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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Barrett50</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Barrett50"/>
	<updated>2026-04-10T15:23:57Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=User_talk:Zackmann08&amp;diff=601944</id>
		<title>User talk:Zackmann08</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Zackmann08&amp;diff=601944"/>
		<updated>2012-08-16T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: &lt;/p&gt;
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&lt;div&gt;==gun brand pages==&lt;br /&gt;
Looks good, the H&amp;amp;K logo looks a bit big. Good luck with Smith &amp;amp; Wesson! --[[User:Predator20|Predator20]] 23:36, 23 December 2011 (CST)&lt;br /&gt;
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:Thank you for the reply, and sorry I misjudged you (to be honest, I didn't notice the discussion, so I did think you were some foolish n00b who was changing things without consulting admins). I thought that I was simply upholding a decision that the rest of the staff had agreed to a long time ago. At the very least, I guess we should discuss the matter again in the topic - and clearly, the forum's not such a good place, since we have too many problems with spammers. And Happy Holidays to you, too. -[[User:MT2008|MT2008]] 10:01, 24 December 2011 (CST)&lt;br /&gt;
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::Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:30, 27 December 2011 (CST)&lt;br /&gt;
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I've been collecting S&amp;amp;W revolvers for several years. S&amp;amp;W has always been a very organized company with outstanding records. Better organized company in so many aspects. In the past couple of years I've gotten into Colt revolvers and I've learned that getting information about the various Colt handguns is very challenging. For most of it's history Colt was rather scatter-shot in it's approach. For example they would have different models use the same serial number range (Official Police and .38 spl Officer Model Target pre-WWII), but the Pre-WWII Officer Model Target .22LR had it's own serial numbers.Why? Who knows? Other models (such as the Theur derringer) would be made for decades and Colt has little to no written records about the models. For example the serial numbers will not tell you what year an individual derringer was made. And then you have the Official Police model and it's variants. Over 700,000 made over a seventy year period. Very challenging. I like the colt double action revolvers, but I can see why colt has almost gone out of business and S&amp;amp;W is still prospering. Hopefully Colt's fairly new management can fix things. --[[User:Jcordell|Jcordell]] 17:37, 27 December 2011 (CST)&lt;br /&gt;
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No I'm sorry. Not as knowledgable about Taurus. But I do have a couple books that might be helpful. I'll look through them.--[[User:Jcordell|Jcordell]] 19:00, 19 January 2012 (CST)&lt;br /&gt;
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:Once again you're doing good work tackling the pages that the rest of us just lack the energy for. Such as the page for the S&amp;amp;W 27/28. Looks good. --[[User:Jcordell|Jcordell]] 10:40, 7 February 2012 (CST)&lt;br /&gt;
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==Call of Duty MW3 ==&lt;br /&gt;
Done --[[User:Phoenixent|phoenixent]] 18:11, 4 June 2012 (CDT)&lt;br /&gt;
:Did the change to Dark Knight and EvilTim did James Bond. --[[User:Phoenixent|Steve]]&lt;br /&gt;
::I like your templates a lot as it cleans up the page. How does that work for a TV series with multiple seasons? --[[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey Zack.. That template for CSI looks real good. I think you have another winner with the TV seasons.--[[User:Phoenixent|Steve]]&lt;br /&gt;
The gun manufacturers template is cool except when you get into clones like the M16 series, 1911 Pistols, Colt SAA Revolvers and others. Not sure how to worked that problem as it is a large one.--[[User:Phoenixent|Steve]]&lt;br /&gt;
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== 1911 categories ==&lt;br /&gt;
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I think these pages are turning out well, good job. One modification that I would suggest though (for both the pages and the template) is reversing the order of the categories. I think the &amp;quot;Standard&amp;quot; guns should really go first because, as the name implies, they are the standard gun and are also probably the most common. I would put the order as &amp;quot;Standard&amp;quot;, &amp;quot;Long&amp;quot;, &amp;quot;Compact&amp;quot;, &amp;quot;Subcompact&amp;quot;. Also, I'm not sure about how the Colt variants are categorised on the template. I think they should just be split on size like the other manufacturers for a few reasons. First, it would then be a standard and look better. Secondly, the modern thing is kind of screwed up, with the 80 Combat Elite being from the same time as the regular series 80, and the National Match going back to the Series 70 guns. Also the Military/Governemnt differentiation seems a bit pointless to me, as I would imaging that most of the guns that actually appear in media are based on the civillian guns and the majority of the M1911A1 ID's are actually wrong. To be honest, I think there is a case that the M1919A1, Government and Series 70 sections could probably be merged, as they are the same gun with no visible external differences unless you get a really good look at the markings.  --[[User:Commando552|commando552]] 16:11, 16 June 2012 (CDT)&lt;br /&gt;
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== Re:Redirects ==&lt;br /&gt;
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Yes, I understand. I'll follow your recommendations. Thanks! [[User:Greg-Z|Greg-Z]] 10:17, 22 June 2012 (CDT)&lt;br /&gt;
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==Misfits==&lt;br /&gt;
Great minds think alike. --[[User:Funkychinaman|Funkychinaman]] 17:16, 27 June 2012 (CDT)&lt;br /&gt;
==Wrong Turn==&lt;br /&gt;
I wouldn't spend any more time working on a template for that series as the user you started these pages doesn't seem to want to put any more effort into it.  --[[User:Ben41|Ben41]] 20:38, 22 June 2012 (CDT)&lt;br /&gt;
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== Re:AK ==&lt;br /&gt;
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Hi. It depends on what kind of page are you working on. I know some stuff about original Russian AK's. Will try to help of course. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 01:41, 24 June 2012 (CDT)&lt;br /&gt;
:So how you want to do this template? Include only true AK-pattern guns (like on wikipedia), or include guns like the VSS too, which only look like AK variants, but in reality have nothing to do with that design? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:06, 26 June 2012 (CDT)&lt;br /&gt;
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I would separate them along similar lines as the AK gallers, with &amp;quot;Soviet manufactured Kalashnikov pattern firearms&amp;quot; &amp;quot;Foreign manufactured Kalashnikov pattern firearms&amp;quot; &amp;quot;Firearms derived from the Kalashnikov&amp;quot; and &amp;quot;Firearms visually resembling the Kalashnikov&amp;quot;. First section would be the russian weapons, separated into assault rifles, carbines, machine guns and sniper rifles. Then next section would be split up by country. Not sure whether to split each section by weapon type or not, would need to play it by ear depending on how many you were ending up with. If not splitting by type, could put the weapon type in brackets after the name. It gets a bit tricky when you get into AK derived, and visually resembling the AK as there can be a fine line. For example, the I would put the SVD in the visually similar, as it shares no parts with the AK and has a different operating system. However the visually similar FPK/PSL is derived from the RPK, so would go in the AK derivatives section. Stuff like the Valmet (and hence the Galil and Vektor rifles) would go in the derivatives section, as although not of the AK pattern they are a modification to the design. But that's just my opinion on how it should be broken down. --[[User:Commando552|commando552]] 15:23, 26 June 2012 (CDT)&lt;br /&gt;
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==Congrats!==&lt;br /&gt;
I see you already started clearing out the delete bin. --[[User:Funkychinaman|Funkychinaman]] 13:28, 26 June 2012 (CDT)&lt;br /&gt;
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: Congrats as well!  Now you can have a good time deleting spambots!  --[[User:Ben41|Ben41]] 01:31, 27 June 2012 (CDT)&lt;br /&gt;
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==Abe and ARs==&lt;br /&gt;
Yes, it did, but I think it sort of sets a bad precedent for some new user to start a page with one line as his first edit and have the rest of us build it unto a full page. (It was literally one line.) But oh well, what's done is done. As for the templates, I have to admit, I'm not sure I know what I'm doing with them. I added Barry Nelson to the James Bond template over the weekend, but that took a lot of copying and pasting and trial and error. --[[User:Funkychinaman|Funkychinaman]] 13:32, 26 June 2012 (CDT)&lt;br /&gt;
:I'll add it if I come across it. I'm sweeping across the site right now, looking for bad pages and killing dead actors. --[[User:Funkychinaman|Funkychinaman]] 13:43, 26 June 2012 (CDT)&lt;br /&gt;
::You think I should? The people here seem to love zombies. --[[User:Funkychinaman|Funkychinaman]] 13:49, 26 June 2012 (CDT)&lt;br /&gt;
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== Congrats ==&lt;br /&gt;
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Remember with great power comes great power. Wait, I don't think that's it.&lt;br /&gt;
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Also I'd have called that maintainance script Gunbot or Tank, personally. [[User:Evil Tim|Evil Tim]] 14:36, 26 June 2012 (CDT)&lt;br /&gt;
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==Generic placeholder==&lt;br /&gt;
Hmmm, let me brainstorm a bit. --[[User:Funkychinaman|Funkychinaman]] 20:53, 26 June 2012 (CDT)&lt;br /&gt;
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==Congrats and can you delete these?==&lt;br /&gt;
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Congratulations on becoming admin and Ive seen that you were clearing out the delete bin so I was wondering if you could delete the pictures I uploaded a while ago you can find them on  my [http://www.imfdb.org/wiki/Special:Contributions/Mr.Ice Contributions page]. Thanks. [[User:Mr.Ice|Mr.Ice]] 14:05, 27 June 2012 (CDT)&lt;br /&gt;
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== The Nosferatu page ==&lt;br /&gt;
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Hi there, I was the creator of the Nosferatu: The Wrath of Malachi page. I noticed that you recently nuked it and left a note saying &amp;quot;Creator refuses to finish . . . &amp;quot; I haven't abandoned the IMFDB by any means, but have been busy with real life thus far. Maybe you could tell me what specifically was wrong with it? Last I worked on the page, it was essentially complete by the IMFDB standards of the time. Have they drastically changed in the meantime? --[[User:Mazryonh|Mazryonh]] 01:13, 28 June 2012 (CDT)&lt;br /&gt;
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:Sure, if you tell me what's missing. I do not currently have access to the game disc right now, but at last count the page was, in my view, essentially finished--all the ingame weapons had both 3rd-person and 1st Person views, and had (where possible) references to the real-life weapons they were based on. What's missing from the page according to the IMFDB standards now? --[[User:Mazryonh|Mazryonh]] 03:39, 28 June 2012 (CDT)&lt;br /&gt;
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&amp;quot;Not getting pissed?&amp;quot; Thankfully, not everyone is subject to the [http://users.rider.edu/~suler/psycyber/disinhibit.html online disinhibition effect]. Courtesy and civility cost absolutely nothing to produce, have, or give, so why not give generously until you have good reason to do otherwise? And as for the weapons, what were you expecting, a [[Van_Helsing#Gas_Operated_Automatic_Crossbow|stake launcher]]? The game is (as I outlined in the wiki entry's introduction) an out-and-out homage to the silent film ''Nosferatu'', and like its parent novel ''Dracula,'' the game's weaponry is based around those used by old-fashioned vampire hunters before they became modern pop culture icons (like [[Constantine]], [[Van Helsing]], and [[Hellsing]]). The 4 firearms already listed are the only ones in the game, and you can confirm this by checking out [http://www.gamefaqs.com/pc/917976-nosferatu-the-wrath-of-malachi/faqs an FAQ] for the game or [http://www.youtube.com/playlist?list=PL2AB7C05E018CC1E6&amp;amp;feature=plcp a video walkthrough]. The rest of the ingame weapons are religious paraphernalia or melee weaponry, such as a Crucifix, a totally overpowered Holy Water Chalice (which you can refill by blessing a tub of water with your Crucifix), a Cane Sword, and your character's own two fists. Call it the limitations of a budget title if you want, but I think this helps to maintain the authenticity of the &amp;quot;old-fashioned&amp;quot; nature of the title, right down to the old-fashioned film grain effect and &amp;quot;film scratches&amp;quot; you can sometimes see. &lt;br /&gt;
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As for putting photos of the actual guns in this wiki entry, there is a small problem with that. While there is an entry for generic [[Flintlock Pistol]]s I could select a photo from, there is no equivalent entry for generic Flintlock Muskets, and the ingame one doesn't look like any of those musket entries already on the site. Could a disambiguation page that listed all the musket variants be created? Is there anything else on the laundry list of things that need to be done for this game's wiki page? &lt;br /&gt;
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In the future, you could always do the courtesy of contacting the creators of small &amp;quot;niche pages&amp;quot; with obvious effort put into them before resorting to the nuke. After all, courtesy costs nothing. --[[User:Mazryonh|Mazryonh]] 23:29, 29 June 2012 (CDT)&lt;br /&gt;
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== RSP ==&lt;br /&gt;
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Maybe you should clarify that reality television is in the same boat as documentaries? --[[User:Funkychinaman|Funkychinaman]] 09:13, 28 June 2012 (CDT)&lt;br /&gt;
:Looks good. (And I call dibs on slapping the nuke tag on any future ''Jersey Shore'' pages!) --[[User:Funkychinaman|Funkychinaman]] 10:41, 28 June 2012 (CDT)&lt;br /&gt;
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== CZ 40, 97 etc. ==&lt;br /&gt;
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But surely appear. Great future is for this weapon! Otherwise - CZ products i´m complemented and there is need this types.--[[User:Pandolfini|Pandolfini]] 20:02, 28 June 2012 (CDT)&lt;br /&gt;
The text is just a selection of several books, nothing is there does not even start of production. Like I said - i want only CZ products supplementary to the database, nothing more. I originally took the view that the [[Kajínek]] used CZ 40 and not CZ Pre75 . So we'll see. CZ 97 certainly somewhere there is, just poorly defined or does not know just because it's missing. This often happens to me - i looking for a gun and find in catalog of proucts (Smit&amp;amp;Wesso, CZ, Mauser rifles etc.) or cathegory (submachine guns, pistols etc.)--[[User:Pandolfini|Pandolfini]] 20:17, 28 June 2012 (CDT)&lt;br /&gt;
&amp;quot;A gun must appear in something before it gets a page!&amp;quot; Here - [[CZ]]&lt;br /&gt;
And what product catalog of products company? After all serves to navigate and search, it does not count?--[[User:Pandolfini|Pandolfini]] 20:23, 28 June 2012 (CDT)&lt;br /&gt;
So this means that even in categories is not listed weapons which were not in the movie or game? So that means in practice that to appear, so it will have to laboriously re-do. Plus We ascribe the extra the lost hour of work today due to the technicality that resulted from a irationaly reasons. Or no?--[[User:Pandolfini|Pandolfini]] 20:32, 28 June 2012 (CDT)&lt;br /&gt;
Me was  so weird was that when I first needed a CZ 38 for movie Atentát, i were cannot find this gun here,   because were missing. I could not understand such a failure. Now I understand - this was and is due to imperfect standards.--[[User:Pandolfini|Pandolfini]] 21:02, 28 June 2012 (CDT)&lt;br /&gt;
I found the passage where it was and I know error and how it is done correctly. Thank you.--[[User:Pandolfini|Pandolfini]] 01:46, 29 June 2012 (CDT)&lt;br /&gt;
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==Templates==&lt;br /&gt;
I was going to ask you about that. The AR template is going to be huge, and would take up most of the space on the smaller AR entries. --[[User:Funkychinaman|Funkychinaman]] 09:58, 29 June 2012 (CDT)&lt;br /&gt;
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== the next if kin page ==&lt;br /&gt;
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yes i was planning to do that page but i need the names of the guns that was used in the film if you can sir. --[[User:Boo2795|Boo2795]] 12:06, 29 June 2012 (CDT)&lt;br /&gt;
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== They Walk deleted? ==&lt;br /&gt;
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Why was the ''[[They Walk]]'' page deleted? It definitely had pictures as I identified and made a page for the [[Chiappa Double Eagle Derringer]] based on the markings on the gun. It had identifiable guns listed and at least some pictures (can't remember anything about the page, just that I ID'd that gun), so I would have though an &amp;quot;Incomplete&amp;quot; tag would be more suitable. Or is it inelligible for some other reason?  --[[User:Commando552|commando552]] 14:16, 29 June 2012 (CDT)&lt;br /&gt;
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== thank you ==&lt;br /&gt;
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thank u for helping me out. i will type in that information. u can put the images on it --[[User:Boo2795|Boo2795]] 23:59, 29 June 2012 (CDT)&lt;br /&gt;
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== Rumor of War ==&lt;br /&gt;
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This film is not on DVD yet, so I'm looking for a suitable VHS copy to transfer.   If I've started a page, I'm going to finish it.  Please check the author of the page before deleting.  --[[User:Ben41|Ben41]] 17:49, 3 July 2012 (CDT)&lt;br /&gt;
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==deleting files==&lt;br /&gt;
make sure the images which are obviously personal snapshots of members own guns (not the professional pics that I take but backyard stuff) is NOT being used in the forums before you delete them.  Though I don't do it, other members (including other Mods like MT2008 and Bunni) uploaded personal gun pics for use in their profiles and on some of the forum threads.  This is allowed and doesn't happen very often.  But if the pic only appears in the forum, it WON'T appear as being used on the IMFDB site itself.  That is why I never deleted obviously personal gun pics because 99% of them are used in the member's profile pages on the forums or in forum threads. [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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==Pistols==&lt;br /&gt;
I had previously done some cleanup on the page. I'll take a look again. --[[User:Funkychinaman|Funkychinaman]] 20:37, 8 July 2012 (CDT)&lt;br /&gt;
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== Blanks cells ==&lt;br /&gt;
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Sorry. I always doing only this where the dots are,  where not, i had been doing so for this to be the same - without dots. I deliberately not doing anywhere.--[[User:Pandolfini|Pandolfini]] 18:36, 10 July 2012 (CDT)&lt;br /&gt;
I see. I understand. I has copy the entire row above it and now changing only the data. Empty cells contain therefore the same as the surrounding rows, which i copy. --[[User:Pandolfini|Pandolfini]] 18:42, 10 July 2012 (CDT)&lt;br /&gt;
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== RE: Dino ==&lt;br /&gt;
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Yah, I thought the pics might've been to large, but it was getting late.  And also yah I wasn't sure about the headers, thanks for that, I'll be sure to fix that when I can.  For PowerSlave, eh, haven't had the time.  Yah probably leave it down for now, I might try to revive it fuller and more complete in the future, thanks. --[[User:Clonehunter|Clonehunter]] 09:36, 13 July 2012 (CDT)&lt;br /&gt;
*Eh, I guess I wasn't entirely sure then what you meant, sorry.  Though, should I go back and enlarge them?  Imo, it looks a bit tidier with the smaller screenshots, but I can change it back. --[[User:Clonehunter|Clonehunter]] 12:24, 13 July 2012 (CDT)&lt;br /&gt;
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== Ussaro Mod 1786 ==&lt;br /&gt;
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I can not do table, cause if I want to create a new article, so I copy the existing post and paste only new data. Here too is missing the table - [[Charleville Musket]]--[[User:Pandolfini|Pandolfini]] 13:55, 14 July 2012 (CDT)&lt;br /&gt;
Next time it will. I ´am first time took the view that the weapons that are rare, is the intent a list - sorry for this :)--[[User:Pandolfini|Pandolfini]] 14:29, 14 July 2012 (CDT)&lt;br /&gt;
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== Edits ==&lt;br /&gt;
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Sorry. I was trying to think about how to reply properly. I was never using a bot (although I will understand if you don't believe me). I was making edits without thinking. I don't think that excuses my behavior and I definitely deserved to be banned. I am sorry for causing problems for you and the other admins. Edit: By &amp;quot;bot&amp;quot; I meant &amp;quot;script&amp;quot;. --[[User:Cheywoodward2|Cheywoodward2]] 14:58, 15 July 2012 (CDT)&lt;br /&gt;
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== Deleted file &amp;quot;Remington rollmark.jpg&amp;quot; ==&lt;br /&gt;
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Recently you have deleted the file &amp;quot;File:Remington rollmark.jpg&amp;quot; as unused. But it was used on the ''[[Mummy:_Tomb_of_the_Dragon_Emperor,_The#Remington_Model_8|The Mummy: Tomb of the Dragon Emperor]]'' page. If this image isn't needed on the page then the dead link better be deleted too, but if it is needed then the file need to be undeleted. What is your opinion? Thanks in advance. [[User:Greg-Z|Greg-Z]] 11:05, 18 July 2012 (CDT)&lt;br /&gt;
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== Re: Van tu ==&lt;br /&gt;
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These pages are, at least, ''[[Sahara (1995)]]'', ''[[When Trumpets Fade]]'' and ''[[Lucky Luke]]''. I returned decimal points on these pages. Maybe the same thing can be on other pages. [[User:Greg-Z|Greg-Z]] 09:17, 19 July 2012 (CDT)&lt;br /&gt;
:I've been keeping track of his decimal issue. Basically, almost every page he ever worked on. It tailed off for a bit, so I thought he actually read his messages, but I guess I was wrong. --[[User:Funkychinaman|Funkychinaman]] 11:53, 19 July 2012 (CDT)&lt;br /&gt;
::Based on his usual posting times and his preference in movies, I'm guessing that Van Tu is somewhere in Asia. I don't think a two hour ban would affect him. He won't be back until early morning anyway. --[[User:Funkychinaman|Funkychinaman]] 12:43, 19 July 2012 (CDT)&lt;br /&gt;
Now we see [[Special:Contributions/Djnh_djnh|Djnh djnh]] doing same things (''[[Sahara (1995)‎]]'', ''[[The Marine 2]]''). [[User:Greg-Z|Greg-Z]] 03:16, 20 July 2012 (CDT)&lt;br /&gt;
:He hasn't learned a thing. Maybe permanent bans his two alter egos? Abusing multiple accounts is grounds for banning anyway. --[[User:Funkychinaman|Funkychinaman]] 06:45, 20 July 2012 (CDT)&lt;br /&gt;
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== Re: The Forum ==&lt;br /&gt;
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See thats the thing I have already signed up for the forum but every time I try to start a new thread the site tells me &amp;quot;Mr.Ice, you do not have permission to access this page. This could be due to one of several reasons:&lt;br /&gt;
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1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?&lt;br /&gt;
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2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.&amp;quot; I've been waiting for the activation for a few weeks and there is nothing. I'm not sure whats wrong. [[User:Mr.Ice|Mr.Ice]] 11:28, 19 July 2012 (CDT)&lt;br /&gt;
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==Redirects==&lt;br /&gt;
It makes sense to me, but it may be a bit over the heads of new users. When I first came on, I don't think I would've understood. Redirects are certainly nice, and are preferred, and users certainly shouldn't swap them out for long links like Heartbreakkid (or whatever his name was) did, but it does seem like a lot for a new user to absorb. Maybe we should just say that redirects are preferred. There's enough of us old-timers who can fix them for noobs as they come. --[[User:Funkychinaman|Funkychinaman]] 17:22, 19 July 2012 (CDT)&lt;br /&gt;
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==Periods==&lt;br /&gt;
Don't get me wrong, I totally agree. That was a mistake, and I undid my changes. And he has a third account, Leave me alone or something? (Found it: leavemealone)--[[User:Funkychinaman|Funkychinaman]] 08:43, 20 July 2012 (CDT)&lt;br /&gt;
:Michael myers just took out some decimals in ''[[Saints and Soldiers]]''. The name, the MO, the timing, seem to match. --[[User:Funkychinaman|Funkychinaman]] 01:40, 23 July 2012 (CDT)&lt;br /&gt;
::And visiting his old haunts. At least he's making it easy. --[[User:Funkychinaman|Funkychinaman]] 02:10, 23 July 2012 (CDT)&lt;br /&gt;
:::You're right, for the most part, his edits are useful. But he's been asked about the decimals three times. Can he just be ignoring his messages? And you'd think after seeing his previous logins banned, he might look into his messages. I don't think it's a case of him just not seeing them. It's more likely he saw them and is just ignoring them. I'll keep an eye out. Thanks. --[[User:Funkychinaman|Funkychinaman]] 12:27, 23 July 2012 (CDT)&lt;br /&gt;
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== Automatic User Messages ==&lt;br /&gt;
&lt;br /&gt;
While it's a good sentiment, it might not be a good idea to make that automatic message for new users as the majority appear to be spambots and now there's an additional page I have to delete.  --[[User:Ben41|Ben41]] 05:07, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Incomplete canging to NUKE ==&lt;br /&gt;
&lt;br /&gt;
I noticed that on your to do list you have the idea to automatically change incomplete tags to nuke after x number of days. If you are still intending on doing this, can I suggest that it might be more suitable to replace the no effort tag with the nuke after a time period. A page can have the incomplete tag if there are screen caps missing for a few guns but that doesn't mean it deserves to be nuked. The no effort tag should have a time limit though as it is used on pages that do not currently meet the minimum standard.  --[[User:Commando552|commando552]] 15:26, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Objective&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Thank you very much, Zackmann! :D --[[User:RaNgeR|RaNgeR]] 18:31, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
So I accidentally clicked the &amp;quot;About imfdb :. guns in movies :. movie guns :. the internet movie firearms database&amp;quot; link at the bottom of every page, only to discover that it's a dead link. Can you restore it? Even if the wording has to be worked out, something is better than nothing. --[[User:Funkychinaman|Funkychinaman]] 19:15, 23 July 2012 (CDT)&lt;br /&gt;
:All the way down at the bottom, between &amp;quot;Privacy Policy&amp;quot; and &amp;quot;Disclaimers&amp;quot;. --[[User:Funkychinaman|Funkychinaman]] 19:30, 23 July 2012 (CDT)&lt;br /&gt;
::Maybe it's based on which skin you have on. I have Monobook. --[[User:Funkychinaman|Funkychinaman]] 19:40, 23 July 2012 (CDT)&lt;br /&gt;
:::Weren't you working on a potential wikipedia entry? I figure we can just modify that as the &amp;quot;About.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 23:41, 23 July 2012 (CDT)&lt;br /&gt;
::::The &amp;quot;History&amp;quot; paragraph is probably 90%-100% of it right there. --[[User:Funkychinaman|Funkychinaman]] 00:01, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Registration Ban Header ==&lt;br /&gt;
&lt;br /&gt;
Can you modify the header for registration ban message?   &amp;quot;Truly&amp;quot; is misspelled.  --[[User:Ben41|Ben41]] 19:49, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks a ton. ==&lt;br /&gt;
&lt;br /&gt;
Thanks again for teaching me how to use this site and whatnot, and for giving the tpb article another chance, it means a lot. Also, I know I've asked quite a bit of you, but if possible, can you delete my old trailer park boys files, they're messed up, and I'd rather upload them again instead of uploading a new version.[[user:tadeezy|tadeezy]] 21:38 23 July, 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
==Code Name Coq Rouge==&lt;br /&gt;
Yes I will be finnishing the page whitin a couple of hours, I left it like that to have a foundation to build on. Now I have read all parts in the [[Rules, Standards and Principles]] of which I had only read a little in before, sorry about that. I didn't know you were supposed to respond on other peoples talkpage when they wrote on your's, I know now though so thanks for that.&lt;br /&gt;
:I have finished cropping the screencaps now, which I knew you were supposed to do but I forgot it. So when I upplode the cropped versions should I use the same name as the old screencaps and replace them or should i upplode the new screencaps with a altered name? Please help. --[[User:Thejoker|Thejoker]]&lt;br /&gt;
&lt;br /&gt;
==Thanks!==&lt;br /&gt;
Thanks, now to stand watch. Wow, all these extra buttons... --[[User:Funkychinaman|Funkychinaman]] 22:51, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shortcut templates ==&lt;br /&gt;
&lt;br /&gt;
If you're thinking about creating a page for editing shortcuts, here's some templates I've created that should help --[[User:Ben41|Ben41]] 02:32, 25 July 2012 (CDT):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ActorF}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Actor]] and [[Category:Actor Female]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ActorM}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Actor]] and [[Category:Actor Male]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Film War}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Movie]] and [[Category:War]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Film Comedy}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Movie]] and [[Category:Comedy]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Film Crime Drama}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Movie]], [[Category:Crime]] and [[Category:Drama]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{PCA}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Poster and Cover Art]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Two accounts ==&lt;br /&gt;
&lt;br /&gt;
These two sound like the same guy: [[User:Rx7turbo]], [[User:Rx7turbo929]]&lt;br /&gt;
--[[User:Funkychinaman|Funkychinaman]] 12:11, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== screenshot category ==&lt;br /&gt;
&lt;br /&gt;
Did you do anything to the screenshot category regarding adding the media title?  --[[User:Ben41|Ben41]] 18:24, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==NowShowing==&lt;br /&gt;
I made it wider because there was a bit of dead space underneath the picture. Plus, since the last line only had one word, there was a lot of dead space there. Do they have to be the same width? If so, I'll tweak the dimensions of the picture and the wording of the text. --[[User:Funkychinaman|Funkychinaman]] 18:36, 1 August 2012 (CDT)&lt;br /&gt;
:Good point. I tweaked the size of the image so that at least the last line isn't only one word. --[[User:Funkychinaman|Funkychinaman]] 18:44, 1 August 2012 (CDT)&lt;br /&gt;
::I just went and took out the last line completely. It's a wiki, change is implied, right? No more dead space underneath image. --[[User:Funkychinaman|Funkychinaman]] 18:47, 1 August 2012 (CDT)&lt;br /&gt;
:::Crap, I forgot that everything is relative. I changed it back. --[[User:Funkychinaman|Funkychinaman]] 22:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Great Job! ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to say that you did a great job with the imfdb article on wikipedia. It is really nice to see the site on wikipedia. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:59, 5 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blocked user ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I was just about to do that myself. [[User:Evil Tim|Evil Tim]] 10:47, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Success ==&lt;br /&gt;
&lt;br /&gt;
Looks like the &amp;quot;Military Weapons List&amp;quot;  pages were a success seeing as since the first I made for [[List of firearms used by U.S. Armed Forces|America]] was allowed to stay and not only that but now we have a page for [[List of firearms used by the Armed Forces of the Russian Federation|Russia]], [[List of firearms used by British Armed Forces|England]], and [[List of firearms used by German Armed Forces|Germany]]. But if more pages like those are going to be made than should some guidelines be in place for them so that we don't have a bunch of pages for ever country in the world that has a military.&amp;quot;[[User:Mr.Ice|Mr.Ice]] 11:46, 10 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New user ==&lt;br /&gt;
&lt;br /&gt;
So, um...That guys seems, um...&lt;br /&gt;
&lt;br /&gt;
Should we just ban him now and spare ourselves the trouble? [[User:Evil Tim|Evil Tim]] 02:41, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That [[User:JDEO]] from earlier. Personally I'd have turned him down with a bio like that, the whole thing where he doesn't see why he needs to write a bio so there can't possibly ''be'' a reason and we're all morons who should bow to his greatness doesn't make me think of someone who works well with others. Also the list of generic lines including &amp;quot;I'm an armourer&amp;quot; suggests he's an old troll returning, since it's unlikely a new user would realise we have real movie armourers here. [[User:Evil Tim|Evil Tim]] 11:15, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
It's the way I write when I haven't slept for 18 hours, there's no need to be obnoxious. I typed it up in a bit of a rush because I've been meaning to add it for ages and made the mistake of looking at [[Metal Gear Solid 2: Sons of Liberty]], which is the single worst case of TMI we have on the site. [[User:Evil Tim|Evil Tim]] 20:11, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Thanks, also==&lt;br /&gt;
&lt;br /&gt;
I just wanted to say thanks for giving me some helpful hints on the Kel-Tec page. I'm still new, but I'm sure I'll learn. Also, how did you add the &amp;quot;guns I've fired&amp;quot; to your page? Thanks once again.  [[User:Barrett50|Barrett50]] 19:19, 16 August 2012&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sa_vz._61_Skorpion&amp;diff=601609</id>
		<title>Talk:Sa vz. 61 Skorpion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sa_vz._61_Skorpion&amp;diff=601609"/>
		<updated>2012-08-15T20:58:06Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants== &lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|SA Vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Article Name==&lt;br /&gt;
What's with the SA?  This is a Samopal Vzor 1961 submachine gun, commonly shortened to Vz.61, made by Česká Zbrojovka Uhersky Brod, usually known as CZ.  Nothing in the name ought to be abbreviated as SA except concievably Samopal, and that not in English.  Surely this article ought to be called &amp;quot;CZ Vz.61 Skorpion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Submachine Gun vs. Machine Pistol==&lt;br /&gt;
A machine pistol is a type of submachine gun. Why is this even an issue? [[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 18:27, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vz.61 or Vz 61? ==&lt;br /&gt;
&lt;br /&gt;
Which is correct? - [[User:Mr. Wolf|Mr. Wolf]] 10:12, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's a Mr / Mr. thing, both are but the dot is more formal. [[User:Evil Tim|Evil Tim]] 10:16, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Actually the correct form is '''vz.''' (all '''small''' letters). Source, official CZ site: [http://www.czub.cz/en/catalog/86-law-enforcement-military/], scroll down to see the Samopal and Skorpion. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:51, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, vzor isn't a proper noun; vz. 61 is basically Mk. 61. In English you'd capitalise it if you were saying &amp;quot;Skorpion Mk. 61,&amp;quot; so I think it's right to do that here too. [[User:Evil Tim|Evil Tim]] 11:21, 25 May 2011 (CDT)&lt;br /&gt;
::::Thanks a lot. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:22, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M61?==&lt;br /&gt;
Was this weapon ever referred to as an &amp;quot;M61&amp;quot; in any official form? The reason I ask is that I read part of a (sadly misinformed) critic's article on ''[[Pulp Fiction]]'', which referred to the MAC-10 in that film as a &amp;quot;Czech M61 submachine gun&amp;quot;, and the Skorpion was the closest thing I can think of that fits the name. [[User:MrOshimida27|MrOshimida27]] 20:09, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:well the Skorpion is called &amp;quot;Vz .61&amp;quot;, so there might be version of the Skorpion called &amp;quot;M61&amp;quot; but I'm not really sure. - [[User:Mr. Wolf|Mr. Wolf]] 02:01, 7 August 2011 (CDT)&lt;br /&gt;
::&amp;quot;Vz&amp;quot; stands for &amp;quot;Vzor&amp;quot; which means &amp;quot;Model&amp;quot;. So they basically meant &amp;quot;Model 61&amp;quot; with &amp;quot;M61&amp;quot;. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:47, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Right. ;) - [[User:Mr. Wolf|Mr. Wolf]] 14:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Skorpion family ==&lt;br /&gt;
&lt;br /&gt;
If this page covers all the different variants, should it be renamed? Doesn't vz. 61 only describe the .32 ACP model? --[[User:Funkychinaman|Funkychinaman]] 16:42, 29 December 2011 (CST)&lt;br /&gt;
:Well, the correct name would be something like &amp;quot;CZ Skorpion series&amp;quot; or similar. (Or just get rid of the &amp;quot;Sa.&amp;quot; part. I speak Czech, but I have no idea why is it there. Obviously it stands for &amp;quot;samopal&amp;quot; (English: automatic weapon), but that was never part of the Skorpions' designation. Tho, I am afraid the renaming the page now would mess up all the redirects. If someone renames the page, he will have to correct the links/redirects too, and that is not a 2 minute job... --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:55, 29 December 2011 (CST)&lt;br /&gt;
:Just noticed that someone else was also protesting against the &amp;quot;Sa.&amp;quot; part in the name. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:57, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Scorpion EVO 3==&lt;br /&gt;
Is the CZ &amp;quot;SCORPION EVO 3&amp;quot; actually a variant of/based on the Vz. 61, or is it just named similarly? [[User:Krakydak|Krakydak]] 14:32, 24 May 2012 (CDT)&lt;br /&gt;
:The EVO 3 is an evolution of the Vz 61. Basically they took what they had learned from 50 years of user feedback and changed the design to better serve their customers.[[User:Rockwolf66|Rockwolf66]] 00:18, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Skorpion model==&lt;br /&gt;
In the game &amp;quot;The Secret World&amp;quot;, I barely managed to catch a glimpse of a Skorpion. I could not identify it at the time. I'm pretty sure there is only one model in the game. On a side note, why isn't there a page for the game mentioned before? Thanks. [[User:Barrett50|Barrett50]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=598227</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=598227"/>
		<updated>2012-08-06T19:10:23Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Overkill perk icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
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== Unknown grenade ==&lt;br /&gt;
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Any idea what this is?&lt;br /&gt;
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[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
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It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
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:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
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:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
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:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
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:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
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::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
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:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
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::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
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:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
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::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
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:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
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::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;I prefer the MW2 Magnum Research .50AE Design, but with the 8-Round Magazine of the MW3 Deagle! What a pity that Infinity Ward hasn't introduced the Round-In-Chamber Feature yet, perhaps they will for Black Ops 2 or the Project Iron Wolf... &lt;br /&gt;
Anyways, the .50 Action Express (7-Round Magazine+1) is one of the most powerful Handgun Caliber, but not easy to control; &lt;br /&gt;
that's why I would rather use the .44 Magnum (8-Round Magazine+1) or the .357 Magnum (9-Round Magazine+1), with less recoil and higher accuracy.&amp;quot;&lt;br /&gt;
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== Mk 14 ==&lt;br /&gt;
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So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
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... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
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:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
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== Since it's locked... ==&lt;br /&gt;
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Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
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&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
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Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
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:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
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How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
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Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
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:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
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::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
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[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
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Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
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[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
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[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
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The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
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:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
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:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
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::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
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:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Like the Desert Eagle, I prefer the M4A1 from MW2, even if the one from MW3 looks much lighter... .&amp;quot;&lt;br /&gt;
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== &amp;quot;USP45 Tactical&amp;quot; ==&lt;br /&gt;
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I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
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:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
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:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
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So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
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:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
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:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
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:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
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::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;The main difference with the USP45 from MW2 is that now it has been cleared to the players the fact that the one from MW2, when equipped with the Suppressor, is the same gun from MW3; the USP45 Tactical has always a threaded barrel for quick attaching a Sound Suppressor, which the USP45 can't actually use... &lt;br /&gt;
Summarizing, the USP45 from MW2 becomes the USP45 Tactical from MW3 when a Suppressor is attached!&amp;quot;&lt;br /&gt;
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Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
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== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
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This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
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:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
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::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
&lt;br /&gt;
When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
&lt;br /&gt;
:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
&lt;br /&gt;
:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
&lt;br /&gt;
== Overkill perk icon ==&lt;br /&gt;
&lt;br /&gt;
Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
&lt;br /&gt;
== FAD three round burst ==&lt;br /&gt;
&lt;br /&gt;
Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
&lt;br /&gt;
At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593845</id>
		<title>Kel-Tec</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593845"/>
		<updated>2012-07-24T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Kel-Tec_Logo.jpg|thumb|right|300px|Kel-Tec]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
In 1991 Kel-Tec was founded in Cocoa Florida. They started out as a CNC machine shop making tool parts but in 1995 started to manufacture firearms.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1991 (Didn't start producing guns until 1995)&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' United States&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Pistols, Assault Rifles, Rifles, Shotguns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec P-11]]||9x19mm||10||1995-Present|| ||[[File:P11.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PF-9]]||9x19mm||7||2006-Present|| ||[[File:Kel-tec pf9-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PLR-16 Pistol]]||5.56x45mm NATO||STANAG||2006-Present|| ||[[File:PLR2.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec RFB]]||7.62×51mm NATO||10, 20||2008-Present||[[Kel-Tec RFB Carbine]]&amp;lt;br&amp;gt;[[Kel-Tec RFB Target]]||[[File:RFB-18.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SU-16]]||5.56×45mm NATO||STANAG||2000-Present|| ||[[File:KelTecSU16.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SUB-2000]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W|| ||2001-Present|| ||[[File:KTSUB2000.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec KSG]]||12-Gauge||14||2011-Present|| ||[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593844</id>
		<title>Kel-Tec</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593844"/>
		<updated>2012-07-24T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Kel-Tec_Logo.jpg|thumb|right|300px|Kel-Tec]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
In 1991 Kel-Tec was founded in Cocoa Florida. They started out as a CNC machine shop making tool parts but in 1995 started to manufacture firearms.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1991 (Didn't start producing guns until 1995)&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' United States&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Pistols, Assault Rifles, Rifles, Shotguns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec P-11]]||9x19mm||10||1995-Present|| ||[[File:P11.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PF-9]]||9x19mm||7||2006-Present|| ||[[File:Kel-tec pf9-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PLR-16 Pistol]]||5.56x45mm NATO||STANAG||2006-Present|| ||[[File:PLR2.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec RFB]]||7.62×51mm NATO||10, 20||2008-Present||[[Kel-Tec RFB Carbine]]&amp;lt;br&amp;gt;[[Kel-Tec RFB Target]]||[[File:RFB-18.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SU-16]]||5.56×45mm NATO||STANAG||2000-Present|| ||[[File:KelTecSU16.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SUB-2000]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W|| ||2001-Present|| ||[[File:KTSUB2000.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec KSG]]||12-Gauge||14||2011-Present|| ||[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593843</id>
		<title>Kel-Tec</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec&amp;diff=593843"/>
		<updated>2012-07-24T21:09:51Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Kel-Tec_Logo.jpg|thumb|right|300px|Kel-Tec]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
In 1991 Kel-Tec was founded in Cocoa Florida. They started out as a CNC machine shop making tool parts but in 1995 started to manufacture firearms.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1991 (Didn't start producing guns until 1995)&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' United States&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Pistols, Assault Rifles, Rifles, Shotguns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec P-11]]||9x19mm||10||1995-Present|| ||[[File:P11.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PF-9]]||9x19mm||7||2006-Present|| ||[[File:Kel-tec pf9-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PLR-16 Pistol]]||5.56x45mm NATO||STANAG||2006-Present|| ||[[File:PLR2.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec PMR-30]]||.22 Magnum||30||2011-Present||&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec RFB]]||7.62×51mm NATO||10, 20||2008-Present||[[Kel-Tec RFB Carbine]]&amp;lt;br&amp;gt;[[Kel-Tec RFB Target]]||[[File:RFB-18.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SU-16]]||5.56×45mm NATO||STANAG||2000-Present|| ||[[File:KelTecSU16.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec SUB-2000]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W|| ||2001-Present|| ||[[File:KTSUB2000.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel-Tec KSG]]||12-Gauge||14||2011-Present|| ||[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=593697</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=593697"/>
		<updated>2012-07-24T18:25:37Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Barrett Model 99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in laser sight.&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] appears in game as the &amp;quot;M-99 Sniper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=593696</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=593696"/>
		<updated>2012-07-24T18:24:00Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in laser sight.&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 99==&lt;br /&gt;
The [[Barrett Model 99]] appears in game as the &amp;quot;M-99 Sniper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587257</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587257"/>
		<updated>2012-07-06T19:50:16Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
[[File:p90.jpg]]&lt;br /&gt;
[[File:The_line_p90.jpg]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587256</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587256"/>
		<updated>2012-07-06T19:49:28Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
[[File:P90.jpg]]&lt;br /&gt;
[[File:The_line_p90.jpg]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587255</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587255"/>
		<updated>2012-07-06T19:43:12Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* Heckler &amp;amp; Koch UMP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
[[File:The_line_p90.jpg]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587254</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587254"/>
		<updated>2012-07-06T19:40:18Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
[[File:The_line_p90.jpg]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:The_line_p90.jpg&amp;diff=587251</id>
		<title>File:The line p90.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:The_line_p90.jpg&amp;diff=587251"/>
		<updated>2012-07-06T19:38:04Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587250</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587250"/>
		<updated>2012-07-06T19:34:04Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587249</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587249"/>
		<updated>2012-07-06T19:31:26Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
[[File:640px-The_line_p90.jpg]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587218</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=587218"/>
		<updated>2012-07-06T19:01:01Z</updated>

		<summary type="html">&lt;p&gt;Barrett50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Walker picks up his M9 in the into of the demo.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in red dot sight.&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Barrett50</name></author>
	</entry>
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