 January 2016 (EST)&lt;br /&gt;
::They have been made by a few companies over the years, but my guess is that quite a few of the ones that you see in films/TV will not be real and will instead by Airsoft knock-offs. For example, the first one is an Airsoft mask made by [http://rhinoviru3.weebly.com/cactus-hobbies-mask-ao2.html Cactus Hobbies] based on the masks from Army of Two. This goes for most armour in media, fake Airsoft stuff is cheaper, more easily available with no legal issues, lighter, and generally more comfortable.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Splitting article up? ==&lt;br /&gt;
&lt;br /&gt;
Would like to ask anyone about splitting the [[Violence Jack]] article up since it has three different movies in it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 07:28, 22 January 2016 (EST)&lt;br /&gt;
:Okay. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:31, 22 January 2016 (EST)&lt;br /&gt;
::I'll see if I can ask Pyramid about doing that or failing that, do it myself. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:04, 22 January 2016 (EST)&lt;br /&gt;
:::This series contain three movie without overall plot (the only common character is Jack himself). But, the first movie lasts 40 minutes (40 min. 35 sec.), the second and third - both near one hour (1 h. 2 min. - second movie and 1 h. 1 min. - third movie). So, I dont know, how it's better to issue. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:24, 22 January 2016 (EST)&lt;br /&gt;
::::I know the policy on short films, what's the policy on OVAs again? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:15, 22 January 2016 (EST)&lt;br /&gt;
:::::Maybe I was wrong, but I think, that's better keep the single page for all three OVAs, than create different pages for movies from one series. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:54, 22 January 2016 (EST)&lt;br /&gt;
::::::It makes more sense to keep them together if they're OVAs. Can you work with someone to write a summary for the page then? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:20, 22 January 2016 (EST)&lt;br /&gt;
:::::::I'm sorry, I don't understand: should I write the short summary for each of three OVAs (each three sections)? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:35, 22 January 2016 (EST)&lt;br /&gt;
::::::::Just something at the top explaining that the page is for a series of three OVAs. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:54, 22 January 2016 (EST)&lt;br /&gt;
:::::::::I add the summary. Maw do you think: is this page complite? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:24, 22 January 2016 (EST)&lt;br /&gt;
:::::::::: I personally would separate on the basis that the article is too long to compile all of them together. But if no one raises an objection, then I shall stand aside. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:28, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X-Files Pistol ID==&lt;br /&gt;
Bah, after all this still seem to have just got something I missed, which I'm having a bit of trouble IDing, actually, hence this post - Some help, fellas? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:07, 24 January 2016 (EST)&lt;br /&gt;
:[[Colt Mustang Plus II]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:40, 24 January 2016 (EST)&lt;br /&gt;
::Its a [[Star Firestar]], I believe the 9mm M-43 but not absolutely 100% sure about that last part.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:41, 24 January 2016 (EST)&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
Found an Image of a blued one to show it better:[[File:Star Firestar M43 blued.jpg|thumb|400px|none|Star Firestar M-43, blued finish - 9x19mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:09, 24 January 2016 (EST)&lt;br /&gt;
: Ah, very good - thanks c552. Seems you don't see blued Firestars much which I guess is why I didn't think to check them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:54, 24 January 2016 (EST)&lt;br /&gt;
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== Question about Norinco Type 56 ==&lt;br /&gt;
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Hello all.  Hopefully I am doing this correctly.  I'm a new member and have never posted or edited anything before.&lt;br /&gt;
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There seem to be two seperate rifles that are referred to as &amp;quot;Norinco Type 56&amp;quot;.  The first and most common is the Chinese version of the AK-47.  I see this on multiple pages.  The other seems to be a Chinese version of the SKS rifle built by Izhevsk Machinebuilding Plant a.k.a &amp;quot;Izhmash&amp;quot;.  Now, the only spot on the SKS page that actually calls the Chinese version the &amp;quot;Norinco Type 56&amp;quot; is the bottom image on the Talk page for the SKS.  I did notices that it's full name appears to be &amp;quot;Norinco Type 56 '''Carbine'''&amp;quot; in that image.  The images on the main page just label it as the &amp;quot;Chinese built Type 56&amp;quot;.  &lt;br /&gt;
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I was wondering if anyone had any info or any opinions on the accuracy of this?  It just seems odd that two different (though admittedly similar) rifles by the same manufacturer would have exactly the same name.  Even considering the SKS rifle is labeled &amp;quot;carbine&amp;quot;, and that makes the names technically different, still doesn't seem quite right.  Is the Chinese Type 56 SKS built by Norinco?  Are both rifles referred to as the &amp;quot;Type 56&amp;quot;?&lt;br /&gt;
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Anyway, any info or advice is appreciated.  Thanks.&lt;br /&gt;
:I remembered [http://www.redstararms.com/type81.pdf this article], which gives some background. The reds also called their copy of the RPD the Type 56 as well. The SKS Type 56 was considered a carbine, and the AK Type was considered a submachine gun. It's not too different than the M1 Garand, M1 Carbine and M1 Thompson being in service at the same time I suppose. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:28, 26 January 2016 (EST)&lt;br /&gt;
::I believe that the Chinese AK, SKS and RPD variants were all introduced in 1956, hence the Type 56 designation. This is actually more sensible than other countries that reuse designations more randomly, for example the UK where L1A1 has referred to at least a rifle, a heavy machine gun, a grenade launcher, a rocket launcher, a bayonet, various fuses and detonators, a couple of grenades, and a tank gun, all from different years and with no particular relation between them. Also, on talk pages remember to sign your posts by either pressing the signature button at the top of the edit window, or by just typing in &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. This way people can see who made the comment and when without looking through the edit history.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:35, 26 January 2016 (EST)&lt;br /&gt;
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Hey thanks to both of you.  I never thought about how it is basically the same with the &amp;quot;M1&amp;quot; name, but it makes perfect  sense.  Great article you linked to as well.  I love stuff like that.  And thanks for the advice on the signature thing... I was kinda wondering why my post was the only one with no user name or date at the end.--[[User:Kailin|Kailin]] ([[User talk:Kailin|talk]]) 09:55, 26 January 2016 (EST)&lt;br /&gt;
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== Is this pistol are Glock or not? ==&lt;br /&gt;
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I'm sorry, I have some request: may somebody say is this pistol are [[Glock]] or not? The same character also holds [[M1911A1]], but methinks, that this pistol has different shape, but maybe, I'm wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:08, 27 January 2016 (EST)&lt;br /&gt;
:Where are you getting Glock from? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:37, 27 January 2016 (EST)&lt;br /&gt;
::Methinks, that shape a similar to glock. But, maybe, I'm wrong. What about [[CZ-75]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:28, 28 January 2016 (EST)&lt;br /&gt;
:::Where are you getting CZ-75? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:10, 28 January 2016 (EST)&lt;br /&gt;
::::Looks more like some TT-33, 1911 thing. Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun. Me thinks it's the later.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:48, 28 January 2016 (EST)&lt;br /&gt;
:::::&amp;lt;s&amp;gt;I think, that TT ID is correct. Thanks!&amp;lt;/s&amp;gt; After close inspection, I see, that this pistol has completely another trigger, differ, than TT or M1911. I shall continue searching. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:24, 28 January 2016 (EST)&lt;br /&gt;
::::::&amp;quot;Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun&amp;quot;^^^ Remember, this is anime not a real gun. It's just lines on a cel. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 28 January 2016 (EST)&lt;br /&gt;
[[File:Oni Tensei pistol 2 1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 2.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 3.jpg|thumb|500px|none|]]&lt;br /&gt;
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== Need help to ID a pistol ==&lt;br /&gt;
A character in ''[[Wild Geese II]]'' holds a pistol that looks very much alike a [[Colt Commander]] but has an external extractor. What can it be? I start doubting that it's an extractor at all, as it appears to be too short in comparison with external extractors on Star M1911 style pistols. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:46, 5 February 2016 (EST)&lt;br /&gt;
[[File:Wild Geese II-M1911-1.jpg|thumb|none|600px|The best close view of the pistol.]]&lt;br /&gt;
[[File:Wild Geese II-M1911-2.jpg|thumb|none|600px|The general view of the pistol.]]&lt;br /&gt;
:Maybe a Llama of some sort? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:23, 5 February 2016 (EST)&lt;br /&gt;
::All images of Llama pistols that I could find show longer extractors that cross the slide serration, and none of them has a ring hammer spur. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:35, 5 February 2016 (EST)&lt;br /&gt;
:::First thing that I think of is a [http://www.gazpisztoly.hu/contadatok/image/umarex/reckcommander/reck_commander_03.jpg Reck Commander], but I have no idea if they were around in 1985. Either way, my guess would be that it is some kind of blank fire only replica  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 5 February 2016 (EST)&lt;br /&gt;
::::Reck Commander matches perfectly, thanks! According to [http://www.gazpisztoly.hu/gazpisztoly/reck_commander.19.php this article], it appeared in late 1970s. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:45, 6 February 2016 (EST)&lt;br /&gt;
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== Need help to ID grenade launcher ==&lt;br /&gt;
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Hello! I'm sorry, I have some request: may somebody help me to ID this double barreled over/undrer grenade launcher? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:05, 14 February 2016 (EST)&lt;br /&gt;
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[[Image:TSCFoRY launcher 1 1.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:TSCFoRY launcher 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Looks like a [[GM-94 grenade launcher]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:44, 14 February 2016 (EST)&lt;br /&gt;
:Thank you very much! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:56, 15 February 2016 (EST)&lt;br /&gt;
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==Double checking assistance==&lt;br /&gt;
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Working on the [http://www.imfdb.org/wiki/Heavy_Object Heavy Object] article. Need another pair of eyes to double check on an unknown missile launcher. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:08, 20 February 2016 (EST)&lt;br /&gt;
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== Destiny? ==&lt;br /&gt;
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First things first, yes I have read all the rules about fictional weapons, and Destiny has a ton of them, but, there are a few exceptions. One such example would be that the Astronauts in the intro are clearly seen holding [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified MK 18 Mod 0s] which are painted white, the first gun you get is [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png/revision/latest?cb=20160104202329 an M4 with lots of modifications,] and the expansion features an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK with the mag in the stock(wtf?)], [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png a cross between a SCAR H and an ARX160], as well as handguns, [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg some of which resemble sigs,] [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png/revision/latest?cb=20150924151132 others resemble Glocks.] (Although not shown in the picture, it does have that same backplate as a glock.) Another thing worth noting is that the scout rifles have [http://i0.wp.com/planetdestiny.com/wp-content/uploads/2015/03/destiny-best-scout-rifles.png?resize=660%2C330 lowers that look almost identical to P90s.] If we did make a page, I would only put weapons that are undoubtedly based on real ones. I normally wouldn't bring this up, but Black Ops III has a page, and none of the weapons are THAT close to real ones. If the answer is no, then fine, I'll leave it. I just felt it was worth a shot.&lt;br /&gt;
(I'll admit that the sidearms and scout rifle might be a bit of a stretch)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:48, 27 February 2016 (EST)&lt;br /&gt;
:I'm going to lean towards no. There was a lot of pushback on the ''BO3'' page as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:39, 27 February 2016 (EST)&lt;br /&gt;
::Alright, I'll leave it at that.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 01:01, 28 February 2016 (EST)&lt;br /&gt;
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==Durarara!!×2 Ketsu article help==&lt;br /&gt;
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Been trying to figure out in [http://www.imfdb.org/wiki/Durarara!!%C3%972_Ketsuthe page] on the grenade shown by Simon. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:58, 28 February 2016 (EST)&lt;br /&gt;
:Wow, that is a hell of a lot of weird grenades. I think they are all Russian, and firstly I believe that the F-1 is actually an RGD-5 based on the fact that it lacks the texture and you can just make out the centre rib. As for all the grenades on the sheet with the guns, I can make pretty good guesses at all of them. The green small one looks like a flashbang called the Drofa (these are green in real life like this but are more slender, there are also versions with tear gas that are thicker but are not green), and the spikey bottom one is another flashbang called a Zarya-2. As for the blue ones I am not sure, as there is a whole load of smoke, tear gas and flash grenades that have this general shape. The dark blue is reminiscent of an RGR tear gas grenade however the shape of the lever is wrong, looking more like a RGK-60SZ flashbang (I notice that the rest are also flashbangs, is this the type that all of these are meant to be?). Lastly, the big one is another flashbang, I believe called a Fakel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:40, 28 February 2016 (EST)&lt;br /&gt;
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:: Thanks. I found the rest of the details [http://guntact.ru/forums/166/-/newest-posts here], but it's in Russian. Otherwise, it confirms most of your info. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:23, 28 February 2016 (EST)&lt;br /&gt;
:::If you need, I can make a translation of the Russian text, only a little later. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:07, 29 February 2016 (EST)&lt;br /&gt;
:::That'd be great. Only in terms of confirming the IDs I made on the page. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:40, 29 February 2016 (EST)&lt;br /&gt;
::::I put the translated text on your talk page. There are short descriptions and some data. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:48, 29 February 2016 (EST)&lt;br /&gt;
:::::I don't suppose you happen to able to work out what the difference is between Zarya, Zarya-2, Plamja, Plamja-M and Plamja-M2 grenades is do you? I have found pictures of both the larger and smaller grenades labelled as Zarya-2s with other places stating that the smaller is the Zarya, however, I have found kind of official looking schematics which call the smaller the Zarya-2, and from the stats you translated the Zarya-2 has a smaller weight and payload so doubt that it would be the larger one. As for the Plamja series do you know how these differ from the Zarya? Some places seem to suggest it is just a different fuse (I'm guessing impact, one translated source came out as &amp;quot;scratch&amp;quot; fuse), but from the stats they seem to have actually different effects. Also, does the shape of the lever on the fuse of Russian grenades mean anything or is it random? I originally dismissed the RGR as having the wrong shaped lever, but have now found images of ones with a matching double kink lever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:57, 29 February 2016 (EST)&lt;br /&gt;
::::::The source that I translated doesn't contain more info, but a brief search gives [http://www.bratishka.ru/archiv/2013/04/2013_4_3.php a good article] in Russian; the first image in this source shows ''Plamya'' which is a sort of land mine rather than a grenade as it's not throwed by hand but planted on place. The second image is ''Zarya-2'' (additions like -2, -M and similar usually mean modifications in size, weight, explosive charge, and so on). The third image shows a fuze at the left, ''Fakel'' (large white cylinder) in center, and ''Fakel-Salon'' (for usage indoors unlike ''Fakel'' that is intended for outdoor usage) at the right. The following images are ''Fakel'', ''Vzlyot-M'', ''GSZ'', ''Vuyshka'', ''GRD'' (a smoke grenade) and ''ASZ-40 Svirel'' for grenade launcher. About the fuze levers: the shape of the lever of the fuze is usually standard, and a different lever of the same fuze may be if the fuze is a training version, or sometimes if it was manufactured not in USSR/Russia but in other state (like UZRG fuse of Romanian and Bulgarian manufacture differs from a Russian one). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:59, 29 February 2016 (EST)&lt;br /&gt;
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== Need help to identify a pistol ==&lt;br /&gt;
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Please help to identify a Smith &amp;amp; Wesson pistol. It appears in a French 1991 movie. The combination of short slide, non-ambidexterious safety, fixed sights and rounded trigger guard doesn't match any of S&amp;amp;W pistols that I could find. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:35, 29 February 2016 (EST)&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
:It is a nickel plated S&amp;amp;W 59. You can tell it is a 1st gen rather than a 2nd gen by the fact that the slide stop pin is in front of the double stack frame step. If it was a 2nd gen stainless though it would be a 659 as these were originally made with a round trigger guard and non-ambi safety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:26, 29 February 2016 (EST)&lt;br /&gt;
::Thanks! I searched only among stainless steel pistols and didn't have an idea that it could be a nickel plated pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:31, 29 February 2016 (EST)&lt;br /&gt;
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== London Has Fallen ==&lt;br /&gt;
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Saw the movie today, and I highly recommend it.  Lots of action, plausible plot, stunning visual effects.  Of course there was a wide variety of weapons in use, too many to count or study at first glance. Plenty of battlefield pickups. &lt;br /&gt;
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The movie doesn't seem to be restricted by political &amp;quot;correctness.&amp;quot;  The &amp;quot;bad guys&amp;quot; are Arab males who live in the Middle East, but their religion isn't mentioned.  The &amp;quot;motive&amp;quot; for the terror isn't jihad, but revenge. These particular bad guys are arms dealers who supply jihadist groups, seeking revenge against the US for a drone strike which took out the daughter of the main villain.&lt;br /&gt;
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:Meh, pc:ness is overrated. If someone is offended, maybe they shouldn´t watch these generic action movies. I´ve been waiting to see London Has Fallen myself, but it premieres in cinemas in April where I live... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 02:14, 5 March 2016 (EST)&lt;br /&gt;
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== Seeking input for article! ==&lt;br /&gt;
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Hello IMFDB community!&lt;br /&gt;
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I am a journalist writing about games and technology, and I'm currently writing an article about weapons in video games. Specifically, the piece is about the difference between games with realistic present-day weapons and games with fantastical sci-fi weapons. A focal point will be the way that the Call of Duty franchise has shifted from historical settings to near-future settings to more distant futures, and how the weapons in the game have shifted along with that.&lt;br /&gt;
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I stumbled upon the IMFDB while researching this piece, and the way you include certain games but exclude other more fanciful franchises (E.g. Halo, Destiny) really highlights some of the things I'm trying to explore in this article.&lt;br /&gt;
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I was hoping to talk to someone in your community about how decisions are made on which games you cover, and what the criteria are. (Policy is spelled out quite clearly on the site, but I'd love to hear a little bit of the history of how the current consensus was arrived at, and what some of the points of contention have been over the years.)&lt;br /&gt;
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I would also love to talk to someone who enjoys games that feature accurate real-world weapons, and has contributed to IMFDB pages about those games.&lt;br /&gt;
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If you're up for an interview, you can contact me a chrisbaker1337 at gmail.&lt;br /&gt;
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Thanks so much!&lt;br /&gt;
:The site originally covered movies and TV, anime and video games were added later. Certain sci-fi/fantasy weapons are included here because they were built from real weapons, like the pulse rifles in ''Aliens'' or the blasters in ''Star Wars''. This excludes video games like ''Halo'' and ''Destiny''. In theory, if someone were to make a live-action ''Halo'' movie using real firearms (''Forward Unto Dawn'' used replicas with CGI muzzle flash), that might open the door ''Halo''. As for COD, I'm disappointed that it's strayed so far into sci-fi, but I suppose it makes sense from a business perspective. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 24 March 2016 (EDT)&lt;br /&gt;
::I know I've said this before, or something like this, but I would like to mention that there are quite a few of ''Destiny'''s weapons that are combinations of real ones, (E.G. the &amp;quot;Arminius-D&amp;quot; is simply a combination of a SCAR-H and a Beretta ARX160), and there are some obvious AR15s (unmodified Mk18 carbines in the intro, and a heavily modified M4 which has the receiver almost untouched is the first weapon acquired), so ''Destiny'' ''is'' still something you could mention in your article, although its qualification for an IMFDB page is still quite debatable.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:31, 24 March 2016 (EDT)&lt;br /&gt;
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== ID check ==&lt;br /&gt;
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Need someone to go help and look [http://www.imfdb.org/wiki/Lucifer over this and see if I made a boo boo in IDing them.] Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:33, 30 March 2016 (EDT)&lt;br /&gt;
:The revolver ID'd as a Model 67 appears to have a 5 round cylinder along with a shoruded ejector rod, my guess would be that it is a newer Model 60 with a 3&amp;quot; barrel and adjustable sights. Also, to me none of the &amp;quot;LA gangsters&amp;quot; in that shot are using Glocks, the one on the right has a Ruger and the one on the left has what looks like a SIG, my guess a P226 but can't really tell. I'm not sure about the Kimar Lady K either, that is identifiable most easily by the black trigger guard and controls which are not present on this gun. The shape also looks slightly off for a Walther PP/PPK, with it lacking a safety, the slide serrations are different and the magazine release is too low.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:44, 30 March 2016 (EDT)&lt;br /&gt;
:: I made some remarks on IDs on the [[Talk:Lucifer|talk page]], check there. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:32, 30 March 2016 (EDT)&lt;br /&gt;
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== Call of Duty Black Ops Commando. ==&lt;br /&gt;
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Most people saying that is an Colt 933, or an Colt 733 (M4 Commando). Also some said that &amp;quot;Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail. --commando552&amp;quot;. He said it in the link. http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Black_Ops#Commando_in_Black_Ops. I'm am trying to figure it out what the gun really is. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 22:27, 15 April 2016 (EDT)&lt;br /&gt;
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[[File:Colt M733 with Flattop.jpeg]]&lt;br /&gt;
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: I don't get what it is you're trying to ask here, frankly - Is it about the gun in the game or the gun image here? If the latter, well the gun in that image is a Model 933 with an older 'Fiberlite' collapsible stock, rather than the later M4-style 6-position stock. But it's still a M933 - Per commando552's quote there, Model 733s do not have, nor ever had flat-top removable carry handle upper receivers (Refer to the [[Colt AR-15 Identification Guide]]). If the former, my remarks (if any) will be in the linked discussion page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:15, 16 April 2016 (EDT)&lt;br /&gt;
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==Checkup==&lt;br /&gt;
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[http://www.imfdb.org/wiki/Legends_of_Tomorrow_-_Season_1 Need help from fellow editors to see if my IDing is okay]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:08, 16 April 2016 (EDT)&lt;br /&gt;
:It looks okay to me, the unknown sniper rifle Sara is using could be Nemesis Arms Vanquish or Kel-Tec RFB, I'm not too sure. I suppose there's no better view of the rifle in any part of the episode? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:04, 16 April 2016 (EDT)&lt;br /&gt;
:: Looks like a Vanquish. The way she holds it wouldn't make sense if it's a Kel-Tec. I also took a look at the barrel as well. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:51, 16 April 2016 (EDT)&lt;br /&gt;
::: Most of it looks good, there's a couple IDs I question, but I'll note that on the talk page. I do believe the rifle you refer is indeed a Nemesis Arms Vanquish. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:15, 16 April 2016 (EDT)&lt;br /&gt;
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== Another year... ==&lt;br /&gt;
&lt;br /&gt;
...another [https://www.youtube.com/watch?v=EeF3UTkCoxY CoD game] Trigger warning for those easily offended, but i actually think it looks fun as hell. &lt;br /&gt;
&lt;br /&gt;
I'm not to sure about making an entry for this game, ''however'', along with Infinite Warfare comes the Modern Warfare remake, should we add some new screens form that &amp;quot;remaster&amp;quot; to the current CoD:MW entry?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:57, 2 May 2016 (EDT)&lt;br /&gt;
:I didn't see anything identifiable. Even if it is eligible, and at the moment, I don't think it is, it's a bit early. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:35, 2 May 2016 (EDT)&lt;br /&gt;
::I think this game is going for the Frankengun designs, judging by this image. From what I can tell, this is going the Halo route in terms of weapon designs.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:26, 2 May 2016 (EDT)&lt;br /&gt;
[[File:CODIWOddWeapon.jpg|thumb|none|600px|Looks like a mismatch of random weapon parts]]&lt;br /&gt;
:::Looks like a mix between that Magpul PDR, a P90 and it seems to have something similar to a LR-300 handguard betweem the sights for some reason. Why are guns so bulky in the future?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:06, 4 May 2016 (EDT)&lt;br /&gt;
::::That thing is an abomination. It is clearly cobbled together by somebody who has no idea how the guns they are taking parts from actually work. For example, it also has the T style charging handle from an AR, but it is mounted into the scope rail rather than being anywhere near the bolt (granted it could be connected by a rod or manipulate a long stroke gas piston but lets be honest, they weren't thinking that). It also looks like the distance it can travel before it hits that cheek riser is less than the length of a round anyway, and the bolt would need to travel father than this to cycle the weapon at all. Why does it have a cheek riser anyway? The sights are already pretty low and by adding that you make it downright impossible to look through them comfortably. And what's up with the little length of pic rail in the middle of the receiver? It has bits of gun both ahead and behind it that protrude farther than it so not only would you not be able to use attachments that have to slide onto the rail, it would have to be something with a large stand-off to see over the handguard, which is pointless part anyway as you can't possibly hold it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 4 May 2016 (EDT)&lt;br /&gt;
:::::Yeah, I'd say draw the line here unless something a bit more &amp;quot;real&amp;quot; turns up later on. We should probably put a locked placeholder page there saying why we don't have one, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:32, 4 May 2016 (EDT)&lt;br /&gt;
::::::But it looks c007 br0!!1 Really though, i agree that the weapon design doesn't make any sense, then again, is there any case where it ''does'' make sense in a game with fictional weapons? It's like that AR thing in Borderlands 2, which had a lower receiver similar to a Vektor.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:36, 4 May 2016 (EDT)&lt;br /&gt;
:::::::Trigger warning? What is this, Tumblr? Haha, bad joke, I know. [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:30, 4 May 2016 (EDT)&lt;br /&gt;
::::::::I was taking the piss.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:13, 4 May 2016 (EDT)&lt;br /&gt;
:::::::::Trigger discipline warning? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 6 May 2016 (EDT)&lt;br /&gt;
::::::::::I don't i don't know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:51, 6 May 2016 (EDT)&lt;br /&gt;
:So, Game Informer just released their cover story on COD: IW and, just looking at the cover alone, there is only ONE gun I can maybe ID. The rest just look like [http://www.gameinformer.com/b/news/archive/2016/06/10/july-cover-revealed-call-of-duty-infinite-warfare.aspx?utm_content=buffer3c550&amp;amp;utm_medium=social&amp;amp;utm_source=twitter.com&amp;amp;utm_campaign=buffer frankenguns] --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:09, 10 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I found some more images showing that rifle ([http://assets.vg247.com/current//2016/06/call_of_duty_infinite_warfare_possible_new_art_2.jpg], [http://charlieintel.com/wp-content/uploads/2016/06/Call-of-Duty-Infinite-Warfare-Key-Art.jpg], [https://i.ytimg.com/vi/8yEJeJzGNU8/maxresdefault.jpg]). The receiver is pretty similar to [http://www.tacticallink.com/Northtech-Defense-AR15-Billet-Upper-and-Lower-Receiver-Matched-Set-NT15SS.html this Northtech Defense one]. Plus, I think there's a Glock in a holster of the guy second from the left on the ''GI'' cover.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 22:49, 11 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also, in the first image I linked, the rifle the guy on the left is holding has of course been mirrored.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:02, 11 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It's similar to the Northtech, but I believe that it is actually a [https://www.vltor.com/wordpress/wp-content/uploads/2014/08/mur-1a-copy-e1434567200792.png VLTOR MUR-1A]. This rifle looks suspiciously like a real,practical rifle for a futuristic COD game. I t makes me think that it is a bait-and-switch and by the time of final release it will have been replaced with some sci-fi abomination  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:49, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Looks like you got it. I doubt they'll remove that rifle from the game, though. While it is a strange choice in such a ''COD'' game set even further in the future than ''Black Ops III'' (which just barely included actual weapons), it looks they created a new model for it, and you can tell they tried to make it look futuristic with stuff like those bulky handguard attachments. It's also front and present on the game's new cover (the second image I linked). But, even if they remove the rifle, I can't see them taking out that Glock from the game; that's probably just a part of the character's model.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:43, 12 June 2016 (EDT)&lt;br /&gt;
:::::Apparently the further into the future we go, the bulkier and less ergonomical (and more complicated) weapons become.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:01, 12 June 2016 (EDT)&lt;br /&gt;
::::::Saw a gameplay trailer of the MP for the game and, yeah, I could not tell if ANY of the guns are based on any real-life weapons, so I think this might be the only COD game not on IMFDB.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:56, 2 September 2016 (EDT)&lt;br /&gt;
:::::::I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
::::::::I think if we allow a page with guns &amp;quot;based on&amp;quot; or &amp;quot;real components,&amp;quot; we open a lot of doors we don't necessarily want to open. I think allowing BO3 was going a bit far, this is definitely out in left field. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:42, 2 September 2016 (EDT)&lt;br /&gt;
:::::::::By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
::::::::::Dat love for side-mounted magazines in futuristic CoDs tho. Anyway, agreed, in the multiplayer gameplay some weapons do have real counterparts. Due to this I've created [[Talk:Call of Duty: Infinite Warfare|a talk page]] for the game in the meantime if anybody would like to talk about it (I hadn't noticed that a discussion about it was ongoing here; maybe we move this whole discussion to IW's talk page if the game turns out to be eligible for a page on IMFDB). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:18, 3 September 2016 (EDT)&lt;br /&gt;
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== Battlefield Uno ==&lt;br /&gt;
&lt;br /&gt;
Here's a [https://www.youtube.com/watch?v=c7nRTF2SowQ trailer] for the new BF. It's called Battlefield 1 (Steve Burns wouldn't like this) and it takes place in alternate history WW1 with lots of orange glowy things and dubstep. It got trains and horses to(o)!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:30, 6 May 2016 (EDT)&lt;br /&gt;
:Also, plenty of WW1 guns to go around. Here's to us hoping weapons like the [[Fedorov Avtomat]] will make appearances. Also, is it too much to hope for a BF2142 Titan gamemode, only with Zeppelins?--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 08:16, 7 May 2016 (GMT)&lt;br /&gt;
::I wanna see that Chauchat machine gun, that would be fun. --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:24, 6 May 2016 (EDT)&lt;br /&gt;
:COUGH COUGH More Premium bs COUGH COUGH&lt;br /&gt;
:::COUGH COUGH sign your posts COUGH COUGH--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:17, 7 May 2016 (EDT)&lt;br /&gt;
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==Checking assistance==&lt;br /&gt;
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Need some help to check and see if I missed anything [http://www.imfdb.org/wiki/Gotham_-_Season_2 here] and [http://www.imfdb.org/wiki/Joker_Game here]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:00, 17 May 2016 (EDT)&lt;br /&gt;
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==Duplicate?==&lt;br /&gt;
&lt;br /&gt;
Anyone would light to weight on whether to delete either one of the images [http://www.imfdb.org/wiki/File:M4_SWAT-1-.jpg here] or [http://www.imfdb.org/wiki/File:M4_SWAT-1-A.jpg here] since they're almost the same. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:10, 23 May 2016 (EDT)&lt;br /&gt;
:I'm inclined to delete the first one, but it's in use on quite a few pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:44, 23 May 2016 (EDT)&lt;br /&gt;
::I think the best one is probably the second one, but the previous version before it was over darkened. As for it being on a lot of pages, I wouldn't worry about it too much as we can just delete the file and replace it with a redirect to the preferred version. That way the code doesn't need to be changed on any pages. For example [http://www.imfdb.org/index.php?title=File:PC9111.jpg&amp;amp;redirect=no this page] was a duplicate file so it was deleted and replaced with a redirect to the [http://www.imfdb.org/wiki/File:Springfield_Custom_Professional_1911-A1.jpg other version]. If you look at the file usage you can see that some pages still link through the old file name, but functionally it has zero effect. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:36, 23 May 2016 (EDT)&lt;br /&gt;
:::If anyone has no issues, I can take care of that after I leave the office. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:01, 23 May 2016 (EDT)&lt;br /&gt;
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== Help to ID the pistol (missed gun from Najica Blitz Tactics) ==&lt;br /&gt;
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May somebody helps me to ID the pistol from [[Najica Blitz Tactics]]:&lt;br /&gt;
The Humaritt Koharu (SSS) uses a it  in &amp;quot;Mission: 005 - The Fragile Dream with a Crimson Colored Horizon&amp;quot;.&lt;br /&gt;
[[File:Najica pistol 1.jpg|thumb|500px|none|Humaritt Koharu (SSS) fires.]]&lt;br /&gt;
[[File:Najica pistol 2.jpg|thumb|500px|none|The grip is seen.]]&lt;br /&gt;
My guess: it's may be [[Walther P38]] or [[Luger P08]] or [[Nambu Type 14]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:45, 31 May 2016 (EDT)&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.  This is blank adapted movie gun.]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
:I believe it is a Luger.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:10, 31 May 2016 (EDT)&lt;br /&gt;
:: I concur, Luger P08. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:45, 31 May 2016 (EDT)&lt;br /&gt;
:::Many thanks for the help! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:55, 31 May 2016 (EDT)&lt;br /&gt;
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== Cry of Fear page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in creating a page for [http://store.steampowered.com/app/223710/?snr=1_7_15__13 Cry of Fear], by far one of the best horror games out there (on par with Silent Hill) It was initially a mod (made on the Half-Life GoldSource engine) that eventually got a standalone release three years ago. Is it OK to create a page for it? Despite it's former mod status?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:16, 14 June 2016 (EDT)&lt;br /&gt;
:If it's a standalone, it would qualify. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:59, 14 June 2016 (EDT)&lt;br /&gt;
::Nice. Now i just gotta get the balls to play it, super spoopy.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:19, 14 June 2016 (EDT)&lt;br /&gt;
:::The game's description claims that this is a glock 19, but the size makes it look more like a glock 17. Any idea what it might actually be? BTW, can glock 19s take 15 round mags?&lt;br /&gt;
:::[[File:CoF glock misc2.jpg|thumb|600px|none|This game is freaking scary.]]&lt;br /&gt;
::::As for the picture, looks more like a Glock 17 to me. The standard magazine for a Glock 19 is a 15 rounder, so, yes the can take them. If you meant to ask if a Glock 17 can take 15 round magazines, I don't believe so short of customised ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 15 June 2016 (EDT)&lt;br /&gt;
::::: Well, you can always down-load a larger mag. Anyway I agree about that being a G17, slide looks too long for a 19. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:55, 15 June 2016 (EDT)&lt;br /&gt;
As for the frame, it looks pretty close to a full-size one, is it though?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 15 June 2016 (EDT)&lt;br /&gt;
[[File:CoF glock reloading2.jpg|thumb|600px|none|still scary.]]&lt;br /&gt;
:That's also a Glock 17. Easiest way to tell from this angle is the shape of the bottom of the pistol grip.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 15 June 2016 (EDT)&lt;br /&gt;
::Glock 17 confirmed. Thanks.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:22, 15 June 2016 (EDT)&lt;br /&gt;
:::I'd also just like to add that that is a really common 3d model (Possibly freeware) for a Glock 17. It's used in tons of mods/addons for source games.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:25, 16 June 2016 (EDT)&lt;br /&gt;
::::I was thinking that it might be some kind of freeware model, but according to the game's credits, the model and animations were made for Cry of Fear.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:58, 16 June 2016 (EDT)&lt;br /&gt;
More ID help plz, what's this rifle? Kinda reminds me of an Lee-Enfield SMLE.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 18 June 2016 (EDT)&lt;br /&gt;
[[File:CoF rifle.jpg|thumb|600px|none|This is a really good model considering the engine it runs on.]]&lt;br /&gt;
:It is definitely an SMLE No. 1 Mk.III* but not certain about the exact variation. It appears to have the scope of the Australian HT model but it is missing the wood cheek rest on the stock which that should have.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 18 June 2016 (EDT)&lt;br /&gt;
Hopefully this is the last time i'll need help with IDing. This gun looks an Ruger P90, but it seems to mix parts from a KP90. Additionally, the gun is called &amp;quot;P345&amp;quot; in-game. Is there any ruger handgun by that name? Any handgun at all with that name?&lt;br /&gt;
[[File:CoF ruger misc1.jpg|thumb|600px|none|Not the best image admittedly.]]&lt;br /&gt;
:As the name suggests, it is a [https://www.google.co.uk/search?q=ruger+p345&amp;amp;client=ubuntu&amp;amp;hs=san&amp;amp;channel=fs&amp;amp;biw=1280&amp;amp;bih=810&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwjF1On1urfNAhUD5xoKHS83BUQQ_AUICSgC Ruger P345]. It replaced the P97 in 2004, and was replaced by the SR45 in 2013. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:44, 20 June 2016 (EDT)&lt;br /&gt;
::Wow, thanks! Didn't know about that gun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:36, 20 June 2016 (EDT)&lt;br /&gt;
:::Just a little thing, the P345 in the game is specifically a P345PR as it has a rail on the dust cover, but you can still just call it a P345 if you want, since that's still correct as Ruger seems to have dropped the &amp;quot;PR&amp;quot; from the name once the rail became standard. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 04:06, 21 June 2016 (EDT)&lt;br /&gt;
::::Is this the first (known) appearance of that gun in any media? There's no page for it on the site.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:22, 21 June 2016 (EDT)&lt;br /&gt;
:::::Just add a section for it in the Ruger P series page. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:07, 17 July 2016 (EDT)&lt;br /&gt;
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== Help to ID some guns ==&lt;br /&gt;
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Hello! I'm sorry, I have some request: may somebody help me to ID firearms in this [[User:Pyramid Silent/Sandbox 2|page]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:07, 27 June 2016 (EDT)&lt;br /&gt;
:What the hell is going on on that show?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:45, 27 June 2016 (EDT)&lt;br /&gt;
::It's funny, &amp;quot;Pistol 2&amp;quot; has a [[Walther]] marking. But that's all I can say. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:55, 28 June 2016 (EDT)&lt;br /&gt;
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== Some pics ==&lt;br /&gt;
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Hey Everyone, MPM2008 here. How have you been?  Will be posting some nice pics of screen used guns soon.  I saw PhoenixEnt over the weekend and it was nice.  Got some great help from PhoenixEnt, Papac from Cinema Weaponry and Mike Tristano and a few others (but I had forgotten how much a hassle it is to set up backgrounds and studio photography of the guns.)  LOL.  Everyone was great and very helpful.  More cools pics are coming soon.  best regards, MPM [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:43, 27 June 2016 (EDT)&lt;br /&gt;
:yey--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:48, 27 June 2016 (EDT)&lt;br /&gt;
:More well-shot reference pictures would be nice to have. Keep at it, MPM2008! --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:47, 27 June 2016 (EDT)&lt;br /&gt;
:Amazing stuff as always! It's great to finally have some good shots of the ''R.I.P.D.'' revolvers.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:58, 28 June 2016 (EDT)&lt;br /&gt;
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==Identify this revolver please!!!==&lt;br /&gt;
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As topic.&lt;br /&gt;
[[File:Nerorevolver.jpg|500px|thumb|none]]&lt;br /&gt;
:[[Smith &amp;amp; Wesson Military &amp;amp; Police]]? P.S. Please sign your posts. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 17:27, 16 July 2016 (EDT)&lt;br /&gt;
::Smith &amp;amp; Wesson Model 10 with customized grips. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:29, 16 July 2016 (EDT)&lt;br /&gt;
:::Thanks!!! btw anime is called 91 Days&lt;br /&gt;
::::Once again, please don't forget to sign your messages by adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:37, 17 July 2016 (EDT)&lt;br /&gt;
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== Rifle ID ==&lt;br /&gt;
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I ran into this while capping ''[[The Man from U.N.C.L.E. - Season 1]]''. Bolt action rifle, commercial, since it has the butter knife handle and the double triggers. Don't mind the weird underbarrel thing, that's a mocked up infrared scope. I don't think it's a Mannlicher-Schoenauer, given the placement of the bolt. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:40, 20 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:UNCLE_0117_rifle_01.jpg|thumb|none|500px|A THRUSH assassin takes aim in &amp;quot;The Yellow Scarf Affair&amp;quot; (S01E17).]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_02.jpg|thumb|none|500px|A closeup of the infrared device. Despite having real M3 carbine, which were designed to see in the dark, and the THRUSH carbine, the producers felt the need for yet a third rifle/carbine which could see in the dark.]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_03.jpg|thumb|none|500px|A closeup of the double triggers and the &amp;quot;butter knife&amp;quot; bolt handle.]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_04.jpg|thumb|none|500px|Thuggee assassins with the rifle in &amp;quot;The Yellow Scarf Affair&amp;quot; (S01E17).]]&lt;br /&gt;
:Some kind of [[Mauser Sporter]]? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:02, 21 July 2016 (EDT)&lt;br /&gt;
::Could be. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 21 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help with page ==&lt;br /&gt;
&lt;br /&gt;
My meds have stopped working on me and I need some help setting page up [[Talk:The Soldier (1982)]].  It could be 12 or more hours before I can sit still long enough to type.  I would appreciate any help with getting the page correct.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 00:46, 22 July 2016 (EDT)&lt;br /&gt;
:As I can see, the main problem is a wrong aspect ratio of the screenshots, as they look too stretched. Also, a minor mistake: when you are creating links, don't put brackets inside square brackets. Not [[(Steve James)]] but ([[Steve James]]). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:08, 22 July 2016 (EDT)&lt;br /&gt;
::The cap are from a VHS rip, that is the aspect ratio of the film.  I&amp;quot;ll go back and fix the brackets issue, thank you.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 02:01, 22 July 2016 (EDT)&lt;br /&gt;
:::I think somebody did the rip wrong in that case. Compare the two images below:[[File:Soldier w berlin bhp.jpg|thumb|500px|none|Your original aspect ratio]][[File:Soldier w berlin bhp 16by9.jpg|thumb|500px|none|Corrected aspect ratio]]The second image has been corrected to a 16:9 aspect ratio, and to me it is pretty obvious that this one is more correct (unless that actor has a freakiashly shaped head).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:32, 22 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload pictures? ==&lt;br /&gt;
&lt;br /&gt;
For the last few days I have been unable to upload any pictures, does anybody else have the same problem?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 11:24, 23 July 2016 (EDT)&lt;br /&gt;
:you sure your pictures are jpgs and not pngs or something else? I haven't had any problems--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:12, 23 July 2016 (EDT)&lt;br /&gt;
::A usual cure for this problem is a renaming of a file that causes an error. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:49, 23 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Other users are correct.  I don't see any problem in uploading images to IMFDB at this time.  Double check that they are JPEGs and not some other wonky file type.  Also makes sure that the actual file names appears in the line for that info on the upload page. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:52, 23 July 2016 (EDT)&lt;br /&gt;
[[File:Grump-cat-I-can-upload-just-fine.jpg|thumgb|none|600px|]]&lt;br /&gt;
:MPM you are the best :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:01, 24 July 2016 (EDT)&lt;br /&gt;
:: I tried it again and it does not work, I always get this error message: '''Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;.''' What does this mean? Yep it is .jpg format, I did everything the same as the other screenshots I uploaded. --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 06:06, 24 July 2016 (EDT)&lt;br /&gt;
:::The problem is with all and every upload or with a single image? In second case try to rename the file, remove all spaces and dashes from the name, for example. Usually this helps. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:33, 24 July 2016 (EDT)&lt;br /&gt;
:::: You may also have to move around your images on your end as well (to a different folder, that is) in addition to renaming them prior to uploading - I've had to do that on some caps myself. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 24 July 2016 (EDT)&lt;br /&gt;
:::::The wiki doesn't like certain combinations of numbers, especially things like -627- or -1911-. Try removing any numbers from your filename or adding some letters around them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:07, 27 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Walking Dead Season 7 Page? ==&lt;br /&gt;
&lt;br /&gt;
Anyone gotta make a page for TWD Season 7? I know what guns are seen in the Season 7 trailer, Dwight ([[Austin Amelio]]) switches from SIG P226 to Smith &amp;amp; Wesson M&amp;amp;P, a Kingdom guy draws a Beretta 92FS, Saviors with FN FAL, scoped AR-15, Remington or Winchester rifles, Heath ([[Corey Hawkins]]) continues to use his Benelli B76, Unknown teenage girl fires a scoped M4A1, and Tara ([[Alanna Masterson]]) holds a Remington 870 Wingmaster. &lt;br /&gt;
&lt;br /&gt;
But I know Morgan ([[Lennie James]]) has a Beretta 92FS holstered, Spencer ([[Austin Nichols]]) with his Norinco Type 56 AK, Gabriel ([[Seth Gilliam]]) with his Winchester Model 70, Negan ([[Jeffrey Dean Morgan]]) has a Springfield Armory TRP, and Tara &amp;amp; Savior ([[Steven Ogg]]) has their M&amp;amp;Ps holstered. &lt;br /&gt;
&lt;br /&gt;
From SpoilingTheDeadFans Facebook, a few Saviors are seen carrying Remington rifles or shotguns, Steyr AUG without a scope, Norinco Type 56 &amp;amp; 56-1 AKs, and a H&amp;amp;K MP5A2 or A3? &lt;br /&gt;
&lt;br /&gt;
That's all I can find until October 23.&lt;br /&gt;
&lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 16:51, 27 July 2016 (CST)&lt;br /&gt;
:You could start making a page, seems like you've already I.D some weapons.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:17, 27 July 2016 (EDT)&lt;br /&gt;
::I honestly don't know how to make a page or what to type. I know how to upload and add stuff into a page but yeah, that's all I can do. I checked STDF Facebook again and it's a Heckler &amp;amp; Koch MP5A2. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 17:42, 27 July 2016 (CST)&lt;br /&gt;
::: [[IMFDB Page Templates]] contains pretty much a basic level of all the formatting and layout needed to start a page. The [[IMFDB Style Guide]] and [[IMFDB Screencapping Guide]] - both of which are included in the welcome message in the first section in your personal talk page - contain additional relevant editing info that should help carry you most the rest of the way. That said, users must refrain from using any images unless they are released legitimately and officially. Until legit images and/or trailers are released, I think you'll just have to wait before starting said page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:08, 28 July 2016 (EDT)&lt;br /&gt;
:::: Okay, and I found out that the unknown teenage girl firing a M4A1 with a Aimpoint scope is a young actress named Sydney Park. Also there's a photo released of Negan ([[Jeffrey Dean Morgan]]) fires a M4A1 with ACOG scope inside the RV, it's the same rifle used by Michonne ([[Danai Gurira]]) &amp;amp; Engeue ([[Josh McDermitt]]) in [[The Walking Dead - Season 6|Season 6]]. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 20:46, 4 August 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Well, I finally made a page for [[Walking Dead, The - Season 7|The Walking Dead - Season 7]] and it was half easy &amp;amp; half difficult. Also I add screen caps from the Season 7 trailer. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 00:38, 13 August 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Site Crash ==&lt;br /&gt;
&lt;br /&gt;
At approximately noon PST today the imfdb web server suffered a terminal failure, wiping the entire boot and swap partition. The database server was not affected. Restoration was successfully completed from a backup made just before the failure to a new web server. Approximate downtime was 4 hours. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 18:47, 31 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Did this site crash again? Today? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:21, 4 August 2016 (EDT)&lt;br /&gt;
Don't know if something's funky with my internet connection (which i highly doubt) but i've had several connection loses to this site in particular recently. Very annoying seeing that after editing a page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:54, 4 August 2016 (EDT)&lt;br /&gt;
::::I was seeing the same - had to alter some configurations on the new server. I believe this is sorted now; I've been keeping a close eye on it for the last few days. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 22:49, 12 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CZ 82/CZ 83 ==&lt;br /&gt;
&lt;br /&gt;
We have separate pages for [[CZ 82]] and [[CZ 83]] pistols. As far as I know, this is the same gun that differs only in caliber: CZ 82 (Česká Zbrojovka vz. 82) is a base version in 9x18 PM, intended for Czechoslovakian military, while CZ 83 is a commercial version in .32 ACP, .380 ACP and 9x18 PM. So I suggest to merge these pages under CZ 82/83 title. What do you think? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:50, 1 August 2016 (EDT)&lt;br /&gt;
:Makes sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:53, 1 August 2016 (EDT)&lt;br /&gt;
::I'd agree with merging them. Aside from the slide markings are there any differences between an early model 83 and and 82? I'm just wondering how we would be able to tell those apart at all without a really close look. I believe the 83s tend to have a nicer finish, but this is generally a very hard thing to tell in movies or TV so wondered if there was a more definitive difference for ID'ing them.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:36, 1 August 2016 (EDT)&lt;br /&gt;
:::Hey Greg, while you're at it, could you please also mention CZ 82 on the general [[CZ]] page? Currently only CZ 83 is mentioned there, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:35, 1 August 2016 (EDT)&lt;br /&gt;
::::OK, so I'll merge both pages and add appropriate redirects, and fix CZ page also. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:24, 1 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 page really should be split up ==&lt;br /&gt;
&lt;br /&gt;
There was a discussion about this ~five years ago on the weapon's [[http://www.imfdb.org/wiki/Talk:PPSh-41_/_PPS-43|Talk Page]], but it didn't really seem to reach a solid conclusion and the page stayed the same. The PPD-40, PPSh-41, and PPS-43 have a lot of similarities (open bolt blowback, same caliber, all three use 35 round mags and only the PPS lacks a 71 round drum) but are ultimately completely different. They don't share magazines or a significant number of parts and all three were designed by different people - they're related in name and function only. This is made worse by the fact that the completely unrelated Suomi KP/-31 is also listed there despite using a completely different straight blowback system and ultimately being an unrelated development (only the shape looks similar.)&lt;br /&gt;
&lt;br /&gt;
The general argument against separating the page seemed to be ease of use and finding pages, but considering that the [[Bergmann MP18]], [[Haenel-Schmeisser MP28/II]], and [[Lanchester Mk. I]] all have separate pages despite having much, much more in common, (the MP28 ''is'' an MP18 and the Lanchester is a direct derivative) it doesn't make sense that ''similar looking'' guns are grouped together simply to avoid confusion (the SA Vz.58 is not listed on the AK page despite often being confused for one.)&lt;br /&gt;
&lt;br /&gt;
If the plan is to stick to the facts, then they should be separated. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 10:07, 3 August 2016 (EDT)&lt;br /&gt;
:I support this proposal. I see the following separate pages:&lt;br /&gt;
* Suomi&lt;br /&gt;
* PPD-34 + PPD-40&lt;br /&gt;
* PPSh-41 + K-50M&lt;br /&gt;
* PPS-43 (and Tikkakoski M/44 / Dux M53, if those would appear)&lt;br /&gt;
- [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 10:56, 3 August 2016 (EDT)&lt;br /&gt;
::I think I made the initial argument for the split. Absolutely. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:22, 3 August 2016 (EDT)&lt;br /&gt;
:::Tried setting it up, but it looks like an Admin will have to at least create the pages, because the individual weapon names auto redirect to the general PPSh-41/PPS-43 page. The move function doesn't work for them because of this. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 12:39, 15 August 2016 (EDT)&lt;br /&gt;
::::I've completed the splits, with separate PPSh-41, PPD-34/40, Suomi and PPS-43 pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:46, 15 August 2016 (EDT)&lt;br /&gt;
==Please help ID==&lt;br /&gt;
[[File:DI DV pistol.jpg|thumb|none|422px|A Beretta would be a close guess, &amp;lt;s&amp;gt;but it isn't&amp;lt;/s&amp;gt;.]]&lt;br /&gt;
Any idea about this pistol used by David Belle in &amp;quot;Divine Intervention&amp;quot; (2002) ? It's seen [http://youtu.be/dO2qi62GL_A?t=219 here] at 3:39 and [http://youtu.be/-aGswBbp1d0?t=235 here] at 3:55, but the quality is low so I can't directly identify it. 39 seconds later he also uses a carbine that is not clearly seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:57, 5 August 2016 (EDT)&lt;br /&gt;
: Looks like a Beretta 92FS with extension/compensator and large (old) red-dot/Aimpoint-type sight. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:19, 5 August 2016 (EDT)&lt;br /&gt;
::Aimpoint? Looks more like an EOTech.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:33, 5 August 2016 (EDT)&lt;br /&gt;
::: ^ Agreed. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:26, 6 August 2016 (EDT)&lt;br /&gt;
::::So I guess it is indeed a Beretta, but isn't it a variant shorter than the 92FS? Note the length behind the compensator. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:09, 6 August 2016 (EDT)&lt;br /&gt;
:::::I think that's just prospective. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:05, 10 August 2016 (EDT)&lt;br /&gt;
:::::: ^ I think you mean to say ''perspective'', I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:02, 11 August 2016 (EDT)&lt;br /&gt;
:::::::Yep, upon closer inspection, I'll go for the 92FS; thanks peeps! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:06, 12 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's it called? ==&lt;br /&gt;
&lt;br /&gt;
Certain pistols (like the glock) has this thing wherein if you insert a magazine with a little bit of force, the slide will lock back by itself. What is this called?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:19, 5 August 2016 (EDT)&lt;br /&gt;
:It seems impossible that inserting the magazine with any amount of force could possibly lock the slide back. Do you mean the other way round, whereby if the you insert a loaded magazine into a gun with the slide locked back hard enough it will release the slide? If so this is called an automatic slide release or an auto forward. The thing is though, this isn't a feature on a Glock, it is a malfunction. It can be made more likely to happen by having a worn slide or slide release or by over lubrication, but even on a perfect gun this can still happen if you slam the magazine in hard enough. Without an unloaded magazine in place the only thing that is keeping the slide locked back on the catch is a small amount of friction between the slide stop and the notch in the slide, and a big whack as you insert the magazine can be enough to make the slide jump slightly and release the tension between it and the slide stop, meaning that the stop will drop and the slide will auto forward. There are actually some pistols (and some long guns) that do this by design, but this tends to be older weapons before they realised that it might be unsafe for a weapon to chamber itself. This concept is still used in some competition guns though as this is a situation where the tiny time saving of a system like this is actually useful.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:27, 6 August 2016 (EDT)&lt;br /&gt;
::Yeah i meant it the other way around, sorry for the confusion. Anyway, i saw some people saying that it was a good &amp;quot;feature&amp;quot; which seems strange according to what you've said.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:54, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help ID this pistol (from Conan) ==&lt;br /&gt;
&lt;br /&gt;
This is from real life, not a movie. Full Conan video: [https://youtu.be/K46Ez-Igc9E Conan Visits DMZ]&lt;br /&gt;
&lt;br /&gt;
[[Image:Conanpistolkoreadmz.jpg|thumb|450px|none|]]&lt;br /&gt;
&lt;br /&gt;
This pistol was worn on the hip of a US soldier serving at the Korean DMZ, shown in the episode when Conan visits Korea. It looks strangely archaic and not at all like modern pistols I assumed would be used by US soldiers. &lt;br /&gt;
--[[User:Mss gag|Mss gag]] ([[User talk:Mss gag|talk]]) 09:34, 9 August 2016 (EDT)&lt;br /&gt;
:It looks like a Beretta M9. The holster appears to be covering part of the slide, so it may look a bit weird. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:46, 9 August 2016 (EDT)&lt;br /&gt;
::Are you planning on making a Conan page on the site? Or are you just curious Mss gag? As for the gun, it does look like a M9, but the lighting make it look like it has wooden grips, at least to me.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:49, 9 August 2016 (EDT)&lt;br /&gt;
::: I agree that's an M9, as is customary - It is still a standard sidearm but I'll admit there is something to your remark as it is a 30-year old sidearm now. Of course most other proven sidearms are that old or close (Glocks, SIGs, etc), that and we still use ARs that in basic design date back to the fifties and many carry 1911s which of course date back more than a century now. 'If it still works' is a phrase that comes to mind, especially with the military. Anyway, Conan has used some pieces on his show (ISS Non Guns, and I believe an actual blank-fire Beretta 92FS fired by Andy Richter in a fairly recent skit) but I don't think such a page would be eligible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 9 August 2016 (EDT)&lt;br /&gt;
::::@[[User:AnActualAK47|AnActualAK47]] No, I'm not planning on making a Conan page, just curious when I saw it. Thanks for all the feedback guys! I didn't know that the US military still uses M9s with wooden grips. --[[User:Mss gag|Mss gag]] ([[User talk:Mss gag|talk]]) 00:18, 10 August 2016 (EDT)&lt;br /&gt;
::::: I'm pretty sure those are standard grips, myself - I also think the wood look is a trick from the lighting. Your welcome in any event. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 04:15, 10 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==On taking screencaps from DVD copies==&lt;br /&gt;
Do I need to adjust the resolution on the screenshots from DVDs via VLC? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 05:21, 21 August 2016 (EDT)&lt;br /&gt;
:DVD copies technically treat the video files as an aspect ratio of 4:3, so using the &amp;quot;Take Snapshot&amp;quot; function on VLC will cause the image to shrink. Is that what you mean? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 21 August 2016 (EDT)&lt;br /&gt;
::I believe that a screenshot on VLC will have the same aspect ratio as it is set to in the player. If it is 16:9 and the aspect ratio is set to 16:9 in VLC (or default, I believe most of the time it works automatically correctly), the screenshot will be taken correctly. Having said that, I have had VLC behave differently on different OSs or with different video cards/drivers. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:31, 21 August 2016 (EDT)&lt;br /&gt;
:::VLC ''should'' preserve the native aspect ratio, but I know older versions had a bug where it automatically set it to 16:9. I'm pretty sure this has been fixed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:44, 21 August 2016 (EDT)&lt;br /&gt;
:::: Yeah, my concern was that whether I should leave the aspect ratio when I load up a DVD on VLC prior to taking screenshots or not. I looked around to see if 4:3 or 16:9 is the correct AR for DVDs. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:24, 21 August 2016 (EDT)&lt;br /&gt;
:::::When in doubt, go to IMDB and look under Technical Specifications. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:37, 21 August 2016 (EDT)&lt;br /&gt;
::::::It should also say what the aspect ratio should be on the back of the disc case. For example, 4:3, 1.78:1 or 2.35:1 are the aspect ratios listed on 3 DVDs I just pulled off of my shelf. In all these 3 cases VLC picked and displayed the correct aspect ratio in the &amp;quot;Default&amp;quot; mode. Just to add, anything with an aspect ratio wider than 1.78:1 or 16:9 will actually be 16:9 with black bars at the top and bottom. I was about to suggest cropping it in VLC to the aspect ratio displayed on the back of the case (e.g. 2.35:1), but when I try to take a screenshot with the video cropped VLC crashes every time. Does anybody else have this problem? Regardless, you are probably better off using something like FastStone to batch crop letter-boxed screenshots, as it is quite common that the image is not actually in the centre or is slightly off-spec so if VLC crops it you either end up with some of the image being chopped off or it leaving bits of black behind. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]])&lt;br /&gt;
&lt;br /&gt;
== Question about trigger discipline  ==&lt;br /&gt;
&lt;br /&gt;
So I've seen some photos from about the WW1 to the WW2 era and noticed that the trigger discipline wasn't stellar. But seemingly around, ohh, maybe the sixties and forward it seemed to improve and nowadays it's exercised fairly well amongst civilians to cops and various armed forces. What im wondering is when and why did this change happen? I doubt someone stop up one day and said that people should keep their fingers off their triggers when they weren't gun blasting and that was it, but there must have been something that changed the attitude towards it. Anyone has any info on this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:42, 26 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changes in M84 stun grenade image==&lt;br /&gt;
&lt;br /&gt;
Hey guys, do we need to [http://www.imfdb.org/wiki/File:M84stun.jpg get rid of this] now that there's a better image of it? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 06:44, 11 September 2016 (EDT)&lt;br /&gt;
:There doesn't seem to be any significant difference between the two so have deleted the older one and done a redirect to the new one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:54, 11 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help Muskets ID. ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Search 09.jpg|thumb|none|600px|right men: Ol' Mose Harper ([[Hank Worden]]) used gun in''[[Searchers, The]]''.]]&lt;br /&gt;
[[Image:DotF(On)-026.jpg|thumb|none|600px|in ''[[Day of the Falcon (Or noir)]]''. It rifle ?]]&lt;br /&gt;
:It's a [[Hawken rifle]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:52, 11 September 2016 (EDT)&lt;br /&gt;
:[[Image:Hawken50.jpg|thumb|none|450px|Hawken Plains Rifle - .50 cal rifled]]&lt;br /&gt;
::I don't think it is, firstly it has an action with a separate handguard and stock as opposed to the one piece stock on Hawken type rifles with a lock plate inset into then side, and secondly if you look on the side of the action you can see that there is a vertical bulge. To me this indicates that it is actually a breech loading falling block rifle like a [[Sharps Rifle]], possibly mocked up to resemble a muzzle-loader by adding a redundant ramrod.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:03, 11 September 2016 (EDT)&lt;br /&gt;
:::Oh really. I was also wondering what is not the muzzle-loader mocked up Sharps. But I did not have confidence. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 2:09, 12 September 2016 (JST)&lt;br /&gt;
[[Image:DotF(On)-029.jpg|thumb|none|600px|One of the tribal fighters fired from a musket in ''[[Day of the Falcon (Or noir)]]''.]]&lt;br /&gt;
I do not know the varieties of the Musket. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 20:23, 11 September 2016 (JST)&lt;br /&gt;
&lt;br /&gt;
== G11s for all ==&lt;br /&gt;
&lt;br /&gt;
So with the permission of Nathaniel F over at [http://www.thefirearmblog.com/blog/2016/09/16/firearm-showcase-heckler-koch-g11k2-1989-caseless-hyperburst-wonder-high-res-pics/ The Firearm Blog] we're allowed to use some new very good high-res photos of the G11K2 on this very site! You can download the photos on via the article i linked. Stay tuned...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:40, 16 September 2016 (EDT)&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|600px|none|I guess we should at these to the G11 entry?]] &lt;br /&gt;
[[File:G11K2 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:G11K2 angled right view.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:G11K2 top.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Image problem ==&lt;br /&gt;
&lt;br /&gt;
I was able to upload the image [http://www.imfdb.org/wiki/File:FAMAS_F1_and_bayonet.jpg of this particular FAMAS]. However, it doesn't seem to increse in size when I placed it in 500px resolution in the articles. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
PS - I noted some old images in the Delete category. I thought that they'd be removed by now since they're very very old.&lt;br /&gt;
&lt;br /&gt;
:You made a type where the &amp;quot;p&amp;quot; was missing from the &amp;quot;px500&amp;quot;, so in this case that bit of code was meaningless and it just displayed at the default thumbnail size.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:58, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Dammit. I didn't realize that. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:38, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick 2 glock ==&lt;br /&gt;
&lt;br /&gt;
Found this promotional image from John Wick Chapter 2. Anyone know what sorta Glock he's holding? It's obviously some custom model.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 24 September 2016 (EDT)&lt;br /&gt;
[[File:JohnWick2fancyglock.jpg|thumb|300px|none|]]&lt;br /&gt;
:Taran Tactical combat master.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:47, 24 September 2016 (EDT)&lt;br /&gt;
::K--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:06, 24 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Photo of MP5K-PDW with SEF lowers ==&lt;br /&gt;
&lt;br /&gt;
Been trying to look for one with the same extended barrel, but with the SEF lower receiver. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:08, 26 September 2016 (EDT)&lt;br /&gt;
: Don't think we have one. Any reason you can't use the existing mockup gun image we got? You can always note any other specific discrepancies in the writeup on the particular gun entry. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:14, 27 September 2016 (EDT)&lt;br /&gt;
:: Just wondering. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:39, 27 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I'm getting the error in the title when trying to upload an image. From time to time IMFDB's uploader has balked at an image and to fix it I had to create a new image with the original's content copy &amp;amp; pasted into it, but that doesn't seem to be working.&lt;br /&gt;
&lt;br /&gt;
https://s16.postimg.org/3oulm2qw5/h3vrspas122.jpg&lt;br /&gt;
&lt;br /&gt;
This is the image I'm trying to upload.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Changing the name of the file, usually does the trick for me. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 1 October 2016 (EDT)&lt;br /&gt;
::I have uploaded it:[[File:Hot Dogs Horseshoes &amp;amp; Hand Grenades spas12.jpg|thumb|500px|none|]]It didn't like the old file name, so I changed it and it worked. Generally you can just add a letter or number on the end but in this case it didn't work, so just changed it to different text. I think it tends to be more temperamental with file names that are solid mixed alphanumeric strings like this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:29, 1 October 2016 (EDT)&lt;br /&gt;
:::Thanks.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Rock Island Auction Company Deleted Older Pictures==&lt;br /&gt;
It seems Rock Island Auction Company has deleted pictures from some of their older auctions. I was just looking for pictures of the Kolibri Pistol, only to find that they deleted the ones from [http://www.rockislandauction.com/detail/51/1759 this lot ].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 16:26, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
Hello Guys! I have YOUTUBE channel, where I do comparising of ingame guns with reallife weapons. It has name as my nickname (I don't write link, because I'm not sure about external links policy. Please do not judge strictly, and correct me if I wrong, and I can post external links). I have videos about maybe a dozen of guns from CS GO computer game. So my question is, can I add to description of CS GO guns &amp;quot;a video&amp;quot; ? &amp;quot;a link to the video on youtube channel&amp;quot; ? --[[User:WeaponsExpert|WeaponsExpert]] ([[User talk:WeaponsExpert|talk]]) 09:56, 26 October 2016 (EDT)&lt;br /&gt;
:First of, sign your posts by pressing the little pencil icon up on the menu bar. Secondly: Are you asking to add your videos to the imfdb page? Pretty sure you can't do that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:58, 26 October 2016 (EDT)&lt;br /&gt;
::If you're asking if you can do a page for a Youtube channel, the answer is no. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:11, 26 October 2016 (EDT)&lt;br /&gt;
:::I think he's asking to use descriptions from the IMFDB in his videos, which should be fine, so long as he gives credit to the site, and preferably adds a link to this site in his video's description. However, adding his videos to this site won't fly. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:32, 26 October 2016 (EDT)&lt;br /&gt;
Ok, so I add link to the site. Can I add links to my video in the &amp;quot;CS:GO weapons page&amp;quot; here? --[[User:WeaponsExpert|WeaponsExpert]] ([[User talk:WeaponsExpert|talk]]) 11:35, 31 October 2016 (EDT)&lt;br /&gt;
:You can add a link to your videos to the talk page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:50, 31 October 2016 (EDT)&lt;br /&gt;
== Net help with ID ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some request: may somebody help me with ID and checking in the page [[Peranmai]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:55, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help to ID a pair of pistols ==&lt;br /&gt;
&lt;br /&gt;
I would be thankful for any help with unidentified pistols in ''[[Crosshairs]]'' (2013). The first one appears to be a compact 1911 but what exact version it is?&lt;br /&gt;
[[File:Crosshairs-Pistol-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Crosshairs-Pistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Crosshairs-Pistol-4.jpg|thumb|none|600px|The bore looks big enough for .45 caliber.]]&lt;br /&gt;
The second pistols resembles some modern version of 1911 with additional cocking serration close to the muzzle.&lt;br /&gt;
[[File:Crosshairs-Pistol-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Crosshairs-Pistol-6.jpg|thumb|none|600px|The grip of the pistol is seen in bottom left.]]&lt;br /&gt;
Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:43, 31 October 2016 (EDT)&lt;br /&gt;
: Not so sure about the fullsize - As you said it has forward serrations, along with what looks to be Novak style sights and (best I can tell in that last image) a flat mainspring housing to the grip - All of which.. doesn't narrow it down too much. Bah. But the compact I'm quite sure is a [[Detonics Combatmaster]] - The shaved down rear of the slide leading to the forward-mounted rear sight is a trademark feature of those guns. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:59, 1 November 2016 (EDT)&lt;br /&gt;
::Thanks a lot! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:41, 1 November 2016 (EDT)&lt;br /&gt;
:::I have a guess that fullsize pistol is possibly [[Springfield Armory Loaded]]. Just everything matches, except for different shape of forward serration. Or it's an optical illusion due to angle of view? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:55, 1 November 2016 (EDT)&lt;br /&gt;
::::One more guess: Wilson Combat &amp;quot;Protector&amp;quot;. It is available with stainless finish. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:07, 22 November 2016 (EST)&lt;br /&gt;
[[Image:WilsonProtector.jpg|thumb|300px|none|Wilson Combat &amp;quot;Protector&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:Crosshairs-Pistol-5.jpg|thumb|none|600px|]]&lt;br /&gt;
Tough to tell but TBH, the forward serrations look to be a tad further back than typically seen - And thus don't seem to match either the SA or the Wilson. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:39, 23 November 2016 (EST)&lt;br /&gt;
::OK, thanks, I'll continue research. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:08, 23 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Can't edit a page==&lt;br /&gt;
&lt;br /&gt;
This one [http://www.imfdb.org/wiki/File:Beretta8000CougarF.jpg in particular] since I'm adding a category for it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 23:43, 30 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Death Stranding ==&lt;br /&gt;
&lt;br /&gt;
So [https://www.youtube.com/watch?v=u5ZgaD7Y-jM here's]a new trailer for Death Stranding (Kojima's new game if you somehow didn't know) Pretty slick, although i was wondering about those wood-furnished rifles the soldier dudes were carrying, are they based on anything real? Kinda looked like oversized AC556sssssss. The rifle Mikkelsen was carrying looked like some kind of AR, but with a weirdly small ejection port and no forward assist or brass deflector.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:25, 2 December 2016 (EST)&lt;br /&gt;
[[File:DS ARthingy1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:DS ARthingy2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:DS ARthingy3.jpg|thumb|600px|none|]] &lt;br /&gt;
Here are some low-res and blurry screenshots.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:31, 2 December 2016 (EST)&lt;br /&gt;
:And here's another image, from [https://kotaku.com/1789646840 this]article.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:40, 3 December 2016 (EST)&lt;br /&gt;
[[File:DS ARthingy4.jpg|thumb|600px|none|]]&lt;br /&gt;
::That AR upper reminds me of a VLTOR (great filename, by the way). Also, wouldn't a larger AC556 be, um, an M14? (I'm just kidding, I get where you're coming from). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 3 December 2016 (EST)&lt;br /&gt;
:::Looks like it is by the same manufacturer as the guns in MGS5. (Which is bulls*it, I don't know why Kojima does it after games like MGS3 and 4.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 02:20, 4 December 2016 (EST)&lt;br /&gt;
Yeah, i don't get the fictional weapons either, but oh well. Anyway, that handguard looks like a Rainer arms one, except it has that Daniel Defense thing with the front sight gas block sticking out. The upper actually looks like a monolithic one.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:53, 4 December 2016 (EST)&lt;br /&gt;
:IMO it looks a lot like the [http://www.gunsandtactics.com/wp-content/themes/PrestigeLight/thumb.php?src=http://www.gunsandtactics.com/wp-content/uploads/2013/08/faxon-6-600-399.jpg&amp;amp;w=600&amp;amp;h=399&amp;amp;zc=1| Faxon ARAK-21], given the monolithic upper and the typical AR15 charging handle is absent from where it should be. Also, Jesus christ that M10 tank destroyer.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:44, 4 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== forum account password reset ==&lt;br /&gt;
&lt;br /&gt;
So, for the life of me, I can't remember my forum password, and it appears as if I didn't link my account with my email. I sent an email to the administrator (a while ago) and still haven't got a response. Is there any other way I can get through, or am I screwed?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 09:05, 13 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=G.I._Joe:_The_Rise_of_Cobra&amp;diff=1068434</id>
		<title>G.I. Joe: The Rise of Cobra</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=G.I._Joe:_The_Rise_of_Cobra&amp;diff=1068434"/>
		<updated>2016-12-07T02:56:01Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* M1 Garand - spoilers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = G.I. Joe: The Rise of Cobra &lt;br /&gt;
|picture = GI Joe Poster.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Stephen Sommers&lt;br /&gt;
|date= 2009&lt;br /&gt;
|language = English&amp;lt;br&amp;gt;French&lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=Paramount Pictures&lt;br /&gt;
|character1=Duke&lt;br /&gt;
|actor1=[[Channing Tatum]]&lt;br /&gt;
|character2=General Hawk&lt;br /&gt;
|actor2=[[Dennis Quaid]]&lt;br /&gt;
|character3=Ripcord&lt;br /&gt;
|actor3=[[Marlon Wayans]]&lt;br /&gt;
|character4=Snake Eyes&lt;br /&gt;
|actor4=[[Ray Park]]&lt;br /&gt;
|character5=Rex Lewis&lt;br /&gt;
|actor5=[[Joseph Gordon-Levitt]]&lt;br /&gt;
|character6= The Baroness&lt;br /&gt;
|actor6= [[Sienna Miller]]&lt;br /&gt;
|character7= James McCullen/Destro&lt;br /&gt;
|actor7=[[Christopher Eccleston]]&lt;br /&gt;
|character8=Sgt. Stone&lt;br /&gt;
|actor8=[[Brendan Fraser]]&lt;br /&gt;
|character9=Breaker&lt;br /&gt;
|actor9=[[Saïd Taghmaoui]]&lt;br /&gt;
|character10=Storm Shadow&lt;br /&gt;
|actor10=[[Byung-hun Lee]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''''G.I. Joe: The Rise of Cobra''''' is a 2009 action film based on Hasbro's popular line of action figures as well the subsequent comic book and cartoon series.  In the film, two US Special Forces soldiers find themselves introduced to a covert military organization codenamed &amp;quot;G.I. JOE&amp;quot;, which seeks to recover a cache of warheads containing deadly nanotechnology.   The film was directed by [[Stephen Sommers]] (''[[The Mummy]]'') and the cast included [[Channing Tatum]], [[Dennis Quaid]], [[Joseph Gordon-Levitt]], [[Marlon Wayans]], [[Sienna Miller]] and [[Ray Park]].  A sequel, ''[[G.I. Joe: Retaliation]]'', was released in 2013. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN FiveseveN==&lt;br /&gt;
&lt;br /&gt;
[[FN FiveseveN]] pistols are used by Snake Eyes ([[Ray Park]]) and Breaker ([[Saïd Taghmaoui]]).&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-SeveN Tactical, 5.7x28mm.]]&lt;br /&gt;
[[Image:Snakeeyes-movie-1.jpg|thumb|none|400px|A publicity still of [[Ray Park]] as Snake Eyes wielding a sword and the [[FN FiveseveN]].]]&lt;br /&gt;
[[Image:Gijoe armory.jpg|thumb|none|600px|Several Five-seveNs are seen on the wall behind Duke ([[Channing Tatum]]).]]&lt;br /&gt;
[[Image:Gijoe armory-2.jpg|thumb|none|600px|The Five-seveNs are seen on the wall behind Ripcord ([[Marlon Wayans]]).]]&lt;br /&gt;
[[Image:GIjoeFN-Five-seveN.jpg|thumb|none|600px|Snake Eyes ([[Ray Park]]) fires his [[FN FiveseveN]], which appears to fire some kind of laser round.]]&lt;br /&gt;
[[Image:GIJoe021.jpg|thumb|none|600px|Breaker ([[Saïd Taghmaoui]]) holds his FiveSeveN while Scarlett aims her crossbow.]]&lt;br /&gt;
[[Image:GIjoeFN-Five-seveN2.jpg|thumb|none|600px|Snake Eyes tries to use his FiveseveN on Baroness' SUV.  This is a reverse shot, since you can clearly see the ejection port on the wrong side.]]&lt;br /&gt;
[[Image:GIJoe027.jpg|thumb|none|600px|Sgt. Stone ([[Brendan Fraser]]) appears to have a FiveSeveN holstered while observing Duke and Snakes Eyes fight.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
General Hawk ([[Dennis Quaid]]) carries a [[M1911#Colt Gold Cup National Match|Colt Gold Cup National Match]] handgun as his main sidearm. He is seen pulling it during the attack of the Joe HQ.&lt;br /&gt;
[[Image:ColtGoldCupNatMatch1911.jpg|thumb|none|300px|Colt Gold Cup National Match (Mark IV, Series 70) - .45 ACP]]&lt;br /&gt;
[[Image:GIjoe1911.jpg|thumb|none|600px|A closeup of Gen. Hawk's Colt in his holster. The magwell mainspring housing is clearly seen.]]&lt;br /&gt;
[[Image:GiJoe 053.jpg|thumb|none|600px|Hawk pulls his Colt.]]&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
General Hawk ([[Dennis Quaid]]) and Duke ([[Channing Tatum]]) both are seen with [[Kimber Warrior]] pistols.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior II - .45 ACP]]&lt;br /&gt;
[[Image:GIjoe1911a.jpg|thumb|none|600px|Duke draws his (uncocked) Kimber on the Baroness.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
An [[M1911 pistol series|M1911]] is pulled by Rex Lewis ([[Joseph Gordon-Levitt]]) during a flashback.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GIJROC_306.jpg|thumb|none|600px|An [[M1911 pistol series|M1911]] is pulled by Rex Lewis ([[Joseph Gordon-Levitt]]) during a flashback.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Sport II==&lt;br /&gt;
A [[SIG-Sauer P220 pistol series#SIG P226 SL Sport II|SIG P226 SL Sport II]] is used by Storm Shadow ([[Byung-hun Lee]]) to shoot a scientist at the DeCobray lab and during the car chase scene in Paris.&lt;br /&gt;
[[Image:Sig sauer p 226sl stainless steel.jpg|none|300px|thumb|SIG-Sauer P226 SL Sport II with spare magazines - 9x19mm]]&lt;br /&gt;
[[Image:GIjoeStormshadowgun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
[[SIG-Sauer P228]] handguns are used by French police when they apprehend Ripcord in Paris and by a Secret Service Agent near the end of the film.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm. This is a really well worn movie blank adapted gun]]&lt;br /&gt;
[[Image:GIjoeG36.jpg|thumb|none|600px|The French officer on the far left with his SIG drawn.]]&lt;br /&gt;
[[Image:GiJoe 071.jpg|thumb|none|600px|A Secret Service (a disguised COBRA-member) agent pulls his SIG.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP7A1]] is used by The Baroness ([[Sienna Miller]]) to shoot at Duke (Channing Tatum) and Ripcord ([[Marlon Wayans]]) during the action sequence in Paris. &lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|H&amp;amp;K MP7A1 4.6x30mm with Zeiss Z-Point sight. This MP7 shown in SMG configuration.]]&lt;br /&gt;
[[Image:GIJOE 01.jpg‎  |thumb|none|600px|MP7 with extended magazine]]&lt;br /&gt;
[[Image:Gijoe mp7.jpg|thumb|none|600px|Baroness fires her MP7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Several [[MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A3s]] are carried by the French National Police anti-terrorist unit that arrests the Joes after the chase in Paris.&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:Gi_joe_mp5_1.jpg|thumb|none|600px|French Police Anti-Terrorist officers armed with MP5A3s escort Ripcord, Scarlett, Breaker and Heavy Duty into custody after the nanomite attack on the Eiffel Tower]]&lt;br /&gt;
[[Image:GIjoeMP5.jpg|thumb|none|601px|The MP5A3 is seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Several [[MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2s]] are seen on the rack in the armory.&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:GIjoeMP5a.jpg|thumb|none|600px|MP5A2s on the wall next to the G36Cs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW  ==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5K-PDW]]s were seen in the hands of French police.&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|none|400px|MP5K - 9x19mm with the PDW-style folding stock attached.]]&lt;br /&gt;
[[Image:GIjoeMP5k.jpg|thumb|none|602px|[[Heckler &amp;amp; Koch MP5K-PDW]]s were seen in the hands of French police.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] was used by Duke ([[Channing Tatum]]) during the attack on the G.I. Joe base, the Pit.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12, 12 Gauge]]&lt;br /&gt;
[[Image:GIjoeAA12.jpg|thumb|none|600px|Duke spots the AA-12 and picks it up.]]&lt;br /&gt;
[[Image:Gi_joe_aa12_1.jpg|thumb|none|600px|Duke ([[Channing Tatum]]) fires an AA-12 shotgun (with a drum magazine) he picked up from a dead G.I. Joe soldier at nearby grenades, blowing up a Neo-Viper soldier during the attack in the Pit]]&lt;br /&gt;
[[Image:Gi_joe_aa12_2.jpg|thumb|none|600px|Duke ([[Channing Tatum]]) fires an AA-12 shotgun at a Neo-Viper soldier]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] Tactical is the standard rifle of the G.I Joe unit, and is used at various times by Duke, Ripcord and by the other Joes at the Pit. &lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GIJoe026.jpg|thumb|none|600px|Ripcord uses the FN F2000 during the training exercise.]]&lt;br /&gt;
[[Image:GIjoeF2000.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GIjoeF2000a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GIjoeF2000b.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] rifle is used by Duke ([[Channing Tatum]]), Ripcord ([[Marlon Wayans]]) and their unit during the early part of the film, prior to joining the GI Joes.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GIJOE 02.jpg‎ |thumb|none|600px|Duke turns with an HK416 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:Gi_joe_hk416_1.jpg|thumb|none|600px|Duke ([[Channing Tatum]]) aims his HK416 Carbine at the Joes arriving on the scene]]&lt;br /&gt;
[[Image:GIJoe024.jpg‎|thumb|none|600px|Ripcord ([[Marlon Wayans]]) with his HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Another choice of assault rifle for G.I. Joe is the [[Heckler &amp;amp; Koch G36#G36C|Heckler &amp;amp; Koch G36C]]. Some of MARS's guards are armed with several during the end of the film. A special forces soldier in the first action sequence is also armed with a G36C. A couple of the French police also carried them as well.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GIjoeMP5a.jpg|thumb|none|600px|Two G36Cs on the gun rack just behind Heavy Duty's ([[Adewale Akinnuoye-Agbaje]]) head.]]&lt;br /&gt;
[[Image:Gijoe g36c.jpg|thumb|none|600px|A MARS guards behind James McCullen/Destro ([[Christopher Eccleston]]) with a G36C]]&lt;br /&gt;
[[Image:Gi_joe_g36_1.jpg|thumb|none|600px|The Special Ops soldier on the right fires his G36C at a Cobra gunship during the convoy attack early in the movie. You can tell this is a reverse shot because the shells are ejecting from the wrong side.]]&lt;br /&gt;
[[Image:Gi_joe_g36_2.jpg|thumb|none|600px|A M.A.R.S. guard aims his G36C at Duke as he tries to escape McCullen's (Destro) base in the Arctic, also a reverse shot.]]&lt;br /&gt;
[[Image:GIjoeG36.jpg|thumb|none|600px|The French officer using the G36 is actually holding it left handed and hence, not a reverse shot.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M4A1]] carbines are used by Duke and Ripcord during a flashback sequence. Several soldiers also used the M4A1 during the convoy attack sequence.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:Gi_joe_m4_1.jpg|thumb|none|600px|Duke fires his M4A1 in a flashback sequence in East Africa]]&lt;br /&gt;
[[Image:Gi_joe_m16a2_3.jpg|thumb|none|600px|Army soldier (left) with an M4A1 in a flashback sequence in East Africa]]&lt;br /&gt;
[[Image:Sopmod_m4_m203_06.jpg|thumb|none|450px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Gi_joe_m4_2.jpg|thumb|none|600px|Army soldiers (the one in the foreground has an M4A1 with M203 grenade launcher) fires at Baroness and her Neo-Viper party after the convoy ambush]]&lt;br /&gt;
[[Image:Gi_joe_m4_3.jpg|thumb|none|600px|Ripcord ([[Marlon Wayans]]) reloads his M4A1/M203 during the flashback skirmish in East Africa. Note flashlight pressure switch above the trigger of the M203]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]] rifles, including one with an [[M203 grenade launcher]], are used by Army soldiers during a flashback sequence in East Africa. Instead of a heat shield, they just removed the lower half of the handguard when attaching the M203.&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|none|450px|M16A2 with M203 grenade launcher]]&lt;br /&gt;
[[Image:Gi_joe_m16a2_1.jpg|thumb|none|600px|Spec Ops soldier with an M16A2 with M203.]]&lt;br /&gt;
[[Image:Gi_joe_m16a2_2.jpg|thumb|none|600px|Spec Ops armed with the M16A2.]]&lt;br /&gt;
[[Image:Gi_joe_m16a2_3.jpg|thumb|none|600px|Under fire with the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
[[M1 Garand]]s are used by the honor guard at a funeral.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:GIjoeM1.jpg|thumb|none|600px|The honor guard use M1 Garands for the rifle volley.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
A [[Galil|Galil ARM]] fitted with accessory rails and C-more sight is used by one of the Special Ops soldiers that engage the M.A.R.S. soldiers during the convoy ambush.&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:GIJoe005a.jpg|thumb|none|600px|The Special Ops soldier on the bottom right is seen with the Galil.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Twin [[Browning M2HB]] machine guns are seen being remote-fired from atop of Duke and Ripcord's Rhino during the convoy ambush. Another M2HB can be seen mounted on an M1A1 Abrams tank during a demonstration of the Nanomites' destructive capabilities.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GIJoe006.jpg|thumb|none|600px|Twin [[Browning M2HB]] machine guns are fired from atop of the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
The M1A1 Abrams tank that is shown in the Nanomite presentation near the beginning of the film can be seen armed with two [[M240 machine gun]]s; an M240C mounted coaxially next to the main gun, and an M240D mounted atop the turret at the Loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|450px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|450px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Dillon Aero M134 Minigun==&lt;br /&gt;
Heavy Duty ([[Adewale Akinnuoye-Agbaje]]) main weapon is a handheld [[GE M134 Minigun]]. Movie Armorer [[User:Phoenixent|Steve Karnes]] built this minigun to similar specifications as the ones used by NEST soldiers in ''[[Transformers: Revenge of the Fallen]]''. &lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Heavy Duty.jpg|thumb|none|450px|A publicity still of [[Adewale Akinnuoye-Agbaje]] as Heavy Duty holding his minigun.]]&lt;br /&gt;
[[Image:GIJOE 04.jpg‎ |thumb|none|600px|Heavy Duty ([[Adewale Akinnuoye-Agbaje]]) opens fire with the Minigun.]]&lt;br /&gt;
[[Image:GIjoeminigun.jpg|thumb|none|600px|Heavy Duty confronts Duke holding his minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
Several [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A Miniguns]] can briefly be seen mounted on Black Hawk helicopters during Duke's flashback&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|350px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GIJoe034.jpg|thumb|none|600px|Blackhawks armed with GAU-17/A Miniguns in Duke's flashback. This shot appears to be footage taken from ''[[Black Hawk Down]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
Heavy Duty uses a [[M249 SAW]] with a grenade launcher to destroy the Cobra drilling crafts.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:GIjoeGL.jpg|thumb|none|600px|Heavy Duty uses a [[M249 SAW]] with a grenade launcher in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 46 Mod 0 Light Machine Gun ==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] is seen in the hands of a Special Op soldier that engages the Baroness and her soldiers during the convoy ambush.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 machine gun 5.56x45mm]]&lt;br /&gt;
[[Image:GIJoe010.jpg|thumb|none|600px|The Special Ops soldier at the bottom fires a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==AT4==&lt;br /&gt;
A special forces soldier fires a [[M136 AT4|AT4]] at the Neo-Vipers during the convoy attack.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|450px|none|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:Gi_joe_at4_1.jpg|thumb|none|600px|An Army soldier aims and prepares to fire his [[M136 AT4|AT4]] at the Neo-Vipers at the convoy ambush.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher==&lt;br /&gt;
[[M203]]s are seen attached to Ripcord's M4 and another's M16 during the flashback scene.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Gi_joe_m16a2_1.jpg|thumb|none|600px|Soldier with an M16A2 with M203. Note the missing lower half of the handguard.]]&lt;br /&gt;
[[Image:Gi_joe_m203.jpg|thumb|none|600px|The M203 is seen.]]&lt;br /&gt;
&lt;br /&gt;
== Sage Control SL-6 Rotary Launcher ==&lt;br /&gt;
A [[Sage Control Rotary Launchers|Sage Control SL-6 Rotary Launcher]] is seen in the left hand of Heavy Duty when he takes out the Cobra drilling craft.&lt;br /&gt;
[[Image:SageControl SL-6 T3.jpg|thumb|none|450px|Sage Control SL-6 Rotary Launcher - 37mm. This is the screen used '''Hero gun''' held and fired by Arnold Schwarzenegger in [[Terminator 3: Rise of the Machines]]]]&lt;br /&gt;
[[Image:GIjoeGL.jpg|thumb|none|600px|Heavy Duty uses a Sage Control SL-6 Rotary Launcher in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
A pair of [[Mk 2 hand grenade]]s are strapped to both Duke and Ripcord's web gear during the convoy ambush.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GIJoe023.jpg|thumb|none|600px|Duke carries Mk2 Hand Grenades on his vest.]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 Hand Grenade ==&lt;br /&gt;
A bandolier containing [[Mecar M72 hand grenade]]s is seen on the floor during the attack on the Joe HQ.&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|400px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GiJoe 061.jpg|thumb|none|600px|A bandolier containing [[Mecar M72 hand grenade]]s is seen on the floor during the attack on the Joe HQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hughes M230 Chain Gun==&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters escorting Duke's convoy.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|450px|none|[[M230 Chain Gun]] ]]&lt;br /&gt;
[[File:GIJROC_307.jpg|thumb|none|600px|The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters escorting Duke's convoy.]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Weaponry of G.I. Joe=&lt;br /&gt;
==Delta-6 Accelerator Suit==&lt;br /&gt;
Duke and Ripcord are introduced to the Delta 6 Accelerator Suit, which is armed with triple explosive heat-seeking fire-and-forget rockets and a 10mm caseless Gatling submachine gun capable of firing 50 rounds per second.&lt;br /&gt;
[[Image:GIJoe048.jpg|thumb|none|600px|Closeup of the Delta-6's 10mm caseless Gatling submachine gun, capable of firing 50 rounds per second.]]&lt;br /&gt;
[[Image:GIJoe049.jpg|thumb|none|600px|Duke and Ripcord in their Accelerator Suits.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category: Stephen Sommers]]&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1067968</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1067968"/>
		<updated>2016-12-04T19:02:59Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* IF this gets a page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
: At least it isn't ''actually listed'' as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:26, 27 November 2016 (EST)&lt;br /&gt;
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Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png an M4 with science stuck to it. The description pretty much literally says it's an old modified M4.], (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified, MK.18 mod 0s]. As well, there's an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK converted to fire space magic](The lore basically says it was indeed an AK at one point), and lastly, a [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png SCAR-H/ARX-160 lovechild], and handguns with slides resembling [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg SIGs,] and [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png Glocks]. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:01, 4 December 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
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:: Well, though a specific ID is skethcy, there at least ''are'' MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think &amp;quot;Active Raid&amp;quot; should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 27 November 2016 (EST)&lt;br /&gt;
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'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;br /&gt;
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== Will this game will have a page? ==&lt;br /&gt;
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I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:20, 28 November 2016 (EST)&lt;br /&gt;
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== Rules for the main page ==&lt;br /&gt;
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The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, &amp;quot;Real&amp;quot;, &amp;quot;Hybrid&amp;quot; and &amp;quot;Fictional&amp;quot;. &amp;quot;Real&amp;quot; weapons should go without saying, they are real unmodified weapons, they can go on the main page. &amp;quot;Hybrid&amp;quot; weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a &amp;quot;Fictional&amp;quot; weapon, and it goes on the discussion page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 29 November 2016 (EST)&lt;br /&gt;
:Agree--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:35, 29 November 2016 (EST)&lt;br /&gt;
::Yep, just like I proposed previously, and like we've done with the BO3 page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:05, 29 November 2016 (EST)&lt;br /&gt;
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== More loose basis ==&lt;br /&gt;
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Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the &amp;quot;stock&amp;quot; bit, then warped the shape further, and Bob's your uncle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 December 2016 (EST)&lt;br /&gt;
::Well, looking at the Oni, I do see where you're coming from as I see some hints of the PDW in there. As you said, it's a long shot...though the so-called 'Epic' version doesn't help in IDing it properly either.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 2 December 2016 (EST)&lt;br /&gt;
:Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:46, 2 December 2016 (EST)&lt;br /&gt;
:::This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify [http://vignette3.wikia.nocookie.net/callofduty/images/9/9e/Oni_menu_icon_IW.png/revision/latest?cb=20161115134326 this] really being substantially based on [http://www.imfdb.org/images/2/26/Vbr-b-compact.jpg this]. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:05, 2 December 2016 (EST)&lt;br /&gt;
::::I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:54, 3 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1067967</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1067967"/>
		<updated>2016-12-04T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* IF this gets a page */&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
: At least it isn't ''actually listed'' as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:26, 27 November 2016 (EST)&lt;br /&gt;
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Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png an M4 with science stuck to it. The description pretty much literally says it's an old modified M4.], (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified, MK.18 mod 0s]. As well, there's an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK converted to fire space magic](The lore basically says it was indeed an AK at one point), and lastly, a [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png SCAR-H/ARX-160 lovechild], and handguns with slides resembling [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg SIGs,] and [Thalestris-C_Häkke_Sidearm.png Glocks]. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:01, 4 December 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
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:: Well, though a specific ID is skethcy, there at least ''are'' MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think &amp;quot;Active Raid&amp;quot; should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 27 November 2016 (EST)&lt;br /&gt;
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'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;br /&gt;
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== Will this game will have a page? ==&lt;br /&gt;
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I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:20, 28 November 2016 (EST)&lt;br /&gt;
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== Rules for the main page ==&lt;br /&gt;
&lt;br /&gt;
The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, &amp;quot;Real&amp;quot;, &amp;quot;Hybrid&amp;quot; and &amp;quot;Fictional&amp;quot;. &amp;quot;Real&amp;quot; weapons should go without saying, they are real unmodified weapons, they can go on the main page. &amp;quot;Hybrid&amp;quot; weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a &amp;quot;Fictional&amp;quot; weapon, and it goes on the discussion page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 29 November 2016 (EST)&lt;br /&gt;
:Agree--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:35, 29 November 2016 (EST)&lt;br /&gt;
::Yep, just like I proposed previously, and like we've done with the BO3 page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:05, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More loose basis ==&lt;br /&gt;
&lt;br /&gt;
Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the &amp;quot;stock&amp;quot; bit, then warped the shape further, and Bob's your uncle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 December 2016 (EST)&lt;br /&gt;
::Well, looking at the Oni, I do see where you're coming from as I see some hints of the PDW in there. As you said, it's a long shot...though the so-called 'Epic' version doesn't help in IDing it properly either.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 2 December 2016 (EST)&lt;br /&gt;
:Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:46, 2 December 2016 (EST)&lt;br /&gt;
:::This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify [http://vignette3.wikia.nocookie.net/callofduty/images/9/9e/Oni_menu_icon_IW.png/revision/latest?cb=20161115134326 this] really being substantially based on [http://www.imfdb.org/images/2/26/Vbr-b-compact.jpg this]. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:05, 2 December 2016 (EST)&lt;br /&gt;
::::I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:54, 3 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1066666</id>
		<title>Talk:Rogue One: A Star Wars Story</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1066666"/>
		<updated>2016-11-29T01:29:40Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Pao's Blaster Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rogue One Celebration Images ==&lt;br /&gt;
&lt;br /&gt;
Some images from the Reel:&lt;br /&gt;
&lt;br /&gt;
[[File:SWR1 402.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 404.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 406.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 413.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 414.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 419.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
It's good to see that someone finally split the trilogies up, but I'm not sure about calling this trilogy &amp;quot;''Stories''&amp;quot;; right now, it seems they're calling it the [http://starwars.wikia.com/wiki/Star_Wars_Anthology_Series ''Anthology Series''].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 03:14, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
: They originally called it Anthology, but the subtitle now just seems to be &amp;quot;A Star Wars Story&amp;quot;. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's only ''Rogue One'', though. The series itself hasn't been renamed.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 16:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I have heard it isn't, that is the subtitle they are giving all of them. I specifically remember the point at which they changed from &amp;quot;Anthology&amp;quot;, because a lot of people hated this new one. There was a point at Celebration where I believe Kathleen Kennedy referred to Rogue One as &amp;quot;our first Star Wars story&amp;quot; which further suggests that this is what they are calling them. They also have not used the term &amp;quot;Anthology&amp;quot; since then. I wouldn't be surprised if they drop or change this as people really don't seem to like it, but currently that is the most accurate description. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:19, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, fair enough.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:43, 16 July 2016 (EDT)&lt;br /&gt;
:::::Also the upcoming Han Solo movie has been referred too as &amp;quot;Untitled Han Solo Star Wars Story&amp;quot; --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:15, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Prop images ==&lt;br /&gt;
&lt;br /&gt;
I took a few photos of some of the prop weapons which are vaguely helpful (unfortunately i only had my phone with me and the lighting and glass cases are less than ideal).&lt;br /&gt;
&lt;br /&gt;
*Firstly, the death troopers have this pistol strapped to their hip:&lt;br /&gt;
:[[File:SWCE 1.jpg|thumb|200px|none|]]&lt;br /&gt;
:This looks like the BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5) fro mthe original trilogy with possibly a different scope.&lt;br /&gt;
*The death trooper rifle appears to be the standard stormtrooper rifle with a barrel shroud with a flashlight on the side with a slightly modified Troy PDW stock:&lt;br /&gt;
:[[File:SWCE 3.jpg|thumb|500px|none|]]&lt;br /&gt;
*The shoretrooper rifle again appears to be based on the standard rifle but has a barrel shroud and a second barrel of some sort underneath:&lt;br /&gt;
:[[File:SWCE 2.jpg|thumb|500px|none|]]&lt;br /&gt;
:Not quite sure what the stock is, might have started life a a Magpul PRS but not sure about that one.&lt;br /&gt;
*Director Orson Krennic has this holstered pistol which I originally though was nothing:&lt;br /&gt;
:[[File:20160716 102112.jpg|thumb|200px|none|]]&lt;br /&gt;
:On second viewing though, is this based on the back end of an MP40?&lt;br /&gt;
*Here is a shot of Jyn's pistol in its holster:&lt;br /&gt;
:[[File:SWCE 5.jpg|thumb|200px|none|]]&lt;br /&gt;
:I had assumed that all of the weapons in this were just solid resin props based on real guns, but that fact that the magazine is missing here suggests that it may actually be a real gun or an Airsoft. Or maybe it is just a fabricated prop where they went to the trouble of adding a removable &amp;quot;power pack&amp;quot;.&lt;br /&gt;
*Chirrut has this weird unfolding blaster bow thing:&lt;br /&gt;
:[[File:SWCE 6.jpg|thumb|500px|none]]&lt;br /&gt;
:It initially looks like nothing but I think that the back end may use stormtrooper blaster parts:&lt;br /&gt;
:[[File:SWCE 7.jpg|thumb|500px|none]]&lt;br /&gt;
*There were also several standard stormtrooper costumes on display, and they actually had two slightly different rifle props. The first was the classic rifle, but there was also this one:&lt;br /&gt;
:[[File:SWCE 8.jpg|thumb|500px|none|]]&lt;br /&gt;
:It is very similar but there are a couple of differences. It has a flashlight on the barrel shroud, the scope is slightly different and I think that magazine is longer.  &lt;br /&gt;
--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nice pictures! Wish I was there. A few notes:&lt;br /&gt;
:*The death trooper stock is a VFC HK416C stock.&lt;br /&gt;
:*Krennic's blast is indeed a modified MP40.&lt;br /&gt;
:*Jyn's pistol (I think) is a WE Luger.&lt;br /&gt;
:*I thought I spotted gun parts on that bow. At first I thought it might be MG15 parts, but that doesn't seem to be the case.&lt;br /&gt;
:*The flashlight is a knock off (made by Element) SureFire M300 Mini Scout Light WeaponLight.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:42, 16 July 2016 (EDT)&lt;br /&gt;
::You're right about the stock, forgot about the hk equivalent. As for the bow, the main thing that makes me think it is Sterling based is the pivot behind the pistol grip where the folding stock would normally go. This may just be coincidence though, as having what appears to be an ejection port on the left side is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think you're right about it being a Sterling, but maybe they only used the grip?--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:37, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a side note, Krennic's blaster is also seen pretty clearly in the first trailer. It's from a distance but pretty well lit and offers a decent view if anyone wants to cap it. It's at about a minute in.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 03:59, 18 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pao's Blaster Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Rebel commando Pao carries a rifle built around an unknown base firearm, probably an AR15/M16.&lt;br /&gt;
[[File:Rogue-One-08.jpg|thumb|500px|none|]]&lt;br /&gt;
:I don't think it is based on an AR, here is a more side on image of it:[[File:Rogue One Pao.jpeg|thumb|500px|none|]]There doesn't appear to be any part that is based on an AR. From images I have seen Pao is smaller than humans, so this is probably a smaller scale weapon to suit him. Also in this batch of promo images was this one of Moroff:[[File:Rogue One Moroff.jpeg|thumb|500px|none|]]He is carrying what appears to be a MG34 based rifle, and on his pack is a Sterling based weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:25, 28 November 2016 (EST)&lt;br /&gt;
::That's definitely an M60, not an MG34.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:29, 28 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shooter_(TV_Series)&amp;diff=1064722</id>
		<title>Talk:Shooter (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shooter_(TV_Series)&amp;diff=1064722"/>
		<updated>2016-11-19T01:02:08Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Jack Payne's Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Swagger's Rifle ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this rifle.  Maybe an Accuracy International?  But the stock says &amp;quot;Saber SVL-A2&amp;quot;.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 11:46, 17 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:ShooterS1E01 13.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 16.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:ShooterS1E01 22.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Ha, I tried to ID that a while ago. The scope is made by Schmidt and Bender, but I couldn't find a scope that was 100% correct. The rifle uses the &amp;quot;[http://www.ashburyprecisionordnance.com/the-saber-forsst-modular-rifle-chassis-system/ SABER®-FORSST® Modular Rifle Chassis]&amp;quot; by Ashbury Precision Ordnance. I tried to ID the parts they used, but the naming system is very confusing. They also make airsoft versions, but that doesn't seem to be what they used.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 12:08, 17 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:It had a fairly short barrel, so [http://www.ashburyprecisionordnance.com/asymmetric-warrior-asw308/?expandable=1 ASW308]? I know Swagger referred to it as a .338, but it wouldn't be the first time the script and props didn't match. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:43, 18 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::It is the MOD-1 version of the Saber-Forsst chassis. I believe that the &amp;quot;SVL-A2&amp;quot; is a model number for the chassis for a particular rifle, in this case a [[Savage 110]]. See [http://www.ashburyprecisionordnance.com/2014/01/09/saber-modular-rifle-chassis-systems-now-being-manufactured-for-savage-model-10-and-110-rifles/ here] for the page for the Savage chassis on the Ashbury site.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:16, 18 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Identifying Swagger's Arsenal ==&lt;br /&gt;
On the far left, partially cutoff by the screen, is what could possibly be a K98. I initially thought 1903, but it lacks the distinctive &amp;quot;hump&amp;quot; in front of the rear sight. Next to Swagger, from top down, is a Dragunov, an M14 or M1A in a precision stock, a McMillan CS5, and an AR-15 I can't ID. On the right, again from top down, looks like a bolt-action AR-15 of some kind, an M40A3, an AW-type rifle, and a Remington 700PSS. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:55, 18 November 2016 (EST)&lt;br /&gt;
:The &amp;quot;bolt-action AR-15 of some kind&amp;quot; is a Robar SR21. Based on the magazine length the AW type rifle isn't an AI one, but instead something in an AICS 2.0 stock, probably a Rem 700. The McMillan CS5 is actually an EDM Arms Windrunner.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:49, 18 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Jack Payne's Glock ==&lt;br /&gt;
&lt;br /&gt;
Is his Glock possibly a [[Glock 34]]? The slide extends past the front of the slide, so it isn't a Glock 17.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:56, 18 November 2016 (EST)&lt;br /&gt;
:Could be a [[Glock 17L]]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:02, 18 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1063196</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1063196"/>
		<updated>2016-11-12T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Here we go with the low profile gas block BS again... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
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::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
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Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
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EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
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EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
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As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
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M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
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M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
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M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
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For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
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I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
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As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
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== AKS-74 ==&lt;br /&gt;
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Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
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How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
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== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
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== The Javelin sight ==&lt;br /&gt;
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I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
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== The M4A1 ==&lt;br /&gt;
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From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
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Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
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::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
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:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
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::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
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* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
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although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
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:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
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So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
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:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1063191</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1063191"/>
		<updated>2016-11-12T16:08:46Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Here we go with the low profile gas block BS again... */&lt;/p&gt;
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=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
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While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
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== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
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[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
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[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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= Discussion =&lt;br /&gt;
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Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
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== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
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umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
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:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
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== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
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About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
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I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
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Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
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== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
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*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
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Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
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::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
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The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
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The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
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Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
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* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate Recoil Info ==&lt;br /&gt;
&lt;br /&gt;
In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
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==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
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== Inaccurate use of the RPD ==&lt;br /&gt;
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Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
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The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
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I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
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The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
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Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
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The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
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==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
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Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
::::::yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1062923</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1062923"/>
		<updated>2016-11-11T18:02:02Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* M4A1 (remastered version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[file:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country, their forces simply known as &amp;quot;OpFor&amp;quot;. The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside deluxe editions of ''Call of Duty: Infinite Warfare''. &lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range.  This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[Image:Codmwr M9 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on the table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 lies on a table. Note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory PX9109L==&lt;br /&gt;
A version of the [[Springfield Armory Loaded|1911]] makes an appearance in game as the &amp;quot;M1911 .45&amp;quot;. The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the &amp;quot;Loaded&amp;quot; model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP. Nearly identical to the one in-game.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his PX9109L in &amp;quot;Shock and Awe&amp;quot;. The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed PX9109L in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express (ingame), is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.'' Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|Reloading, reusing the same basic animation as in the original game.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Empty reload, the player tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Heckler &amp;amp; Koch MP5SD3.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD3 on the ground]]&lt;br /&gt;
[[image:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz. 61==&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-Microuzi-1.jpg|thumb|none|600px|Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' IMI Mini Uzi.]]&lt;br /&gt;
[[Image:Codmwr mini uzi aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr mini uzi world.jpg|thumb|none|600px|IMI Mini Uzi on the ground]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|&amp;quot;P90-SD&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|350px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester W1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranaturalist armed with a Winchester W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Working the pump-action after a shot.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 world.jpg|thumb|none|600px|A pair of 1200s lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.  This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons.  Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-25 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U world.jpg|thumb|none|600px|AKS-74U lies on the table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the [[AK-47]] and [[G3A4]], despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A4 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[Image:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of M16A4s attempting to replicate the IMFDB site logo.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later [[AKM]]. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|350px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the sloped flash hider and the straight stock.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Codmwr AKM holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKM.]]&lt;br /&gt;
[[Image:Codmwr AKM aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on the table, showing off their defining features.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4A1]]&amp;quot; (a full-auto firing weapon) in singleplayer, but as an &amp;quot;[[M4 Carbine|M4]] Carbine&amp;quot; (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|350px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]].&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in the ''Remastered'' &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an EOtech holographic sight and an M203.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 world.jpg|thumb|none|600px|An M4A1 in the first singleplayer configuration lies on the table. Note that the foregrip is missing, and how the front sight gas block is still attached in third-person, rather than the low-profile one shown in first-person.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200RPM vs 600RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14 rifle#Springfield Armory M1A|M1A]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|350px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A3 as previously written.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the above weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into a different weapon.&lt;br /&gt;
[[Image:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the table. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in both missions set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the G36C itself not being introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]].&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastering''.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[M14 rifle#Springfield Armory M1A|Springfield Armory M1A]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It is referred to in game as the [[M14]], however this is not the case as it lacks the bayonet lug under the front sight. It does have the fire-control lever present on the right side of the receiver, but this is probably the result of using a modified version of the [[M14 rifle#M21/M25 Sniper Rifle|M21]]'s model. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.  Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200RPM.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|350px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game. Note the lack of visible bayonet lug in this shot indicating this is actually an M1A.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M1A in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father.&amp;quot; Otherwise it only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games), being powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|350px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M21Reload.JPG|thumb|none|600px|Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M1A; this would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|601px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD world.jpg|thumb|none|600px|SVD lies on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|350px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a helicopter with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249E2 SAW.]]&lt;br /&gt;
[[Image:Codmwr M249E2 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Flipping the top cover closed.]]&lt;br /&gt;
[[Image:Codmwr M249E2 world.jpg|thumb|none|600px|FN M249E2 SAW lies on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyarev RPD==&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops, who have actually switched to the [[PKM]].&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' Degtyarev RPD.]]&lt;br /&gt;
[[Image:Codmwr RPD aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, owing to how the RPD operates in reality (or perhaps to how everyone complained that the original ''CoD4'''s LMGs were breaking all the rules after nearly everything else followed the pattern of &amp;quot;replace ammo, then rechamber if empty&amp;quot; for the previous three and four-fifths games).]]&lt;br /&gt;
[[Image:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached by the attachment &amp;quot;Grip&amp;quot;.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.   &lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 1.jpg|thumb|none|600px|Dropping a fired case.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new cartridge.]]&lt;br /&gt;
[[Image:Codmwr m203 2.jpg|thumb|none|600px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr GP-30 holding.jpg|thumb|none|600px|GP-30 mounted on an AKM.]]&lt;br /&gt;
[[Image:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 ''finally'' gets to load with a proper VOG-25 grenade.]]&lt;br /&gt;
[[Image:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[Image:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|Opfor RPG-7s on a table.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|Replacing the warhead.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 world.jpg|thumb|none|600px|RPG-7 lies on the table.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Sights of a Stinger.]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|Javelin in ADS.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|A Javelin on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-27==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists.&lt;br /&gt;
[[Image:Rpg27.jpg|thumb|none|350px|RPG-27 rocket launcher - 105mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|M67 grenade. Pulling the pin.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Grenade lies on the table.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|Boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|M67 grenade. Pulling the pin.]]&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|Throwing out of hand.]]&lt;br /&gt;
[[Image:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|Grenade lies on the table.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
[[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
[[Image:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 1.jpg|thumb|none|600px|M18 smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades on his belt.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|150px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr c4.jpg|thumb|none|600px|C4 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade (Remastered only)==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|FN M240D  vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M2HB 1.jpg|thumb|none|600px|The M2HB in game.]]&lt;br /&gt;
[[Image:Codmwr M2HB 2.jpg|thumb|none|600px|The M2HB in game.]]&lt;br /&gt;
[[Image:Codmwr M2HB 3.jpg|thumb|none|600px|The M2HB in game.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.&lt;br /&gt;
[[Image:800px-Autocanon_2A42_on_the_Mi28N_heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to provide fire with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[Image:40mm_bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1062920</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1062920"/>
		<updated>2016-11-11T17:43:33Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
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::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
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Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
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EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
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EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
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As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
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M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
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M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
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M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
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For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
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I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
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As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
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== AKS-74 ==&lt;br /&gt;
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Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
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How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
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== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
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== The Javelin sight ==&lt;br /&gt;
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I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
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== The M4A1 ==&lt;br /&gt;
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From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
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Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
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::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
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:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
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::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
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* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
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although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
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:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
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So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
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:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior_3&amp;diff=1056515</id>
		<title>Sniper: Ghost Warrior 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior_3&amp;diff=1056515"/>
		<updated>2016-10-17T00:06:22Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* UNKNOWN PISTOL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Sniper: Ghost Warrior 3&lt;br /&gt;
|picture = Sniper GW 3 First logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Sniper: Ghost Warrior (disambiguation)|Sniper: Ghost Warrior]]&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=CI Games&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher= CI Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with Recover Tactical BC2 Beretta Grip &amp;amp; Rail System.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Dwm 2016-08-18 21-26-53-16.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:SGW3 beretta m9.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:SGW3 beretta m9 2.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==UNKNOWN PISTOL==&lt;br /&gt;
An unknown pistol is seen in one of the trailers. It's possibly a [[SIG-Sauer P220 pistol series|Sig-Sauer P226 Combat TB]]&lt;br /&gt;
[[Image:SIG P226 Combat TB.jpg|thumb|none|400px|Sig-Sauer P226 Combat TB - 9x19mm.]]&lt;br /&gt;
[[file:SGW3 unknown m1911 variant.jpg|thumb|none|600px|UNKNOWN PISTOL in game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 / 590==&lt;br /&gt;
The [[Mossberg 500 series shotgun]].&lt;br /&gt;
[[file:Mossberg 500 tactical.jpg|thumb|none|400px|Mossberg 500 Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[file:Moss590Knoxx.jpg|thumb|none|400px|Mossberg 590 with heat shield, bayonet lug, and Knoxx Spec Ops stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
World's very first appearance of a [[Fostech Origin-12]] in a videogame (and probably any other media as well). &lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|400px|Real-life Fostech Origin-12 (short-barreled version) - 12 gauge]]&lt;br /&gt;
[[File:Sgw3 origin12.jpg|thumb|none|400px|3D render seen on developer's website]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12#AK-12|Izhmash AK-12]].&lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|Izhmash AK-12 in game.]]&lt;br /&gt;
[[file:SGW3 ak12.jpg|thumb|none|600px|Izhmash AK-12 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM#AKM|Izhmash AKM]].&lt;br /&gt;
[[file:MaadiARM.jpg|thumb|none|400px|Maadi ARM - 7.62x39mm]]&lt;br /&gt;
[[file:Dwm 2016-08-18 21-22-47-52.jpg|thumb|none|600px|Izhmash AKM in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]].&lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82==&lt;br /&gt;
The [[Barrett M82]].&lt;br /&gt;
[[file:M82a1.jpg|thumb|none|400px|Barrett M82 - .50 BMG]]&lt;br /&gt;
[[file:SGW3 weapons.jpg|thumb|none|600px|Barrett M82 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington_Model_700#Remington_XM2010_Enhanced_Sniper_Rifle|Remington XM2010 Enhanced Sniper Rifle]].&lt;br /&gt;
[[file:XM2010.jpg|thumb|none|400px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[file:SGW3 Remington XM2010.jpg|thumb|none|600px|Remington XM2010 Enhanced Sniper Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]].&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=1056514</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=1056514"/>
		<updated>2016-10-17T00:00:57Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* Are they really M16s/M4s? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...&lt;br /&gt;
:::https://www.youtube.com/watch?v=b0twxGCNfHk&lt;br /&gt;
:::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:55, 20 April 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::::He made a Dragon's Teeth one already.&lt;br /&gt;
::::https://www.youtube.com/watch?v=y52nHieZrAc&lt;br /&gt;
::::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 11:23, 20 July 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 5'' has the burst-fire Raffica, which will fire up to three rounds; the &amp;quot;Triple Shot&amp;quot; in ''Resident Evil 6'' does the same. ''Halo'' and the BR-55 series rifles have always gotten this right. I seem to recall ''Call of Duty'' also getting this right. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 17:15, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
::::So I've noticed that, rather alarmingly, the chamber loading animation has the shell inserted ''backwards.'' [[File:BF4 UTSreload.jpg|thumb|none|600px]] --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:56, 20 April 2016 (EDT)&lt;br /&gt;
:::::Dafuq... Nice catch btw, but why not add the info to the page itself? I took care of it anyway. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:12, 26 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
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the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
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:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
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::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
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:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
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I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
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:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
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::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
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::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
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::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
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:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
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:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
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::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
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:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
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::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
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== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
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:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;br /&gt;
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)&lt;br /&gt;
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)&lt;br /&gt;
::OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:08, 27 March 2014 (EDT)&lt;br /&gt;
::Sr-2m is in the article too now. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:15, 2 April 2014 (EDT)&lt;br /&gt;
::Sr338 has also been added.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:00, 8 April 2014 (EDT)&lt;br /&gt;
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== Single Player ==&lt;br /&gt;
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I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - [[User:1morey]] April 6, 2014 7:20 PM (EST)&lt;br /&gt;
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:Yes, there are still &amp;quot;dinosaurs&amp;quot; out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying &amp;quot;this weapon is only available in singleplayer&amp;quot; or &amp;quot;this weapon is only available in multiplayer&amp;quot; for each weapon of interest. Or did you have something else in mind? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:59, 7 April 2014 (EDT)&lt;br /&gt;
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::That's about what I meant. Granted with a bit more detail. But yeah. - [[User:1morey]] April 7, 2014 9:17 AM (EST)&lt;br /&gt;
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:::Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.&lt;br /&gt;
::::what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:34, 7 April 2014 (EDT)&lt;br /&gt;
::::also it's alot easier to load into than finding a server with a specific map.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:36, 7 April 2014 (EDT)&lt;br /&gt;
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I'm one of those &amp;quot;dinosaurs&amp;quot; that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:07, 7 April 2014 (EDT)&lt;br /&gt;
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:Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become &amp;quot;standard procedure&amp;quot; for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:31, 9 April 2014 (EDT)&lt;br /&gt;
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All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:31, 7 April 2014 (EDT)&lt;br /&gt;
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A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it ''is'' a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:26, 8 April 2014 (EDT)&lt;br /&gt;
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::I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:38, 8 April 2014 (EDT)&lt;br /&gt;
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For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:55, 8 April 2014 (EDT)&lt;br /&gt;
::no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:58, 8 April 2014 (EDT)&lt;br /&gt;
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== To do list part 2 ==&lt;br /&gt;
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Just an update on what else needs to be done, here is a list of stuff that needs entries.&lt;br /&gt;
:Chinese IFV main cannon on the turret.&lt;br /&gt;
:Chinese attack chopper nose cannon.&lt;br /&gt;
:Guns that are attached to jets&lt;br /&gt;
:The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.&lt;br /&gt;
:Any future DLC weapons.&lt;br /&gt;
Help out with these if you can.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:01, 8 April 2014 (EDT)&lt;br /&gt;
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== Chiappa Rhino ==&lt;br /&gt;
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The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer &amp;quot;hammer&amp;quot; does not move when firing therefore BF4 depicts the operation correctly. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:51, 22 April 2014 (EDT)&lt;br /&gt;
:You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:54, 22 April 2014 (EDT)&lt;br /&gt;
::No problem, always happy to share some knowledge! --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:19, 22 April 2014 (EDT)&lt;br /&gt;
:::Oooh, didn't know that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:06, 23 April 2014 (EDT)&lt;br /&gt;
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== Refreshing the page ==&lt;br /&gt;
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Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:19, 27 April 2014 (EDT)&lt;br /&gt;
: done [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:10, 29 April 2014 (EDT)&lt;br /&gt;
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== News/Rumors about Dragon's Teeth  ==&lt;br /&gt;
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So here's an article about the upcoming expansion:&lt;br /&gt;
:http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM&lt;br /&gt;
From the looks of it these might be featured in the next DLC:&lt;br /&gt;
: M-14 converted to a bullpup.&lt;br /&gt;
: Mateba autorevolver.&lt;br /&gt;
: .44 Desert eagle.&lt;br /&gt;
: MscMillan CS5&lt;br /&gt;
: SIG MPX, probably in .40 SW&lt;br /&gt;
: Engineer's might get remote controlled bits with guns and grenade launchers&lt;br /&gt;
: Support class gets a riot shield.&lt;br /&gt;
Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either.  [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:16, 10 May 2014 (EDT)&lt;br /&gt;
:I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 10 May 2014 (EDT)&lt;br /&gt;
::I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:59, 10 May 2014 (EDT)&lt;br /&gt;
:::The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:19, 10 May 2014 (EDT)&lt;br /&gt;
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https://www.youtube.com/watch?v=0kZZAtMTGD4 --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 13:46, 16 May 2014 (EDT)&lt;br /&gt;
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::::Oh God, please no Desert Eagle... And that bot sounds WAY over powered... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:25, 16 May 2014 (EDT)&lt;br /&gt;
:::::Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 17 May 2014 (EDT)&lt;br /&gt;
:::::: can you cite the official source of the confirmation? thanks. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 13:45, 17 May 2014 (EDT)&lt;br /&gt;
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Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:38, 17 May 2014 (EDT)&lt;br /&gt;
:8+1 hopefully, not 9+1? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 17 May 2014 (EDT)&lt;br /&gt;
::It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 17 May 2014 (EDT)&lt;br /&gt;
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== Off topic ==&lt;br /&gt;
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So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:21, 27 May 2014 (EDT)&lt;br /&gt;
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https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:25, 27 May 2014 (EDT)&lt;br /&gt;
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https://pbs.twimg.com/media/Bopda38IgAA1hK7.png [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:26, 27 May 2014 (EDT)&lt;br /&gt;
:So the next ''Battlefield'' is ... ''Payday''? They said the big unveil is at E3, so you might as well wait until then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:36, 28 May 2014 (EDT)&lt;br /&gt;
::We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:53, 28 May 2014 (EDT)&lt;br /&gt;
:::It looks like it is a [[SA-14 Gremlin]] but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 28 May 2014 (EDT)&lt;br /&gt;
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Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:47, 28 May 2014 (EDT)&lt;br /&gt;
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== Hardline ==&lt;br /&gt;
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Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:41, 10 June 2014 (EDT)&lt;br /&gt;
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== Dragon's Teeth ==&lt;br /&gt;
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Alrighty, got all the pics up for the dragon's teeth DLC weapons:&lt;br /&gt;
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Mateba auto revolver&lt;br /&gt;
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Desert eagle&lt;br /&gt;
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SIG MPX&lt;br /&gt;
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M-14 Bulldog&lt;br /&gt;
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McMillan CS5&lt;br /&gt;
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M203 on the RAWR&lt;br /&gt;
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[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:55, 18 July 2014 (EDT)&lt;br /&gt;
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== P90 rail? ==&lt;br /&gt;
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Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5&lt;br /&gt;
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:Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 20 July 2014 (EDT)&lt;br /&gt;
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== MTAR-21 ==&lt;br /&gt;
According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally &amp;quot;556x30mmMINSAS&amp;quot;), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:51, 20 July 2014 (EDT)&lt;br /&gt;
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== 3GL ==&lt;br /&gt;
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Is it confirmed that the &amp;quot;3GL&amp;quot; in-game is a simple M320 with a 3-rd capacity? Otherwise, the [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] should be added to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:35, 27 August 2014 (EDT)&lt;br /&gt;
:[https://www.youtube.com/watch?v=06FiX8F0Mao Here] is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:26, 27 August 2014 (EDT)&lt;br /&gt;
::Alright, thanks man. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:49, 27 August 2014 (EDT)&lt;br /&gt;
:::It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:00, 28 August 2014 (EDT)&lt;br /&gt;
::::I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 28 August 2014 (EDT)&lt;br /&gt;
:::::That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it '''isn't''' actually a 3GL.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 28 August 2014 (EDT)&lt;br /&gt;
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== Final Stand Metal Storm turret ==&lt;br /&gt;
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Not sure if this is mentionable or not, but the &amp;quot;SC-42&amp;quot; stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:09, 27 September 2014 (EDT)&lt;br /&gt;
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:I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:32, 28 September 2014 (EDT)&lt;br /&gt;
::Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:10, 29 September 2014 (EDT)&lt;br /&gt;
::New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:12, 29 September 2014 (EDT)&lt;br /&gt;
:::I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:26, 30 September 2014 (EDT)&lt;br /&gt;
::::well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:07, 1 October 2014 (EDT)&lt;br /&gt;
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== Seems to be it for now ==&lt;br /&gt;
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Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 10:14, 25 December 2014 (EST)&lt;br /&gt;
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== PS90 ==&lt;br /&gt;
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I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:But it's still has full-auto, so it's just a P90 with a 16&amp;quot; barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:08, 13 January 2015 (EST)&lt;br /&gt;
::Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:30, 14 January 2015 (EST)&lt;br /&gt;
:::I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 14 January 2015 (EST)&lt;br /&gt;
::::In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 08:47, 19 January 2015 (EST)&lt;br /&gt;
:::::It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:24, 21 January 2015 (EST)&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.&lt;br /&gt;
:If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:11, 26 January 2015 (EST)&lt;br /&gt;
::I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:31, 29 January 2015 (EST)&lt;br /&gt;
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== The Chinese APC and Helicopter auto-cannons? ==&lt;br /&gt;
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Are we still unclear on those? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 15:09, 19 February 2015 (EST)&lt;br /&gt;
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== New weapon pack ==&lt;br /&gt;
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From jjju's Twitter, [https://pbs.twimg.com/media/CA0GycVUwAA_RiP.png:large AN-94 confirmed] (lower right), and [https://pbs.twimg.com/media/CA5x2bRXEAICZK7.png:large a shotgun] I can't ID. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:49, 24 March 2015 (EDT)&lt;br /&gt;
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Levelcap's got a video of the guns [https://www.youtube.com/watch?v=Q_-yaIJw8_c here].  Also, it's not a shotgun, but a chopped lever-action rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:22, 2 April 2015 (EDT)&lt;br /&gt;
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:Yeah I've been all over the new weapon stuff for the last week or so, and it's [http://www.grizzlycustom.com/pagephotos_old/grizzly_custom_guns_tactical_marlin_1894_package_picatinny_rail_forend_scout_2.jpg this], but short barrel/stock, in .44 Magnum, and 5+1. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 2 April 2015 (EDT)&lt;br /&gt;
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::Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, &amp;quot;93R&amp;quot; 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), &amp;quot;RPK-74M&amp;quot; corrected to RPK with 7.62x39mm and 40+1, &amp;quot;L96A1&amp;quot; corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, '''they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point.''' Be excited! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:14, 25 April 2015 (EDT)&lt;br /&gt;
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:::These Fix are really nice! --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 23:44, 25 April 2015 (EDT)&lt;br /&gt;
:::::: I just hope they fix the AR-160 to where it isn't shrunken. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:30, 10 May 2015 (EDT)&lt;br /&gt;
::::There better be some downside added the Ace 23 if it gets 5 more rounds.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:13, 26 April 2015 (EDT)&lt;br /&gt;
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:::::Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a ''lot'' of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 26 April 2015 (EDT)&lt;br /&gt;
::::::This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]])&lt;br /&gt;
:::::::[http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/ Here] (and an [http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/index2.html#post289932 easier to read version]). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:04, 11 May 2015 (EDT)&lt;br /&gt;
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== Some little details I noticed ==&lt;br /&gt;
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I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag! &lt;br /&gt;
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http://imgur.com/a/sdMGh&lt;br /&gt;
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[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:37, 28 April 2015 (EDT)&lt;br /&gt;
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:The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 29 April 2015 (EDT)&lt;br /&gt;
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::Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:55, 7 May 2015 (EDT)&lt;br /&gt;
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== Spring 2015 Patch guns ==&lt;br /&gt;
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The picture of the 5 new weapons are in, go nuts ladies and gents. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:58, 18 June 2015 (EDT)&lt;br /&gt;
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== PSO-1 Scope ==&lt;br /&gt;
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This is something I been meaning to ask for a while but forgot to. Is there a such thing as a PSO-1 scope that can mount directly to a picatinny rail like the one in BF3/4? I tried searching around but couldn't find anything. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:24, 23 June 2015 (EDT)&lt;br /&gt;
:I did some googling myself, but I didn't find anything suggesting that PSO-1 scope could be directly attached onto rails. It could be an airsoft thing or just made up. In pretty much every picture I found it was always attached to the scope mount on AK's and SVD's. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:00, 23 June 2015 (EDT)&lt;br /&gt;
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== L85A2/L86A2 charging handle slap. ==&lt;br /&gt;
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As can be seen here at 0:44 https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 and here at 01:37 https://www.youtube.com/watch?v=RYdEIjyXWP0 (sorry but i still don't know how to embed links) when you're done reloading the guns, you give the charging handle a karate slap. Is there any point to that or is it just there for the sake of it? Seems kinda unnecessary--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:31, 24 June 2015 (EDT)&lt;br /&gt;
:That is the standard procedure for the SA80 weapons, it is a &amp;quot;forward assist&amp;quot; and it makes sure the bolt is fully in battery. It serves the same purpose as the forward assist plunger on the AR-15, which needs a special button due to the non-reciprocating charging handle (hitting it forward would do nothing). It isn't really necessary with the A2 guns, it is a hold over from the A1 series but it is still in the manual so it is still done. However, the animation has the player releasing the bolt by pulling it back slightly which is not the proper way. There is a bolt release catch on the left side of the gun behind the magazine well, so the thumb of the hand inserting the mag just needs to reach back and flick it down to release the bolt. With this method the forward assist would be pretty much pointless, as the bolt is being release under full spring pressure as opposed to possibly being ridden forward slightly if done by hand like in the animation. I can understand why the did it this way by working the bolt though as using the catch wouldn't really be visible due to being too far back and low. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 24 June 2015 (EDT)&lt;br /&gt;
::As for embedding links, you just use single square brackets with a space between the URL and the desired text, so for example this code:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::Will give you this:&lt;br /&gt;
::&amp;quot;As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&amp;amp;list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&amp;amp;index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37 &lt;br /&gt;
::You can also make it so that the URL link to the Youtube video will start at a specific time if you want. To do this, pause the video where you want it to start and click the share tab under the video and there will be a little tick box which says &amp;quot;Start at:whatever time&amp;quot;, and if you tick this then it will modify the URL in the box above so that when you click on the link it takes you to the right point in the video.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:37, 24 June 2015 (EDT)&lt;br /&gt;
---Thanks for the answer and help with links!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:58, 25 June 2015 (EDT)&lt;br /&gt;
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::There's a bolt catch by the mag well? I thought it was the little green lever on the right side, just below and behind the ejection port. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:27, 25 June 2015 (EDT)&lt;br /&gt;
:::That is the bolt hold open latch, which you push downwards when holding the bolt back to manually hold the action open (for example during an NSP). The way you are meant to use that is the retract the bolt with your left hand by reaching over and push the catch down with your left thumb. It is a lot more awkward with the straight pull bolt action L98A1 cadet rifle though, for that you have the pull back the bolt with your right hand, jam the rifle into your shoulder and reach under the gun with your left hand to reach it. The bolt release catch is a separate switch located on the left side of the gun slightly above and ahead of the selector switch. It is can only be used to release the bolt, not hold it open (thinking about it, it just occured to me that I have never tried releasing the bolt by pushing the hold open catch on the right side of the gun upwards, but that would probably work as well), either at the end of an NSP, making ready after a stoppage drill, or after a reload where the bolt was held open on an empty mag. If you look at the picture below you will notice that there is a very subtle cutout in the bottom edge of the cheek rest about 1/3 of the way back, this is for the bolt release which is the little square switch directly beneath it:[[File:L85A1 left side.jpg|thumb|400px|none]]On the topic, this is one of the ways that you can tell a real gun from some replicas, for example this L86:[[File:Image-SA80-L86A2.jpg|thumb|400px|none]] Notice that the position that the bolt release should be just has an empty hole, and the switch had been relocated father back with a corresponding different position of the cutout in the cheek rest. I have no idea why, but some airsoft replicas do this for some reason. The other way that you can tell that this is a replica is that you can see some random gubbins through the cooling slots in the receiver, whereas on a real gun this is just clear space above the barrel so you should see through to the other side ([[media:SA80-L86A1.jpg|example]]).--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:30, 25 June 2015 (EDT)&lt;br /&gt;
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:That's... really strange. Definitely won't be able to un-see that issue on the airsoft ones though. BF4's reloads do exactly what just occurred to you: pushing up on the bolt hold open latch. The combination of no civilian SA80 series firearms (that I'm aware of, it seems unlikely) with the airsoft ones not understanding that the bolt release exists means the idea that the bolt hold open is also the bolt catch isn't a terribly unreasonable one, and it seems even the well-informed-on-firearms DICE LA guys think so as well. What's interesting is when I asked AnimationMerc, their weapon animator, about the L86's different style (reaching under), he said he had fairly recently been informed this is the taught method, and even linked a couple videos of them being reloaded like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:14, 26 June 2015 (EDT)&lt;br /&gt;
::In what way does the player &amp;quot;reach under&amp;quot; with the L86A2? In [https://youtu.be/RYdEIjyXWP0?t=1m36s this] video it looks like they do it totally correctly, using the bolt release on the left side whilst reaching over for a forward assist (it is still taught to do a forward assist after releasing the bolt despite being pointless, assuming the gun is cycling normally). As for the strangeness of having the bolt hold open and release being separate, it actually makes sense on a bullpup of this design. The bolt hold open must be within reach of the bolt handle when retracted in order to use it (assuming you are doing it reaching over with the left hand keeping your right on the pistol grip at all times), whereas it is much quicker to release the bolt during a full reload if it is on the left side of the gun (and you can keep it into your shoulder the whole time looking down the sights if you so desire, as opposed to having to take it out of your shoulder and tip it over).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:55, 26 June 2015 (EDT)&lt;br /&gt;
:::Oh, and as for the no civillian thing, there actually was one, although it was very limited I believe. A company called Prexis I think made a kit for a semi-auto version called the PL-85. It is basically identical with the exception of having a different, shorter flash hider which wouldn't accept a bayonet. I believe that this is another case where one of our stock images is slightly wrong, with this one for the L85A1 actually being a PL-85:[[File:Sa80-l85a1.jpg|thumb|400px|none|]]The basic rule seems to be that if you ever see an image of an SA80 series gun with iron sights, you should be suspicious of it as the majority of the images of real ones will have a SUSAT. L85s are sometimes used with just irons (never L86s or L85s with UBGLs though) but they tend to be less common out in the world. These days they are only really used only by non-coms, or historically sometimes by Royal Navy and Royal Marine board and search teams due to concerns about spray and condensation inside the optics (this doesn't seem to be the case any more though as they tend to favour the L22A2 which can only use a SUSAT along with standard SUSAT'ed L85A2s).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:12, 26 June 2015 (EDT)&lt;br /&gt;
::::Speaking of L85's. In some games i've noticed that the charging handle is a round knob instead of the almost-half-moon shaped handle on the A2's. Is that round knob on the older variants of the SA80's or what? Also, from what i understood of what you wrote here, there is no reason to pull the charging handle on an SA80 rifle? One should always use the button thing?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 26 June 2015 (EDT)&lt;br /&gt;
:::::If the charging handle is knob and not the comma shape, it is actually an A1 derivative.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:34, 26 June 2015 (EDT)&lt;br /&gt;
::::::99.999% of the time that is true, although I did once see an A2 rifle that had all of the A2 features (and was stamped A2 on the receiver), but for some reason it was fitted with the old round bolt handle. I don;t know if this was a replacement part from old stock or it was somehow forgotten about by H&amp;amp;K on that particular rifle, but either way I have seen a least one like this. Unless a game is such that the player cocks a weapon when it is first drawn or picked up, there should be no reason that you would ever see the cocking handle being used in a video game scenario. IRL you use the charging handle to lock the bolt back to check the weapon is clear either during an unload or an NSP, to load an empty weapon, or during a stoppage drill. During a full reload the bolt will hold open on an empty mag so just needs to be released with the bolt release catch without touching the charging handle.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:27, 26 June 2015 (EDT)&lt;br /&gt;
:::::::Alright, although what does NSP mean?&lt;br /&gt;
::::::::British military jargon, short for &amp;quot;Normal Safety Procedure&amp;quot;. It is what you do when first picking up a weapon to know whether it is loaded or not, and what you do if you are giving the weapon to somebody else. You check the safety is on, pull back the cocking handle and lock it back with the bolt hold open, check the action is clear, let the bolt go forward by pressing the bolt release, disengage the safety, pull trigger, reapply safety, check selector is set to &amp;quot;R&amp;quot; (for &amp;quot;repetition&amp;quot;, means semi-automatic), close dust cover.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:08, 26 June 2015 (EDT)&lt;br /&gt;
:That is odd, cause in BF3 they just used the bolt release. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:51, 26 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M60E4 ULT ==&lt;br /&gt;
&lt;br /&gt;
With the release of the community map update, the Battle pickup variant of the M60E4, ULT variant has been added to the game. The only difference with the base game M60 and the ULT is that the ULT carries a max 150 rounds, cannot reload, and fires frag rounds with higher damage than the base game M60, and that that you cannot ads the M60 ULT.&lt;br /&gt;
:Holy dicks does that sound amazing! Now all we need is an AA-12 with frag rounds, fuck that USAS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 8 November 2015 (EST)&lt;br /&gt;
:Pictures are uploaded by the way. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:56, 11 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guns with permanent camo are now fixed ==&lt;br /&gt;
&lt;br /&gt;
Because I don't want to tediously copy-paste all the links, you can see them, with pictures, [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ here]. Feel free to use my screenshots if you guys want, though waiting for this to hit retail in the Winter Patch will let you take screenshots that don't have the CTE watermark. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 23 November 2015 (EST)&lt;br /&gt;
:Never really thought that those skins counted as, well ''skins''. Cool i guess.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 23 November 2015 (EST)&lt;br /&gt;
::Cool. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:16, 23 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Galil ACE ==&lt;br /&gt;
&lt;br /&gt;
Aren't all the Galil ACE rifles used in this game actually the ACE N variants? (N 21, N 23, etc.) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:59, 16 December 2015 (EST)&lt;br /&gt;
:It's uncertain at the most as ACE N lower receiver has an AR15 type magwell, whereas the ingame models appear to be genuine Galil ACEs with STANAG magazines shoved inside of them. IMO it's like the FAMAS from Far Cry 3.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:28, 16 December 2015 (EST)&lt;br /&gt;
::Eh, you're right, I didn't know about the magwell (the full-length picatinny rail on top was the main element that could possibly make it an ACE N). In this case then, I will fix the info in the BF Hardline page, which states that the &amp;quot;CAR-556&amp;quot; is an ACE N 21, even though it has a genuine ACE magwell. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:11, 16 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why Colt? ==&lt;br /&gt;
&lt;br /&gt;
Both the M4 and M16A4 are listed as &amp;quot;Colt M16A4&amp;quot; and &amp;quot;Colt M4&amp;quot;. Given that Colt hasn't been making M16A4s or M4s for the US military for a LONG time, shouldn't we rename them to &amp;quot;FN M16A4&amp;quot;, and &amp;quot;FN M4&amp;quot;?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 08:59, 21 March 2016 (EDT)&lt;br /&gt;
:A long time being [http://gearscout.militarytimes.com/2012/04/20/us-army-places-order-for-24000-m4-carbines-with-remington/ four years]? Seeing how we have no idea if the game devs used a Colt or Remington M4, or maybe even an M4gery, as their model, I'm okay with just listing is as &amp;quot;M4 Carbine&amp;quot;. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:11, 21 March 2016 (EDT)&lt;br /&gt;
::Okay, never mind. For some reason I thought I'd heard, at least with the M16A4s for the marines, that FN had been producing them. Maybe it was different between the army and marines, (The only pictures of legitimate M16A3s I've ever seen have had FN markings on them.). Either way, I just thought constantly adding &amp;quot;Colt&amp;quot; to the name was a bit redundant.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:55, 21 March 2016 (EDT)&lt;br /&gt;
:::I don't really have a problem with colloquially referring to them as Colts, as they were the people who originally designed the weapon. Having said this, there is no real need to explicitly say Colt, particularly as we don't label other guns with the manufacturer like &amp;quot;Springfield Armory M14&amp;quot; or &amp;quot;AAI M203&amp;quot;. As for who else has made them, it wasn't until 2012 that others started making the M4A1, but M16A3s and A4s had previously been made by other companies such as FN and Sabre Defence. In fact companies other than Colt have been making M16s for the military since the 60s, GM made about 500,000 M16A1s during Vietnam and H&amp;amp;R made about 250,000. Also, I doubt that it would ever by correct to refer to a rifle as an &amp;quot;FN M16A4&amp;quot; as it is highly unlikely that the person who is modelling the gun is actually basing it off of a current newly produced service rifle. Even if something has stock footage of soldiers with real military rifles, without the markings being visible there is no way that you would know for sure if they were FNs as rifles from all different manufacturers are still used. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:28, 21 March 2016 (EDT)&lt;br /&gt;
::::Commando, you seem to know everything, are you some type of human wikipedia?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 21 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Clean-up, reformatting, adding screens yada yada ==&lt;br /&gt;
&lt;br /&gt;
Alright, If i find the time in my moderately busy schedule I'm considering doing a clean up of this page. Basically doing what I did with the Payday 2 page, adding proper screens (this page is really lacking in that area) reformatting the page so the weapons are in the order they're unlocked and not whatever order they are in now and fixing and improving various other things. If somebody could lend a hand in this little event , would be nice, since there are a lot (as in A LOT) of guns to cover.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:40, 1 August 2016 (EDT)&lt;br /&gt;
:It's in alphabetical order, as per site standards. It works better for a lot of guns that don't appear in a set order, plus there's the guns you unlock from the singleplayer and DLC you just get that have no unlock order. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 02:43, 2 August 2016 (EDT)&lt;br /&gt;
::Well, in the game i've played for 130 hours all the guns are ordered in a list in the loadout menu in the multiplayer. That goes for the SP unlockable weapons and the DLC guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:28, 2 August 2016 (EDT)&lt;br /&gt;
:::I'm not against improving the page, and while sometimes in-game orders can work well, I don't think this is an example of that. The in-game order is very arbitrary, there's no real sense of logic to it. However, splitting up the ARs and BRs would be nice, given that half the weapons on the page are in one giant list. Also, if someone is redoing screencaps (which I cannot), please use the camo-less camo on those dozen guns that have a preset camo by default. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:22, 3 August 2016 (EDT)&lt;br /&gt;
::::Just curious but what platform do you play on, Snow?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:45, 7 August 2016 (EDT)&lt;br /&gt;
:::::Xbox One. I mean, I can technically screencap, but it's a pain to save a large number, and the PC ones would look better anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:57, 8 August 2016 (EDT)&lt;br /&gt;
::::::I play on both actually, it's not really any more difficult to get screenshots from your profile on Xbox.com and post them here; I've done that for GTA, Red Dead Redemption, and the Type 73 pic on this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:00, 9 August 2016 (EDT)&lt;br /&gt;
:::::::This is true, I'm certainly up for grabbing a few if someone wants help with specific things. And on a more general note, I have every single weapon's base attachments unlocked, and a ton of other-faction scopes for most of them as well. Also, you can remove the emblem from weapons entirely by making your emblem a single transparent layer, that's how mine are right now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 13 August 2016 (EDT)&lt;br /&gt;
720p hruhurhur--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 8 August 2016 (EDT)&lt;br /&gt;
Alright, we'll stick to the order it is in right now. I can get to splitting up ARs and BRs (should we get a carbine section?) As for the camo thing, i checked the CS/LR4 in the loadout menu (which had that permanent camo thing going on) and i couldn't see any option to change it to a not-camo finish.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 3 August 2016 (EDT)&lt;br /&gt;
:Bottom of the Miscellaneous section for [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ these 12 guns]. I bothered DICE LA's weapons guy about this for a couple months, or rather I brought it up and he kept trying to find the time to do it, and actually did, so it would be nice if somewhere like here that exists to show off the guns made use of it. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:43, 3 August 2016 (EDT)&lt;br /&gt;
::That's some power right there. Can you bother them again so they can get around to animated the guns for Battlefield One instead of Visreal or Visrael or can't-animated-at-all studios?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 3 August 2016 (EDT)&lt;br /&gt;
:::DICE Sweden and LA are doing BF1, and I'm not sure what you mean about the animations, they all look great to me, certainly all correct in a technical sense. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:31, 3 August 2016 (EDT)&lt;br /&gt;
In a technical sense sure, but they're crap in a sense that they look very strange. The way characters move their hands and arms during a reload make it seem like you're playing a character with bones made of noodles. Can't really describe it, it's the uncanny valley of FPS animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:56, 4 August 2016 (EDT)&lt;br /&gt;
:Well, except for the C96 and Luger slides locking back in all the animations, and rather weirdly at that. Just look at it, seems really janky. https://www.youtube.com/watch?v=byl8Nou3nxs --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:42, 4 August 2016 (EDT)&lt;br /&gt;
::That's what i was going for, they look so weird. BF4 didn't have the best animations ever at all times (in the vanilla game that is) but they did what they had to do and looked alright. In BF1 the anims look they were made by the Hardline studio, janky jank deluxe.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:09, 5 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Are they really M16s/M4s? ==&lt;br /&gt;
&lt;br /&gt;
So I've looked closer at the model for the mentioned firearms and I've noticed that both rifles have safe/fire selectors instead of safe/semi/burst. I also noticed that neither of the rifles have bayonet lugs and the M4 lacks that cut on the barrel. Doesn't this mean that they are modeled after some civilian AR? And if that is the case, which AR would that be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:43, 26 August 2016 (EDT)&lt;br /&gt;
:Most likely forgot about the selectors and the bayonet lugs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:13, 26 August 2016 (EDT)&lt;br /&gt;
::That seems really dumb, but i guess it's not unlikely.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:09, 26 August 2016 (EDT)&lt;br /&gt;
:::I guess you'll have to ask whoever modeled these things back in 2011 for BF3.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:15, 26 August 2016 (EDT)&lt;br /&gt;
::::Well the DICE office is actually not that far from my apartment, it's slightly less than 1 km. Maybe i should visit?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:20, 26 August 2016 (EDT)&lt;br /&gt;
:::::Also, I'm pretty sure that the model for both weapons had actually been modeled for MOH(2010), and were just retextured for BF3(albeit with a cloth wrap on the stock) and BF4. Also, do note that the M16 lacks the M203 attachment cutouts at the front of the handguard, which are present on the [https://upload.wikimedia.org/wikipedia/commons/b/b4/USMC_M16A4_Rifle.JPG M5 RAS] currently issued to the USMC (Why do I think that those cutouts make the handguard look so cool?), so maybe it was based on a civilian AR with a [http://i142.photobucket.com/albums/r89/cmdebate/91519ca4.jpg~original MI drop in RAS?](Pic isn't mine)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:00, 16 October 2016 (EDT)&lt;br /&gt;
[[File:BF4 M16 left.jpg|thumb|600px|none|Also note those disgusting finger grooves. (You mean the Ergo pistol grips?) &amp;lt;they're about as &amp;quot;ergonomic&amp;quot; as finger grooves.]] &lt;br /&gt;
[[File:BF4 M4 left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Flare gun ==&lt;br /&gt;
&lt;br /&gt;
So there's also this mystery flare pistol that Garrison give Pac in the Singapore chapter of the campaign, any ideas on what it could be?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:17, 27 August 2016 (EDT)&lt;br /&gt;
[[File:BF4flaregun.jpg|thumb|none|600px]]&lt;br /&gt;
:It's the MP-412 REX with a tube covering the barrel and cylinder. I knew it was an altered REX the moment I first saw it in the cutscene. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:26, 27 August 2016 (EDT)&lt;br /&gt;
::BTW Gumby, do you have all weapons unlocked? If that's the case, could you add new screens for the SR-2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 27 August 2016 (EDT)&lt;br /&gt;
:::Yep, beat me to it, Mr. Wolf. I was always pretty confident it was a REX. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:39, 27 August 2016 (EDT)&lt;br /&gt;
::::Not on the PC version unfortunately, I don't have much time now that I'm back in school. If you want, shoot me a Battlelog friend request, it's &amp;quot;AgentGummby&amp;quot; with an extra &amp;quot;m&amp;quot;, and we could unlock it in an empty server probably.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:42, 30 August 2016 (EDT)&lt;br /&gt;
Since you live in america finding a good time to play might be tricky, but i'll figure it out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:07, 31 August 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1051328</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1051328"/>
		<updated>2016-09-24T20:47:55Z</updated>

		<summary type="html">&lt;p&gt;BlackHawk510: /* John Wick 2 glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] and [[Talk:Main_Page/Archive_5]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=2016 Discussion=&lt;br /&gt;
Same shit different year.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:34, 31 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Need help to ID the revolver ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this revolver:&lt;br /&gt;
[[Image:RWC rv3.jpg|thumb|450px|none|]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:52, 3 January 2016 (EST)&lt;br /&gt;
: The overall shape and half underlug makes me think a S&amp;amp;W. Can't tell if the rod is shrouded or not, but it looks to be about the size of a K-frame. It has the lower profile sight and what looks to be a bull barrel, so if it ''is'' a S&amp;amp;W, it's either a Model 10HB or a Model 13 (more likely the former). But that's really a guess mostly, honestly can't tell much from that image. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 4 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons ID ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this weapons &lt;br /&gt;
&lt;br /&gt;
A Pistol:&lt;br /&gt;
[[File:Plastic Little pistol 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little pistol 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
A Submachine gun (I think, that's the same submachine gun, but it's may be different): [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:05, 5 January 2016 (EST)&lt;br /&gt;
[[File:Plastic Little SMG 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Help me identify the pistol and assault rifle==&lt;br /&gt;
&lt;br /&gt;
Anyways:&lt;br /&gt;
&lt;br /&gt;
[[File:2016-01-09 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (4).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (5).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (6).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Anime name: Pandora in the Crimson Shell: Ghost Urn&lt;br /&gt;
:The rifle appears to be an AN-94. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:21, 9 January 2016 (EST)&lt;br /&gt;
::Definitely an [[AN-94]]. As for the pistol, I could only say it looks similar to the [[SIG-Sauer P226]].&lt;br /&gt;
&lt;br /&gt;
== Russian flag ==&lt;br /&gt;
&lt;br /&gt;
I don't know, is this important or not, but Russian flag between 1991 and 1993 was another, differ than current: [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:13, 12 January 2016 (EST)&lt;br /&gt;
[[File:Flag of Russia (1991-1993).jpg|thumb|250px|none|Former Russian flag (1991-1993).]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RUS.jpg|thumb|250px|none|Current Russian flag (since 1993).]]&lt;br /&gt;
:&amp;lt;s&amp;gt;The first flag wasn't approved officially. Let's use the one that is best known.&amp;lt;/s&amp;gt; [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:32, 12 January 2016 (EST) Please ignore my remark as I don't want to start a discussion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
::Any context to this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 12 January 2016 (EST)&lt;br /&gt;
:According to wikipedia, &amp;quot;Official Flag of the Russian Federation from 25 December 1991 to 11 December 1993, when it was replaced by the present version.&amp;quot; But I'll defer to the Russians here to figure this out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:06, 12 January 2016 (EST)&lt;br /&gt;
::I would like to avoid any discussion on this theme, except the only remark: if we would take in accout each and every change in state insignias, then we have to use 48-star USA flag for pre-1959 movies. Is there any sence in it? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
:::Alright, that's fair point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:36, 13 January 2016 (EST)&lt;br /&gt;
:::: Indeed. Or do we start using the Soviet flag for Russian films pre-1991? Etc. I don't really think this is all that important, and I agree with just sticking with the present-day national flags on the listings for the sake of simplicity. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:12, 13 January 2016 (EST)&lt;br /&gt;
:::::Sorry, I didn't thought that. Soviet flag also was changed at 1955. I agree - more commonly known flag are preferable. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:22, 13 January 2016 (EST)&lt;br /&gt;
::::::I probably got [[:Category:Spanish_Produced/Filmed|too into the flags thing]], but I do think it's important to recognize different eras. Minor tweaks like different shades of blue shouldn't be that big a deal. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:26, 13 January 2016 (EST)&lt;br /&gt;
::::::: Well it does mean we'll have to include other versions of flags as noted, Soviet flags for anything produced/filmed in USSR Russia, 48 star flags for US films pre-1959, and so forth. Seems like a good bit of extra work for negligible gain, though it is good to be thorough. Honestly, I'm ok either way. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:31, 14 January 2016 (EST)&lt;br /&gt;
::::::::The Soviet-Produced category was created partly due to this, and also because it felt weird to put a Kazakh flag next to something made in the 60's. Like Greg said, if it's a minor variation, like number of stars or variation of color, leave it, if it's a change in government, go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:20, 14 January 2016 (EST)&lt;br /&gt;
::::::::::See the can of worms you create when you start making pages overly complicated? ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:57, 29 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== I need help to ID the firearms in my new page ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody check my ID in the anime [[Violence Jack]] and help me to ID the unknown guns? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:01, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The first:&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The Second:&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 1.jpg|thumb|none|500px|SMG with carrying handle at the left.]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The third:&lt;br /&gt;
[[Image:Violence Jack HB rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The fourth:&lt;br /&gt;
[[Image:Violence Jack HWH machine gun 2 1.jpg|thumb|none|500px|(mounted on the helicopter)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The SMGs in the first and second sets appear to take after [[TDI Vector]]s to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:19, 21 January 2016 (EST)&lt;br /&gt;
::I'm sorry, but it's imposible: TDI Vector was designet at 2006 and doesn't exist at 1986. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:31, 21 January 2016 (EST)&lt;br /&gt;
::: Indeed. Ya got me, then. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:14, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bulletproof Mask ==&lt;br /&gt;
&lt;br /&gt;
[[Image:24_M26_2.jpg|thumb|none|600px|Season 10, Episode 19, 24 (2001).]][[Image:H50E1 104.jpg|thumb|none|600px|Season 1, Episode 1, Hawaii Five-0 (2010).]][[File:Furious7 503.jpg|thumb|none|600px|Furious 7 (2015)]]&lt;br /&gt;
&lt;br /&gt;
Does anyone know what these are? preferably providing a link to who makes them.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:46, 21 January 2016 (EST)&lt;br /&gt;
:[http://kapexbodyarmor.com/ballistic-face-mask-level-iiia/ Googled it]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:01, 21 January 2016 (EST)&lt;br /&gt;
::They have been made by a few companies over the years, but my guess is that quite a few of the ones that you see in films/TV will not be real and will instead by Airsoft knock-offs. For example, the first one is an Airsoft mask made by [http://rhinoviru3.weebly.com/cactus-hobbies-mask-ao2.html Cactus Hobbies] based on the masks from Army of Two. This goes for most armour in media, fake Airsoft stuff is cheaper, more easily available with no legal issues, lighter, and generally more comfortable.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Splitting article up? ==&lt;br /&gt;
&lt;br /&gt;
Would like to ask anyone about splitting the [[Violence Jack]] article up since it has three different movies in it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 07:28, 22 January 2016 (EST)&lt;br /&gt;
:Okay. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:31, 22 January 2016 (EST)&lt;br /&gt;
::I'll see if I can ask Pyramid about doing that or failing that, do it myself. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:04, 22 January 2016 (EST)&lt;br /&gt;
:::This series contain three movie without overall plot (the only common character is Jack himself). But, the first movie lasts 40 minutes (40 min. 35 sec.), the second and third - both near one hour (1 h. 2 min. - second movie and 1 h. 1 min. - third movie). So, I dont know, how it's better to issue. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:24, 22 January 2016 (EST)&lt;br /&gt;
::::I know the policy on short films, what's the policy on OVAs again? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:15, 22 January 2016 (EST)&lt;br /&gt;
:::::Maybe I was wrong, but I think, that's better keep the single page for all three OVAs, than create different pages for movies from one series. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:54, 22 January 2016 (EST)&lt;br /&gt;
::::::It makes more sense to keep them together if they're OVAs. Can you work with someone to write a summary for the page then? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:20, 22 January 2016 (EST)&lt;br /&gt;
:::::::I'm sorry, I don't understand: should I write the short summary for each of three OVAs (each three sections)? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:35, 22 January 2016 (EST)&lt;br /&gt;
::::::::Just something at the top explaining that the page is for a series of three OVAs. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:54, 22 January 2016 (EST)&lt;br /&gt;
:::::::::I add the summary. Maw do you think: is this page complite? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:24, 22 January 2016 (EST)&lt;br /&gt;
:::::::::: I personally would separate on the basis that the article is too long to compile all of them together. But if no one raises an objection, then I shall stand aside. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:28, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X-Files Pistol ID==&lt;br /&gt;
Bah, after all this still seem to have just got something I missed, which I'm having a bit of trouble IDing, actually, hence this post - Some help, fellas? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:07, 24 January 2016 (EST)&lt;br /&gt;
:[[Colt Mustang Plus II]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:40, 24 January 2016 (EST)&lt;br /&gt;
::Its a [[Star Firestar]], I believe the 9mm M-43 but not absolutely 100% sure about that last part.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:41, 24 January 2016 (EST)&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
Found an Image of a blued one to show it better:[[File:Star Firestar M43 blued.jpg|thumb|400px|none|Star Firestar M-43, blued finish - 9x19mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:09, 24 January 2016 (EST)&lt;br /&gt;
: Ah, very good - thanks c552. Seems you don't see blued Firestars much which I guess is why I didn't think to check them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:54, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
Hello all.  Hopefully I am doing this correctly.  I'm a new member and have never posted or edited anything before.&lt;br /&gt;
&lt;br /&gt;
There seem to be two seperate rifles that are referred to as &amp;quot;Norinco Type 56&amp;quot;.  The first and most common is the Chinese version of the AK-47.  I see this on multiple pages.  The other seems to be a Chinese version of the SKS rifle built by Izhevsk Machinebuilding Plant a.k.a &amp;quot;Izhmash&amp;quot;.  Now, the only spot on the SKS page that actually calls the Chinese version the &amp;quot;Norinco Type 56&amp;quot; is the bottom image on the Talk page for the SKS.  I did notices that it's full name appears to be &amp;quot;Norinco Type 56 '''Carbine'''&amp;quot; in that image.  The images on the main page just label it as the &amp;quot;Chinese built Type 56&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
I was wondering if anyone had any info or any opinions on the accuracy of this?  It just seems odd that two different (though admittedly similar) rifles by the same manufacturer would have exactly the same name.  Even considering the SKS rifle is labeled &amp;quot;carbine&amp;quot;, and that makes the names technically different, still doesn't seem quite right.  Is the Chinese Type 56 SKS built by Norinco?  Are both rifles referred to as the &amp;quot;Type 56&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Anyway, any info or advice is appreciated.  Thanks.&lt;br /&gt;
:I remembered [http://www.redstararms.com/type81.pdf this article], which gives some background. The reds also called their copy of the RPD the Type 56 as well. The SKS Type 56 was considered a carbine, and the AK Type was considered a submachine gun. It's not too different than the M1 Garand, M1 Carbine and M1 Thompson being in service at the same time I suppose. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:28, 26 January 2016 (EST)&lt;br /&gt;
::I believe that the Chinese AK, SKS and RPD variants were all introduced in 1956, hence the Type 56 designation. This is actually more sensible than other countries that reuse designations more randomly, for example the UK where L1A1 has referred to at least a rifle, a heavy machine gun, a grenade launcher, a rocket launcher, a bayonet, various fuses and detonators, a couple of grenades, and a tank gun, all from different years and with no particular relation between them. Also, on talk pages remember to sign your posts by either pressing the signature button at the top of the edit window, or by just typing in &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. This way people can see who made the comment and when without looking through the edit history.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:35, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey thanks to both of you.  I never thought about how it is basically the same with the &amp;quot;M1&amp;quot; name, but it makes perfect  sense.  Great article you linked to as well.  I love stuff like that.  And thanks for the advice on the signature thing... I was kinda wondering why my post was the only one with no user name or date at the end.--[[User:Kailin|Kailin]] ([[User talk:Kailin|talk]]) 09:55, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Is this pistol are Glock or not? ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody say is this pistol are [[Glock]] or not? The same character also holds [[M1911A1]], but methinks, that this pistol has different shape, but maybe, I'm wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:08, 27 January 2016 (EST)&lt;br /&gt;
:Where are you getting Glock from? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:37, 27 January 2016 (EST)&lt;br /&gt;
::Methinks, that shape a similar to glock. But, maybe, I'm wrong. What about [[CZ-75]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:28, 28 January 2016 (EST)&lt;br /&gt;
:::Where are you getting CZ-75? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:10, 28 January 2016 (EST)&lt;br /&gt;
::::Looks more like some TT-33, 1911 thing. Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun. Me thinks it's the later.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:48, 28 January 2016 (EST)&lt;br /&gt;
:::::&amp;lt;s&amp;gt;I think, that TT ID is correct. Thanks!&amp;lt;/s&amp;gt; After close inspection, I see, that this pistol has completely another trigger, differ, than TT or M1911. I shall continue searching. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:24, 28 January 2016 (EST)&lt;br /&gt;
::::::&amp;quot;Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun&amp;quot;^^^ Remember, this is anime not a real gun. It's just lines on a cel. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 28 January 2016 (EST)&lt;br /&gt;
[[File:Oni Tensei pistol 2 1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 2.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 3.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Need help to ID a pistol ==&lt;br /&gt;
A character in ''[[Wild Geese II]]'' holds a pistol that looks very much alike a [[Colt Commander]] but has an external extractor. What can it be? I start doubting that it's an extractor at all, as it appears to be too short in comparison with external extractors on Star M1911 style pistols. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:46, 5 February 2016 (EST)&lt;br /&gt;
[[File:Wild Geese II-M1911-1.jpg|thumb|none|600px|The best close view of the pistol.]]&lt;br /&gt;
[[File:Wild Geese II-M1911-2.jpg|thumb|none|600px|The general view of the pistol.]]&lt;br /&gt;
:Maybe a Llama of some sort? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:23, 5 February 2016 (EST)&lt;br /&gt;
::All images of Llama pistols that I could find show longer extractors that cross the slide serration, and none of them has a ring hammer spur. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:35, 5 February 2016 (EST)&lt;br /&gt;
:::First thing that I think of is a [http://www.gazpisztoly.hu/contadatok/image/umarex/reckcommander/reck_commander_03.jpg Reck Commander], but I have no idea if they were around in 1985. Either way, my guess would be that it is some kind of blank fire only replica  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 5 February 2016 (EST)&lt;br /&gt;
::::Reck Commander matches perfectly, thanks! According to [http://www.gazpisztoly.hu/gazpisztoly/reck_commander.19.php this article], it appeared in late 1970s. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:45, 6 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help to ID grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some request: may somebody help me to ID this double barreled over/undrer grenade launcher? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:05, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Image:TSCFoRY launcher 1 1.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:TSCFoRY launcher 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Looks like a [[GM-94 grenade launcher]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:44, 14 February 2016 (EST)&lt;br /&gt;
:Thank you very much! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:56, 15 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double checking assistance==&lt;br /&gt;
&lt;br /&gt;
Working on the [http://www.imfdb.org/wiki/Heavy_Object Heavy Object] article. Need another pair of eyes to double check on an unknown missile launcher. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:08, 20 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Destiny? ==&lt;br /&gt;
&lt;br /&gt;
First things first, yes I have read all the rules about fictional weapons, and Destiny has a ton of them, but, there are a few exceptions. One such example would be that the Astronauts in the intro are clearly seen holding [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified MK 18 Mod 0s] which are painted white, the first gun you get is [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png/revision/latest?cb=20160104202329 an M4 with lots of modifications,] and the expansion features an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK with the mag in the stock(wtf?)], [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png a cross between a SCAR H and an ARX160], as well as handguns, [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg some of which resemble sigs,] [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png/revision/latest?cb=20150924151132 others resemble Glocks.] (Although not shown in the picture, it does have that same backplate as a glock.) Another thing worth noting is that the scout rifles have [http://i0.wp.com/planetdestiny.com/wp-content/uploads/2015/03/destiny-best-scout-rifles.png?resize=660%2C330 lowers that look almost identical to P90s.] If we did make a page, I would only put weapons that are undoubtedly based on real ones. I normally wouldn't bring this up, but Black Ops III has a page, and none of the weapons are THAT close to real ones. If the answer is no, then fine, I'll leave it. I just felt it was worth a shot.&lt;br /&gt;
(I'll admit that the sidearms and scout rifle might be a bit of a stretch)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:48, 27 February 2016 (EST)&lt;br /&gt;
:I'm going to lean towards no. There was a lot of pushback on the ''BO3'' page as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:39, 27 February 2016 (EST)&lt;br /&gt;
::Alright, I'll leave it at that.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 01:01, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Durarara!!×2 Ketsu article help==&lt;br /&gt;
&lt;br /&gt;
Been trying to figure out in [http://www.imfdb.org/wiki/Durarara!!%C3%972_Ketsuthe page] on the grenade shown by Simon. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:58, 28 February 2016 (EST)&lt;br /&gt;
:Wow, that is a hell of a lot of weird grenades. I think they are all Russian, and firstly I believe that the F-1 is actually an RGD-5 based on the fact that it lacks the texture and you can just make out the centre rib. As for all the grenades on the sheet with the guns, I can make pretty good guesses at all of them. The green small one looks like a flashbang called the Drofa (these are green in real life like this but are more slender, there are also versions with tear gas that are thicker but are not green), and the spikey bottom one is another flashbang called a Zarya-2. As for the blue ones I am not sure, as there is a whole load of smoke, tear gas and flash grenades that have this general shape. The dark blue is reminiscent of an RGR tear gas grenade however the shape of the lever is wrong, looking more like a RGK-60SZ flashbang (I notice that the rest are also flashbangs, is this the type that all of these are meant to be?). Lastly, the big one is another flashbang, I believe called a Fakel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:40, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks. I found the rest of the details [http://guntact.ru/forums/166/-/newest-posts here], but it's in Russian. Otherwise, it confirms most of your info. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:23, 28 February 2016 (EST)&lt;br /&gt;
:::If you need, I can make a translation of the Russian text, only a little later. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:07, 29 February 2016 (EST)&lt;br /&gt;
:::That'd be great. Only in terms of confirming the IDs I made on the page. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:40, 29 February 2016 (EST)&lt;br /&gt;
::::I put the translated text on your talk page. There are short descriptions and some data. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:48, 29 February 2016 (EST)&lt;br /&gt;
:::::I don't suppose you happen to able to work out what the difference is between Zarya, Zarya-2, Plamja, Plamja-M and Plamja-M2 grenades is do you? I have found pictures of both the larger and smaller grenades labelled as Zarya-2s with other places stating that the smaller is the Zarya, however, I have found kind of official looking schematics which call the smaller the Zarya-2, and from the stats you translated the Zarya-2 has a smaller weight and payload so doubt that it would be the larger one. As for the Plamja series do you know how these differ from the Zarya? Some places seem to suggest it is just a different fuse (I'm guessing impact, one translated source came out as &amp;quot;scratch&amp;quot; fuse), but from the stats they seem to have actually different effects. Also, does the shape of the lever on the fuse of Russian grenades mean anything or is it random? I originally dismissed the RGR as having the wrong shaped lever, but have now found images of ones with a matching double kink lever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:57, 29 February 2016 (EST)&lt;br /&gt;
::::::The source that I translated doesn't contain more info, but a brief search gives [http://www.bratishka.ru/archiv/2013/04/2013_4_3.php a good article] in Russian; the first image in this source shows ''Plamya'' which is a sort of land mine rather than a grenade as it's not throwed by hand but planted on place. The second image is ''Zarya-2'' (additions like -2, -M and similar usually mean modifications in size, weight, explosive charge, and so on). The third image shows a fuze at the left, ''Fakel'' (large white cylinder) in center, and ''Fakel-Salon'' (for usage indoors unlike ''Fakel'' that is intended for outdoor usage) at the right. The following images are ''Fakel'', ''Vzlyot-M'', ''GSZ'', ''Vuyshka'', ''GRD'' (a smoke grenade) and ''ASZ-40 Svirel'' for grenade launcher. About the fuze levers: the shape of the lever of the fuze is usually standard, and a different lever of the same fuze may be if the fuze is a training version, or sometimes if it was manufactured not in USSR/Russia but in other state (like UZRG fuse of Romanian and Bulgarian manufacture differs from a Russian one). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:59, 29 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help to identify a pistol ==&lt;br /&gt;
&lt;br /&gt;
Please help to identify a Smith &amp;amp; Wesson pistol. It appears in a French 1991 movie. The combination of short slide, non-ambidexterious safety, fixed sights and rounded trigger guard doesn't match any of S&amp;amp;W pistols that I could find. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:35, 29 February 2016 (EST)&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
:It is a nickel plated S&amp;amp;W 59. You can tell it is a 1st gen rather than a 2nd gen by the fact that the slide stop pin is in front of the double stack frame step. If it was a 2nd gen stainless though it would be a 659 as these were originally made with a round trigger guard and non-ambi safety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:26, 29 February 2016 (EST)&lt;br /&gt;
::Thanks! I searched only among stainless steel pistols and didn't have an idea that it could be a nickel plated pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:31, 29 February 2016 (EST)&lt;br /&gt;
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== London Has Fallen ==&lt;br /&gt;
&lt;br /&gt;
Saw the movie today, and I highly recommend it.  Lots of action, plausible plot, stunning visual effects.  Of course there was a wide variety of weapons in use, too many to count or study at first glance. Plenty of battlefield pickups. &lt;br /&gt;
&lt;br /&gt;
The movie doesn't seem to be restricted by political &amp;quot;correctness.&amp;quot;  The &amp;quot;bad guys&amp;quot; are Arab males who live in the Middle East, but their religion isn't mentioned.  The &amp;quot;motive&amp;quot; for the terror isn't jihad, but revenge. These particular bad guys are arms dealers who supply jihadist groups, seeking revenge against the US for a drone strike which took out the daughter of the main villain.&lt;br /&gt;
&lt;br /&gt;
:Meh, pc:ness is overrated. If someone is offended, maybe they shouldn´t watch these generic action movies. I´ve been waiting to see London Has Fallen myself, but it premieres in cinemas in April where I live... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 02:14, 5 March 2016 (EST)&lt;br /&gt;
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== Seeking input for article! ==&lt;br /&gt;
&lt;br /&gt;
Hello IMFDB community!&lt;br /&gt;
&lt;br /&gt;
I am a journalist writing about games and technology, and I'm currently writing an article about weapons in video games. Specifically, the piece is about the difference between games with realistic present-day weapons and games with fantastical sci-fi weapons. A focal point will be the way that the Call of Duty franchise has shifted from historical settings to near-future settings to more distant futures, and how the weapons in the game have shifted along with that.&lt;br /&gt;
&lt;br /&gt;
I stumbled upon the IMFDB while researching this piece, and the way you include certain games but exclude other more fanciful franchises (E.g. Halo, Destiny) really highlights some of the things I'm trying to explore in this article.&lt;br /&gt;
&lt;br /&gt;
I was hoping to talk to someone in your community about how decisions are made on which games you cover, and what the criteria are. (Policy is spelled out quite clearly on the site, but I'd love to hear a little bit of the history of how the current consensus was arrived at, and what some of the points of contention have been over the years.)&lt;br /&gt;
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I would also love to talk to someone who enjoys games that feature accurate real-world weapons, and has contributed to IMFDB pages about those games.&lt;br /&gt;
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If you're up for an interview, you can contact me a chrisbaker1337 at gmail.&lt;br /&gt;
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Thanks so much!&lt;br /&gt;
:The site originally covered movies and TV, anime and video games were added later. Certain sci-fi/fantasy weapons are included here because they were built from real weapons, like the pulse rifles in ''Aliens'' or the blasters in ''Star Wars''. This excludes video games like ''Halo'' and ''Destiny''. In theory, if someone were to make a live-action ''Halo'' movie using real firearms (''Forward Unto Dawn'' used replicas with CGI muzzle flash), that might open the door ''Halo''. As for COD, I'm disappointed that it's strayed so far into sci-fi, but I suppose it makes sense from a business perspective. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 24 March 2016 (EDT)&lt;br /&gt;
::I know I've said this before, or something like this, but I would like to mention that there are quite a few of ''Destiny'''s weapons that are combinations of real ones, (E.G. the &amp;quot;Arminius-D&amp;quot; is simply a combination of a SCAR-H and a Beretta ARX160), and there are some obvious AR15s (unmodified Mk18 carbines in the intro, and a heavily modified M4 which has the receiver almost untouched is the first weapon acquired), so ''Destiny'' ''is'' still something you could mention in your article, although its qualification for an IMFDB page is still quite debatable.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:31, 24 March 2016 (EDT)&lt;br /&gt;
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== ID check ==&lt;br /&gt;
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Need someone to go help and look [http://www.imfdb.org/wiki/Lucifer over this and see if I made a boo boo in IDing them.] Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:33, 30 March 2016 (EDT)&lt;br /&gt;
:The revolver ID'd as a Model 67 appears to have a 5 round cylinder along with a shoruded ejector rod, my guess would be that it is a newer Model 60 with a 3&amp;quot; barrel and adjustable sights. Also, to me none of the &amp;quot;LA gangsters&amp;quot; in that shot are using Glocks, the one on the right has a Ruger and the one on the left has what looks like a SIG, my guess a P226 but can't really tell. I'm not sure about the Kimar Lady K either, that is identifiable most easily by the black trigger guard and controls which are not present on this gun. The shape also looks slightly off for a Walther PP/PPK, with it lacking a safety, the slide serrations are different and the magazine release is too low.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:44, 30 March 2016 (EDT)&lt;br /&gt;
:: I made some remarks on IDs on the [[Talk:Lucifer|talk page]], check there. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:32, 30 March 2016 (EDT)&lt;br /&gt;
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== Call of Duty Black Ops Commando. ==&lt;br /&gt;
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Most people saying that is an Colt 933, or an Colt 733 (M4 Commando). Also some said that &amp;quot;Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail. --commando552&amp;quot;. He said it in the link. http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Black_Ops#Commando_in_Black_Ops. I'm am trying to figure it out what the gun really is. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 22:27, 15 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Colt M733 with Flattop.jpeg]]&lt;br /&gt;
&lt;br /&gt;
: I don't get what it is you're trying to ask here, frankly - Is it about the gun in the game or the gun image here? If the latter, well the gun in that image is a Model 933 with an older 'Fiberlite' collapsible stock, rather than the later M4-style 6-position stock. But it's still a M933 - Per commando552's quote there, Model 733s do not have, nor ever had flat-top removable carry handle upper receivers (Refer to the [[Colt AR-15 Identification Guide]]). If the former, my remarks (if any) will be in the linked discussion page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:15, 16 April 2016 (EDT)&lt;br /&gt;
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==Checkup==&lt;br /&gt;
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[http://www.imfdb.org/wiki/Legends_of_Tomorrow_-_Season_1 Need help from fellow editors to see if my IDing is okay]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:08, 16 April 2016 (EDT)&lt;br /&gt;
:It looks okay to me, the unknown sniper rifle Sara is using could be Nemesis Arms Vanquish or Kel-Tec RFB, I'm not too sure. I suppose there's no better view of the rifle in any part of the episode? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:04, 16 April 2016 (EDT)&lt;br /&gt;
:: Looks like a Vanquish. The way she holds it wouldn't make sense if it's a Kel-Tec. I also took a look at the barrel as well. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:51, 16 April 2016 (EDT)&lt;br /&gt;
::: Most of it looks good, there's a couple IDs I question, but I'll note that on the talk page. I do believe the rifle you refer is indeed a Nemesis Arms Vanquish. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:15, 16 April 2016 (EDT)&lt;br /&gt;
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== Another year... ==&lt;br /&gt;
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...another [https://www.youtube.com/watch?v=EeF3UTkCoxY CoD game] Trigger warning for those easily offended, but i actually think it looks fun as hell. &lt;br /&gt;
&lt;br /&gt;
I'm not to sure about making an entry for this game, ''however'', along with Infinite Warfare comes the Modern Warfare remake, should we add some new screens form that &amp;quot;remaster&amp;quot; to the current CoD:MW entry?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:57, 2 May 2016 (EDT)&lt;br /&gt;
:I didn't see anything identifiable. Even if it is eligible, and at the moment, I don't think it is, it's a bit early. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:35, 2 May 2016 (EDT)&lt;br /&gt;
::I think this game is going for the Frankengun designs, judging by this image. From what I can tell, this is going the Halo route in terms of weapon designs.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:26, 2 May 2016 (EDT)&lt;br /&gt;
[[File:CODIWOddWeapon.jpg|thumb|none|600px|Looks like a mismatch of random weapon parts]]&lt;br /&gt;
:::Looks like a mix between that Magpul PDR, a P90 and it seems to have something similar to a LR-300 handguard betweem the sights for some reason. Why are guns so bulky in the future?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:06, 4 May 2016 (EDT)&lt;br /&gt;
::::That thing is an abomination. It is clearly cobbled together by somebody who has no idea how the guns they are taking parts from actually work. For example, it also has the T style charging handle from an AR, but it is mounted into the scope rail rather than being anywhere near the bolt (granted it could be connected by a rod or manipulate a long stroke gas piston but lets be honest, they weren't thinking that). It also looks like the distance it can travel before it hits that cheek riser is less than the length of a round anyway, and the bolt would need to travel father than this to cycle the weapon at all. Why does it have a cheek riser anyway? The sights are already pretty low and by adding that you make it downright impossible to look through them comfortably. And what's up with the little length of pic rail in the middle of the receiver? It has bits of gun both ahead and behind it that protrude farther than it so not only would you not be able to use attachments that have to slide onto the rail, it would have to be something with a large stand-off to see over the handguard, which is pointless part anyway as you can't possibly hold it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 4 May 2016 (EDT)&lt;br /&gt;
:::::Yeah, I'd say draw the line here unless something a bit more &amp;quot;real&amp;quot; turns up later on. We should probably put a locked placeholder page there saying why we don't have one, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:32, 4 May 2016 (EDT)&lt;br /&gt;
::::::But it looks c007 br0!!1 Really though, i agree that the weapon design doesn't make any sense, then again, is there any case where it ''does'' make sense in a game with fictional weapons? It's like that AR thing in Borderlands 2, which had a lower receiver similar to a Vektor.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:36, 4 May 2016 (EDT)&lt;br /&gt;
:::::::Trigger warning? What is this, Tumblr? Haha, bad joke, I know. [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:30, 4 May 2016 (EDT)&lt;br /&gt;
::::::::I was taking the piss.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:13, 4 May 2016 (EDT)&lt;br /&gt;
:::::::::Trigger discipline warning? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 6 May 2016 (EDT)&lt;br /&gt;
::::::::::I don't i don't know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:51, 6 May 2016 (EDT)&lt;br /&gt;
:So, Game Informer just released their cover story on COD: IW and, just looking at the cover alone, there is only ONE gun I can maybe ID. The rest just look like [http://www.gameinformer.com/b/news/archive/2016/06/10/july-cover-revealed-call-of-duty-infinite-warfare.aspx?utm_content=buffer3c550&amp;amp;utm_medium=social&amp;amp;utm_source=twitter.com&amp;amp;utm_campaign=buffer frankenguns] --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:09, 10 June 2016 (EDT)&lt;br /&gt;
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::Yeah, I found some more images showing that rifle ([http://assets.vg247.com/current//2016/06/call_of_duty_infinite_warfare_possible_new_art_2.jpg], [http://charlieintel.com/wp-content/uploads/2016/06/Call-of-Duty-Infinite-Warfare-Key-Art.jpg], [https://i.ytimg.com/vi/8yEJeJzGNU8/maxresdefault.jpg]). The receiver is pretty similar to [http://www.tacticallink.com/Northtech-Defense-AR15-Billet-Upper-and-Lower-Receiver-Matched-Set-NT15SS.html this Northtech Defense one]. Plus, I think there's a Glock in a holster of the guy second from the left on the ''GI'' cover.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 22:49, 11 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also, in the first image I linked, the rifle the guy on the left is holding has of course been mirrored.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:02, 11 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It's similar to the Northtech, but I believe that it is actually a [https://www.vltor.com/wordpress/wp-content/uploads/2014/08/mur-1a-copy-e1434567200792.png VLTOR MUR-1A]. This rifle looks suspiciously like a real,practical rifle for a futuristic COD game. I t makes me think that it is a bait-and-switch and by the time of final release it will have been replaced with some sci-fi abomination  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:49, 12 June 2016 (EDT)&lt;br /&gt;
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::::Looks like you got it. I doubt they'll remove that rifle from the game, though. While it is a strange choice in such a ''COD'' game set even further in the future than ''Black Ops III'' (which just barely included actual weapons), it looks they created a new model for it, and you can tell they tried to make it look futuristic with stuff like those bulky handguard attachments. It's also front and present on the game's new cover (the second image I linked). But, even if they remove the rifle, I can't see them taking out that Glock from the game; that's probably just a part of the character's model.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:43, 12 June 2016 (EDT)&lt;br /&gt;
:::::Apparently the further into the future we go, the bulkier and less ergonomical (and more complicated) weapons become.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:01, 12 June 2016 (EDT)&lt;br /&gt;
::::::Saw a gameplay trailer of the MP for the game and, yeah, I could not tell if ANY of the guns are based on any real-life weapons, so I think this might be the only COD game not on IMFDB.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:56, 2 September 2016 (EDT)&lt;br /&gt;
:::::::I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
::::::::I think if we allow a page with guns &amp;quot;based on&amp;quot; or &amp;quot;real components,&amp;quot; we open a lot of doors we don't necessarily want to open. I think allowing BO3 was going a bit far, this is definitely out in left field. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:42, 2 September 2016 (EDT)&lt;br /&gt;
:::::::::By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
::::::::::Dat love for side-mounted magazines in futuristic CoDs tho. Anyway, agreed, in the multiplayer gameplay some weapons do have real counterparts. Due to this I've created [[Talk:Call of Duty: Infinite Warfare|a talk page]] for the game in the meantime if anybody would like to talk about it (I hadn't noticed that a discussion about it was ongoing here; maybe we move this whole discussion to IW's talk page if the game turns out to be eligible for a page on IMFDB). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:18, 3 September 2016 (EDT)&lt;br /&gt;
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== Battlefield Uno ==&lt;br /&gt;
&lt;br /&gt;
Here's a [https://www.youtube.com/watch?v=c7nRTF2SowQ trailer] for the new BF. It's called Battlefield 1 (Steve Burns wouldn't like this) and it takes place in alternate history WW1 with lots of orange glowy things and dubstep. It got trains and horses to(o)!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:30, 6 May 2016 (EDT)&lt;br /&gt;
:Also, plenty of WW1 guns to go around. Here's to us hoping weapons like the [[Fedorov Avtomat]] will make appearances. Also, is it too much to hope for a BF2142 Titan gamemode, only with Zeppelins?--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 08:16, 7 May 2016 (GMT)&lt;br /&gt;
::I wanna see that Chauchat machine gun, that would be fun. --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:24, 6 May 2016 (EDT)&lt;br /&gt;
:COUGH COUGH More Premium bs COUGH COUGH&lt;br /&gt;
:::COUGH COUGH sign your posts COUGH COUGH--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:17, 7 May 2016 (EDT)&lt;br /&gt;
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==Checking assistance==&lt;br /&gt;
&lt;br /&gt;
Need some help to check and see if I missed anything [http://www.imfdb.org/wiki/Gotham_-_Season_2 here] and [http://www.imfdb.org/wiki/Joker_Game here]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:00, 17 May 2016 (EDT)&lt;br /&gt;
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==Duplicate?==&lt;br /&gt;
&lt;br /&gt;
Anyone would light to weight on whether to delete either one of the images [http://www.imfdb.org/wiki/File:M4_SWAT-1-.jpg here] or [http://www.imfdb.org/wiki/File:M4_SWAT-1-A.jpg here] since they're almost the same. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:10, 23 May 2016 (EDT)&lt;br /&gt;
:I'm inclined to delete the first one, but it's in use on quite a few pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:44, 23 May 2016 (EDT)&lt;br /&gt;
::I think the best one is probably the second one, but the previous version before it was over darkened. As for it being on a lot of pages, I wouldn't worry about it too much as we can just delete the file and replace it with a redirect to the preferred version. That way the code doesn't need to be changed on any pages. For example [http://www.imfdb.org/index.php?title=File:PC9111.jpg&amp;amp;redirect=no this page] was a duplicate file so it was deleted and replaced with a redirect to the [http://www.imfdb.org/wiki/File:Springfield_Custom_Professional_1911-A1.jpg other version]. If you look at the file usage you can see that some pages still link through the old file name, but functionally it has zero effect. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:36, 23 May 2016 (EDT)&lt;br /&gt;
:::If anyone has no issues, I can take care of that after I leave the office. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:01, 23 May 2016 (EDT)&lt;br /&gt;
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== Help to ID the pistol (missed gun from Najica Blitz Tactics) ==&lt;br /&gt;
&lt;br /&gt;
May somebody helps me to ID the pistol from [[Najica Blitz Tactics]]:&lt;br /&gt;
The Humaritt Koharu (SSS) uses a it  in &amp;quot;Mission: 005 - The Fragile Dream with a Crimson Colored Horizon&amp;quot;.&lt;br /&gt;
[[File:Najica pistol 1.jpg|thumb|500px|none|Humaritt Koharu (SSS) fires.]]&lt;br /&gt;
[[File:Najica pistol 2.jpg|thumb|500px|none|The grip is seen.]]&lt;br /&gt;
My guess: it's may be [[Walther P38]] or [[Luger P08]] or [[Nambu Type 14]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:45, 31 May 2016 (EDT)&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.  This is blank adapted movie gun.]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
:I believe it is a Luger.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:10, 31 May 2016 (EDT)&lt;br /&gt;
:: I concur, Luger P08. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:45, 31 May 2016 (EDT)&lt;br /&gt;
:::Many thanks for the help! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:55, 31 May 2016 (EDT)&lt;br /&gt;
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== Cry of Fear page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in creating a page for [http://store.steampowered.com/app/223710/?snr=1_7_15__13 Cry of Fear], by far one of the best horror games out there (on par with Silent Hill) It was initially a mod (made on the Half-Life GoldSource engine) that eventually got a standalone release three years ago. Is it OK to create a page for it? Despite it's former mod status?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:16, 14 June 2016 (EDT)&lt;br /&gt;
:If it's a standalone, it would qualify. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:59, 14 June 2016 (EDT)&lt;br /&gt;
::Nice. Now i just gotta get the balls to play it, super spoopy.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:19, 14 June 2016 (EDT)&lt;br /&gt;
:::The game's description claims that this is a glock 19, but the size makes it look more like a glock 17. Any idea what it might actually be? BTW, can glock 19s take 15 round mags?&lt;br /&gt;
:::[[File:CoF glock misc2.jpg|thumb|600px|none|This game is freaking scary.]]&lt;br /&gt;
::::As for the picture, looks more like a Glock 17 to me. The standard magazine for a Glock 19 is a 15 rounder, so, yes the can take them. If you meant to ask if a Glock 17 can take 15 round magazines, I don't believe so short of customised ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 15 June 2016 (EDT)&lt;br /&gt;
::::: Well, you can always down-load a larger mag. Anyway I agree about that being a G17, slide looks too long for a 19. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:55, 15 June 2016 (EDT)&lt;br /&gt;
As for the frame, it looks pretty close to a full-size one, is it though?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 15 June 2016 (EDT)&lt;br /&gt;
[[File:CoF glock reloading2.jpg|thumb|600px|none|still scary.]]&lt;br /&gt;
:That's also a Glock 17. Easiest way to tell from this angle is the shape of the bottom of the pistol grip.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 15 June 2016 (EDT)&lt;br /&gt;
::Glock 17 confirmed. Thanks.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:22, 15 June 2016 (EDT)&lt;br /&gt;
:::I'd also just like to add that that is a really common 3d model (Possibly freeware) for a Glock 17. It's used in tons of mods/addons for source games.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:25, 16 June 2016 (EDT)&lt;br /&gt;
::::I was thinking that it might be some kind of freeware model, but according to the game's credits, the model and animations were made for Cry of Fear.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:58, 16 June 2016 (EDT)&lt;br /&gt;
More ID help plz, what's this rifle? Kinda reminds me of an Lee-Enfield SMLE.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 18 June 2016 (EDT)&lt;br /&gt;
[[File:CoF rifle.jpg|thumb|600px|none|This is a really good model considering the engine it runs on.]]&lt;br /&gt;
:It is definitely an SMLE No. 1 Mk.III* but not certain about the exact variation. It appears to have the scope of the Australian HT model but it is missing the wood cheek rest on the stock which that should have.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 18 June 2016 (EDT)&lt;br /&gt;
Hopefully this is the last time i'll need help with IDing. This gun looks an Ruger P90, but it seems to mix parts from a KP90. Additionally, the gun is called &amp;quot;P345&amp;quot; in-game. Is there any ruger handgun by that name? Any handgun at all with that name?&lt;br /&gt;
[[File:CoF ruger misc1.jpg|thumb|600px|none|Not the best image admittedly.]]&lt;br /&gt;
:As the name suggests, it is a [https://www.google.co.uk/search?q=ruger+p345&amp;amp;client=ubuntu&amp;amp;hs=san&amp;amp;channel=fs&amp;amp;biw=1280&amp;amp;bih=810&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwjF1On1urfNAhUD5xoKHS83BUQQ_AUICSgC Ruger P345]. It replaced the P97 in 2004, and was replaced by the SR45 in 2013. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:44, 20 June 2016 (EDT)&lt;br /&gt;
::Wow, thanks! Didn't know about that gun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:36, 20 June 2016 (EDT)&lt;br /&gt;
:::Just a little thing, the P345 in the game is specifically a P345PR as it has a rail on the dust cover, but you can still just call it a P345 if you want, since that's still correct as Ruger seems to have dropped the &amp;quot;PR&amp;quot; from the name once the rail became standard. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 04:06, 21 June 2016 (EDT)&lt;br /&gt;
::::Is this the first (known) appearance of that gun in any media? There's no page for it on the site.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:22, 21 June 2016 (EDT)&lt;br /&gt;
:::::Just add a section for it in the Ruger P series page. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:07, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help to ID some guns ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some request: may somebody help me to ID firearms in this [[User:Pyramid Silent/Sandbox 2|page]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:07, 27 June 2016 (EDT)&lt;br /&gt;
:What the hell is going on on that show?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:45, 27 June 2016 (EDT)&lt;br /&gt;
::It's funny, &amp;quot;Pistol 2&amp;quot; has a [[Walther]] marking. But that's all I can say. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:55, 28 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some pics ==&lt;br /&gt;
&lt;br /&gt;
Hey Everyone, MPM2008 here. How have you been?  Will be posting some nice pics of screen used guns soon.  I saw PhoenixEnt over the weekend and it was nice.  Got some great help from PhoenixEnt, Papac from Cinema Weaponry and Mike Tristano and a few others (but I had forgotten how much a hassle it is to set up backgrounds and studio photography of the guns.)  LOL.  Everyone was great and very helpful.  More cools pics are coming soon.  best regards, MPM [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:43, 27 June 2016 (EDT)&lt;br /&gt;
:yey--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:48, 27 June 2016 (EDT)&lt;br /&gt;
:More well-shot reference pictures would be nice to have. Keep at it, MPM2008! --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:47, 27 June 2016 (EDT)&lt;br /&gt;
:Amazing stuff as always! It's great to finally have some good shots of the ''R.I.P.D.'' revolvers.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:58, 28 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Identify this revolver please!!!==&lt;br /&gt;
&lt;br /&gt;
As topic.&lt;br /&gt;
[[File:Nerorevolver.jpg|500px|thumb|none]]&lt;br /&gt;
:[[Smith &amp;amp; Wesson Military &amp;amp; Police]]? P.S. Please sign your posts. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 17:27, 16 July 2016 (EDT)&lt;br /&gt;
::Smith &amp;amp; Wesson Model 10 with customized grips. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:29, 16 July 2016 (EDT)&lt;br /&gt;
:::Thanks!!! btw anime is called 91 Days&lt;br /&gt;
::::Once again, please don't forget to sign your messages by adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:37, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I ran into this while capping ''[[The Man from U.N.C.L.E. - Season 1]]''. Bolt action rifle, commercial, since it has the butter knife handle and the double triggers. Don't mind the weird underbarrel thing, that's a mocked up infrared scope. I don't think it's a Mannlicher-Schoenauer, given the placement of the bolt. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:40, 20 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:UNCLE_0117_rifle_01.jpg|thumb|none|500px|A THRUSH assassin takes aim in &amp;quot;The Yellow Scarf Affair&amp;quot; (S01E17).]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_02.jpg|thumb|none|500px|A closeup of the infrared device. Despite having real M3 carbine, which were designed to see in the dark, and the THRUSH carbine, the producers felt the need for yet a third rifle/carbine which could see in the dark.]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_03.jpg|thumb|none|500px|A closeup of the double triggers and the &amp;quot;butter knife&amp;quot; bolt handle.]]&lt;br /&gt;
[[Image:UNCLE_0117_rifle_04.jpg|thumb|none|500px|Thuggee assassins with the rifle in &amp;quot;The Yellow Scarf Affair&amp;quot; (S01E17).]]&lt;br /&gt;
:Some kind of [[Mauser Sporter]]? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:02, 21 July 2016 (EDT)&lt;br /&gt;
::Could be. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 21 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help with page ==&lt;br /&gt;
&lt;br /&gt;
My meds have stopped working on me and I need some help setting page up [[Talk:The Soldier (1982)]].  It could be 12 or more hours before I can sit still long enough to type.  I would appreciate any help with getting the page correct.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 00:46, 22 July 2016 (EDT)&lt;br /&gt;
:As I can see, the main problem is a wrong aspect ratio of the screenshots, as they look too stretched. Also, a minor mistake: when you are creating links, don't put brackets inside square brackets. Not [[(Steve James)]] but ([[Steve James]]). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:08, 22 July 2016 (EDT)&lt;br /&gt;
::The cap are from a VHS rip, that is the aspect ratio of the film.  I&amp;quot;ll go back and fix the brackets issue, thank you.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 02:01, 22 July 2016 (EDT)&lt;br /&gt;
:::I think somebody did the rip wrong in that case. Compare the two images below:[[File:Soldier w berlin bhp.jpg|thumb|500px|none|Your original aspect ratio]][[File:Soldier w berlin bhp 16by9.jpg|thumb|500px|none|Corrected aspect ratio]]The second image has been corrected to a 16:9 aspect ratio, and to me it is pretty obvious that this one is more correct (unless that actor has a freakiashly shaped head).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:32, 22 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload pictures? ==&lt;br /&gt;
&lt;br /&gt;
For the last few days I have been unable to upload any pictures, does anybody else have the same problem?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 11:24, 23 July 2016 (EDT)&lt;br /&gt;
:you sure your pictures are jpgs and not pngs or something else? I haven't had any problems--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:12, 23 July 2016 (EDT)&lt;br /&gt;
::A usual cure for this problem is a renaming of a file that causes an error. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:49, 23 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Other users are correct.  I don't see any problem in uploading images to IMFDB at this time.  Double check that they are JPEGs and not some other wonky file type.  Also makes sure that the actual file names appears in the line for that info on the upload page. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:52, 23 July 2016 (EDT)&lt;br /&gt;
[[File:Grump-cat-I-can-upload-just-fine.jpg|thumgb|none|600px|]]&lt;br /&gt;
:MPM you are the best :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:01, 24 July 2016 (EDT)&lt;br /&gt;
:: I tried it again and it does not work, I always get this error message: '''Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;.''' What does this mean? Yep it is .jpg format, I did everything the same as the other screenshots I uploaded. --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 06:06, 24 July 2016 (EDT)&lt;br /&gt;
:::The problem is with all and every upload or with a single image? In second case try to rename the file, remove all spaces and dashes from the name, for example. Usually this helps. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:33, 24 July 2016 (EDT)&lt;br /&gt;
:::: You may also have to move around your images on your end as well (to a different folder, that is) in addition to renaming them prior to uploading - I've had to do that on some caps myself. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 24 July 2016 (EDT)&lt;br /&gt;
:::::The wiki doesn't like certain combinations of numbers, especially things like -627- or -1911-. Try removing any numbers from your filename or adding some letters around them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:07, 27 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Walking Dead Season 7 Page? ==&lt;br /&gt;
&lt;br /&gt;
Anyone gotta make a page for TWD Season 7? I know what guns are seen in the Season 7 trailer, Dwight ([[Austin Amelio]]) switches from SIG P226 to Smith &amp;amp; Wesson M&amp;amp;P, a Kingdom guy draws a Beretta 92FS, Saviors with FN FAL, scoped AR-15, Remington or Winchester rifles, Heath ([[Corey Hawkins]]) continues to use his Benelli B76, Unknown teenage girl fires a scoped M4A1, and Tara ([[Alanna Masterson]]) holds a Remington 870 Wingmaster. &lt;br /&gt;
&lt;br /&gt;
But I know Morgan ([[Lennie James]]) has a Beretta 92FS holstered, Spencer ([[Austin Nichols]]) with his Norinco Type 56 AK, Gabriel ([[Seth Gilliam]]) with his Winchester Model 70, Negan ([[Jeffrey Dean Morgan]]) has a Springfield Armory TRP, and Tara &amp;amp; Savior ([[Steven Ogg]]) has their M&amp;amp;Ps holstered. &lt;br /&gt;
&lt;br /&gt;
From SpoilingTheDeadFans Facebook, a few Saviors are seen carrying Remington rifles or shotguns, Steyr AUG without a scope, Norinco Type 56 &amp;amp; 56-1 AKs, and a H&amp;amp;K MP5A2 or A3? &lt;br /&gt;
&lt;br /&gt;
That's all I can find until October 23.&lt;br /&gt;
&lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 16:51, 27 July 2016 (CST)&lt;br /&gt;
:You could start making a page, seems like you've already I.D some weapons.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:17, 27 July 2016 (EDT)&lt;br /&gt;
::I honestly don't know how to make a page or what to type. I know how to upload and add stuff into a page but yeah, that's all I can do. I checked STDF Facebook again and it's a Heckler &amp;amp; Koch MP5A2. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 17:42, 27 July 2016 (CST)&lt;br /&gt;
::: [[IMFDB Page Templates]] contains pretty much a basic level of all the formatting and layout needed to start a page. The [[IMFDB Style Guide]] and [[IMFDB Screencapping Guide]] - both of which are included in the welcome message in the first section in your personal talk page - contain additional relevant editing info that should help carry you most the rest of the way. That said, users must refrain from using any images unless they are released legitimately and officially. Until legit images and/or trailers are released, I think you'll just have to wait before starting said page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:08, 28 July 2016 (EDT)&lt;br /&gt;
:::: Okay, and I found out that the unknown teenage girl firing a M4A1 with a Aimpoint scope is a young actress named Sydney Park. Also there's a photo released of Negan ([[Jeffrey Dean Morgan]]) fires a M4A1 with ACOG scope inside the RV, it's the same rifle used by Michonne ([[Danai Gurira]]) &amp;amp; Engeue ([[Josh McDermitt]]) in [[The Walking Dead - Season 6|Season 6]]. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 20:46, 4 August 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
Well, I finally made a page for [[Walking Dead, The - Season 7|The Walking Dead - Season 7]] and it was half easy &amp;amp; half difficult. Also I add screen caps from the Season 7 trailer. [[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 00:38, 13 August 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Site Crash ==&lt;br /&gt;
&lt;br /&gt;
At approximately noon PST today the imfdb web server suffered a terminal failure, wiping the entire boot and swap partition. The database server was not affected. Restoration was successfully completed from a backup made just before the failure to a new web server. Approximate downtime was 4 hours. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 18:47, 31 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Did this site crash again? Today? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:21, 4 August 2016 (EDT)&lt;br /&gt;
Don't know if something's funky with my internet connection (which i highly doubt) but i've had several connection loses to this site in particular recently. Very annoying seeing that after editing a page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:54, 4 August 2016 (EDT)&lt;br /&gt;
::::I was seeing the same - had to alter some configurations on the new server. I believe this is sorted now; I've been keeping a close eye on it for the last few days. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 22:49, 12 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CZ 82/CZ 83 ==&lt;br /&gt;
&lt;br /&gt;
We have separate pages for [[CZ 82]] and [[CZ 83]] pistols. As far as I know, this is the same gun that differs only in caliber: CZ 82 (Česká Zbrojovka vz. 82) is a base version in 9x18 PM, intended for Czechoslovakian military, while CZ 83 is a commercial version in .32 ACP, .380 ACP and 9x18 PM. So I suggest to merge these pages under CZ 82/83 title. What do you think? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:50, 1 August 2016 (EDT)&lt;br /&gt;
:Makes sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:53, 1 August 2016 (EDT)&lt;br /&gt;
::I'd agree with merging them. Aside from the slide markings are there any differences between an early model 83 and and 82? I'm just wondering how we would be able to tell those apart at all without a really close look. I believe the 83s tend to have a nicer finish, but this is generally a very hard thing to tell in movies or TV so wondered if there was a more definitive difference for ID'ing them.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:36, 1 August 2016 (EDT)&lt;br /&gt;
:::Hey Greg, while you're at it, could you please also mention CZ 82 on the general [[CZ]] page? Currently only CZ 83 is mentioned there, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:35, 1 August 2016 (EDT)&lt;br /&gt;
::::OK, so I'll merge both pages and add appropriate redirects, and fix CZ page also. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:24, 1 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 page really should be split up ==&lt;br /&gt;
&lt;br /&gt;
There was a discussion about this ~five years ago on the weapon's [[http://www.imfdb.org/wiki/Talk:PPSh-41_/_PPS-43|Talk Page]], but it didn't really seem to reach a solid conclusion and the page stayed the same. The PPD-40, PPSh-41, and PPS-43 have a lot of similarities (open bolt blowback, same caliber, all three use 35 round mags and only the PPS lacks a 71 round drum) but are ultimately completely different. They don't share magazines or a significant number of parts and all three were designed by different people - they're related in name and function only. This is made worse by the fact that the completely unrelated Suomi KP/-31 is also listed there despite using a completely different straight blowback system and ultimately being an unrelated development (only the shape looks similar.)&lt;br /&gt;
&lt;br /&gt;
The general argument against separating the page seemed to be ease of use and finding pages, but considering that the [[Bergmann MP18]], [[Haenel-Schmeisser MP28/II]], and [[Lanchester Mk. I]] all have separate pages despite having much, much more in common, (the MP28 ''is'' an MP18 and the Lanchester is a direct derivative) it doesn't make sense that ''similar looking'' guns are grouped together simply to avoid confusion (the SA Vz.58 is not listed on the AK page despite often being confused for one.)&lt;br /&gt;
&lt;br /&gt;
If the plan is to stick to the facts, then they should be separated. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 10:07, 3 August 2016 (EDT)&lt;br /&gt;
:I support this proposal. I see the following separate pages:&lt;br /&gt;
* Suomi&lt;br /&gt;
* PPD-34 + PPD-40&lt;br /&gt;
* PPSh-41 + K-50M&lt;br /&gt;
* PPS-43 (and Tikkakoski M/44 / Dux M53, if those would appear)&lt;br /&gt;
- [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 10:56, 3 August 2016 (EDT)&lt;br /&gt;
::I think I made the initial argument for the split. Absolutely. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:22, 3 August 2016 (EDT)&lt;br /&gt;
:::Tried setting it up, but it looks like an Admin will have to at least create the pages, because the individual weapon names auto redirect to the general PPSh-41/PPS-43 page. The move function doesn't work for them because of this. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 12:39, 15 August 2016 (EDT)&lt;br /&gt;
::::I've completed the splits, with separate PPSh-41, PPD-34/40, Suomi and PPS-43 pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:46, 15 August 2016 (EDT)&lt;br /&gt;
==Please help ID==&lt;br /&gt;
[[File:DI DV pistol.jpg|thumb|none|422px|A Beretta would be a close guess, &amp;lt;s&amp;gt;but it isn't&amp;lt;/s&amp;gt;.]]&lt;br /&gt;
Any idea about this pistol used by David Belle in &amp;quot;Divine Intervention&amp;quot; (2002) ? It's seen [http://youtu.be/dO2qi62GL_A?t=219 here] at 3:39 and [http://youtu.be/-aGswBbp1d0?t=235 here] at 3:55, but the quality is low so I can't directly identify it. 39 seconds later he also uses a carbine that is not clearly seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:57, 5 August 2016 (EDT)&lt;br /&gt;
: Looks like a Beretta 92FS with extension/compensator and large (old) red-dot/Aimpoint-type sight. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:19, 5 August 2016 (EDT)&lt;br /&gt;
::Aimpoint? Looks more like an EOTech.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:33, 5 August 2016 (EDT)&lt;br /&gt;
::: ^ Agreed. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:26, 6 August 2016 (EDT)&lt;br /&gt;
::::So I guess it is indeed a Beretta, but isn't it a variant shorter than the 92FS? Note the length behind the compensator. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:09, 6 August 2016 (EDT)&lt;br /&gt;
:::::I think that's just prospective. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:05, 10 August 2016 (EDT)&lt;br /&gt;
:::::: ^ I think you mean to say ''perspective'', I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:02, 11 August 2016 (EDT)&lt;br /&gt;
:::::::Yep, upon closer inspection, I'll go for the 92FS; thanks peeps! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:06, 12 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's it called? ==&lt;br /&gt;
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Certain pistols (like the glock) has this thing wherein if you insert a magazine with a little bit of force, the slide will lock back by itself. What is this called?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:19, 5 August 2016 (EDT)&lt;br /&gt;
:It seems impossible that inserting the magazine with any amount of force could possibly lock the slide back. Do you mean the other way round, whereby if the you insert a loaded magazine into a gun with the slide locked back hard enough it will release the slide? If so this is called an automatic slide release or an auto forward. The thing is though, this isn't a feature on a Glock, it is a malfunction. It can be made more likely to happen by having a worn slide or slide release or by over lubrication, but even on a perfect gun this can still happen if you slam the magazine in hard enough. Without an unloaded magazine in place the only thing that is keeping the slide locked back on the catch is a small amount of friction between the slide stop and the notch in the slide, and a big whack as you insert the magazine can be enough to make the slide jump slightly and release the tension between it and the slide stop, meaning that the stop will drop and the slide will auto forward. There are actually some pistols (and some long guns) that do this by design, but this tends to be older weapons before they realised that it might be unsafe for a weapon to chamber itself. This concept is still used in some competition guns though as this is a situation where the tiny time saving of a system like this is actually useful.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:27, 6 August 2016 (EDT)&lt;br /&gt;
::Yeah i meant it the other way around, sorry for the confusion. Anyway, i saw some people saying that it was a good &amp;quot;feature&amp;quot; which seems strange according to what you've said.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:54, 6 August 2016 (EDT)&lt;br /&gt;
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== Help ID this pistol (from Conan) ==&lt;br /&gt;
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This is from real life, not a movie. Full Conan video: [https://youtu.be/K46Ez-Igc9E Conan Visits DMZ]&lt;br /&gt;
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[[Image:Conanpistolkoreadmz.jpg|thumb|450px|none|]]&lt;br /&gt;
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This pistol was worn on the hip of a US soldier serving at the Korean DMZ, shown in the episode when Conan visits Korea. It looks strangely archaic and not at all like modern pistols I assumed would be used by US soldiers. &lt;br /&gt;
--[[User:Mss gag|Mss gag]] ([[User talk:Mss gag|talk]]) 09:34, 9 August 2016 (EDT)&lt;br /&gt;
:It looks like a Beretta M9. The holster appears to be covering part of the slide, so it may look a bit weird. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:46, 9 August 2016 (EDT)&lt;br /&gt;
::Are you planning on making a Conan page on the site? Or are you just curious Mss gag? As for the gun, it does look like a M9, but the lighting make it look like it has wooden grips, at least to me.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:49, 9 August 2016 (EDT)&lt;br /&gt;
::: I agree that's an M9, as is customary - It is still a standard sidearm but I'll admit there is something to your remark as it is a 30-year old sidearm now. Of course most other proven sidearms are that old or close (Glocks, SIGs, etc), that and we still use ARs that in basic design date back to the fifties and many carry 1911s which of course date back more than a century now. 'If it still works' is a phrase that comes to mind, especially with the military. Anyway, Conan has used some pieces on his show (ISS Non Guns, and I believe an actual blank-fire Beretta 92FS fired by Andy Richter in a fairly recent skit) but I don't think such a page would be eligible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 9 August 2016 (EDT)&lt;br /&gt;
::::@[[User:AnActualAK47|AnActualAK47]] No, I'm not planning on making a Conan page, just curious when I saw it. Thanks for all the feedback guys! I didn't know that the US military still uses M9s with wooden grips. --[[User:Mss gag|Mss gag]] ([[User talk:Mss gag|talk]]) 00:18, 10 August 2016 (EDT)&lt;br /&gt;
::::: I'm pretty sure those are standard grips, myself - I also think the wood look is a trick from the lighting. Your welcome in any event. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 04:15, 10 August 2016 (EDT)&lt;br /&gt;
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==On taking screencaps from DVD copies==&lt;br /&gt;
Do I need to adjust the resolution on the screenshots from DVDs via VLC? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 05:21, 21 August 2016 (EDT)&lt;br /&gt;
:DVD copies technically treat the video files as an aspect ratio of 4:3, so using the &amp;quot;Take Snapshot&amp;quot; function on VLC will cause the image to shrink. Is that what you mean? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 21 August 2016 (EDT)&lt;br /&gt;
::I believe that a screenshot on VLC will have the same aspect ratio as it is set to in the player. If it is 16:9 and the aspect ratio is set to 16:9 in VLC (or default, I believe most of the time it works automatically correctly), the screenshot will be taken correctly. Having said that, I have had VLC behave differently on different OSs or with different video cards/drivers. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:31, 21 August 2016 (EDT)&lt;br /&gt;
:::VLC ''should'' preserve the native aspect ratio, but I know older versions had a bug where it automatically set it to 16:9. I'm pretty sure this has been fixed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:44, 21 August 2016 (EDT)&lt;br /&gt;
:::: Yeah, my concern was that whether I should leave the aspect ratio when I load up a DVD on VLC prior to taking screenshots or not. I looked around to see if 4:3 or 16:9 is the correct AR for DVDs. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:24, 21 August 2016 (EDT)&lt;br /&gt;
:::::When in doubt, go to IMDB and look under Technical Specifications. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:37, 21 August 2016 (EDT)&lt;br /&gt;
::::::It should also say what the aspect ratio should be on the back of the disc case. For example, 4:3, 1.78:1 or 2.35:1 are the aspect ratios listed on 3 DVDs I just pulled off of my shelf. In all these 3 cases VLC picked and displayed the correct aspect ratio in the &amp;quot;Default&amp;quot; mode. Just to add, anything with an aspect ratio wider than 1.78:1 or 16:9 will actually be 16:9 with black bars at the top and bottom. I was about to suggest cropping it in VLC to the aspect ratio displayed on the back of the case (e.g. 2.35:1), but when I try to take a screenshot with the video cropped VLC crashes every time. Does anybody else have this problem? Regardless, you are probably better off using something like FastStone to batch crop letter-boxed screenshots, as it is quite common that the image is not actually in the centre or is slightly off-spec so if VLC crops it you either end up with some of the image being chopped off or it leaving bits of black behind. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]])&lt;br /&gt;
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== Question about trigger discipline  ==&lt;br /&gt;
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So I've seen some photos from about the WW1 to the WW2 era and noticed that the trigger discipline wasn't stellar. But seemingly around, ohh, maybe the sixties and forward it seemed to improve and nowadays it's exercised fairly well amongst civilians to cops and various armed forces. What im wondering is when and why did this change happen? I doubt someone stop up one day and said that people should keep their fingers off their triggers when they weren't gun blasting and that was it, but there must have been something that changed the attitude towards it. Anyone has any info on this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:42, 26 August 2016 (EDT)&lt;br /&gt;
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==Changes in M84 stun grenade image==&lt;br /&gt;
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Hey guys, do we need to [http://www.imfdb.org/wiki/File:M84stun.jpg get rid of this] now that there's a better image of it? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 06:44, 11 September 2016 (EDT)&lt;br /&gt;
:There doesn't seem to be any significant difference between the two so have deleted the older one and done a redirect to the new one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:54, 11 September 2016 (EDT)&lt;br /&gt;
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== Help Muskets ID. ==&lt;br /&gt;
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[[Image:Search 09.jpg|thumb|none|600px|right men: Ol' Mose Harper ([[Hank Worden]]) used gun in''[[Searchers, The]]''.]]&lt;br /&gt;
[[Image:DotF(On)-026.jpg|thumb|none|600px|in ''[[Day of the Falcon (Or noir)]]''. It rifle ?]]&lt;br /&gt;
:It's a [[Hawken rifle]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:52, 11 September 2016 (EDT)&lt;br /&gt;
:[[Image:Hawken50.jpg|thumb|none|450px|Hawken Plains Rifle - .50 cal rifled]]&lt;br /&gt;
::I don't think it is, firstly it has an action with a separate handguard and stock as opposed to the one piece stock on Hawken type rifles with a lock plate inset into then side, and secondly if you look on the side of the action you can see that there is a vertical bulge. To me this indicates that it is actually a breech loading falling block rifle like a [[Sharps Rifle]], possibly mocked up to resemble a muzzle-loader by adding a redundant ramrod.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:03, 11 September 2016 (EDT)&lt;br /&gt;
:::Oh really. I was also wondering what is not the muzzle-loader mocked up Sharps. But I did not have confidence. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 2:09, 12 September 2016 (JST)&lt;br /&gt;
[[Image:DotF(On)-029.jpg|thumb|none|600px|One of the tribal fighters fired from a musket in ''[[Day of the Falcon (Or noir)]]''.]]&lt;br /&gt;
I do not know the varieties of the Musket. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 20:23, 11 September 2016 (JST)&lt;br /&gt;
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== G11s for all ==&lt;br /&gt;
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So with the permission of Nathaniel F over at [http://www.thefirearmblog.com/blog/2016/09/16/firearm-showcase-heckler-koch-g11k2-1989-caseless-hyperburst-wonder-high-res-pics/ The Firearm Blog] we're allowed to use some new very good high-res photos of the G11K2 on this very site! You can download the photos on via the article i linked. Stay tuned...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:40, 16 September 2016 (EDT)&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|600px|none|I guess we should at these to the G11 entry?]] &lt;br /&gt;
[[File:G11K2 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:G11K2 angled right view.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:G11K2 top.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Image problem ==&lt;br /&gt;
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I was able to upload the image [http://www.imfdb.org/wiki/File:FAMAS_F1_and_bayonet.jpg of this particular FAMAS]. However, it doesn't seem to increse in size when I placed it in 500px resolution in the articles. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:31, 21 September 2016 (EDT)&lt;br /&gt;
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PS - I noted some old images in the Delete category. I thought that they'd be removed by now since they're very very old.&lt;br /&gt;
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:You made a type where the &amp;quot;p&amp;quot; was missing from the &amp;quot;px500&amp;quot;, so in this case that bit of code was meaningless and it just displayed at the default thumbnail size.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:58, 21 September 2016 (EDT)&lt;br /&gt;
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::Dammit. I didn't realize that. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:38, 21 September 2016 (EDT)&lt;br /&gt;
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== John Wick 2 glock ==&lt;br /&gt;
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Found this promotional image from John Wick Chapter 2. Anyone know what sorta Glock he's holding? It's obviously some custom model.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 24 September 2016 (EDT)&lt;br /&gt;
[[File:JohnWick2fancyglock.jpg|thumb|300px|none|]]&lt;br /&gt;
:Taran Tactical combat master.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:47, 24 September 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>BlackHawk510</name></author>
	</entry>
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