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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=455906</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=455906"/>
		<updated>2011-09-07T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Colt Anaconda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in Modern Warfare 2 but not present in Black Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Returns as the &amp;quot;.44 Magnum&amp;quot; in the game and unlocked at level 46 in multiplayer. Also, it appears to have wooden or houge grips.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in both [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]], featuring flip-up iron sights, Sure Shot reflex sight, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip, 20-round STANAG magazine and a customized charging handle. However, some NPCs as can be seen in the 'Reveal' trailer, are carrying the M4A1 models of [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent gameplay footage, you can switch between the EOTech to the magnifying scope on the fly. A modelling mistake like in the previous installments, showing the M4A1's fire selector switch set on Semi, though it fires on Auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A latest concept art showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player in the Spec-Ops's Survival mode trailer, later seen used in gameplay footage of Call of Duty: XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, magnifying scope, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 on idle in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on It can also be seen in the hands of the player ''thelegendofkarl'' in the first Elite trailer and on the Spec-Ops's Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from MW2 has been confirmed and it was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the Call of Duty: XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player draw his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the Call of Duty: XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere. it is a possible replacement for [[Modern Warfare 2]]'s Thumper. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=449938</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=449938"/>
		<updated>2011-08-21T21:45:33Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: A Small Revise On The Rolston&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bioshock Infinite is the third game in the well known ''Bioshock'' series. Unlike the last two games, it will NOT take place in Rapture. Instead, you play Booker Dewit, travelling to the flying city of Columbia to &amp;quot;rescue&amp;quot; Elizabeth, a woman with special powers called Vigors. Booker must use these and a variety of weapons to fight his way through the flying city, battling two factions in a civil war (the Vox Pupoli and The Founders), large mechanical nightmares called Handymen and Elizabeth's terrifying guardian, the Songbird...&lt;br /&gt;
&lt;br /&gt;
Unlike the last two games, the weapons in Bioshock Infinte are only based on real weapons, rather than being actual weapons.Weapon images will be added when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Has 18 rounds and is based of the German Mauser C-96, but with a box magizine seen on later models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
Half-fiction, engraved lever action shotgun usable in the game. First seen in the 2010 demo, where a citizen threatens Booker with it. Booker responds by grabbing the shotgun by his telekinetic Vigor and shooting him with it. He uses it until the end of the demo. Later seen in the 2011 demo, where it was shown to carry 8 shells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine-gun ==&lt;br /&gt;
Used in the 2011 demo (though it was in the 2010 one as well, though it was hard to see) with 45 rounds. Seems to be based off a British Sten Gun, but with a lower angled magazine, wooden pistol-gripped stock and enlarged heat shield. Booker also holds it like by the magazine, also like the Sten gun. In Columbia, it is called the Rolsten Reciprocating Repeater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rolsten is actually based off of the British Lanchester SMG, you can tell if you look at the barrel, heat shield, and body, you ccan tell it is a Lanchester SMG.&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Used in the 2010 demo, found in a barrel with many others during politician Saltonsall's speech. Used to smash his assistant off a ledge and to fire on a cannon after finding the Murder of Crows Vigor. Thought to be based off the M1903 Springfield, it has a blue-tinted scope. For some reason, Booker holds it up to his face when working the bolt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Rocket Launcher ==&lt;br /&gt;
Used in the 2011 demo, Booker tries to blow up a Security Zeppelin with it, with no success, and sets out to destroy it from the inside. It has a 3 rocket &amp;quot;magazine&amp;quot;, but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything.&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=448274</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=448274"/>
		<updated>2011-08-17T03:51:43Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* IMI Galil hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Work in progress'''&lt;br /&gt;
&lt;br /&gt;
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake.  The game series is produced and made by Naughty Dog INC. &lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Uncharted 3: Drake's Deception'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|Uncharted 3: Drake's Deception (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 (Military version)==&lt;br /&gt;
The Military version of the [[Walther P99]] (denoted because of the OD frame) is used by Drake in game play footage. Called the &amp;quot;Para-9&amp;quot; in-game. The in-game P99 is incorrectly modeled with an external hammer.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Still called &amp;quot;.45 Defender&amp;quot;, this weapon has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It actually had 8 bullets but it is supposed to have only 7.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue grips - .45 ACP. Chloe's custom Defender has these grips.]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|400px|This Defender is similar to the one used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Called &amp;quot;Raffica Pistol&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The &amp;quot;Wess .44&amp;quot; returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC ==&lt;br /&gt;
The [[Dan Wesson revolvers|Dan Wesson PPC]], called the Mag-5 in the game, is a very powerful, 7-shot revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
As a replacement for the Micro Uzi from the first two games, You can get an Ingram MAC-10 (or MAC-11?) as a sidearm. It's named &amp;quot;Arm Micro&amp;quot;.  In-game the MAC-10's charging handle has been combined with the ejection port and a picatinny has replaced it on top of the receiver.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47 or AKMS==&lt;br /&gt;
The [[AK-47]] is used in every game in the series.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope.  The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image300px-G-Mal.jpg|thumb|none|300px| A picture of the Galil Hybrid in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Called &amp;quot;M9&amp;quot; ingame.  The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
It may be like the shotgun used by Zoran Lazareveich in Uncharted 2.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|500px|Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
This is the same as in Uncharted 2.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|Sawn-off Over and Under shotgun - 12 Gauge]] &lt;br /&gt;
[[Image:Pistole1.jpg|thumb|none|500px|The &amp;quot;Pistole&amp;quot; from Uncharted 2.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SAS-12&amp;quot; in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this is the only sniper rifle used in every game in the series. It has a one shot kill from the waist up.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
Appears as the mounted turrets that are useable in the multiplayer beta.&lt;br /&gt;
[[Image:WNUS 50cal-GAU-19 MG pic.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 Grenade Launcher==&lt;br /&gt;
Still called the &amp;quot;M32- Hammer&amp;quot; in-game. It has a speed loader unlike the real M32-MGL.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
This is used in every game in the series.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=447593</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=447593"/>
		<updated>2011-08-14T23:55:12Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* IMI Galil hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Work in progress'''&lt;br /&gt;
&lt;br /&gt;
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake.  The game series is produced and made by Naughty Dog INC. &lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Uncharted 3: Drake's Deception'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|Uncharted 3: Drake's Deception (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 (Military version)==&lt;br /&gt;
The Military version of the [[Walther P99]] (denoted because of the OD frame) is used by Drake in game play footage. Called the &amp;quot;Para-9&amp;quot; in-game. The in-game P99 is incorrectly modeled with an external hammer.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Still called &amp;quot;.45 Defender&amp;quot;, this weapon has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It actually had 8 bullets but it is supposed to have only 7.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue grips - .45 ACP. Chloe's custom Defender has these grips.]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|400px|This Defender is similar to the one used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Called &amp;quot;Raffica Pistol&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The &amp;quot;Wess .44&amp;quot; returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC ==&lt;br /&gt;
The [[Dan Wesson revolvers|Dan Wesson PPC]], called the Mag-5 in the game, is a very powerful, 7-shot revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
As a replacement for the Micro Uzi from the first two games, You can get an Ingram MAC-10 (or MAC-11?) as a sidearm. It's named &amp;quot;Arm Micro&amp;quot;.  In-game the MAC-10's charging handle has been combined with the ejection port and a picatinny has replaced it on top of the receiver.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47 or AKMS==&lt;br /&gt;
The [[AK-47]] is used in every game in the series.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope.  The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image300px-G-Mal|thumb|none|300px| A picture of the Galil Hybrid in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Called &amp;quot;M9&amp;quot; ingame.  The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
It may be like the shotgun used by Zoran Lazareveich in Uncharted 2.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|500px|Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
This is the same as in Uncharted 2.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|Sawn-off Over and Under shotgun - 12 Gauge]] &lt;br /&gt;
[[Image:Pistole1.jpg|thumb|none|500px|The &amp;quot;Pistole&amp;quot; from Uncharted 2.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SAS-12&amp;quot; in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this is the only sniper rifle used in every game in the series. It has a one shot kill from the waist up.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
Appears as the mounted turrets that are useable in the multiplayer beta.&lt;br /&gt;
[[Image:WNUS 50cal-GAU-19 MG pic.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 Grenade Launcher==&lt;br /&gt;
Still called the &amp;quot;M32- Hammer&amp;quot; in-game. It has a speed loader unlike the real M32-MGL.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
This is used in every game in the series.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=447592</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=447592"/>
		<updated>2011-08-14T23:54:49Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* IMI Galil hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Work in progress'''&lt;br /&gt;
&lt;br /&gt;
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake.  The game series is produced and made by Naughty Dog INC. &lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Uncharted 3: Drake's Deception'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|Uncharted 3: Drake's Deception (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Walther P99 (Military version)==&lt;br /&gt;
The Military version of the [[Walther P99]] (denoted because of the OD frame) is used by Drake in game play footage. Called the &amp;quot;Para-9&amp;quot; in-game. The in-game P99 is incorrectly modeled with an external hammer.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Still called &amp;quot;.45 Defender&amp;quot;, this weapon has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It actually had 8 bullets but it is supposed to have only 7.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue grips - .45 ACP. Chloe's custom Defender has these grips.]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|400px|This Defender is similar to the one used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Called &amp;quot;Raffica Pistol&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The &amp;quot;Wess .44&amp;quot; returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC ==&lt;br /&gt;
The [[Dan Wesson revolvers|Dan Wesson PPC]], called the Mag-5 in the game, is a very powerful, 7-shot revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
As a replacement for the Micro Uzi from the first two games, You can get an Ingram MAC-10 (or MAC-11?) as a sidearm. It's named &amp;quot;Arm Micro&amp;quot;.  In-game the MAC-10's charging handle has been combined with the ejection port and a picatinny has replaced it on top of the receiver.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47 or AKMS==&lt;br /&gt;
The [[AK-47]] is used in every game in the series.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope.  The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image300px-G-Mal|thumb|none|450px| A picture of the Galil Hybrid in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Called &amp;quot;M9&amp;quot; ingame.  The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
It may be like the shotgun used by Zoran Lazareveich in Uncharted 2.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|500px|Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
This is the same as in Uncharted 2.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|Sawn-off Over and Under shotgun - 12 Gauge]] &lt;br /&gt;
[[Image:Pistole1.jpg|thumb|none|500px|The &amp;quot;Pistole&amp;quot; from Uncharted 2.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SAS-12&amp;quot; in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this is the only sniper rifle used in every game in the series. It has a one shot kill from the waist up.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
Appears as the mounted turrets that are useable in the multiplayer beta.&lt;br /&gt;
[[Image:WNUS 50cal-GAU-19 MG pic.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 Grenade Launcher==&lt;br /&gt;
Still called the &amp;quot;M32- Hammer&amp;quot; in-game. It has a speed loader unlike the real M32-MGL.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
This is used in every game in the series.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=445315</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=445315"/>
		<updated>2011-08-06T23:45:26Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Hawk Semi-Auto Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Used By One Of Diana's Bodyguards To Apprehend Agent 47, But Is Cut Short By Agent 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What Appears To Be A SIG-Sauer Type Pistol, Is Seen In The Shoulder Holster Of A Bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Used By One Of Diana's Bodyguard's To Kill 47.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
Seen Leaned Upon A Desk In The Chicago Police Station.&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
Seen in the hands of a Guard at Diana's Safehouse.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=438676</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=438676"/>
		<updated>2011-07-16T01:06:04Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Colt Detective Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several [[Walther PP Pistol Series|Walther PP]] designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In the game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Detective Special]] appears as a primary weapon unlockable for the Spy with a stainless finish and pearl grips, known as &amp;quot;The Enforcer&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:250px-Enforcer.jpg|thumb|none|300px|How The Colt Detective Special Appears In TF2]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the [[COP 357 Derringer|COP 357]] was added as a new primary slot unlock for the Scout. Called the Short-Stop in-game, it does more damage at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Short-Stop]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips and an extended barrel was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom, but oddly, it ejects to the right in-game...]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry. Oddly, despite having an extended magazine tube it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
Called &amp;quot;The Force-A-Nature&amp;quot;, it is an unlockable primary weapon for the Scout. Compared to the Scout's original shotgun, it has a higher rate of fire and fires more pellets per shot, but it does slightly less damage per pellet and only holds two shots at a time. It has the the special ability when fired to knockback opponents at close range, even the Heavy, a considerable distance away and, while in the air, will knockback the shooter as well. When used in conjunction with jumping and firing at the ground, it gives the Scout a third &amp;quot;jump&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS with the barrels sawed-off, similar to &amp;quot;The Force-A-Nature&amp;quot;, but it is even more compact and cartoonishly proportioned in-game.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|&amp;quot;The Force-A-Nature&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities), is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|500px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The rifle's oversize scope.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16 58mm with PGO-7 scope]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher, without the scope, was added as a new soldier unlock called &amp;quot;The Black Box&amp;quot;. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 hand-held miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names and have [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero flash suppressors]]. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM). Both miniguns hold a maximum of 200 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
'''The level 2 and 3 Sentry guns have double Miniguns.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|BLU Level 2 sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;The Brass Beast&amp;quot;, an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun and it appears to be electric-powered instead of hand-cranked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|&amp;quot;The Brass Beast&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; Is a unlockable for the Pyro, this flare gun is not like a ordinary flare gun; if shot at a target it sets it on fire in one shot. the flare gun appears to be an unrealistically big version of a flare gun with a longer barrel. The weapon has an overall safety orange or blue coloration, depending on what team the player is on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the Demoman is a grenade launcher that appears to be an amalgamation of several grenade launcher designs. In particular, it has the rotary magazine and break-open reloading of a [[DefTech 37mm launcher]] along with the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. The grenades fired by the launcher are the same color as the team the Demoman firing them is on and will detonate after a few seconds' delay or on impact with an enemy, whichever happens first. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|350px|DefTech 37mm launcher with folding stock]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|600px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
An unlockable primary weapon for the Demoman is a weapon that resembles a double-barreled M79 grenade launcher, known in-game as the &amp;quot;Loch and Load&amp;quot;. The barrels are arranged in an over/under configuration as opposed to the side by side arrangement of the barrels on the Scout's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game as an unlockable melee weapon for the Demoman, called the &amp;quot;Ullapool Caber&amp;quot; in-game. The name is a reference to the caber toss; a traditional Scottish sport of hurling massive logs. The weapon is used more as a makeshift club to bludgeon enemies instead of being thrown at them to explode.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=436922</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=436922"/>
		<updated>2011-07-11T16:23:45Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the  ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
Note: Most of the weapons are based on real firearms, but with they're appearances heavy altered. &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
====Unknown modified Pistol====&lt;br /&gt;
There is a unknown Handgun type in the game that is called a Kalt, based on the slide and hammer type as well as its name sounding like Colt it seems to be a heavily fictionalized M1911 variant, it can be outfitted with an extended magazine, a supressor, recoil compensator, rapid fire, ACOG Scope, C-More Red Dot sight, and EOTech Holosight.&lt;br /&gt;
[[Image:830px-Select_0038_Kalt_Security.jpg|thumb|none|500px|Security Kalt.|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Bul Cherokee===&lt;br /&gt;
The Bul Cherokee Appears as the Tokmak. On a another note, it's name is a combo of the TT-33 and the Makarov.(TOKarev/MAKarov)&lt;br /&gt;
[[Image:Bull%20Cherokee.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:830px-Select_0041_Tokmak_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The MP-412 REX only appears if you pre-order the game, it is called the Caesar Revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SRM 1216 Rotary Shotgun===&lt;br /&gt;
The SRM 1216 rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM-ARMS-Model-1216.jpg|thumb|none|400px|SRM ARMS Model 1216 Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mossington&amp;quot; Shotgun===&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]]. The few modifications available are the 3 Red Dot Sights available, supressor, and speed equip sling&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:830px-Select_0005_Kross_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet TP-9 ===&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] (equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot; it can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, a foregrip, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
==Bushmaster Carbon 15==&lt;br /&gt;
&lt;br /&gt;
The Bushmaster Carbon 15 Appears In Brink As The Euston AR.On A Note, It's Name Is A Combo Of Eugine Stoner(EUgine)(STONer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FAMAS FELIN/FAMAS F1===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] appears as the FRKN-3K(pronounced as Freakin' Heck), it holds 24 rounds and carries 48 rounds, it fires in Three-round bursts after each pull of the trigger. It can be outfitted with Various of sights, all muzzle breaks and suppressor, a foregrip, a grenade launcher and all magazines except the drum mag.&lt;br /&gt;
&lt;br /&gt;
===CARB-9 SMG (Kel-Tec SU-16/Colt 9mm SMG)===&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a combination of several [[Kel-Tec SU-16]] variants, mainly the SU-16D, with an added pistol grip.  The SMG designation and the its 9mm chambering means this is aping the [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]]&lt;br /&gt;
[[Image:Kel-Tec_SU-16.jpg|thumb|none|400px|Kel-Tec &amp;quot;Sport Utility Rifle&amp;quot; - 5.56mm.]]&lt;br /&gt;
[[image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG - 9mm.]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Magpul PDR-C===&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0008_Bulpdaun_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M14 MCS===&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
[[Image:830px-Select_0014_Gerund_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;, it is the only assault rifle that fires Semi-Automatically in game  &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:830px-Select_0021_Rokstedi_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 551]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Mauser SR-93===&lt;br /&gt;
The [[Mauser SR-93]] sniper rifle in game is called the &amp;quot;Barnett Light Rifle&amp;quot;&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:830px-Select_0002_Barnett_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===DSR-1===&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot; it can be outfitted with rapid fire, ACOG Scope, C-More Red Dot sight, EOTech Holosight, a standard sniper scope (called the &amp;quot;Snoop-R&amp;quot;), muzzle brakes and a supressor.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0030_Maximus_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gottlung Mini-gun&amp;quot;===&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either team. This is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet GL-06===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] in game is called the &amp;quot;Lobster GL&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40mm with EOTech red dot sight]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=436609</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=436609"/>
		<updated>2011-07-10T16:31:56Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the  ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
Note: Most of the weapons are based on real firearms, but with they're appearances heavy altered. &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
====Unknown modified Pistol====&lt;br /&gt;
There is a unknown Handgun type in the game that is called a Kalt, based on the slide and hammer type as well as its name sounding like Colt it seems to be a heavily fictionalized M1911 variant, it can be outfitted with an extended magazine, a supressor, recoil compensator, rapid fire, ACOG Scope, C-More Red Dot sight, and EOTech Holosight.&lt;br /&gt;
[[Image:830px-Select_0038_Kalt_Security.jpg|thumb|none|500px|Security Kalt.|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Bul Cherokee===&lt;br /&gt;
The Bul Cherokee Appears as the Tokmak. On a another note, it's name is a combo of the TT-33 and the Makarov.(TOKarev/MAKarov)&lt;br /&gt;
[[Image:Bull%20Cherokee.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:830px-Select_0041_Tokmak_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The MP-412 REX only appears if you pre-order the game, it is called the Caesar Revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SRM 1216 Rotary Shotgun===&lt;br /&gt;
The SRM 1216 rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM-ARMS-Model-1216.jpg|thumb|none|400px|SRM ARMS Model 1216 Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mossington&amp;quot; Shotgun===&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]]. The few modifications available are the 3 Red Dot Sights available, supressor, and speed equip sling&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:830px-Select_0005_Kross_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet TP-9 ===&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] (equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot; it can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a supressor, a foregrip, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
==Bushmaster Carbon 15&lt;br /&gt;
The Bushmaster Carbon 15 Appears In Brink As The Euston AR.On A Note, It's Name Is A Combo Of Eugine Stoner(EUgine)(STONer)&lt;br /&gt;
===FAMAS FELIN/FAMAS F1===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] appears as the FRKN-3K(pronounced as Freakin' Heck), it holds 24 rounds and carries 48 rounds, it fires in Three-round bursts after each pull of the trigger. It can be outfitted with Various of sights, all muzzle breaks and suppressor, a foregrip, a grenade launcher and all magazines except the drum mag.&lt;br /&gt;
&lt;br /&gt;
===CARB-9 SMG (Kel-Tec SU-16/Colt 9mm SMG)===&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a combination of several [[Kel-Tec SU-16]] variants, mainly the SU-16D, with an added pistol grip.  The SMG designation and the its 9mm chambering means this is aping the [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]]&lt;br /&gt;
[[Image:Kel-Tec_SU-16.jpg|thumb|none|400px|Kel-Tec &amp;quot;Sport Utility Rifle&amp;quot; - 5.56mm.]]&lt;br /&gt;
[[image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG - 9mm.]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Magpul PDR-C===&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0008_Bulpdaun_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M14 MCS===&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
[[Image:830px-Select_0014_Gerund_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;, it is the only assault rifle that fires Semi-Automatically in game  &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:830px-Select_0021_Rokstedi_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 551]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Mauser SR-93===&lt;br /&gt;
The [[Mauser SR-93]] sniper rifle in game is called the &amp;quot;Barnett Light Rifle&amp;quot;&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:830px-Select_0002_Barnett_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===DSR-1===&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot; it can be outfitted with rapid fire, ACOG Scope, C-More Red Dot sight, EOTech Holosight, a standard sniper scope (called the &amp;quot;Snoop-R&amp;quot;), muzzle brakes and a supressor.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0030_Maximus_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gottlung Mini-gun&amp;quot;===&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either team. This is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet GL-06===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] in game is called the &amp;quot;Lobster GL&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40mm with EOTech red dot sight]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=436423</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=436423"/>
		<updated>2011-07-09T22:53:53Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* FN FAL Paratrooper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Used By One Of Diana's Bodyguards To Apprehend Agent 47, But Is Cut Short By Agent 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What Appears To Be A SIG-Sauer Type Pistol, Is Seen In The Shoulder Holster Of A Bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Used By One Of Diana's Bodyguard's To Kill 47.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
Seen Leaned Upon A Desk In The Chicago Police Station.&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=436422</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=436422"/>
		<updated>2011-07-09T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Heckler &amp;amp; Koch UMP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Used By One Of Diana's Bodyguards To Apprehend Agent 47, But Is Cut Short By Agent 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What Appears To Be A SIG-Sauer Type Pistol, Is Seen In The Shoulder Holster Of A Bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Used By One Of Diana's Bodyguard's To Kill 47.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434758</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434758"/>
		<updated>2011-07-04T04:55:42Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* EL-10 CAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3, not to be confused with the [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed Kriss Super V assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]] &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
==EL-10 CAS==&lt;br /&gt;
Far Off From Any Real World Weapon, The EL-10 CAS Appears In Interval 1:Prison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434757</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434757"/>
		<updated>2011-07-04T04:55:25Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3, not to be confused with the [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed Kriss Super V assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]] &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
==EL-10 CAS==&lt;br /&gt;
Far Off From Any Real World Weapon, The EL-10 CAS Appears In Interval 1:Prison.&lt;br /&gt;
[[Image:F.3.A.6.50.CAL.jpg|thumb|none|400px|A Replica Force Sniper With The 5O.Caliber Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434755</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=434755"/>
		<updated>2011-07-04T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* G3A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3, not to be confused with the [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed Kriss Super V assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]] &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434040</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434040"/>
		<updated>2011-07-01T18:21:04Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* unknown SIG-Sauer P220 variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Used By One Of Diana's Bodyguards To Apprehend Agent 47, But Is Cut Short By Agent 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What Appears To Be A SIG-Sauer Type Pistol, Is Seen In The Shoulder Holster Of A Bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434038</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434038"/>
		<updated>2011-07-01T18:19:26Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Beretta 92FS Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Used By One Of Diana's Bodyguards To Apprehend Agent 47, But Is Cut Short By Agent 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434036</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=434036"/>
		<updated>2011-07-01T18:17:27Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Heckler &amp;amp; Koch USP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattle snake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballers.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his supressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Seen In The Hands Of Chicago Police Officers.&lt;br /&gt;
[[Image:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== unknown SIG-Sauer P220 variant ==&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper==&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=433583</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=433583"/>
		<updated>2011-06-30T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3 Is A Three Round Burst Assualt Rifle In F.E.A.R 3. It First Appears In Intervel 4:Suburbs. The Design Is Based On A Collection Of Weapons. Mainly The Bushmaster ACR And The TDI Vector.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=433200</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=433200"/>
		<updated>2011-06-30T03:12:44Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3 Is A Three Round Burst Assualt Rifle In F.E.A.R 3. It First Appears In Intervel 4:Suburbs.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Singularity&amp;diff=427391</id>
		<title>Singularity</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Singularity&amp;diff=427391"/>
		<updated>2011-06-09T16:39:31Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SINGULARITY-Cover.jpg|right|300px|thumb|''Singularity'' (2010)]]&lt;br /&gt;
''Singularity'' is a science-fiction first person shooter video game developed by Raven. It was published in 2010 for the PC, XboX 360 &amp;amp; PS3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Singularity'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|SCAR-H CQC]] is Devlin's primary weapon in the game. He can be seen holding it during the flight towards Katorga-12. It is the one and only time the [[FN SCAR#FN SCAR-H|SCAR-H CQC]] can be seen in the game. Unfortunately, the helicopter crashes after the intro and Devlin looses his rifle. When the player makes contact with him again, he can be seen holding a &amp;quot;Valkirye AR9&amp;quot;, a futuristic AK-type assault rifle.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SINGULARITY-SCAR.jpg|thumb|none|500px|Devlin holding his SCAR-H CQC in the helo.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
When the player travels back to 1955, the soviet guards are using [[AK-47]]s to defend themselves against the &amp;quot;strange man with futuristic weapons&amp;quot;.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SINGULARITY-AK-2.jpg|thumb|none|500px|Soviet soldiers shooting with AKs.]]&lt;br /&gt;
[[Image:SINGULARITY-AK-3.jpg|thumb|none|500px|The player kills a guard who is holding an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
Demichev carries an unknown full-size revolver with him in the game.&lt;br /&gt;
[[Image:SINGULARITY-R-1.jpg|thumb|none|500px|Demichev holds his revolver in the climax of the game.]]&lt;br /&gt;
[[Image:SINGULARITY-R-3.jpg|thumb|none|500px|''&amp;quot;Name, rank and serial number. That's all you get from us, Ivan...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Model 1897&amp;quot; Trench Gun&amp;quot;==&lt;br /&gt;
In game, it is seen in the hands of Russian soliders. However, this is inaccurate, a more suited choice who'd of been the KS-23&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=426291</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=426291"/>
		<updated>2011-06-06T22:17:59Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* FN P90TR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
[[File:Mw3_g18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for [[Modern Warfare 2]]'s [[MP5K]]. In the screenshot, the [[MP5A2]] rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K [[MP5A2]] with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px| Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying [[M4A1]]s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1]] Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|The American soldier passing the player some ammo.  He is holding [[Modern Warfare 2]]'s [[M4A1]] model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his [[M4A1]] with a 20-round STANAG magazine he just got.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
Can Be Seen In The Hands Of Russian Soilders In The Prague Level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AK74U ==&lt;br /&gt;
[[Image:Mw3_ak74u.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the FAMAS Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
&lt;br /&gt;
Spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
RPD Machine Gun can be seen in hands of Russian occupants in Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD, 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|[[DShK heavy machine gun]] - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The M203 is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==XM-25==&lt;br /&gt;
&lt;br /&gt;
[[Image:XM25 July 2009.jpg|thumb|none|400px|XM25 Grenade Launcher.]]&lt;br /&gt;
[[Image:XM25MW3.jpg|thumb|none|400px|XM25 Grenade Launcher in GT.TV footage. ]]&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=424955</id>
		<title>The Darkness II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=424955"/>
		<updated>2011-06-02T21:58:54Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The Darkness II''' is the yet-to-be-released sequel to the wildly popular 2007 videogame, [[Darkness, The|The Darkness]]. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game will feature the original's impressive normal mapping technology along with a noir-inspired cell shade. It is scheduled to be released on October 4th in North America and the 7th in Europe. More information will be available as the release draws closer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear so far in The Darkness II:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Boxart.jpg|350px|thumb|right|The Darkness II (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
It appears that Jackie's main weapons are yet again a pair of engraved [[Colt MK IV Series 70|Colt Series 70s]] with what appear to wood grips instead of the first game's black ones. However, the Series 70 medallions can still be seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70.jpg|500px|thumb|none|Jackie holding his engraved pistols as he holds a hitman with the 'Demon Arm' power.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|Jackie holds one Colt as he battles hitmen in the Canal Street subway station. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Colt70.jpg|500px|thumb|none|A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
In the latest trailer, Jackie can be seen firing a [[Colt Anaconda]] along with a [[Heckler &amp;amp; Koch UMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|350px|none|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|A bloodied Jackie holds the .44 Magnum revolver in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi== &lt;br /&gt;
[[Micro Uzi|Micro Uzis]] can be seen in the hands of hitmen in the subway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Micro Uzis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Uzi.JPG|500px|thumb|none|Jackie holds a Micro Uzi with a suprising two-handed grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP|UMPs]] are used by Jackie and gangsters in a recent trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|Jackie demonstrates that two guns are better than one with a UMP in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_2.jpg|500px|thumb|none|A half-man experiences flight along with his subgun after Jackie's flings a fan blade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Jackie uses two [[Heckler &amp;amp; Koch MP7|MP7s]] with red-dot sights in the latest trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7s.jpg|500px|thumb|none|Jackie hoists a thug up...]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7_2.jpg|500px|thumb|none|...before he turns said thug into paint. Notice how the bullets lack the bottle neck of real 4.6mm cartrides.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Jackie can be seen using a [[Remington 870]] with a shell rack and a picatinny rail in a screenshot releases following the announcement of the release date. A recent trailer has Jackie use one without the rail and that has the ejection port on the left side.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Shotgun.jpg|500px|thumb|none|Jackie with a customized shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Shotgun 2.JPG|500px|thumb|none|Jackie firing the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_870.jpg|500px|thumb|none|Jackie racks the pump on a plain 870 before a car hits him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
=Unknown Assault Rifle==&lt;br /&gt;
A unknown Assault Rifle is seen in the hands of a goon at the end of the latest video. Possibly a FAMAS, combined with a L85&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=424954</id>
		<title>The Darkness II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=424954"/>
		<updated>2011-06-02T21:56:30Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The Darkness II''' is the yet-to-be-released sequel to the wildly popular 2007 videogame, [[Darkness, The|The Darkness]]. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game will feature the original's impressive normal mapping technology along with a noir-inspired cell shade. It is scheduled to be released on October 4th in North America and the 7th in Europe. More information will be available as the release draws closer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear so far in The Darkness II:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Boxart.jpg|350px|thumb|right|The Darkness II (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
It appears that Jackie's main weapons are yet again a pair of engraved [[Colt MK IV Series 70|Colt Series 70s]] with what appear to wood grips instead of the first game's black ones. However, the Series 70 medallions can still be seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70.jpg|500px|thumb|none|Jackie holding his engraved pistols as he holds a hitman with the 'Demon Arm' power.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|Jackie holds one Colt as he battles hitmen in the Canal Street subway station. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Colt70.jpg|500px|thumb|none|A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
In the latest trailer, Jackie can be seen firing a [[Colt Anaconda]] along with a [[Heckler &amp;amp; Koch UMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|350px|none|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|A bloodied Jackie holds the .44 Magnum revolver in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi== &lt;br /&gt;
[[Micro Uzi|Micro Uzis]] can be seen in the hands of hitmen in the subway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Micro Uzis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Uzi.JPG|500px|thumb|none|Jackie holds a Micro Uzi with a suprising two-handed grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP|UMPs]] are used by Jackie and gangsters in a recent trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|Jackie demonstrates that two guns are better than one with a UMP in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_2.jpg|500px|thumb|none|A half-man experiences flight along with his subgun after Jackie's flings a fan blade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Jackie uses two [[Heckler &amp;amp; Koch MP7|MP7s]] with red-dot sights in the latest trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7s.jpg|500px|thumb|none|Jackie hoists a thug up...]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7_2.jpg|500px|thumb|none|...before he turns said thug into paint. Notice how the bullets lack the bottle neck of real 4.6mm cartrides.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Jackie can be seen using a [[Remington 870]] with a shell rack and a picatinny rail in a screenshot releases following the announcement of the release date. A recent trailer has Jackie use one without the rail and that has the ejection port on the left side.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Shotgun.jpg|500px|thumb|none|Jackie with a customized shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Shotgun 2.JPG|500px|thumb|none|Jackie firing the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_870.jpg|500px|thumb|none|Jackie racks the pump on a plain 870 before a car hits him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle( Possibly FAMAS)&lt;br /&gt;
A Enemy Is Seen With A Unknown Assault Rifle In The End Of The Latest Video. It's Possibly A Hybrid Between A FAMAS And L85.&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=424230</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=424230"/>
		<updated>2011-05-31T14:16:35Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for [[Modern Warfare 2]]'s [[MP5K]]. In the screenshot, the [[MP5A2]] rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K [[MP5A2]] with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px| Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying [[M4A1]]s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1]] Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|The American soldier passing the player some ammo.  He is holding [[Modern Warfare 2]]'s [[M4A1]] model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his [[M4A1]] with a 20-round STANAG magazine he just got.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Can Be Seen In The Hands Of Russian Soilders In The Prague Level&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the FAMAS Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
&lt;br /&gt;
Spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
RPD Machine Gun can be seen in hands of Russian occupants in Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD, 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|[[DShK heavy machine gun]] - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The M203 is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=423730</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=423730"/>
		<updated>2011-05-30T00:52:27Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Unknown Kalashnikov variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for [[Modern Warfare 2]]'s [[MP5K]]. In the screenshot, the [[MP5A2]] rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K [[MP5A2]] with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px| Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying [[M4A1]]s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1]] Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his [[M4A1]] with a 20-round STANAG magazine, after receiving it from the front NPC character.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|The American soldier in-front is holding [[Modern Warfare 2]]'s [[M4A1]] model, probably a place holder for the early developing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the FAMAS Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
RPD Machine Gun can be seen in hands of Russian occupants in Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD, 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|[[DShK heavy machine gun]] - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The M203 is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Supernatural&amp;diff=423152</id>
		<title>Supernatural</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Supernatural&amp;diff=423152"/>
		<updated>2011-05-28T01:26:16Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Television]]&lt;br /&gt;
[[Image:Supernatural.jpg|thumb|right|400px]]&lt;br /&gt;
&lt;br /&gt;
Supernatural is a show about two brothers who travel the lower 48 states, fighting creatures such as vampires, werewolves, demons, and angry ghosts.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Dean ([[Jensen Ackles]]) uses a customized Colt [[M1911A1]]. 45 pistol throughout the series as his weapon of choice. Dean's gun has engraved floral symbols along the slide, has ivory grips and is chrome plated. John Winchester ([[Jeffrey Dean Morgan]]) is also seen using a M1911A1.&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg‎|thumb|none|450px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP.  This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the Robert Rodriguez film [[Machete]]. Though the slide is marked &amp;quot;MK IV Series 80&amp;quot;, it appears to have been a standard M1911A1 frame.]]&lt;br /&gt;
[[Image:Dean C1911.jpg|thumb|none|600px|Dean unloads his M1911A1 to fight Gorden hand-to-hand.]]&lt;br /&gt;
[[Image:SUP1-1911-1.jpg|thumb|none|600px|Dean loads up his M1911A1 in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Dean 1911.jpg|thumb|none|600px|&amp;quot;Get the son-of-a-bitch!&amp;quot; Dean tells Sam to get after the shape-shifter in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Deans colt.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Black 1911.jpg|thumb|none|600px|&amp;quot;Great, well this is useless.&amp;quot; Dean with a standard M1911A1 in &amp;quot;Wendigo&amp;quot;.]]&lt;br /&gt;
[[Image:John 1911.jpg|thumb|none|600px|John Winchester ([[Jeffrey Dean Morgan]]) fires his M1911A1]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
Sam Winchester ([[Jared Padalecki]]) uses a nickel [[Taurus PT92]] with pearl grips as his weapon of choice. This weapon is also used by Dean Winchester ([[Jensen Ackles]]) several times throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|350px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[Image:Dean taurus.jpg|thumb|none|600px|Dean loads up the Taurus PT92 with laser sight attached in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Dean flinch.jpg|thumb|none|600px|Dean fires his Taurus PT92 at the shape-shifter in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Dean tarus.jpg|thumb|none|600px|Dean grabs his Taurus PT92]]&lt;br /&gt;
&lt;br /&gt;
==Colt Patterson 1836 aka The Colt==&lt;br /&gt;
The legendary revolver that can kill anything. Built by Samuel Colt himself for a hunter (although it's thought that he built it for himself). The night that Halley's Comet flew over head and the night that all the men died at the Alamo, Samuel Colt created this weapon, along with 13 silver cartridges. He carved a pentagram into the handle, engraved a quote from the 23rd Psalm, and a high priest blessed it. &lt;br /&gt;
&lt;br /&gt;
The Colt is passed to John Winchester by Daniel Elkins along with five remaining cartridges of the original 13 (Dead Man's Blood). Cartridge 9 was used by John Winchester on vampire Luthor to save Sam Winchester's life (&amp;quot;Dead Man's Blood&amp;quot;); cartridge 10 was used by Sam shooting at the Yellow-Eyed Demon in baby Rose's nursery, but he missed (&amp;quot;Salvation&amp;quot;); cartridge 11 was used by Dean to kill Demon Tom who was beating Sam senseless (&amp;quot;Devil's Trap); cartridge 12 was used by Sam to shoot John in the leg after he'd been possessed by Azazel (The Yellow-Eyed Demon). John then traded the Colt in a deal with Azazel to save a dying Dean...but the Winchester's later re-gained the gun and Dean used the remaining cartridge to kill Azazel. &lt;br /&gt;
&lt;br /&gt;
Later in the series, Dean is shown going back in time to 1973 where he steals the Colt to shoot at the YED in that time period (but he misses)--so, technically, that means Dean uses up cartridge number 8 of the original 13.&lt;br /&gt;
--edit, if you watch the episode Dean never actually fires the gun while in 1973.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Bobby and Demon Ruby figure out how to make the gun kill demons once again. The gun was also used as the key to a gate to Hell in Wyoming, which was surrounded by churches built by Samuel Colt in the 1800's (which is a major reason why I think he was a hunter). Although the gun can kill anything, it only has 5 shots, and has to be taken completely apart in order to reload the pistol.&lt;br /&gt;
&lt;br /&gt;
In the fifth season episode &amp;quot;Abandon All Hope...&amp;quot; Dean uses the Colt to shoot Lucifer but it does not kill him. According to Lucifer there are five things in creation that the Colt cannot kill, him being one of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:The Colt.jpg|thumb|none|600px|The Colt.]]&lt;br /&gt;
[[Image:The Colt2.jpg|thumb|none|600px|The Colt and its remaining 5 cartridges are revealed.]]&lt;br /&gt;
[[Image:Dean the colt.jpg|thumb|none|600px|Dean kills the Yellow-Eyed Demon with a shot to the heart.]]&lt;br /&gt;
[[Image:The bolt bullets.jpg|thumb|none|600px|The Colt's cartridges--each one numbered.]]&lt;br /&gt;
[[Image:The colt barrel.jpg|thumb|none|600px|Non Timeho Mala=I shall fear no evil. Quite fitting for a gun built for killing evil beings!]]&lt;br /&gt;
[[Image:The colt finished.jpg|thumb|none|600px|The Colt and its cartridges.]]&lt;br /&gt;
[[Image:The colt handle.jpg|thumb|none|600px|Colt carves a pentagram into the handle.]]&lt;br /&gt;
[[Image:The colt in pieces.jpg|thumb|none|600px|Colt works on his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Beretta 92FS]] pistols are frequently seen throughout the series. Sam and Dean are very rarely seen with them. Used by the Sheriff in &amp;quot;Dead In The Water&amp;quot;.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm]]&lt;br /&gt;
[[Image:cop beretta.jpg|thumb|none|600px|A Police officer tells Sam and Dean to get down on the ground in &amp;quot;Hook Man&amp;quot;.]]&lt;br /&gt;
[[Image:Dean beretta 2.jpg|thumb|none|600px|Dean with his Beretta]]&lt;br /&gt;
[[Image:Dean beretta 92.jpg|thumb|none|600px|Deans Beretta]]&lt;br /&gt;
[[Image:cops berettas.jpg|thumb|none|600px|Police with their Berettas]]&lt;br /&gt;
[[Image:Sam beretta.jpg|thumb|none|600px|Sam with his Beretta]]&lt;br /&gt;
[[Image:Sam beretta2.jpg|thumb|none|600px|The Same shot with Sam holding a Beretta]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Dean keeps a Desert Eagle in the trunk of his car and uses it once during Season 1. Bela uses a Desert Eagle to threaten the Winchester brothers in Season 3. Sam uses a black Desert Eagle in the season 6 episode &amp;quot;Unforgiven.&amp;quot;&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|Matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:Dean desert eagle.jpg|thumb|none|600px|Dean fires his Desert Eagle]]&lt;br /&gt;
[[Image:Desert Eagle.jpg|thumb|none|600px|Dean with his Desert Eagle]]&lt;br /&gt;
[[Image:Bella deagle.jpg|thumb|none|600px|Bela with a Desert Eagle]]&lt;br /&gt;
[[Image:Bella deagle2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Dean gives a [[Smith &amp;amp; Wesson 5906]] to Sam early in the 1st season.&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|none|350px|Vincent's Smith &amp;amp; Wesson 5906 from ''[[Collateral]]'' - 9x19mm.  This is a screen used gun. Note the late model 5906 pistols have the rounded trigger guard. ]]&lt;br /&gt;
[[Image:Dean Smith4006.jpg|thumb|none|600px|Dean hands Sam his Smith &amp;amp; Wesson 5906]]&lt;br /&gt;
[[Image:Sam s&amp;amp;w.jpg|thumb|none|600px|Sam aims his 5906 at the shape-shifter mimicking Dean in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Sw 4006.jpg|thumb|none|600px|Sam with his 5906]]&lt;br /&gt;
[[Image:cop snw.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:cop snw2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A possessed FBI agent tries to assassinate the Winchester brothers before being disarmed by Sam.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:Supressed sig2.jpg|thumb|none|600px|The P228 on the ground]]&lt;br /&gt;
[[Image:Supressed sig.jpg|thumb|none|600px|Sam handcuffed with a P228]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 ==&lt;br /&gt;
Used by a former Marine named Sarge.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|400px|I.W.I Jericho 941 9mm or .41 AE]]&lt;br /&gt;
[[Image:Sarges eagle.jpg|thumb|none|600px|Sarge with his Jericho]]&lt;br /&gt;
[[Image:Sarges baby eagle.jpg|thumb|none|600px|Sarge holds his Jericho]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
Used by a police detective played by Linda Blair.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Blair glock.jpg|thumb|none|600px|Linda Blair holds a Glock 19 as a police detective]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Used by FBI agents, including Victor Henrickson. Dean is briefly seen holding one in Season 3 and in promotion photos. Security guards in &amp;quot;Phantom Traveler&amp;quot; are armed with Glocks.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9mm.]]&lt;br /&gt;
[[Image:Dean glock.jpg|thumb|none|600px|Dean aims the Glock 17]]&lt;br /&gt;
[[Image:Henrickson glock.jpg|thumb|none|600px|FBI agent, Victor Henriksen aims his Glock 17]]&lt;br /&gt;
[[Image:Henrickson glock2.jpg|thumb|none|600px|Henriksen scratches his head with his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
After escaping a police station, Dean steals an unknown revolver. Another is used by Ellen, who under demon control pointed it at her own head.&lt;br /&gt;
[[Image:Dean revolver.jpg|thumb|none|600px|Dean with a revolver &amp;quot;shoots casper in the face&amp;quot;]]&lt;br /&gt;
[[Image:Revolver1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Revolver2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ellen revolver.jpg|thumb|none|600px|Ellen points the gun at her head]]&lt;br /&gt;
[[Image:Ellen revolver2.jpg|thumb|none|600px|Ellen aims the gun]]&lt;br /&gt;
Not sure about Dean and Kubrick's revolvers, but Ellen's revolver looks like a Colt Trooper Mk. III to me. - Matt&lt;br /&gt;
&lt;br /&gt;
==Single Action Army Artillery Revolver==&lt;br /&gt;
Bobby Singer ([[Jim Beaver]]) carries a Single Action Army with 5.5&amp;quot; barrel and wood grips.  It's lack of a 4th frame screw strongly hints that it is either a Cimarron or Uberti.  &lt;br /&gt;
[[Image:SAA Artillery Cimarron.jpg|thumb|none|400px|Single Action Army w/ 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips (this is a  Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder.  The Colts all have this.]]&lt;br /&gt;
[[Image:Bobby saa.jpg|thumb|none|600px|Bobby with the SAA]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK/S ==&lt;br /&gt;
Bela uses a stainless PPK/S&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|400px|Walther PPK/S stainless - .380 ACP.]]&lt;br /&gt;
[[Image:Bella ppks.jpg|thumb|none|600px|Bela taunts Dean after he breaks into her apartment.]]&lt;br /&gt;
[[Image:Bella ppks2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MK23 ==&lt;br /&gt;
Used by Gordon whilst in a fire fight with Dean and Sam. Future Dean also uses one of these in the flash forward episode 'The End' carried in a thigh holster, which he uses to execute one of his resistance fighters who has been infected with the croatoan virus. Sam uses an MK23 as his standard sidearm starting in Season 6 Episode 2 &amp;quot;Two and a Half Men&amp;quot; and uses it until the episode &amp;quot;Unforgivien&amp;quot; where he switches back to his [[Taurus PT99]].&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
[[Image:Gordenmk23.jpg|thumb|none|600px|Gordon with his Mk.23]]&lt;br /&gt;
[[Image:Gordenusp.jpg|thumb|none|600px|Gordon fires his Mk.23]]&lt;br /&gt;
[[Image:sammk23.jpg|thumb|none|600px|Sam's MK23]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Baikal Side-by-Side Sawed off IZH43 Shotgun ==&lt;br /&gt;
Dean ([[Jensen Ackles]]) frequently uses a Baikal sawed-off shotgun loaded with rock salt throughout the series.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Baikal - 12 gauge.]]&lt;br /&gt;
[[Image:Dean sawedoff.jpg|thumb|none|600px|Dean fires his shotgun]]&lt;br /&gt;
[[Image:Dean sawed off.jpg|thumb|none|600px|Dean loads his shotgun]]&lt;br /&gt;
[[Image:Dean sawedoff2.jpg|thumb|none|600px|Dean runs with his shotgun]]&lt;br /&gt;
Fairly certain that Dean's Baikal is a sawn-off Baikal IZH43. - Matt&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
&lt;br /&gt;
Sam carries a [[Ithaca 37]] as his standard shotgun loaded with rock salt throughout the series.&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca M37 shotgun 12-guage.]]&lt;br /&gt;
[[Image:SUP1-ITHACA37-1.jpg|thumb|none|600px|Dean uses the Ithaca as a trunk prop rod in &amp;quot;Wendigo&amp;quot;.]]&lt;br /&gt;
[[Image:girl shotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sam shotgun1.jpg|thumb|none|600px|Sam grabs his Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
Home run! Great slugingg with that answer!&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 ==&lt;br /&gt;
Used by police and the guy that shot himself.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester M1300 with extended tube &amp;amp; rubber Butt pad]]&lt;br /&gt;
[[Image:Win1300.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Winchester 1300.jpg|thumb|none|600px|A Police man loads his Winchester]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
[[Image:RemingtonSPR210.jpg‎|thumb|none|500px|Remington SPR210 Shotgun - 12 Gauge]]‎&lt;br /&gt;
[[Image:Sam shotgun2.jpg|thumb|none|600px|Sam aims the shotgun at the woods in &amp;quot;Hook Man&amp;quot;.]]&lt;br /&gt;
[[Image:Sam shotgun.jpg|thumb|none|600px|Close-up view, before a police officer appears and the shotgun is confiscated.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
Used by Dean in the second half of Season 5 when he takes it off a dying Jo in the episode &amp;quot;Abandon All Hope.&amp;quot;&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
==O/U Shotgun==&lt;br /&gt;
Used by Bobby Singer in the series. Also seen in the hands of Dean([[Jensen Ackles]]).&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington Model 7400==&lt;br /&gt;
Roy ([[Callum Keith Rennie]]) uses a scoped [[Remington Model 7400]] in &amp;quot;Wendigo&amp;quot;.&lt;br /&gt;
[[Image:7400wd-1-.jpg|thumb|none|600px|Remington 7400 - .308]]&lt;br /&gt;
[[Image:SUP1-REM7400-1.jpg|thumb|none|600px|Roy takes aim with the Remington Model 7400 in &amp;quot;Wendigo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==G3 SG1==&lt;br /&gt;
Dean ([[Jensen Ackles]]) used this briefly in Season 2 Episode 5 &amp;quot;Simon Said.&amp;quot; He was about to snipe a baddie, but was mind-controlled into trying to kill himself. Dean also uses this rifle in Season 6 Episode 8 &amp;quot;All Dogs Go to Heaven&amp;quot; to take out several skinwalkers.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sg1barrel.jpg|thumb|none|600px|Dean points the rifle at his head]]&lt;br /&gt;
[[Image:Sg1foregrip.jpg|thumb|none|600px|Dead cocks the rifle]]&lt;br /&gt;
[[Image:Sg1scope.jpg|thumb|none|600px|Dean looks through the rifles scope]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper rifles==&lt;br /&gt;
Used by Police Snipers to gun down Ron during the &amp;quot;bank robbery&amp;quot;.&lt;br /&gt;
[[Image:Unknown sniper rifles.jpg|thumb|none|600px|The police officers shoot Ron]]&lt;br /&gt;
By the looks of it the rifles are Remington M40s although as they're police, its more likely they are M24s or R700s, hard to tell due to the lighting though. - Matt&lt;br /&gt;
&lt;br /&gt;
== Remington 7600 ==&lt;br /&gt;
A redneck used this rifle until Sam knocks him out, but he couldn't get it to work.&lt;br /&gt;
[[Image:RemingtonModel760.jpg‎|thumb|none|500px|Remington 760 - first introduced in 1952]]&lt;br /&gt;
[[Image:Pump action remington.jpg|thumb|none|600px|A Redneck aims the rifle]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifles==&lt;br /&gt;
There are seveal unknown rifles used throughout the series.&lt;br /&gt;
[[Image:Rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Sarges rifle.jpg|thumb|none|600px|Sarge with a Remington 7600]]&lt;br /&gt;
[[Image:Gorden rifle.jpg|thumb|none|600px|Gordon with a rifle]]&lt;br /&gt;
[[Image:Bolt rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8]] is used by Victor. It has been upgraded with the SL8 sniper kit (threaded barrel, low profile scope rail). Also used by one of Deans resistance fighter's in the episode 'The End' fitted with what looks like a silencer and a scope.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 Black Tactical Match Rifle]] with standard barrel - 5.56mm.  The SL8 in the picture has a threaded barrel for a sound suppressor.  A gunsmith could cut and thread the SL8 barrel.]]&lt;br /&gt;
[[Image:Gorden Sl8.jpg|thumb|none|600px|Gordon Walker fires his Heckler &amp;amp; Koch SL8 - 5,56mm]]&lt;br /&gt;
&lt;br /&gt;
== M16 with A2 style handgrips==&lt;br /&gt;
Used by conspiracy theorist Ron, who takes over a bank in hopes of killing a Shapeshifter, which he thought was a terminator. When Ron is gunned down by snipers, Dean takes the weapon and carries it through the rest of the episode.&lt;br /&gt;
I believe he thought it was a mandroid&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|600px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Ron m16.jpg|thumb|none|600px|Ron with his M16]]&lt;br /&gt;
[[Image:Ron m162.jpg|thumb|none|600px|Ron with his M16]]&lt;br /&gt;
[[Image:Ron m163.jpg|thumb|none|600px|Ron fires at the Shapeshifter]]&lt;br /&gt;
[[Image:Ron m164.jpg|thumb|none|600px|Ron with his M16]]&lt;br /&gt;
&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
Used by SWAT teams in several episodes. Also used by future Dean and future Castiel fitted with scopes and flashlights.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9mm with stock extended]]&lt;br /&gt;
[[Image:SWAT mp5.jpg|thumb|none|600px|SWAT team members hold their MP5A3s on a shape shifter in Dean's form in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:SUP1-MP5-1.jpg|thumb|none|600px|Closeup view of the MP5 used by SWAT in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
[[Image:Swat mp52.jpg|thumb|none|600px|Another SWAT member with an MP5A3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
A [[DefTech 37mm launcher]] is seen in the trunk of the Impala in &amp;quot;Skin&amp;quot;.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|Defense Technologies/Federal Laboratories launcher 37mm with folding stock]]&lt;br /&gt;
[[Image:SUP1-DEF37-1.jpg|thumb|none|600px|The shape-shifter in Dean's form looks through the trunk of the Impala and sees a DefTech 37mm launcher in &amp;quot;Skin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
Used by Gorden to try and kill Sam.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Mk 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunstore==&lt;br /&gt;
In season 2's episode Simon Says, a man is told to go to a store and kill himself. So he grabs a [[Winchester 1300]] and does so.&lt;br /&gt;
[[Image:Gunstore.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Gunstore2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons Caches==&lt;br /&gt;
As with their &amp;quot;job&amp;quot; descriptions, hunters have to stockpile weapons in caches, which are seen in glimpses.&lt;br /&gt;
[[Image:Weaponsbox.jpg|thumb|none|600px|The spare tire compartment of Dean's Impala contains a hidden weapons cache.]]&lt;br /&gt;
[[Image:Cache 1.jpg|thumb|none|600px|John's secret storage locker]]&lt;br /&gt;
[[Image:Cache 3.jpg|thumb|none|600px|A hunter named Steve Wadell's cache]]&lt;br /&gt;
You can clearly see a Heckler and Koch MP7 and an FN P90 - Matt&lt;br /&gt;
[[Image:Weapon cache2.jpg|thumb|none|600px|Steve's again.]]&lt;br /&gt;
Here we have a pistol of the Sig Sauer P220 series and also what looks like a Beretta M1934 next to the muzzle of a Franchi Spas 12 - Matt&lt;br /&gt;
[[Image:Caleb cache.jpg|thumb|none|600px|A hunter named Caleb's stash.]]&lt;br /&gt;
[[Image:John cache.jpg|thumb|none|600px|John's truck.]]&lt;br /&gt;
[[Image:John cache2.jpg|thumb|none|600px|Truck again.]]&lt;br /&gt;
[[Image:John cache3.jpg|thumb|none|600px|Once more.]]&lt;br /&gt;
[[Image:Launcher2.jpg|thumb|none|600px|A priest/hunter named Pastor Jim.]]&lt;br /&gt;
Here we have a [[Jericho 941]], a [[Colt 1911]], a unknown large framed revolver, a [[FN FAL#L1A1|L1A1 SLR]], a [[T2 MK5 assault rifle]], [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]], a [[Uzi#Mini Uzi|Mini Uzis]], and Two [[Mossberg 500]] shotguns.&lt;br /&gt;
&lt;br /&gt;
Instead of a T2 MK5, that's a SPAS 15.&lt;br /&gt;
&lt;br /&gt;
There also appears to be a Browning Hi Power or a Browning BDM - Matt&lt;br /&gt;
&lt;br /&gt;
[[Image:Pastor jim cache2.jpg|thumb|none|600px|Jim's again.]]&lt;br /&gt;
What looks like a Heckler and Koch G36 can be seen to the left on the weapons, most probably a K variant. - Matt&lt;br /&gt;
[[Image:samtrunk.jpg|600px|thumb|none|During an alternate reality, Dean is killed and Sam in on his own. He becomes very strict and orderly, including organizing the trunk. (Better picture)]]&lt;br /&gt;
&lt;br /&gt;
This is just his dads weapon stash from the truckzilla's trunk&lt;br /&gt;
-Close. The weapon loadout is slightly different, also Sam has changed the symbol at the top to a Crucifix, and removed the second Crucifix between the revolver and the pistol on the middle left side.&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=421341</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=421341"/>
		<updated>2011-05-22T23:54:01Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming video game ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma pistol===&lt;br /&gt;
A visually modified [[Smith &amp;amp; Wesson Sigma]] is seen a promotional screenshot.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma SW9F - 9mm]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
==Bul Cherokee==&lt;br /&gt;
The Bul Cherokee Appears as the Tokmak. On a another note, it's name is a combo of the TT-33 and the Makarov.(TOkarev/MAKarov)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
Promotional previews show a [[MP-412 REX]] revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SRM 1216 Rotary Shotgun===&lt;br /&gt;
The SRM 1216 rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM-ARMS-Model-1216.jpg|thumb|none|400px|SRM ARMS Model 1216 Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mossington&amp;quot; Shotgun===&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]].&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet TP-9 ===&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] (equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===CARB-9 SMG (Kel-Tec SU-16/Colt 9mm SMG)===&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a combination of several [[Kel-Tec SU-16]] variants, mainly the SU-16D, with an added pistol grip.  The SMG designation and the its 9mm chambering means this is aping the [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]]&lt;br /&gt;
[[Image:Kel-Tec_SU-16.jpg|thumb|none|400px|Kel-Tec &amp;quot;Sport Utility Rifle&amp;quot; - 5.56mm.]]&lt;br /&gt;
[[image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG - 9mm.]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Magpul PDR-C===&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M14 MCS===&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Rhett Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:scarbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Mauser SR-93===&lt;br /&gt;
A [[Mauser SR-93]] sniper rifle can be seen in the game's promotional material.&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Brink sniper.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===DSR-1===&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gottlung Mini-gun&amp;quot;===&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either team. This is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet GL-06===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] can be seen in the cinematic trailer being fired by a Rastafarian resistance fighter.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40mm with EOTech red dot sight]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=418817</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=418817"/>
		<updated>2011-05-12T21:40:53Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Colt Commander* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|600px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|450px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|500px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The [[Colt Official Police]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Revolver===&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1*===&lt;br /&gt;
The Burned Man--A Mormon missionary and former member of the Romanesque Caesar's Legion--can be seen loading a stack of [[M1911A1|M1911A1s]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspect his Colt M1911A1. There are quite a few more M1911 pistols on the table.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Commander*===&lt;br /&gt;
In the reveal trailer for the &amp;quot;Honest Hearts&amp;quot; DLC, the Courier can be seen loading a weathered [[Colt Commander|Commander]] with mysterious writing etched into the slide. If this is indeed a Commander, it would be the pistol's first appearence in a video game. It's called Graham's Pistol, in name of Josuha Graham.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|350px|Colt Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px| The Courier ejects a magazine from his customized Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 10 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. It can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|500px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under Shotgun===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Riot Shotgun (Fictional Semi-Auto Shotgun)===&lt;br /&gt;
A fictional drum-magazine fed shotgun appears as the ''Riot Shotgun''.&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===New England Pardner===&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|400px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] was supposed to appear in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
The FN Model D* Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|Ultimate M79 Grenade launcher 40mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=417164</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=417164"/>
		<updated>2011-05-08T01:40:00Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
If You Want To Play Me On Black Ops My PSN Is: OccamsRazord(Okk-ams Rayzord)&lt;br /&gt;
&lt;br /&gt;
______________________________________________________________________________________________________________________________________________[[File:dsc_1361]]&lt;br /&gt;
This Is A Picture Of The Taurus Model 85 That Was Used In I,Robot&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=410188</id>
		<title>The Darkness II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=410188"/>
		<updated>2011-04-17T17:55:07Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The Darkness II''' is the yet-to-be-released sequel to the wildly popular 2007 videogame, [[Darkness, The|The Darkness]]. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game will feature the original's impressive normal mapping technology along with a noir-inspired cell shade. It is scheduled to be released in Fall 2011 and more information will be available as the release draws closer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear so far in The Darkness II:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_temporary_boxart.jpg|400px|thumb|right|The Darkness II (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
It appears that Jackie's main weapons are yet again a pair of engraved [[Colt MK IV Series 70|Colt Series 70s]] with what appear to wood grips instead of the first game's black ones. However, the Series 70 medallions can still be seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70.jpg|500px|thumb|none|Jackie holding his engraved pistols as he holds a hitman with the 'Demon Arm' power.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|Jackie holds one Colt as he battles hitmen in the Canal Street subway station. ]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi== &lt;br /&gt;
[[Mini Uzi|Mini Uzis]] can be seen in the hands of hitmen in the subway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Uzis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
 &lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Image:Remington 870.jpg |thumb|none|350px|Remington 870-12 gauge]]&lt;br /&gt;
Seen in the hands of Jackie killing a hitman with the Remington 870&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=398828</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=398828"/>
		<updated>2011-03-13T10:32:35Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Has Anyone Noticed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
If You Want To Play Me On Black Ops My PSN Is: OccamsRazord(Okk-ams Rayzord)&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Umm..................&lt;br /&gt;
The USP Match'd in Tomb Raider are actlly a combo of Desert Eagles and Usp Match's.&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=398537</id>
		<title>Call of Juarez: The Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=398537"/>
		<updated>2011-03-11T23:50:01Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CoJ_Cartel_box.jpg|300px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Call of Juarez: The Cartel''' is an upcoming game from Techland. It will be the third game in the Call of Juarez series. Unexpectedly, the game will ditch the American West setting for a present day setting. The game begins when a police department in Los Angeles is bombed by a drug cartel, killing hundreds. The Federal Government, is now in fear that a simple drug cartel could breach a federal building. The Government then makes a last ditch effort to stop the Mendoza Cartel once and for all. Three law enforcement agents (Ben McCall, Eddie Guerra, and Kim Evans) track the cartel from Los Angeles, California, to Juarez, Mexico (A previous setting for the series). They start in Los Angeles where they bust a meth lab in the Sequoia National Forest, and go on a bloody road trip through Arizona, New Mexico, and finally Juarez, Mexico. &lt;br /&gt;
&lt;br /&gt;
These are the weapons assumed to be in the game:&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
It is seen in a trailer. But it's unknown if it will appear in Call of Juarez: The Cartel&lt;br /&gt;
==Sawn-Off Colt 1878 Shotgun==&lt;br /&gt;
An engraved sawn off shotgun with exposed hammers is seen being wielded by Ben McCall. It is possible that like the previous games it is based off the Colt 1878.&lt;br /&gt;
&lt;br /&gt;
[[Image:Double_Barreled_Shotgun.jpg|thumb|none|400px|Colt 1878 Sawn Off Shotgun (from first game)]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS 12==&lt;br /&gt;
In screenshots, Ben McCall (A LAPD Homicide Detective, and veteran of the Vietnam War) is shown with a SPAS 12 shotgun without the foldable stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:The_Cartel_Screen1.jpg|thumb|none|400px|SPAS-12 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Ben uses a [[Remington 870]] in the debut trailer.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cojremington.JPG|thumb|none|400px| McCall using the remington.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
In a screenshot, Eddie Guerra is seen with an AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:The_Cartel_Screen2.jpg|thumb|none|400px|Eddie with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Kim Evans (An FBI agent) is seen wielding a Beretta M9 variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS]]&lt;br /&gt;
&lt;br /&gt;
[[Image:The_Cartel_Screen2.jpg|thumb|none|400px|Kim with a Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|400px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call-Of-Juarez-The-Cartel-59932.jpg|thumb|none|400px|McCall firing a two-tone Beretta 92F/FS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
On the official game's website, Ben McCall is seen with a [[Steyr TMP]] with an extremely large silencer. it is called the &amp;quot;tactical machine pistol&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr tmp.jpg|thumb|none|400px|Notice how the picture appears to be a poorly done photoshop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5k==&lt;br /&gt;
In the debut trailer, an MP5k can be seen in a case along with drug money.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|MP5k]]&lt;br /&gt;
[[Image:COJ_MP5k.jpg|thumb|none|400px|MP5k in debut trailer]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
An [[SVD]] is seen being used by Eddie in a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cartel_Unkwn_SniperRifle.jpg|thumb|none|500px|Eddie holds a Dragunov in a Mexican desert.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Concept art shows Ben with a [[Taurus Raging Bull]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COJ_SW629.jpg|thumb|none|390px|Ben holding a Raging Bull, notice how the distinctive red grip is missing.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=398536</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=398536"/>
		<updated>2011-03-11T23:47:15Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
If You Want To Play Me On Black Ops My PSN Is: OccamsRazord(Okk-ams Rayzord)&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
== Has Anyone Noticed? ==&lt;br /&gt;
Has anyone noticed that the reflex sight in Call of Duty: Black Ops is the same sight on the XM8?&lt;br /&gt;
Which REALLY anarchy to it's time period!&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=397919</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=397919"/>
		<updated>2011-03-10T02:05:11Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the forthcoming video game brink:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4==&lt;br /&gt;
What appears as a Beretta Px4 is seen a screenshot.&lt;br /&gt;
==SRM 1216 Rotary Shotgun==&lt;br /&gt;
Appear as &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|450px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|same screenshot showing two security guards armed with fictional weapons that resemble the M14 modular chassis system (MCS) and SRM 1216 Rotary Shotgun|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
Called &amp;quot;Galactic SMG&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SU-16 Variant==&lt;br /&gt;
The &amp;quot;Fallout&amp;quot; Pack available at Best Buy and bestbuy.com comes with skins for the &amp;quot;CARB-9 SMG.&amp;quot; It appears to be a combination of several SU-16 variants, mainly the SU-16D with a pistol grip.&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|450px| The CARB-9 SMG in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
Called &amp;quot;Bulpdaun SMG&amp;quot;.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] with the stock retracted and the grip folded makes it into the game, but is only avalible to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
  &lt;br /&gt;
==M249==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is referred to as the 'Kross SMG' (most likely to avoid copyright issue).&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 ==&lt;br /&gt;
A Resistance fighter can be seen using a Bunelli M4 shotgun.It closely resembles the benelli as it has the same buttstock, iron sight, the rail above the ejection port, the trigger guard and the grip all match that of the Benelli M4. It appears to have a shorter barrel, colapsed buttstock and is missing the fore-end. It's in-game name is the &amp;quot;Mossington&amp;quot; Shotgun, which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;. However it shares no resemblence to any weapon made by either manufacturer.&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt action sniper rifle==&lt;br /&gt;
[[Image:Brink sniper.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
Called &amp;quot;Drognav Rifle&amp;quot; and it is based on the DSR-1.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|450px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M14 MCS (modular chassis system)==&lt;br /&gt;
Appear as &amp;quot;Rhett Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14 MCS.gif|thumb|none|a real M14 MCS|450px]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|two soldiers armed with M14 (drum magazine and eotech style holo-sight)|450px]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Called &amp;quot;Rokstedi Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:scarbrink.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The Heckler and Koch HK69A1 can be seen in the cinematic trailer, being fired by the rastafarian resistance fighter.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1, 40mm]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Called &amp;quot;Gottlung Mini-gun&amp;quot;.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|400px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP-9 ==&lt;br /&gt;
Appear as &amp;quot;Tampa SMG&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either teams, however this is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=397790</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=397790"/>
		<updated>2011-03-09T22:38:42Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
If You Want To Play Me On Black Ops My PSN Is: OccamsRazord(Okk-ams Rayzord)&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=397789</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=397789"/>
		<updated>2011-03-09T22:34:53Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Need help with his gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
Alright, since Family Guy isn't going to be created I'm going to tell you the weapons that are, or look like.Unknown M1911A1&lt;br /&gt;
Unknown Shotgun(R870?/W1200?)&lt;br /&gt;
AR-10 Prototype&lt;br /&gt;
PSG-1&lt;br /&gt;
Walther P38&lt;br /&gt;
PO8 Luger&lt;br /&gt;
M3&amp;quot;Grease Gun&amp;quot;&lt;br /&gt;
M1 Garand&lt;br /&gt;
M1A1 Thompson&lt;br /&gt;
Unknown Sniper Rifle(R700?)&lt;br /&gt;
AR-15&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC) It's a Marlin 1875-Falcon&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;br /&gt;
Jesus.H.Christ&lt;br /&gt;
Treyarch has falied us once more with Black Ops&lt;br /&gt;
Why?&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=395206</id>
		<title>User:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=395206"/>
		<updated>2011-03-02T00:31:02Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''HELLO AND WELCOME TO MY USER PAGE&lt;br /&gt;
_] _]&lt;br /&gt;
D  D&lt;br /&gt;
I'M WATCHING YOU&lt;br /&gt;
I'll try to contribute as much as I can. I've got ALOT of crap on plate right now.&lt;br /&gt;
:Hello, and how old are you again?  BTW, the most experienced weapons experts usually don't come out and declare that they are weapons experts ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:38, 21 January 2011 (UTC)&lt;br /&gt;
14,sorry about delaring that I'm a weapons expert. That was my friend, he does crap like that all the time&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=ArmaLite_AR-10&amp;diff=395157</id>
		<title>ArmaLite AR-10</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=ArmaLite_AR-10&amp;diff=395157"/>
		<updated>2011-03-01T22:19:03Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Armalite AR-10''' has been used by the following actors in the following Movies, Television, Anime, and Videogames.''&lt;br /&gt;
[[Image:ARMALITE LOGO.jpg|thumb|right|400px|Armalite Logo]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The AR-10 is the .308 varient of the AR-15, the civilian model of the [[M16 rifle series|M16]]. It uses a 5, 10, or 20-round box magazine and fires in semi-automatic operation (with the exception of the first prototype). The gun is rarely used in movies, though in ''[[Fight Club]]'', [[Edward Norton]] says he will bring an Armalite AR-10 gas-operated semi-automatic rifle into work to threaten his boss. The gun is a well known target rifle and hunting rifle.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1956 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20 round box magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe-Semi Auto-Full Auto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eugene Stoner AR-10 Prototype==&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|right|400px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AR-10BattleRifles.jpg|thumb|right|400px|AR-10 battle rifles that fire 7.62x51mm NATO. From top to bottom, Standard, Portuguese and Sudanese.]]&lt;br /&gt;
&lt;br /&gt;
The original Eugene Stoner prototype model of the AR-10. This model was built before the original M16 models based on using the 7.62x51mm NATO rounds used in the M14 rifle of that time. Unlike the AR-15 and later AR-10 models, this model is fully-automatic. It was used as an all purpose weapon able to be carried as an infantry rifle, a belt fed machine gun, a sniper rifle, or a grenade launcher. It is most easily identified by its top mounted charging handle under the carry handle. Later models would incorporate the M16 type charging handle.&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || SPECTRE recruits || [[From Russia with Love]] ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[Sheena: Queen of the Jungle]] ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Ken Wahl]] || Barney || [[Race for the Yankee Zephyr]] ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesley Ann Warren]] || Sally || [[Race for the Yankee Zephyr]] ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[Race for the Yankee Zephyr]] ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Paul Belmondo]] || Joss Beaumont || [[Professional (1981), The|The Professional]] || Sudanese variant with scope || 1981&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Collins]] || Bodie || [[Professionals (TV Series), The|The Professionals]] / &amp;quot;Kickback&amp;quot; || With &amp;amp; without scope || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Collins]] || Bodie || [[Professionals (TV Series), The|The Professionals]] / &amp;quot;Hunter Hunted&amp;quot; || As the &amp;quot;A180 Assault Rifle&amp;quot;, with [[Thompson submachine gun|Thompson]] drum magazine, scope, and laser lock sight || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Shaw]] || Doyle || [[Professionals (TV Series), The|The Professionals]] / &amp;quot;Hunter Hunted&amp;quot; || As the &amp;quot;A180 Assault Rifle&amp;quot;, with Thompson drum magazine, scope, and laser lock sight || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] || As the &amp;quot;CAR-12&amp;quot; || With front sight removed ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]]          || As the Service Rifle ||                         || 2010&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10B==&lt;br /&gt;
[[Image:AR10-1B.jpg|thumb|right|400px|Amalite AR-10B 7.62x51mm]]&lt;br /&gt;
Armalite's modern update of the classic AR-10 prototype. It can be identified as an AR-10B because of the modern [[M16 rifle series#M16A2 Rifle|M16A2]]-style sights, bayonet lug and muzzle brake. It also tends to have olive-drab furniture. This model is semi-automatic only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10 A2==&lt;br /&gt;
[[Image:Ar10-2.jpg|thumb|right|400px|Armalite AR-10 A2 7.62x51mm]]&lt;br /&gt;
The first M16 based AR-10. Fires semi-automatic. One of the well known civilian weapons, less known in the military role, much like the civilian AR-15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Armalite AR-10 A2C==&lt;br /&gt;
[[Image:AR10-2C.jpg|thumb|right|400px|Armalite AR-10 A2C Carbine 7.62x51mm]]&lt;br /&gt;
Carbine version of A2 model. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Armalite AR-10 A4==&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|right|400px|Armalite AR-10 A4 7.62x51mm]]&lt;br /&gt;
Seperated from other Ar-10s by the removable carry handle and sight rails.&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
''[[High School of the Dead]]'' (w/ some refit from [[Knight's Armament SR-25]]'s parts, bipod and optical sight)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10 A4C==&lt;br /&gt;
[[Image:AR10-4C.jpg|thumb|right|400px|Armalite AR-10 A4C Carbine 7.62x51mm]]&lt;br /&gt;
Carbine version of A4 model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Armalite AR-10SB==&lt;br /&gt;
[[Image:AR10-SB.jpg|thumb|right|400px|Armalite AR-10SB Target with magazine removed, silencer, Magpul PRS stock, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
Target sport edition of the A4 model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10 TBN .338==&lt;br /&gt;
[[Image:AR10-TBN338.jpg|thumb|right|400px|Armalite AR-TBN - .338 Federal]]&lt;br /&gt;
.338 AR-10 A4 target rifle with heavy stainless barrel.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;AR-10T&amp;quot; || With Badger Ordnance Stabilizer handguard and Harris bipod ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=395142</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=395142"/>
		<updated>2011-03-01T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Please help ID this shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
Alright, since Family Guy isn't going to be created I'm going to tell you the weapons that are, or look like.Unknown M1911A1&lt;br /&gt;
Unknown Shotgun(R870?/W1200?)&lt;br /&gt;
AR-10 Prototype&lt;br /&gt;
PSG-1&lt;br /&gt;
Walther P38&lt;br /&gt;
PO8 Luger&lt;br /&gt;
M3&amp;quot;Grease Gun&amp;quot;&lt;br /&gt;
M1 Garand&lt;br /&gt;
M1A1 Thompson&lt;br /&gt;
Unknown Sniper Rifle(R700?)&lt;br /&gt;
AR-15&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC) It's a Marlin 1875-Falcon&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;br /&gt;
Jesus.H.Christ&lt;br /&gt;
Treyarch has falied us once more with Black Ops&lt;br /&gt;
Why?&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=387991</id>
		<title>Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=387991"/>
		<updated>2011-02-12T23:56:53Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* PWS Diablo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Homefront.jpg|thumb|right|300px|''Homefront'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the upcoming first-person shooter ''Homefront'''.&lt;br /&gt;
&lt;br /&gt;
The year is 2027. America is in a state of collapse, as the now unified Korea takes its place as the worlds most powerful nation. From 2011, Korea gains control over East Asia, soon utilizing Americas state of affairs as a ground for an invasion of the northern American continent.&lt;br /&gt;
The story of ''Homefront'' was written by John Milius who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. The game borrows most of its story elements from the latter film.&lt;br /&gt;
&lt;br /&gt;
''Homefront'' is set to be released in North America on March 8, 2011.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The Beretta M9 can be seen used by a Korean soldier and by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|[[Beretta M9]] - 9x19mm. U.S. military-issue 92FS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-28-08-08.jpg|thumb|none|500px|M9 used by the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-53-41.jpg|thumb|none|550px|M9 used by a Korean soldier.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
The [[M4A1]] (called [[M4]] in-game) is the standard assault rifle for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|500px|[[Colt M4A1]] Carbine with 4 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110854498.jpg|thumb|none|600px|A Korean police officer with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110824952.jpg|thumb|none|600px|A Korean soldier with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110848482.jpg|thumb|none|600px|Connor, An American resistance fighter with an [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The [[M16A4]] in-game, for some reason, it fires only in single-shot mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|[[M16A4]] Rifle - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-35-05.jpg|thumb|none|600px|A U.S. Soldier with the [[M16A4]].]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] (called SCAR in-game) acts as the weapon of choice for the U.S. Special Forces. It fires in three-shot burst much like in ''[[Left 4 Dead 2]]'' instead of full auto, as real FN SCARs doesn't have burst fire capability.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|500px|Third-Generation [[FN SCAR-L]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110842295.jpg|thumb|none|600px|The North Korean police officer on the right holds the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-11-44-97.jpg|thumb|none|600px|The player with an ACR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-12-00-76.jpg|thumb|none|600px|An American resistance fighter with ACR.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
The QBZ-03 assault rifle can be seen in use by Korean soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03, 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-59-87.jpg|thumb|none|600px| A Korean soldier with the OBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch HK416]] can be seen in some multiplayer footage, fitted with original [[HK416]] iron-sights, unknown red dot sight model, Stubby Vertical Grip, and suppressor. The [[HK416]] also features Magpul XTM rail covers in black and beige, ACE M4 SOCOM Stock and shortened barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK416]] with 10 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-27-64.jpg|thumb|none|600px|[[HK416]] with red dot sight and foregrip in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-54-14.jpg|thumb|none|600px|[[HK416]] with silencer. Note the [[M4]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-51-22.jpg|thumb|none|600px|Same as above, through iron-sights. Note the [[ACR]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== PWS Diablo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110836311.jpg|thumb|none|600px|Rianna, a female resistance fighter wields the [[PWS Diablo]].]]&lt;br /&gt;
&lt;br /&gt;
This actually looks like the above 416, look at the rail covers.&lt;br /&gt;
&lt;br /&gt;
- It could be the PWS Diablo. There's a screenshot somewhere that says &amp;quot;HOLD X TO PICK UP PWS DIABLO SMG&amp;quot; (Yes it's called an Submachine Gun in-game). I forgot where I saw it though, was looking through random sites giving info on the game.&lt;br /&gt;
&lt;br /&gt;
It is a PWS Diablo, I just put this pic and a pic of a PWS Diablo and I put two and two together&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
The [[M110]] SASS (Called M110 in-game) acts as the new sniper rifle for the U.S. Army faction. It uses a 5 round magazine even though modeled with 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|[[M110]] SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-26-33-29.jpg|thumb|none|500px|[[M110]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-33-62.jpg|thumb|none|600px|A U.S. Soldier with the M-200.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-07-51.jpg|thumb|none|600px|M-200 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-40-28.jpg|thumb|none|600px|M-200 while reloading. Note the icon in the bottom left corner, near the mini map.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-08-01.jpg|thumb|none|600px|The scope of the M-200 looks like a thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249-E2 SAW ==&lt;br /&gt;
The [[M249]]-E2 SAW (called [[M249]] in-game) acts as the standard light machine gun for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|[[M249]]-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-33-57.jpg|thumb|none|600px|The player holds the [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101005022206015.jpg|thumb|none|600px|The closest U.S. Marine with [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
= Mounted weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] can be seen mounted on U.S. and Korean MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|The [[Browning M2HB]] mounted on the M1A3 Abrams MBT in the background.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-19A ==&lt;br /&gt;
A GAU-19A is mounted on U.S. Army M1114 &amp;quot;Humvee&amp;quot;s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gau_19-2.jpg‎|thumb|none|300px|GAU-19A .50 cal.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hummer_GAU-19.jpg|thumb|none|1000px|A Hummer with a GAU-19/A similar to the ones in &amp;quot;Homefront&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|A GAU-19A mounted on the Humvee to the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-02-17.jpg|thumb|none|600px|Another view of the GAU-19A being fired from a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The GE [[M61 Vulcan]] can be seen mounted on some sort of lever-like automatic turret used by the Koreans.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE [[M61 Vulcan]] - 20mm Cannon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-18-80.jpg|thumb|none|600px|The [[M61 Vulcan]] is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown drone weapon ==&lt;br /&gt;
Some drones, have what appears to be a mounted weapon that resembles to the [[M240B]] by its heat shield, but has a larger barrel and a larger ammo type.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-03-53.jpg|thumb|none|600px|The drone on the left has the unknown mounted weapon. Note the M240B-like heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown light vehicle weapon ==&lt;br /&gt;
An unknown mounted weapon can be seen on Korean light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-53-48.jpg|thumb|none|600px|The unknown mounted weapon is on the vehicle.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Armbrust ATW ==&lt;br /&gt;
in-game there is a rocket launcher that looks similar to the [[Armbrust ATW]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|[[Armbrust ATW]] - 67mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-15.jpg|thumb|none|600px|The player with a similar-[[Armbrust ATW]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-51.jpg|thumb|none|600px|A view from the launcher's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|500px|[[Panzerfaust 3]] with DM22 rocket - 60mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-16-66.jpg|thumb|none|500px|[[Panzerfaust 3]] as seen in the new developers diary video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-18-17.jpg|thumb|none|550px|[[Panzerfaust 3]] through its sights, while about to shoot down a Korean Mi-28 attack helicopter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: http://www.homefront-game.com/#/gameinfo&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=387988</id>
		<title>Homefront (2011 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Homefront_(2011_VG)&amp;diff=387988"/>
		<updated>2011-02-12T23:53:40Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* PWS Diablo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Homefront.jpg|thumb|right|300px|''Homefront'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the upcoming first-person shooter ''Homefront'''.&lt;br /&gt;
&lt;br /&gt;
The year is 2027. America is in a state of collapse, as the now unified Korea takes its place as the worlds most powerful nation. From 2011, Korea gains control over East Asia, soon utilizing Americas state of affairs as a ground for an invasion of the northern American continent.&lt;br /&gt;
The story of ''Homefront'' was written by John Milius who co-wrote the films ''[[Apocalypse Now]]'' and ''[[Red Dawn]]''. The game borrows most of its story elements from the latter film.&lt;br /&gt;
&lt;br /&gt;
''Homefront'' is set to be released in North America on March 8, 2011.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The Beretta M9 can be seen used by a Korean soldier and by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|[[Beretta M9]] - 9x19mm. U.S. military-issue 92FS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-28-08-08.jpg|thumb|none|500px|M9 used by the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-53-41.jpg|thumb|none|550px|M9 used by a Korean soldier.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
The [[M4A1]] (called [[M4]] in-game) is the standard assault rifle for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|500px|[[Colt M4A1]] Carbine with 4 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110854498.jpg|thumb|none|600px|A Korean police officer with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110824952.jpg|thumb|none|600px|A Korean soldier with a [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110848482.jpg|thumb|none|600px|Connor, An American resistance fighter with an [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The [[M16A4]] in-game, for some reason, it fires only in single-shot mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|[[M16A4]] Rifle - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-35-05.jpg|thumb|none|600px|A U.S. Soldier with the [[M16A4]].]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] (called SCAR in-game) acts as the weapon of choice for the U.S. Special Forces. It fires in three-shot burst much like in ''[[Left 4 Dead 2]]'' instead of full auto, as real FN SCARs doesn't have burst fire capability.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|500px|Third-Generation [[FN SCAR-L]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110842295.jpg|thumb|none|600px|The North Korean police officer on the right holds the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-11-44-97.jpg|thumb|none|600px|The player with an ACR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-12-00-76.jpg|thumb|none|600px|An American resistance fighter with ACR.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
The QBZ-03 assault rifle can be seen in use by Korean soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03, 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-59-87.jpg|thumb|none|600px| A Korean soldier with the OBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch HK416]] can be seen in some multiplayer footage, fitted with original [[HK416]] iron-sights, unknown red dot sight model, Stubby Vertical Grip, and suppressor. The [[HK416]] also features Magpul XTM rail covers in black and beige, ACE M4 SOCOM Stock and shortened barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK416]] with 10 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-46-27-64.jpg|thumb|none|600px|[[HK416]] with red dot sight and foregrip in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-54-14.jpg|thumb|none|600px|[[HK416]] with silencer. Note the [[M4]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-51-22.jpg|thumb|none|600px|Same as above, through iron-sights. Note the [[ACR]] pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== PWS Diablo ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101104110836311.jpg|thumb|none|600px|Rianna, a female resistance fighter wields the [[PWS Diablo]].]]&lt;br /&gt;
&lt;br /&gt;
This actually looks like the above 416, look at the rail covers.&lt;br /&gt;
&lt;br /&gt;
- It could be the PWS Diablo. There's a screenshot somewhere that says &amp;quot;HOLD X TO PICK UP PWS DIABLO SMG&amp;quot; (Yes it's called an Submachine Gun in-game). I forgot where I saw it though, was looking through random sites giving info on the game.&lt;br /&gt;
It's a PWS Diablo,just looked at a picture of it and this pic and out two and two together&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
The [[M110]] SASS (Called M110 in-game) acts as the new sniper rifle for the U.S. Army faction. It uses a 5 round magazine even though modeled with 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|[[M110]] SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-26-33-29.jpg|thumb|none|500px|[[M110]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-19-33-62.jpg|thumb|none|600px|A U.S. Soldier with the M-200.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-07-51.jpg|thumb|none|600px|M-200 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-47-40-28.jpg|thumb|none|600px|M-200 while reloading. Note the icon in the bottom left corner, near the mini map.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-08-01.jpg|thumb|none|600px|The scope of the M-200 looks like a thermal scope.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249-E2 SAW ==&lt;br /&gt;
The [[M249]]-E2 SAW (called [[M249]] in-game) acts as the standard light machine gun for the U.S. Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|[[M249]]-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-11-27_19-09-33-57.jpg|thumb|none|600px|The player holds the [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homefront-20101005022206015.jpg|thumb|none|600px|The closest U.S. Marine with [[M249]].]]&lt;br /&gt;
&lt;br /&gt;
= Mounted weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] can be seen mounted on U.S. and Korean MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|The [[Browning M2HB]] mounted on the M1A3 Abrams MBT in the background.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-19A ==&lt;br /&gt;
A GAU-19A is mounted on U.S. Army M1114 &amp;quot;Humvee&amp;quot;s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gau_19-2.jpg‎|thumb|none|300px|GAU-19A .50 cal.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hummer_GAU-19.jpg|thumb|none|1000px|A Hummer with a GAU-19/A similar to the ones in &amp;quot;Homefront&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Jh4bbr1n.jpg|thumb|none|600px|A GAU-19A mounted on the Humvee to the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-02-17.jpg|thumb|none|600px|Another view of the GAU-19A being fired from a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The GE [[M61 Vulcan]] can be seen mounted on some sort of lever-like automatic turret used by the Koreans.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE [[M61 Vulcan]] - 20mm Cannon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-18-80.jpg|thumb|none|600px|The [[M61 Vulcan]] is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown drone weapon ==&lt;br /&gt;
Some drones, have what appears to be a mounted weapon that resembles to the [[M240B]] by its heat shield, but has a larger barrel and a larger ammo type.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-48-03-53.jpg|thumb|none|600px|The drone on the left has the unknown mounted weapon. Note the M240B-like heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown light vehicle weapon ==&lt;br /&gt;
An unknown mounted weapon can be seen on Korean light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-53-48.jpg|thumb|none|600px|The unknown mounted weapon is on the vehicle.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Armbrust ATW ==&lt;br /&gt;
in-game there is a rocket launcher that looks similar to the [[Armbrust ATW]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|[[Armbrust ATW]] - 67mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-15.jpg|thumb|none|600px|The player with a similar-[[Armbrust ATW]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_14-45-54-51.jpg|thumb|none|600px|A view from the launcher's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|500px|[[Panzerfaust 3]] with DM22 rocket - 60mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-16-66.jpg|thumb|none|500px|[[Panzerfaust 3]] as seen in the new developers diary video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wmplayer_2010-12-06_15-27-18-17.jpg|thumb|none|550px|[[Panzerfaust 3]] through its sights, while about to shoot down a Korean Mi-28 attack helicopter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: http://www.homefront-game.com/#/gameinfo&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=383418</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=383418"/>
		<updated>2011-01-31T20:53:07Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
This shotgun has been previously id'ed as a Remington Model 31, but the ejection port looks off.  Do you have any ideas? --[[User:Ben41|Ben41]] 05:14, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:et_gun1.jpg|thumb|none|500px|.]]&lt;br /&gt;
[[Image:et_gun2.jpg|thumb|none|500px|.]]&lt;br /&gt;
I can't really tell but I think it is a Model 31.&lt;br /&gt;
It could be a custom shotgun based on the Model 31&lt;br /&gt;
But it looks like a Ithaca 37 a little bit&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC) It's a Marlin 1875-Falcon&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;br /&gt;
Jesus.H.Christ&lt;br /&gt;
Treyarch has falied us once more with Black Ops&lt;br /&gt;
Why?&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380326</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380326"/>
		<updated>2011-01-22T01:27:03Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Please help ID this shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
This shotgun has been previously id'ed as a Remington Model 31, but the ejection port looks off.  Do you have any ideas? --[[User:Ben41|Ben41]] 05:14, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:et_gun1.jpg|thumb|none|500px|.]]&lt;br /&gt;
[[Image:et_gun2.jpg|thumb|none|500px|.]]&lt;br /&gt;
I can't really tell but I think it is a Model 31.&lt;br /&gt;
It could be a custom shotgun based on the Model 31&lt;br /&gt;
But it looks like a Ithaca 37 a little bit&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC) It's a Marlin 1875-Falcon&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=380204</id>
		<title>User:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=380204"/>
		<updated>2011-01-21T14:39:00Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''HELLO AND WELCOME TO MY USER PAGE&lt;br /&gt;
_] _]&lt;br /&gt;
D  D&lt;br /&gt;
I'M WATCHING YOU&lt;br /&gt;
I'll try to contribute as much as I can. I've got ALOT of crap on plate right now.&lt;br /&gt;
:Hello, and how old are you again?  BTW, the most experienced weapons experts usually don't come out and declare that they are weapons experts ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:38, 21 January 2011 (UTC)&lt;br /&gt;
14,sorry about delaring that I'm a weapons expert. That was my friend, he does crap like that all the time&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380203</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380203"/>
		<updated>2011-01-21T14:29:03Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* unidentified pocket revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
This shotgun has been previously id'ed as a Remington Model 31, but the ejection port looks off.  Do you have any ideas? --[[User:Ben41|Ben41]] 05:14, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:et_gun1.jpg|thumb|none|500px|.]]&lt;br /&gt;
[[Image:et_gun2.jpg|thumb|none|500px|.]]&lt;br /&gt;
I can't really tell but I think it is a Model 31.&lt;br /&gt;
It could be a custom shotgun based on the Model 31&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC) It's a Marlin 1875-Falcon&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380202</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380202"/>
		<updated>2011-01-21T14:24:15Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* Please help ID this shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
This shotgun has been previously id'ed as a Remington Model 31, but the ejection port looks off.  Do you have any ideas? --[[User:Ben41|Ben41]] 05:14, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:et_gun1.jpg|thumb|none|500px|.]]&lt;br /&gt;
[[Image:et_gun2.jpg|thumb|none|500px|.]]&lt;br /&gt;
I can't really tell but I think it is a Model 31.&lt;br /&gt;
It could be a custom shotgun based on the Model 31&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;br /&gt;
It is a Marlin 1875 No. 32&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380201</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=380201"/>
		<updated>2011-01-21T14:21:37Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: /* unidentified pocket revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
This shotgun has been previously id'ed as a Remington Model 31, but the ejection port looks off.  Do you have any ideas? --[[User:Ben41|Ben41]] 05:14, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:et_gun1.jpg|thumb|none|500px|.]]&lt;br /&gt;
[[Image:et_gun2.jpg|thumb|none|500px|.]]&lt;br /&gt;
&lt;br /&gt;
== Need help with his gun ==&lt;br /&gt;
&lt;br /&gt;
== unidentified pocket revolver ==&lt;br /&gt;
I can't tell what this is.  Looks like some kind of Smith &amp;amp; Wesson design, but it's not a Model 1 or 2.  Could be a Marlin M1875 No. 32 Pocket Revolver.  --[[User:Ben41|Ben41]] 08:40, 21 January 2011 (UTC)&lt;br /&gt;
[[Image:Stage 05.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Stagecoach-s&amp;amp;w.jpg|thumb|none|400px|]]&lt;br /&gt;
It is a Marlin 1875 No. 32&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=379941</id>
		<title>User talk:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Black_Falcon&amp;diff=379941"/>
		<updated>2011-01-20T23:34:00Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: New page: Hello again This is my Talk Page. You want a link to game who's other modes don't suck but the SP and MP sucks Call of Duty:Black Ops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello again&lt;br /&gt;
This is my Talk Page.&lt;br /&gt;
You want a link to game who's other modes don't suck but the SP and MP sucks&lt;br /&gt;
[[Call of Duty:Black Ops]]&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=379938</id>
		<title>User:Black Falcon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Black_Falcon&amp;diff=379938"/>
		<updated>2011-01-20T23:31:05Z</updated>

		<summary type="html">&lt;p&gt;Black Falcon: New page: '''HELLO AND WELCOME TO MY USER PAGE _] _] D  D I'M WATCHING YOU I'm also a huge weapons expert so if you can't figure out a weapon just ask me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''HELLO AND WELCOME TO MY USER PAGE&lt;br /&gt;
_] _]&lt;br /&gt;
D  D&lt;br /&gt;
I'M WATCHING YOU&lt;br /&gt;
I'm also a huge weapons expert so if you can't figure out a weapon just ask me.&lt;/div&gt;</summary>
		<author><name>Black Falcon</name></author>
	</entry>
</feed>