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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BeardedHoplite</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BeardedHoplite"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/BeardedHoplite"/>
	<updated>2026-06-09T17:16:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Erma_MP60&amp;diff=720234</id>
		<title>Talk:Erma MP60</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Erma_MP60&amp;diff=720234"/>
		<updated>2013-07-25T14:51:20Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any extra info or pictures of this gun would be greatly appreciated, this is all I could find.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:03, 23 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found a little bit of info (translated from a plaque in a random pic I found of one in a German museum) and added it to the main page. If the info is correct and there were only 40 of them made, this has to be one of the rarest guns that has turned up in a film. Unfortunately that doesn't stop it being one of the ugliest looking weapons I have ever seen.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:55, 24 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks like a PPSH-43 got it on with an MP40. I thought it was some kinda Wehrmacht reverse-engineered gun when I saw the picture! [[User:BeardedHoplite|BeardedHoplite]] ([[User talk:BeardedHoplite|talk]]) 10:51, 25 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:A_Few_Days_in_September&amp;diff=706229</id>
		<title>Talk:A Few Days in September</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:A_Few_Days_in_September&amp;diff=706229"/>
		<updated>2013-06-17T01:06:49Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: Created page with &amp;quot;==Unknown Pistol== Is it a Ruger of some sort? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown Pistol==&lt;br /&gt;
Is it a Ruger of some sort? [[User:BeardedHoplite|BeardedHoplite]] ([[User talk:BeardedHoplite|talk]]) 21:06, 16 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=695428</id>
		<title>7.62 High Calibre</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=695428"/>
		<updated>2013-05-18T01:03:01Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:7.62-packshot.jpg|right|300px|thumb|''7.62 High Calibre'' (2008)]]&lt;br /&gt;
'''The following weapons appear in the Tactical Strategy video game 7.62 High Calibre.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears with a 15-round magazine and can be fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:7.62Beretta 92FS.jpg‎|thumb|none]]&lt;br /&gt;
[[Image:7.62Beretta 92FS2.jpg‎|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] appears with target sights and a 13-round magazine.&lt;br /&gt;
[[File:Browning-Hi-Power.jpg|thumb|300px|none|Browning Hi-Power with Target sights - 9x19mm]]&lt;br /&gt;
[[Image:7.62Browning Hi-Power.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] holds 6-rounds of .357 magnum.&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Colt Python.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle]] appears in two variants. Both hold 8-rounds of .44 magnum ammo.&lt;br /&gt;
[[File:MKIRight.jpg|thumb|none|300px|Magnum Research Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Desert Eagle.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Desert Eagle2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] appears as the Five-seveN Tactical. It has a 20-round magazine and can be fitted with a suppressor and either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|300px|none|The FN Five-seveN original model, which is no longer produced - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical2.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HC_FN5.7.jpg|thumb|none|500px|A sniper sneaks into a police station, suppressed Five-Seven clutched in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock_11|Glock 17]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 17.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|300px|none|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 18c.jpg|thumb|none|Glock 18C with 31 round magazine]]&lt;br /&gt;
[[Image:7.62Glock 18c2.jpg|thumb|none|Glock 18C with 19 round magazine &amp;amp; Flashlight Module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Rocket Pistol ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Pistol]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|300px|none|Gyrojet Pistol - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Pistol.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|HK USP]] has a 12-round magazine and can be fitted with either a flashlight or s laser aiming module.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK USP.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|HK USP Tactical]] has a 12-round magazine and can be fitted with a suppressor and either a flashlight or laser aiming module.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK USP Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HK USP Tactical2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] has a 7-round magazine.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:7.62M1911 A1.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears and has an 8-round magazine.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Makarov PM.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 ==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] appears with 10, 20, and 30-round magazines as well as 20 and 30-round double magazines.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|300px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:7.62Mauser M712.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Carbine ==&lt;br /&gt;
This variant of the [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] has a fixed stock and longer barrel. It is chambered in the 7.62x25mm round and accepts 10, 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[File:Mauser 712 carbine.jpg|thumb|400px|none|Mauser M712 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:7.62M712 Carbine.jpg|thumb|none|350px|M712 carbine with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== OTs-20 Gnom ==&lt;br /&gt;
The [[OTs-20 Gnom]] Revolver is a smoothbore revolver chambered in the 12.5x40 round. However, the model for the gun is incorrect, as it features a six round cylinder with traditional fluting, as opposed to the real gun which uses a five round cylinder and has unusual fluting in the centre of the cylinder that does not extend to the front.&lt;br /&gt;
[[Image:OTs-20 Gnom.jpg|thumb|none|300px|OTs-20 Gnom - 12.5x40mm]]&lt;br /&gt;
[[Image:7.62OC-20 Gnom Revolver.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== PSS ==&lt;br /&gt;
The [[PSS Silent Pistol]] appears as the PSS SP-4. It has an integrated suppressor and holds 6-rounds of 7.62x42mm sealed necked cartridges.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|300px|none|PSS - 7.62×42 mm SP-4]]&lt;br /&gt;
[[Image:7.62PSS SP-4.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] use the armor-piercing 9x21mm Gyurza cartridge and has an 18-round magazine.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:7.62Serdyukov SPS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APB ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APB|Stechkin APB]] is the suppressed version of the APS and has a 20-round magazine&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|400px|none|Stechkin APB with detached stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APB.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] comes with a 20-round magazine&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the starting weapon for all characters in the game. It has an 8-round magazine.&lt;br /&gt;
[[File:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62Tokarev TT-33.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther_P99#Walther_P99|Walther P99]] appears with a 12-round magazine and can be fitted with either a flashlight or laser aiming module. The model of the gun is somewhat simplified, as it lacks the ramped trigger guard and has a horizontal front rail rather than a sloping one. It is not, however, the later [[Walther_P99#Walther_P99QA_.28Quick_Action.29|P99QA]] which actually incorporated these changes, as it has short slide serrations and the old style decocker.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:7.62Walther P99.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-919K “Kashtan”|AEK-919K Kashtan]] appears with 20 and 30-round magazines and can be fitted with a suppressor and reflex sight.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|401px|right|AEK-919K “Kashtan” - 9x18 Makarov]]&lt;br /&gt;
[[Image:7.62AEK-919K Kashtan.jpg|thumb|none|350px|AEK with 30 round magazine, Reflex Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Bizon 2 ==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] appears as the Bizon 2. It has a 64-round helical magazine. It can be fitted with a Kobra red dot sight, PSO1 scope or 1PN93 night sight.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|400px|Modern PP-19 Bizon-2-01 - 9x19mm]]&lt;br /&gt;
[[Image:7.62Bizon 2.jpg|thumb|none|350px|Bizon 2 with Kobra Red Dot Sight]]&lt;br /&gt;
The [[Izhmash PP-19 Bizon|Bizon 2-03]] is the suppressed version of the Bizon 2. It has a 64-round helical magazine.&lt;br /&gt;
[[Image:7.62Bizon 2-03.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico M950]] appears in game and has a 50 and 100-round helical magazine.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Calico M960.jpg|thumb|none|350px|Calico M950 with 100 round Helical magazine]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is chambered in the 5.7x28mm round and accepts a 50-round box magazine. It has a built-in optical sight and can be fitted with a suppressor, laser module or flashlight module.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FNP90.jpg|thumb|none|350px|FN P90 with flashlight module]]&lt;br /&gt;
The [[FN P90|FN P90 LIR]] comes with a built-in laser sight and IR aiming module. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LIR.jpg|thumb|none|350px]]&lt;br /&gt;
The [[FN P90|FN P90 LV]] comes with a built-in laser aiming module and reflex sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LV.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The FN P90 TR is a variant of the [[FN P90]] with a Triple Weaver rail mount. It can be fitted with an ACOG Sight, Aimpoint Comp Sight, Leupold M8 Telescopic Sight or AN/PVS-4 Night Sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FN P90 TR.jpg|thumb|none|350px|FN P90 with Laser Aiming Module, ACOG Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A4.jpg|thumb|none|350px|MP5A4 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A5.jpg|thumb|none|350px|MP5A5 with double magazine, Aimpoint Comp Sight, &amp;amp; Suppressor]]&lt;br /&gt;
This model of [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] comes with a built-in [[M203 grenade launcher]]. It has 15, 30, double 15, and double 30-round magazines. It also has a collapsible stock and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:7.62HK MP5A52.jpg|thumb|none|350px|MP5A5 with double 30-round magazine, M203 grenade launcher, &amp;amp; Hensoldt ZF Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5KA4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5KA4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5KA4.jpg|thumb|none|350px|MP5KA4 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] has 15, 30, double 15, and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|thumb|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:7.62HK MP5PDW.jpg|thumb|none|350px|MP5PDW with Aimpoint Comp Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD5]] has 15, 30, double 15, and double 30-round magazines. It has an integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD5.jpg|thumb|none|350px|MP5SD5 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD6]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 with Stock Extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD6.jpg|thumb|none|350px|MP5SD6 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the HK UMP 45 and has a 25-round magazine. It has a side-folding stock and can be fitted with a suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK_UMP_45.jpg|thumb|none|350px|HK UMP with Aimpoint Comp Red Dot Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Uzi|Micro UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|275px|IMI Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Micro UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi|Mini UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:7.62Mini Uzi.jpg|thumb|none|350px|Mini UZI with suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mini-Uzi.jpg|thumb|none|500px|A mercenary executes a bandit.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi|UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]] appears as in-game. It has 30 and 40-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:7.62Ingram MAC-10.jpg|thumb|none|350px|MAC-10 with 40 round magazine &amp;amp; Suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mac-10.jpg|thumb|none|500px|A mercenary executes some goon's kneecaps with his MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 Grease Gun ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] has a 30-round magazine. It has a collapsible stock and can be fitted with a laser aiming module or a flashlight module.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|500px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:7.62M3A1 Grease Gun.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] has 35-round box magazines and 71-round drum magazines.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62PPSh-41.jpg|thumb|none|350px|PPSh-41 with 71 round drum magazine]]&lt;br /&gt;
[[Image:7.62PPSh-412.jpg|thumb|none|350px|PPSh-41 with 35 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Para ==&lt;br /&gt;
The Steyr AUG SMG is a 9mm variant of the [[Steyr AUG]] assault rifle. It has a 32-round magazine and comes with a built-in optical sight. It can also be fitted with a suppressor.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:7.62Steyr AUG SMG.jpg|thumb|none|350px|AUG SMG with suppressor]]&lt;br /&gt;
This version of the Steyr AUG SMG has a Weaver Rail-type mount. It has a 32-round magazine and can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Steyr AUG SMG SR.jpg|thumb|none|350px|AUG SMG with ACOG Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson M1A1]] has 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:7.62Thompson-M1.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson-M1928]] has 20, 30, double 20, and double 30-round magazines as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:7.62Thompson-M1928.jpg|thumb|none|350px|Thompson M1928 with 50 round drum magazine]]&lt;br /&gt;
[[Image:7.62Thompson-M19282.jpg|thumb|none|350px|Thompson M1928 with 30 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion Vz.82  ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Skorpion Vz.82]] appears as the Vz.82 Scorpion. It has 10, 20 and double 20-round magazines. It also has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|300px|thumb|none|Skorpion Vz.82 with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Vz.82 Scorpion.jpg|thumb|none|350px|Scorpion with 20-round magazine and open stock]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International PM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Precision Marksman]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62Accuracy International PM.jpg|thumb|none|350px|Accuracy International Precision Marksman Rifle with 20 round magazine &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
The WR variant of the PM has a weaver scope mount. It can take 10 and 20-round magazines. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L96A1.jpg|thumb|none|350px|L96A1 with 20 round magazine, bipod, &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Arctic Warfare L96A1]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62AW L96A1.jpg|thumb|none|350px|L96A1 with 10 round magazine, bipod, &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD Dragunov|SVD]] can be fitted with a bayonet, bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD.jpg|thumb|none|350px|SVD with 10 round magazine &amp;amp; PSO1-M2 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVDS ==&lt;br /&gt;
The [[SVD Dragunov|SVDS]] has a folding stock and can be fitted with a bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|none|500px|SVDS - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD-S.jpg|thumb|none|350px|SVDS with 10 round magazine &amp;amp; 1PN93-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS ==&lt;br /&gt;
The [[SVU|SVU-AS]] has an integrated flash suppressor and a built-in bipod. It can also be fitted with laser and flashlight modules in addition to a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|500px|SVU-AS sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVU-A.jpg|thumb|none|350px|SVU-AS with 10 round magazine, bipod, PSO1-M2 Optical Scope, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 is an accurized version of the [[Heckler &amp;amp; Koch G3]]. It can use 5, 20, and double 20-round magazines and has a built-in bipod. It can be fitted with a bayonet, laser and flashlight modules, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3SG-1.jpg|thumb|none|350px|G3SG/1 with 5 round magazine, bipod, &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG-90A1 ==&lt;br /&gt;
The MSG-90A1 is a mil-spec variant of the [[Heckler &amp;amp; Koch G3|PSG-1]]. It makes use of 5, 20, and double 20-round magazines. It can be fitted with a bipod, laser and flashlight modules, and a Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK MSG-90A1.jpg|thumb|none|350px|MSG-90A1 with 20 round magazine &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|PSG-1]] has 5, 20 and double 20-round magazines. It has a built-in Hensoldt 6x42 Telescopic Sight and can be fitted with a bipod.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK PSG-1.jpg|thumb|none|350px|PSG-1 with double 20 round magazine &amp;amp; Hensoldt 6x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== KAC SR-25 ==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the KAC SR-25. I has a 20-round magazine and can be fitted with a bipod, suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62KAC SR-25.jpg|thumb|none|350px|SR-25 with 20 round magazine, bipod, Leupold M8 Telescopic Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== M14 Sniper Mod ==&lt;br /&gt;
The M14 sniper mod is a sniper variant of the [[M14 Rifle]]. It has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14 Sniper.jpg|thumb|none|350px|M14 sniper mod with double 20-round magazine, bipod, and optical scope]]&lt;br /&gt;
[[Image:7.62M14 Sniper2.jpg|thumb|none|350px|M14 sniper mod with 10-round magazine, laser module, flashlight module, and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M21==&lt;br /&gt;
The [[Springfield Armory M21]] has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3.5x-9x optical sight.&lt;br /&gt;
[[File:Springield Armory M21.jpg|thumb|none|450px|Springfield Armory M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M21.jpg|thumb|none|350px|M21 with 10-round magazine and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|M24]] sniper rifle has a 5-round internal magazine. It can be fitted with a bipod and a 10x42 Leupold Ultra M3A telescopic sight.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 SWS - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62M24.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Sniper Rifle]] has a 5-round internal magazine. It can be fitted with a bayonet, PU sniper scope, PSO1-M2 optical scope, 1PN93-4 night sight or Zrak M89 scope.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with PU snipe scope and bayonet]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper2.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington Model 700]] appears as the 700VS. It has a 5-round internal magazine. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62Remington 700VS.jpg|thumb|none|350px|Remington 700 rifle with bipod &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SIG 550 Sniper Rifle ==&lt;br /&gt;
The [[SIG SG 550]] SR has 10, 20, 30, double 20 and double 30-round magazines. It has a stock SIG 550-1 10x optical sight, but can also be fitted with a SIG 551 optical sight.&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|501px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62Sig-550-1 Sniper.jpg|thumb|none|350px|SIG 550-1 rifle with double 20-round magazine and stock optical sight.  Note that it uses tape to combine the double magazines, even though the SG-550 series has studs and holes built into the sides of their magazines for combining magazines.]]&lt;br /&gt;
&lt;br /&gt;
== SKS Sniper Rifle ==&lt;br /&gt;
The SKS Sniper variant of the [[SKS rifle]] has a 10-round internal magazine. It can be fitted with laser and flashlight modules as well as a PU sniper scope or Zrak M89 scope.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS Sniper.jpg|thumb|none|350px|SKS Sniper Rifle with laser module, flashlight module, &amp;amp; Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[Izhmash SV-98]] appears as the SV98. It can take a 10-round box magazine and can be fitted with a suppressor and a PKS-07 scope. There is also a unique variant with a built-in bipod.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62SV98.jpg|thumb|none|350px|SV98 with optical sight]]&lt;br /&gt;
[[Image:7.62SV982.jpg|thumb|none|350px|Unique SV98 with built-in bipod, suppressor and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] has 10, 20 and double 20-round magazine. It has an integrated suppressor and can be fitted with an PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:7.62VSS Vintorez.jpg|thumb|none|350px|VSS Vintorez with 20-round magazine &amp;amp; 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M3.jpg|thumb|none|350px|Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎ |thumb|none|400px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M42.jpg|thumb|none|350px|Benelli M4 Super 90 with Leupold M8 sight]]&lt;br /&gt;
The other version also holds 7 shots and can use buckshot, flechette, and slug shells. It has a collapsible stock and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M4.jpg|thumb|none|350px|Benelli M4 Super 90 FS with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Jackhammer Mk3A2 ==&lt;br /&gt;
The [[Pancor Jackhammer]] appears as the Jackhammer Mk3A2. It has a 10-round drum magazine and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Jackhammer.jpg|thumb|none|350px|Jackhammer with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== KS-23M Drozd ==&lt;br /&gt;
The [[KS-23]] appears as the KS-23M Drozd. It holds 3 shots and has a collapsible stock.&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23M - 23mm]]&lt;br /&gt;
[[Image:7.62KS-23M Drozd.jpg|thumb|none|350px|KS-23 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey==&lt;br /&gt;
The [[Masterkey]] is available as an attachment for various assault rifles and machine guns.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|Masterkey on G36V rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
The [[Mossberg 500 series shotgun|Mossberg 590]] holds 5 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Mossberg 590.jpg|thumb|none|350px|Mossberg 590]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Remington 870 Magnum.jpg|thumb|none|350px|Remington 870 Magnum]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Express]] holds 4 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 Express.jpg|thumb|none|350px|Remington 870 Express]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum Police]] holds 7 shots and has a collapsible stock. It can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 MagnumP.jpg|thumb|none|350px|Remington 870 Police with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12-30]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette, and slug shells. It has a folding stock and can be fitted with a bipod, laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Saiga-12-30.jpg|thumb|none|350px|Saiga-12-30 with a double 8-shot magazine, a bipod, laser &amp;amp; flashlight modules, and a Kobra red dot sight]]&lt;br /&gt;
[[Image:7.62HC_Saiga.jpg|thumb|none|500px|A mercenary fires a highly customized Saiga at a goon.]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette and slug shells. It has a folding stock and can be fitted with laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62Saiga-12K.jpg|thumb|none|350px|Saiga-12K with an 8-round magazine and 1PN93-1 night sight.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the SPAS-12. It holds 8 shots and has a collapsible stock. It fires buckshot, flechette and slug shells.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Spas-12.jpg|thumb|none|350px|SPAS-12 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12 Shotgun]] has a 10-round magazine and 20-round drum magazine. It can use buckshot, flechette, and slug shells. It can be fitted with a bipod.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62USAS-12.jpg|thumb|none|350px|USAS-12 with 20-round drum magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK rifle series|AEK-971]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:7.62AEK-971.jpg|thumb|none|350px|Closed stock AEK-971 with double 30-round magazine, laser &amp;amp; flashlight modules, PBS-4 suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-972 ==&lt;br /&gt;
The [[AEK rifle series|AEK-972]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-972.jpg|thumb|none|450px|AEK-972 -  5.56x45mm]]&lt;br /&gt;
[[Image:7.62AEK-972.jpg|thumb|none|350px|AEK-972 with GP-30 grenade launcher and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:7.62AEK-973.jpg|thumb|none|350px|AEK-973 with 45-round magazine, bipod and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74.jpg|thumb|none|350px|AK-74 with PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74|AK-74M]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors., Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74M.jpg|thumb|none|350px|AK-74M with GP-30 grenade launcher, PBS-4M suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
The [[AK-47|AK-101]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-101.jpg|thumb|none|350px|AK-101 with folded stock, bayonet and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-102 ==&lt;br /&gt;
The [[AK-47|AK-102]] is a compact version of the AK-101 it is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-102.jpg|thumb|none|350px|AK-102 with double 30-round magazine and GP-30 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47|AK-103]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AK-103.jpg|thumb|none|350px|AK-103 with 75-round drum magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The AKM is a 1959 variant of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKM.jpg|thumb|none|350px|AKM with 40-round magazine]]&lt;br /&gt;
The AKMN is a night variant of the AKM it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMN.jpg|thumb|none|350px|AKMN with a double 45-round magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is known as &amp;quot;AKMC&amp;quot; in the game. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKMC.jpg|thumb|none|350px|AKMS with stock folded, 30-round magazine and bayonet]]&lt;br /&gt;
The AKMCN is a night variant of the AKMS it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMCN.jpg|thumb|none|350px|AKMCN with double 30-round magazine, bipod and PSO1-M2-02 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74==&lt;br /&gt;
The AKS-74 is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74.jpg|thumb|none|350px|AKS-74 with a 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is a compact variant of the [[AK-74]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74U.jpg|thumb|none|350px|AKS-74U with folded stock, 45-round magazine and PBS-4 suppressor]]&lt;br /&gt;
The AKS-74UB Canary is a variant of the AKS-74U it has a built-in BS-1 30mm grenade launcher and is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:7.62AKS-74UB.jpg|thumb|none|350px|AK-74UB Canary with double 30-round magazine, built-in BS-1 grenade launcher and PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
The [[AN-94]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AN-94.jpg|thumb|none|350px|AN-94 with a 45-round magazine, GP-30 grenade launcher and PSO1 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AR-15A2 Government Model ==&lt;br /&gt;
The AR-15A2 is a further development of the [[M16 rifle series]]. It accepts 20, 30, and double 30-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, suppressor. M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|none|400px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AR-15.jpg|thumb|none|350px|AR-15A2 with 20-round magazine and M68 CCO red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The AS Val is an assault rifle variant of the [[VSS Vintorez]] it has an integrated suppressor and a side-folding stock and is chambered in the 9x39mm round. It accepts 10, 20, and double 20-round magazines. It can be fitted with a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:7.62AS Val.jpg|thumb|none|350px|AS Val with double 20-round magazine and 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== CAR-15 ==&lt;br /&gt;
The CAR-15 is a compact variant of the [[M16 rifle series|M 16 rifle]]. It accepts 20, 30, and double 30-round magazines. It can be fitted with M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight&lt;br /&gt;
[[Image:7.62CAR-15.jpg|thumb|none|350px|CAR-15 with 30-round magazine and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] accepts 20, 30, and double 30-round magazines. It can be fitted with a laser aiming module, flashlight module, suppressor, grenade launcher and optical scope.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62F2000.jpg|thumb|none|350px|F2000 with 20-round magazine and no attachments or mods]]&lt;br /&gt;
[[Image:7.62F20002.jpg|thumb|none|350px|F2000 with 30-round magazine, suppressor, grenade launcher and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
The [[FN FAL]] appears as the FN FAL 50.00. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.00.jpg|thumb|none|350px|FN FAL with 30-round DSA-58 magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.63 ==&lt;br /&gt;
The 50.63 is a folding stock paratrooper version of the [[FN FAL]] It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.63.jpg|thumb|none|350px|FN FAL 50.63 with 20-round magazine, laser module and flashlight module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Mk.I Rocket Carbine ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Carbine]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[Image:Gyrojetcarbine.jpg|thumb|none|400px|Gyrojet Carbine - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Carbine.jpg|thumb|none|350px|Gyrojet Rocket Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the HK G3A3. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A3.jpg|thumb|none|350px|G3A3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The G3A4 is a collapsible stock variant of the [[Heckler &amp;amp; Koch G3]]. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3A4.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A4.jpg|thumb|none|350px|G3A4 with closed stock, laser module, flashlight module and Hensoldt ZF telescopic sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3KA4 ==&lt;br /&gt;
The G3KA4 is the smallest variant of the [[Heckler &amp;amp; Koch G3]] rifle. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with an M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3KA4.jpg|thumb|none|350px|G3KA4 with double 20-round magazine, M203 grenade launcher and Aimpoint Comp ML XD red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] appears as the HK G11 K2. It is chambered in the 4.7x33mm round. It accepts a 45-round magazine. It can be fitted with a bayonet, G11 K2 optical scope, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:7.62HK G11.jpg|thumb|none|350px|G11 K2 with a stock G11 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears as the HK G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|H&amp;amp;K G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62HK G36.jpg|thumb|none|350px|G36 with 100-round Beta C-MAG, bipod and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The G36C is a compact variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36C.jpg|thumb|none|350px|G36C with laser module, flashlight module and an ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:7.62HCG36.jpg|thumb|none|500px|A mercenary holds a G36C with taped magazines and some sort of scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
The G36E is an export version of the G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with an M9 bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|G36E with suppressor and Masterkey shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
The G36KE is a carbine version of the G36E. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with a bipod, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36KE.jpg|thumb|none|350px|G36KE with double 30-round magazine, suppressor and M203A2 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== L1A1 ==&lt;br /&gt;
The L1A1 is a British manufactured variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|400px|L1A1 with wood furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62L1A1.jpg|thumb|none|350px|L1A1 with 20-round magazine, bipod and Leupold M8 sight]]&lt;br /&gt;
The L1A1 Para is a short-barrelled version of the L1A1. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L1A1 Para.jpg|thumb|none|350px|L1A1 Para with 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== L22A1 ==&lt;br /&gt;
The L22A1 is a carbine variant of the [[Enfield L85 rifle series]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|400px|L22A1 w/20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L22A1.jpg|thumb|none|350px|L22A1 with 30-round magazine, suppressor and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L85A2.jpg|thumb|none|350px|L85A2 with double 30-round magazine and SUSAT scope]]&lt;br /&gt;
The L85A2 Carbine Prototype is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:7.62L85A2 Carbine.jpg|thumb|none|350px|L85A2 carbine with a 20-round magazine and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle]] is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14.jpg|thumb|none|350px|M14 with 20-round magazine]]&lt;br /&gt;
[[Image:7.62HC_M14.jpg|thumb|none|500px|A mercenary fires his M14 into the wall in a [[Way of the Gun, The|Way of the Gun-esque]] scene]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M16A1.jpg|thumb|none|350px|M16A1 with 20-round magazine]]&lt;br /&gt;
An [[M16A1]] also appears with A2-style handguards. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62M16A1 Late.jpg|thumb|none|350px|M16A1 late with 30-round magazine, M203A2 grenade launcher and M68 CCO red dot sight]]&lt;br /&gt;
[[M16 rifle series|M16A1]] with [[M203 grenade launcher]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a laser module and flashlight module.&lt;br /&gt;
[[Image:7.62M16A1 M203.jpg|thumb|none|350px|M16A1 with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series|M16A4]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:7.62M16A4.jpg|thumb|none|350px|M16A4 with 20-round magazine, bipod and Leupold M8 scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M16 rifle series|M4A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It has a collapsible stock and can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M4A1.jpg|thumb|none|350px|M4A1 with double 30-round magazine, laser &amp;amp; flashlight modules, suppressor, M203 grenade launcher and AN/PVS-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30]] is chambered in the 7.63x54mm round and has a 5-round internal magazine. It can be fitted with a bayonet.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1891.jpg|thumb|none|350px|Mosin Nagant Model 1891/30]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1944 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1944]] has a fixed bayonet and a shorter barrel than older models. It is chambered in the 7.63x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:M44Carbine.jpg‎ |thumb|none|400px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mmR.  Note, slightly longer barrel ahead of the front sight to accomodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1944.jpg|thumb|none|350px|Mosin Nagant Model 1944 with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1959 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1959]] is based on the model 1944 but without the bayonet. It is chambered in the 7.63x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1959.jpg|thumb|none|350px|Mosin Nagant Model 1959]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sawed-off ==&lt;br /&gt;
A Sawed-off [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30 rifle]] it is less accurate but easier to conceal. It has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant sawedoff.jpg|thumb|none|350px|Sawed-off Mosin Nagant Rifle]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A Groza ==&lt;br /&gt;
The [[OTs-14 Groza]] appears as the OC-14-4A Groza. It is chambered in the 9x39mm round and accepts 20-round magazines. It has a built-in grenade launcher and can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A.jpg|thumb|none|350px|OC-14-4A Groza with grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-01 Groza ==&lt;br /&gt;
This variant of the [[OTs-14 Groza]] has a vertical forward grip. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|401px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-01.jpg|thumb|none|350px|OC-14-4A-01 Groza]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-03 Groza ==&lt;br /&gt;
A suppressed variant of the [[OTs-14 Groza]]. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|401px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-03.jpg|thumb|none|350px|OC-14-4A-03 Groza with suppressor and PO4x34 scope]]&lt;br /&gt;
&lt;br /&gt;
== Ruger AC556 ==&lt;br /&gt;
The [[Ruger Mini-14|AC556]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, 40, double 20, double 30 and double 40-round magazines. It can be fitted with a bipod, suppressor, laser module and flashlight module.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|400px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62Ruger.jpg|thumb|none|350px|AC556 with a 40-round magazine, bipod and suppressor]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 OSW ==&lt;br /&gt;
A short barrel variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 30 and double 30-round magazines and can also accept the 20 and 30-round FN FAL magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|400px|none|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62SA58.jpg|thumb|none|350px|SA58 OSW with double 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 ==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a bipod, suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod]]&lt;br /&gt;
[[Image:7.62SG-550.jpg|thumb|none|350px|SG 550 with 30-round magazine, laser and flashlight modules]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
A carbine variant of the [[SIG SG 550|SIG SG-550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-551.jpg|thumb|none|350px|SG 551 with double 20-round magazine and 10x optical scope]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 Commando ==&lt;br /&gt;
A compact carbine variant of the [[SIG SG 550|SIG SG 550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-552.jpg|thumb|none|350px|SG 552 with double 30-round magazine, suppressor and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle]] is chambered in the 7.62x39mm round and has a 10-round internal magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS.jpg|thumb|none|350px|SKS rifle with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1A ==&lt;br /&gt;
A civilian version of the [[M14 Rifle]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield M1A.jpg|thumb|none|350px|M1A with double 20-round magazine and bipod]]&lt;br /&gt;
The &amp;quot;Scout&amp;quot; is a shortened variant of the [[M14 Rifle|M1A]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Springfield Scout.jpg|thumb|none|350px|M1A Scout with 10-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Springfield SOCOM 16 ==&lt;br /&gt;
A variant of the [[M14 Rifle|M1A]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Springfield Armory M1A Socom 16.JPG|thumb|none|400px|M1A SOCOM 16 with M68 Aimpoint red dot scope - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield SOCOM.jpg|thumb|none|350px|SOCOM 16 with 20-round magazine and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vihr ==&lt;br /&gt;
A compact assault rifle with a folding stock based on the [[VSS Vintorez|AS Val]]. It is chambered in the 9x39mm round and accepts 10, 20 and double 20-round magazines.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:7.62SR-3.jpg|thumb|none|350px|SR-3 Vihr with 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG]] appears as the AUG A1. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A1.jpg|thumb|none|350px|AUG A1]]&lt;br /&gt;
A [[Steyr AUG]] with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with a suppressor.&lt;br /&gt;
[[Image:7.62AUG M203.jpg|thumb|none|350px|AUG A1 with 42-round magazine, M203 and suppressor]]&lt;br /&gt;
A short-barrel variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:7.62AUG P.jpg|thumb|none|350px|AUG A1 P with 42-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A2 ==&lt;br /&gt;
The [[Steyr AUG|AUG A2]] is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight modules, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A2 SR.jpg|thumb|none|350px|AUG A2 with 42-round magazine, suppressor and Leupold M8 sight]]&lt;br /&gt;
A Steyr AUG A2 with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG M203 SR.jpg|thumb|none|350px|AUG A2 with 30-round magazine, M203 and Aimpoint Comp red dot sight]]&lt;br /&gt;
A short-barrel variant of the AUG A2. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG P SR.jpg|thumb|none|350px|AUG A2 P SR with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 ==&lt;br /&gt;
A Chinese-made copy of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56.jpg|thumb|none|350px|Type 56 with double 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Carbine ==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56 Carbine.jpg|thumb|none|350px|Type 56 Carbine with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 63 Carbine==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] this variant accepts AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:7.62Type 63.jpg|thumb|none|350px|Type 63 with 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 84 Carbine ==&lt;br /&gt;
A shorter barrel variant of the Type 56 Carbine this version can accept AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It can be fitted with a bipod, laser and flashlight modules.&lt;br /&gt;
[[Image:7.62Type 84.jpg|thumb|none|350px|Type 84 with 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Zastava LK M59/66 Carbine ==&lt;br /&gt;
A Yugoslavian variant of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules, PU sniper scope and Zrak M89 scope.&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px|Yugoslavian SKS M59/66 rifle with blade bayonet and grenade launcher attached to barrel, the variant most seen during the Balkan Wars - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Zastava LK.jpg|thumb|none|350px|Zastava LK M59/66 Carbine with bayonet and Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN FALO 50.41 ==&lt;br /&gt;
A squad automatic variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a built-in bipod.&lt;br /&gt;
[[Image:FALO.jpg|thumb|none|400px|FALO with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FALO.jpg|thumb|none|350px|FN FALO]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
The [[FN Minimi]] is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi.jpg|thumb|none|350px|FN Minimi with 100-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para ==&lt;br /&gt;
The Paratrooper variant of the [[FN Minimi]] has a shortened barrel and telescopic stock. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi Para.jpg|thumb|none|350px|Minimi Para with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW ==&lt;br /&gt;
A variant of the [[FN Minimi]] with mounts for optical sights. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a telescopic stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi SPW.jpg|thumb|none|350px|Minimi SPW with closed stock, 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 mod 0 ==&lt;br /&gt;
A variant of the [[FN Minimi]] it is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Mk 46.jpg|thumb|none|350px|FN Mk 46 mod 0 with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 mod 0 ==&lt;br /&gt;
A redesign of the [[FN Minimi]] it is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN Mk 48.jpg|thumb|none|350px|FN Mk 48 mod 0 with Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the [[Enfield L85 rifle series]] it is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bipod and a 4x SUSAT scope.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L86A1 LSW.jpg|thumb|none|350px|L85A2 with double 30-round magazine, bipod and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M60.jpg|thumb|none|350px|M60]]&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
The [[MG3]] is chambered in the 7.62x51mm round and accepts a 50-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62MG3.jpg|thumb|none|350px|MG3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
A light machine gun variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts 30 and double 30-round magazines and 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bipod, laser module, flashlight module, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62MG36.jpg|thumb|none|350px|MG36 with 100-round Beta C-MAG, M203A2 and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A modernized version of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Pecheneg.jpg|thumb|none|350px|Pecheneg 6P41 with a 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
A night variant of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62PKMN.jpg|thumb|none|350px|PKMN]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] is chambered in the 7.62x39mm round and accepts a 100-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPD.jpg|thumb|none|350px|RPD]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK light machine gun]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPK.jpg|thumb|none|350px|RPK with 75-round drum magazine]]&lt;br /&gt;
A night variant of the [[RPK light machine gun]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62RPKN.jpg|thumb|none|350px|RPKN with a 45-round magazine, PBS-1 suppressor and Kobra sight]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
A modernized version of the [[RPK light machine gun]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a built-in bipod and can be fitted with a PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62RPK-74M.jpg|thumb|none|350px|RPK-74M with a 30-round magazine, PBS-4 suppressor and PSO1 sight]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A light machine gun variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and bipod.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG HBAR.jpg|thumb|none|350px|AUG HBAR with 30-round magazine]]&lt;br /&gt;
A variant of the HBAR it is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in bipod and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG HBAR T.jpg|thumb|none|350px|AUG HBAR T with 42-round magazine and Leupold M8 sight]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the M-79 it holds one 40mm grenade.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:7.62M-79.jpg|thumb|none|350px|M-79]]&lt;br /&gt;
&lt;br /&gt;
== RG-6 Grenade Launcher ==&lt;br /&gt;
The [[RG-6 grenade launcher]] has a collapsible stock and holds six 40mm grenades.&lt;br /&gt;
[[Image:Rg 6-1.JPG|thumb|none|401px|RG-6 / 6G-30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
[[Image:7.62RG-6.jpg|thumb|none|350px|RG-6]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears as the RPG-7B and it uses OG-7V and PG-7V propelled grenades.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:7.62RPG-7B.jpg|thumb|none|350px|RPG-7B]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 &amp;quot;Mukha&amp;quot; ==&lt;br /&gt;
The [[RPG-18]] appears as the RPG-18 Mukha Grenade Launcher in the game. Unlike in many video games, it is correctly portrayed as a one-shot disposable launcher.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:7.62RPG-18.jpg|thumb|none|350px|RPG-18]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== F-1 Defensive Fragmentation Grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] appears as the F-1 Defensive Fragmentation Grenade.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62F-1.jpg|thumb|none|350px|F-1 Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M61 Defensive Fragmentation Grenade ==&lt;br /&gt;
A variant of the [[M26 hand grenade]].&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|150px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62M61.jpg|thumb|none|350px|M61]]&lt;br /&gt;
&lt;br /&gt;
== M67 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as the M67 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:7.62M67.jpg|thumb|none|350px|M67]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] is a flashbang grenade is also usable in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:7.62M84.jpg|thumb|none|350px|M84]]&lt;br /&gt;
&lt;br /&gt;
== M86 PDM  ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] (PDM) is a small anti-personnel mine used by special forces.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|200px|M86 PDM]]&lt;br /&gt;
[[Image:7.62M86.jpg|thumb|none|350px|M86 Landmine]]&lt;br /&gt;
&lt;br /&gt;
== Mk3A2 Offensive Concussion Hand Grenade ==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] is also usable in the game.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:7.62Mk3A2.jpg|thumb|none|350px|Mk3A2]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 Black Widow anti-personnel mine ==&lt;br /&gt;
The [[PMN mine series|PMN-2 &amp;quot;Black Widow&amp;quot;]] AP mine is usable in the game.&lt;br /&gt;
[[Image:PMN-2.jpg|thumb|none|250px|PMN-2 Black Widow]]&lt;br /&gt;
[[Image:7.62PMN-2.jpg|thumb|none|350px|PMN-2 Mine]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the RGD-5 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62RGD-5.jpg|thumb|none|350px|RGD-5]]&lt;br /&gt;
&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade is an offensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:7.62RGN.jpg|thumb|none|350px|RGN]]&lt;br /&gt;
&lt;br /&gt;
== RGO Defensive Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGO]] hand grenade is a defensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO]]&lt;br /&gt;
[[Image:7.62RGO.jpg|thumb|none|350px|RGO]]&lt;br /&gt;
&lt;br /&gt;
== SZ-3a Demolition Charge ==&lt;br /&gt;
The SZ family of demolition charges are designed to attack pillboxes and other fortification.&lt;br /&gt;
[[Image:7.62SZ.jpg|thumb|none|350px|SZ-3a demolition charge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:7.62HCG36.jpg&amp;diff=695427</id>
		<title>File:7.62HCG36.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:7.62HCG36.jpg&amp;diff=695427"/>
		<updated>2013-05-18T01:01:08Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: BeardedHoplite uploaded a new version of &amp;amp;quot;File:7.62HCG36.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:7.62HCG36.jpg&amp;diff=695426</id>
		<title>File:7.62HCG36.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:7.62HCG36.jpg&amp;diff=695426"/>
		<updated>2013-05-18T01:01:04Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Americans&amp;diff=673051</id>
		<title>The Americans</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Americans&amp;diff=673051"/>
		<updated>2013-03-23T13:40:58Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OnGoing}}&lt;br /&gt;
&lt;br /&gt;
[[File:AmericansPoster.jpg|thumb|right|300px|''The Americans'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in ''The Americans'':'''&lt;br /&gt;
__TOC__&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
Phillip Jennings ([[Matthew Rhys]]) disarms a cleaning woman's angry brother of his [[Colt M1911A1]] in &amp;quot;The Clock&amp;quot; (S1E02). The grips of another M1911A1 (this one with ivory grips) can be seen tucked in the waistband of the man who sells Phillip anti-ballistic missle schematics in &amp;quot;Gregory&amp;quot; (S1E03).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:AmericansM1911.jpg|thumb|600px|none|Phillip holds the Colt on Viola after disarming her brother.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 645==&lt;br /&gt;
&lt;br /&gt;
Phillip uses a [[Smith &amp;amp; Wesson 645]] taken from one of his and Elizabeth's ([[Keri Russell]]) KGB interrogators in &amp;quot;Trust Me&amp;quot; (S1E06), the presence of the 645 is an anachronism as the show takes place in 1981 and the 645 was not released until 4 years later.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W645 DJohnson MVice.jpg|thumb|350px|none|Smith &amp;amp; Wesson 645 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
&lt;br /&gt;
A KGB agent fires a [[Makarov PM]] out a car window.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AmericansMakarovPM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
&lt;br /&gt;
[[File:AmericansUnknwonPistol.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
&lt;br /&gt;
KGB agents also wield [[AKM]]s.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AmericansAK47.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:AmericansAK47(2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:AmericansAK47(3).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
Elizabeth Jennings ([[Keri Russell]]) uses an [[SVD Dragunov]] to kill a target in Washington DC.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:AmericansSVD.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:AmericansSVDReticle.jpg|thumb|600px|none|The very incorrect reticule of the SVD in a very incorrect Washington D.C.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=661427</id>
		<title>Talk:The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=661427"/>
		<updated>2013-02-19T23:42:12Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* FN FAL? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Season 3 Webisodes &amp;quot;Cold Storage&amp;quot;==&lt;br /&gt;
'''The following weapons were used in the 4-part webisode series entitled &amp;quot;Cold Storage&amp;quot;:'''&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
B.J. ([[Daniel Roebuck]]) is seen holding an [[M16A1]] on Chase ([[Josh Stewart]]), notably in Part 2.  Chase is seen holding the rifle in Part 4.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:TWDWebCS02 03.jpg|thumb|none|600px|B.J. ([[Daniel Roebuck]]) is seen holding an [[M16A1]] on Chase ([[Josh Stewart]]), notably in Part 2.]]&lt;br /&gt;
[[File:TWDWebCS04 02.jpg|thumb|none|600px|Chase ([[Josh Stewart]]) is seen holding the rifle in Part 4.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
B.J. also carries a [[Smith &amp;amp; Wesson Model 29]] as his sidearm.  &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.]]&lt;br /&gt;
[[File:TWDWebCS03 02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
An [[AKMS]]-type rifle is seen in B.J.'s room.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:TWDWebCS03_01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Screenshots==&lt;br /&gt;
[[Image:Walking dead ak.JPG|thumb|none|500px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
When did Carol get that gun? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:37, 17 October 2012 (EDT)&lt;br /&gt;
:I was wondering that too. One of the plausible explanations is that they grabbed it when raiding houses at the beginning of Season 3. --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 00:06, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M4_walking_dead_2.JPG|thumb|none|500px|In &amp;quot;Walk with Me&amp;quot; (S3E03), Soldier 2]]&lt;br /&gt;
Same thing with the M4A1. They didn't have it at the end of Season 2, so they most likely grabbed it when raiding houses. Same could probably be said for the Vektor CP1 as well. -- [[User: Antediluvial|Antediluvial]] ([[User talk: Antediluvial|talk]]) 13:53, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I would agree that Carol's AK-type rifle with the under-folding stock, along with other guns which we have seen lately on TWD, were all likely acquired as a result of the group's scavenging efforts in private homes after they fled Hershel's farm at the end of Season 2. Rick probably decided to have his group rummage through a storage locker rental facility or two. Plus, Carl did briefly mention something about the group's previous living situation at a storage locker facility during the first episode of Season 3. (Watch TWD's &amp;quot;Cold Storage&amp;quot; webisodes if you have not yet.) Even though most real-life storage facility's rules prohibit the practice, there have been enough people who have kept their firearms and ammunition in their rented storage lockers anyway. A zombie apocalypse would not change this, which in turn could be beneficial to survivors in the know about such things. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)   &lt;br /&gt;
&lt;br /&gt;
::TWD is set in Georgia. As I have posited in a previous IMFDB forum post, Georgia in real life is a pro-gun &amp;quot;red&amp;quot; state that is simply chock-full of guns and gun owners, and not just the &amp;quot;Elmer Fudd&amp;quot; types of long guns normally used for hunting, either. This is especially true in the rural areas of Georgia. Even the Walmart stores there carry Colt AR-15's and Ruger Mini-14's. Despite all of this, the &amp;quot;Elmer Fudd&amp;quot; types of long hunting guns were all that there seemed to be available to Rick's group during Season 1 and 2 of TWD as they stayed in the greater Atlanta area. Some members of the group seemed to be rather anti-gun, too, but now it seems that such attitudes towards guns, along with the group's apparent lack of tactical firepower, is all going to become a distant memory as Season 3 unfolds. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::In Kennesaw,Ga there is actually a law that you have to own a gun there.&lt;br /&gt;
&lt;br /&gt;
I own a WASR-10 myself, which a semi-automatic-only version of the AKMS rifle made from a combination of Romanian and American parts for legal reasons. My WASR-10 had solid wood furniture and a non-folding stock when it was shipped to the dealer from Century International Arms. I have not yet seen any of the WASR-10 series come from the factory with a tactical handguard with rails on it. A handguard such as this is what appears to be on Carol's AK-type rifle with the under-folding stock. Also, the sling on her AK-type rifle with the under-folding stock appears to be one made for the Mosin Nagant type rifles, rather than one made for the AK/SKS rifle types. (I could see the “dog collar-style” leather attachment straps on this sling in one of the still frame shots of Carol holding her AK-type rifle with the under-folding stock. Only the Mosin Nagant slings have those.) Being that Carol's AK-type rifle with the under-folding stock was tricked out like this when we first saw her firing it, this would lead me to believe that this gun was formerly a part of some local resident's private gun collection or whatever. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 15:49, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Anybody notice that Carol had to manually cycle the action of the WASR she was using after taking the first shot?&lt;br /&gt;
&lt;br /&gt;
:I would guess that Carol had to manually cycle the action because no BFA (blank firing adapter) was apparently on her rifle at the time. The most commonly found BFA for the AK-47 looks something like a shiny lug nut. (I own a few of these myself.) A BFA such as this would have really stood out in this scene if this was the only BFA available to the show's armorers at the time of production, so perhaps a decision was made to make do without a BFA on this rifle. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 10:02, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::OK, I'm getting a little bit annoyed with people calling any AKMS that lacks the indentations above the magazine a &amp;quot;WASR-10&amp;quot;. We don't know for sure that that's what it is, and there are a lot of rifles in Hollywood that are &amp;quot;Franken-guns&amp;quot; built up from parts of multiple weapons. This weapon is more accurately described as an &amp;quot;AKMS&amp;quot; or AKMS-type rifle. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 15:28, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Questionable Production Values ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was just laughing their ass off at the low production values of the shootout in the prison yard? No cycling actions, no recoil, no muzzle smoke, it's un-freaking-believable. If you don't want to have to train all the actors with firearms and just CG it for time's sake, fine; but if preteens on YouTube can do a better job with VFX for free, AMC has no viable excuse for that crap. Come on, AMC...&lt;br /&gt;
:The budget was slashed after the first season, with some saying it was cut by 20%. (And please sign your posts.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:51, 17 October 2012 (EDT)&lt;br /&gt;
::The budget is small enough as is, I can imagine the special effects (ie makeup and the like) and locations and all that take up the majority of the budget, then they have the actors. I didn't really mind the courtyard shootout that much.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 14:00, 18 October 2012 (EDT)&lt;br /&gt;
::I'm sure alot of that could be chalked up to the safety of the actors/extras, too. If I remember right, the fight was pretty close in.&lt;br /&gt;
:::Yeah, to be honest I noticed that, too. Even Lori's Colt DS is being mime-fired. The LEAST they could have done is loaded it with dummy rounds and had her pull the trigger so the cylinder would spin. That looked like total garbage and even I noticed.- [[User:Scattergun|Scattergun]] 03:05, 23 October 2012 (EDT)&lt;br /&gt;
::::Indeed, TV shows tend to have low budgets these days. I mean, the ARNG guys were flying around in a single-engine Huey, that should've been a dead giveaway. One of my pet peeves in TV and movies these days is that nearly every helicopter is a Huey; ''TV Tropes'' has an entire page dedicated to this phenomenon. At least they had CGI AH-64Ds, although they were dropping napalm bombs; I don't think Apache Longbows can drop UGBs. Not to mention that most of the second season took place on a farm, and the third season mostly takes place in a prison, although it was much, much better than the poor second season. If I were the production crew, I would've had a CGI helo. A CGI UH-60 would've been much better than a real-live, outdated UH-1. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 01:37, 18 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== WASR Rails ==&lt;br /&gt;
I think the handguard of Carol's WASR is [http://www.cheaperthandirt.com/product/AKS-103 this model] made by UTG. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 04:13, 20 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CGI muzzle flashes? ==&lt;br /&gt;
&lt;br /&gt;
I'm watching the Third Season Premier on AMC's website, and I think they're using CGI flashes on the pistols while they're clearing the prison.  The pistols clearly aren't cycling and no brass is being ejected.  --BigD, October 21, 8:43 AM&lt;br /&gt;
:Yup they were, could have been due to safety as it was really obvious when Carl was shooting, however it could also be down to the severely reduced budget since the first season. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:44, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==  several soldiers had M4A1's ==&lt;br /&gt;
Several soldiers ambushed by the Governor and some &amp;quot; self trained soldiers &amp;quot; from woodbury the soldiers had m4a1's. the Governor Got a hold of one I think I may have seen and LMG M60 maybe m249 saw with the soldiers and an mp5k with a woodbury &amp;quot; soldier &amp;quot;. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 00:57, 29 October 2012 (EDT)&lt;br /&gt;
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:I'm pretty sure the M4 the governor picks up after the ambush is the one that merle used to shot the zombie over the gate, without the suppressor, and the scope has been taken of but no one bothered to put a rear sight back on, if you look at the pictures they both have the same cloth wrap over the foreguard.&lt;br /&gt;
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::The Woodbury guys got the M4A1s from the ARNG guys they killed, however, where did Rick's group get them? The prison armory? [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 01:25, 18 February 2013 (EST)&lt;br /&gt;
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==The Governor's Pistol==&lt;br /&gt;
The Governor ([[David Morrissey]]) carries a [[Beretta 92FS Inox]] as his personal sidearm. He also has a Kabar 1221 knife on his right hip, for anyone who may be interested. --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 07:38, 30 October 2012 (EDT)&lt;br /&gt;
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Update: Hi-res pics [http://www.gothic.net/wp-content/uploads/2012/10/walking-dead-david-morrissey-governor-303.jpg here] and [http://www.gothic.net/wp-content/uploads/2012/10/walking-dead-governor-episode-303.jpg here] that show off the Beretta logo on the grip. --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 04:05, 31 October 2012 (EDT)&lt;br /&gt;
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Update: this pistol doesnt look stainless it looks more like a nickel plated beretta 92SB because if you look closely in the scene where the governor holds his pistol to maggies head it glisens in the light and shines unlike the dullness of a stainless inox also the trigger guard looks rounded --[[User:Policerlhpd |Policerlhpd ]] ([[User talk:Policerlhpd |talk]]) 03:48, 06 December 2012 (EDT)&lt;br /&gt;
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== The Usage of Silencers in Season 3  ==&lt;br /&gt;
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Much unlike the comic book version of TWD, which is now beyond 100 issues at the time of this writing, the TV version of TWD has depicted the usage of silencers from the very first episode of Season 3 and beyond. I was quite pleased to see this development in the TV version, yet there are other aspects of their depiction that I have found to be just a bit unrealistic. I feel this way because I have had some experience with silencers in real life, so I know a bit about what they can and cannot do. &lt;br /&gt;
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First of all, when it comes to these improvised silencers made from common objects (flashlight tubes, aluminum baseball bats, etc.) as we have seen so far in the TV version of TWD, it is not really all that easy to make one for a gun that is chambered for ammunition that is more powerful than the .22 LR cartridge. Even then, such a project can still be a challenge. It all depends on the gun which the silencer is being made for. (Living in the post-apocalyptic world of TWD would very likely not make the job of building a decent improvised silencer any easier.) &lt;br /&gt;
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Secondly, for any silencer to really be worthwhile, the ammunition fired through it must be subsonic. There will be a loud sonic &amp;quot;crack&amp;quot; otherwise every time the gun is discharged. The 9mm cartridge is typically ''not'' subsonic. Most gun shops that I have been to typically do not stock subsonic 9mm ammunition. The only dealers that I have seen carrying it are the online retailers. Despite all this, we have seen Rick and Carl firing their 9mm Glock and Beretta pistols fitted with improvised silencers that seem to work quite well. It would have been a bit more realistic to see them firing silenced .45 ACP pistols actually, since the .45 ACP cartridge is typically subsonic in the first place. The same goes for the 5.56 NATO and the .223 Remington cartridge - they are typically ''not'' subsonic, and subsonic variants of this ammunition are also not widely available. Yet we have also seen at least one silenced M4 rifle, presumably chambered in 5.56 NATO/.223 Remington, being fired by Merle at some zombies on the perimeter of Woodbury. That being said, we would have to assume that the characters of TWD have all figured out that subsonic ammunition is essential for silenced shooting, and that they have all been able to acquire said subsonic ammunition since the onset of the zombie apocalypse. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 11:10, 5 November 2012 (EST)&lt;br /&gt;
:You are making a lot of assumptions and claims for a show that can't even hire an armorer or get blank fire guns. Firstly, improvised suppressors are not all that difficult to manufacture. It can be done with freeze plugs and steel pipe (though it may not last long). The problem is getting your weapon to function and cycle properly with one. Secondly, the vast majority of 147gr 9x19 loads are subsonic, you do not need special subsonic 9mm to run through a can, any 147gr ball or JHP will be fine. Subsonic ammo is not essential, and in some cases, not even recommended, as it won't reliably cycle the action in some gas operated weapons like an AR. A suppressor is just as important, if not more, for saving your own hearing than preventing others from hearing. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 15:16, 5 November 2012 (EST)&lt;br /&gt;
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::If improvised silencers were really ''that'' easy to make for just any gun, and assuming that they all worked really well too, then just about every hardcore thug, gangbanger, street-level drug dealer, and bad guy in real life would have at least one or two silenced guns, but this is simply not reality. None of the LEO's whom I know in real life and have spoken with on this subject have been able to tell me about themselves encountering much of any improvised silencers in the possession of criminal suspects during their careers. For some guns out there, yes, it is rather easy to make a decent silencer for them on the fly out of various common objects and without having access to all that many tools. One such gun is the .22LR [[Ruger_Mk_I_/_Mk_II_/_Mk_III_Pistol|Ruger Mk I / Mk II / Mk III Pistol]] series. I have seen silencers made for that gun from drink bottles, PVC pipe, tractor mufflers, oil filters, and even more odd things than I could even list here. In the post-apocalyptic world of TWD however, I submit that it would actually be quite tricky to make an improvised silencer on the fly that also actually works well for a [[Glock_17#Glock_17|Glock 17]] or a [[Beretta_92FS#Beretta_92F.2FFS|Beretta 92FS]] like we have seen on this show's Season 3. Such a silencer would have to be attached firmly enough to the muzzle without flying downrange after the first or second shot, plus, the internal baffles, wipes, or whatever the design utilizes would also have to remain in alignment with the bore from one shot to the next. To accomplish this, it would most likely require swapping out the factory barrel with an extended barrel which also has external threading. I have not yet seen any depictions or explanation on this show about where and how Rick's group would have been able to make or acquire threaded barrels for any gun. For me, it would have been much more realistic if TWD had featured a scene, or at least made a mention, of Rick's group raiding a Class III licensed gun dealer's shop (There are quite a few such gun shops in Georgia, by the way, which is where TWD is supposedly taking place.) that had some professionally silenced guns, made with machine tools, which had been locked away in some gun safes that had not been breached yet by previous scavengers.&lt;br /&gt;
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::Maybe it's just me, but most of the 9mm Luger ammunition that I have ever seen on the store shelves out there (Walmart, Kmart, smaller gun shops, etc.) is either 115 gr or 124 gr, and both of these are typically hypersonic, since their muzzle velocities are either slightly or greatly above the sound barrier of 1129 fps. What I usually do not see much of on most store shelves are those 9mm Luger 147 gr rounds, which are typically subsonic. (It seems that the heavier bullet weight is what makes the round subsonic by fault rather than design.) &lt;br /&gt;
:::I'll second this. I live in Texas(another very pro-gun state), and I shoot as well. At commercial retailer type stores like Walmart, you won't find sub-sonic 9mm ammo. Even a lot of gun retailers/shooting ranges don't carry it. That said, it's entertainment, for better or worse, you can't expect a ton of realism. Just like you may have to accept that some &amp;quot;elite special forces&amp;quot; guy is going to rush into a combat zone dual wielding a pair of .50 cal Desert Eagle or something in action movies, you just have to accept that the characters here have &amp;quot;silencers&amp;quot; that make guns really really quiet, and not dwell on the lack of realism in either situation. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 02:42, 6 November 2012 (EST)&lt;br /&gt;
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::I have yet to ever hear anybody in the legitimate business of making or selling ATF-registered silencers recommend against using subsonic ammunition with any silencer. If an AR-type rifle is configured as a sniping system with a bipod, telescopic sights, and a silencer, then it would not really be such a big deal to me if the subsonic ammunition being fired through it failed to cycle the action. The shooter would just have to cycle the action manually after each shot. Besides, &amp;quot;One shot, one kill&amp;quot; is the sniper's motto anyway, right?    &lt;br /&gt;
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::Since the whole point of using a silencer in a zombie-apocalyptic world as depicted in TWD would be the desire to quietly kill a zombie without attracting any other zombies in the far-away distance to your location, to use anything other than subsonic ammunition would be somewhat self-defeating as far as I am concerned. The sonic &amp;quot;crack&amp;quot; that hypersonic ammunition makes when fired through even the best of silencer designs can actually be quite conspicuous downrange. I got to hear the difference for myself between subsonic and hypersonic ammunition being fired through various silencers during a Class III weapons demonstration at a target range once. Being that a 62 gr, 5.56x45mm NATO, SS109 round has a muzzle velocity of over 3,000 fps, the sonic &amp;quot;crack&amp;quot; made by this round after passing through any silencer simply has to be quite considerable. So, when I saw Merle firing a silenced M4 in S3E03 and heard how relatively quiet the discharge sounded, I could not help but wonder how unrealistic that seemed if we are to also assume that this M4 was also loaded with standard, military-issue, 5.56x45mm NATO, SS109 ammunition. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 00:58, 6 November 2012 (EST)&lt;br /&gt;
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:::You are forgetting one thing. This is a TV show. They don't need to use actual practical silencers on the guns, they can stick whatever they want onto the barrel and sound FX takes care of the rest. You say that we are to assume that they are using subsonic ammo in their handguns. In reality, however, we don't. If you have seen any movie featuring suppressors, most are just cylinders slipped onto the barrels, not real suppressors. We aren't supposed to assume they are using subsonic ammo, we are supposed to assume that the director wants this pistol to be suppressed, so it will sound suppressed under any circumstances. You are reading way too much into something that has been happening in movies and TV for years. Also, it would have been a huge takeaway from the storytelling, if the characters just all of a sudden went into extensive detail into how they affectively suppressed their weapons and it is much easier just to show the audience, &amp;quot;This is a suppressor, it makes the gun quieter,&amp;quot; and not adding on, &amp;quot;But it will only be silenced under extensive conditions.&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:17, 6 November 2012 (EST)&lt;br /&gt;
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::::Yes, of course TWD is a TV show, but this is IMFDb, where we, the contributors to IMFDb, work to identify the firearms and other weapons used in live action TV show dramas and other genres of popular entertainment. IMFDb contributors also discuss gun-related issues pertinent to the depiction of guns in popular entertainment. Being that many of us IMFDb contributors are rather knowledgeable about guns in real life, sometimes one or more of us will take issue with the depiction of guns in popular entertainment on technical grounds that others will likely not even notice or care about. For me in this case, it was the usage of improvised silencers in Season 3 of TWD. If TWD had featured Rick, Carl, and other characters all using improvised silencers made from common objects on firearms chambered in .22 LR, then I would not have taken an issue with this on technical grounds, because in real life, I know just how easy it is to make silencers such as these that will actually perform well shot after shot, and I know how readily available subsonic .22 LR ammunition is. (Almost every large and small business establishment that sells firearm ammunition now stocks it.) Even though silencers have been depicted inaccurately in popular entertainment for years, now that more Americans and other folks abroad legally own real silencers than ever before, and now that even more folks can go online to watch numerous videos which definitively demonstrate what silencers in real life are really like, I feel that the the makers of popular entertainment will be left with no choice but to rethink how they depict the capabilities of silencers in order to keep their audiences happy. Perhaps they already have - there used to be depictions of working silencers on revolvers in popular entertainment made prior to about 1980 or so. Being that it is nearly impossible to build silencers for revolvers that would be both effective and practical, except for the [[Nagant_M1895|Nagant M1895]] revolver, silencer-equipped revolvers are almost never seen in popular entertainment nowadays. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 07:41, 9 November 2012 (EST)&lt;br /&gt;
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Yes, I know this is IMFDB, I am pretty knowledgeable in firearms and that is why I use this site. I don't see many pages picking apart silencer inaccuracies, because almost all movies and TV shows depict silencers are small tubes that can suppress anything. It is understood that Hollywood does this, therefore if you want to pick apart the inaccurate use of suppressors in every TV show and movie then you are going to need a few years. Or decades. Or lifespans. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:12, 9 November 2012 (EST)&lt;br /&gt;
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== Warships at sea, Cheyenne Mountain, Diego Garcia, etc. ==&lt;br /&gt;
Do the comics ever elaborate on these and other secure or hard-to-access locations? Land bases like Fort Benning and Fort Bragg getting swamped with sick and wounded civilians that subsequently turn into walkers and overrun them is one thing, but I can't see aircraft carriers in the middle of the world's oceans, a fortified nuclear bunker with severely restricted access, or an isolated island base like DG, having big walker problems. I could conceivably see the government falling back to any such location and continuing to function, even if just to form a floating military nation. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:46, 9 November 2012 (EST)&lt;br /&gt;
we still don't know anything about this virus that has infected the entire planet. It does seem that everyone, even the living are infected because once killed the normal way, they turn into one of the zombies. Perhaps more restricted places are secured. We still don't know how the virus was spread but if it is airborne, than no where is safe for long. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:51, 9 November 2012 (EST)&lt;br /&gt;
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:: Everything exalilbur said plus there was never much of any one who confirmed any hope that hinted there was any goverment left on an island or underground it makes sense they (  the goverment )  wouldn't want it to be known they'd prob wanna keep it a secret wait until hopefully the zombies roamed to well they were immobile except the head or till they starved hopefully ( there was actually one hope there was a walker that rotted to the ground and was immobalized cept the head it was hinted this could happen to other walkers ) then they would try to rebuild wat twas lost i saw the walking dead wikia that in the twd world theres 1 human for every 5000 zombies maybe americas combined with the rest of the world and then average out because wit all our guns I'd think * knock on wood * there'd be more survivors with all ours guns  gun stores and the guns that were the militarys ...  --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:21, 10 November 2012 (EST)&lt;br /&gt;
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:: I've read other zombie stories where they talk about warships at sea during a similar zombie outbreak. In the Day by day armeggeddon series by J L Bourne, the navy had a carrier group that was steaming off the coast launching raids on coastal facilities for supplies and rescue ops. But he also wrote about how an outbreak on a ship could quickly spread out of control due to the confined space. Also had a sub that had been undersea during the outbreak and remained submerged for as long as they could. A crew member died and stayed dead until the sub had to surface. And Max Brooks World War Z had the US gov't relocated to hawaii after the military cleared the islands [[user:Insertjjs|Insertjjs]]&lt;br /&gt;
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I really believe that the climbing number of gun owners in America and how much ammo is bought at the civlian level might work towards making a zombie outbreak impossible or at least controllable. None of the zombie books including Brooks really touch on the American gun culture [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:03, 16 November 2012 (EST)&lt;br /&gt;
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:I have watched some episodes of a reality show which has followed new episodes of TWD on the AMC Sunday night lineup. &amp;quot;Comic Book Men&amp;quot; is the show which I am referring to here. (No, I am not a fan of this show. How this show got renewed for a second season is beyond me, but apparently somebody at AMC decided to renew it.) I believe it was during an episode of this reality show during its first season when Ming, one of the comic book store employees, made a personal revelation about his greatest fear in life being the zombie apocalypse. Walt, another comic book store employee, then gave Ming a look of incredulity and said to him something like, &amp;quot;Dude, don't you realize how many guns there are in this country?&amp;quot; What Walt said there was one of the few things that I have ever liked about this &amp;quot;Comic Book Men&amp;quot; reality show. &amp;quot;Comic Book Men&amp;quot; is a reality show which takes place in the vehemently anti-gun state of New Jersey, where less than 10% of the population shoots and/or owns guns legally, and I would not at all be surprised if none of the stars of this reality show have ever actually owned or fired a real gun in their entire lives. Despite this, at least one of this show's stars, Walt, seemed to understand that a considerable gun culture truly does exist in most states outside of New Jersey. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 13:42, 18 November 2012 (EST)&lt;br /&gt;
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::As for Max Brooks, the author of several &amp;quot;zombie survival&amp;quot; books, the guy's Wikipedia page says that he was born in New York City and raised by Hollywood director Mel Brooks and Hollywood actress Anne Bancroft. Being raised in the insanely anti-gun environment of New York City by parents with Hollywood careers and presumably left-leaning and anti-gun viewpoints, and then growing up to become a &amp;quot;Saturday Night Live&amp;quot; comedy writer based in New York City, would lead me to believe that Max Brooks never got to learn much of anything about real-life gun ownership and marksmanship at any point in his life whatsoever. Assuming that this is the case, this would then also explain why Max Brooks, along with other zombie-genre authors and writers with similar non-gun-owning life histories to his own, all seem to have failed to account for the prevalence of the American gun culture in real life when they crafted their fictional tales of zombie outbreaks somehow being able to entirely overwhelm America, and the rest of this world even, to the point where a complete societal breakdown becomes the end result. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 13:42, 18 November 2012 (EST)&lt;br /&gt;
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:::While I think Max Brooks' books are ridiculous in almost every aspect, I have some trouble with you're whole New York theory. I grew up and still live in Massachusetts, a very anti-gun state. My mother was and still is very anti-gun. That didn't stop me from getting into gun culture and learning a lot about it. I have also been shooting at the Smith &amp;amp; Wesson range many times, although it has been closed for quite some time. That being said, I don't think you should jump to conclusions simply because of where someone was born and raised. Not all of a parent's beliefs are passed down to their children. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:25, 19 November 2012 (EST)&lt;br /&gt;
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I haven't read the Zombie Survival Guide, but I have read World War Z (which is fucking awesome). One of the survivors makes a point that panicked gun owners shooting other uninfected people actually caused more casualties during the opening stages of the infection (&amp;quot;The Great Panic&amp;quot; as it's called in the book) than the living dead. I'd say it's a fair point, which actually makes the &amp;quot;more guns for all&amp;quot; theory work against America in that context. - Phalanx&lt;br /&gt;
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:Max Brooks is nothing but just another &amp;quot;limousine liberal&amp;quot; gun-hating libtard elitist who grew up in New York City and Hollywood with the figurative silver spoon in his mouth. I did my research on Max Brooks and I was not impressed. I read his Zombie Survival Guide too. I surely will never buy his World War Z book though. Eff him and that book, seriously. Max Brooks dissed the original M-16 rifle in his Zombie Survival Guide, but that was probably because he had read about the feed problems which the US Army had had with the M-16 rifle in Vietnam some 45+ years ago. If Max Brooks had ever tried joining the US Military sometime around 1990 or so when he had turned 18, then he would have known that the successor of the the original M-16 rifle from the Vietnam era was by then a markedly much better rifle, because he would likely have been issued the M-16A2 rifle at that time. Instead, Max Brooks went to a small liberal arts college in California that kicked the ROTC program off of campus in 1991, and has had outright Communists and radical leftists as commencement speakers all throughout the 2000's in addition to himself. For all we know, Max Brooks was probably all in favor of all of these policy decision at his Alma mater. It only figures that a typical gun-hater libtard like Max Brooks would put an anti-gun-owner jab into his World War Z book. Max Brooks also dissed TWD TV show simply because his friend was fired from it. To reiterate, eff Max Brooks and his books. I will also say the same about whatever movies he is associated with in the future. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 17:01, 3 December 2012 (EST)&lt;br /&gt;
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Guys, there's a forum for this sort of thing, can we knock it off here? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:23, 3 December 2012 (EST)&lt;br /&gt;
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:You mean there is a forum for discussion on how clueless Max Brooks is about firearms in general, even though he professes to know which firearms are the best for surviving a zombie apocalypse? [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 18:27, 3 December 2012 (EST)&lt;br /&gt;
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::What part of &amp;quot;knock it off&amp;quot; is complicated? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 3 December 2012 (EST)&lt;br /&gt;
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:::Boy, that escalated quickly. I make a chance remark about a novel and you go on a paranoid rant about &amp;quot;radical leftists&amp;quot; and &amp;quot;communists&amp;quot;. Never mind that the reference in the book is from a chapter in which the US Military fights a pitched battle with the zombies and Brooks is broadly correct (if somewhat simplistic, but it's a zombie novel, not &amp;quot;Guns and Ammo&amp;quot;) about a dozen weapons systems used by the US Armed Forces. Let's slam him for being, according to you, a &amp;quot;libtard&amp;quot; (because he went to a liberal college, shock horror. As opposed to all of those conservative colleges out there, oh wait). Never mind that the book is stuffed to the gills with soldiers behaving in exemplary ways and basically flat out says &amp;quot;the USA won in Afghanistan and Iraq but the public won't acknowledge it&amp;quot;.  &lt;br /&gt;
And frankly, while I'm not saying that every gun owner is a paranoid recluse who thinks the government is reading his thoughts and is ready to greet a Jehova's Witness knocking unexpectedly at his door with a blast of full-auto, to go the opposite and say that every gun owner is a saintly god of trigger discipline and restraint is equally biased. Just go on youtube and you'll find a host of tacticool retards showing off their new piece with fingers on the trigger, pointing it at themselves, et cetera. I've seen cops with appallingly bad drills. Hell, there's even that famous video of the cop doing a gun safety demonstration shooting himself. My point is, there's apparently 270,000,000 privately owned firearms in the US. That equates to what, a very, very conservative 27,000,000 people who own guns? If even a conservative one in 10,000 of said people is a dangerous idiot, or even just not equipped to deal with the stress of, oh, I dunno, THE END OF THE WORLD AND COMPLETE SOCIAL COLLAPSE, then you've still got 270,000+ instances of manslaughter. -Phalanx&lt;br /&gt;
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::::To add to what Phalanx has to say, we'd also have to worry about less than honest people like the Governor and his band of misfits, Dave and Tony's group of bandit rapists, and possibly even rogue military and police elements. The living can be just as dangerous, if not more so than, the dead. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:58, 3 December 2012 (EST)&lt;br /&gt;
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:::::Also God help your soul if you run  into a group like The Hunters from the comics.....[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:36, 3 December 2012 (EST)&lt;br /&gt;
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::::::Yeah, precisely. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:20, 4 December 2012 (EST)&lt;br /&gt;
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:::::::All I know is I really enjoyed WWZ and could care less about Max Brooks politics. Same goes for saving private Ryan and the Director of that movie. Can't understand how someone can trash a book they haven't read. What's next? Trashing an AK-47 after never having ever fired one because it was made in a communist country? So silly.&lt;br /&gt;
::::::::Well, that escalated quickly. I mean, that really got out of hand fast. Anyway, I'm glad the OP brought this up, because I always wondered what a USN DDG out at sea would have done in this situation, or a bunch of SEALs at Coronado or Little Creek, VA, in the midst of a zombie apocalypse. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 01:29, 18 February 2013 (EST)&lt;br /&gt;
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== Guns in S03 E06 ==&lt;br /&gt;
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One gun looks like a Walther P38.&lt;br /&gt;
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Neil's gun (picked up by Merle after he kills him) looks like a Walther P9.&lt;br /&gt;
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The other guy in Merle's party appears to have a Glock of some sort but isn't clear enough to be sure...90% certain of it though.  Will upload screenshots later maybe.&lt;br /&gt;
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Finally figured it out:&lt;br /&gt;
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[[File:P38TWD.jpg|thumb|none|400px]]&lt;br /&gt;
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[[File:P9Merle.jpg|thumb|none|400px]]&lt;br /&gt;
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== Finally! Blanks! ==&lt;br /&gt;
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In the episode &amp;quot;Made To Suffer&amp;quot;(This episode was F#$KING awesome) it appeared that many of the guns were shooting and cycling blanks. The first and most obvious one was the 870 used by Shupert, it looked like both Daryl's AKMS and Rick's M4A1 were cycling blanks at times, Maggie's P99 seemed to shoot blanks in one or two scenes, and many other random guns during the shootout in Woodbury.--[[User:1911isthebestgunever|1911isthebestgunever]] ([[User talk:1911isthebestgunever|talk]]) 01:13, 3 December 2012 (EST)&lt;br /&gt;
:I'm not so sure they were actually cycling blanks all the time. The M4 looked like it was CGI muzzle flashes, there was a close shot of Daryl's AKMS that was cycling blanks but the wider shots looked more like CGI muzzle flashes. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 09:40, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree totally. They are indefinably not using blanks in all the shots, though I could have sworn seeing Rick's M4 shooting blanks in scene or two, but most definitely not the whole shootout. and you cannot say that the 870 used by Shupert wasn't shooting blanks, I could even see flames coming out of the ejection port when he racked the action.--[[User:1911isthebestgunever|1911isthebestgunever]] ([[User talk:1911isthebestgunever|talk]]) 21:59, 5 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just saw a video about the making of this episode and it has a lot of talk about the guns in the episode. The link is here:http://www.youtube.com/watch?v=4i9oA6PYyYc --[[User:1911isthebestgunever|1911isthebestgunever]] ([[User talk:1911isthebestgunever|talk]]) 01:15, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== More rifles ==&lt;br /&gt;
&lt;br /&gt;
Episode 8, saw a CX4 Storm and a 20 inch AR-15 series rifle with either a tan handguard or tape on it and what looked to be a cali style grip, either that or the actor was holding it strangely. Both in the background, but I'm positive it's an AR-15, but the CX4 could possibly be a dressed up Hi-Point. There were also 1 or 2 AK variants with wooden furniture, possibly Norincos, didn't see if the FSP was hooded or not (possibly a PolyTech), an AR-15 carbine with a rail system and a SOCOM stock as well as a full sized Uzi,a suppressed micro Uzi and what appears to be a Remington 870 with wooden furniture and several MP5Ks. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 16:50, 3 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
*Minor Spoiler Alert* In the promo for the second half of season 3, the Governor (David Morrissey) can be seen firing what looks like a Steyr AUG (one handed no less). Renegadefunk44 20:41 December 3 2012 (EDT)&lt;br /&gt;
:That was definitely a Steyr AUG he was shooting, looked like an A1 model with the built in scope. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 09:42, 4 December 2012 (EST)&lt;br /&gt;
I think Daryl's gun might actually be a Type 56 this episode. If nothing else it is definitely a different gun to te previous AKMS as it has a different rail system. Also in some shots you can see that it has the wide front sight, and a couple of times it looked like it could have been hooded to me, but can't find a totally clear shot to confirm. When was the background possibly Cali AR-15, I can't find it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:14, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It was in the background of the Governor's speech at the end, around the same time the CX4 appeared. I think it's the same AKMS though, it looks like the same WASR, but could maybe be a Type 56 with a Tapco RIS [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 12:34, 4 December 2012 (EST)&lt;br /&gt;
:I am fairly sure it is a different gun to the WASR as it has the magazine well dimples and a rear sight rail. Also, there are either two different similar looking guns used in this episode or they changed the muzzle device as in some shots it is an AKM slant compensator, and in others it has a straight cylindrical (and it isn't that the cylindrical one is a BFA, as the slant one is seen in blank firing shots. The cylindrical muzzle can be seen when Glenn is handed the AKM (which I think is an editing mistake, as Daryl arrives and is reloading the AKM, next shot Glenn has it, then Daryl has it back before handing it to Glenn before he throws the grenade). Also, I think the RIS matches [http://www.gamepod.com/ak47-full-ris-p-174.html this] airsoft one (don't know if this is based on a real accessory or is airsoft only). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:07, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pump action sound effect on double barrel shotgun ==&lt;br /&gt;
In episode seven, when the hermit aims his break open shotgun at Rick, it sounded like the generic sound effect of a pump action was used, despite not being a pump action.&lt;br /&gt;
[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 0:21 4 December 2012 (EST)&lt;br /&gt;
:It is possible. The post-production guys may not have known much about firearms and could have added that SFX in. Same thing happened in the 2005 Christian Bale film ''[[Harsh Times]]'', where a pump-racking SFX was added to an [[Armsel Srtiker]]. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 01:27, 18 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shane's Shotgun==&lt;br /&gt;
Anybody catch what type of shotgun the resident of Woodbury mistaken for Shane was carrying? --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 13:13, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the ones earlier, I think it was an 870 [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 17:34, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Spoilers in BDA Picture ==&lt;br /&gt;
&lt;br /&gt;
Is the shot of Carl's ([[Chandler Riggs]]) BDA in &amp;quot;Killer Within&amp;quot; (S3EO4) really necessary, It reveals a pretty big and sad spoiler to the episode. Thanks to whoever blurred out the picture, I really appreciate it.--[[User:1911isthebestgunever|1911isthebestgunever]] ([[User talk:1911isthebestgunever|talk]]) 23:50, 5 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Return of Bernthal (Shane) ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Made to Suffer&amp;quot; rick has a hallucination that ''Shane'' ([[Jon Bernthal]]) is walking towards him during the Woodburry shootout. He is armed with some pump action shotgun. the scene is rather dark but it looks like it might be an 870 with synthetic furniture. I don't know how to screencap otherwise I would add this, but if someone else could I would really appreciate it.--[[User:1911isthebestgunever|1911isthebestgunever]] ([[User talk:1911isthebestgunever|talk]]) 01:32, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Not sure about what kind of rifle this is.  Colt 933?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:42, 13 February 2013 (EST)&lt;br /&gt;
[[File:TWDS3E09 16.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
:The barrel is too short to be a 933. I would say a [[Mk. 18 Mod 0]], or a civilian copy. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:47, 13 February 2013 (EST)&lt;br /&gt;
::I agree, it is close to the below weapon except without the vertical grip:[[File:Mk18.jpg|thumb|400px|none|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]They both have crane stocks and LMT rear sights, but the show gun has the sight mounted backwards.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:55, 13 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN FAL? ==&lt;br /&gt;
'''WARNING: POSSIBLE SPOILERS AHEAD.'''&lt;br /&gt;
When the prison got attacked at the end of the latest episode, I'm pretty sure I saw one of the attackers firing off an FN FAL with an ELCAN sight. Could somebody upload a pic of it, and correct me if I'm wrong? [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 01:22, 18 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely and FAL.&lt;br /&gt;
&lt;br /&gt;
What revolver was the mexican guy on the bridge using? It looked like merele had an old model 10 or M&amp;amp;P&lt;br /&gt;
&lt;br /&gt;
:The revolver on the bridge appeared to be some type of Webley. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:49, 18 February 2013 (EST)&lt;br /&gt;
::Judging by the grip it must be a  Webley &amp;quot;WG&amp;quot; Army Model but i just guessing here. --[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 12:31, 18 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
Merle had a Colt, maybe a Police Positive or Official Police [[User:BeardedHoplite|BeardedHoplite]] ([[User talk:BeardedHoplite|talk]]) 18:42, 19 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Haley's gun ==&lt;br /&gt;
&lt;br /&gt;
I just watched episode 8 to 9 again and discovered the Haley was using a suppressed mini Uzi can anybody get pictures of it. [[User:Balin21|User:Balin21]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 (Shane's) Season 3 ==&lt;br /&gt;
&lt;br /&gt;
In the first 2 season's Shane's Mossberg 590 has Knoxx BLACKHAWK! Spec Op's NRS stock on it. From the screen caps already up for season 3, its changed to the Knoxx BLACKHAWK! Spec Op's Recoil Suppression version. You can tell by the fact that the piece that bolts into the back of the shotgun is shorter. Allowing for the body of the shotgun to recoil back. The NRS model... Well the older Gen 1 version, the piece that bolts to the shotgun continues back to where the adjustable stock begins.&lt;br /&gt;
&lt;br /&gt;
== The Governor's AUG ==&lt;br /&gt;
&lt;br /&gt;
When the Governor's men attack the prison, The Governor himself is seen practically SPRAYING down the area with some type of Steyr-AUG variant, having relative accuracy with that and his Beretta despite the distance and having only one eye.- [[User:Scattergun|Scattergun]]&lt;br /&gt;
:My problem with the show is that they constantly are spraying bullets when they know for a fact that ammo is hard to come by. Episode one, the guy sprayed his MP5K and most likely wasted 6 rounds before getting that head shot [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:36, 19 February 2013 (EST)&lt;br /&gt;
::I saw the logistical fail with that, as well. Plus, wouldn't having only one eye, which is a relatively new injury for the Gov to have, screw up your depth perception quite a bit, let alone make you UNABLE to land a headshot with a 9mm handgun one-handed? I love this show but the firearms logistics within it are beginning to wear me down. -[[User:Scattergun|Scattergun]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spring_Breakers&amp;diff=654577</id>
		<title>Talk:Spring Breakers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spring_Breakers&amp;diff=654577"/>
		<updated>2013-01-30T01:03:55Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Screenshots ===&lt;br /&gt;
A lot of these 'firearms' look like airsoft and non-guns to me. There are also only a handful of guns that appear over and over again. &lt;br /&gt;
&lt;br /&gt;
The suppressed pistols look to me like a Steyr M9 variant but the trigger guards don't match. I don't know what else has such a blocky slide profile though aside from a Glock, which it clearly isn't. Maybe a Walther P22? The clearest shot of it is in the pile of money, do the magazines look small to anyone else? similar to 22lr mags? --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 19:09, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Hah! I think I found it. It looks like a Zoraki MOD 925 9mm PAK, in other words a blank firing replica.&lt;br /&gt;
[[File:Zoraki925case.jpg|thumb|none|300px]][[File:SB-GlockARBeretta.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SB-AR.jpg&lt;br /&gt;
File:SB-CMAG.jpg&lt;br /&gt;
File:SB-GlockARBeretta.jpg&lt;br /&gt;
File:SB-MAC11.jpg&lt;br /&gt;
File:SB-ShotBerettaAK.jpg&lt;br /&gt;
File:SB-ShotBerettaAK-2.jpg&lt;br /&gt;
File:SB-SuppPistol.jpg&lt;br /&gt;
File:SB-SuppPistol-2.jpg&lt;br /&gt;
File:SB-SuppPistol-3.jpg&lt;br /&gt;
File:SB-SuppPistol-4.jpg&lt;br /&gt;
File:SB-SuppPistol-5.jpg&lt;br /&gt;
File:SB-promotional-still.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The suppressed pistols are [[Zoraki 925]]s. There seems to be a pretty eclectic mix of real weapons and replicas, from what I am seeing. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 19:21, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::There is an AR-15 leaning in the corner of File:SB-AR.jpg, going by the flat top receiver and 16&amp;quot; straight profile barrel I would go for a [[Colt AR-15A3 Tactical Carbine]]. It also has an underbarrel launcher, which is a Spikes Tactical Havoc 37mm launcher with a 9&amp;quot; barrel. There is also an [[AMD-65]] in File:SB-ShotBerettaAK-2.jpg. As for the two shorty AR-15s in the weapons collection, I don't know what they are but they appear to have Bulgarian Krinkov flash hiders that are on Arsenal AKs. I would also guess that they are not airsoft, as they do not have the stock and have the neoprene sheath over the buffer tube like other &amp;quot;pistol&amp;quot; AR-15s, and I doubt that you would ever see an airsoft gun that nerfs itself to comply to a law that doesn't apply to it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:51, 26 January 2013 (EST)&lt;br /&gt;
:::The AR pistols appear to be built on Spikes Tactical receivers as well, I think that's their red spider logo above the magazine well. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 23:36, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
===Oh god===&lt;br /&gt;
Who the hell gave Harmony Korine a job after ''Trashhumpers''? [[User:BeardedHoplite|BeardedHoplite]] ([[User talk:BeardedHoplite|talk]]) 20:03, 29 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649429</id>
		<title>The Last Cartridge (Ultimul cartus)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649429"/>
		<updated>2013-01-14T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Colt 1908 Vest Pocket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Last Cartridge (Ultimul cartuș)&lt;br /&gt;
|picture = Ultimul Cartus Poster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[Image:ROM.jpg|25px]] Romania&lt;br /&gt;
|director = [[Sergiu Nicolaescu]]&lt;br /&gt;
|date= 1973&lt;br /&gt;
|language = Romanian&lt;br /&gt;
|studio=Casa de Filme 5&lt;br /&gt;
|distributor=Romaniafilm&lt;br /&gt;
|character1=Mihai Roman&lt;br /&gt;
|actor1=[[Ilarion Ciobanu]]&lt;br /&gt;
|character2=Constantin Semaca&lt;br /&gt;
|actor2=[[George Constantin]]&lt;br /&gt;
|character3=Jean Semaca&lt;br /&gt;
|actor3=[[Amza Pellea]]&lt;br /&gt;
|character4=Ilie Oarca&lt;br /&gt;
|actor4=[[Sebastian Papaiani]]&lt;br /&gt;
|character5=Banica&lt;br /&gt;
|actor5=[[Colea Rautu]]&lt;br /&gt;
|character6=&lt;br /&gt;
|actor6=&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Last Cartridge''''' (''Ultimul cartuș'') is a 1973 Romanian crime movie directed by [[Sergiu Nicolaescu]]. It is a direct sequel of ''[[With Clean Hands (Cu mainile curate)]]'' (1972) and depicts the work of Chief Commissioner Mihai Roman ([[Ilarion Ciobanu]]) to avenge the death of his friend Commissioner Tudor Miclovan ([[Sergiu Nicolaescu]]) that happened in the final scene of the previous movie.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the movie ''The Last Cartridge (Ultimul cartuș):'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Smith &amp;amp; Wesson Military &amp;amp; Police ==&lt;br /&gt;
Afted the death of Tudor Miclovan ([[Sergiu Nicolaescu]]) Mihai Roman ([[Ilarion Ciobanu]]) takes Miklovan's [[Smith &amp;amp; Wesson Military &amp;amp; Police]] revolver with one last bullet. The revolver is used by Roman in the final scene to avenge Miclovan's death. Smith &amp;amp; Wesson M&amp;amp;P revolvers are also seen in hands of various criminals.&lt;br /&gt;
[[Image:S&amp;amp;W_Model_M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-1.jpg|thumb|none|500px|Tudor Miclovan holds his revolver in the flashback scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-3.jpg|thumb|none|500px|Floacă ([[Jean Constantin]]), a hitman, aims his revolver at Roman.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-4.jpg|thumb|none|500px|One of Semaca's men, disguised a an ortodoxal monk, holds a S&amp;amp;W M&amp;amp;P revolver.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-5.jpg|thumb|none|500px|Roman loads Miclovan's revolver in the final scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-6.jpg|thumb|none|500px|Roman fires.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
As in previous movie, a [[Beretta M1934]] pistol is a personal weapon of Chief Commissioner Mihai Roman ([[Ilarion Ciobanu]]).&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-1.jpg|thumb|none|500px|Mihai Roman holds his Beretta.]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-2.jpg|thumb|none|500px|Roman cleans his pistol.]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-3.jpg|thumb|none|500px|Another view at Roman's Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 Pistol ==&lt;br /&gt;
[[Luger P08]] pistols are used both by police and criminals.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Ultimul cartus-P08-1.jpg|thumb|none|500px|A policeman at the left holds a P08.]]&lt;br /&gt;
[[Image:Ultimul cartus-P08-2.jpg|thumb|none|500px|A criminal with P08 holds two childs as hostages.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1908 Vest Pocket ==&lt;br /&gt;
A [[Colt Model 1908 Vest Pocket]] is used by Mihai Roman ([[Ilarion Ciobanu]]) in the scene when a trio of criminals hold childs in kindergarten as hostages.&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|390px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-2.jpg|thumb|none|500px|Roman hides a Colt in his hat.]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-3.jpg|thumb|none|500px|Roman fires at a criminal.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified pocket pistol 2 ==&lt;br /&gt;
A nickel plated pocket pistol with pearl grips is used by the crime boss Constantin Semaca ([[George Constantin]]) in the final scene.&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-4.jpg|thumb|none|500px|Semaca's henchman holds the pistol.]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-5.jpg|thumb|none|500px|Semaka aims the pistol at Commissioner Roman ([[Ilarion Ciobanu]]).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
[[PPSh-41]] submachine guns with stick magazines used by police and occasionally by criminals.&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-01.jpg|thumb|none|500px|Commissioner Roman ([[Ilarion Ciobanu]]) holds a PPSh during the shootout at the railway station.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-02.jpg|thumb|none|500px|The same scene. Note a blank adapter in the muzzle.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-03.jpg|thumb|none|500px|Semaka's men, disguised as police, hold their PPSh SMGs.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-04.jpg|thumb|none|500px|One of the trio of criminals who hold childs in kindergarten as hostages.]]&lt;br /&gt;
&lt;br /&gt;
== PPS-43 ==&lt;br /&gt;
One of the trio of criminals who hold childs in kindergarten as hostages carries a [[PPS-43]] submachine gun. It has a stick magazine of straight shape, not the curved one. This magazine is supposed to be taken from [[MP40]] and fitted to PPS-43 (this SMG doesn't fire in the movie). Some sources claim that a version of PPS-43 with a straight magazine was manufactured in China but it's not a veraciously.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:PPS-43-straight magazine.jpg|thumb|none|400px|PPS-43 with straight magazine of supposed Chinese origin]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
[[MP40]] submachine guns are used by various criminals.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-1.jpg|thumb|none|500px|A criminal fires his MP40 during the shootout at the railway station.]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-2.jpg|thumb|none|500px|Another criminal fires an MP40 in the same scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-3.jpg|thumb|none|500px|One more criminal with MP40. Note that the stock is unfolded which is rare to see in movies.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double Barreled Shotun ==&lt;br /&gt;
Several [[double barreled shotgun]]s are seen in hands of Jean Semaca ([[Amza Pellea]]) and his huntsmen in the scene of the winter hunting. Jean Semaca claims that his shotguns are of Purdey and Holland &amp;amp; Holland manufacture.&lt;br /&gt;
[[File:StephenGrantBPDouble500BPNitro.jpg|thumb|400px|none|Holland &amp;amp; Holland double barreled shotgun]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-1.jpg|thumb|none|500px|A huntsman holds a shotgun.]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-3.jpg|thumb|none|500px|Jean Semaca fires.]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-2.jpg|thumb|none|500px|Jean Semaca handles his shotgun to a huntsman and takes a [[Karabiner 98k Sporter]] from him.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Karabiner 98k Sporter Rifle ==&lt;br /&gt;
A [[Karabiner 98k Sporter]] rifle with sniper scope is used by Jean Semaca ([[Amza Pellea]]) in the scene of the winter hunting.&lt;br /&gt;
[[Image:Karabiner_98k_Sporter.jpg|thumb|none|400px|Karabiner 98k Sporter - 7.92x57mm IS]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-2.jpg|thumb|none|500px|Jean Semaca handles his [[double barreled shotgun]] to a huntsman and takes a Karabiner 98k Sporter from him.]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle-1.jpg|thumb|none|500px|A bent bolt handle can be seen.]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Rifles ==&lt;br /&gt;
In one scene Romanian soldiers carry rifles that are not seen clear enough to be identified for sure. They are supposed to be [[VZ-24 Czech Mauser|Romanian contract Vz. 24]] but only as a guess.&lt;br /&gt;
[[Image:Czech vz. 24.jpg|400px|thumb|none|Czech vz. 24 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle2-1.jpg|thumb|none|500px|A straight bolt handle is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-2.jpg|thumb|none|500px|According to the story, the cartridge in Mihai Roman's hand is the last one from Miclovan's revolver. But it looks more like a 7.62 Nagant than a .38 Special.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-5.jpg|thumb|none|500px|Note the difference between these cartridges.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romanian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649428</id>
		<title>Talk:The Last Cartridge (Ultimul cartus)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649428"/>
		<updated>2013-01-14T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultimul cartus-SWMP-2.jpg|thumb|none|500px|Mihai Roman holds the last cartridge from Miclovan's revolver.]]&lt;br /&gt;
This looks like a Nagant round. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:23, 13 January 2013 (EST)&lt;br /&gt;
: Yes, you are right, thanks. I'll move this shot from S&amp;amp;W M&amp;amp;P entry to trivia. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:34, 13 January 2013 (EST)&lt;br /&gt;
:: It looks more like a Tokarev round; you can kinda see the bullet sticking out. Nagant bullets don't show --[[User:BeardedHoplite|BeardedHoplite]] ([[User talk:BeardedHoplite|talk]]) 21:38, 13 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649427</id>
		<title>The Last Cartridge (Ultimul cartus)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_Cartridge_(Ultimul_cartus)&amp;diff=649427"/>
		<updated>2013-01-14T02:34:11Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: Id'ed Pistol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Last Cartridge (Ultimul cartuș)&lt;br /&gt;
|picture = Ultimul Cartus Poster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[Image:ROM.jpg|25px]] Romania&lt;br /&gt;
|director = [[Sergiu Nicolaescu]]&lt;br /&gt;
|date= 1973&lt;br /&gt;
|language = Romanian&lt;br /&gt;
|studio=Casa de Filme 5&lt;br /&gt;
|distributor=Romaniafilm&lt;br /&gt;
|character1=Mihai Roman&lt;br /&gt;
|actor1=[[Ilarion Ciobanu]]&lt;br /&gt;
|character2=Constantin Semaca&lt;br /&gt;
|actor2=[[George Constantin]]&lt;br /&gt;
|character3=Jean Semaca&lt;br /&gt;
|actor3=[[Amza Pellea]]&lt;br /&gt;
|character4=Ilie Oarca&lt;br /&gt;
|actor4=[[Sebastian Papaiani]]&lt;br /&gt;
|character5=Banica&lt;br /&gt;
|actor5=[[Colea Rautu]]&lt;br /&gt;
|character6=&lt;br /&gt;
|actor6=&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Last Cartridge''''' (''Ultimul cartuș'') is a 1973 Romanian crime movie directed by [[Sergiu Nicolaescu]]. It is a direct sequel of ''[[With Clean Hands (Cu mainile curate)]]'' (1972) and depicts the work of Chief Commissioner Mihai Roman ([[Ilarion Ciobanu]]) to avenge the death of his friend Commissioner Tudor Miclovan ([[Sergiu Nicolaescu]]) that happened in the final scene of the previous movie.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the movie ''The Last Cartridge (Ultimul cartuș):'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Smith &amp;amp; Wesson Military &amp;amp; Police ==&lt;br /&gt;
Afted the death of Tudor Miclovan ([[Sergiu Nicolaescu]]) Mihai Roman ([[Ilarion Ciobanu]]) takes Miklovan's [[Smith &amp;amp; Wesson Military &amp;amp; Police]] revolver with one last bullet. The revolver is used by Roman in the final scene to avenge Miclovan's death. Smith &amp;amp; Wesson M&amp;amp;P revolvers are also seen in hands of various criminals.&lt;br /&gt;
[[Image:S&amp;amp;W_Model_M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-1.jpg|thumb|none|500px|Tudor Miclovan holds his revolver in the flashback scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-3.jpg|thumb|none|500px|Floacă ([[Jean Constantin]]), a hitman, aims his revolver at Roman.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-4.jpg|thumb|none|500px|One of Semaca's men, disguised a an ortodoxal monk, holds a S&amp;amp;W M&amp;amp;P revolver.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-5.jpg|thumb|none|500px|Roman loads Miclovan's revolver in the final scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-6.jpg|thumb|none|500px|Roman fires.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
As in previous movie, a [[Beretta M1934]] pistol is a personal weapon of Chief Commissioner Mihai Roman ([[Ilarion Ciobanu]]).&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-1.jpg|thumb|none|500px|Mihai Roman holds his Beretta.]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-2.jpg|thumb|none|500px|Roman cleans his pistol.]]&lt;br /&gt;
[[Image:Ultimul cartus-Beretta34-3.jpg|thumb|none|500px|Another view at Roman's Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 Pistol ==&lt;br /&gt;
[[Luger P08]] pistols are used both by police and criminals.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Ultimul cartus-P08-1.jpg|thumb|none|500px|A policeman at the left holds a P08.]]&lt;br /&gt;
[[Image:Ultimul cartus-P08-2.jpg|thumb|none|500px|A criminal with P08 holds two childs as hostages.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1908 Vest Pocket ==&lt;br /&gt;
A [[Colt Model 1908 Vest Pocket]] is used by Mihai Roman ([[Ilarion Ciobanu]]) in the scene when a trio of criminals hold childs in kindergarten as hostages.&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-2.jpg|thumb|none|500px|Roman hides a Colt in his hat.]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-3.jpg|thumb|none|500px|Roman fires at a criminal.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified pocket pistol 2 ==&lt;br /&gt;
A nickel plated pocket pistol with pearl grips is used by the crime boss Constantin Semaca ([[George Constantin]]) in the final scene.&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-4.jpg|thumb|none|500px|Semaca's henchman holds the pistol.]]&lt;br /&gt;
[[Image:Ultimul cartus-Pistol-5.jpg|thumb|none|500px|Semaka aims the pistol at Commissioner Roman ([[Ilarion Ciobanu]]).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
[[PPSh-41]] submachine guns with stick magazines used by police and occasionally by criminals.&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-01.jpg|thumb|none|500px|Commissioner Roman ([[Ilarion Ciobanu]]) holds a PPSh during the shootout at the railway station.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-02.jpg|thumb|none|500px|The same scene. Note a blank adapter in the muzzle.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-03.jpg|thumb|none|500px|Semaka's men, disguised as police, hold their PPSh SMGs.]]&lt;br /&gt;
[[Image:Ultimul cartus-PPSh-04.jpg|thumb|none|500px|One of the trio of criminals who hold childs in kindergarten as hostages.]]&lt;br /&gt;
&lt;br /&gt;
== PPS-43 ==&lt;br /&gt;
One of the trio of criminals who hold childs in kindergarten as hostages carries a [[PPS-43]] submachine gun. It has a stick magazine of straight shape, not the curved one. This magazine is supposed to be taken from [[MP40]] and fitted to PPS-43 (this SMG doesn't fire in the movie). Some sources claim that a version of PPS-43 with a straight magazine was manufactured in China but it's not a veraciously.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:PPS-43-straight magazine.jpg|thumb|none|400px|PPS-43 with straight magazine of supposed Chinese origin]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ultimul cartus-PPS-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
[[MP40]] submachine guns are used by various criminals.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-1.jpg|thumb|none|500px|A criminal fires his MP40 during the shootout at the railway station.]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-2.jpg|thumb|none|500px|Another criminal fires an MP40 in the same scene.]]&lt;br /&gt;
[[Image:Ultimul cartus-MP40-3.jpg|thumb|none|500px|One more criminal with MP40. Note that the stock is unfolded which is rare to see in movies.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double Barreled Shotun ==&lt;br /&gt;
Several [[double barreled shotgun]]s are seen in hands of Jean Semaca ([[Amza Pellea]]) and his huntsmen in the scene of the winter hunting. Jean Semaca claims that his shotguns are of Purdey and Holland &amp;amp; Holland manufacture.&lt;br /&gt;
[[File:StephenGrantBPDouble500BPNitro.jpg|thumb|400px|none|Holland &amp;amp; Holland double barreled shotgun]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-1.jpg|thumb|none|500px|A huntsman holds a shotgun.]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-3.jpg|thumb|none|500px|Jean Semaca fires.]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-2.jpg|thumb|none|500px|Jean Semaca handles his shotgun to a huntsman and takes a [[Karabiner 98k Sporter]] from him.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Karabiner 98k Sporter Rifle ==&lt;br /&gt;
A [[Karabiner 98k Sporter]] rifle with sniper scope is used by Jean Semaca ([[Amza Pellea]]) in the scene of the winter hunting.&lt;br /&gt;
[[Image:Karabiner_98k_Sporter.jpg|thumb|none|400px|Karabiner 98k Sporter - 7.92x57mm IS]]&lt;br /&gt;
[[Image:Ultimul cartus-Shotgun-2.jpg|thumb|none|500px|Jean Semaca handles his [[double barreled shotgun]] to a huntsman and takes a Karabiner 98k Sporter from him.]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle-1.jpg|thumb|none|500px|A bent bolt handle can be seen.]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Rifles ==&lt;br /&gt;
In one scene Romanian soldiers carry rifles that are not seen clear enough to be identified for sure. They are supposed to be [[VZ-24 Czech Mauser|Romanian contract Vz. 24]] but only as a guess.&lt;br /&gt;
[[Image:Czech vz. 24.jpg|400px|thumb|none|Czech vz. 24 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ultimul cartus-Rifle2-1.jpg|thumb|none|500px|A straight bolt handle is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-2.jpg|thumb|none|500px|According to the story, the cartridge in Mihai Roman's hand is the last one from Miclovan's revolver. But it looks more like a 7.62 Nagant than a .38 Special.]]&lt;br /&gt;
[[Image:Ultimul cartus-SWMP-5.jpg|thumb|none|500px|Note the difference between these cartridges.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romanian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643875</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643875"/>
		<updated>2012-12-27T16:15:44Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* American Derringer DA 38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]] appears in game as the &amp;quot;Swiss Derringer.&amp;quot; It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny &amp;quot;The Limp.&amp;quot; &lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the &amp;quot;SA .44 Auto,&amp;quot; and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level &amp;quot;Birdie's Gift&amp;quot;. &lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]] appears in game as the &amp;quot;Z&amp;amp;M Model 60. It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643873</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643873"/>
		<updated>2012-12-27T16:12:19Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Smith &amp;amp; Wesson Model 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the &amp;quot;SA .44 Auto,&amp;quot; and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level &amp;quot;Birdie's Gift&amp;quot;. &lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]] appears in game as the &amp;quot;Z&amp;amp;M Model 60. It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643871</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643871"/>
		<updated>2012-12-27T16:09:07Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* AMP Auto Mag Model 180 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the &amp;quot;SA .44 Auto,&amp;quot; and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level &amp;quot;Birdie's Gift&amp;quot;. &lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]].&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643870</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643870"/>
		<updated>2012-12-27T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* AMP Auto Mag Model 180 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the &amp;quot;SA Model .44&amp;quot;, and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level &amp;quot;Birdie's Gift&amp;quot;. &lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]].&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643158</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643158"/>
		<updated>2012-12-26T12:51:35Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The 3rd Gen [[Colt Detective Special]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|400px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt DS - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]].&lt;br /&gt;
[[File:S&amp;amp;WM60.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 60 - .38 Special.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 60 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Hitman reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Hitman holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Hitman holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643157</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643157"/>
		<updated>2012-12-26T12:49:37Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Heckler &amp;amp; Koch UMP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The 3rd Gen [[Colt Detective Special]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|400px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt DS - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]].&lt;br /&gt;
[[File:S&amp;amp;WM60.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 60 - .38 Special.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 60 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Hitman reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Hitman holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Hitman holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643155</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643155"/>
		<updated>2012-12-26T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The 3rd Gen [[Colt Detective Special]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|400px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt DS - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]].&lt;br /&gt;
[[File:S&amp;amp;WM60.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 60 - .38 Special.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 60 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] is used by one of Diana's bodyguard's to apprehend 47 and also used by Chicago PD officers in the first act of the game. A special version can be purchased in game that can be customized with a plethora of parts.  &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Hitman reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Hitman holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Hitman holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643151</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643151"/>
		<updated>2012-12-26T12:43:03Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Taurus Raging Bull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Hitman holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Hitman holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Hitman holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The 3rd Gen [[Colt Detective Special]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|none|400px|Colt Detective Special 3rd Gen - .38 Special]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt DS - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Hitman holding the Colt DS.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Hitman holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Hitman holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Hitman holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]].&lt;br /&gt;
[[File:S&amp;amp;WM60.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 60 - .38 Special.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 60 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Hitman holding Smith &amp;amp; Wesson Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Hitman holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Hitman holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Hitman holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]]&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Hitman holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] is used by one of Diana's bodyguard's to apprehend 47 and also used by Chicago PD officers in the E3 Demo.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Hitman holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Hitman holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Hitman reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Hitman holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Hitman holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Hitman holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Hitman holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Hitman holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Hitman holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Hitman holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Hitman holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Hitman holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Hitman holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=623199</id>
		<title>Talk:The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=623199"/>
		<updated>2012-10-18T22:49:59Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Questionable Production Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Screenshots==&lt;br /&gt;
[[Image:Walking dead ak.JPG|thumb|none|500px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
When did Carol get that gun? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:37, 17 October 2012 (EDT)&lt;br /&gt;
:I was wondering that too. One of the plausible explanations is that they grabbed it when raiding houses at the beginning of Season 3. --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 00:06, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same thing with the M4A1. They didn't have it at the end of Season 2, so they most likely grabbed it when raiding houses. Same could probably be said for the Vektor CP1 as well. -- [[User: Antediluvial|Antediluvial]] ([[User talk: Antediluvial|talk]]) 13:53, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I would agree that Carol's WASR-10 UF and other guns we have seen lately on TWD were likely acquired as a result of the group's scavenging efforts in private homes after they fled Hershel's farm at the end of Season 2. Perhaps Rick also decided to have his group rummage through a storage locker rental facility or two. (Watch TWD's &amp;quot;Cold Storage&amp;quot; webisodes if you have not yet.) Even though the facility's rules might prohibit the practice, there are some people who have kept their firearms and ammunition in their rented storage lockers anyway. A zombie apocalypse will not change this, which in turn could be beneficial to survivors in the know about such things.   &lt;br /&gt;
&lt;br /&gt;
:As I have posited in a previous IMFDB forum post, TWD is set in Georgia. In real life, Georgia is a pro-gun &amp;quot;red&amp;quot; state that is simply chock-full of guns and gun owners, and not just the &amp;quot;Elmer Fudd&amp;quot; types of long guns normally used for hunting, either. This is especially true in the rural areas of Georgia. Even the Walmart stores there carry Colt AR-15's and Ruger Mini-14's. Despite all of this, the &amp;quot;Elmer Fudd&amp;quot; types of long hunting guns were all that there seemed to be available to Rick's group during Season 1 and 2 of TWD as they stayed in the greater Atlanta area. Some members of the group seemed to be rather anti-gun, too, but now it seems that such attitudes towards guns, along with the group's apparent lack of tactical firepower, is all going to become a distant memory as Season 3 unfolds. &lt;br /&gt;
  &lt;br /&gt;
:So anyway, I own a WASR-10 myself; mine had solid wood furniture and a non-folding stock when it was shipped to the dealer from Century International Arms. I have not yet seen any of the WASR-10 series come from the factory with a tactical handguard with rails on it. A handguard such as this is what appears to be on Carol's WASR-10 UF. Being that Carol's WASR-10 UF was tricked out like this when we first saw her firing it, this would lead me to believe that this gun was formerly a part of some local resident's private gun collection or whatever. [[User:Kepiblanc|Kepiblanc]] ([[User talk:Kepiblanc|talk]]) 15:49, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Questionable Production Values ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was just laughing their ass off at the low production values of the shootout in the prison yard? No cycling actions, no recoil, no muzzle smoke, it's un-freaking-believable. If you don't want to have to train all the actors with firearms and just CG it for time's sake, fine; but if preteens on YouTube can do a better job with VFX for free, AMC has no viable excuse for that crap. Come on, AMC...&lt;br /&gt;
:The budget was slashed after the first season, with some saying it was cut by 20%. (And please sign your posts.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:51, 17 October 2012 (EDT)&lt;br /&gt;
::The budget is small enough as is, I can imagine the special effects (ie makeup and the like) and locations and all that take up the majority of the budget, then they have the actors. I didn't really mind the courtyard shootout that much.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 14:00, 18 October 2012 (EDT)&lt;br /&gt;
::I'm sure alot of that could be chalked up to the safety of the actors/extras, too. If I remember right, the fight was pretty close in.&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584323</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584323"/>
		<updated>2012-06-27T23:24:00Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Hand Held GE M134 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: San Andreas&lt;br /&gt;
|picture = Gta-SA-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. Instead they left in the old [[M1911A1]] render from [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|Vice City]]. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, he can wield two of these pistols. A suppressed version is also available for use in the game, it does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Suppressed Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a 9mm]]&lt;br /&gt;
[[File:Gta silenced 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a Silenced 9mm]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player finds the 100 hidden tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle - .50AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta desert eagle.jpg|thumb|none|500px|The AmmuNation vender presents a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Desert_Eagle.jpg|thumb|none|500px|Sweet racks a Desert Eagle in the final mission, ''End of the Line'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the basic shotgun carried by some cops, gang members and enemies in the game. Has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during the bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off Double Barreled Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Sawn Off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS 12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_SPAS-12.jpg|thumb|none|500px|Tenpenny (Voice of [[Samuel L. Jackson]]) holds a grossly mis-sized SPAS-12 in the final moments of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
&lt;br /&gt;
[[TEC-9]]s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|The AmmuNation vender presents a Tec 9]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines. There's something odd about this weapon in the game, the gun is obviously an Uzi but the HUD icon shows a Mac-10/11.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|The AmmuNation vender presents a Micro SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94A3 ===&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for a submachine gun. The converted [[Heckler &amp;amp; Koch HK94]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Gta smg.jpg|thumb|none|500px|The AmmuNation vender presents an SMG]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 56]], as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|The AmmuNation vender presents the AK47]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. The name is anachronistic, since the game is set in 1992; while early prototypes of the M4 existed as long ago as 1986, the weapon did not enter large-scale production until 1994. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful yet the Type-56 shares the same ammo pool with the M733), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30. Note: The front sight is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|The AmmuNation vender presents the M4]]&lt;br /&gt;
&lt;br /&gt;
=== Marlin Model 336 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game. It's improvements over the &amp;quot;Rifle&amp;quot; are much higher damage and a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sniper rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Hand Held GE M134 ===&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Minigun.jpg|thumb|none|500px|C.J. hefts a Minigun while assauting the massive crack palace that makes up the game's last set piece.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail / FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an [[SA-7 Grail]], but when CJ picks it up it turns into an [[FIM-92A Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail]]&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher. Note this is the &amp;quot;ground&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ===&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, ''[[Blue Thunder]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Glock.jpg|thumb|none|500px|Mike Toreno (voice of [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
In the final mission, &amp;quot;End of the Line&amp;quot;, A statue of Big Smoke can be seen holding a shotgun and the [[Uzi]] submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Python ===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] from [[Grand Theft Auto: Vice City]] has been rescaled and appears as a Sign above the AmmuNation Shop in Los Santos.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
=== Guns inside AmmuNation ===&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in AmmuNation are: IMI Galil, FAMAS, H&amp;amp;K G3A3, Izhmash AK-47, H&amp;amp;K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584322</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584322"/>
		<updated>2012-06-27T23:23:11Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Hand Held GE M134 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: San Andreas&lt;br /&gt;
|picture = Gta-SA-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. Instead they left in the old [[M1911A1]] render from [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|Vice City]]. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, he can wield two of these pistols. A suppressed version is also available for use in the game, it does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Suppressed Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a 9mm]]&lt;br /&gt;
[[File:Gta silenced 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a Silenced 9mm]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player finds the 100 hidden tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle - .50AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta desert eagle.jpg|thumb|none|500px|The AmmuNation vender presents a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Desert_Eagle.jpg|thumb|none|500px|Sweet racks a Desert Eagle in the final mission, ''End of the Line'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the basic shotgun carried by some cops, gang members and enemies in the game. Has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during the bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off Double Barreled Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Sawn Off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS 12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_SPAS-12.jpg|thumb|none|500px|Tenpenny (Voice of [[Samuel L. Jackson]]) holds a grossly mis-sized SPAS-12 in the final moments of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
&lt;br /&gt;
[[TEC-9]]s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|The AmmuNation vender presents a Tec 9]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines. There's something odd about this weapon in the game, the gun is obviously an Uzi but the HUD icon shows a Mac-10/11.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|The AmmuNation vender presents a Micro SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94A3 ===&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for a submachine gun. The converted [[Heckler &amp;amp; Koch HK94]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Gta smg.jpg|thumb|none|500px|The AmmuNation vender presents an SMG]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 56]], as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|The AmmuNation vender presents the AK47]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. The name is anachronistic, since the game is set in 1992; while early prototypes of the M4 existed as long ago as 1986, the weapon did not enter large-scale production until 1994. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful yet the Type-56 shares the same ammo pool with the M733), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30. Note: The front sight is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|The AmmuNation vender presents the M4]]&lt;br /&gt;
&lt;br /&gt;
=== Marlin Model 336 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game. It's improvements over the &amp;quot;Rifle&amp;quot; are much higher damage and a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sniper rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Hand Held GE M134 ===&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Minigun|thumb|none|500px|C.J. hefts a Minigun while assauting the massive crack palace that makes up the game's last set piece.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail / FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an [[SA-7 Grail]], but when CJ picks it up it turns into an [[FIM-92A Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail]]&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher. Note this is the &amp;quot;ground&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ===&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, ''[[Blue Thunder]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Glock.jpg|thumb|none|500px|Mike Toreno (voice of [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
In the final mission, &amp;quot;End of the Line&amp;quot;, A statue of Big Smoke can be seen holding a shotgun and the [[Uzi]] submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Python ===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] from [[Grand Theft Auto: Vice City]] has been rescaled and appears as a Sign above the AmmuNation Shop in Los Santos.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
=== Guns inside AmmuNation ===&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in AmmuNation are: IMI Galil, FAMAS, H&amp;amp;K G3A3, Izhmash AK-47, H&amp;amp;K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584319</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584319"/>
		<updated>2012-06-27T23:20:08Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Franchi SPAS 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: San Andreas&lt;br /&gt;
|picture = Gta-SA-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. Instead they left in the old [[M1911A1]] render from [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|Vice City]]. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, he can wield two of these pistols. A suppressed version is also available for use in the game, it does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Suppressed Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a 9mm]]&lt;br /&gt;
[[File:Gta silenced 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a Silenced 9mm]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player finds the 100 hidden tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle - .50AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta desert eagle.jpg|thumb|none|500px|The AmmuNation vender presents a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Desert_Eagle.jpg|thumb|none|500px|Sweet racks a Desert Eagle in the final mission, ''End of the Line'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the basic shotgun carried by some cops, gang members and enemies in the game. Has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during the bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off Double Barreled Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Sawn Off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS 12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_SPAS-12.jpg|thumb|none|500px|Tenpenny (Voice of [[Samuel L. Jackson]]) holds a grossly mis-sized SPAS-12 in the final moments of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
&lt;br /&gt;
[[TEC-9]]s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|The AmmuNation vender presents a Tec 9]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines. There's something odd about this weapon in the game, the gun is obviously an Uzi but the HUD icon shows a Mac-10/11.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|The AmmuNation vender presents a Micro SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94A3 ===&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for a submachine gun. The converted [[Heckler &amp;amp; Koch HK94]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Gta smg.jpg|thumb|none|500px|The AmmuNation vender presents an SMG]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 56]], as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|The AmmuNation vender presents the AK47]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. The name is anachronistic, since the game is set in 1992; while early prototypes of the M4 existed as long ago as 1986, the weapon did not enter large-scale production until 1994. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful yet the Type-56 shares the same ammo pool with the M733), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30. Note: The front sight is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|The AmmuNation vender presents the M4]]&lt;br /&gt;
&lt;br /&gt;
=== Marlin Model 336 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game. It's improvements over the &amp;quot;Rifle&amp;quot; are much higher damage and a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sniper rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Hand Held GE M134 ===&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail / FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an [[SA-7 Grail]], but when CJ picks it up it turns into an [[FIM-92A Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail]]&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher. Note this is the &amp;quot;ground&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ===&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, ''[[Blue Thunder]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Glock.jpg|thumb|none|500px|Mike Toreno (voice of [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
In the final mission, &amp;quot;End of the Line&amp;quot;, A statue of Big Smoke can be seen holding a shotgun and the [[Uzi]] submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Python ===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] from [[Grand Theft Auto: Vice City]] has been rescaled and appears as a Sign above the AmmuNation Shop in Los Santos.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
=== Guns inside AmmuNation ===&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in AmmuNation are: IMI Galil, FAMAS, H&amp;amp;K G3A3, Izhmash AK-47, H&amp;amp;K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584318</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=584318"/>
		<updated>2012-06-27T23:17:40Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* IMI/Magnum Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: San Andreas&lt;br /&gt;
|picture = Gta-SA-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. Instead they left in the old [[M1911A1]] render from [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|Vice City]]. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, he can wield two of these pistols. A suppressed version is also available for use in the game, it does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Suppressed Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a 9mm]]&lt;br /&gt;
[[File:Gta silenced 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a Silenced 9mm]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player finds the 100 hidden tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle - .50AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta desert eagle.jpg|thumb|none|500px|The AmmuNation vender presents a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Desert_Eagle.jpg|thumb|none|500px|Sweet racks a Desert Eagle in the final mission, ''End of the Line'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the basic shotgun carried by some cops, gang members and enemies in the game. Has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during the bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off Double Barreled Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Sawn Off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS 12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Sub-machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
&lt;br /&gt;
[[TEC-9]]s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|The AmmuNation vender presents a Tec 9]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines. There's something odd about this weapon in the game, the gun is obviously an Uzi but the HUD icon shows a Mac-10/11.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|The AmmuNation vender presents a Micro SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94A3 ===&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for a submachine gun. The converted [[Heckler &amp;amp; Koch HK94]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Gta smg.jpg|thumb|none|500px|The AmmuNation vender presents an SMG]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 56]], as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|The AmmuNation vender presents the AK47]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. The name is anachronistic, since the game is set in 1992; while early prototypes of the M4 existed as long ago as 1986, the weapon did not enter large-scale production until 1994. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful yet the Type-56 shares the same ammo pool with the M733), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30. Note: The front sight is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|The AmmuNation vender presents the M4]]&lt;br /&gt;
&lt;br /&gt;
=== Marlin Model 336 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game. It's improvements over the &amp;quot;Rifle&amp;quot; are much higher damage and a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sniper rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Hand Held GE M134 ===&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail / FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an [[SA-7 Grail]], but when CJ picks it up it turns into an [[FIM-92A Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail]]&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher. Note this is the &amp;quot;ground&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ===&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, ''[[Blue Thunder]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Glock.jpg|thumb|none|500px|Mike Toreno (voice of [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
In the final mission, &amp;quot;End of the Line&amp;quot;, A statue of Big Smoke can be seen holding a shotgun and the [[Uzi]] submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Python ===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] from [[Grand Theft Auto: Vice City]] has been rescaled and appears as a Sign above the AmmuNation Shop in Los Santos.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
=== Guns inside AmmuNation ===&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in AmmuNation are: IMI Galil, FAMAS, H&amp;amp;K G3A3, Izhmash AK-47, H&amp;amp;K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=584316</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=584316"/>
		<updated>2012-06-27T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Colt M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition &amp;quot;pool&amp;quot;. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by &amp;quot;Hong Kong Action&amp;quot; movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 viu.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. These Glocks come with Glock 18C-style the compensator ports on the top of the slide. The Glock 17 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
Note that this is not a Glock 17C, as the Glock 17C has a completely different compensator design.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|400px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock 18c gold viu.jpg|thumb|none|550px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 1.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 2.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock gold.jpg|thumb|none|550px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|550px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle 2.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 desert eagle 1.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 model 20 gold viu.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus model 608 viu.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus gold.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|550px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|550px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|550px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi gold viu.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 viu.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 gold viu.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|400px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 1.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 2.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 3.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 4.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 5.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock.  Mainly used by UFE police in their station toward the end of the game.&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf gold viu.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 1.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 2.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 3.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 1.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 2.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 3.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the magazine, but it is magazine fed so allows for faster reloading .&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-25 gold viu.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 1.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 2.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 3.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 590 gold viu.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|400px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 1.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 2.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 3.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off gold viu.jpg|thumb|none|550px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 1.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 2.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 viu.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 gold viu.jpg|thumb|none|550px|Golden AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|550px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 fx-05 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 g6 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 md viu.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 1.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 2.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 3.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 4.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|550px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 1.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 2.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scoped.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 gold .jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
An [[M4]] assault rifle has been confirmed to be in the upcoming multiplayer DLC pack: ''Local Justice''. It is the only new firearm to be added to the multiplayer thus far.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP3_M4.jpg|thumb|none|500px| A San Paolo-ian Police Officer fires his flat-topped M4 in a new multiplayer map.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 1.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 2.jpg|thumb|none|550px|Barrett M107l in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 3.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|Heckler &amp;amp; Koch HK21]], holding it by the stock and somehow firing it.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk21 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 rpd viu.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd gold viu.jpg|thumb|none|550px|Golden RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 1.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 2.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 3.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
[[Image:MaxPayne3 granatnik viu.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 gl gold viu.jpg|thumb|none|550px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MaxPayne3 lav viu.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav gold viu.jpg|thumb|none|550px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 1.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 2.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 3.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] appears as the RPG.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[Image:MaxPayne3 arsenal 1.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 2.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 3.jpg|thumb|none|550px|MP5A3.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 4.jpg|thumb|none|550px|G36K, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 5.jpg|thumb|none|550px|Mini 14.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 6.jpg|thumb|none|550px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
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		<title>File:MP3 M4.jpg</title>
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		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
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		<updated>2012-06-27T23:13:58Z</updated>

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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=584309</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=584309"/>
		<updated>2012-06-27T22:55:43Z</updated>

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&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition &amp;quot;pool&amp;quot;. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by &amp;quot;Hong Kong Action&amp;quot; movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 viu.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. These Glocks come with Glock 18C-style the compensator ports on the top of the slide. The Glock 17 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
Note that this is not a Glock 17C, as the Glock 17C has a completely different compensator design.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|400px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock 18c gold viu.jpg|thumb|none|550px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 1.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Glock 18c 2.jpg|thumb|none|550px|Glock 17 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 glock gold.jpg|thumb|none|550px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|550px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Desert Eagle 2.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 desert eagle 1.jpg|thumb|none|550px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 model 20 gold viu.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus model 608 viu.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus gold.jpg|thumb|none|550px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|550px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|550px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|550px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-10 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi gold viu.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 viu.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 gold viu.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|400px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 1.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 2.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 3.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 4.jpg|thumb|none|550px|Taurus M972 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m972 5.jpg|thumb|none|550px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock.  Mainly used by UFE police in their station toward the end of the game.&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf gold viu.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 1.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 2.jpg|thumb|none|550px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 saf 3.jpg|thumb|none|550px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 1.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 2.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 Super 90 3.jpg|thumb|none|550px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m4 super 90 gold.jpg|thumb|none|550px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the magazine, but it is magazine fed so allows for faster reloading .&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-25 gold viu.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 1.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 2.jpg|thumb|none|550px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 spas-15 3.jpg|thumb|none|550px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 590 gold viu.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|400px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 1.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 2.jpg|thumb|none|550px|Remington 11-87 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sport shotgun 3.jpg|thumb|none|550px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off gold viu.jpg|thumb|none|550px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 1.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 sawed off 2.jpg|thumb|none|550px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 viu.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 gold viu.jpg|thumb|none|550px|Golden AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|550px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope gold viu.jpg|thumb|none|550px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 fal gold.jpg|thumb|none|550px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 fx-05 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 g6 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[Image:MaxPayne3 FX-05 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 md viu.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 1.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 2.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 3.jpg|thumb|none|550px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 MD-97l 4.jpg|thumb|none|550px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game (sans the &amp;quot;Ruger&amp;quot; brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|550px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 1.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 ruger mini 2.jpg|thumb|none|550px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 scoped.jpg|thumb|none|550px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 mini 30 gold .jpg|thumb|none|550px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
An [[M4]] assault rifle has been confirmed to be in the upcoming multiplayer DLC pack: ''Local Justice''. It is the only new firearm to be added to the multiplayer thus far.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 1.jpg|thumb|none|550px|Barrett M107 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 2.jpg|thumb|none|550px|Barrett M107l in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 barret 82a1 3.jpg|thumb|none|550px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 g3 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|Heckler &amp;amp; Koch HK21]], holding it by the stock and somehow firing it.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 hk21 gold viu.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lkm.30 3.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MaxPayne3 rpd viu.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd gold viu.jpg|thumb|none|550px|Golden RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 1.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 2.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 rpd 3.jpg|thumb|none|550px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
[[Image:MaxPayne3 granatnik viu.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 gl gold viu.jpg|thumb|none|550px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|550px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MaxPayne3 lav viu.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav gold viu.jpg|thumb|none|550px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 1.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 2.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 lav 3.jpg|thumb|none|550px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] appears as the RPG.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
[[Image:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|550px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
[[Image:MaxPayne3 arsenal 1.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 2.jpg|thumb|none|550px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 3.jpg|thumb|none|550px|MP5A3.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 4.jpg|thumb|none|550px|G36K, FN FAL.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 5.jpg|thumb|none|550px|Mini 14.]]&lt;br /&gt;
[[Image:MaxPayne3 arsenal 6.jpg|thumb|none|550px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blade_Runner&amp;diff=584308</id>
		<title>Blade Runner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blade_Runner&amp;diff=584308"/>
		<updated>2012-06-27T22:50:56Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blade Runner.jpg|thumb|right|300px|''Blade Runner'' (1982)]]&lt;br /&gt;
&lt;br /&gt;
''Blade Runner'' is the 1982 science fiction classic directed by [[Ridley Scott]] from a script written by Hampton Fancher and David Peoples and based on the Philip K. Dick novel ''Do Androids Dream of Electric Sheep?'' [[Harrison Ford]] stars as Rick Deckard, who is known in the film as a &amp;quot;Blade Runner&amp;quot;, a member of a special police squad tasked with eliminating (euphemistically called &amp;quot;retirement&amp;quot;) &amp;quot;replicants&amp;quot;, humanlike androids who have smuggled themselves back onto Earth, despite their banishment from the planet.   &lt;br /&gt;
&lt;br /&gt;
Several production problems led to re-editing of the film and several narrative elements added without the consent of the director, including the infamous narration track that the studio insisted be added to the theatrical release (the studio believing the audience would be lost without some kind of explanatory device). &lt;br /&gt;
&lt;br /&gt;
A box office disappointment upon its initial release, the film is now hailed as visionary and highly influential to film to this day (the producers of the ''[[Battlestar Galactica]]'' reboot openly acknowledged the influence of the film by calling the organic Cylons &amp;quot;skinjobs&amp;quot; and even modeling the Colonial service pistols after Deckard's service weapon, as well as using the [[COP 357 Derringer]] one episode). After years of controversy, Scott released his final version of the film in 2007 as ''Blade Runner: The Final Cut'' in a 5-disc set that included the original theatrical release as well the three more versions of the film and the work print and a plethora of extras and commentaries.&lt;br /&gt;
&lt;br /&gt;
See the [[Talk: Blade Runner|Talk]] Page for trivia and additional images of Deckard's gun.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Blade Runner'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
In the opening scene, Leon ([[Brion James]]) is armed with a [[COP 357 Derringer|COP .357 four-barrel Derringer]]. The prop gun was modified to fire two barrels at a time to provide a more dramatic muzzle flash.&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|400px|COP 357 Derringer .357 Magnum]]&lt;br /&gt;
[[Image:Bladerunner-COP.jpg||thumb|600px|none|Leon ([[Brion James]]) fires his Derringer.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 blaster==&lt;br /&gt;
Rick Deckard ([[Harrison Ford]]) is armed with an non-designated, unnamed blaster throughout the film. The prop was constructed from parts of a Steyr-Mannlicher Model SL rifle and a [[Charter Arms Bulldog]] revolver. Side covers were added to cover the bulldog's cylinder, and different bolt heads and screw heads were used to offer an illusion of knobs and controls. The gun was also equipped with at least 6 LED lights, though not all of them worked throughout the production. In addition to Deckard, several other characters are seen handling similar weapons including Holden ([[Morgan Paull]]) and Rachael ([[Sean Young]]). LAPD officers have black resin casts of the hero prop in their holsters, but they are just barely seen.&lt;br /&gt;
[[Image:HERO1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:Hero2.jpg|thumb|400px|none|Note the white electrical cord running from the &amp;quot;sight&amp;quot; which houses two green LED's.]]&lt;br /&gt;
[[Image:178.jpg|thumb|600px|none|Deckard ([[Harrison Ford]]) draws his gun on a fleeing Zhora ([[Joanna Cassidy]]).]]&lt;br /&gt;
[[Image:181.jpg|thumb|600px|none|Deckard uses two hands to fire his weapon.]]&lt;br /&gt;
[[File:BRFC 03.jpg|thumb|none|600px|At the beginning of the film, Holden ([[Morgan Paull]]) is very briefly seen pulling his LAPD 2019 blaster in a confrontation.]]&lt;br /&gt;
[[File:BRFC 13.jpg|thumb|none|600px|Rachael ([[Sean Young]]) is seen holding the blaster.]]&lt;br /&gt;
[[Image:BR_HD_gun1.jpg|thumb|600px|none|Closeup of Deckard's weapon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Ridley Scott]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=582140</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=582140"/>
		<updated>2012-06-23T21:43:38Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Blue tape on handguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|left|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=581689</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=581689"/>
		<updated>2012-06-22T21:19:41Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is an upcoming squad-based third-person shooter. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the forthcoming video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in the beta.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:SOde.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] appears in the beta.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the beta.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with an Elite.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm ]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Little Birds are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=581686</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=581686"/>
		<updated>2012-06-22T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Blue tape on handguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|left|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=579931</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=579931"/>
		<updated>2012-06-19T22:58:17Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: San Andreas&lt;br /&gt;
|picture = Gta-SA-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. Instead they left in the old [[M1911A1]] render from [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|Vice City]]. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, he can wield two of these pistols. A suppressed version is also available for use in the game, it does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Suppressed Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a 9mm]]&lt;br /&gt;
[[File:Gta silenced 9mm.jpg|thumb|none|500px|The AmmuNation vender presents a Silenced 9mm]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player finds the 100 hidden tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle - .50AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta desert eagle.jpg|thumb|none|500px|The AmmuNation vender presents a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the basic shotgun carried by some cops, gang members and enemies in the game. Has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during the bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off Double Barreled Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Sawn Off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS 12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|The AmmuNation vender presents a Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Sub-machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
&lt;br /&gt;
[[TEC-9]]s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|The AmmuNation vender presents a Tec 9]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines. There's something odd about this weapon in the game, the gun is obviously an Uzi but the HUD icon shows a Mac-10/11.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|The AmmuNation vender presents a Micro SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94A3 ===&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for a submachine gun. The converted [[Heckler &amp;amp; Koch HK94]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Gta smg.jpg|thumb|none|500px|The AmmuNation vender presents an SMG]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 56]], as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|The AmmuNation vender presents the AK47]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. The name is anachronistic, since the game is set in 1992; while early prototypes of the M4 existed as long ago as 1986, the weapon did not enter large-scale production until 1994. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful yet the Type-56 shares the same ammo pool with the M733), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30. Note: The front sight is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|The AmmuNation vender presents the M4]]&lt;br /&gt;
&lt;br /&gt;
=== Marlin Model 336 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game. It's improvements over the &amp;quot;Rifle&amp;quot; are much higher damage and a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gta sniper rifle.jpg|thumb|none|500px|The AmmuNation vender presents the Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Hand Held GE M134 ===&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail / FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an [[SA-7 Grail]], but when CJ picks it up it turns into an [[FIM-92A Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail]]&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher. Note this is the &amp;quot;ground&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ===&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, ''[[Blue Thunder]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTASA_Glock.jpg|thumb|none|500px|Mike Toreno (voice of [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
In the final mission, &amp;quot;End of the Line&amp;quot;, A statue of Big Smoke can be seen holding a shotgun and the [[Uzi]] submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Python ===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] from [[Grand Theft Auto: Vice City]] has been rescaled and appears as a Sign above the AmmuNation Shop in Los Santos.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
=== Guns inside AmmuNation ===&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in AmmuNation are: IMI Galil, FAMAS, H&amp;amp;K G3A3, Izhmash AK-47, H&amp;amp;K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTASA-Glock-1.jpg&amp;diff=579930</id>
		<title>File:GTASA-Glock-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTASA-Glock-1.jpg&amp;diff=579930"/>
		<updated>2012-06-19T22:56:31Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=577123</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=577123"/>
		<updated>2012-06-15T03:14:35Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Golden Gun Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc.&lt;br /&gt;
          **Valant** Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=577122</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=577122"/>
		<updated>2012-06-15T03:14:15Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Golden Gun Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
::::They're on both, actually. And I'll check the size of it in the final version, though Max's hands are pretty damn huge. [[User:Evil Tim|Evil Tim]] 13:52, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At one point, Max duct-tapes an empty bottle to the barrel of his PT92 as a make-shift silencer, should that be added to the page?[[User:Kornflakes89|Kornflakes89]] 00:28, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc.&lt;br /&gt;
          **Valant** Yeah, I have to say I am appauled by games (especially shooters) that still to this day dont show weapons cycling or even empty mags and shell casings drop to the floor. One of the coolest things back in the day with the original Max Payne games was to after a big shootout just counting the used brass from the Beretta's and Desert Eagles, empty shotgun shells and empty magazines from the M4. So cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is was a selling point of Max Payne 1 along with rendered bullets in real-time back in 2001--[[User:Mercury|Mercury]] 15:37, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
::::The gun appears under its Brazilian military name, so it's not a legal thing. Removing the foregrip and stock allows for it to be not only fired one-handed, but placed in Max's holsters like the other one-handed weapons. Anyone up to Photoshopping a pic of the Beretta to show its in-game appearance? [[User:Chitoryu12|Chitoryu12]] 16:58, 14 May 2012 (CDT)&lt;br /&gt;
:::::Yes, I figured out why the forward grip was removed, and actually posted my theory a while ago in the &amp;quot;MPK&amp;quot; discussion section below. M972 is just a military designation, not a brand name like Taurus or Beretta, so Rockstar are trying to avoid any legal/licensing issues, otherwise they would include the manufacturer's names for the in-game weapons. The funny thing is the foregrip doesn't have to be removed from the Beretta M12 for it to be a one-handed weapon. The M12 uses a telescoping bolt similiar to the type found in the Uzi, which makes it very well balanced, and easily fired one-handed. This [http://www.youtube.com/watch?v=HadMx9O_N0g video] shows it being done, as does this [http://www.youtube.com/watch?v=8VDpKk9k6gk one](skip to 1:27 mark). Really the only reason the foregrip was removed was so it could fit into a shoulder holster, and I think the change makes it look like crap.--[[User:Phillb36|Phillb36]] 18:46, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
::I took another look, and the ejection port placement is totally wrong for the FX-05, it's like it's a G36 dressed up as one. Possible they based it on an Airsoft or some other replica which was just a G36 receiver with the furnishings swapped, as with those Airsoft Mk. 46s with STANAG wells. [[User:Evil Tim|Evil Tim]] 07:00, 18 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
::I've updated the article to indicate it as a plain &amp;quot;MP5&amp;quot; and noting the unusual position of the magazine release, as well as a picture of an MP5/40 and the possibility that it may be one of the high-caliber variants. It most certainly is not the waffle-type 9mm straight mags of the standard MP5, and the front magazine release and lack of a push button means that it's not an HK94 as was originally believed. [[User:Chitoryu12|Chitoryu12]] 16:54, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;br /&gt;
::The sawed-off is already on there, as it was in the shotguns video. It's difficult to identify the FMP G35, and it almost looks like the proportions are off in that art of it. It doesn't have the cheek rest of a G3SG/1 or MSG90, so it may be a standard G3A3 with a scope. Can anyone ID the grenade launcher? Never seen any like it before. [[User:Chitoryu12|Chitoryu12]]&lt;br /&gt;
:It appears that in keeping with the common trope used in video games, ammunition for similar weapons is done on the basis of type rather than magazine OR caliber. It looks divided into pistol, rifle, and SMG ammo. So max can get PT92 ammo from a .38 or vice versa. [[User:Chitoryu12|Chitoryu12]] 01:01, 15 May 2012 (CDT)&lt;br /&gt;
:One of the enemies in Chapter 10 appears to have an M72 LAW that he uses to try and shoot at the bus. It may appear as a rocket launcher elsewhere and I've missed it, but the walkthrough vid gives a good slo-mo closeup of the gun. I'm having difficulties changing the file type to upload, so here it is on Tinypic http://i45.tinypic.com/2am4qe.png. As you'd expect, the RPG-7 makes several appearances as well. [[User:Chitoryu12|Chitoryu12]] 02:29, 15 May 2012 (CDT)&lt;br /&gt;
:The grenade launcher appears to be a break-open design. [[User:Chitoryu12|Chitoryu12]] 17:06, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In the roughly 5 seconds that I had it ingame, I determined that the grenade launcher was a DefTech 37mm launcher. --[[User:ColonelTomb|ColonelTomb]] 10:48, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FAL ==&lt;br /&gt;
&lt;br /&gt;
Based on the rear sight of the FAL in-game, I think that it is modeled off The Imbel LAR, which is the Brazilian FAL. [[http://world.guns.ru/userfiles/images/assault/as24/fal_imbel.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] 17:55, 21 May 2012 (CDT)&lt;br /&gt;
:That rear sight isn't unique to the Imbel version, though. AFAIK nothing about the Imbel M964 is unique to it, that's why I just labelled it as FN FAL. [[User:Evil Tim|Evil Tim]] 18:22, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Need reloading/magazine/shell casing images==&lt;br /&gt;
&lt;br /&gt;
*Valant 2:38 P.M PST 6/12/12*&lt;br /&gt;
Hi there, I've been doing my best to help update the pages for this game (which I declare to be one of the best TPS's made), and since I dont have the capabilities (or intelligence) to do screen captures, I was wondering if someone could get some screen caps of the weapons reloading (preferably with each weapons action still open), images of empty magazines on the ground, and finally those of the shell casings left behind. There is a lot of detail in these weapons so a website like this deserves this to occur. Thank you so much and I hope that someone can pull this off!&lt;br /&gt;
&lt;br /&gt;
It is not necessary. These screenshots should suffice to give.--[[User:Mateogala|Mateogala]] 16:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Valant 4:02 P.M PST 6/12/12*&lt;br /&gt;
Reply: Mateogala&lt;br /&gt;
It's not a situation on necessity, but rather just the sheer appreciation to the level of detail. Just by looking at the ground after a shootout you can see exactly what type of weapons were being used because of the different shape and color of the shell casings and the magazines, can even be placed in the discussion section.&lt;br /&gt;
&lt;br /&gt;
==Ideas for DLC weapons==&lt;br /&gt;
*Valant 4:05 P.M PST 6/12/12&lt;br /&gt;
So I was thinking about this game and its possiblilty for DLC (which the options are essentially endless). Aside from adding missions and levels for the multiplayer, there are also areas in the main game in which side missions for either Max (maybe some extra missions leading up to the events in the New York flashbacks) and even the gangs and UFE/Police can add some missions in the campaign, but I wanted this section to be any new weapons that can be added. There is already a great list of weapons, but a few more cant hurt, here is one from each weapon class that I would recommend:&lt;br /&gt;
Pistol: HK VP70 or Beretta M93R (Or some other type of weapon locked in a burst fire capability)&lt;br /&gt;
Shotgun: O/A Double Barrel Shotgun (Fire one shell at a time, offers longest range of shotguns)&lt;br /&gt;
Assault Rifle: M4A1 (with removable carry handle and foregrip attachment as a throw back to original MP games)&lt;br /&gt;
These are just ones that I can come up with at the top of my head, what can you come up with? I was considering maybe even a &amp;quot;USA throw back&amp;quot; weapon pack, as most weapons are based out of Brazil and this would relate back to Max's routes.&lt;br /&gt;
&lt;br /&gt;
== .38 Revolver ==&lt;br /&gt;
I think the .38 might actually be based off a S&amp;amp;W Model 20. It has an underbarrel lug that is more similar to the Model 20 than the Model 10.--[[User:SmithandWesson36|SmithandWesson36]] 18:04, 12 June 2012 (CDT)&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel20.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 &amp;amp; G3A3==&lt;br /&gt;
Available only in an online game. I have a game developer. Multiplayer is locked. I do not know how to add screenshots of the two arms. --[[User:Mateogala|Mateogala]] 05:52, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a bad guy right near the end of the game in the police station's training range (the wooden building interior mock-up part) who has a G3A3, up on a high platform. He sometimes drops it onto the ground when he dies. Can't recall if there's an RPG anywhere you can actually get to it, though if not you could probably get a shot of the bad guys who shoot at you when you're in the helicopter. [[User:Evil Tim|Evil Tim]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Golden Gun Discussion==&lt;br /&gt;
*Valant 10:32 A.M PST 6/14/12&lt;br /&gt;
So I have been noticing that there are a lot of images that are of the golden gun textures. I am happy that there are more images of the weapons, but I just wanted to know who out there really likes to have their guns look like that? No matter which game implements it I just hate the gold version of the guns. For tactical sake they are impractical, and just for looks they look like toys. Anyone have a comment?&lt;br /&gt;
:Same here.  Even though I collected all the golden guns and there's a significant ammo increase, I just turn off the golden gun in game...XD --[[User:Wildcards|Wildcards]] 13:18, 14 June 2012 (CDT)&lt;br /&gt;
*Valant 11:33 A.M PST 6/14/12&lt;br /&gt;
@ Wildcards: Thanks! I don't get it why people think it is so bad ass to have their gun in all gold? ITS ALREADY COOL ENOUGH AS IT IS! Though I have to say that I wish you could disable some of the weapons's extended magazine alterations. Just me but it is weird when i see that tiny little bit extra stick out of the PT92 in his hands. Feels like a texture glitch.&lt;br /&gt;
I like the golden textures. I only wish it was like how Rockstar did them in Red Dead Redemption, only the metal parts were gold. The grips and stocks and the like were still wood or whatever. I don't care for the &amp;quot;dipped gold&amp;quot; that has been in games lately [[User:BeardedHoplite|BeardedHoplite]] 22:14, 14 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid:_Peace_Walker&amp;diff=575647</id>
		<title>Talk:Metal Gear Solid: Peace Walker</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid:_Peace_Walker&amp;diff=575647"/>
		<updated>2012-06-12T22:56:42Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Ejecting rounds during reload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Stealth  Gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Fire this at your co-op partner to render them undetectable by enemies.&lt;br /&gt;
[[Image:Snap044.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
'''''Rail Gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to one used by fortune in ''[[Metal Gear Solid 2: Sons of Liberty]]'' and Old Snake in ''[[Metal Gear Solid 4: Guns Of The Patriots]]''. Unlike its more modern counterparts, this Rail Gun is much more primitive, to the point where a teammate is required to manually charge the gun's capacitors to maximize its firepower.&lt;br /&gt;
[[Image:Snap045.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
'''''Electromagnetic Wave gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
A weapon that utilizes Electromagnetic waves. Similar to the Proton Packs in [[Ghostbusters]], connecting the two EM waves and pressing at the moment they connect will generate an explosion.&lt;br /&gt;
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----&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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This page needs some spell checking, badly!&lt;br /&gt;
:Fixed for spelling and grammar. [[User:Spartan198|Spartan198]]&lt;br /&gt;
::I just arranged the weapons according to type and did some spell checking. Hope I got it all right. --[[Special:Contributions/85.3.156.148|85.3.156.148]] 15:52, 23 June 2010 (UTC)&lt;br /&gt;
got the Japanese version&lt;br /&gt;
weapons and it's variation spotted so far&lt;br /&gt;
:Mk22(different kind of silencers)&lt;br /&gt;
:Makarov PM&lt;br /&gt;
:M1911A1(silencer)&lt;br /&gt;
:unknown Double Barreled Shotgun(sawed off)&lt;br /&gt;
:Ithaca 37(sawed-off/extended magazine tube/silencer/riot)&lt;br /&gt;
:M16A1(silencer)&lt;br /&gt;
:AK47(GP-25)&lt;br /&gt;
:AMD-65&lt;br /&gt;
:FN FAL(21&amp;quot;barrel/18&amp;quot;barrel/folding stock/laser sight)&lt;br /&gt;
:M10(silencer)&lt;br /&gt;
:M1928A1(foregrip/drum mag)&lt;br /&gt;
:M1-C&lt;br /&gt;
:Mosin Nagant(folding skeleton stock/pistol grip)&lt;br /&gt;
:M60(different kind of drum mag)&lt;br /&gt;
:Stoner M63(different kind of drum mag)&lt;br /&gt;
:PKM(different kind of drum mag)&lt;br /&gt;
:MG3&lt;br /&gt;
:LAW-80 in OD/tan/black color&lt;br /&gt;
:RPG2&lt;br /&gt;
:RPG7&lt;br /&gt;
:FIM-92A&lt;br /&gt;
&lt;br /&gt;
== Cleaned up the mess ==&lt;br /&gt;
Tidied up and removed old information (most of them were based on demo version). Somebody should add more text 'cause I'm not good at typing stuff. &lt;br /&gt;
--[[User:SilentwarriorX|SilentwarriorX]] 05:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:thatsgood work and all and ive added some words will do a more in depth one soon but you deleted the XM177E2 pictures --[[User:Smish34|Smish34]] 17:23, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There wasn't any pics of XM177E2 in the first place... I'm not even sure if that gun exists in this game. I've played this for over 40 hours and haven't seen one. --[[User:SilentwarriorX|SilentwarriorX]] 06:35, 20 July 2010 (UTC)&lt;br /&gt;
there definatly is, ive got it, it looks similar to the M4 but has a telescopic stock and sometimes has a m203 and suppressor --[[User:Smish34|Smish34]] 17:05, 20 July 2010 (UTC)&lt;br /&gt;
sorry, your right i mistook the other rifle for it, yeah its not on the game i'll delete it --[[User:Smish34|Smish34]] 17:06, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
&lt;br /&gt;
The description says that the M16 comes with a 30 round clip. I'm not going to post the whole rant about how it's not called a clip here, but I'm going to fix that obvious discrepancy. Hopefully whoever wrote that part just had a minor slip up. [[User:Acora|Acora]] 08:22, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good, less rant, just make the correction. [[User:Excalibur01|Excalibur01]] 17:50, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you want a medal and bucket full of cookies too? --[[User:SilentwarriorX|SilentwarriorX]] 16:03, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes. [[User:Spartan198|Spartan198]] 17:02, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screenies needed ==&lt;br /&gt;
&lt;br /&gt;
I suggest someone try pulling some of the weapon screenshots from the US version.  I would try it but I can't seem to get RemoteJoy working on my CFW'd PSP. --[[User:HashiriyaR32|HashiriyaR32]] 17:19, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pics are fine, but japanese letters are kinda on way, why whoever took those left them on when there's an option to remove them?&lt;br /&gt;
&lt;br /&gt;
== Shotgun attachment == &lt;br /&gt;
Can anyone identify the shotgun attachment for the M16 and 653? My bet is either the Mossberg 500 or Remington 870 but I can't tell the difference from the model viewer.&lt;br /&gt;
:I think it's a 870[[User:Sate2801|Sate2801]] 06:51, 3 September 2010 (UTC)&lt;br /&gt;
::It's a shortened Ithaca 37. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
That's not an M18; whatever it is, it's the same as the flashbang / chaff model from MGS4 that I've got down as &amp;quot;unknown stun grenade.&amp;quot; I think it's actually something like an airsoft &amp;quot;distraction device&amp;quot; grenade, such as this: http://www.fire-support.co.uk/product/gbtech-td-distraction-device--gas-charger- . [[User:Evil Tim|Evil Tim]] 03:26, 7 June 2011 (CDT)&lt;br /&gt;
:I know I saw a picture of an M18 that looked very similar to what was shown in-game. It was either on Google images or Bing images. [[User:Pokeria1|Pokeria1]] 16:54, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
I think we really need to clean up on the Anachronisms a bit. Yes, the game does technically take place in 1974, but there were some hints that the game does indeed have time passing. For starters, Miller references Sir Eric Gairy, the Prime Minister of Grenada, requesting for the UN to set up a facility to study extraterrestrial occurances thanks to Chico. The only time something like that happened was in 1977 (and trust me, I checked). Besides, several of the weapons were developed using design specs, which are implied to be blueprints of the weapons in question, so it was likely that they just developed them earlier than usual. [[User:Pokeria1|Pokeria1]] 17:12, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MGS:HD Update? ==&lt;br /&gt;
&lt;br /&gt;
So with the release of the MGS:HD Collestion, will the current page be refinished to include the 720p resolution screenshots and english descriptions, or will it more than likely just stay the way it is now?&lt;br /&gt;
&lt;br /&gt;
Could go either way, but just out of curiosity. The current pictures have quite a bit of aliasing xD -- Long Fallen 00:04, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Problem with that is it isn't out over here until February 2012. :( [[User:Evil Tim|Evil Tim]] 01:13, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do we have people who can grab screens from consoles? [[User:BeardedHoplite|BeardedHoplite]] 07:08, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::We have me, yes. [[User:Evil Tim|Evil Tim]] 13:28, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Missing Hidden Weapon ==&lt;br /&gt;
&lt;br /&gt;
I saw a hidden weapon in the game, Musket. you forgot to add it [[User:ReikoKotobuki|ReikoKotobuki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ejecting rounds during reload ==&lt;br /&gt;
&lt;br /&gt;
There's a discontinuity between how Big Boss reloads his weapon compared to MGS3. Example was with the M16. In MGS3 he would slap the release when he reloads a fresh mag, but in this game, he racks the charging handle back ejecting a live round like Solid Snake did in MGS4. And he does this with every rifle in the game except the pistols...like MGS4 [[User:Excalibur01|Excalibur01]] 17:16, 2 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This was made after MGS 4 [[User:BeardedHoplite|BeardedHoplite]] 17:56, 12 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Orange&amp;diff=572317</id>
		<title>Soldier of Orange</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Orange&amp;diff=572317"/>
		<updated>2012-06-06T14:19:23Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Leopard I Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SoldierOfOrange-cover.jpg|thumb|right|300px|''Soldier of Orange (1977)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldier of Orange''' (original title: '''''Soldaat van Oranje''''') is a 1977 Dutch war drama about a group of law students and how their lives are interrupted by the outbreak of WWII. Most choose to join the resistance forces against the Germans but some choose other sides. The main character Erik escapes from occupied Holland with his friend Guus and makes several covert missions to Holland before becoming a bomber pilot and eventually the Dutch Queen’s Personal Assistant at the end of the war. ‘Orange’ in the title refers to the official name of the Dutch Royal House; ‘House of Orange’. &lt;br /&gt;
&lt;br /&gt;
The story is based on the life of Dutch wartime RAF-pilot, spy and writer [http://en.wikipedia.org/wiki/Erik_Hazelhoff_Roelfzema Erik Hazelhoff Roelfzema] who fled occupied Holland after the German invasion to become a decorated war hero. This autobiographical movie came out in the Netherlands in 1977 and received a Golden Globe Award nomination in 1980 for 'Best Foreign Movie'. Later on it was shown on Dutch national television as a 4-part series under the name “Voor Koningin en Vaderland” (“For Queen and Country”) containing bonus scenes not shown in the original movie.&lt;br /&gt;
&lt;br /&gt;
The movie is interesting in a sense that it meant the start of an international career for a number of widely acclaimed Dutch movie personalities. The main character Erik Lanshof is played by [[Rutger Hauer]] and his close friend Guus LeJeune is played by [[Jeroen Krabbé]]. The director, Paul Verhoeven, would go on to make such classics as [[Starship Troopers]], [[Total Recall]] and [[Robocop]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''[[Soldier of Orange]]'':'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M1908 Vest Pocket==&lt;br /&gt;
Erik ([[Rutger Hauer]]) carries a [[Colt Model 1908 Vest Pocket|Colt M1908 Vest Pocket]] during a mission in London when he confronts a supposed collaborator.     &lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|400px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[File:SoldierOfOrange-BabyBrowning-01.jpg|thumb|none|600px|Erik takes the [[Colt Model 1908 Vest Pocket|Colt M1908 Vest Pocket]] from a cigar box in which he keeps the gun.]]&lt;br /&gt;
[[File:SoldierOfOrange-BabyBrowning-04.jpg|thumb|none|600px|Erik takes aim at his target. Note how his grip seems to be quite professional for a first-time gun user.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
After downing more than a few pints, Guus ([[Jeroen Krabbé]]) comes home late to his London apartment and fires his [[Colt Official Police]] at the mirror on his bedroom door only to realize a second later he’s been shooting at his own mirror image. &lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|none|400px|Colt Official Police - 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[File:SoldierOfOrange-ColtOfficialPolice-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1922==&lt;br /&gt;
Dutch army and police officers are accurately portrayed with the [[FN Model 1922]] which was the standard handgun at the time.   &lt;br /&gt;
[[Image:Browning 1922.jpg|thumb|none|400px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:SoldierOfOrange-FN1922-03.jpg|thumb|none|600px|On the right, a Dutch army officer ([[Eric van der Donk]]) is carrying the [[FN Model 1922]] while searching the premises of a farm for suspected German paratroopers.]]&lt;br /&gt;
[[File:SoldierOfOrange-FN1922-05.jpg|thumb|none|600px|Erik is held at gunpoint by constabularies with [[FN Model 1922]]’s who are protecting the members of the Dutch government in exile.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Luger P08]]’s are carried by several German army officers and Dutch members of the Gestapo, most notably the villainous collaborator Breitner, a classic role by Dutch actor [[Rijk de Gooyer]]. &lt;br /&gt;
[[Image:Luger.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SoldierOfOrange-LugerP08-03.jpg|thumb|none|600px|During a German raid on the tennis club, Erik is called to order by a German officer who makes it clear that next time his orders are disobeyed he will actually use his [[Luger P08]].]]&lt;br /&gt;
[[File:SoldierOfOrange-LugerP08-05.jpg|thumb|none|600px|Dutch Gestapo Breitner keeps his [[Luger P08]] fixed on a prisoner in the back of his car. For some reason, this shot is very reminiscent of [[John Travolta]] waving his [[M1911 pistol series#Auto Ordnance M1911A1|Auto Ordnance M1911A1]] in a car in [[Pulp Fiction]] with the exception that this time the guy in the back survives the ride.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Dutch Gestapo officer Breitner ([[Rijk de Gooyer]]) carries a [[Walther P38]] when he’s shot during the raid on the printing shop where a delegation of the Dutch resistance prepares to flee occupied Holland.    &lt;br /&gt;
[[Image: P38Black.jpg|thumb|none|400px|Walther P38 WWII dated - 9x19mm]]&lt;br /&gt;
[[File:SoldierOfOrange-P38-02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
A [[Webley Mk IV]] is used in several scenes by members of the Dutch resistance forces. These revolvers were probably supplied to them from England by way of covert air-drops.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|400px|Webley Mk.IV WW2 British Army version - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:SoldierOfOrange-WebleyMKIV-02.jpg|thumb|none|600px|Robby Froost ([[Eddy Habbema]]) fires a [[Webley Mk IV]] at Dutch Gestapo officers during the shoot-out at the printing shop.]]&lt;br /&gt;
[[File:SoldierOfOrange-WebleyMKIV-03.jpg|thumb|none|600px|Guus aiming his [[Webley Mk IV]] at a collaborator during an assassination attempt in the Netherlands.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Kampfpistole==&lt;br /&gt;
Robby Froost ([[Eddy Habbema]]) pulls a [[Kampfpistole]] from his tuxedo to shoot a flare and betray their position to German troops when his double-play with the Gestapo is exposed. Not a gun one would expect to be carried discreetly under a tuxedo…  &lt;br /&gt;
[[Image:Walther Kampfpistole.jpg|thumb|none|400px|Kampfpistole – 27mm]]&lt;br /&gt;
[[File:SoldierOfOrange-Walther1928-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hembrug M95 No.1 Carbine==&lt;br /&gt;
Most Dutch troops are equipped with the [[Steyr Mannlicher M1895|Hembrug M95 No.1]] Cavalry carbine.&lt;br /&gt;
[[Image:DutchMannlicherNo1.jpg|thumb|none|400px|Dutch Mannlicher M1895 No.1 Carbine - 6.5 x 53mm Mannlicher]]&lt;br /&gt;
[[File:SoldierOfOrange-HembrugM95carbine-04.jpg|thumb|none|600px|An almost idyllic shot of a squadron of brave Dutch soldiers with [[Steyr Mannlicher M1895|Hembrug M95 carbine]]s as they set out on bicycles across a beautiful rural landscape to meet the invading German tanks.]]&lt;br /&gt;
[[File:SoldierOfOrange-HembrugM95carbine-05.jpg|thumb|none|600px|Jan ([[Huib Rooymans]]) has a bayonet fixed on his [[Steyr Mannlicher M1895|Hembrug M95 carbine]] as he checks out a barn where German paratroopers are said to be hiding.]]&lt;br /&gt;
&lt;br /&gt;
==Hembrug M95 No.3 Carbine==&lt;br /&gt;
Some Dutch troops are seen using the Hembrug M95 No.3 Engineer's carbine early in the invasion.&lt;br /&gt;
[[File:SoldierOfOrange-HembrugM95carbine-02.jpg|thumb|none|600px|Dutch soldiers clutch their [[Steyr Mannlicher M1895|Hembrug M1895 carbine]]s as they check the skies for paratroopers during the first day of the German invasion.]]&lt;br /&gt;
&lt;br /&gt;
==Hembrug M95 rifle==&lt;br /&gt;
The [[Steyr Mannlicher M1895|Hembrug M95 rifle]], a rifle version of the above described Dutch carbine, is also seen used in several scenes.  &lt;br /&gt;
[[Image:Dutch Mannlicher 1895 Rifle.jpg‎|thumb|none|500px|Dutch Mannlicher M1895 Rifle - 6.5 x 53mm]]&lt;br /&gt;
[[File:SoldierOfOrange-HembrugM95rifle-01.jpg|thumb|none|600px|A Dutch soldier with a [[Steyr Mannlicher M1895|Hembrug M95 rifle]] is running across the grounds of Dutch army barracks that have recently been bombed by the Germans. Note Erik and Guus in the background in their tuxedo’s on motorcycles as they arrive at the scene to volunteer for the Dutch army.]]&lt;br /&gt;
[[File:SoldierOfOrange-HembrugM95rifle-04.jpg|thumb|none|600px|Alex ([[Derek de Lint]]), his [[Steyr Mannlicher M1895|Hembrug M95 rifle]] strapped on his back, speaking with an officer. Note the typical Dutch army helmets that were also used by the Romanian army at the time.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
Most German soldiers in occupied Holland are seen with the [[Karabiner 98k]] as their side-arm.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SoldierOfOrange-Kar98K-04.jpg|thumb|none|600px|Guus being captured by German soldiers with [[Karabiner 98k]]s after he has executed a collaborator in clear daylight.]]&lt;br /&gt;
[[File:SoldierOfOrange-Kar98K-03.jpg|thumb|none|600px|Jan ([[Huib Rooymans]]) is executed in the dunes by a firing squad with [[Karabiner 98k]]s. Note that an actual monument has been erected near this spot in the Dutch dunes to remember and honour those who have fallen in WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)| Lee-Enfield No.4]] is the rifle most commonly carried by Allied forces, especially Dutch forces who are being trained in England for the invasion of mainland Europe.  &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:SoldierOfOrange-LeeEnfieldNo4-01.jpg|thumb|none|600px|Being among the first few who have made it safely across from occupied Europe, Erik and Guus are greeted at their debriefing station by English soldiers with [[Short Magazine Lee-Enfield (SMLE)| Lee-Enfield No.4]]’s.]]&lt;br /&gt;
[[File:SoldierOfOrange-LeeEnfieldNo4-03.jpg|thumb|none|600px|Guus comes to realize that a soldier’s life also has less glorious sides. Note the special grip whereby the rifle is held by the sling so that it’s always above ground level and mud cannot easily enter the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk.III==&lt;br /&gt;
In one scene soldiers of a Dutch army unit are seen training to be put into action against the Germans. Most of them are carrying the [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I]] (see above), but one is carrying the predecessor model [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III]], recognizable by the more stubby front.  &lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 - .303 British]]&lt;br /&gt;
[[File:SoldierOfOrange-SMLE-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In footage from a German propaganda movie, a Russian [[Tokarev SVT-40 Rifle|Tokarev SVT-40 rifle]] is seen used by German troops on the Eastern front. The rifle has probably been captured due to Germany not having a semi-automatic rifle in their arsenal in the early days of the invasion of Russia. It seems odd that this particular shot has gone unnoticed by German censors at the time…    &lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:SoldierOfOrange-SVT40-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
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&lt;br /&gt;
==MP40==&lt;br /&gt;
Many German soldiers can be seen with the [[MP40]] submachine gun in scenes that take place in occupied Holland. &lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:SoldierOfOrange-MP40-02.jpg|thumb|none|600px|German soldiers with [[MP40]]s are enjoying the pleasures of the Dutch sea-side in all possible respects.]]&lt;br /&gt;
[[File:SoldierOfOrange-MP40-06.jpg|thumb|none|600px|German soldiers on a patrol boat aiming their [[MP40]]s at Dutch resistance fighters in a rowing boat who are ready to be picked-up by seaplane.]]&lt;br /&gt;
[[File:SoldierOfOrange-MP40-07.jpg|thumb|none|600px|A Dutch resistance fighter with a captured [[MP40]] takes a full hit during the seaplane pick-up scene.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is used prominently in many scenes in the movie. During WWII, the weapon was being supplied to resistance forces in great numbers and due to it’s simplicity, the weapon could be easily taken-down and/or repaired by untrained users.      &lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm]]&lt;br /&gt;
[[File:SoldierOfOrange-StenMKII-01.jpg|thumb|none|600px|A local member of the Dutch resistance on guard duty in the country side carrying a [[Sten]] Mk II.]]&lt;br /&gt;
[[File:SoldierOfOrange-StenMKII-04.jpg|thumb|none|600px|Guus putting on his ‘war face’ during a training session with the [[Sten]] Mk II.]]&lt;br /&gt;
[[File:SoldierOfOrange-StenMKII-05.jpg|thumb|none|600px|Erik, obviously never having heard of trigger discipline, shoots a hole in the roof of the training facility. Note the ‘Adolf Hitler’ targets in the background.]]&lt;br /&gt;
[[File:SoldierOfOrange-StenMKII-08.jpg|thumb|none|600px|Armed with a [[Sten]] Mk II, Guus and Erik set foot on Dutch soil again for the first time during a covert landing at Scheveningen beach.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
A [[Browning M1917]] can be seen outside Dutch army barracks during the May 1940 German invasion. It would have been more correct to see either a [[Schwarzlose Machine Gun Model 07/12|Schwarzlose]] or a [[Lewis Gun#Infantry|Lewis]] machine guns as the [[Browning M1917]] has never seen official use in Dutch service.    &lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 machine gun with tripod and ammo box - .30-06]]&lt;br /&gt;
[[File:SoldierOfOrange-BrowningM1917-01.jpg|thumb|none|600px|A guard stares in disbelief as tuxedo-clad Erik and Guus arrive on motorcycles, fresh from a graduation party, to volunteer for the Dutch army and fight the German invasion.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
A fast patrol boat returning from a mission is equipped with a dual-mounted [[Lewis Gun#Infantry|Lewis Gun]] on the bow. &lt;br /&gt;
[[Image: Lewis gun.JPG|thumb|none|400px|Lewis Machine Gun - .303 British]]&lt;br /&gt;
[[File:SoldierOfOrange-Lewis-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
In several scenes, the [[MG34]] can be seen (but never fired) in the hands of German soldiers and Dutch SS troops.&lt;br /&gt;
[[Image:mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round &amp;quot;assault drum&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SoldierOfOrange-MG34-03.jpg|thumb|none|600px|A pair of [[MG34]]s can be seen hanging from a wall in a communications centre on the Eastern front as Alex ([[Derek de Lint]]) mails a postcard home.]]&lt;br /&gt;
[[File:SoldierOfOrange-MG34-01.jpg|thumb|none|600px|Through the eye of a camera, an [[MG34]] can be seen on top of a bunker when Guus ([[Jeroen Krabbé]]) is making secret studies of German coastal defences.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
A [[MG42]] is seen in several scenes throughout the movie. This is historically incorrect as the scenes in question take place in 1940/41 so the [[MG34]] would have been more appropriate.  &lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SoldierOfOrange-MG42-01.jpg|thumb|none|600px|A group of German paratroopers takes a break on the first day of the May 1940 German invasion of The Netherlands.]]&lt;br /&gt;
[[File:SoldierOfOrange-MG42-02.jpg|thumb|none|600px|German soldiers firing their boat-mounted [[MG42]]’s on a rowing boat carrying members of the Dutch resistance. Note that the bipod of the back machine gun is positioned dangerously very close to the edge of the boat cabin; if it moves forward another inch it will drop down sending bullets into the crew of the front of it.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm cannon==&lt;br /&gt;
In a number of scenes the [[Oerlikon 20mm Cannon|Oerlikon 20mm anti-aircraft canon]] can be clearly identified, most notably by the cylindrical drum on top of the receiver and the typical round shoulder rests. It is seen both with and without a protective shield.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon anti-aircraft canon - 20mm]]&lt;br /&gt;
[[File:SoldierOfOrange-Oerlikon20mm-05.jpg|thumb|none|600px|An [[Oerlikon 20mm Cannon|Oerlikon 20mm anti-aircraft canon]] can be seen on the fast patrol boat that brings Erik back to occupied Holland on his first secret mission to establish contact with Dutch resistance forces.]]   &lt;br /&gt;
[[File:SoldierOfOrange-Oerlikon20mm-06.jpg|thumb|none|600px|An [[Oerlikon 20mm Cannon|Oerlikon 20mm anti-aircraft canon]] can be seen as part of the German coastal defences of the Netherlands. This seems incorrect but it’s actually not; it was common practice for the Germans to use others nations weapons as part of the ‘Atlantikwall’ coastal defences.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm cannon==&lt;br /&gt;
A [[Bofors 40mm]] cannon is seen through the telelens of Guus' camera as he spies on German fortifications along the Dutch coast. The cannon appears to have been put here just for visual purpose as it’s been placed virtually on the beach, in full view and without any cover or protection.  &lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40×311mm]]&lt;br /&gt;
[[File:SoldierOfOrange-Bofors40mm-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Stielhandgranate==&lt;br /&gt;
German paratroopers can be seen with [[Model 24 Stielhandgranate]]s in their belts as they take a break during the May 1940 German invasion of the Netherlands. &lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate high-explosive fragmentation stick grenade]]&lt;br /&gt;
[[File:SoldierOfOrange-M24Stielhandgranate-01.jpg|thumb|none|600px|Note the special paratrooper helmets that differ from the regular German army issue in that they have a flatter underprofile with less protection to the neck and ears.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Alex finds his volunteer service with the Dutch SS forces on the Eastern front coming to an abrupt (and rather unheroic…) end when a Russian partisan drops a [[RGD-33 stick grenade]] in his unit’s lavatory at the very moment he’s using the facility.   &lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve]]&lt;br /&gt;
[[File:SoldierOfOrange-RGD33-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Cannon==&lt;br /&gt;
An unidentified piece of field artillery can be seen at the airfield from which Erik and Will Dostgaarde (Peter Faber) are taking off on their first bombing raid. Again probably just a prop to make the airfield look more war-like as crew and ammunition are missing. It may be a British 25-pounder field gun.&lt;br /&gt;
[[File:SoldierOfOrange-unidcanon-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Leopard I Tank==&lt;br /&gt;
A [http://en.wikipedia.org/wiki/Leopard_1 Leopard I tank] with added side armour plates is standing in for a German ‘Panzer’ (probably a Panther, by the look of it) during the Eastern Front scenes. &lt;br /&gt;
[[File:SoldierOfOrange-LeopardI-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:War]] &lt;br /&gt;
[[Category:Netherlands/Holland Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Deus_Ex:_Human_Revolution&amp;diff=571175</id>
		<title>Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Deus_Ex:_Human_Revolution&amp;diff=571175"/>
		<updated>2012-06-04T18:21:27Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Deus Ex: Human Revolution&lt;br /&gt;
|picture = DeusExHumanRevolutionCover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Deus Ex&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Eidos Montreal&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Deus Ex: Human Revolution''''' is a 2011 video game developed by Eidos Interactive and published by Square-Enix. The third game in the ''Deus Ex'' series, it is a prequel to the original, and is set in the year 2027 as controversial &amp;quot;human augmentation&amp;quot; technology begins to become widely available. Players take on the role of former SWAT officer turned private security guard Adam Jensen, who is horribly maimed during an attack on his employers, augmentation company Sarif Industries, by mysterious terrorists. Saved from death and rebuilt with his company's technology, he begins to search for answers as to who attacked that night and why.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Deus Ex: Human Revolution'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The game features a grid inventory into which any number of weapons which will physically fit can be placed, with a quick-access wheel (console) or bar (PC) allowing selection between weapons. Many of the game's weapons are clearly fictional, including a variety of energy guns, and others are &amp;quot;futurised&amp;quot; modern weapons or hybrid frankenguns. Totally real weapons are limited to being shown incidentally; in photographs, on book covers and suchlike.&lt;br /&gt;
&lt;br /&gt;
The game features a weapon modification system where guns can have generic upgrades for magazine size, reload speed, fire rate and damage added, as well as up to three special upgrades such as suppressors or laser aiming units. The latter type tend to physically alter the weapon model, while the former typically do not.&lt;br /&gt;
&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Huntsman Silverback==&lt;br /&gt;
The Huntsman Silverback is a break-action [[12 Gauge Double Barreled Shotgun|double barreled shotgun]] that appears only in the &amp;quot;Augmented&amp;quot; (Limited) Edition of ''Deus Ex: Human Revolution''. The shotgun is automatically obtained after the second level, and is also available for purchase in case Jensen drops or sells it. &lt;br /&gt;
&lt;br /&gt;
The Huntsman Silverback offers devastating damage at close range. Both barrels can be fired simultaneously. This weapon cannot be modified.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|450px|none|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DEHR-DB-2.jpg‎|thumb|none|600px|Crawling inside vents became very popular since ''[[Half-Life]]''...]]&lt;br /&gt;
[[Image:DEHR-DB-6.jpg‎|thumb|none|600px|Jensen holds the Huntsman Silverback. With the shotgun's 2-shell capacity, &amp;quot;low ammo&amp;quot; appears on the HUD pretty often.]]&lt;br /&gt;
[[Image:DEHR-DB-1.jpg‎|thumb|none|600px|Jensen with the Huntsman Silverback shotgun in a hurry.]]&lt;br /&gt;
[[Image:DEHR-DB-3.jpg‎|thumb|none|600px|Jensen takes cover while holding the double barreled shotgun. This weapon is not the best choice for the sneaky players.]]&lt;br /&gt;
[[Image:DEHR-DB-4.jpg‎|thumb|none|600px|The spent shells fly away as Jensen break-opens the barrels. Jensen always replaces both shells during a reload.]]&lt;br /&gt;
[[Image:DEHR-DB-5.jpg‎|thumb|none|600px|Aiming down the sights of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AIG Asymmetric Warrior ASW338LM==&lt;br /&gt;
The Longsword Whisperhead SERSR (Suppressed Extreme Range Sniper Rifle) is a bolt-action sniper rifle with a non-removable sound suppressor. Fires a fictional &amp;quot;.416 caliber Ultrasonic&amp;quot; round. It is available only in the &amp;quot;Augmented&amp;quot; edition of the game. The weapon seems to be based on the [[AIG Asymmetric Warrior ASW338LM]], but lacks the folding stock and has what appears to be a gas tube under the barrel; rather an odd feature for a bolt-action weapon. In the game's fiction it is manufactured by a company called Steiner-Bisley.&lt;br /&gt;
[[Image:ASW338LM338SR.jpg|thumb|none|500px|AIG Asymmetric Warrior ASW338LM with AAC TiTAN-QD suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:DEHR-SR-6.jpg‎|thumb|none|601px|Jensen holds the Longsword sniper rifle in Hengsha and admires a Belltower billboard. Notice how there is no crosshair for hip-firing the sniper rifle. A feature like this usually appears only in tactical shooters, like ''[[Rainbow Six: Vegas 2]]'' for example.]]&lt;br /&gt;
[[Image:DEHR-SR-1.jpg‎|thumb|none|600px|Jensen takes cover with the sniper rifle.]]&lt;br /&gt;
[[Image:DEHR-SR-3.jpg‎|thumb|none|600px|Jensen operates the bolt of the rifle.]]&lt;br /&gt;
[[Image:DEHR-SR-5.jpg‎|thumb|none|600px|The reloading animation of the sniper rifle: Pictured here is how Jensen pulls out the magazine and then throws it away [[COD]]-style. Unlike the &amp;quot;Zenith&amp;quot; pistol, this weapon has only one reload animation, which means that the bolt is always pulled back before reloads, even if there were some unfired rounds.]]&lt;br /&gt;
[[Image:DEHR-SR-9.jpg‎|thumb|none|600px|And in a different level Jensen inserts a fresh mag into the Longsword SERSR while using the Smart Vision eye augmentation to see through walls.]]&lt;br /&gt;
[[Image:DEHR-SR-4.jpg‎|thumb|none|600px|Jensen examines the &amp;quot;Silenced Sniper Rifle&amp;quot; on the ground while holding a pimped-out &amp;quot;Zenith&amp;quot; pistol, which is a mixture of at least three different real life handguns.]]&lt;br /&gt;
[[Image:DEHR-SR-2.jpg‎|thumb|none|600px|Reticle of the sniper rifle. It features all the well-known sci-fi hi-tech stuff, like the rangefinder or bullet display.]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1208==&lt;br /&gt;
The Widowmaker TX is a 12-gauge semi-automatic combat shotgun. It is manufactured by Military Arms of Ostrava (MAO) - a fictional firearms manufacturer company in the Czech Republic. It appears to be based on the [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]] semi-automatic shotgun with a folding foregrip added. It should be noted that this weapon was also added to the game ''[[Team Fortress 2]]'' as part of an update intended to promote the ''Deus Ex'' launch.&lt;br /&gt;
[[File:SRM 1208.jpg‎|thumb|none|450px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[Image:DEHR-SG-1.jpg‎|thumb|none|600px|A Detroit City policeman holds the Widowmaker TX shotgun. Note how he is not holding the foregrip. This fictional version of the Model 1208 features a rather boxy polymer handguard reminiscent of the [[FN SCAR]], and the front of the magazine is secured using a hinged section to which the front grip is attached.]]&lt;br /&gt;
[[Image:DEHR-SG-2.jpg‎|thumb|none|600px|Jensen takes cover with the TX. The arms dealer in the background also holds a TX, but like the cop on the previous image, he does not hold the foregrip.]]&lt;br /&gt;
[[Image:DEHR-SG-3.jpg‎|thumb|none|600px|A dropped Widowmaker TX on the ground. For some reason, upgraded or modded guns show up without the modifications when dropped on the ground. They appear on the guns when Jensen is shown in third-person holding them, though.]]&lt;br /&gt;
[[Image:DEHR-SG-4.jpg‎|thumb|none|600px|Jensen blindfires the shotgun inside the Picus Communications building in Montreal.]]&lt;br /&gt;
[[Image:DEHR-SG-6.jpg‎|thumb|none|600px|Firing the shotgun. Note the [[FN SCAR|SCAR]]-like charging handle.]]&lt;br /&gt;
[[Image:DEHR-SG-8.jpg‎|thumb|none|601px|Jensen meets a friendly Harvester with a Kaiga Heavy Rifle and immediately shows him his Widowmaker TX upgraded with a &amp;quot;Burst Fire&amp;quot; modification. This unique upgrade enables 2-round burst fire for this shotgun, which can be very useful against stronger enemies or during boss-fights.]]&lt;br /&gt;
[[Image:DEHR-SG-5.jpg‎|thumb|none|600px|Iron sights of the TX.]]&lt;br /&gt;
[[Image:DEHR-SG-7.jpg‎|thumb|none|600px|Jensen reloads the Widowmaker TX.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
In one of the endings, an AR-15-type weapon is seen with a muzzle cup for launching less-than-lethal grenades. The exact variant of both the rifle and grenade are (currently) unknown.&lt;br /&gt;
[[Image:DEHR-AR15.jpg|thumb|none|600px|The AR-15 variant in the hands of a policeman.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] is seen mounted on a United Nations M113 APC in one of the game's ending.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:DEHR-APC.jpg|thumb|none|600px|A convoy of UN vehicles as seen in one of the possible endings.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
During a mission, Jensen has to infiltrate a Belltower dock (or kill his way inside - depending on the player's play-style) and plant a C4 charge in order to create a diversion and be able to sneak on a boat unnoticed.&lt;br /&gt;
[[Image:DEHR-C4-1.jpg|thumb|none|600px|Jensen pulls out the C4 charge inside the Belltower dock.]]&lt;br /&gt;
[[Image:DEHR-C4-3.jpg|thumb|none|600px|As expected, the C4 comes with a futuristic console/timer.]]&lt;br /&gt;
[[Image:DEHR-C4-2.jpg|thumb|none|600px|The timer was set to 10 seconds; something the employer forgot to mention to Jensen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
What looks like an [[M4A1 Carbine]] can be seen on various photos scattered throughout the game. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:DEHR-2.jpg|thumb|none|600px|A possible M4A1 seen on a photo in Jensen's apartment.]]&lt;br /&gt;
[[Image:DEHR-3.jpg|thumb|none|600px|Another M4-lookalike weapon in the hands of an officer in a newspaper (on the small image).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
What looks like an [[M16A1]] is seen in one of the game's endings.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DEHR-M16A1.jpg|thumb|none|600px|Possible M16A1 with 20-round magazine in a blurry footage.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
An [[M16A2]] can be seen held by a soldier in one of the game's endings.&lt;br /&gt;
[[Image:M16A2.jpg‎|thumb|none|400px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DEHR-M16A2.jpg|thumb|none|600px|A soldier holds an M16A2 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Sage Control Ordnance GL6 ==&lt;br /&gt;
A policeman uses a [[Sage Control Rotary Launchers|Sage Control GL6 Less-than-lethal Launcher]] in one of the game's endings.&lt;br /&gt;
[[Image:GL6.jpg|thumb|none|450px|Sage Control GL6 with optical sight - 40x46mm]]&lt;br /&gt;
[[Image:DEHR-L.jpg‎|thumb|none|600px|A policeman with the GL6 less-than-lethal launcher. Mirrored version of the exact same footage is also used in ''[[Crysis 2]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
A revolver is seen on a sign at the Detroit City Police HQ. The revolver closely resembles a [[Smith &amp;amp; Wesson Model 27]], although it is drawn with a different front sight.&lt;br /&gt;
[[Image:S&amp;amp;WRev.jpg |thumb|none|400px|S&amp;amp;W Model 27-2  with 3.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:DEHR-1.jpg|thumb|none|600px|Jensen observes the sign, wondering why is there a mid-1930s revolver on it in 2027.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:BeardedHoplite&amp;diff=570963</id>
		<title>User:BeardedHoplite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:BeardedHoplite&amp;diff=570963"/>
		<updated>2012-06-04T03:34:28Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Modernization Count */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know a little about guns, mostly caliber, weight, and for some guns, their characteristics.&lt;br /&gt;
&lt;br /&gt;
I'm an avid airsofter, although far from being a pro. Maybe I'll post some pictures of my guns (probably not)&lt;br /&gt;
&lt;br /&gt;
I'll be posting some guns I make on Pimp My Guns.com, so watch for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pages I've created/ Contributed to==&lt;br /&gt;
'''[[Machete]]''' - Created and screencapped a bit of it.&lt;br /&gt;
&lt;br /&gt;
'''[[Assassination of Richard Nixon, The|The Assassination of Richard Nixon]]''' - Created and screencapped.&lt;br /&gt;
&lt;br /&gt;
'''[[Kane &amp;amp; Lynch 2: Dog Days]]''' - Added a crap-ton of pictures and descriptions.&lt;br /&gt;
&lt;br /&gt;
'''[[Kane and Lynch: Dead Men]]''' - See above. Recently, I revamped the text of the page and added a lenghty intro.&lt;br /&gt;
&lt;br /&gt;
'''[[Truck Turner]]''' - Created and screencapped&lt;br /&gt;
&lt;br /&gt;
'''[[Dogma]]''' - Screencapped&lt;br /&gt;
&lt;br /&gt;
'''[[Jason Lee]]''' - Created page&lt;br /&gt;
&lt;br /&gt;
'''[[Isaac Hayes]]''' - Created page&lt;br /&gt;
&lt;br /&gt;
'''[[Elfen Lied]]''' - Revamped along with '''[[User:PistolJunkie|PistolJunkie]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Medal of Honor: Underground]]''' - Revamped text&lt;br /&gt;
&lt;br /&gt;
'''[[Manhunt 2]]''' - Created and screencapped&lt;br /&gt;
&lt;br /&gt;
'''[[Fallout: New Vegas]]''' - Added screenshots and information.&lt;br /&gt;
&lt;br /&gt;
'''[[Call of Duty: Black Ops]]''' - Added screenshots and information.&lt;br /&gt;
&lt;br /&gt;
'''[[Breaking Bad]]''' - Formatted the page and added missing weapon pictures. Added screencaps for &amp;quot;Negro Y Azul&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''[[William Russ]]''' - Created page.&lt;br /&gt;
&lt;br /&gt;
'''[[Suffering: Ties That Bind, The|The Suffering: Ties That Bind]]''' - Created and screencapped.&lt;br /&gt;
&lt;br /&gt;
'''[[Crook, The|The Crook]]''' - Created and screencapped. What a good movie.&lt;br /&gt;
&lt;br /&gt;
'''[[Revolver]]''' - Revamped most of the text and screenshots. Also added missing weapons and pictures. Too bad the movie made no sense...&lt;br /&gt;
&lt;br /&gt;
'''[[Darkness II, The| The Darkness II]]''' - Created and added what available screens.&lt;br /&gt;
&lt;br /&gt;
'''[[Friday Foster]]''' - Created and screencapped.&lt;br /&gt;
&lt;br /&gt;
'''[[Brothers in Arms: Earned in Blood]]''' - Added screens for most of the weapons.&lt;br /&gt;
&lt;br /&gt;
'''[[Last Emperor, The|The Last Emperor]]''' - Created and added the sceens, still need to finish it, actually.&lt;br /&gt;
&lt;br /&gt;
'''[[Nobody Loses All the Time]]''' - Created and screencapped.&lt;br /&gt;
&lt;br /&gt;
'''[[XCOM (2013)|XCOM]]''' - Created and screencapped what available weapons.&lt;br /&gt;
&lt;br /&gt;
'''[[There Be Dragons]]''' - Created and Screencapped.&lt;br /&gt;
&lt;br /&gt;
'''[[Sam Peckinpah]]''' - Added a picture and gave everyone of his films an infobox.&lt;br /&gt;
&lt;br /&gt;
==Modernization Count==&lt;br /&gt;
To date, I have added infoboxes to '''45''' pages!&lt;br /&gt;
&lt;br /&gt;
==Guns I've Fired==&lt;br /&gt;
'''Springfield 1911A1:''' Out of the two guns I fired (the other being an 9mm FN-P) I liked this one a bit less. I didn't hate it, but the recoil was just a tad much for my liking. I could handle it, but I preferred the 9mm. &lt;br /&gt;
&lt;br /&gt;
[[File:SpringfieldM1911SS.jpg|390px|thumb|none|The grips were the same, but the sides of the slide were shinier than the top and bottom.]]&lt;br /&gt;
&lt;br /&gt;
'''FN FN-P 9mm:''' I actually thought I would like the 100 year-old steel design over the new polymer pistol, but I was wrong. The FNP felt better balanced in my hands and the 9mm's recoil was better over the 100-ish rounds I fired.&lt;br /&gt;
[[File:FNP-Pistol.jpg|390px|thumb|none|Sadly, the accents were not the stainless steel seen here.]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HAS-Text.jpg&amp;diff=570744</id>
		<title>File:HAS-Text.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HAS-Text.jpg&amp;diff=570744"/>
		<updated>2012-06-03T17:35:25Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: uploaded a new version of &amp;amp;quot;File:HAS-Text.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Elfen_Lied&amp;diff=570722</id>
		<title>Elfen Lied</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Elfen_Lied&amp;diff=570722"/>
		<updated>2012-06-03T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Elfen Lied&lt;br /&gt;
|picture = Elfenlied.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = &lt;br /&gt;
|genre = Drama&amp;lt;br&amp;gt;Horror&lt;br /&gt;
|creator =  Lynn Okamoto (Concept)&amp;lt;br&amp;gt;Mamoru Kanbe (Director)&lt;br /&gt;
|dates = 2004 (Japan)&amp;lt;br&amp;gt;2005 (USA)&lt;br /&gt;
|language = &lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1= Lucy/Nyu&lt;br /&gt;
|actor1= Kira Vincent-Davis(English)&amp;lt;br&amp;gt; Sanae Kobayashi(Japanese)&lt;br /&gt;
|character2=Kouta&lt;br /&gt;
|actor2=Adam Coulon (English)&amp;lt;br&amp;gt; Chihiro Suzuki(Japanese)&lt;br /&gt;
|character3=Yuka&lt;br /&gt;
|actor3=Nancy Novotny (English)&amp;lt;br&amp;gt; Mamiko Noto(Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the anime series ''Elfen Lied'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===SIG-Sauer P220===&lt;br /&gt;
Kamuzawa, the head of the Diclonius Research Facility, uses a stainless-steel [[SIG-Sauer P220]].&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|400px|SIG-Sauer P220 - .45 ACP]] &lt;br /&gt;
[[Image:Kamuzawa.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
In a rare case of justified use of a [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle]], the mercenary Bondo wields two of these .50AE handguns against Lucy (One is kept as a backup weapon). While her vectors can block most handgun rounds, both high-velocity rifle rounds and heavier handgun rounds (such as the .50 Action Express) can pass through her vectors, making this normally ludicrous weapon choice perfectly reasonable.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[Image:EL_Deagle.jpg|500px|thumb|none|Bondo raises his Desert Eagle on Kurama for disturbing his can gathering.]]&lt;br /&gt;
[[Image:EL_Deagle_2.jpg|500px|thumb|none|Instead of wasting Lucy, Bondo gloats for a few crucial seconds, Desert Eagle in hand.]]&lt;br /&gt;
[[Image:EL_Deagle_3.jpg|500px|thumb|none|Bondo lowers his handcannon. Note the smooth barrel top, indicative of a pre-Mark XIX Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Handguns===&lt;br /&gt;
Utilized by Chief Kurama and a S.A.T. officer.&lt;br /&gt;
[[Image:EL_Unknown_Pistol.jpg|500px|thumb|none|An important looking S.A.T. officer holds his empty pistol before being cut in half.]]&lt;br /&gt;
[[Image:EL_Unknown_2.jpg|500px|thumb|none|Kurama drops an unknown pistol in the final episode.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Snub-Nosed Revolver===&lt;br /&gt;
Used by a security guard in the first episode.&lt;br /&gt;
[[Image:EL_Revolver_.jpg|500px|thumb|none|A guard raises his revolver, before being presumably cut in half]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5-A4===&lt;br /&gt;
Both Japanese S.A.T officers and security guards inside the Diclonius research facility use [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|H&amp;amp;K MP5-A4]] sub-machine guns. All have a Safe/Semi/Burst/Auto selectors, and a few have dual magazine clamps. This is by far most seen weapon in the anime.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:EL_MP5_Magazines.jpg|500px|thumb|none|Guards load dual-magazines into their MP5s]]&lt;br /&gt;
[[Image:EL_MP5.jpg|500px|thumb|none|A Guard rolls through a window, a bit of a strange move as a huge hangar door was open.]]&lt;br /&gt;
[[Image:EL_MP5_2.jpg|500px|thumb|none|S.A.T. Officers prepare to open up on Lucy, despite a doctor pleading them not to.]]&lt;br /&gt;
[[Image:EL_MP5_3.jpg|500px|thumb|none|A MP5 with clamped magazines rides the gore wave.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4 with M203 attachment===&lt;br /&gt;
The borderline psychopathic Bondo uses a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|H&amp;amp;K MP5-A4]] outfitted with a [[M203 grenade launcher|M203]] during his initial hunt for the escaped Diclonius. Disappointingly, he only uses the grenade launcher once.&lt;br /&gt;
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|MP5/M203 Combo]]&lt;br /&gt;
[[Image:EL_MP5%2BM203.jpg|500px|thumb|none|Bondo hold his MP5 with grenade launcher (A 'bling' attachment if there ever was one), suppressor and clamped magazines on Lucy, who is still in her alternate identity, Nyu.]]&lt;br /&gt;
[[Image:EL_MP5%2BM203_2.jpg|500px|thumb|none|Bondo's squadmate about to get a face-full of rifle butt for trying to ruin his 'fun' ]]&lt;br /&gt;
[[Image:EL_MP5%2BM203_3.jpg|500px|thumb|none|After realizing 'Lucy' isn't going to put up a fight, Bondo walks away in disgust with his heavily customized MP5 in tow. ]]&lt;br /&gt;
[[Image:EL_MP5%2BM203_4.jpg|500px|thumb|none|In a moment reminiscent of [[Predator]], Bondo fires a whole magazine of ineffective 9mm at Lucy.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===FAMAS G2===&lt;br /&gt;
When one of the Diclonius escapes into the hallways of the S.A.T. research facility, Professor Kakazawa uses a [[FAMAS#FAMAS G2|FAMAS G2]] to stop her. The Diclonius' vectors are capable of stopping most bullets (such as the 9mm Parabellum used in the guards' MP5s) but cannot stop higher velocity rounds (such as the 5.56 NATO used by the FAMAS) if they are not distinctly aware of the threat.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|400px|FAMAS G2 - 5.56x45mm using a STANAG magazine]]&lt;br /&gt;
[[Image:ElfenLiedFAMAS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AW50F===&lt;br /&gt;
A [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50|AW50F]] is used by a S.A.T sniper against Lucy in a last-ditch attempt to thwart her escape. &lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|400px|Accuracy International AW50F - .50 BMG]]&lt;br /&gt;
[[Image:EL_AT_Rifle.jpg|500px|thumb|none|&lt;br /&gt;
'''Sniper:'''''&amp;quot;This is a .50 caliber anti-tank round. Strong as her vectors are, they won't be able to stop a round from this rifle&amp;quot;''. '''Kurama:''' ''&amp;quot;Back of her head&amp;quot;'']]&lt;br /&gt;
[[Image:EL_AT_Rifle_2.jpg|500px|thumb|none|'''Sniper:''' ''&amp;quot;Copy.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cowboy_Bebop&amp;diff=570718</id>
		<title>Cowboy Bebop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cowboy_Bebop&amp;diff=570718"/>
		<updated>2012-06-03T16:10:03Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Cowboy Bebop&lt;br /&gt;
|picture = Cowboybebopposter.jpg&lt;br /&gt;
|caption = Cover of Limited Edition box set&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = &lt;br /&gt;
|genre = Science-Fiction &amp;lt;br&amp;gt; Noir &lt;br /&gt;
|creator = Shinichiro Watanabe &amp;lt;br&amp;gt;&lt;br /&gt;
|dates = 1998&lt;br /&gt;
|language = &lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 27&lt;br /&gt;
|character1=Spike Spiegel&lt;br /&gt;
|actor1=Steven Blum (English)&amp;lt;br&amp;gt; Kōichi Yamadera (Japanese)&lt;br /&gt;
|character2=Jet Black&lt;br /&gt;
|actor2=Beau Billingslea (English)&amp;lt;br&amp;gt;Unshō Ishizuka (Japanese)&lt;br /&gt;
|character3=Faye Valentine&lt;br /&gt;
|actor3=Wendee Lee (English)&amp;lt;br&amp;gt; Megumi Hayashibara(Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the anime ''Cowboy Bebop'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 ==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel's signature pistol is a customized IMI [[Jericho 941]] chambered in 9x19mm. He has installed custom grips and a frame mounted laser sight on the right side, although we never see him use it. &lt;br /&gt;
&lt;br /&gt;
The original Jericho 941 came with two barrels for use with either 9mm or .41AE ammunition. A blued steel rod was intended for the 9mm round with a lighter spring, and a stainless steel rod with heavier springs for the larger load of the .41AE round. Spike's Jericho is chambered in 9mm but features a silver recoil spring. We can assume this was either due to artistic license, or part of the modifications Spike made to the gun. Worth noting that many actual owners of a Jericho 941 chambered in 9mm change the stock rod/recoil spring by an aftermarket chrome kit, to reduce recoil and increase rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|IMI Jericho 941 - 9x19mm]]&lt;br /&gt;
[[Image:SpikeJerichoimage.jpg|thumb|none|300px|An airsoft replica of Spike's Jericho built by Japanese model company 'Poseidon'. ]][[Image:Spikeartbookgun.png|thumb|none|400px|Spike's Custom Jericho 941 from the Cowboy Bebop Artbook]]&lt;br /&gt;
[[Image:SpikeJerichox.jpg|thumb|none|400px|Spike's Jericho in the Opening]]&lt;br /&gt;
[[Image:CBRFBJericho.jpg|thumb|none|400px|Spike aiming his Jericho. Notice the silver recoil spring guide not found on stock 9mm Jericho's]]&lt;br /&gt;
[[Image:SpikeJericho2.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:SpikeJericho3.jpg|thumb|none|400px|Spike chambers a round in his Jericho. Note the detail the animators paid attention to in this shot, there is actually a round going into that chamber. ]]&lt;br /&gt;
[[Image:CBJ941PLF.jpg|thumb|none|400px|First-person view of Spike engaging Pierrot Le Fou with his Jericho 941]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
Jet Black's signature pistol is a [[Walther P99]]. Of all the gun-wielding members of the ''Bebop'''s crew, Jet is perhaps the least likely to be seen with his weapon drawn; preferring instead to rely on the cybernetically-enhanced strength of his prosthetic arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:CBJJP99.jpg|thumb|none|400px|Jet armed with his Walther P99]]&lt;br /&gt;
[[Image:CBJJP99a.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CBBDSP99a.jpg|thumb|none|400px|If you look closely, you can see the maker's markings.]]&lt;br /&gt;
[[Image:CBBDSP99.jpg|thumb|none|400px|Jet is disarmed of his P99.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
&lt;br /&gt;
Faye's signature pistol in ''Cowboy Bebop'' is a .45 ACP [[Glock#Glock 30|Glock 30]]. Despite her often fiery temper, she rarely draws it, though in the episode &amp;quot;Gateway Shuffle&amp;quot; can be heard firing it off-screen when Spike goes to confront her while she's using the shower aboard the ''Bebop'', eliciting an amused reaction from Jet. Faye most notably uses it in the final episode, &amp;quot;Real Folk Blues&amp;quot;, to shoot out the tires of two cars belonging to Red Dragon Syndicate members chasing after Julia and again holding it on Spike when questioning why he's going to face Vicious, firing several rounds into the ceiling of the ''Bebop'' in frustration when she fails to talk him out of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|none|Glock 30 - .45 ACP]]&lt;br /&gt;
[[Image:FayeV.jpg|thumb|none|300px|Faye Valentine with her Glock 30.]]&lt;br /&gt;
[[Image:CBBFayeglock.jpg|thumb|none|400px|Faye catches a bounty off guard with her Glock 30]]&lt;br /&gt;
[[Image:CBBFayeglock2.jpg|thumb|none|400px|Faye surprises another bounty with her Glock 30]]&lt;br /&gt;
&lt;br /&gt;
== Ruger P85 ==&lt;br /&gt;
&lt;br /&gt;
While preparing for the confrontation with Vicious and his men at the church, Spike stocks up on weapons, one of the weapons he retrieves is a [[Ruger P-series pistol#Ruger P89|Ruger P85]], that he had kept hidden in the fridge of the ''Bebop''. Though it is shown being loaded and cleaned, it is never seen in use on screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P89.jpg|thumb|none|300px|Ruger P89 - 9x19mm.]]&lt;br /&gt;
[[Image:CBBFARuger.jpg|thumb|none|400px|Spike checking the P85]]&lt;br /&gt;
[[Image:CBRugerP85.jpg|thumb|none|400px|Spike loading his Ruger P85. Note the &amp;quot;85&amp;quot; engraved on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Black Dog Serenade&amp;quot;, a prisoner on an ISSP prison ship can be seen with a [[Heckler &amp;amp; Koch USP]] handgun when the prisoners take over the ship. He first uses it to kill the pilot of the ship and then to threaten a fellow prisoner. Gren used one to shoot at Vicious in Jupiter Jazz pt. 2. It's also used by Earth policemen in episode 9, &amp;quot;Jammin' With Edward&amp;quot;, as well as Europan police in &amp;quot;Mushroom Samba&amp;quot;.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:CBJJUSP.jpg|thumb|none|400px|Gren takes aim at Vicious with his USP.]]&lt;br /&gt;
[[Image:CBJJUSPFire.jpg|thumb|none|400px|Gren fires his USP.]]&lt;br /&gt;
[[Image:CBBDSUSP.jpg|thumb|none|400px|You can see the maker's markings pretty clearly here, as well as the caliber.]]&lt;br /&gt;
[[Image:CBBDSUSPb.jpg|thumb|none|400px|A criminal brandishing a USP onboard the prison ship]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Pierrot Le Fou&amp;quot;, ISSP bodyguards can be seen using [[Heckler &amp;amp; Koch Mark 23]] pistols as their sidearms fitted with AN/PEQ-6 Laser Aiming Modules, though are no match for the episode's psychotic title character, all the bodyguards and the high-ranking ISSP official they were charged with protecting being killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:CBPLFMK23.jpg|thumb|none|400px|An ISSP bodyguard draws his Heckler &amp;amp; Koch Mark 23.]]&lt;br /&gt;
[[Image:CBPLFMK23b.jpg|thumb|none|400px|One of the ISSP agents cocks his Mark 23.]]&lt;br /&gt;
[[Image:CBPLFMK23Hold.jpg|thumb|none|400px|The ISSP agents hold their Mark 23s on Pierrot.]]&lt;br /&gt;
[[Image:CBPLFMK23Firing.jpg|thumb|none|400px|An ISSP bodyguard fires his Mark 23 before being cut down.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Black Dog Serenade&amp;quot;, Jet's partner Fad can be seen using a [[Smith &amp;amp; Wesson Model 29]] with a 4 inch barrel as his sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M29S&amp;amp;W4.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29 with 4&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:CBBDSM29b.jpg|thumb|none|400px|Fad twirls his gun back into its holster.]]&lt;br /&gt;
[[Image:CBBDSM29.jpg|thumb|none|400px|Fad swings the cylinder into the frame.]]&lt;br /&gt;
[[Image:CBBDSM29c.jpg|thumb|none|400px|Fad brings his Model 29 to bear.]]&lt;br /&gt;
[[Image:CBBDSM29a.jpg|thumb|none|400px|none|Jet checks the load of his former partner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly rare, the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is seen in a mere 2 episodes. In the episode &amp;quot;Ballad of the Fallen Angels&amp;quot; (Episode 5), Annie gives Spike a Beretta 92FS with a stainless steel barrel along with a carton of 9x19mm ammo. Spike later dual-wields it with his Jericho during his fight with Vicious. In &amp;quot;The Real Folk Blues Pt. 1&amp;quot;, a Red Dragon thug uses a Beretta 92FS to fire at Julia and Faye, but fails to hit either woman.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:CBBm92f.jpg|thumb|none|400px|Annie gives Spike the Beretta 92FS]]&lt;br /&gt;
[[Image:CBBFABeretta1.jpg|thumb|none|400px|Spike slaps the mag into the Beretta]]&lt;br /&gt;
[[Image:CBRFBBerreta.jpg|thumb|none|400px|The Red Dragon thug fires a Beretta 92FS at Faye and Julia]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 950 Jetfire ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Stray Dog Strut&amp;quot;, the scientists after Hakim in the pre-title sequence are armed with suppressed [[Beretta 950 Jetfire]]s with wood grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:PicB 950 jetfire.jpg|thumb|none|300px|Beretta 950 Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:CBSDSBobcatA.jpg|thumb|none|400px|A silenced Beretta 950 Jetfire lying on the floor after Hakim dispatches its owner]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] and its variants seem to be popular weapons in the ''Cowboy Bebop'' universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:CBHTWHiPowera.jpg|thumb|none|400px|A spacesuit-clad mobster fires a Browning Hi-Power at Spike in &amp;quot;Honky Tonk Women&amp;quot; seconds before being disarmed]]&lt;br /&gt;
[[Image:CBBcz75.jpg|thumb|none|400px|A Red Dragon Syndicate member holding Faye at gunpoint with a Hi-Power]]&lt;br /&gt;
[[Image:CBBHiPowerMk3.jpg|thumb|none|400px|Rhint's Browning Hi-Power lands in Elise's lap in &amp;quot;Ganymede Elegy&amp;quot;]]&lt;br /&gt;
[[Image:CBGEBHP.jpg|thumb|none|400px|Jet's former girlfriend Elisa holds a Hi-Power on him in &amp;quot;Ganymede Elegy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mk IV Series 70 ==&lt;br /&gt;
&lt;br /&gt;
In one episode, Vicious uses a [[M1911 pistol series#Colt Mk IV Series 70|Colt Mk IV Series 70]] to threaten Julia, then gives her the pistol with instructions to kill Spike, though she cannot bring herself to do it. She later uses it when she and Spike are engaged in a shootout with Red Dragon Syndicate members.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|300px|Colt Mk IV Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:CBB1911.jpg|thumb|none|400px|Vicious holds a Colt Mk IV Series 70 to Julia's head]]&lt;br /&gt;
[[Image:CBRFB1911a.jpg|thumb|none|400px|Vicious places the Series 70 on the table.]]&lt;br /&gt;
[[Image:CBRFB21911.jpg|thumb|none|400px|Julia draws the Series 70.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther P5]] is used by a bounty named 'Giraffe' in the Episode &amp;quot;Sympathy for the Devil&amp;quot;. One can also be seen in the hands of one of the gangsters that captures Faye following the shootout at the Chinese pharmacy.&lt;br /&gt;
[[Image:WaltherP5fix.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[Image:CBSfDP5.jpg|thumb|none|400px|'Giraffe' holding his Walther P5]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
A [[Walther PP Pistol Series#Walther PPK|Walther PPK]] can be seen in the episodes &amp;quot;Asteroid Blues&amp;quot; and &amp;quot;Sympathy for the Devil&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:CBBppk.jpg|thumb|none|400px|A female bounty draws a Walther PPK in &amp;quot;Asteroid Blues&amp;quot;]]&lt;br /&gt;
[[Image:CBABPPKFPS.jpg|thumb|400px|none|An FPS view of the PPK]]&lt;br /&gt;
[[Image:CBSfDPPK.jpg|thumb|none|400px|The villain in &amp;quot;Sympathy for the Devil&amp;quot; drops his Walther PPK as he expires]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
Shin (and likely, his brother Lin) carries a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] as his weapon of choice.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:CBRFBSIG.jpg|thumb|none|400px|Shin fires his P226 to cover Spike's escape from The Loser bar.]]&lt;br /&gt;
[[Image:CBRFBSIGJohnWoo.jpg|thumb|none|400px|Classic John Woo-style pose.]]&lt;br /&gt;
[[Image:CBRFBSIGStandoff.jpg|thumb|none|400px|Shin points his SIG at Spike.]]&lt;br /&gt;
[[Image:CBRFBSIGa.jpg|thumb|none|400px|Shin levels his P226 to cover Spike.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Cowboy Andy uses a pair of [[Colt Single Action Army]] revolvers as his main weapons in the episode &amp;quot;Cowboy Funk&amp;quot;, keeping with his old west motif. These weapons also appeared in the title sequence of ''Big Shots'', a TV series watched by the protagonists that features information on various bounties, as well as in the hands of the hosts on occasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army &amp;quot;Artillery model&amp;quot; with 5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:CBCFSAA1.jpg|thumb|none|400px|Andy fans the hammer of his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
In Episode 2, &amp;quot;Stray Dog Strut&amp;quot; Hakim uses a [[Desert Eagle]] to threaten the man who stole his briefcase. The weapon is drawn smaller than normal, but this may have been done to emphasize Hakim's towering stature.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:CowboyBebopInfantEagle.jpg|thumb|400px|none|This gun is drawn too small, but Hakim IS a huge dude...]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Single-shot Pistol ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Sympathy For the Devil&amp;quot;, Spike uses a single shot pistol loaded with a custom round with a bullet made from an extremely rare mineral to kill the episode's villain, who through a freak accident has maintained the outside appearance of a young boy while in fact being many decades old. It should be noted that the casing for the round Spike fires is that of a 7.62x39mm round.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBBEncore.jpg|thumb|none|400px|The single shot pistol sitting on a table on the ''Bebop'']]&lt;br /&gt;
[[Image:CBSfDTC.jpg|thumb|none|400px|Spike swings the barrel into battery.]]&lt;br /&gt;
[[Image:CBBEncore2.jpg|thumb|none|400px|Spike fires the pistol at the climax of the episode]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Honky Tonk Women&amp;quot;, Faye's debut episode, she uses a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] with a 15-round magazine to defend herself from the mobsters she was trying to escape, though is forced to surrender when she finds herself outgunned. It is also used by Red Dragon Syndicate henchmen in &amp;quot;The Real Folks Blues&amp;quot;. When Jet is describing the history of the 'Space Warriors' environmental terrorist group in &amp;quot;Gateway Shuffle&amp;quot;, one of the pictures on the computer screen shows one of the terrorists brandishing an MP5K after boarding a fishing vessel and abducting the crew.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:FyaeMP5K.jpg|thumb|400px|none|Faye loading an MP5K]]&lt;br /&gt;
[[Image:Fayemp5k.jpg|thumb|none|400px|Faye firing an MP5K]]&lt;br /&gt;
[[Image:CBHTWMP5KFPS.jpg|thumb|none|400px|FPS view of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
Another surprisingly rare gun, the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is only seen in the flashback of Spike's final shootout as a Red Dragon enforcer. It is fitted with a Surefire dedicated forend weaponlight and appears to have two magazines in a dual mag clamp.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and Surefire dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:CBBmp5.jpg|thumb|400px|none|A thug firing an MP5A3 during a flashback]]&lt;br /&gt;
[[Image:CBBFAMP5.jpg|thumb|none|400px|Another shot of a thug wielding an MP5A3. This appears to be a different thug, as his MP5 doesn't have a Surefire forend.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Gateway Shuffle&amp;quot;, a group of environmental terrorists calling themselves the &amp;quot;Space Warriors&amp;quot; can be seen brandishing [[MAC-10#MAC-10|MAC-10]] machine pistols when they assassinate a bounty Spike and Jet had been tracking at a lavish restaurant. Some of the gangsters that capture Faye in &amp;quot;Honky Tonk Women&amp;quot; can also be seen armed with MAC-10's fitted with silencers. Pierrot Le Fou also dual-wields one with an Uzi at one point.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:CBGSMAC10a.jpg|thumb|none|400px|A &amp;quot;Space Warrior&amp;quot; opens up on Spike and Jet's bounty with a MAC-10.]]&lt;br /&gt;
[[Image:CBBMac10.jpg|thumb|none|400px|The &amp;quot;Space Warrior&amp;quot; members open up with a MAC-10]]&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|none|300px|MAC-10 .45 ACP with silencer]]&lt;br /&gt;
[[Image:CBPLFMAC10Uzi.jpg|thumb|none|400px|Pierrot draws a suppressed MAC-10 and an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Waltz for Venus&amp;quot; the bounty's thugs use [[Kimel AP-9]] machine pistols.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|300px|none|Kimel AP-9 - 9x19mm]]&lt;br /&gt;
[[Image:CBWfVAP9a.jpg|thumb|none|400px|A thug points his AP-9 at Rocco.]]&lt;br /&gt;
[[Image:CBWfVAP9.jpg|thumb|none|400px|A thug fires an AP-9.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
During Spike's raid on the Red Dragon Syndicate headquarters in the episode &amp;quot;Real Folk Blues&amp;quot;, Syndicate henchmen can be seen using [[Steyr TMP]] machine pistols, among other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:CBBTMP.jpg|thumb|none|400px|A Red Dragon Syndicate member dies while firing his Steyr TMP]]&lt;br /&gt;
[[Image:CBRFB2TMP.jpg|thumb|none|400px|A Red Dragon thug fires his Steyr TMP.]]&lt;br /&gt;
&lt;br /&gt;
== PM-98 Glauberyt ==&lt;br /&gt;
&lt;br /&gt;
Several [[PM-84 Glauberyt|PM-98 Glauberyt]] submachine guns can be seen being used by hijackers in &amp;quot;Waltz for Venus&amp;quot;. In Episode 20, &amp;quot;Pierrot Le Fou&amp;quot;, what appears to be a PM-98 Glauberyt is seen when Pierrot opens his coat to intimidate Spike by showing off the vast amount of weapons he carries with him.&lt;br /&gt;
&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|300px|none|PM-98 Glauberyt - 9x19mm]]&lt;br /&gt;
[[Image:CBWFVSocimi1.jpg|thumb|none|400px|A hijacker brandishes a PM-98]]&lt;br /&gt;
[[Image:CBWfVPM98.jpg|thumb|none|400px|A hijacker threatens Spike with his PM-98]]&lt;br /&gt;
[[Image:CBPLFSocimi.jpg|thumb|none|400px|Pierrot's arsenal, The PM-98's foregrip appears to been removed.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
In the episode &amp;quot;Toys in the Attic&amp;quot;, a full sized [[Uzi]] can be seen among the many items that Faye has won from Jet in a game of dice. They can also be seen in the hands of criminals in several episodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:CBBUZI.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:CBBUZI1.jpg|thumb|none|400px|Uzi with a Mac 10]]&lt;br /&gt;
[[Image:CBTiAUzi.jpg|thumb|none|400px|&amp;quot;I'm not a pawn shop, you know.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] can be seen in the episode &amp;quot;Jupiter Jazz&amp;quot;, used by Gren, Vicious, and other soldiers in the flashback.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:CBBG36.jpg|thumb|none|400px|Gren holds his Heckler &amp;amp; Koch G36 while Vicious has his sitting next to him]]&lt;br /&gt;
[[Image:CBBG36a.jpg|thumb|none|400px|Gren, Vicious, and other soldiers fire their Heckler &amp;amp; Koch G36 rifles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] is seen in the hands of the Red Dragon firing squad in episode 25, &amp;quot;The Real Folk Blues Pt 1&amp;quot;. They appear to be fitted with the &amp;quot;slimline&amp;quot; grips.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CBRFBG3.jpg|thumb|none|400px|Vicious' insiders make their move.]]&lt;br /&gt;
[[Image:CBRFBG3Fire.jpg|thumb|none|400px|One of his inside men fires his G3.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Black Dog Serenade&amp;quot;, Jet's corrupt partner Fad uses a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] sniper rifle to shoot off Jet's arm in a flashback.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|thumb|none|350px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CBBDSPSG1.jpg|thumb|none|400px|Fad holding a Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:CBBDSPSG1Fire.jpg|thumb|none|400px|Fad aims the PSG-1]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Real Folk Blues&amp;quot;, Spike heads to the back of Annie's store to grab a box filled with weapons. One of the weapons he retrieves is a pistol-gripped [[Remington Model 870 Shotgun|Remington 870]]. Spike loads and uses the gun throughout the gun fight that ensues at Annie's store.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|300px|Remington 870 Folder - 12 Gauge. The model Spike uses lacks the folding stock, but has the same grip.]]&lt;br /&gt;
[[Image:CBRFBRemington2.jpg|thumb|none|400px|Spike loading the Remington 870]]&lt;br /&gt;
[[Image:CBRFBRemEP.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CBRFBRemingtonFire.jpg|thumb|none|400px|Spike fires the Remington Model 870 in Annie's store.]]&lt;br /&gt;
[[Image:CBRFBRemington.jpg|thumb|none|400px|Spike firing back at Vicious' men with the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
== Generic Pump-Shotgun  ==&lt;br /&gt;
&lt;br /&gt;
In Episode 22, &amp;quot;Cowboy Funk&amp;quot;, the guard escorting Ted Bower, the &amp;quot;Teddy Bomber&amp;quot;, is carrying a generic pump-shotgun.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|300px|Mossberg 500 - - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|300px|Remington 870 with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:CBCFMossberg500.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
When Spike faces Vicious at the church, one of his men fires on him with an [[M79 grenade launcher]], though fails to score a hit and is ultimately killed by Spike. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CBBM79.jpg|thumb|none|400px|A Red Dragon member aims his M79 grenade launcher at Spike in the church]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Pump-Action Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, &amp;quot;Mushroom Samba&amp;quot;, the youngest Shaft brother wields what appears to be a fictional pump-action grenade launcher, similar to the real-life [[China Lake Launcher]]. One is also used by Pierrot Le Fou, and a Red Dragon thug in episodes 20 (&amp;quot;Pierrot Le Fou&amp;quot;) and 25 (&amp;quot;The Real Folk Blues Part 1&amp;quot;), respectively.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|300px|China Lake launcher - 40mm]]&lt;br /&gt;
[[Image:CBMSNATICa.jpg|thumb|none|400px|Shaft draws his fictional grenade launcher.]]&lt;br /&gt;
[[Image:CBMSNATICb.jpg|thumb|none|400px|Shaft draws his launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Arwen 37 ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Bohemian Rhapsody&amp;quot;, Jonathan uses what looks like an [[Arwen 37]]  to threaten Hex. It's also used by Coffy in the episode &amp;quot;Mushroom Samba&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|300px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[Image:CBMSArwen37a.jpg|thumb|none|400px|&amp;quot;Brotha, get out of my way!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Multi-Barrel Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
In episode 20, &amp;quot;Pierrot Le Fou&amp;quot;, Pierrot uses a fictional multi-barrel grenade launcher, somewhat similar in design to a Pepperbox Revolver. It has five barrels, staggered vertically, which seems like an odd design choice. Then again, it's possible that Pierrot designed it himself.&lt;br /&gt;
[[Image:Allen&amp;amp;ThurberPepperbox.jpg|thumb|none|300px|An Allen and Thurber Pepperbox, for comparison.]]&lt;br /&gt;
[[Image:CBPLFMultiBarrelGLa.jpg|thumb|none|400px|Pierrot uses a forearm slide harness to hold his grenade launcher.]]&lt;br /&gt;
[[Image:CBPLFPepperboxGL.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenade-Modified Winchester 1894==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Cowboy Funk&amp;quot;, Cowboy Andy uses what appears to be a heavily modified [[Winchester Model 1894|Winchester 1894]] converted to launch grenades, during a chase scene with Teddy Bomber. The grenade launcher is fitted with a large lever loop, (a-la ''[[Terminator 2: Judgement Day|Terminator 2]]''). During the chase, Andy, (after flip cocking it with one hand) fires it at Spikes ship, and misses, but manages to destroy a great amount in private property before he escaped the scene with Faye, leaving a bewildered Spike, and Teddy Bomber behind.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|350px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[Image:CBCFGL.jpg|thumb|none|400px|It's sawn off, as well.]]&lt;br /&gt;
[[Image:CBCF94WinchesterGL.jpg|thumb|none|400px|Andy draws his 1894 Grenade Launcher.]]&lt;br /&gt;
[[Image:CBCFGLa.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
During Spike's raid on the Red Dragon Syndicate headquarters in the episode &amp;quot;Real Folk Blues&amp;quot;, he can be seen using several [[M67 hand grenade]]s, taking out several of Vicious' men with them as he makes his way through the building. The grenades are shown having grey bodies with no markings, as opposed to green with yellow markings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CBBM67.jpg|thumb|none|400px|Spike dumping a bag of M67 hand grenades on the coffee table of the ''Bebop'']]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
In episode 11, &amp;quot;Toys in the Attic,&amp;quot; Spike uses a flamethrower against an unknown creature incapacitating the crew. The sequence borrows heavily from ''[[Alien]]'' and ''[[Aliens]]'', thus it appears to be at least partially based on the [[(Aliens) - M240 Flamethrower|M240 flamethrower]].&lt;br /&gt;
[[Image:M240Flamethrower.jpg|thumb|none|300px|M240 Flamethrower]]&lt;br /&gt;
[[Image:CBTiAFlamer.jpg|thumb|none|400px|Spike adjusts the gas canister on his flamethrower.]]&lt;br /&gt;
[[Image:Spikebebopflamethrower.PNG|thumb|none|400px|An illustration from the Cowboy Bebop Artbook showing the detail of Spike's Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Honky Tonk Women&amp;quot;, the mobsters that capture Faye force her to surrender when they respond to her MP5K barrage by returning fire with a [[GE M134 Minigun#Hand Held M134 Minigun|hand held GE M134 Minigun]], decimating the Chinese pharmacy she was in but amazingly harming none of the human occupants. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|300px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CBHTWMinigun.jpg|thumb|none|400px|A mobster emerges through the sunroof of a car brandishing an M134 Minigun, catching Faye off guard]]&lt;br /&gt;
[[Image:CBHTWMiniguna.jpg|thumb|none|400px|Closeup of the muzzle of the M134 Minigun as it fires]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Honky Tonk Women&amp;quot;, the mob-run casino ship can be seen armed with an [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]], which the crew uses in a futile attempt to kill the protagonists.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CBHTWVulcan1.jpg|thumb|none|400px|The Vulcan is leveled at Faye's ship.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Jupiter Jazz&amp;quot; episode pair (Episodes 12 and 13), a [[ZU-23-2]] is briefly seen in Gren's flashbacks to his service days with Vicious.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:CBJJAAGunsFlash.jpg|thumb|none|400px|It appears the animators understand how muzzle flashes work.]]&lt;br /&gt;
&lt;br /&gt;
== Cane Gun ==&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Pierrot Le Fou&amp;quot;, the title character can be seen brandishing a [[cane gun]] as his primary weapon, though it appears to be capable of firing numerous rounds (as opposed to real cane guns usually being loaded with only one round) with incredible accuracy, able to shoot out the window of an armored car with repeated hits to the same spot. &lt;br /&gt;
[[Image:CBPLFCane.jpg|thumb|none|400px|Pierrot fires at a cat, terrified.]]&lt;br /&gt;
[[Image:CBPLCane1.jpg|thumb|none|400px|It's actually ejecting a shell. He also appears to be using his thumb as a sight, which is a clever way to get around the fact that a cane has no sights, though by no means is this solution perfect.]]&lt;br /&gt;
&lt;br /&gt;
= Unknowns =&lt;br /&gt;
&lt;br /&gt;
The gun on the top right could be a Mac-10 with suppressor&lt;br /&gt;
::The one in the second shot could be a Walther PP - Swordfish941&lt;br /&gt;
&lt;br /&gt;
[[Image:CBBbunchoguns.jpg|thumb|none|400px|Faye being held up at several gun points. Counterclockwise Identification: Walther P5, Suppressed MAC-10, Browning BDM, 3 CZ75s, and another suppressed MAC-10.]]&lt;br /&gt;
[[Image:CBBberettagun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Template:Infobox_Movie&amp;diff=570712</id>
		<title>Template:Infobox Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Template:Infobox_Movie&amp;diff=570712"/>
		<updated>2012-06-03T15:51:58Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Country specific Flag Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF PADDING AROUND INFO BOX --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- START OF ACTUAL INFO BOX --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background: whitesmoke; border: 1px solid #aaaaaa&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:skyblue;&amp;quot; |'''{{{name|{{PAGENAME}}}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- BORDER AROUND THE IMAGE --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left; background: black; border: 1px solid #aaaaaa&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[image:{{{picture|none.jpg}}}|300px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;font-size:75%;&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;i&amp;gt;{{#if:{{{caption|}}}|{{{caption|}}}}}&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- END OF BORDER AROUND IMAGE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; background: none; border-top:1px solid #aaaaaa&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{country|}}} |&lt;br /&gt;
!width=150{{!}}Country&lt;br /&gt;
!width=150{{!}}{{{country|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{director|}}} |&lt;br /&gt;
!width=150{{!}}Directed by&lt;br /&gt;
!width=150{{!}}{{{director|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{date|}}} |&lt;br /&gt;
!width=150{{!}}Release Date&lt;br /&gt;
!width=150{{!}}{{{date|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{language|}}} |&lt;br /&gt;
!width=150{{!}}Language&lt;br /&gt;
!width=150{{!}}{{{language|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{studio|}}} |&lt;br /&gt;
!width=150{{!}}Studio&lt;br /&gt;
!width=150{{!}}{{{studio|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{distributor|}}} |&lt;br /&gt;
!width=150{{!}}Distributor&lt;br /&gt;
!width=150{{!}}{{{distributor|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF FIRST SECTION  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF SECOND SECTION --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: none; border-top:1px solid #aaaaaa text-align: center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:skyblue;&amp;quot;|'''Main Cast'''&lt;br /&gt;
|-&lt;br /&gt;
!width=150 style=&amp;quot;background:skyblue;&amp;quot;|Character&lt;br /&gt;
!width=150 style=&amp;quot;background:skyblue;&amp;quot;|Actor &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character1|}}} |&lt;br /&gt;
!width=150{{!}}{{{character1|}}}&lt;br /&gt;
!width=150{{!}}{{{actor1|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character2|}}} |&lt;br /&gt;
!width=150{{!}}{{{character2|}}}&lt;br /&gt;
!width=150{{!}}{{{actor2|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character3|}}} |&lt;br /&gt;
!width=150{{!}}{{{character3|}}}&lt;br /&gt;
!width=150{{!}}{{{actor3|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character4|}}} |&lt;br /&gt;
!width=150{{!}}{{{character4|}}}&lt;br /&gt;
!width=150{{!}}{{{actor4|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character5|}}} |&lt;br /&gt;
!width=150{{!}}{{{character5|}}}&lt;br /&gt;
!width=150{{!}}{{{actor5|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character6|}}} |&lt;br /&gt;
!width=150{{!}}{{{character6|}}}&lt;br /&gt;
!width=150{{!}}{{{actor6|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character7|}}} |&lt;br /&gt;
!width=150{{!}}{{{character7|}}}&lt;br /&gt;
!width=150{{!}}{{{actor7|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character8|}}} |&lt;br /&gt;
!width=150{{!}}{{{character8|}}}&lt;br /&gt;
!width=150{{!}}{{{actor8|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character9|}}} |&lt;br /&gt;
!width=150{{!}}{{{character9|}}}&lt;br /&gt;
!width=150{{!}}{{{actor9|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{character10|}}} |&lt;br /&gt;
!width=150{{!}}{{{character10|}}}&lt;br /&gt;
!width=150{{!}}{{{actor10|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF SECOND SECTION --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF ACTUAL INFOBOX --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF PADDING AROUND INFOBOX --&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 800px; font-size:150%;&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Movie Name &lt;br /&gt;
|picture = Image name including .jpg&lt;br /&gt;
|caption = ''Caption for image''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] Country name (replace USA with appropriate code)&lt;br /&gt;
|director = name of director&lt;br /&gt;
|date= YEAR of release&lt;br /&gt;
|language = MAIN spoken language of the movie. (Include ONLY if NOT English)&lt;br /&gt;
|studio=Studio of Film&lt;br /&gt;
|distributor=Distributor of Film&lt;br /&gt;
|character1=Name of Character 1&lt;br /&gt;
|actor1=[[Name of Actor 1]]&lt;br /&gt;
|character2=Name of Character 2&lt;br /&gt;
|actor2=[[Name of Actor 2]]&lt;br /&gt;
|character3=&lt;br /&gt;
|actor3=&lt;br /&gt;
|character4=&lt;br /&gt;
|actor4=&lt;br /&gt;
|character5=&lt;br /&gt;
|actor5=&lt;br /&gt;
|character6=&lt;br /&gt;
|actor6=&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
Using the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; font-size:150%;&amp;quot;&amp;gt;&amp;lt;pre style=&amp;gt;&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Hot Fuzz&lt;br /&gt;
|picture = Hot fuzz.jpg&lt;br /&gt;
|caption =  ''Theatrical Movie Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Edgar Wright&lt;br /&gt;
|date=  2007&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=StudioCanal&amp;lt;br&amp;gt;Working Title Films&amp;lt;br&amp;gt;Big Talk Productions&lt;br /&gt;
|distributor=Universal Pictures&amp;lt;br&amp;gt;Rogue Pictures&lt;br /&gt;
|character1 = Nicholas Angel &amp;lt;br&amp;gt; &lt;br /&gt;
|actor1=[[Simon Pegg]]&lt;br /&gt;
|character2=Danny Butterman&lt;br /&gt;
|actor2 = [[Nick Frost]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Resulsts in the following (normally aligned on the right of the screen):&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Hot Fuzz&lt;br /&gt;
|picture = Hot fuzz.jpg&lt;br /&gt;
|caption =   ''Theatrical Movie Poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Edgar Wright&lt;br /&gt;
|date =  2007&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=StudioCanal &amp;lt;br&amp;gt;Working Title Films&amp;lt;br&amp;gt;Big Talk Productions&lt;br /&gt;
|distributor=Universal Pictures&amp;lt;br&amp;gt;Rogue Pictures&lt;br /&gt;
|character1 = Nicholas Angel &lt;br /&gt;
|actor1= [[Simon Pegg]]&lt;br /&gt;
|character2=Danny Butterman&lt;br /&gt;
|actor2 = [[Nick Frost]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Country specific Flag Codes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: white; border-top:1px solid #aaaaaa&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=150|Country&lt;br /&gt;
!width=150|Flag code&lt;br /&gt;
!width=150|Output&lt;br /&gt;
|-&lt;br /&gt;
|United States&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:USA.jpg|25px]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
|align=center|[[Image:USA.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|India&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:IND.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:IND.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Russia&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:RUS.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:RUS.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Soviet Union&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:SOV.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:SOV.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|China&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:CHN.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:CHN.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Germany&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:GER.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:GER.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Israel&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:ISR.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:ISR.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|UK&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:UKD.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:UKD.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Italy&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:ITA.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:ITA.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Japan&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:JAP.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:JAP.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Australia&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:AUS.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:AUS.jpg|25px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Template:Infobox_TV&amp;diff=570711</id>
		<title>Template:Infobox TV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Template:Infobox_TV&amp;diff=570711"/>
		<updated>2012-06-03T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: /* Country specific Flag Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF PADDING AROUND INFO BOX --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- START OF ACTUAL INFO BOX --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background: whitesmoke; border: 1px solid #aaaaaa&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:skyblue;&amp;quot; |'''{{{name|{{PAGENAME}}}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- BORDER AROUND THE IMAGE --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background: black; border: 1px solid #aaaaaa&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[image:{{{picture|none.jpg}}}|300px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;font-size:75%;&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;i&amp;gt;{{#if:{{{caption|}}}|{{{caption|}}}}}&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- END OF BORDER AROUND IMAGE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- START OF FIRST SECTION --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; background: none; border-top:1px solid #aaaaaa&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{country|}}} |&lt;br /&gt;
!width=150{{!}}Country &lt;br /&gt;
!width=150{{!}}{{{country|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{language|}}} |&lt;br /&gt;
!width=150{{!}}Language&lt;br /&gt;
!width=150{{!}}{{{language|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{type|}}} |&lt;br /&gt;
!width=150{{!}}Type&lt;br /&gt;
!width=150{{!}}{{{type|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{channel|}}} |&lt;br /&gt;
!width=150{{!}}Channel&lt;br /&gt;
!width=150{{!}}{{{channel|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{creator|}}} |&lt;br /&gt;
!width=150{{!}}Creator&lt;br /&gt;
!width=150{{!}}{{{creator|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{genre|}}} |&lt;br /&gt;
!width=150{{!}}Genre&lt;br /&gt;
!width=150{{!}}{{{genre|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{{#if:{{{dates|}}} |&lt;br /&gt;
!width=150{{!}}Broadcast&lt;br /&gt;
!width=150{{!}}{{{dates|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{seasons|}}} |&lt;br /&gt;
!width=150{{!}}No. of Seasons&lt;br /&gt;
!width=150{{!}}{{{seasons|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{episodes|}}} |&lt;br /&gt;
!width=150{{!}}No. of Episodes&lt;br /&gt;
!width=150{{!}}{{{episodes|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF FIRST SECTION  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF SECOND SECTION --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: skyblue; border-top:1px solid #aaaaaa text-align: center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |'''Main Cast'''&lt;br /&gt;
|-&lt;br /&gt;
!width=150|Character&lt;br /&gt;
!width=150|Actor &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: none; border-top:1px solid #aaaaaa text-align: center;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}} |&lt;br /&gt;
!width=150{{!}}{{{character1|}}}&lt;br /&gt;
!width=150{{!}}{{{actor1|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character2|}}} |&lt;br /&gt;
!width=150{{!}}{{{character2|}}}&lt;br /&gt;
!width=150{{!}}{{{actor2|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character3|}}} |&lt;br /&gt;
!width=150{{!}}{{{character3|}}}&lt;br /&gt;
!width=150{{!}}{{{actor3|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character4|}}} |&lt;br /&gt;
!width=150{{!}}{{{character4|}}}&lt;br /&gt;
!width=150{{!}}{{{actor4|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character5|}}} |&lt;br /&gt;
!width=150{{!}}{{{character5|}}}&lt;br /&gt;
!width=150{{!}}{{{actor5|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character6|}}} |&lt;br /&gt;
!width=150{{!}}{{{character6|}}}&lt;br /&gt;
!width=150{{!}}{{{actor6|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character7|}}} |&lt;br /&gt;
!width=150{{!}}{{{character7|}}}&lt;br /&gt;
!width=150{{!}}{{{actor7|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character8|}}} |&lt;br /&gt;
!width=150{{!}}{{{character8|}}}&lt;br /&gt;
!width=150{{!}}{{{actor8|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character9|}}} |&lt;br /&gt;
!width=150{{!}}{{{character9|}}}&lt;br /&gt;
!width=150{{!}}{{{actor9|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character10|}}} |&lt;br /&gt;
!width=150{{!}}{{{character10|}}}&lt;br /&gt;
!width=150{{!}}{{{actor10|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF SECOND SECTION --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF ACTUAL INFOBOX --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END OF PADDING AROUND INFOBOX --&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 750px; font-size:150%;&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Name of TV Show &lt;br /&gt;
|picture = image_name.jpg&lt;br /&gt;
|caption = Caption for Image&lt;br /&gt;
|country = [[File:Flag Name.jpg|25px]] Country (See Below for flag file names)&lt;br /&gt;
|channel =  Channel&lt;br /&gt;
|genre = Genre 1 &amp;lt;br&amp;gt; Genre 2 &amp;lt;br&amp;gt;...&lt;br /&gt;
|creator = Creator 1 &amp;lt;br&amp;gt; Creator 2 &amp;lt;br&amp;gt;...&lt;br /&gt;
|dates = Broadcast Years (YEARS ONLY)&lt;br /&gt;
|language = Spoken Language (Include ONLY if not English)&lt;br /&gt;
|seasons = Number of Seasons&lt;br /&gt;
|episodes = Number of Episodes&lt;br /&gt;
|character1=Name of Character 1&lt;br /&gt;
|actor1=[[Name of Actor 1]]&lt;br /&gt;
|character2=Name of Character 2&lt;br /&gt;
|actor2=[[Name of Actor 2]]&lt;br /&gt;
...&lt;br /&gt;
|character10=Name of Character 10&lt;br /&gt;
|actor10=[[Name of Actor 10]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=NOTES=&lt;br /&gt;
*Any other values that are omitted or left blank, will not be output in the template. I.E. if you you don't supply a channel, the line will not be included in the Infobox&lt;br /&gt;
*You can use up to 10 different Character/Actor combinations. If your show absolutely needs to have more then 10, post a comment on the discussion page and I will address it. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
Using the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; font-size:150%;&amp;quot;&amp;gt;&amp;lt;pre style=&amp;gt;&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=CSI: NY&lt;br /&gt;
|picture = CSINYPoster.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = Crime&lt;br /&gt;
|dates = 2004-Present&lt;br /&gt;
|seasons = 8 (As of 4/24/12)&lt;br /&gt;
|episodes = 180 (As of 4/24/12)&lt;br /&gt;
|character1=Det. Mac Taylor&lt;br /&gt;
|actor1=[[Gary Sinise]]&lt;br /&gt;
|character2=Det. Don Flack&lt;br /&gt;
|actor2=[[Eddie Cahill]]&lt;br /&gt;
|character3=Det. Stella Bonasera&lt;br /&gt;
|actor3=[[Melina Kanakaredes]]&lt;br /&gt;
|character4 =Det. Danny Messer&lt;br /&gt;
|actor4=[[Carmine Giovinazzo]]&lt;br /&gt;
|character5=Det. Lindsay Messer&lt;br /&gt;
|actor5=[[Anna Belknap]]&lt;br /&gt;
|character6=Jo Danville&lt;br /&gt;
|actor6=[[Sela Ward]] &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Resulsts in the following (normally aligned on the right of the screen):&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=CSI: NY&lt;br /&gt;
|picture = CSINYPoster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = Crime &lt;br /&gt;
|dates =  2004-Present&lt;br /&gt;
|seasons = 8 (As of 4/24/12)&lt;br /&gt;
|episodes = 180 (As of 4/24/12)&lt;br /&gt;
|character1=Det. Mac Taylor&lt;br /&gt;
|actor1=[[Gary Sinise]]&lt;br /&gt;
|character2=Det. Don Flack&lt;br /&gt;
|actor2=[[Eddie Cahill]]&lt;br /&gt;
|character3=Det. Stella Bonasera&lt;br /&gt;
|actor3=[[Melina Kanakaredes]]&lt;br /&gt;
|character4=Det. Danny Messer&lt;br /&gt;
|actor4=[[Carmine Giovinazzo]]&lt;br /&gt;
|character5=Det. Lindsay Messer&lt;br /&gt;
|actor5=[[Anna Belknap]]&lt;br /&gt;
|character6=Jo Danville&lt;br /&gt;
|actor6=[[Sela Ward]] &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Country specific Flag Codes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background: white; border-top:1px solid #aaaaaa&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=150|Country&lt;br /&gt;
!width=150|Flag code&lt;br /&gt;
!width=150|Output&lt;br /&gt;
|-&lt;br /&gt;
|United States&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:USA.jpg|25px]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
|align=center|[[Image:USA.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Canada&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:CAN.jpg|25px]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
|align=center|[[Image:CAN.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|India&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:IND.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:IND.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Russia&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:RUS.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:RUS.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Soviet Union&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:SOV.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:SOV.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|China&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:CHN.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:CHN.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Germany&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:GER.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:GER.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Israel&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:ISR.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:ISR.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|UK&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:UKD.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:UKD.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Australia&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:AUS.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:AUS.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Japan&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:JAP.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:JAP.jpg|25px]]&lt;br /&gt;
|-&lt;br /&gt;
|Italy&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Image:ITA.jpg|25px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|align=center|[[Image:ITA.jpg|25px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=570705</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=570705"/>
		<updated>2012-06-03T15:44:22Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''For the movie, see [[Max Payne (2008)]]''&lt;br /&gt;
&lt;br /&gt;
The first entry in the best-selling ''Max Payne'' series of video games, this game revolves around the story of the eponymous cop in the NYPD whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Max Payne'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably [[Hard Boiled]], in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay, the widespread use of dual-wielding guns, and the slow-motion &amp;quot;shoot-dodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the [[F.E.A.R.]] series, the [[Red Dead Revolver]] series, etc. Incidentally, it does NOT borrow from [[The Matrix]], a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
In order to give the bullet-time mechanic more use, many of the fully-automatic weapons in this game have unrealistically low rates of fire. Furthermore, all bullets in this game have unrealistically slow muzzle velocities, slow enough that Max can dodge most of them just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92FS was a West German &amp;quot;Miami&amp;quot; model from Reck International (it is a blanks-only type, which is indicated by the PtB [Physikalisch technische Bundesanstalt] sign that is required in Germany to buy blank firing guns without a gun licence.). The ingame Beretta has an 18-round magazine capacity instead of the usual 15. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|400px|Max fires his Beretta 92FS.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|650px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally John Woo's and Chow Yun Fat's names are mentioned in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|650px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Another major weapon in the game is a stainless/chrome [[Desert Eagle]]. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in [[Max Payne 2: The Fall of Max Payne|the next game.]] Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|650px|none|'''Max Payne:''' ''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti aims his Desert Eagle at a pursuing Max Payne.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|650px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment of the series, so she is never seen using her weapon ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an 'Ingram' ingame, this machine pistol is not a Gordon-Ingram-designed [[MAC-10]] but its well known stand-in, the [[MAC-10#Cobray_M11.2F9|Cobray M11/9]]. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;the Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 ingame has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the &amp;quot;fire&amp;quot; button will spray no less than 4 rounds per press if the ammunition is available.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|650px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|650px|Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle and sights.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[Uzi|Uzis]] in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Jack_Lupino).jpg|thumb|none|650px|Jack Lupino with an Uzi SMG in a graphic novel sequence. As seen below, he uses a Sawed-Off double shotgun as soon as the shooting actually starts.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Nicole_Horne).jpg|thumb|none|650px|Nicole Horne with an Uzi SMG as Max confronts her on the top floor of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|650px|''&amp;quot;Take him down. Shoot to kill. Let's '''''finish''''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|650px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|650px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a sawed-off shotgun on the table. For some reason, break-action guns like the sawed-off shotgun are always depicted as open when not held by an ingame character in this video game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|650px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal use of this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|650px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|650px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, sawed-off shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300|Winchester 1300 Defender]]. A safety-minded NYPD officer in his earlier days, he kept one in a closet of his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine. &lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|400px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 ga.]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|650px|Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|650px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK variant==&lt;br /&gt;
Boris Dime was seen holding one in a graphic novel cutscene. It's not usable in the game.&lt;br /&gt;
&lt;br /&gt;
==Colt Commando Model 733==&lt;br /&gt;
Max first gets ahold of the [[M16#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Commando Model 733]] when he raids the arsenal of Boris Dime in the aftermath of a shootout with him onboard the gunrunning cargo ship ''Charon''. It's a powerful weapon that is used by many NPCs in the third act &amp;quot;A Bit Closer to Heaven,&amp;quot; and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted &amp;quot;birdcage&amp;quot; flash hider. This ultracompact carbine has a magazine capacity of 30 rounds and is restricted to fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|400px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Commando Model 733.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|650px|none|Max runs from the self-destructing Cold Steel foundry, a front building for the Deep Six army bunker, with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|650px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full Metal Jacket|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice.&amp;quot; This would later be reused for an ingame television series in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|650px|none|Max Payne rains lead and shell casings with his Colt Commando in the lobby of the Asgard building, demonstrating the unrealistic muzzle flash even though the 6-slotted bird cage flash hider is modeled. Due to the fact that even shell casings don't move at realistic velocities in this game, it is possible for Max to outrun his own shell casings as seen here, by moving to his right while shooting in bullet-time mode. This also happens in ''many'' other video games, even without &amp;quot;bullet-time&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and various bad guys use the [[Steyr SSG 69|Steyr SSG 69 PII]] rifle. The in-game version of the rifle uses a ten-shot detachable magazine, which holds only 5 rounds. For some reason, no in-game characters actually work the bolt action despite it being heard after every shot, and indeed the weapon is treated as semiautomatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the second act, &amp;quot;A Cold Day in Hell.&amp;quot;&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|650px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looking at a Steyr SSG 69, a briefcase of money, some 7.62x51mm ammunition, and a letter addressed to the late assassin Rico Muerte with just the word &amp;quot;Mayor&amp;quot; on it.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|650px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on fully automatic is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|650px|Max Payne 1 is probably the very first video game to feature this &amp;quot;follow the bullet&amp;quot; camera view that triggers every time you fire a sniper shot that is likely to hit. In this screenshot one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79_grenade_launcher|M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, and will also kill you if you're too close to what you're shooting at, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|650px|An M79 Grenade Launcher in an arms stash located in a parking garage of all place. To the left are some Colt Commando Model 733 carbines.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|650px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|650px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M26/M61 Hand Grenade==&lt;br /&gt;
Max can also find and use [[M26_hand_grenade|M26/M61 Hand Grenades]] throughout the game. They are used by all factions in the game. The ingame model reflects the &amp;quot;pineapple&amp;quot; shape of the [[Mk 2 Hand Grenade]], however.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 Fragmentation Grenade - The M61 is an improved variant of the M26.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|650px|A Mk 2 Hand Grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
&lt;br /&gt;
An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP1_-_PC_-_Molotov_Cocktail.jpg|thumb|none|650px|A Molotov Cocktail on a shelf in Jack Lupino's hotel.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Molotov_Cocktail_(Burning).jpg|thumb|none|650px|Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=570704</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=570704"/>
		<updated>2012-06-03T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 2: The Fall of Max Payne&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel to ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the mafia, and the cleaners led by Vladimir Lem.&lt;br /&gt;
&lt;br /&gt;
The game was released for the PC, Xbox and PS2 in 2003.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Max Payne's signature ''9mm Pistols'' are [[Beretta 92FS]]'s. They hold erroneously 16 rounds, despite the fact this can be achieved with one in the chamber. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun. ]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows &amp;quot;.50AE&amp;quot; on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''. It was also most likely the inspiration for the Desert Eagle seen in ''Max Payne 2: The Fall of Max Payne''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see the telltale &amp;quot;.50AE&amp;quot; mark that confirms this is a Desert Eagle XIX.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
Dick Justice, just like [[Dirty Harry]] uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. Dick Justice is a TV show inside the game. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sounds [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, Dick Justice.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. This like the Desert Eagle is one of the few weapons that shows the weapon cycling, showing the breach move back after each pump releasing the spent shell&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a shoot-dodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-Off Double-Barrel shotgun ==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|&amp;quot;Sawed-Off&amp;quot; Side-by-Side double barrel shotgun]] is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely loads the weapons(s) in his or her hand(s). &lt;br /&gt;
&lt;br /&gt;
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score. &lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|450px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his &amp;quot;sawed-off&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
== Sentinel Arms Striker-12 ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Examples_of_the_Sentinel_Arms_Striker-12|Sentinel Arms Striker-12]] is known as the &amp;quot;Striker&amp;quot; in the game. Also note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because it has a fixed magazine, the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game. Fires continuously (as if it was an auto-shotgun) if the fire button is held, just like ALL the semi-automatic weapons.&lt;br /&gt;
[[Image:Stryker12.jpg|thumb|none|500px|Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum - 12 Gauge]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. Called &amp;quot;Ingram&amp;quot; in the game, which is a reference to the MAC-10's designer Gordon B. Ingram. Like the real steel, you can see the actual round chambered in the breach during cut scenes and when pressing the &amp;quot;pause&amp;quot; button.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - .45 ACP]]‎&lt;br /&gt;
[[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[Image:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[Image:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10.]]&lt;br /&gt;
[[Image:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MAC's in his hands.]]&lt;br /&gt;
[[Image:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[Image:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] in the game, called simply the &amp;quot;MP5&amp;quot; is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel (which has been cut down from its original carbine length).&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, the straight tube of the barrel, and the way the grip contours fit into the lower receiver. The bolt is also shown locked back, which would render the weapon unable to fire.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the HK94.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
The [[Norinco Type 56]], standing in for the [[AKM]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. The &amp;quot;Kalashnikov&amp;quot; is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|500px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a really ''unique'' trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]] appears in game as simply the &amp;quot;M4 Carbine&amp;quot;, however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game model has only safe and semi settings on the side where the ejection port is, but the auto is present on the other side correctly. When picked up, it always has only 15 rounds in the magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, the rifle on the bottom one is fitted with a vertical foregrip and suppressor. Neither of these accessory is available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|Closer look on the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a &amp;quot;bolt action&amp;quot; sound effect after every shot.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. In games like ''[[Contract J.A.C.K.]]'', the SSG 69 is modeled with a 5-shot magazine which holds 10 rounds, however in ''Max Payne 2'' the rifle is equipped with a 10-shot mag but holds only 5 rounds.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|Max ventilates some awful TV. &amp;quot;My lord, Jack!]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. Other sniper rifles do not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==FPK / PSL Sniper Rifle==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54R]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the scope of the sniper rifle.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the FPK/PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the FPK in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk_2_hand_grenade|Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|175px]]&lt;br /&gt;
[[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 Hand grenade shows up as a [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|175px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=570701</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=570701"/>
		<updated>2012-06-03T15:40:08Z</updated>

		<summary type="html">&lt;p&gt;BeardedHoplite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations; though it can mount a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light similar to [[Battlefield 3]] will blind enemies when aimed at them. Pressing the &amp;quot;Select&amp;quot; button on either the Xbox 360 or PS3 controller will disable the flashlight. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle; this lasts around 15 shots before becoming useless. The PT92 is the &amp;quot;average&amp;quot; pistol in the game, providing (next to the [[Glock 18]] ) the most amount of bullets per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
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==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
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==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game, sans the &amp;quot;Ruger&amp;quot; brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.&lt;br /&gt;
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[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
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==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
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[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
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=Sniper Rifles=&lt;br /&gt;
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==Barrett M107==&lt;br /&gt;
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Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
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==G3A3==&lt;br /&gt;
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A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
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=Machine Guns=&lt;br /&gt;
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With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
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==HK21E==&lt;br /&gt;
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The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.&lt;br /&gt;
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[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
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==RPD==&lt;br /&gt;
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The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
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[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
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=Launchers=&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
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The [[RPG-7]] appears as the RPG.&lt;br /&gt;
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[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
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==M72 LAW==&lt;br /&gt;
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The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
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[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
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==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
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[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
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=Grenades=&lt;br /&gt;
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==Mk 2==&lt;br /&gt;
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The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
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[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
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=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
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* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
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'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>BeardedHoplite</name></author>
	</entry>
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