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		<id>https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=1069290</id>
		<title>Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=1069290"/>
		<updated>2016-12-10T21:12:45Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* M3A1 &amp;quot;Grease Gun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=Fury &lt;br /&gt;
|picture=Fury14.jpg&lt;br /&gt;
|caption=Theatrical Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=[[David Ayer]]&lt;br /&gt;
|date=2014&lt;br /&gt;
|studio=Le Grisbi Productions&amp;lt;br&amp;gt;QED International&amp;lt;br&amp;gt;LStar Capital&amp;lt;br&amp;gt;Crave Films&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Don &amp;quot;Wardaddy&amp;quot; Collier&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Norman Ellison&lt;br /&gt;
|actor2=[[Logan Lerman]]&lt;br /&gt;
|character3=Boyd &amp;quot;Bible&amp;quot; Swan&lt;br /&gt;
|actor3=[[Shia LaBeouf]]&lt;br /&gt;
|character4=Grady &amp;quot;Coon-Ass&amp;quot; Travis&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Trini &amp;quot;Gordo&amp;quot; Garcia&lt;br /&gt;
|actor5=[[Michael Peña]]&lt;br /&gt;
|character6=Captain Waggoner&lt;br /&gt;
|actor6=[[Jason Isaacs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fury''''' is a 2014 World War II film starring [[Brad Pitt]] as a US Army tank commander fighting during the closing months of the war in Europe. The film was directed by [[David Ayer]] and the cast includes [[Logan Lerman]], [[Jon Bernthal]], [[Michael Pena]], and [[Shia LaBeouf]]. The film's production went to great lengths to provide accurate weaponry and armor for the period, including utilizing the only working Tiger tank left in existence.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a [[Smith &amp;amp; Wesson M1917]] revolver with custom plexiglass &amp;quot;sweetheart&amp;quot; grips as his sidearm throughout the film. He is notably seen using the revolver to coax Norman Ellison ([[Logan Lerman]]) into killing a German soldier.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|300px|right|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch and half-moon front sight. These are the most easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[File:Fury Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot;'s revolver in his holster.]]&lt;br /&gt;
[[File:Fury WarDad Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) points his M1917 revolver at Norman ([[Logan Lerman]]) with fingers on trigger to make it more threatening.]]&lt;br /&gt;
[[File:Fury14 1304.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; tries to put his revolver into Norman's hand.]]&lt;br /&gt;
[[File:Fury14 1305.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; forcing the revolver into the hand of Norman Ellison ([[Logan Lerman]]), cocking the hammer in the process.]]&lt;br /&gt;
[[Image:FuryM1917.jpg|thumb|none|600px|&amp;quot;Wardaddy's&amp;quot; M1917 lies inside Fury. Notice the custom &amp;quot;sweetheart&amp;quot; grips.]]&lt;br /&gt;
[[File:Fury Revolver (1).jpg|thumb|none|600px|Norman reaches for &amp;quot;Wardaddy&amp;quot;'s M1917.]]&lt;br /&gt;
[[File:Fury Revolver (2).jpg|thumb|none|600px|Norman with &amp;quot;Wardaddy&amp;quot;'s revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), Staff Sergeant Binkowski ([[Jim Parrack]]), and Lt. Parker ([[Xavier Samuel]]) all carry the [[M1911A1]] as their sidearm in the film.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Fury 1 (5).jpg|thumb|none|600px|Lt. Parker ([[Xavier Samuel]]) with his M1911 in his shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911.jpg|none|thumb|600px|SSgt. Binkowski ([[Jim Parrack]]) with his M1911.]]&lt;br /&gt;
[[File:Fury M1911 (2).jpg|none|thumb|600px|The M1911 seen in &amp;quot;Bible&amp;quot;'s shoulder holster. Note that the hammer is down, meaning that Bible likely carries his M1911A1 in &amp;quot;Condition 3&amp;quot; (more likely) or &amp;quot;Condition 2&amp;quot;.]]&lt;br /&gt;
[[File:Fury M1911 (5).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; points his M1911 at a German inside ''Fury''.]]&lt;br /&gt;
[[File:Fury M1911 (6).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot;, out of ammo, searches for a weapon with his M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
At the film's opening, &amp;quot;Wardaddy&amp;quot; is seen with what appears to be a [[Luger P08]] that was presumably taken from the German officer on horseback that he fought with. The film's script also says that the German carried a Luger.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:Fury 514.jpg|none|thumb|600px|The pistol is seen in his right hand.]]&lt;br /&gt;
[[File:Fury 515.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; has the pistol in his right hand along with the officer's case.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen in the hands of a German officer (David Rae) in the Tiger tank.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|350px|Walther P38 (Mauser manufacture)]]&lt;br /&gt;
[[File:Fury P38.jpg|thumb|none|600px|A German Officer (David Rae) fires his P38.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]), Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), and other US soldiers use the [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] in the film.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Fury Tommy (1).jpg|none|thumb|600px|A US Soldier patrols a POW camp with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (2).jpg|none|thumb|600px|&amp;quot;Angel&amp;quot; prepares to execute a SS Officer with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (4).jpg|none|thumb|600px|&amp;quot;Coon-Ass&amp;quot; searches a house with his Thompson.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; on top of ''Fury'' with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (10).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; aims his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (15).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; with this Thompson just as he runs out of ammo.]]&lt;br /&gt;
[[File:Fury 208.jpg|none|thumb|600px|An M1A1 Thompson lying next to the tank commander's hatch on the ''Fury'']]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Norman Ellison ([[Logan Lerman]]) and Trini &amp;quot;Gordo&amp;quot; Garcia ([[Michael Peña]]) use the [[M3A1 &amp;quot;Grease Gun&amp;quot;]] in the film.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|450px|none|M3A1 Grease Gun - .45ACP]]&lt;br /&gt;
[[File:Fury M3 (2).jpg|none|thumb|600px|Norman with his M3A1 as &amp;quot;Coon-Ass&amp;quot; gives him a crude walkthrough on its function, mainly about its dust cover. ''&amp;quot;See that cover? Open it...and now you killin'. Close it up...now you ain't.&amp;quot;'']]&lt;br /&gt;
[[File:Fury M3 (1).jpg|none|thumb|600px|A US Soldier on the left has a M3 slung over his back. Interestingly the soldier on the far right is possibly from the 100th/442nd Regimental Combat Team, although they would have been fighting in southern Germany.]]&lt;br /&gt;
[[File:Fury M3 (3).jpg|none|thumb|600px|Close-up of Norman and his M3A1.]]&lt;br /&gt;
[[File:Fury M3 (5).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; ([[Michael Peña]]) fires his M3A1 at Germans.]]&lt;br /&gt;
[[File:Fury M3 (9).jpg|none|thumb|600px|Norman scans for the German SS with his M3A1.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; and Norman on bottom with their M3A1s.]]&lt;br /&gt;
[[File:Fury 230.jpg|none|thumb|600px|The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is seen used by Norman Ellison ([[Logan Lerman]]).]]&lt;br /&gt;
[[File:Fury M3 (11).jpg|none|thumb|600px|Norman fires his M3A1 at incoming Germans.]]&lt;br /&gt;
[[File:Fury M3 (12).jpg|none|thumb|600px|Norman with his M3A1 inside ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] was the most common submachine gun used by the German Army during WWII. It is seen used in the film by the Wehrmacht and the Waffen SS and mostly wielded by officers. Interestingly, some American soldiers are also seen using MP40s.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:Fury 227.jpg|none|thumb|600px|SS troopers marching with their weapons.]]&lt;br /&gt;
[[File:Fury USA (1).jpg|none|thumb|600px|US Soldiers gather behind ''Fury''. The soldier second from the left front is wielding a MP40.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers take cover behind ''Fury''. The soldier on the right has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier fires his MP40 at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|A SS troop to the right of Schmidt (Daniel Dorr) has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (3).jpg|none|thumb|600px|A SS trooper fires his MP40 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Standard issue rifle of the US military during WWII, the [[M1 Garand]] is carried by US troops in the film.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[File:Fury 1 (3).jpg|none|thumb|600px|Some US Soldiers at a base camp with their M1 Garands.]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the left has a M1 Garand in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers taking cover behind ''Fury'' are mostly equipped with M1 Garands.]]&lt;br /&gt;
[[File:Fury 220.jpg|none|thumb|600px|US soldiers clear through a town wielding M1 Garands.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|The soldier on the left has a M1 Garand.]]&lt;br /&gt;
[[File:Fury M1 (5).jpg|none|thumb|600px|A US Soldier holding a M1 Garand moves surrendering German soldiers.]]&lt;br /&gt;
[[File:Fury M1 (4).jpg|none|thumb|600px|A US Soldier and his M1 Garand with an SS Officer prisoner.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Sgt. Miles ([[Scott Eastwood]]) and other US troops use the [[M1 Carbine]] in the film.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era M1 Carbine, with dark walnut stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[Image:Fury 509.jpg|none|thumb|600px|The M1 Carbine is carried by Sgt. Miles ([[Scott Eastwood]]).]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the right has a M1 Carbine in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury Carbine.jpg|none|thumb|600px|A M1 Carbine on &amp;quot;Old Man&amp;quot;'s ([[Jason Isaacs]]) table.]]&lt;br /&gt;
[[Image:Fury 220.jpg|none|thumb|600px|Soldiers on the left armed with the M1 Carbine.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|Sgt. Miles on the right with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Old Man&amp;quot; ([[Jason Isaacs]]) and a US soldier on the right with M1 carbines slung on their backs.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[Karabiner 98k]] is the main battle rifle for the German forces in the film.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|A German Anti-tank crew member with a Kar98k slung on his back.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier aims his Kar98k at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Most are equipped with Kar98ks.]]&lt;br /&gt;
[[Image:Fury 210.jpg|none|thumb|600px|The SS Battalion marching with their weapons.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|The SS troops behind the officer have Kar98ks.]]&lt;br /&gt;
[[File:Fury mg42.jpg|none|thumb|601px|The SS machine gun loader has a Kar98k on his back.]]&lt;br /&gt;
[[File:Fury 9 (47).jpg|none|thumb|600px|A group of SS troops with Kar98ks attempt to sneak up on ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (Sniper)==&lt;br /&gt;
A German sniper (Jaime FitzSimons) near the end of the film uses a sniper variant of the [[Karabiner 98k]].&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with Zeiss ZF42 scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Fury Sniper (1).jpg|none|thumb|600px|The German sniper aims his scoped Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (2).jpg|none|thumb|600px|View through the ZF42 scope on the Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (3).jpg|none|thumb|600px|The German sniper aiming through his scope.]]&lt;br /&gt;
[[File:Fury Sniper (4).jpg|none|thumb|600px|The German sniper quietly reloads his Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (5).jpg|none|thumb|600px|The trigger of the scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a captured [[Sturmgewehr 44]] throughout the film, likely commandeered from a German soldier. The [[Sturmgewehr 44]] was the first such rifle to be termed an &amp;quot;assault rifle&amp;quot; and was introduced by the German army late in the war. The rifle starts in the film missing its front sight hood, but with it in every scene afterwards. Several German SS troops near the end of the film also use the Sturmgewehr 44 as well. &amp;quot;Bible&amp;quot; ([[Shia LaBeouf]]) also acquires one temporarily in the film.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Fury 222.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44. Here the rifle appears to be missing its front sight hood.]]&lt;br /&gt;
[[Image:Fury STG (2).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 in the same scene. Note the reappeared sight hood.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; with his Sturmgewehr 44 and Capt. &amp;quot;Old Man&amp;quot; Waggoner ([[Jason Isaacs]]).]]&lt;br /&gt;
[[Image:Fury STG (14).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 at fleeing Germans.]]&lt;br /&gt;
[[Image:Fury STG (21).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44 at Germans climbing his tank.]]&lt;br /&gt;
[[Image:Fury STG (23).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; reaches for a dropped Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]], or 'B.A.R' was the standard Squad Automatic Weapon for U.S. rifle squads in WWII and is seen used by American troops in the film.&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|A soldier walks by to the right is carrying a B.A.R.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|The soldier riding on the right side (our left) of ''Fury'' has a B.A.R. with a bipod.]]&lt;br /&gt;
[[File:Fury BAR (2).jpg‎|thumb|600px|none|During a battle montage, a soldier runs forward with his B.A.R. with its bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown mounted on the ''Fury'', the M4 Sherman tank. The ''Fury'' also mounts two more M1919's; one in a coaxial mount next to the M1A1C 76mm main gun, and another mounted in the bow of the hull. Norman Ellison ([[Logan Lerman]]) operates the bow-mounted M1919A4 throughout the film and Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]) operates the coaxial M1919A4. Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]) also uses the coaxial M1919A4 in the climaxing battle. During said battle, a case rupture destroys the coaxial M1919A4 so the crew dismounts the Browning M1919A4 atop the tank to replace it. One soldier seen assaulting the town wields a Browning M1919A4 and fires from the hip. Note that having two machine guns atop the turret is very unusual for Shermans; they were sent initially with a single Browning M2HB, switched briefly to a M1919 on a low-profile mount before reverting back to the M2 due to experiences in the field. It's possible they kept the M1919 during a transitional period. &lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|500px|none|Browning M1919A4, on an M31C pedestal mount - .30-06]]&lt;br /&gt;
[[File:Fury 217.jpg|none|thumb|600px|''Fury'''s turret with both an M2 Browning and an M1919A4, which gives it a distinctive look.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury Light Vehicles.jpg|thumb|none|600px|M8 Greyhounds with coaxial M1919s that ''Fury'' passes by.]]&lt;br /&gt;
[[File:Fury Browning (5).jpg|thumb|none|600px|Norman reaches for the M1919 on ''Fury'''s bow.]]&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|600px|A soldier fires the M2 on an M3 half-track vehicle with two unattended M1919s on the side.]]&lt;br /&gt;
[[File:Fury Wardaddy Browning.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires the turret-mounted M1919 at German soldiers.]]&lt;br /&gt;
[[File:Fury Browning (24).jpg|thumb|none|600px|The soldier on the right hip-fires his M1919 at German soldiers defending a town.]]&lt;br /&gt;
[[File:Fury 229.jpg|none|thumb|600px|Wardaddy's ''Fury'' with the rest of the tank platoon. Here in this image you can see the blank adapter in the M1919.]]&lt;br /&gt;
[[File:Fury Browning (45).jpg|thumb|none|600px|Norman fires the M1919 on the bow gunner seat.]]&lt;br /&gt;
[[File:FuryM1919A4.jpg|thumb|none|600px|&amp;quot;Coon-Ass&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
[[File:Fury Coaxial.jpg|thumb|none|600px|&amp;quot;Bible&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun can be seen mounted on the M4 sherman tanks, including ''Fury''. &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) himself uses the machine gun in the finale, where it has dramatic effect on human targets.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB in vehicle mounting - .50 BMG]]&lt;br /&gt;
[[Image:Fury 217.jpg|none|thumb|600px|The M2 is seen on the Fury's turret.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury Light Vehicles.jpg|thumb|none|600px|M8 Greyhounds with top mounted M2 as ''Fury'' passes by.]]&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|600px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
[[File:Fury 506.jpg|thumb|none|600px|Sgt. Miles ([[Scott Eastwood]]) mans ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Browning (15).jpg|thumb|none|600px|Sgt. Miles fires ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|The tank platoon lined up as they face the Tiger I. Visible here are the machine guns mounted on each of the tank's turrets, including ''Fury'''s distinctive two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (51).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; uses the mounted M2 as bullet sparks light up the scenery.]]&lt;br /&gt;
[[File:Fury Browning (70).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; fires the M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Tiger I tank has a mounted [[MG34]] on its bow and would also have one as a coaxial machine gun mounted to the right of the main 88mm KwK 36 cannon. A short clip during the credits shows a German soldier firing a MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg‎|thumb|450px|none|MG34 Panzerlauf with a stock - 7.92x57mm]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|Tiger I with MG34 on bow.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I. The firing port for the coaxial MG34 can be seen next to the main gun.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|The Tiger I fires its MG34 at ''Fury''.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I fires its MG34 tracer rounds at ''Fury''.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|450px|none|MG34 - 7.92x57mm]]&lt;br /&gt;
[[File:Fury 10 (7).jpg|none|thumb|600px|A German soldier fires a MG34 during the credits.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is seen used by German troops.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|500px|none|MG-42 As used in ''Band of Brothers'' - 7.92x57mm]]&lt;br /&gt;
[[File:Fury MG42 (1).jpg|none|thumb|600px|A German machine gunner fires his MG42 at the incoming tank platoon.]]&lt;br /&gt;
[[File:Fury MG42 (2).jpg|none|thumb|600px|A German machine gunner fires his MG42 from his foxhole.]]&lt;br /&gt;
[[File:Fury MG42 (3).jpg|none|thumb|600px|A MG42 barrel waits to ambush the incoming US soldiers.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Here we can see some MG42s.]]&lt;br /&gt;
[[File:Fury 210.jpg|none|thumb|600px|The SS Battalion march with their weaponry, the MG42 among them.]]&lt;br /&gt;
[[File:Fury MG42 (4).jpg|none|thumb|600px|A German half-track drives through with a mounted MG42.]]&lt;br /&gt;
[[File:Fury_mg42.jpg|none|thumb|601px|Two German soldiers preparing the machine gun.]]&lt;br /&gt;
[[File:Fury MG42 (5).jpg|none|thumb|600px|Two SS machine gunners set up a makeshift shooting platform for the MG42.]]&lt;br /&gt;
[[File:Fury MG42 (7).jpg|none|thumb|600px|SS machine gunners fire the MG42 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US soldiers in the film, as well as the crew of ''Fury''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade]]&lt;br /&gt;
[[File:Fury MKII (4).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) takes a Mk.II Grenade.]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury MKII (8).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) arms two Mk.II grenades at once.]]&lt;br /&gt;
[[File:Fury MKII.jpg|thumb|none|600px|An armed Mk II Grenade falls back inside ''Fury'' and lands near Gordo's flask.]]&lt;br /&gt;
&lt;br /&gt;
==M15 WP Smoke Grenade==&lt;br /&gt;
The crew of ''Fury'' uses M15 Smoke Grenades to create a smoke screen in the film.&lt;br /&gt;
[[Image:M15 WP Smoke.jpg|thumb|none|200px|M15 WP Smoke Grenade]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury SmokeG (1).jpg|thumb|none|600px|A M15 smoke grenade deployed by &amp;quot;Wardaddy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; are used by the German Wehrmacht and Waffen SS in the film.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:Fury M24.jpg|thumb|none|600px|Two Model 24 grenades armed.]]&lt;br /&gt;
&lt;br /&gt;
==NG 39 Smoke Grenade==&lt;br /&gt;
In one instance, the German SS troops attempt to blind ''Fury'' by placing NG 39 smoke grenades.&lt;br /&gt;
[[File:Fury SmokeG (2).jpg|thumb|none|600px|Two NG 39 smoke grenades popped near ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
Several German grenadiers are seen with [[Panzerfaust]] anti-tank recoilless guns. Early in the film, a Hitler Youth soldier uses it to take out a tank.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Fury 2 (8).jpg|none|thumb|600px|A Hitler Youth soldier takes out Lt. Parker's tank with a Panzerfaust.]]&lt;br /&gt;
[[File:Fury 218.jpg|none|thumb|600px|A German soldier aims a Panzerfaust, seen through one of the tank's vision blocks.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|The SS Battalion marching with their load of weaponry. Here we see three panzerfausts]]&lt;br /&gt;
[[File:Fury PzrFaust Crate.jpg|none|thumb|600px|Panzerfausts in storage crates. Here you can see the 60 designation that indicates effective range.]]&lt;br /&gt;
[[File:Fury PnzrFst (1).jpg|none|thumb|600px|A German SS soldier aims his Panzerfaust.]]&lt;br /&gt;
[[File:Fury PnzrFst (2).jpg|none|thumb|600px|The same SS soldier above aims his Panzerfaust at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
Lt. Schmidt (Daniel Dorr) appears to use a [[Kampfpistole Z#Leuchtpistole|Leuchtpistole]] flare gun during the engagement with the crew of ''Fury''.&lt;br /&gt;
[[Image:German_flare.jpg‎|thumb|none|300px|German Flare Gun 1944 No. 2]]&lt;br /&gt;
[[File:Fury Flare (3).jpg|thumb|none|600px|Schmidt fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
US troops are seen using what appear to be [[M1 Mortar]]s during a battle to take a German town.&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|200px|M1 Mortar - 81mm]]&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|US Soldiers preparing to fire the mortar.]]&lt;br /&gt;
&lt;br /&gt;
==M101A1 Howitzer==&lt;br /&gt;
A US M101A1 Howitzer is seen being towed at the base camp.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|400px|none|M101A1 Howitzer - 105x372mm]]&lt;br /&gt;
[[File:Fury Howitzer.jpg|thumb|none|600px|M101A1 Howitzer being towed. Just visible from this angle is the double shield arrangement of the carriage which identifies this as the improved M101A1 variant of the M101.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38 ==&lt;br /&gt;
A German [[5 cm Pak 38]] anti-tank gun is placed in the town. Due to its small caliber that was quite obsolete by ''1942'', it fails to disable any tanks. &lt;br /&gt;
[[Image:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The 5 cm Pak 38 AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40 ==&lt;br /&gt;
German soldiers use two [[7.5 cm Pak 40]] anti-tank guns in the hedgerow battle against ''Fury'''s tank platoon.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:Fury German Pak (1).jpg|thumb|none|600px|The first German Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|The German anti-tank crew loading the first Pak.]]&lt;br /&gt;
[[File:Fury German Pak (2).jpg|thumb|none|600px|The same 7.5cm Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|A second Pak 40 anti-tank gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load.jpg|none|thumb|600px|A German loads a round into the second Pak 40 gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load (2).jpg|none|thumb|600px|The breech closes on the Pak 40 gun with a round inside.]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
A short clip in the credits shows a German soldier using a [[Flammenwerfer 35]] flamethrower.&lt;br /&gt;
[[Image:Flammenwerfer41-05.jpg|thumb|none|400px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[File:Fury 10 (6).jpg|thumb|none|600px|A German soldier fires up a Flammenwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==German AT guns==&lt;br /&gt;
[[File:Fury Guns.jpg|thumb|600px|none|German AT guns discarded alongside a road.]]&lt;br /&gt;
&lt;br /&gt;
=Tanks of Fury=&lt;br /&gt;
*''Note: All American M4A3 variants portrayed in the movie are actually British M4A2, though the only difference between M4A3s and M4A2s is the engine deck cover and that M4A2s run on diesel rather than gasoline. Of the Shermans, only the ''Fury'' tank was acquired from the Bovington Tank Museum in England''&lt;br /&gt;
&lt;br /&gt;
==M4A2E8 Sherman==&lt;br /&gt;
This is the Sherman tank used in the film for the titular tank ''Fury''. ''Fury'' is supposed to represent the M4A3E8 variant (also known as the M4A3 (76) W HVSS Sherman) and with the HVSS system and a 76mm M1A2 gun which comes with a muzzle brake to further distinguish it from other Shermans. It is commanded by Sgt. Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]). In addition to the real tank, two mockups were also constructed for closeup filming of the actors. The M4A2E8 was donated by the Bovington Tank Museum in England and can still be seen there with all of its movie set-up still.&lt;br /&gt;
[[File:FuryBTS 110.jpg|thumb|none|550px|Blueprint for ''Fury'']]&lt;br /&gt;
[[File:FuryBTS 111.jpg|thumb|none|550px|Right side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 114.jpg|thumb|none|550px|Left side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:Fury 513.jpg|none|thumb|600px|Silhouette of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|Right side of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|Frontal shot of ''Fury''.]]&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|A line-up of ''Fury'''s tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|Left side of ''Fury'' along with the other tanks of the platoon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A2 Sherman==&lt;br /&gt;
The ''Lucy Sue'', one of the tanks in Wardaddy's platoon, appears to be an A2 model with a 75mm M3 gun. It seems to be one of the early models given the protruding crew hatches on the glacis. It is commanded by Sgt. Davis ([[Brad William Henke]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Lucy Sue'' second from the left in the tank platoon.]]&lt;br /&gt;
[[File:Fury 229.jpg|thumb|none|600px|''Lucy Sue'' behind ''Fury''. Note the protruding crew hatches.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Lucy Sue'' in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1(76)W Sherman==&lt;br /&gt;
''Old Phyllis'' is a M4A1(76)W Sherman tank, given the full cast hull from its rounded body shape. It is fitted with a 76mm M1A1 gun, which does not have a muzzle brake like ''Fury''. It is commanded by Sgt. Peterson ([[Kevin Vance]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Old Phyllis'' second from the right in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Old Phyllis'' on the far most side of the image. Note its rounded armor edges.]]&lt;br /&gt;
&lt;br /&gt;
==M4(105)HVSS with a T23 turret==&lt;br /&gt;
''Matador'' is a M4(105)HVSS with a T23 turret and 76mm M1A1 gun. It is commanded by Lt. Parker ([[Xavier Samuel]]). The M4(105)HVSS also doubles as ''Fury'' in scenes where the actual tank died on the set.&lt;br /&gt;
[[File:Fury Parker Tank (1).jpg|thumb|none|600px|Lt. Parker's tank while on patrol. Note the long 76mm cannon.]]&lt;br /&gt;
[[File:Fury Parker Tank (2).jpg|thumb|none|600px|A front view of Lt. Parker's tank with a seemingly excessive amount of sandbags in the front glacis.]]&lt;br /&gt;
[[File:Fury 2 (8).jpg|thumb|none|600px|Side view of Lt. Parker's tank as it gets hit by a panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
==M4A4 Sherman==&lt;br /&gt;
''Murder Inc.'' is a M4A4 Sherman tank with a 75mm M3 gun. It is distinguishable from the greater distances between the bogies on the suspension. It is commanded by Sgt. Binkowski ([[Jim Parrack]]). This is an unusual Sherman variant to be commanded by a US tank crew as the M4A4 Sherman variant is usually loaned to other Allied countries in the Lend-Lease Act.&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Murder Inc.'' far left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tanks 2.jpg|thumb|none|600px|''Murder Inc.'' to the left of ''Fury''. The M4A4 difference from the other Shermans is the greater distance between the bogies (where the wheels are) and the longer back part, which are both easily seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Tiger I Ausf. E==&lt;br /&gt;
The majority of Tiger tanks seen in the World War II films prior to ''Fury'' were either stock footage or mock-ups constructed from other tank chassis.  The Tiger seen in ''Fury'' is a real World War II Tiger Ausf. E, number 131, loaned from the Bovington Tank Museum in England like the other tanks seen in the film. While there are several actual Tiger tanks still in existence, this particular Tiger is unique as it is the only Tiger I tank left running in the world (largely achieved by Bovington cannibalizing spares from the engine of their Tiger II). This is the first time Tiger 131 has been used in a feature film. Its German commander is played by David Rae, one of film's technical advisers on tank warfare. Its cannon is the infamous 8.8 cm KwK 36 gun.&lt;br /&gt;
[[File:FuryBTS 105.jpg|thumb|none|550px|The Tiger is rolled out before production in this BTS image. Note the 131 on the turret which gives it the name &amp;quot;Tiger 131&amp;quot;.]]&lt;br /&gt;
[[File:FuryBTS 102.jpg|thumb|none|550px|The Tiger, now dressed up for filming, in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 101.jpg|thumb|none|550px|The Tiger on the move during production in this BTS image.]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|The Tiger I rolling out.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I. The Tiger I would be fitted with a coaxial MG34 mounted in the opening next to the main gun, though it is not shown firing in the film.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|A side shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I firing tracers from its bow-mounted MG34.]]&lt;br /&gt;
[[File:Fury Tiger Back.jpg|none|thumb|600px|The back of the Tiger I. Note the damage on the engine exhaust cowlings, another indicator that this is Tiger 131.]]&lt;br /&gt;
&lt;br /&gt;
==Panther Ausf. D==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panther D tank. It would have the 7.5 cm KwK 42 gun.&lt;br /&gt;
[[File:Fury 512.jpg|none|thumb|600px|The tank seen here appears to be a German Panther. Its an Ausf. D due to the commander's drum cupola shape, plus with the top-swinging hatch rather than a side-swing one seen on later variants.]]&lt;br /&gt;
&lt;br /&gt;
==Panzer IV Ausf. H==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panzer IV Ausf H tank. It would have the 7.5 cm KwK 40 L/48 gun.&lt;br /&gt;
[[File:Fury Pnzr IV (1).jpg|none|thumb|600px|The tank to the left of the German officer looks like a Panzer IV Ausf H.]] &lt;br /&gt;
[[File:Fury Pnzr IV (2).jpg|none|thumb|600px|Another shot of the Panzer IV. Here you can see the turrent skirts.]]&lt;br /&gt;
&lt;br /&gt;
==Jagdpanzer 38(t) &amp;quot;Hetzer&amp;quot;==&lt;br /&gt;
A Jagdpanzer 38(t) &amp;quot;Hetzer&amp;quot; can be seen ''very'' briefly during the scene before &amp;quot;Wardaddy&amp;quot; breaks down. It would have the 7.5 cm Pak 39 gun.&lt;br /&gt;
[[File:Fury Hetzer.jpg|none|thumb|600px|The &amp;quot;Hetzer&amp;quot; in the background behind the marching soldiers. This image shows the right bulge on the hull where the cannon would be and the small black slit to the left of the cannon is a viewing port.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:David Ayer]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Memorial_Day&amp;diff=1069286</id>
		<title>Memorial Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Memorial_Day&amp;diff=1069286"/>
		<updated>2016-12-10T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Browning Automatic Rifle M1918A2 */  History check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Memorial Day&lt;br /&gt;
|picture = MemorialDay.jpg&lt;br /&gt;
|caption = ''Official Poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director = Samuel Fischer &lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= PFI&lt;br /&gt;
|distributor=  Imagine Entertainment&lt;br /&gt;
|character1=SSG. Kyle Vogel&lt;br /&gt;
|actor1=[[Johnathan Bennett]]&lt;br /&gt;
|character2=Bud Vogel&lt;br /&gt;
|actor2=[[James Cromwell]]&lt;br /&gt;
|character3=Lieutenant Bud Vogel&lt;br /&gt;
|actor3=[[John Cromwell]]&lt;br /&gt;
|character4=Kyle Vogel&lt;br /&gt;
|actor4=[[Jackson Bond]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Memorial Day''''' is a 2011 war drama that focuses on the experiences of two American soldiers serving in two different wars.  On Memorial Day, 1993, 13-year old Kyle Vogel ([[Jackson Bond]]) discovers the footlocker of his grandfather Bud ([[James Cromwell]]), a World War II veteran who served in the 82nd Airborne Division, and the young Kyle convinces the reluctant Bud to open up about his war experiences. A decade later, Kyle is a Staff Sergeant in the 34th Infantry Division serving in Iraq. Wounded by an IED, he starts reflecting on the stories of his grandfather and his own combat experiences.  In the flashbacks to World War II, Bud is portrayed by [[John Cromwell]], the real life son of [[James Cromwell]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] plays a significant part in the film. The pistol is first glimpsed when shown as one of the souvenirs found in Bud Vogel's footlocker in 1993. When his grandson Kyle ([[Jackson Bond]]) calls the pistol a &amp;quot;Luger&amp;quot;, Bud accurately corrects him by identifying the pistol as a Walther P38.&lt;br /&gt;
[[File:P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]] &lt;br /&gt;
[[File:MD WaltherP38.jpg|thumb|none|601px|SSG Kyle Vogel ([[Johnathan Bennett]]) pulls a Walther P38 out of its holster.]] &lt;br /&gt;
[[File:MD Opa WaltherP38.jpg|thumb|none|601px|In 1993, Bud Vogel ([[James Cromwell]]) holds the P38.  He accurately states that the pistol is a Walther P38 instead of a Luger.]]&lt;br /&gt;
[[File:MD Kyle WaltherP38 2.jpg|thumb|none|600px|Kyle Vogel ([[Jackson Bond]]) with the P38 in 1993.]]&lt;br /&gt;
[[File:MD Vogel WaltherP38.jpg|thumb|none|600px|Lieutenant Bud Vogel ([[John Cromwell]]) holds the P38 during his service in World War II.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911A1==&lt;br /&gt;
Lieutenant Bud Vogel ([[John Cromwell]]) carries what appears to be a [[Springfield Armory M1911A1]] during his World War II service.  A Springfield Armory version of the M1911A1 is a modernized version of the original M1911A1.&lt;br /&gt;
[[File:1911WideSpur.png|thumb|none|350px|Springfield Armory GI 1911 A1 - .45 ACP]]&lt;br /&gt;
[[File:MD Vogel M1911A1.jpg|thumb|none|600px|Lieutenant Bud Vogel ([[John Cromwell]]) draws his M1911A1. John Cromwell is the son of actor [[James Cromwell]].]]&lt;br /&gt;
[[File:MD Vogel M1911A1 2.jpg|thumb|none|600px|Close-up of the M1911A1. &amp;quot;Springfield Armory&amp;quot; can be clearly read on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
An Iraqi Insurgent carries a [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]].&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:MD Insurgent Beretta 2.jpg|thumb|none|600px|A US Soldier pulls a Beretta 92FS out of an incapacitated insurgent's waistband.]]&lt;br /&gt;
[[File:MD Insurgent Beretta 3.jpg|thumb|none|600px|The Beretta in the sand.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is used by Lieutenant Bud Vogel ([[John Cromwell]]) while serving in the 82nd Airborne during World War II.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:MD Vogel Thompson.jpg|thumb|none|601px|Lieutenant Bud Vogel ([[John Cromwell]]) with his M1A1 Thompson while serving in the 82nd Airborne during World War II.]]&lt;br /&gt;
[[File:MD Vogel Thompson 2.jpg|thumb|none|600px|Vogel's Thompson slung around his back.]]&lt;br /&gt;
[[File:MD Vogel Thompson 5.jpg|thumb|none|600px|Vogel with his Thompson.]]&lt;br /&gt;
[[File:MD Vogel Thompson 6.jpg|thumb|none|600px|Vogel takes position with his Thompson.]]&lt;br /&gt;
[[File:MD Vogel Thompson 7.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
[[File:MD Vogel Thompson 8.jpg|thumb|none|601px|An [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is fired by Lieutenant Bud Vogel ([[John Cromwell]])]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Several German soldiers carry the [[MP40]].&lt;br /&gt;
[[File:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MD German MP40.jpg|thumb|none|601px|A wounded German soldier with his MP40.]]&lt;br /&gt;
[[File:MD German MP40 3.jpg|thumb|none|600px|A German officer runs into battle.]]&lt;br /&gt;
[[File:MD German MP40 4.jpg|thumb|none|600px|The officer fires his MP40.]]&lt;br /&gt;
[[File:MD German MP40 5.jpg|thumb|none|600px|See above.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
SSG. Kyle Vogel ([[Johnathan Bennett]]) and most of his squad carry the [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]] during their tour of duty in Iraq, fitted with M68 Aimpoint scopes, AN/PEQ-2 and AN/PEQ-15 IR Designators and RIS foregrip. Some of the soldiers have  [[M203 grenade launcher]]s underneath their M4A1s. &lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:MD Vogel M4.jpg|thumb|none|601px|SSG. Kyle Vogel ([[Johnathan Bennett]]) aims his M4A1 Carbine, fitted with M68 Aimpoint, AN/PEQ-2 IR and RIS foregrip.]]&lt;br /&gt;
[[File:MD Berg M4.jpg|thumb|none|601px|Specialist Josh Berg ([[Chris LeFevere]]) on watch with his M4A1 Carbine.]]&lt;br /&gt;
[[File:MD Lodermier M4 2.jpg|thumb|none|601px|Derek Lodermeier ([[Corby Kelly]]) with his M4A1 Carbine.]]&lt;br /&gt;
[[File:MD Vogel Lodermeier M4.jpg|thumb|none|601px|SSG. Vogel and Lodermeier with M4A1 Carbines.]]&lt;br /&gt;
[[File:MD Lodermier M4.jpg|thumb|none|602px|Closeup of the M4A1 Carbine fitted with an M68 Aimpoint, AN/PEQ-15 IR Designator and M203 Grenade Launcher.]]&lt;br /&gt;
[[File:MD Vogel M4 2.jpg|thumb|none|600px|Vogel and his M4A1 covered with dust after a suicide bomb explodes.]]&lt;br /&gt;
[[File:MD US M4.jpg|thumb|none|600px|A US Soldier fires his M4A1 during a gun battle with insurgents.]]&lt;br /&gt;
[[File:MD Vogel M4 3.jpg|thumb|none|600px|SSG. Vogel takes down an insurgent.]]&lt;br /&gt;
[[File:MD Vogel M4 4.jpg|thumb|none|600px|A disassembled M4A1 Carbine.]]&lt;br /&gt;
[[File:MD Vogel M4 5.jpg|thumb|none|600px|SSG. Vogel aims his M4A1 Carbine during a night ambush.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand#M1 Garand|M1 Garand]] is the main weapon of Lieutenant Vogel's platoon during World War II, most notably Gorski ([[Reed Sigmund]]) and Frankie Califano ([[Aaron Courteau]]). &lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - 30.06]]&lt;br /&gt;
[[File:MD 82nd M1 2.jpg|thumb|none|601px|A paratrooper aims his M1 Garand at a wounded German.]]&lt;br /&gt;
[[File:MD Gorski M1.jpg|thumb|none|601px|Gorski ([[Reed Sigmund]]) aims his M1 Garand.]]&lt;br /&gt;
[[File:MD Califano M1.jpg|thumb|none|601px|Frankie Califano ([[Aaron Courteau]]) trains his M1 on a wounded German.]]&lt;br /&gt;
[[File:MD 82nd M1 3.jpg|thumb|none|600px|A paratrooper opens up with his M1.]]&lt;br /&gt;
[[File:MD 82nd M1 4.jpg|thumb|none|600px|A paratrooper fires his Garand.]]&lt;br /&gt;
[[File:MD 82nd M1 6.jpg|thumb|none|600px|Two soldiers firing their M1s.]]&lt;br /&gt;
[[File:MD Califano M1 2.jpg|thumb|none|600px|Califano takes down a German with his M1.]]&lt;br /&gt;
[[File:MD 82nd M1 7.jpg|thumb|none|600px|A young paratrooper on patrol.]]&lt;br /&gt;
[[File:MD 82nd M1 8.jpg|thumb|none|600px|A soldier fires his M1.]]&lt;br /&gt;
[[File:MD 82nd M1 9.jpg|thumb|none|600px|A paratrooper trains his rifle on a German prisoner.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several paratroopers carry a full-length [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] with an anachronistic bayonet lug.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|500px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:MD US Carbine.jpg|thumb|none|600px|A full-length M1 Carbine can be seen slung around the back of a soldier.]]&lt;br /&gt;
[[File:MD 82nd Carbine 6.jpg|thumb|none|600px|A cigar-chomping Radioman with a full-length Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
Several soldiers in Lieutenant Vogel's platoon carry the [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 Carbine]], once again fitted with a bayonet lug.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:MD 82nd Carbine.jpg|thumb|none|600px|A paratrooper trains his M1A1 Carbine on a wounded German.]]&lt;br /&gt;
[[File:MD 82nd Carbine 2.jpg|thumb|none|600px|A paratrooper fires his Carbine.]]&lt;br /&gt;
[[File:MD 82nd Carbine 3.jpg|thumb|none|600px|Squeezing off rounds. Note the anachronistic bayonet lug.]]&lt;br /&gt;
[[File:MD 82nd Carbine 5.jpg|thumb|none|600px|A paratrooper opens up on a German column with his Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Iraqi Security Forces and Insurgents are armed with [[AK-47#AKM|AKM]] rifles.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px|AKM - 7.92x39mm]]&lt;br /&gt;
[[File:MD ISF AKM.jpg|thumb|none|600px|An AKM on the back of an ISF soldier.]]&lt;br /&gt;
[[File:MD Insurgent AKM.jpg|thumb|none|600px|An insurgent carrying an AKM is shot dead.]]&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
Iraqi insurgents carry Hungarian [[AK-47#AMD-65|AMD-65]] rifles.&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|500px|none|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MD Insurgent AIMS.jpg|thumb|none|600px|A downed insurgent with an AMD-65.]]&lt;br /&gt;
[[File:MD Insurgent AIMS 2.jpg|thumb|none|600px|An AMD-65 next to a killed insurgent.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
An Iraqi Security Force soldier carries a [[AK-47#Norinco_Type_56|Norinco Type 56]].&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.92x39mm]]&lt;br /&gt;
[[File:MD ISF AK47.jpg|thumb|none|600px|An ISF soldier carrying a Norinco Type 56.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers are armed with the [[Karabiner 98k]].&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MD German 98k.jpg|thumb|none|600px|German soldiers with Karabiner 98k rifles.]]&lt;br /&gt;
[[File:MD German 98k 2.jpg|thumb|none|600px|A German fires his 98k.]]&lt;br /&gt;
[[File:MD German 98k 3.jpg|thumb|none|600px|A German soldier fires from an SdKfz 251 Halftrack.]]&lt;br /&gt;
[[File:MD German 98k 5.jpg|thumb|none|600px|German soldiers jump from a truck under fire.]]&lt;br /&gt;
[[File:MD German 98k 6.jpg|thumb|none|600px|A German soldier fires his rifle.]]&lt;br /&gt;
[[File:MD German 98k 7.jpg|thumb|none|600px|A Hitler Youth soldier ([[Jasper Morgan]]) with a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
A German soldier can be seen firing an [[FG 42]] during the Battle of the Bulge.&lt;br /&gt;
[[File:FG421stPattern.jpg|thumb|none|500px|FG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MD German FG42 2.jpg|thumb|none|600px|A German soldier fires his FG 42.]]&lt;br /&gt;
[[File:MD German FG42.jpg|thumb|none|600px|Close-up of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
Several German soldiers carry the [[Sturmgewehr 44]].&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:MD German STG44.jpg|thumb|none|600px|A German soldier fires a Sturmgewehr 44.]]&lt;br /&gt;
[[File:MD German STG44 2.jpg|thumb|none|600px|A Sturmgewehr 44 lying next to a dead Waffen-SS soldier.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
Strangely a paratrooper uses a [[Browning_Automatic_Rifle|Browning Automatic Rifle M1918A2]] with the bipod removed during the Battle of the Bulge. In reality the 82nd Airborne never was equipped with the BAR as it was too big and could not be broken down.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:MD 82nd BAR 2.jpg|thumb|none|600px|A paratrooper fires his Browning Automatic Rifle.]]&lt;br /&gt;
[[File:MD 82nd BAR 3.jpg|thumb|none|600px|The BAR in action.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
PFC Nick Sullivan ([[Thomas Sellwood]]) carries an [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249E2 SAW]] with a custom picatinny rail during his tour in Iraq.&lt;br /&gt;
[[File:New Model M249.jpg|thumb|none|500px|M249 SAW current version - 5.56x45mm]]&lt;br /&gt;
[[File:MD Sully SAW 2.jpg|thumb|none|602px|PFC Nick Sullivan ([[Thomas Sellwood]]) with his M249E2 SAW.]]&lt;br /&gt;
[[File:MD Sully SAW 4.jpg|thumb|none|600px|PFC Sullivan running into battle.]]&lt;br /&gt;
[[File:MD Sully SAW 5.jpg|thumb|none|600px|Sullivan fires his SAW.]]&lt;br /&gt;
[[File:MD Sully SAW 6.jpg|thumb|none|600px|Sullivan with his SAW during house-to-house fighting.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
An [[FN_MAG#M240_Machine_Gun|M240B]] is seen mounted on a US Army Humvee.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MD Humvee M240.jpg|thumb|none|601px|An M240B mounted on a US Army Humvee.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
An 82nd Airborne Machine Gun crew use a [[Browning_M1919#Browning_M1919A4|Browning M1919A4]] mounted on an M2 tripod to fend off a German attack during the Battle of the Bulge.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|500px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:MD 82nd M1919.jpg|thumb|none|600px|A paratrooper machine gun crew open up with a Browning M1919A4.]]&lt;br /&gt;
[[File:MD 82nd M1919 2.jpg|thumb|none|600px|The .30 Cal spitting out rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] is seen mounted on a US Army Humvee in Iraq. A quad-mounted M51 can also be seen on a US Army Halftrack in the Bulge.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:MD Humvee M2HB.jpg|thumb|none|601px|A Browning M2HB mounted on a US Army Humvee.]]&lt;br /&gt;
[[File:M51 Quad.jpg|thumb|none|500px|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:MD 82nd Quad50.jpg|thumb|none|600px|An M51 mounted on an M5 Halftrack.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
A German soldier can be seen with an [[MG34]] during the Battle of the Bulge.&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|500px|MG34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MD German MG34.jpg|thumb|none|600px|A German soldier is shot whilst carrying an MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] is used by German foot soldiers, and mounted on the Kubelwagen jeep and SdKfz 251 Halftrack.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:MD German MG42.jpg|thumb|none|601px|An MG42 mounted on a Kubelwagen.]]&lt;br /&gt;
[[File:MD German MG42 2.jpg|thumb|none|600px|German soldiers fire an MG42 from a tree stump.]]&lt;br /&gt;
[[File:MD German MG42 3.jpg|thumb|none|600px|Reloading the MG42.]]&lt;br /&gt;
[[File:MD German MG42 4.jpg|thumb|none|600px|The MG42 mounted on the front and back of the SdKfz 251 Halftrack.]]&lt;br /&gt;
[[File:MD German MG42 5.jpg|thumb|none|600px|The MG42 mounted in the rear of the Halftrack.]]&lt;br /&gt;
[[File:MD German MG42 6.jpg|thumb|none|600px|A German soldier fires the rear MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
Several US soldiers in Iraq have the [[M203 grenade launcher|M203 Grenade Launcher]] attached to their [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbines]].&lt;br /&gt;
[[File:M203.jpg|thumb|none|500px|M203 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M68 Aimpoint and M203 Grenade Launcher mounted - 40x46mm]]&lt;br /&gt;
[[File:MD Vogel M203.jpg|thumb|none|602px|Closeup of an M203 Grenade Launcher on an M4A1 Carbine.]]&lt;br /&gt;
[[File:M4 US M203.jpg|thumb|none|600px|A US soldier with an M4A1 Carbine and M203 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
An [[M136 AT4]] can be seen in an ISF recruiting base.&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MD US AT4.jpg|thumb|none|600px|An M136 AT4 next to an Iraqi flag.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
A Hitler Youth soldier ([[Jasper Morgan]]) can be briefly seen with a [[Panzerfaust]].&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|500px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:MD German Panzerfaust.jpg|thumb|none|602px|A Hitler Youth soldier ([[Jasper Morgan]]) with a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An Iraqi insurgent can be seen with an [[RPG-7#RPG-7|RPG-7]].&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MD Insurgent RPG.jpg|thumb|none|600px|An Iraqi insurgent with an RPG-7 walks into a night ambush.]]&lt;br /&gt;
[[File:MD Insurgent RPG 2.jpg|thumb|none|600px|The RPG next to its wounded owner.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
Gorski ([[Reed Sigmund]]) uses a [[Mk 2 hand grenade|Mk 2 Hand Grenade]] to take out a German machine gun crew.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:MD Gorski Mk2.jpg|thumb|none|600px|Gorski ([[Reed Sigmund]]) readies a Mk 2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Grenade==&lt;br /&gt;
An 82nd Division paratrooper uses a [[Gammon Grenade]] to take out a German antitank gun crew.  Someone must have been playing [[Medal of Honor: Airborne]] while writing this movie.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|150px|No 82 Gammon Grenade]]&lt;br /&gt;
[[File:MD Brandt Gammon 2.jpg|thumb|none|600px|A US soldier pulls out a No 82 Gammon Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A German soldier uses a [[Model 24 Stielhandgranate]] during the Battle of the Bulge. Bud Vogel refers to it as a &amp;quot;Potato Masher&amp;quot;  when recounting the story to his grandson.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:MD German PotatoMasher.jpg|thumb|none|600px|A German soldier arms a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[File:MD German PotatoMasher 2.jpg|thumb|none|601px|The Grenade in the snow.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AT-13_Saxhorn-2&amp;diff=926365</id>
		<title>AT-13 Saxhorn-2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AT-13_Saxhorn-2&amp;diff=926365"/>
		<updated>2015-05-30T00:28:03Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */ Wargame Red Dragon Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:9K115-2.jpg|thumb|right|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
&lt;br /&gt;
Russian anti-tank missile '''9K115-2 Metis-M''', known in the West as '''AT-13 Saxhorn-2''', was designed by [[KBP Instrument Design Bureau|KBP]] and put into service in 1992. It is the modified version of previous 9K115 Metis (AT-7 Saxhorn) (in service from 1978).&lt;br /&gt;
&lt;br /&gt;
'''The AT-13 Saxhorn-2 (9K115-2 Metis-M) can be seen in the following video games:'''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || both ATGM and man-portable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] ||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||Appears as Metys-M ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Paradox_Soldiers_(My_iz_budushchego_2)&amp;diff=923266</id>
		<title>Paradox Soldiers (My iz budushchego 2)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Paradox_Soldiers_(My_iz_budushchego_2)&amp;diff=923266"/>
		<updated>2015-05-20T02:20:47Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* T-34 mocked up as Tiger I */ Incorrect designation of Mock up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = My iz budushchego 2&lt;br /&gt;
|picture = Back in Time 2.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[File:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = Aleksandr Samokhvalov&amp;lt;BR&amp;gt;Boris Rostov&lt;br /&gt;
|date= 2010&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=  A-1 Kino Video&lt;br /&gt;
|character1=Sergey Filatov&lt;br /&gt;
|actor1=[[Igor Petrenko]]&lt;br /&gt;
|character2=Taras&lt;br /&gt;
|actor2=[[Aleksey Barabash]]&lt;br /&gt;
|character3=Oleg Vasilev&lt;br /&gt;
|actor3=[[Vladimir Yaglych]]&lt;br /&gt;
|character4=Seryy&lt;br /&gt;
|actor4=[[Dmitriy Stupka]]&lt;br /&gt;
|character5=Nurse Nina Polyakova&lt;br /&gt;
|actor5=[[Ekaterina Klimova]]&lt;br /&gt;
|character6=Major Demin&lt;br /&gt;
|actor6=[[Vladislav Reznik]]&lt;br /&gt;
|character7=1st Lt. Misyuraev&lt;br /&gt;
|actor7=[[Denis Karasyov]]&lt;br /&gt;
|character8=Lt. Martynov&lt;br /&gt;
|actor8=[[Kirill Polukhin]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Paradox Soldiers (My iz budushchego 2)''''' (Russian Title: '''''Мы из будущего 2''''') is a 2010 Russian fantasy war movie directed by Boris Rostov. The story is loosely based on the film [[Back in Time (My iz budushchego)]]. Starring [[Igor Petrenko]], [[Vladimir Yaglych]] and [[Ekaterina Klimova]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the film ''Back in Time (My iz budushchego)'':''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
Soviet officers ofen carry [[Tokarev TT-33]]s.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Pre-1947 Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Paradoxsold-001.jpg|thumb|none|600px|1st Lt. Misyuryaev ([[Denis Karasyov]]) fires his TT-33 near Oleg´s ear, to determine if he is deaf.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Ukrainian Insurgent Army (''UPA'') fighters are equipped with German [[Luger P08]]..&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Paradoxsold-02.jpg|thumb|none|600px|A ''UPA'' fighter put his pistol Taras's head.]]&lt;br /&gt;
&lt;br /&gt;
==Russian Nagant M1895==&lt;br /&gt;
The''UPA'' fighters also use  [[Nagant Revolver#Russian Nagant M1895|Nagant revolver]]s.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo).]]&lt;br /&gt;
[[Image:Paradoxsold-003.jpg|thumb|none|600px|Another of the ''UPA'' member aim his revolver at Seriy´s head.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
Various characters are equipped with [[PPSh-41]] submachine guns with both drum and stick magazines.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Paradoxsold-01.jpg‎|thumb|none|600px|Sergey Filatov ([[Igor Petrenko]]) disarm guards and seizes a PPSh-41.]]&lt;br /&gt;
[[Image:Paradoxsold-005.jpg‎|thumb|none|600px|Major Demin ([[Vladislav Reznik]]) (right) in fight with PPSh-41.]]&lt;br /&gt;
[[Image:Paradoxsold-008.jpg‎|thumb|none|600px|Taras ([[Aleksey Barabash]]) fired from a PPSh-41 with drum magazine.]]&lt;br /&gt;
[[Image:Paradoxsold-010.jpg‎|thumb|none|600px|Also Oleg Vasilev ([[Vladimir Yaglych]]) is armed with a PPSh-41.]]&lt;br /&gt;
[[Image:Paradoxsold-004.jpg‎|thumb|none|600px|Captain of ''UPA'' Grits ([[Ostap Stupka]]) uses a PPSh-41 with stick magazine.]]&lt;br /&gt;
[[Image:Paradoxsold-06.jpg‎‎|thumb|none|600px|1st Lt. Misyuryaev ([[Denis Karasyov]]) defends the village with a PPSh-41.]]&lt;br /&gt;
[[Image:Paradoxsold-009.jpg‎|thumb|none|600px|Seryy ([[Dmitriy Stupka]]) fires a PPSh-41 at the Germans in the final battle.]]&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
''UPA'' fighters use [[MP38]]s.&lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|none|400px|MP38 - 9x19mm. The sub-machine gun of the German Military before 1940.]]&lt;br /&gt;
[[Image:Paradoxsold-006.jpg|thumb|none|600px|Mikola ([[Ivan Krasko]]) takes the gun from a patrol ...]]&lt;br /&gt;
[[Image:Paradoxsold-07.jpg|thumb|none|600px| ... and give it to ([[Aleksey Barabash]]).]]&lt;br /&gt;
[[Image:Paradoxsold-014.jpg|thumb|none|600px|Sergey Filatov ([[Igor Petrenko]]) mows down attacking Germans in the final fight.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
German soldiers mainly use [[MP40]]s.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm.]]&lt;br /&gt;
[[Image:Paradoxsold-011.jpg‎ |thumb|none|600px|Members of the military history club take the MP40 replicas.]]&lt;br /&gt;
[[Image:Paradoxsold-012.jpg|thumb|none|600px|A German soldier aims his submachine gun.]]&lt;br /&gt;
[[Image:Paradoxsold-013.jpg‎ |thumb|none|600px|Taras ([[Aleksey Barabash]]) fires his MP40.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
Various characters in the film are also armed with [[Mosin Nagant Rifle|Mosin Nagant M91/30]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:Paradoxsold-015.jpg|thumb|none|600px|''UPA'' fighters patrolling the camp in the woods with guns.]]&lt;br /&gt;
[[Image:Paradoxsold-017.jpg‎‎|thumb|none|600px|Soviet infantry occupies defend the village.]]&lt;br /&gt;
[[Image:Paradoxsold-018.jpg‎|thumb|none|600px|Seryy ([[Dmitriy Stupka]]) fired at the Germans from a rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle ==&lt;br /&gt;
Several characters carry a [[Tokarev SVT-40 Rifle|Tokarev SVT-40]] automatic rifles. &lt;br /&gt;
‎[[Image:SVT-40.jpg‎|thumb|400px|none|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Paradoxsold-03.jpg|thumb|600px|none|Member of military history club holds a replica of the SVT-40 rifle.]]&lt;br /&gt;
[[Image:Paradoxsold-04.jpg‎‎|thumb|600px|none|Taras ([[Aleksey Barabash]]) uses this gun in final combat.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
German soldiers also used [[Karabiner 98k]]s.&lt;br /&gt;
[[Image:Karabiner-98K.jpg‎|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Paradoxsold-019.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-20.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== MG34 ==&lt;br /&gt;
German troops are armed with the [[MG34]] machine guns.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 for comparison - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Paradoxsold-021.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-022.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-023.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DP-27 Light MG ==&lt;br /&gt;
Soviet infantryman carries a [[DP-28|Degtyarev DP-27]] light machine gun.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyarev DP-27 machine gun - 7.62x54mm R.]]&lt;br /&gt;
[[Image:Paradoxsold-024.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
In the background is seen, how Soviet soldier drags a [[Maxim M1910/30]] heavy machine gun.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Paradoxsold-025.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Hand Grenades =&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
Soviet officers use a [[F-1 hand grenade]]s and [[RGD-33 Stick Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Paradoxsold-09.jpg|thumb|none|600px|Lt. Martynov ([[Kirill Polukhin]]) (right) throws a grenade, in his other hand clutching the [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 Stick Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:Paradoxsold-026.jpg|thumb|none|600px|1st Lt. Misyuryaev ([[Denis Karasyov]]) throw hand grenades during the defense of the village.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
Germans infantrymen carry a [[Model 24 Stielhandgranate]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:Paradoxsold-027.jpg‎‎|thumb|none|600px|The Falling soldier has a grenade in his belt.]]&lt;br /&gt;
[[Image:Paradoxsold-028.jpg|thumb|none|600px|Oleg Vasilev ([[Vladimir Yaglych]]) picked up a grenade from dead soldier ...]]&lt;br /&gt;
[[Image:Paradoxsold-029.jpg|thumb|none|600px|... used this grenade as a mace, before threw.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Flammenwerfer 41 ==&lt;br /&gt;
Among a German infantry is also a soldier with a [[Flammenwerfer 41]].&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|350px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[Image:Paradoxsold-031.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-032.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 40.8-mm Dyakonov rifle grenade launcher ==&lt;br /&gt;
In the film appears briefly also rare [[40.8-mm Dyakonov Rifle Grenade Launcher]].&lt;br /&gt;
[[File:Dyakonov Rifle Grenade Launcher with Grenades and Tripod.jpg|thumb|300px|none|Dyakonov Rifle Grenade Launcher, two grenades and tripod]]&lt;br /&gt;
[[File:Dyakonov Rifle Grenade Launcher.jpg|thumb|400px|none|M1891/30 rifle with Dyakonov grenade launcher]]&lt;br /&gt;
[[Image:Paradoxsold-016.jpg‎‎|thumb|none|600px|A member of the military history club carries a [[Mosin Nagant M1891/30]] rifle with a grenade launcher in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== 8-cm Granatwerfer 34 (GrW 34) mortars ==&lt;br /&gt;
German soliders use also [[8-cm Granatwerfer 34 (GrW 34)]] mortars.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[Image:Paradoxsold-033.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-034.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== German 28cm Nebelwerfer 41 ==&lt;br /&gt;
Germans fired against the position of  Soviet troops of rocket launchers.&lt;br /&gt;
[[Image:Paradoxsold-44.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 37-mm M1939 (61-K) AA Gun ==&lt;br /&gt;
[[37-mm M1939 (61-K)]] AA Gun are used by Soviet soldiers.&lt;br /&gt;
[[Image:M1939 61-K.jpg|thumb|none|400px|37-mm M1939 (61-K) automatic air defense gun - 37×252SR]]&lt;br /&gt;
[[Image:Paradoxsold-035.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Paradoxsold-036.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 45mm 53-K anti-tank gun ==&lt;br /&gt;
[[45 mm anti-tank gun M1937 (53-K)]] is seen in the movie.&lt;br /&gt;
[[Image:53-K.jpg|thumb|none|400px|M1937 (53-K) Soviet anti-tank gun - 45 mm (1.77 in)]]&lt;br /&gt;
[[Image:Paradoxsold-037.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tank T-34 ==&lt;br /&gt;
[[Image:Paradoxsold-038.jpg‎‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== T-34 mocked up as Panzer IV ==&lt;br /&gt;
[[Image:Paradoxsold-039.jpg‎‎|thumb|none|600px|Note the five road wheels underneath the skirt, instead of eight.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Afanasev_A-12.7&amp;diff=905967</id>
		<title>Afanasev A-12.7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Afanasev_A-12.7&amp;diff=905967"/>
		<updated>2015-03-29T01:11:15Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */  Added Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Afanasev A-12.7 dismounted.jpg|thumb|right|400px|Afanasev A-12.7 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|right|400px|Afanasev A-12.7 mounted on a Mi-4A helicopter - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1953 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  12.7x108mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|25.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1423}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' {{convert|m|1005}}&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn (1984)|Red Dawn]]'' ||  || Soviet soldiers || Fake mockup, mounted on simulated Mi-24 Hind-A || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Border: Film 8, The|The State Border: Film 8]]'' || ||Mi-8 Hip Pilot ||Mounted on Mi-8 Hip || 1980-1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Used by'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' ||  ||  || Mounted on Mi-24 Hind-A || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wargame: Red Dragon]]'' ||  ||  || Mounted on Mi-24 Hind-A || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Mercenaries || [[Black Lagoon]] || Mounted on Mi-24 Hind-A || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=2A38M_autocannon&amp;diff=905966</id>
		<title>2A38M autocannon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=2A38M_autocannon&amp;diff=905966"/>
		<updated>2015-03-29T01:09:57Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */  Added Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The 2A38M autocannon (often dual-mounted on the 2S6M Tunguska anti-aircraft vehicle) can be seen in the following video games and anime:'''&lt;br /&gt;
[[Image:2a38m.jpg|thumb|right|400px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Fist 3]] ||  ||  || Mounted on 2S6M Tunguska, non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  ||  || Mounted on 2S6M Tunguska || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mounted on 2S6M Tunguska || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || Mounted on 2S6M Tunguska || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Ace Combat: Assault Horizon]] ||  ||  || Mounted on 2S6M Tunguska, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] ||  ||  || In Pantsir-S1 AA mount and 2S6M Tunguska || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||  ||  || Found mounted on 2S6M Tunguska || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || Rebel fighters || Mounted on 2S6M Tunguska || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GDRtunguska.jpg&amp;diff=896892</id>
		<title>File:GDRtunguska.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GDRtunguska.jpg&amp;diff=896892"/>
		<updated>2015-03-01T20:29:10Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Wargame: Red Dragon East-German Tunguska&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wargame: Red Dragon East-German Tunguska&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Marder1_WGRD.jpg&amp;diff=892907</id>
		<title>File:Marder1 WGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Marder1_WGRD.jpg&amp;diff=892907"/>
		<updated>2015-02-18T02:51:28Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Marder 1 in Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marder 1 in Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:EastGermanMechanizedinfantryWGRD.jpg&amp;diff=892906</id>
		<title>File:EastGermanMechanizedinfantryWGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:EastGermanMechanizedinfantryWGRD.jpg&amp;diff=892906"/>
		<updated>2015-02-18T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: East-German Mechanized infantry after their BMP-2 was destroyed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;East-German Mechanized infantry after their BMP-2 was destroyed&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Czech_Infantry.jpg&amp;diff=892132</id>
		<title>File:Czech Infantry.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Czech_Infantry.jpg&amp;diff=892132"/>
		<updated>2015-02-16T05:22:59Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Czechoslovakian Infantry armed with Vz. 58 and UK Vz. 59&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Czechoslovakian Infantry armed with Vz. 58 and UK Vz. 59&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mi-24D_WGRD.jpg&amp;diff=892129</id>
		<title>File:Mi-24D WGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mi-24D_WGRD.jpg&amp;diff=892129"/>
		<updated>2015-02-16T05:16:15Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: The Mi-24D in Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mi-24D in Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mi-24P_WGRD.jpg&amp;diff=892127</id>
		<title>File:Mi-24P WGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mi-24P_WGRD.jpg&amp;diff=892127"/>
		<updated>2015-02-16T05:12:23Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Mi-24P in Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mi-24P in Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BMP-3_WGRD.jpg&amp;diff=892122</id>
		<title>File:BMP-3 WGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BMP-3_WGRD.jpg&amp;diff=892122"/>
		<updated>2015-02-16T04:29:51Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: BMP-3 as it appears in Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BMP-3 as it appears in Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1A1WGRD.jpg&amp;diff=892119</id>
		<title>File:M1A1WGRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1A1WGRD.jpg&amp;diff=892119"/>
		<updated>2015-02-16T04:22:30Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: M1A1s in WargameRed Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1A1s in WargameRed Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:2015-01-04_00041.jpg&amp;diff=881508</id>
		<title>File:2015-01-04 00041.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2015-01-04_00041.jpg&amp;diff=881508"/>
		<updated>2015-01-10T05:02:18Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: M60A2 Starship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M60A2 Starship&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:2015-01-04_00040.jpg&amp;diff=881504</id>
		<title>File:2015-01-04 00040.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2015-01-04_00040.jpg&amp;diff=881504"/>
		<updated>2015-01-10T04:58:40Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: M1A2 Abrams Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1A2 Abrams Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:2015-01-04_00026.jpg&amp;diff=881498</id>
		<title>File:2015-01-04 00026.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:2015-01-04_00026.jpg&amp;diff=881498"/>
		<updated>2015-01-10T04:50:15Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Sheridan Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheridan Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AT-4_Spigot&amp;diff=850810</id>
		<title>AT-4 Spigot</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AT-4_Spigot&amp;diff=850810"/>
		<updated>2014-09-14T03:58:50Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AT-4 Spigot (9K111 Fagot) can be seen in the following films and video games used by the following actors:'''&lt;br /&gt;
[[Image:AT4Launcher.jpg|thumb|right|400px|AT-4 Spigot 120mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightingale the Robber (Solovey-Razboynik)]] || [[Oksana Fandera]] || Izabella Yur'evna || Incorrectly used as shoulder-fired weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  ||  || Incorrectly shown as shoulder-fired || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||  ||  || Equip various Anti-Tank teams and BDRMs || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AT-3_Sagger&amp;diff=850808</id>
		<title>AT-3 Sagger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AT-3_Sagger&amp;diff=850808"/>
		<updated>2014-09-14T03:51:56Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AT-3 Sagger (9K11 Malyutka) can be seen in the following video games:'''&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|right|400px|AT-3 Sagger launcher and missile - 125mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Beasts]] ||  || Mounted on BMP-1 || Non-playable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on BRDM-3 ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on BMP-1 || With thermal imaging mode || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||  || Mounted on BMD-1s and BMP-1s ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AT-3_Sagger&amp;diff=850807</id>
		<title>AT-3 Sagger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AT-3_Sagger&amp;diff=850807"/>
		<updated>2014-09-14T03:51:17Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AT-3 Sagger (9K11 Malyutka) can be seen in the following video games:'''&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|right|400px|AT-3 Sagger launcher and missile - 125mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Beasts]] ||  || Mounted on BMP-1 || Non-playable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on BRDM-3 ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on BMP-1 || With thermal imaging mode || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||  ||  || Mounted on BMD-1s and BMP-1s || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AT-4_Spigot&amp;diff=850806</id>
		<title>AT-4 Spigot</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AT-4_Spigot&amp;diff=850806"/>
		<updated>2014-09-14T03:47:38Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AT-4 Spigot (9K111 Fagot) can be seen in the following films and video games used by the following actors:'''&lt;br /&gt;
[[Image:AT4Launcher.jpg|thumb|right|400px|AT-4 Spigot 120mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightingale the Robber (Solovey-Razboynik)]] || [[Oksana Fandera]] || Izabella Yur'evna || Incorrectly used as shoulder-fired weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  ||  || Incorrectly shown as shoulder-fired || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Wargame: Red Dragon]] ||  ||  || Mounted on BMD-1s and BMP-1s || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WRD_Armory_BMD-1.jpg&amp;diff=850798</id>
		<title>File:WRD Armory BMD-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WRD_Armory_BMD-1.jpg&amp;diff=850798"/>
		<updated>2014-09-14T03:15:54Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: BMD-1 in Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BMD-1 in Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:T-90S.jpg&amp;diff=850790</id>
		<title>File:T-90S.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:T-90S.jpg&amp;diff=850790"/>
		<updated>2014-09-14T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: T-90S from Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;T-90S from Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:US_Infy_WRD.jpg&amp;diff=850773</id>
		<title>File:US Infy WRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:US_Infy_WRD.jpg&amp;diff=850773"/>
		<updated>2014-09-14T02:41:15Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Us Infantry in Wargame Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Us Infantry in Wargame Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WRD_Armoury_BMD-3.jpg&amp;diff=850770</id>
		<title>File:WRD Armoury BMD-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WRD_Armoury_BMD-3.jpg&amp;diff=850770"/>
		<updated>2014-09-14T02:34:57Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: BMD-3 In Wargame Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BMD-3 In Wargame Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BMD-2_WRD.jpg&amp;diff=850768</id>
		<title>File:BMD-2 WRD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BMD-2_WRD.jpg&amp;diff=850768"/>
		<updated>2014-09-14T02:28:50Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: BMD-2s From Wargame: Red Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BMD-2s From Wargame: Red Dragon&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wargame-Red-Dragon-Reveals-Chinese-Units-and-Battle-Map-401629-4.jpg&amp;diff=850751</id>
		<title>File:Wargame-Red-Dragon-Reveals-Chinese-Units-and-Battle-Map-401629-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wargame-Red-Dragon-Reveals-Chinese-Units-and-Battle-Map-401629-4.jpg&amp;diff=850751"/>
		<updated>2014-09-14T00:57:10Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Type 63&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Type 63&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Wargame:_Red_Dragon&amp;diff=850744</id>
		<title>Talk:Wargame: Red Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Wargame:_Red_Dragon&amp;diff=850744"/>
		<updated>2014-09-14T00:24:51Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Created page with &amp;quot;Please help this page. We have a lot of work to do and need screen shots of all the weapons.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please help this page. We have a lot of work to do and need screen shots of all the weapons.&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WRD_CoverArt_EU.jpg&amp;diff=850732</id>
		<title>File:WRD CoverArt EU.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WRD_CoverArt_EU.jpg&amp;diff=850732"/>
		<updated>2014-09-13T23:47:47Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: Wargame Red Dragon Cover art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wargame Red Dragon Cover art&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=506669</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=506669"/>
		<updated>2012-01-08T23:54:13Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* MG34 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.  The reload animation depicts the gun with a no automatic cartridge extractor.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
In level 1(Operation Aurora) Watanabe is seen using what looks like a Nambu Type 14.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12 - 12 gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|401px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320. The version in-game uses an earlier version of the trigger guard.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
The [[AT-14 Spriggan]] (Russian designation 9M133 ''Kornet'') is mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG‎|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
'''''Battlefield: Bad Company 2: Vietnam''''' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BBC2V-M1911.jpg|thumb|none|600px|Stats of the M911A1.]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BBC2V-TT33-1.jpg|thumb|none|600px|Stats of the TT-33.]]&lt;br /&gt;
[[Image:BBC2V-TT33-2.jpg|thumb|none|600px|The player's character holds a TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles / Battle Rifles==&lt;br /&gt;
===Colt Model 715===&lt;br /&gt;
The [[Colt Model 715]] is issued to the Assault Kit. It can be identified by the brass defector an newer forward bolt assist. It has been modeled with a three prong flash hider and a triangluar handguard. A similar concept and design can be seen in the film [[Operation Dumbo Drop]]. Called M16A1 in game. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg|thumb|none|450px|Colt Model 715 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|Colt 715]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the 715 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the 715 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the Colt 715 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|The AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game. Actually it is more like a hybrid, as it has a stamped receiver but lacks the slant muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-NDM86-2.jpg|thumb|none|600px|Stats of the &amp;quot;SVD&amp;quot;.]]&lt;br /&gt;
[[Image:BBC2V-NDM86-1.jpg|thumb|none|600px|First person view of an NDM-86 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. The [[M40A5]] (introduced in 2009) is the variant that has a removable magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-M40-1.jpg|600px|thumb|none|The M40's stats.]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|600px|thumb|none|The player's character wields an M40A1 in the game.]]&lt;br /&gt;
[[Image:BBC2V-M40-2.jpg|600px|thumb|none|The player's character reloads the M40A1.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-M21-1.jpg|thumb|none|600px|Stats of the M21 rifle.]]&lt;br /&gt;
[[Image:BBC2V-M21-2.jpg|thumb|none|600px|Using the M21 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BBC2V-870-1.jpg|thumb|none|600px|Stats of the Remington 870.]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
[[Image:BBC2V-870-2.jpg|thumb|none|600px|The player's character wields a 870.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks. This is correct as NVA troops had captured some captured by the french who had brought them over after WW2 when they captured some from the germans in WW2. &lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BBC2V-M79.jpg|thumb|none|600px|Stats of the M79 grenade launcher.]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|600px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|600px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BBC2V-M2-1.jpg|thumb|none|600px|Stats of the M2 flamethrower.]]&lt;br /&gt;
[[Image:BBC2V-M2-2.jpg|thumb|none|600px|The player's character holds the M2.]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|600px|Firing the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Longest_Day&amp;diff=506648</id>
		<title>The Longest Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Longest_Day&amp;diff=506648"/>
		<updated>2012-01-08T23:25:53Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Browning M2 Quad Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LDPoster.jpg|300px|right|thumb| ''The Longest Day'' (1962)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Longest Day''''' is the 1962 World War II film based on the novel of the same name written by Cornelius Ryan that chronicles the Allied invasion of France on D-Day, June 6, 1944. The 3-hour epic was overseen by 4 directors (Ken Annakin, Bernhard Wicki, Gerd Oswald, and Darryl F. Zanuck) and featured a cast of 42 stars including [[Kenneth More]], [[Richard Todd]], [[Richard Burton]], [[Robert Mitchum]], [[Sean Connery]], [[Henry Fonda]], [[Red Buttons]], Leo Genn, [[Peter Lawford]], [[John Wayne]], [[Irina Demick]], [[Paul Anka]], [[Eddie Albert]], [[Steve Forrest]], [[Jeffrey Hunter]], [[Sal Mineo]], [[Edmond O'Brien]], [[George Segal]], [[Rod Steiger]], [[Robert Wagner]] and [[Stuart Whitman]].  The film would also feature early roles for the future James Bond ([[Sean Connery]]) as well as two future Bond villains ([[Gert Fröbe]]) and ([[Curt Jurgens]]).  It was the most expensive black and white picture made until the release of ''[[Schindler's List]]'' in 1993.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Longest Day'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand Rifle ==&lt;br /&gt;
[[M1 Garand]]s are seen carried by Airborne troops as well as Allied forces during the D-Day landings.&lt;br /&gt;
[[Image:M1 Garand.jpg|400px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[Image:LD21.jpg|600px|thumb|none|Lt. Col. Benjamin Vandervoort ([[John Wayne]]) of the 82nd Airborne holding a [[M1 Garand|M1 Rifle]] that he is using as a crutch (note the paratrooper in rear with improper post war M1 carbine)]]&lt;br /&gt;
[[Image:TLD 73.jpg|thumb|none|600px|US forces armed with M1 Garand's make the landing on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
The [[M1 Carbine]] is carried by Airborne troops, French Resistance, and Allied forces during the landings.  All the models seen are seen with the inaccurate bayonet lug and none are the paratrooper versions.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|400px|thumb|none|Late Model M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:TLD 84.jpg|600px|thumb|none|Janine Boitard ([[Irina Demick]]) with the M1 Carbine.]]&lt;br /&gt;
[[Image:LD6.jpg|600px|thumb|none|An 82nd Airborne trooper holds an [[M1 Carbine]] after landing in Normandy.  He is holding an M1 with a full stock instead of the correct paratrooper variant.]]&lt;br /&gt;
[[Image:LD10.jpg|600px|thumb|none|Private Morris ([[Roddy McDowall]]) firing a [[M1 Carbine]]]]&lt;br /&gt;
&lt;br /&gt;
== Steyr Mannlicher-Schoenauer ==&lt;br /&gt;
Brigadier Lord Lovat ([[Peter Lawford]]) carries a [[Steyr Mannlicher-Schoenauer]] Carbine while leading his men onto Sword Beach.  According to Bill Millet, however, the piper whom Lovat famously ordered to pipe the men ashore in defiance of regulations, Lord Lovat carried an M1 Garand on D-Day, not a Mannlicher nor his famous &amp;quot;old Winchester lever gun&amp;quot; he reputedly carried ashore at Dieppe. &lt;br /&gt;
[[Image:MSCarbine.jpg|thumb|none|400px|Steyr Mannlicher-Schoenauer Carbine - 6.5 x 54mm]]&lt;br /&gt;
[[Image:LD11.jpg|600px|thumb|none|Brigadier Lord Lovat ([[Peter Lawford]]) carrying a [[Steyr Mannlicher-Schoenauer]] Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 MkI ==&lt;br /&gt;
Seen in the hands of British soldiers and Commandos.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|400px|thumb|none|Lee-Enfield No.4 MkI - .303 British]]&lt;br /&gt;
[[Image:LD15.jpg|600px|thumb|none|British Commando with [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 MkI ]] rifle]]&lt;br /&gt;
&lt;br /&gt;
==  K98 Rifle ==&lt;br /&gt;
Most of the German soldiers are equipped with [[Karabiner 98k|Mauser K98 Rifle]]. In one scene, an Airborne trooper mistakes the sound of the Karabiner's bolt action for the sound of the &amp;quot;Cricket&amp;quot; clicker. &lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|400px|thumb|none|Mauser K98 Rifle - 7.92 x 57mm]]&lt;br /&gt;
[[Image:TLD 13.jpg|600px|thumb|none|Unteroffizier Kaffeekanne ([[Gert Fröbe]]) with a K98 across his back.]]&lt;br /&gt;
[[Image:LD22.jpg|600px|thumb|none|A German Soldier loads a round into his [[Karabiner 98k|Karabiner 98k]] after firing, apparently making the same sound of the &amp;quot;Cricket&amp;quot; clicker.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M1 Thompson ==&lt;br /&gt;
The [[M1 Thompson]] is notably used by Airborne troops including Pvt. Arthur 'Dutch' Schultz ([[Richard Beymer]]), Pvt. Martini ([[Sal Mineo]]), and Pvt. John Steele ([[Red Buttons]]). &lt;br /&gt;
[[Image:M1Thompson.jpg|400px|thumb|none|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:LD8.jpg|600px|thumb|none|Private Arthur 'Dutch' Schultz ([[Richard Beymer]]) holds an [[Thompson Submachine Gun|M1 Thompson]].]]&lt;br /&gt;
[[Image:TLD 11.jpg|600px|thumb|none|Note the cheap &amp;quot;L&amp;quot; sight.]]&lt;br /&gt;
[[Image:TLD 03.jpg|600px|thumb|none|Pvt. Martini ([[Sal Mineo]]) holds the M1 Thompson.]]&lt;br /&gt;
[[Image:TLD 08.jpg|600px|thumb|none|An 82nd Airborne trooper opens fire with his M1 Thompson while still in his parachute.]]&lt;br /&gt;
[[Image:TLD 53.jpg|600px|thumb|none|Pvt. John Steele ([[Red Buttons]]) takes up his M1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] is also seen carried by US Army forces, notably US Army Rangers who are seen in the assault of Pointe-du-Hoc at Normandy.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|[[M1A1 Thompson]] .45 Caliber ACP]]&lt;br /&gt;
[[Image:TLD 39.jpg|600px|thumb|none|A US Army Ranger (played by [[Paul Anka]]) prepares to fire the M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is briefly seen in the hands of a member of the Canadian Scottish Brigade that lands on Sword Beach.&lt;br /&gt;
[[Image:M3 Grease.jpg‎|thumb|450px|none|M3 Grease Gun]]&lt;br /&gt;
[[Image:TLD 26.jpg|600px|thumb|none|A Canadian Scottish Brigadier behind Pvt. Flanagan ([[Sean Connery]]) carries an M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Sten MkII SMG ==&lt;br /&gt;
A [[Sten]] MkII is seen carried by British Airborne troops, Free French Commandos who attempt to contact tank support, as well as Allied troops during the landings.&lt;br /&gt;
[[Image:Unitsten2.jpg|400px|thumb|none|Sten MkII Sub Machine Gun - 9mm]]&lt;br /&gt;
[[Image:LD1.jpg|600px|thumb|none|British Airborne Major John Howard ([[Richard Todd]]) with a [[Sten|Sten MkII Sub Machine Gun]].]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
[[MP40]]s are carried by German forces throughout the film.&lt;br /&gt;
[[Image:MP40Side.jpg|400px|thumb|none|German MP40 SMG - 9mm]]&lt;br /&gt;
[[Image:TLD 01.jpg|600px|thumb|none|A German Soldier fires an MP40]]&lt;br /&gt;
[[Image:LD14.jpg|600px|thumb|none|A German Soldier opens fire on US Rangers with a [[MP40|MP40 Sub Machine Gun]] during the assault at Pointe-du-Hoc.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Chatellerault M1924/29 Light Machine Gun ==&lt;br /&gt;
A captured M1924/29 machine gun is wielded by a German Soldier.&lt;br /&gt;
[[Image:Chatellerault M1924-29.JPG|400px|thumb|none|Chatellerault M1924-29 Light Machine Gun - 7.5 x 54mm]]&lt;br /&gt;
[[Image:LD3.jpg|600px|thumb|none|German Soldier firing a [[Chatellerault M1924/29|Chatellerault Model 1924/29 Light Machine Gun]]]]&lt;br /&gt;
&lt;br /&gt;
== Bren Mark 1 Light Machine Gun ==&lt;br /&gt;
The [[Bren]] Mark 1 LMG is seen used by Allied forces, notably Private Flanagan ([[Sean Connery]]) during the Allied landing on Sword Beach.&lt;br /&gt;
[[Image:Bren gun.JPG|400px|thumb|none|Bren Mark 1 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:TLD 24.jpg|600px|thumb|none|Private Flanagan ([[Sean Connery]]) holds the Bren during the landing on Sword Beach.]]&lt;br /&gt;
[[Image:LD12.jpg|600px|thumb|none|Private Flanagan ([[Sean Connery]]) with the [[Bren gun|Bren MkI Light Machine Gun]].]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
The [[Browning Automatic Rifle]], or &amp;quot;B.A.R.&amp;quot; is used by Allied forces during the D-Day landings, notably by US Army Rangers during the assault on Pointe-du-Hoc.&lt;br /&gt;
[[Image:BAR.jpg|400px|thumb|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:LD13.jpg|600px|thumb|none|A US Army Ranger fires a [[Browning Automatic Rifle]] on German positions from behind a DUKW during the assault on Pointe-du-Hoc.]]&lt;br /&gt;
[[Image:TLD 35.jpg|600px|thumb|none|A US Army Ranger (played by [[George Segal]]) opens fire with the BAR during the assault.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 Light Machine Gun ==&lt;br /&gt;
[[Image:MG42.jpg|400px|thumb|none|German MG42 - 7.92 x 57mm]]&lt;br /&gt;
[[Image:LD7.jpg|600px|thumb|none|German-manned [[MG42]] at Saint Mere-Eglise]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
Cmdr. Kieffer (Christian Marquand) is seen standing next to a [[Browning M2]] .50cal Heavy Barrel mounted on Free French M4 Sherman Tank.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|400px|thumb|none|Browning M2 Heavy Barrel - .50 cal]]&lt;br /&gt;
[[Image:LD19.jpg|600px|thumb|none|Cmdr. Kieffer (Christian Marquand] is seen standing next to a [[Browning M2]] .50cal Heavy Barrel mounted on Free French M4 Sherman Tank.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Quad Mount ==&lt;br /&gt;
When the Airborne troops begin parachuting into Normandy, a German defensive position is seen using what appears to be a Browning M2's in a Quad Mount in place of the Quad Flak 38.&lt;br /&gt;
[[Image:M51 Quad.jpg|400px|thumb|none|]]&lt;br /&gt;
[[Image:LD2.jpg|600px|thumb|none|[[Browning M2|Browning M2 .50cal HMG's]] in Quad Mount at German Defense position]]&lt;br /&gt;
[[Image:TLD 68.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 ==&lt;br /&gt;
German forces are seen using the [[Maxim MG08]] Machine Gun while battling British Airborne and Free French forces.&lt;br /&gt;
[[Image:MaximMG08.jpg|400px|thumb|none|Maxim MG08 Machine Gun - 7.92 x 57mm]]&lt;br /&gt;
[[Image:LD17.jpg|600px|thumb|none|The [[Maxim|Maxim MG08 Machine Gun]] is seen in a German defensive position on the roof.]]&lt;br /&gt;
[[Image:TLD 40.jpg|600px|thumb|none|The Maxim is seen on the ground to the right.]]&lt;br /&gt;
[[Image:TLD 41.jpg|600px|thumb|none|The Maxim is seen on the ground to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Luger P08 Pistol ==&lt;br /&gt;
The [[Luger P08]] Pistol is seen in the hands of a French Resistance fighter as well as a German officer.&lt;br /&gt;
[[Image:P08Luger1917.jpg|400px|thumb|none|Luger P08 Pistol - 9mm]]&lt;br /&gt;
[[Image:LD5.jpg|600px|thumb|none|French Resistance fighter holding a [[Luger P08]].]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk VI Revolver ==&lt;br /&gt;
A [[Webley Mk VI]] revolver is seen in the hands of RAF Flying Officer David Campbell ([[Richard Burton]]) near the end of the film.&lt;br /&gt;
[[Image:Webley.JPG|400px|thumb|none|Webley Mk VI Revolver - .455 Webley]]&lt;br /&gt;
[[Image:LD20.jpg|600px|thumb|none|RAF Flying Officer David Campbell ([[Richard Burton]]) holding a [[Webley Mk VI|Webley Mk VI Revolver]] as he meets up with Private Arthur 'Dutch' Schultz ([[Richard Beymer]]).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] is briefly seen in the holsters of numerous US Army officers in the film, including Brig. Gen. Norman Cota ([[Robert Mitchum]]) and Col. Thompson ([[Eddie Albert]]).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:TLD 17.jpg|600px|thumb|none|The [[M1911A1]] is briefly seen in the holster of Col. Thompson ([[Eddie Albert]]).]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
== M20 Super Bazooka ==&lt;br /&gt;
An anachronistic [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M20 3.5inch Super Bazooka]] is seen carried by a US Army soldier during the landing on Omaha Beach.&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 Super Bazooka - 3.5inch]]&lt;br /&gt;
[[Image:LD9.jpg|600px|thumb|none|A soldier carries an [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M20 3.5inch Super Bazooka]] during the landing on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]] is seen used by German forces.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:TLD 48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s are used by German forces while defending Pointe-du-Hoc.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|A Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:TLD 31.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Mk II Hand Grenade ==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US Army Rangers in the cliff assault.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade.]]&lt;br /&gt;
[[Image:TLD 34.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bangalore Torpedoes ==&lt;br /&gt;
US Army engineers led by Sgt (then Lt.) John H. Fuller ([[Jeffrey Hunter]]) are seen using Bangalore torpedoes to blow an opening in the German defenses on Omaha Beach.&lt;br /&gt;
[[Image:TLD 56.jpg|thumb|none|600px|US Army engineers led by Sgt (then Lt.) John H. Fuller ([[Jeffrey Hunter]]) are seen using Bangalore torpedoes to blow an opening in the German defenses on Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
== PIAT ==&lt;br /&gt;
Free French Forces are seen firing a [[PIAT]] at a German position.&lt;br /&gt;
[[Image:PIATLauncher.jpg|400px|thumb|none|PIAT (Projector, Infantry, Anti Tank) - 76mm]]&lt;br /&gt;
[[Image:LD18.jpg|600px|thumb|none|Free French Forces are seen firing a [[PIAT]] at a German position.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category: B&amp;amp;W]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506563</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506563"/>
		<updated>2012-01-08T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Tokarev SVT-40 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine firing his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Hard Landing'', and it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is unlocked immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command. It's basically an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use the [[Browning M1919]] in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
in the game they depict the japanese in a realiy steriotypical way, showing banzi attacks for now apparent tactical reasion. this game is not entirly historcaly accurate.&lt;br /&gt;
== Type 99 rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese.  Also used by Banzai attackers with the Model 30 bayonet attached as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] apears the main SMG for the Japanese. In real life the Type 100 was not produced in large quantities at all.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's Katana, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Heavy Machine Gun for the Japanese. it apears to fire on its own with out the 25-round clips that are insertead through the side. Thus not being able to fire period.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
Secondary Rifle for the Russians is the [[Tokarev SVT-40 Rifle]]. This rifle apears in large numbers compared to real life where it was only given to sargents and not just any soldier. In game the player cannot pick up ammo from Mosilin Nagaints even though they use the same round exept loaded from a clip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note that the 3rd-person model is incorrectly proportioned for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-33]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is able in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506561</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506561"/>
		<updated>2012-01-08T21:19:00Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Type 92 Heavy Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine firing his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Hard Landing'', and it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is unlocked immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command. It's basically an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use the [[Browning M1919]] in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
in the game they depict the japanese in a realiy steriotypical way, showing banzi attacks for now apparent tactical reasion. this game is not entirly historcaly accurate.&lt;br /&gt;
== Type 99 rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese.  Also used by Banzai attackers with the Model 30 bayonet attached as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] apears the main SMG for the Japanese. In real life the Type 100 was not produced in large quantities at all.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's Katana, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Heavy Machine Gun for the Japanese. it apears to fire on its own with out the 25-round clips that are insertead through the side. Thus not being able to fire period.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
Secondary Rifle for the Russians is the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note that the 3rd-person model is incorrectly proportioned for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-33]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is able in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506560</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506560"/>
		<updated>2012-01-08T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Type 100 Submachine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine firing his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Hard Landing'', and it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is unlocked immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command. It's basically an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use the [[Browning M1919]] in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
in the game they depict the japanese in a realiy steriotypical way, showing banzi attacks for now apparent tactical reasion. this game is not entirly historcaly accurate.&lt;br /&gt;
== Type 99 rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese.  Also used by Banzai attackers with the Model 30 bayonet attached as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] apears the main SMG for the Japanese. In real life the Type 100 was not produced in large quantities at all.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's Katana, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
Secondary Rifle for the Russians is the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note that the 3rd-person model is incorrectly proportioned for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-33]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is able in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506559</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=506559"/>
		<updated>2012-01-08T21:15:51Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Imperial Japanese Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine firing his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Hard Landing'', and it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is unlocked immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command. It's basically an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use the [[Browning M1919]] in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
in the game they depict the japanese in a realiy steriotypical way, showing banzi attacks for now apparent tactical reasion. this game is not entirly historcaly accurate.&lt;br /&gt;
== Type 99 rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese.  Also used by Banzai attackers with the Model 30 bayonet attached as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main SMG for the Japanese.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's Katana, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
Secondary Rifle for the Russians is the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note that the 3rd-person model is incorrectly proportioned for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-33]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is able in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=506545</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=506545"/>
		<updated>2012-01-08T20:31:42Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Kalashnikov AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country, their forces simply known as &amp;quot;OpFor&amp;quot;. The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
For the Nintendo DS version, [[Call of Duty 4: Modern Warfare (Nintendo DS Version)|see the main page]].&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
A version of the [[M1911 pistol series|1911]] makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; The handgun it was modeled after can't be known for sure but it is closest to a Springfield Armory Loaded 1911 (PX9109L) with a stainless barrel bushing, black guide rod, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. Identical to the one in-game, except for a stainless bushing and brown Gunner grips.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless 1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his 1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his 1911 in &amp;quot;Shock and Awe&amp;quot;. The 1911 is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed 1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-Microuzi-1.jpg|thumb|none|600px|Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|&amp;quot;P90-SD&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester W1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranaturalist armed with a Winchester W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the [[AK-47]] and [[G3A4]], despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. &lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of directly mounting the M203 to the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).  &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A3 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A3 rifles during the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, it is milled but has strengthening ribs from an AKM. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier aims his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Colt AR-15A3 ==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4 Carbine]]&amp;quot; (a three-round burst firing weapon), while it actually fires full-auto in game, but its fire selector switch is set to semi-auto. The weapon features an [[M16A1]] pistol grip and M16A1 flash hider, an M4 Carbine four-position collapsible stock, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use, but they are only visible from a third-person view. If selected, the AR-15A3 uses an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a KAC foregrip (Standard; always mounted unless an M203 is used), Sightmark Sure Shot reflex sight, Trijicon 4x32 ACOG, M203 grenade launcher, or a suppressor. In singleplayer it appears in one of four specialized verisons. A fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|400px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4 Carbine,&amp;quot; the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4 SOPMOD,&amp;quot; used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4 Grenadier,&amp;quot; used by few of the US Marines and is Captain Price's signature weapon, along with his M1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4 Suppressed,&amp;quot; only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector, incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|400px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A3 as previously written.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It is anachronistically appears in both missions set in 1996, despite the G36 series not entering the Bundeswehr service until 1997, and the &amp;quot;C&amp;quot; variant not being introduced until 2001. It has a Tasco red dot scope in single-player and iron sights in multiplayer. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game, though the areas themselves are still present.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M1A  ==&lt;br /&gt;
&lt;br /&gt;
The [[Springfield Armory M1A]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It is referred to in game as the [[M14]], however this is not the case as it lacks the bayonet lug under the front sight. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armoury M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game. Note the lack of visible bayonet lug in this shot indicating this is actually an M1A.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M1A in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father.&amp;quot; Otherwise it only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games), being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKM ==&lt;br /&gt;
&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a helicopter with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached by the attachment &amp;quot;Grip&amp;quot;.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.   &lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A3 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|400px|RPG-22 rocket launcher - 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|200px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D  vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 19 Automatic Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon_2A42_on_the_Mi28N_heli.JPG|thumb|none|400px|Shipunov 2А42 mounted on a Mi-28 Havoc.]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to provide fire with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M61 Vulcan ==&lt;br /&gt;
Two [[M61 Vulcan]]s are mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the M61 Vulcans and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm_bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the M61 Vulcans and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|400px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=506542</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=506542"/>
		<updated>2012-01-08T20:20:40Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* RPD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda after stabbing the player in the chest.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is anarchistic for the Rssians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=503469</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=503469"/>
		<updated>2011-12-31T19:43:52Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Knight's Armament Masterkey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda after stabbing the player in the chest.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. This would be incorrect as the Russians had replaced the RPD with the PKM and RPK-74 in the 1970s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. Note there is no current model of the AT4 that is able to lock on to aircraft as there is no need to because there is the Stinger missile in service. The game also shows it as reloadable even though it is a single shot disposable rocket launcher, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. This is inacurrat as the USA has never baught any masterkeys and pressed them into service. Plus the masterkey was is obsolete and the Army is now using the M26 MASS. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=503468</id>
		<title>Call of Duty: Modern Warfare 2</title>
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		<updated>2011-12-31T19:40:54Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Saab Bofors Dynamics M136 AT4 */&lt;/p&gt;
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&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
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'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
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'''''Call of Duty: Modern Warfare 2''''' (also known as ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.&lt;br /&gt;
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'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
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Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.&lt;br /&gt;
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== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
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== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
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[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda after stabbing the player in the chest.]]&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
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== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
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== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
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== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
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== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
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[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
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== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
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== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
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== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
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== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
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== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
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[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
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[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
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== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. This would be incorrect as the Russians had replaced the RPD with the PKM and RPK-74 in the 1970s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. Note there is no current model of the AT4 that is able to lock on to aircraft as there is no need to because there is the Stinger missile in service. The game also shows it as reloadable even though it is a single shot disposable rocket launcher, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=503465</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=503465"/>
		<updated>2011-12-31T19:36:35Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* RPD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda after stabbing the player in the chest.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M.  &lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. It is incorrectly modeled with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. This would be incorrect as the Russians had replaced the RPD with the PKM and RPK-74 in the 1970s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|AA-12 with 8 round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Protecta shotgun. Note the lack of a winding key or drum advance lever.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells in multiplayer as opposed to 7 like in singleplayer, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the vital tracking antenna on the right side of the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=503460</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=503460"/>
		<updated>2011-12-31T19:20:13Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* &amp;quot;AK-74u&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country, their forces simply known as &amp;quot;OpFor&amp;quot;. The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
For the Nintendo DS version, [[Call of Duty 4: Modern Warfare (Nintendo DS Version)|see the main page]].&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
A version of the [[M1911 pistol series|1911]] makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; The handgun it was modeled after can't be known for sure but it is closest to a Springfield Armory Loaded 1911 (PX9109L) with a stainless barrel bushing, black guide rod, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. Identical to the one in-game, except for a stainless bushing and brown Gunner grips.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless 1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his 1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his 1911 in &amp;quot;Shock and Awe&amp;quot;. The 1911 is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed 1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-Microuzi-1.jpg|thumb|none|600px|Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|&amp;quot;P90-SD&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester W1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranaturalist armed with a Winchester W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AKS-74u&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game incorrectly as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to many to believe it actually was the only variant of the AK-74; the curve of the magazine and grooves on the magwell give away that it is based on a 47. The AKS-74u and the RPK-74 are the only 5.45x39mm russian guns in the entire franchise.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the [[AK-47]] and [[G3A4]], despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. &lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of directly mounting the M203 to the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).  &lt;br /&gt;
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[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A3 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A3 rifles during the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
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== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most enemies and allied Russian soldiers use the [[AK-47]]. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier aims his AK-47.]]&lt;br /&gt;
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== Colt AR-15A3 ==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4 Carbine]]&amp;quot; (a three-round burst firing weapon), while it actually fires full-auto in game, but its fire selector switch is set to semi-auto. The weapon features an [[M16A1]] pistol grip and M16A1 flash hider, an M4 Carbine four-position collapsible stock, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use, but they are only visible from a third-person view. If selected, the AR-15A3 uses an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
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Attachments available for the AR-15A3 in the multiplayer are: a KAC foregrip (Standard; always mounted unless an M203 is used), Sightmark Sure Shot reflex sight, Trijicon 4x32 ACOG, M203 grenade launcher, or a suppressor. In singleplayer it appears in one of four specialized verisons. A fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
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[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|400px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4 Carbine,&amp;quot; the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4 SOPMOD,&amp;quot; used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4 Grenadier,&amp;quot; used by few of the US Marines and is Captain Price's signature weapon, along with his M1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4 Suppressed,&amp;quot; only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
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== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector, incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
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[[Image:HK91A3.jpg|thumb|400px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A3 as previously written.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It is anachronistically appears in both missions set in 1996, despite the G36 series not entering the Bundeswehr service until 1997, and the &amp;quot;C&amp;quot; variant not being introduced until 2001. It has a Tasco red dot scope in single-player and iron sights in multiplayer. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]].&lt;br /&gt;
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[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game, though the areas themselves are still present.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides.]]&lt;br /&gt;
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== Springfield Armory M1A  ==&lt;br /&gt;
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The [[Springfield Armory M1A]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It is referred to in game as the [[M14]], however this is not the case as it lacks the bayonet lug under the front sight. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.&lt;br /&gt;
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[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armoury M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game. Note the lack of visible bayonet lug in this shot indicating this is actually an M1A.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M1A in-game.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
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The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father.&amp;quot; Otherwise it only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games), being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action rifles), but it can still accept camouflage.&lt;br /&gt;
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[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
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== Kalashnikov AKM ==&lt;br /&gt;
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In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
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[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
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== Kalashnikov AKS-74U ==&lt;br /&gt;
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While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
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= Sniper Rifles =&lt;br /&gt;
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A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
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== M40A3 ==&lt;br /&gt;
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The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory.&lt;br /&gt;
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[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
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== M21 ==&lt;br /&gt;
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The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.&lt;br /&gt;
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[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
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== Dragunov SVD ==&lt;br /&gt;
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All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
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[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
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== Remington Model 700P ==&lt;br /&gt;
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The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
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[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
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== Barrett M82A1 ==&lt;br /&gt;
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The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a helicopter with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
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[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
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= Machine Guns =&lt;br /&gt;
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== FN M249E2 SAW ==&lt;br /&gt;
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The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
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[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
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== Degtyarev RPD ==&lt;br /&gt;
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The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.&lt;br /&gt;
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[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
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== M60E3 ==&lt;br /&gt;
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The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
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[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached by the attachment &amp;quot;Grip&amp;quot;.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer.]]&lt;br /&gt;
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= Launchers =&lt;br /&gt;
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== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.   &lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A3 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|400px|RPG-22 rocket launcher - 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|200px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D  vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 19 Automatic Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon_2A42_on_the_Mi28N_heli.JPG|thumb|none|400px|Shipunov 2А42 mounted on a Mi-28 Havoc.]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to provide fire with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M61 Vulcan ==&lt;br /&gt;
Two [[M61 Vulcan]]s are mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the M61 Vulcans and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm_bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130H Spectre in the mission &amp;quot;Death From Above,&amp;quot; alongside the M61 Vulcans and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|400px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=503459</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=503459"/>
		<updated>2011-12-31T19:13:29Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* GP-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
In the Nintendo DSI version, the [[Makarov_PM#Makarov_PMM|Makarov PMM]] pistol appears as the most common pistol in use. It incorrectly referred to as the Makarov PM. It also looks like a Makarov PM due to the wood grips. The gun has the 12 round capacity too. It also appears as the sidearm in zombies. The gun is relativity weak. &lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP 9==&lt;br /&gt;
In-game Mason uses an [[ASP 9]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP 9 was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 9.jpg|thumb|none|350px|ASP 9 (Highly customized pistol using a stock Smith &amp;amp; Wesson Model 39 as the starting point) - 9x19mm.  This is the screen used firearm from the film ''[[Cobra]]'' ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP 9 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP 9 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP 9 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Toten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
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The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
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[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
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[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
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[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
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Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
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Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
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Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
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Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
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[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Colt USAF M16 (Colt Model 604)==&lt;br /&gt;
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was &amp;quot;an early prototype&amp;quot;, although the first variant that was capable of burst fire was the Model 606B (essentially a heavy barrelled M16 with a four position selector switch tested in 1965) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel. &lt;br /&gt;
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If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count.&lt;br /&gt;
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[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604 (A cropped and brightened version of this image can be seen [[Talk:Call_of_Duty:_Black_Ops#M16_is_the_USAF_M16|here]]). Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the M14 to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon, only with a different model, more ammunition held at once, and a reloading animation taken from ''[[Modern Warfare 2]]'''s [[Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]]. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
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The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights. The HUD indicates this one has the Extended Mags attachment, though note that this is one of only two guns in the game where the magazine is not modeled differently with that attachment.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).&lt;br /&gt;
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If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
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[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
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The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
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[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
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== Franchi SPAS-12 ==&lt;br /&gt;
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The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
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[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
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An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
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[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
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[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
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=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
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A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
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== Beretta Model 682 Shotgun ==&lt;br /&gt;
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An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
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[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
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== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
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[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
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[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
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[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
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[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
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== Winchester Model 1887 ==&lt;br /&gt;
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A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
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[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
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[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked incorectly as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game. Can be used with Variable Zoom Scope, NSPU Night Vision Scope, PK-AV Combat Scope, Silencer, or Extended Magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
A [[GP-30]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]; as ever for the series, it is incorrectly called a GP-25, which wasn't designed untill 1978, despite having the quadrant sight on the right instead of on the left. Its appearance is anachronistic; the GP-30 didn't enter service until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-30 on Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=503458</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=503458"/>
		<updated>2011-12-31T19:05:40Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Stoner 63 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
In the Nintendo DSI version, the [[Makarov_PM#Makarov_PMM|Makarov PMM]] pistol appears as the most common pistol in use. It incorrectly referred to as the Makarov PM. It also looks like a Makarov PM due to the wood grips. The gun has the 12 round capacity too. It also appears as the sidearm in zombies. The gun is relativity weak. &lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP 9==&lt;br /&gt;
In-game Mason uses an [[ASP 9]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP 9 was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 9.jpg|thumb|none|350px|ASP 9 (Highly customized pistol using a stock Smith &amp;amp; Wesson Model 39 as the starting point) - 9x19mm.  This is the screen used firearm from the film ''[[Cobra]]'' ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP 9 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP 9 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP 9 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Toten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
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[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
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Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
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Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
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Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
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[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Colt USAF M16 (Colt Model 604)==&lt;br /&gt;
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was &amp;quot;an early prototype&amp;quot;, although the first variant that was capable of burst fire was the Model 606B (essentially a heavy barrelled M16 with a four position selector switch tested in 1965) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel. &lt;br /&gt;
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If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count.&lt;br /&gt;
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[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604 (A cropped and brightened version of this image can be seen [[Talk:Call_of_Duty:_Black_Ops#M16_is_the_USAF_M16|here]]). Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the M14 to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon, only with a different model, more ammunition held at once, and a reloading animation taken from ''[[Modern Warfare 2]]'''s [[Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]]. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
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The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights. The HUD indicates this one has the Extended Mags attachment, though note that this is one of only two guns in the game where the magazine is not modeled differently with that attachment.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).&lt;br /&gt;
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If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
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[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
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[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
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== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
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[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
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[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
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[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
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A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
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[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
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[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
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[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
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[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
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[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
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[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
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[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked incorectly as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game. Can be used with Variable Zoom Scope, NSPU Night Vision Scope, PK-AV Combat Scope, Silencer, or Extended Magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
A [[GP-30]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]; as ever for the series, it is incorrectly called a GP-25 despite having the quadrant sight on the right instead of on the left. Its appearance is anachronistic; the GP-30 didn't enter service until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-30 on Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DShK_heavy_machine_gun&amp;diff=503172</id>
		<title>DShK heavy machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DShK_heavy_machine_gun&amp;diff=503172"/>
		<updated>2011-12-30T23:11:31Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
[[Image:DSHK.jpg|thumb|right|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|right|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Heavy Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12.7x108 mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Fully Automatic (600 rounds per minute)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The DShK heavy machine gun has appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
''NOTE: Some films and television series will often use a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] mocked up to imitate a DShK. Please be sure that the weapon is a genuine DShK and not another weapon mocked up as one.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo III]] || [[Sylvester Stallone]] || John Rambo || Tripod-mounted, with anti-aircraft sights || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo III]] ||  || Soviet soldiers || Tripod-mounted || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Proof of Life]] ||  || Chechen insurgents || Mounted on truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] ||  || Somali militiamen || Mounted on pickup trucks || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]] ||  || North Korean soldiers || Tripod-mounted || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] ||  || R.U.F. rebels || Mounted on pickup trucks || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Another Day]] ||  ||  || Mounted on T55 tanks || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || Seen in arms cache || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] ||  || Ethiopian rebels || Mounted on truck || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Tears of the Sun]] ||  || Rebels || Mounted on truck || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Beasts]] ||  || Mounted on T55 tanks ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on pickup trucks and T62 tanks ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Vietnam]] ||  || Mounted on T55 &amp;amp; PT-76 tanks and Sampan boats ||  || TBD&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] ||  || Mounted on various vehicles ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] ||  || Mounted on NVA jeeps ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[UberSoldier]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || Mounted on UAZ jeeps and tripods ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Metro 2033]] ||  || Mounted on various vehicles ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[9th Company: Roots of Terror]] ||  || Mounted on pickup trucks and tripods ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)]]||DShK||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || || || Fictional DShK-based handheld weapon used by Chinese heavy enemies || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ace Combat: Assault Horizon]] || || Mounted on technical trucks and T-55 tank || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || || Mounted on flatbed trucks || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || || Incorrectly Mounted on T-90 tanks without Remote Turret, Remote Sentry turret, GAZ-2975 Tigr, Russian PT boats, and mono/tripod mounts || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lagoon]] || Hotel Moscow troops || Mounted on truck || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GP-series_grenade_launcher&amp;diff=503171</id>
		<title>GP-series grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GP-series_grenade_launcher&amp;diff=503171"/>
		<updated>2011-12-30T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;Battlefield3EX: /* GP-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The GP series of underbarrel grenade launchers (often seen mounted on an [[AK-47|AK]]-series rifle) can be seen in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
'''Specifications'''&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Type:''' Grenade Launcher, Muzzle-Loaded (i.e., the grenade is inserted rear first, into the &amp;quot;business end&amp;quot; of the barrel)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 40mm Caseless&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single Shot, Manually Reloaded&lt;br /&gt;
&lt;br /&gt;
== BG-15 ==&lt;br /&gt;
The original 40mm underslung grenade launcher from the Soviets was first seen in 1984 during the Russo-Afghan War.  It was designated BG-15 and had a distinctive hole in the short pistol grip.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Virus]] || [[Sherman Augustus]] || Richie || Mounted on AKM || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|right|400px|GP-25 40mm grenade launcher mounted on an [[AK-47#AKM|AKM]] (7.62x39mm)]]&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|right|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;|}&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War (Voyna)]] ||  || Most  Russian soldiers and Chechen rebels || Mounted on AK-74M, AKM, AKMS || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Checkpoint (Blokpost)]] || [[Denis Kirillov]] || Skag || Mounted on AK-74M || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Stormgate]]||   || Russian soldiers and chechen rebels || Mounted on AKS-74, AK-74, AKMS ||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgatory (Chistilishche)]]||   || Russian soldiers and chechen rebels || Mounted on AK-74, AKMS ||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Desert Siege]] || GP25||Mounted on [[Abakan|AN-94 &amp;quot;Abakan&amp;quot;]] and [[OC-14|OTs-14-4A Groza]] ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || Mounted on [[AK-47]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on [[AK-47]] &amp;amp; [[AK-74|AK-74M]], firing both HE and smoke rounds || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] ||  || Mounted on [[AK-74#AKS-74|AKS-74]] and [[AN-94]] || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on [[AK-74]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] ||  || Mounted on [[Norinco Type 81]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)]]||GP-25||Mounted on [[AKM]], multiplayer only||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|right|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:Sgmk oc-14 groza.gif|thumb|right|400px|[[OT-14 Groza|OC-14 Groza]] with GP-30 - 9x39mm/7.62x39mm ]]&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|right|400px|GP-30M - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;|}&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kick-Ass]] ||  ||  || Mounted on AKS-74, seen on wall || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[D-Day (Den'D)]] || [[Mikhail Porechenkov]]  || Ivan || Mounted on AK-74M || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[9th Company]] ||  || Soviet Soldiers || Mounted on AK-74 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballistic: Ecks vs. Sever]] || [[Lucy Liu]] || Sever || Mounted on AKS-74U || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Snatch]] || [[Rade Serbedzija]] || Boris 'The Blade' Yurinov || Mounted on AK-74M || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Afghan Breakdown]] ||  || Soviet Paratroopers || Mounted on AKS-74 || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on AK-47 and AK-74 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || Mounted on [[AK-47#AK-103|AK-103]] || 2002&lt;br /&gt;
|- &lt;br /&gt;
| [[Battlefield 2]] ||  || Mounted on [[AK-47#AK-101|AK-101]] || 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || GP-25 || Mounted on [[AK-47]] and &amp;quot;AK-74U&amp;quot; ||2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  || Mounted on [[AK-74#AEK-971|AEK-971]] and AN-94 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || GP-30 || Mounted on [[AK-47#AK-102|AK-102]] and AN-94 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || Mounted on AK-74 and [[AK-74#AK-107|AK-107]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 2]] || GP-30 || Available as attachment for the [[AK-47]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] ||  || Mounted on AEK-971 and AN-94 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || GP-30 || Inorrectly Mounted on [[AK-47]] and [[Galil]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || GP-25 || Incorectly Mounted on AK-47 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;br /&gt;
[[Category:UBGL]]&lt;/div&gt;</summary>
		<author><name>Battlefield3EX</name></author>
	</entry>
</feed>